界曹叡调整
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@ -27,7 +27,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xin_zhangliang:['male','qun',4,['rejijun','refangtong']],
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re_simalang:['male','wei',3,['requji','rejunbing']],
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re_zhugedan:['male','wei',4,['regongao','rejuyi']],
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re_caorui:['male','wei',3,['huituo','mingjian','rexingshuai'],['zhu']],
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re_caorui:['male','wei',3,['huituo','remingjian','rexingshuai'],['zhu']],
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re_caochong:['male','wei',3,['rechengxiang','renxin']],
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ol_zhangzhang:['male','wu',3,['olzhijian','olguzheng']],
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re_jsp_huangyueying:['female','qun',3,['rejiqiao','relinglong']],
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@ -625,6 +625,63 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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//堪比界曹冲的界曹叡
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remingjian:{
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inherit:'mingjian',
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content:function(){
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player.give(cards,target);
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target.addTempSkill('remingjian_buff',{player:'phaseAfter'});
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if(!target.storage.remingjian_buff) target.storage.remingjian_buff=[];
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target.storage.remingjian_buff.push(player);
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target.markSkill('remingjian_buff');
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},
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subSkill:{
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buff:{
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charlotte:true,
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mark:true,
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marktext:'鉴',
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intro:{
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content:(storage,player)=>{
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const num=storage.length;
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return `<li>被${get.translation(storage.toUniqued())}鉴识<li>手牌上限+${num},出杀次数+${num}`;
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},
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},
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onremove:true,
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trigger:{
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source:'damageSource',
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},
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filter:function(event,player){
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if(_status.currentPhase!=player) return false;
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return player.getHistory('sourceDamage').indexOf(event)==0&&player.getStorage('remingjian_buff').some(i=>i.isIn());
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},
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content:function*(event,map){
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const player=map.player;
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const masters=player.getStorage('remingjian_buff').filter(i=>i.isIn()).toUniqued().sortBySeat(_status.currentPhase);
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while(masters.length){
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const master=masters.shift();
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if(!master.isIn()) continue;
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const result=yield player.chooseBool(`是否令${get.translation(master)}发动一次〖恢拓〗?`).set('choice',get.attitude(player,master)>0);
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if(!result.bool) continue;
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if(!player.isUnderControl(true)&&!event.isOnline()) game.delayx();
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player.logSkill('remingjian_buff',master);
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const next=game.createEvent('huituo');
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next.setContent(lib.skill.huituo.content);
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next.player=master;
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next.forced=true;
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next._trigger=map.trigger;
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yield next;
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}
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},
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mod:{
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maxHandcard:function(player,num){
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return num+player.getStorage('remingjian_buff').length;
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},
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cardUsable:function(card,player,num){
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if(card.name=='sha') return num+player.getStorage('remingjian_buff').length;
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}
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},
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}
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},
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},
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rexingshuai:{
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audio:2,
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skillAnimation:true,
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@ -15512,6 +15569,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rechengxiang_info:'当你受到伤害后,你可以亮出牌堆顶的四张牌。然后获得其中任意数量点数之和不大于13的牌。若你得到的牌点数之和为13,你复原武将牌。',
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re_caorui:'界曹叡',
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re_caorui_prefix:'界',
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remingjian:'明鉴',
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remingjian_info:'出牌阶段限一次。你可以将所有手牌交给一名其他角色,然后该角色于其下个回合获得如下效果:1.手牌上限与使用【杀】的次数上限+1;2.当该角色首次造成伤害后,其可以令你发动一次〖恢拓〗。',
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rexingshuai:'兴衰',
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rexingshuai_info:'主公技,限定技。当你进入濒死状态时,你可令其他魏势力角色依次选择是否令你回复1点体力。然后这些角色依次受到1点伤害。有〖明鉴〗效果的角色于其回合内杀死角色后,你重置〖兴衰〗。',
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xin_zhangliang:'界张梁',
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@ -9060,7 +9060,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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mingjian:{
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audio:2,
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audioname:['re_caorui'],
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enable:'phaseUse',
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usable:1,
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filterTarget:function(card,player,target){
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@ -9178,7 +9177,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt2('huituo')).set('ai',function(target){
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var forced=event.forced===undefined?false:event.forced;
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var info=get.skillInfoTranslation('huituo',player);
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var str=`###${forced?'恢拓:请选择一名角色':get.prompt('huituo')}###令一名角色判定。若结果为红色,其回复1点体力;若结果为黑色,其摸${get.cnNumber(trigger.num)}张牌`;
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player.chooseTarget(str,event.forced).set('ai',function(target){
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var player=_status.event.player;
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if(get.attitude(player,target)>0){
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return get.recoverEffect(target,player,player)+1;
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@ -14280,7 +14282,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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huituo_info:'当你受到伤害后,你可以令一名角色进行一次判定,若结果为红色,该角色回复1点体力;若结果为黑色,该角色摸X张牌(X为此次伤害的伤害点数)。',
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mingjian:'明鉴',
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mingjian2:'明鉴',
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mingjian_info:'出牌阶段限一次,你可以将所有手牌交给一名其他角色,若如此做,该角色于其下个回合的手牌上限+1,且使用【杀】的次数上限+1。',
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mingjian_info:'出牌阶段限一次。你可以将所有手牌交给一名其他角色,然后该角色于其下个回合的手牌上限+1,且使用【杀】的次数上限+1。',
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xingshuai:'兴衰',
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xingshuai_info:'主公技,限定技,当你进入濒死状态时,其他魏势力角色可依次令你回复1点体力,然后这些角色依次受到1点伤害。',
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reduodao:'夺刀',
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