diff --git a/character/refresh.js b/character/refresh.js
index cb49f0a8f..1727b10e3 100755
--- a/character/refresh.js
+++ b/character/refresh.js
@@ -27,7 +27,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xin_zhangliang:['male','qun',4,['rejijun','refangtong']],
re_simalang:['male','wei',3,['requji','rejunbing']],
re_zhugedan:['male','wei',4,['regongao','rejuyi']],
- re_caorui:['male','wei',3,['huituo','mingjian','rexingshuai'],['zhu']],
+ re_caorui:['male','wei',3,['huituo','remingjian','rexingshuai'],['zhu']],
re_caochong:['male','wei',3,['rechengxiang','renxin']],
ol_zhangzhang:['male','wu',3,['olzhijian','olguzheng']],
re_jsp_huangyueying:['female','qun',3,['rejiqiao','relinglong']],
@@ -625,6 +625,63 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
//堪比界曹冲的界曹叡
+ remingjian:{
+ inherit:'mingjian',
+ content:function(){
+ player.give(cards,target);
+ target.addTempSkill('remingjian_buff',{player:'phaseAfter'});
+ if(!target.storage.remingjian_buff) target.storage.remingjian_buff=[];
+ target.storage.remingjian_buff.push(player);
+ target.markSkill('remingjian_buff');
+ },
+ subSkill:{
+ buff:{
+ charlotte:true,
+ mark:true,
+ marktext:'鉴',
+ intro:{
+ content:(storage,player)=>{
+ const num=storage.length;
+ return `
被${get.translation(storage.toUniqued())}鉴识手牌上限+${num},出杀次数+${num}`;
+ },
+ },
+ onremove:true,
+ trigger:{
+ source:'damageSource',
+ },
+ filter:function(event,player){
+ if(_status.currentPhase!=player) return false;
+ return player.getHistory('sourceDamage').indexOf(event)==0&&player.getStorage('remingjian_buff').some(i=>i.isIn());
+ },
+ content:function*(event,map){
+ const player=map.player;
+ const masters=player.getStorage('remingjian_buff').filter(i=>i.isIn()).toUniqued().sortBySeat(_status.currentPhase);
+ while(masters.length){
+ const master=masters.shift();
+ if(!master.isIn()) continue;
+ const result=yield player.chooseBool(`是否令${get.translation(master)}发动一次〖恢拓〗?`).set('choice',get.attitude(player,master)>0);
+ if(!result.bool) continue;
+ if(!player.isUnderControl(true)&&!event.isOnline()) game.delayx();
+ player.logSkill('remingjian_buff',master);
+ const next=game.createEvent('huituo');
+ next.setContent(lib.skill.huituo.content);
+ next.player=master;
+ next.forced=true;
+ next._trigger=map.trigger;
+ yield next;
+ }
+ },
+ mod:{
+ maxHandcard:function(player,num){
+ return num+player.getStorage('remingjian_buff').length;
+ },
+ cardUsable:function(card,player,num){
+ if(card.name=='sha') return num+player.getStorage('remingjian_buff').length;
+ }
+ },
+ }
+ },
+ },
rexingshuai:{
audio:2,
skillAnimation:true,
@@ -15512,6 +15569,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
rechengxiang_info:'当你受到伤害后,你可以亮出牌堆顶的四张牌。然后获得其中任意数量点数之和不大于13的牌。若你得到的牌点数之和为13,你复原武将牌。',
re_caorui:'界曹叡',
re_caorui_prefix:'界',
+ remingjian:'明鉴',
+ remingjian_info:'出牌阶段限一次。你可以将所有手牌交给一名其他角色,然后该角色于其下个回合获得如下效果:1.手牌上限与使用【杀】的次数上限+1;2.当该角色首次造成伤害后,其可以令你发动一次〖恢拓〗。',
rexingshuai:'兴衰',
rexingshuai_info:'主公技,限定技。当你进入濒死状态时,你可令其他魏势力角色依次选择是否令你回复1点体力。然后这些角色依次受到1点伤害。有〖明鉴〗效果的角色于其回合内杀死角色后,你重置〖兴衰〗。',
xin_zhangliang:'界张梁',
diff --git a/character/yijiang.js b/character/yijiang.js
index 9b067e71b..9d7841886 100755
--- a/character/yijiang.js
+++ b/character/yijiang.js
@@ -9060,7 +9060,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
mingjian:{
audio:2,
- audioname:['re_caorui'],
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
@@ -9178,7 +9177,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true,
content:function(){
'step 0'
- player.chooseTarget(get.prompt2('huituo')).set('ai',function(target){
+ var forced=event.forced===undefined?false:event.forced;
+ var info=get.skillInfoTranslation('huituo',player);
+ var str=`###${forced?'恢拓:请选择一名角色':get.prompt('huituo')}###令一名角色判定。若结果为红色,其回复1点体力;若结果为黑色,其摸${get.cnNumber(trigger.num)}张牌`;
+ player.chooseTarget(str,event.forced).set('ai',function(target){
var player=_status.event.player;
if(get.attitude(player,target)>0){
return get.recoverEffect(target,player,player)+1;
@@ -14280,7 +14282,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
huituo_info:'当你受到伤害后,你可以令一名角色进行一次判定,若结果为红色,该角色回复1点体力;若结果为黑色,该角色摸X张牌(X为此次伤害的伤害点数)。',
mingjian:'明鉴',
mingjian2:'明鉴',
- mingjian_info:'出牌阶段限一次,你可以将所有手牌交给一名其他角色,若如此做,该角色于其下个回合的手牌上限+1,且使用【杀】的次数上限+1。',
+ mingjian_info:'出牌阶段限一次。你可以将所有手牌交给一名其他角色,然后该角色于其下个回合的手牌上限+1,且使用【杀】的次数上限+1。',
xingshuai:'兴衰',
xingshuai_info:'主公技,限定技,当你进入濒死状态时,其他魏势力角色可依次令你回复1点体力,然后这些角色依次受到1点伤害。',
reduodao:'夺刀',