标签调整和补充
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c1d2a49960
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@ -1420,6 +1420,7 @@ const skills = {
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delete event.result.skill;
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delete event.result.skill;
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},
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},
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ai: {
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ai: {
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combo: "clanzhongliu",
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order(item, player) {
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order(item, player) {
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player = player || _status.event.player;
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player = player || _status.event.player;
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var storage = _status.event.player.storage.clanjiexuan;
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var storage = _status.event.player.storage.clanjiexuan;
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@ -8635,6 +8635,16 @@ const skills = {
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},
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},
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},
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},
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riki_nvzhuang: {
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riki_nvzhuang: {
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init(player) {
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if (get.character(player.name1, 3).includes("riki_nvzhuang")) {
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player.storage.riki_nvzhuang = player.sex;
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if (player.sex === "male") player.sex = "double";
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else player.sex = "female";
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}
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},
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onremove(player) {
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if (player.storage.riki_nvzhuang) player.sex = player.storage.riki_nvzhuang;
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},
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trigger: { player: "phaseJieshuBegin" },
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trigger: { player: "phaseJieshuBegin" },
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forced: true,
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forced: true,
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content() {
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content() {
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@ -32,7 +32,7 @@ const translates = {
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kuangcai: "狂才",
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kuangcai: "狂才",
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kuangcai_info: "出牌阶段开始时,你可以令你此阶段内的主动出牌时间变为5秒。若如此做,你于此阶段内使用牌没距离和次数限制,且每当你于此阶段内使用牌时,你摸一张牌且主动出牌时间-1秒。若主动出牌时间减至0,则你结束出牌阶段。",
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kuangcai_info: "出牌阶段开始时,你可以令你此阶段内的主动出牌时间变为5秒。若如此做,你于此阶段内使用牌没距离和次数限制,且每当你于此阶段内使用牌时,你摸一张牌且主动出牌时间-1秒。若主动出牌时间减至0,则你结束出牌阶段。",
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shejian: "舌剑",
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shejian: "舌剑",
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shejian_info: "弃牌阶段结束时,若你于此阶段弃置的所有牌花色均不相同,则你可以弃置一名其他角色的一张牌。",
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shejian_info: "弃牌阶段结束时,若你于此阶段弃置过至少两张牌且这些牌花色均不相同,则你可以弃置一名其他角色的一张牌。",
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xinfu_daigong: "怠攻",
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xinfu_daigong: "怠攻",
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xinfu_daigong_info: "每回合限一次。当你受到伤害时,你可以展示所有手牌,然后令伤害来源选择一项:交给你一张与你所有手牌花色均不相同的一张牌,或防止此伤害。",
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xinfu_daigong_info: "每回合限一次。当你受到伤害时,你可以展示所有手牌,然后令伤害来源选择一项:交给你一张与你所有手牌花色均不相同的一张牌,或防止此伤害。",
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xinfu_zhaoxin: "昭心",
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xinfu_zhaoxin: "昭心",
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@ -5037,6 +5037,9 @@ const skills = {
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player.gift(result.cards, target);
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player.gift(result.cards, target);
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}
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}
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},
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},
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ai: {
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combo: "yixiandao"
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},
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},
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},
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yjyibing: {
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yjyibing: {
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trigger: {
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trigger: {
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@ -9792,6 +9792,9 @@ const skills = {
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player.recover();
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player.recover();
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player.draw();
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player.draw();
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},
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},
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ai: {
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combo: "rejiushi"
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},
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},
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},
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rejiushi: {
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rejiushi: {
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audio: 2,
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audio: 2,
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@ -379,6 +379,9 @@ const skills = {
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},
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},
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},
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},
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},
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},
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ai: {
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combo: "sbqiaomeng"
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},
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},
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},
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sbqiaomeng: {
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sbqiaomeng: {
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audio: 2,
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audio: 2,
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@ -434,6 +437,9 @@ const skills = {
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if (num > 0) player.addMark("charge", num);
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if (num > 0) player.addMark("charge", num);
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}
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}
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},
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},
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ai: {
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combo: "sbyicong"
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},
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},
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},
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//高顺
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//高顺
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sbxianzhen: {
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sbxianzhen: {
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@ -6976,6 +6982,9 @@ const skills = {
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},
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},
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},
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},
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},
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},
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ai: {
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combo: "sbliangzhu"
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},
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},
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},
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sbliangzhu: {
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sbliangzhu: {
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audio: 2,
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audio: 2,
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@ -1873,6 +1873,9 @@ const skills = {
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)
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)
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await player.recover(cards.length);
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await player.recover(cards.length);
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},
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},
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ai: {
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combo: "olgongjie"
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},
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},
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},
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//OL飞扬
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//OL飞扬
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olfeiyang: {
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olfeiyang: {
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@ -3249,7 +3249,7 @@ const skills = {
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player.addMark("twshoushou_plus", 1, false);
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player.addMark("twshoushou_plus", 1, false);
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},
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},
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ai: {
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ai: {
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halfneg: true,
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neg: true,
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},
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},
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subSkill: {
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subSkill: {
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damage: {
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damage: {
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@ -2313,6 +2313,9 @@ const skills = {
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if (player.getEquips(5).length) return distance - 1;
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if (player.getEquips(5).length) return distance - 1;
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},
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},
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},
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},
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ai: {
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combo: "chexuan"
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},
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},
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},
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cheliji_sichengliangyu: {
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cheliji_sichengliangyu: {
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trigger: { global: "phaseJieshuBegin" },
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trigger: { global: "phaseJieshuBegin" },
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