调整刚直和绝情tag
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@ -1997,7 +1997,7 @@ const skills = {
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if (
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!get.tag(card, "damage") ||
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player.countMark("dcxianjin") % 2 ||
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!player.hasSkillTag("jueqing", null, target)
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!player.hasSkillTag("jueqing", false, target)
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) return;
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if (player.isMaxHandcard()) return [1, 1];
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return [1, Math.min(3, 1 + player.getStorage("dctuoyu").length)];
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@ -5782,7 +5782,7 @@ const skills = {
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if (!target.hasFriend()) return;
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let rec = get.tag(card, "recover"), damage = get.tag(card, "damage");
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if (!rec && !damage) return;
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if (damage && player.hasSkillTag("jueqing", null, target)) return 1.7;
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if (damage && player.hasSkillTag("jueqing", false, target)) return 1.7;
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let die = [null, 1],
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temp;
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game.filterPlayer(i => {
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@ -845,8 +845,6 @@ const skills = {
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var go = false,
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d1 = false;
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if (get.attitude(player, trigger.player) > 0) {
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d1 = true;
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if (trigger.player.hasSkill("jueqing") || trigger.player.hasSkill("gangzhi")) d1 = false;
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for (var target of trigger.targets) {
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if (
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!target.mayHaveShan(
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@ -866,15 +864,17 @@ const skills = {
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true
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)
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) {
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if (!target.hasSkill("gangzhi")) d1 = false;
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if (
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target.hasSkillTag("filterDamage", null, {
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get.attitude(player, target) < 0 &&
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!trigger.player.hasSkillTag("jueqing", false, target) &&
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!target.hasSkillTag("filterDamage", null, {
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player: trigger.player,
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card: trigger.card,
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}) ||
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get.attitude(player, target) >= 0
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)
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d1 = false;
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})
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) {
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d1 = true;
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break;
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}
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}
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}
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if (trigger.addCount === false || !trigger.player.isPhaseUsing()) go = false;
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@ -869,7 +869,7 @@ const skills = {
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true
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)
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) {
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if (player.hasSkill("jueqing") || target.hasSkill("gangzhi")) extra_num--;
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if (player.hasSkillTag("jueqing", false, target)) extra_num--;
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else if (
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target.hasSkillTag("filterDamage", null, {
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player: event.player,
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@ -3199,7 +3199,7 @@ const skills = {
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threaten: 0.9,
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effect: {
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target: function (card, player, target) {
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if (player.hasSkillTag("jueqing")) return;
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if (player.hasSkillTag("jueqing", false, target)) return;
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if (target.hujia) return;
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if (player._shibei_tmp) return;
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if (target.hasSkill("shibei_ai")) return;
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@ -12842,8 +12842,8 @@ const skills = {
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ai: {
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effect: {
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target: (card, player, target) => {
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if (typeof card !== "object" || !get.tag(card, "damage") || target.hasSkill("gangzhi")) return;
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if (player.hasSkillTag("jueqing", null, true)) return;
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if (typeof card !== "object" || !get.tag(card, "damage")) return;
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if (player.hasSkillTag("jueqing", false, target)) return;
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if (get.color(card) === "red") return [1, 0, 1, 0.6];
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return [1, 0.6];
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},
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@ -8687,6 +8687,31 @@ const skills = {
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ai: {
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jueqing: true,
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},
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init(player) {
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game.addGlobalSkill("gangzhi_jueqing");
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},
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onremove(player) {
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game.removeGlobalSkill("gangzhi_jueqing");
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},
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subSkill: {
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jueqing: {
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trigger: {player: "dieAfter"},
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filter(event, player) {
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return !game.hasPlayer(cur => cur.hasSkill("gangzhi"));
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},
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silent: true,
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forceDie: true,
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content() {
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game.removeGlobalSkill("gangzhi_jueqing");
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},
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ai: {
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jueqing: true,
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skillTagFilter(player, tag, arg) {
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if (tag === "jueqing") return arg && arg.hasSkill("gangzhi");
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}
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}
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}
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},
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},
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beizhan: {
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trigger: { player: "phaseJieshuBegin" },
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@ -496,7 +496,7 @@ const skills = {
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threaten: 0.9,
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effect: {
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target: function (card, player, target) {
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if (player.hasSkillTag("jueqing")) return;
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if (player.hasSkillTag("jueqing", false, target)) return;
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if (player._stdjinjian_tmp) return;
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const count = player.storage.counttrigger;
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if (count && count.stdjinjian_player && count.stdjinjian_player > 0) return;
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@ -1942,8 +1942,7 @@ const skills = {
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.set(
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"goon",
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(function () {
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var d1 = true;
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if (player.hasSkill("jueqing") || player.hasSkill("gangzhi")) d1 = false;
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var d1 = false;
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if (
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!target.mayHaveShan(
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player,
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@ -1962,15 +1961,7 @@ const skills = {
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true
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)
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) {
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if (!target.hasSkill("gangzhi")) d1 = false;
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if (
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!target.hasSkillTag("filterDamage", null, {
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player: player,
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card: trigger.card,
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}) &&
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get.attitude(player, target) < 0
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)
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return true;
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if (get.attitude(player, target) < 0 && !player.hasSkillTag("jueqing", false, target)) return true;
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}
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if (d1) return get.damageEffect(player, player, player) > 0;
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return false;
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@ -13720,8 +13711,6 @@ const skills = {
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"goon",
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(function () {
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if (get.attitude(target, player) < 0) return false;
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var d1 = true;
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if (trigger.player.hasSkill("jueqing") || trigger.player.hasSkill("gangzhi")) d1 = false;
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for (var target of trigger.targets) {
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if (
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!target.mayHaveShan(
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@ -13741,18 +13730,19 @@ const skills = {
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true
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)
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) {
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if (!target.hasSkill("gangzhi")) d1 = false;
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if (
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get.attitude(player, target) < 0 &&
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!trigger.player.hasSkillTag("jueqing", false, target) &&
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!target.hasSkillTag("filterDamage", null, {
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player: trigger.player,
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card: trigger.card,
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}) &&
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get.attitude(player, target) < 0
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})
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)
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return true;
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}
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}
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return d1;
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return false;
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})()
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);
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if (!event.target.isUnderControl(true) && !event.target.isOnline()) game.delayx();
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@ -16112,9 +16102,8 @@ const skills = {
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return event.card.name == "sha" && (event.player == player || player.inRange(event.player)) && player.countCards("he") > 0;
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},
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checkx(event, player) {
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let d1 = true,
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let d1 = false,
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e = false;
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if (event.player.hasSkill("jueqing") || event.player.hasSkill("gangzhi")) d1 = false;
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for (let tar of event.targets) {
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if (event.card.name == "sha") {
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if (
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@ -16135,13 +16124,14 @@ const skills = {
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true
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)
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) {
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if (!tar.hasSkill("gangzhi")) d1 = false;
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if (
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!event.player.hasSkillTag("jueqing", false, tar) &&
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!tar.hasSkillTag("filterDamage", null, {
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player: event.player,
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card: event.card,
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})
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) {
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d1 = true;
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let att = get.attitude(_status.event.player, tar);
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if (att > 0) return false;
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if (att < 0) e = true;
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@ -3705,7 +3705,7 @@ const skills = {
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ai: {
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effect: {
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target: function (card, player, target) {
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if (target.countCards("h") > target.getHp() || player.hasSkillTag("jueqing")) return;
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if (target.countCards("h") > target.getHp() || player.hasSkillTag("jueqing", false, target)) return;
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if (player._dcxiongmu_temp) return;
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if (_status.event.getParent("useCard", true) || _status.event.getParent("_wuxie", true)) return;
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if (get.tag(card, "damage")) {
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@ -12999,7 +12999,7 @@ const skills = {
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threaten: 0.9,
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effect: {
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target: function (card, player, target) {
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if (player.hasSkillTag("jueqing")) return;
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if (player.hasSkillTag("jueqing", false, target)) return;
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//if(target.hujia) return;
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if (player._jinjian_tmp) return;
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if (_status.event.getParent("useCard", true) || _status.event.getParent("_wuxie", true)) return;
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@ -14383,7 +14383,7 @@ const skills = {
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threaten: 0.9,
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effect: {
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target: function (card, player, target) {
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if (player.hasSkillTag("jueqing")) return;
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if (player.hasSkillTag("jueqing", false, target)) return;
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if (target.hujia) return;
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if (player._shibei_tmp) return;
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if (target.hasSkill("shibei_ai")) return;
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@ -9028,9 +9028,7 @@ export class Player extends HTMLDivElement {
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*/
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hasSkillTag(tag, hidden, arg, globalskill) {
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var skills = this.getSkills(hidden);
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if (globalskill) {
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skills.addArray(lib.skill.global);
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}
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if (globalskill !== false) skills.addArray(lib.skill.global);
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game.expandSkills(skills);
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for (var i = 0; i < skills.length; i++) {
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var info = lib.skill[skills[i]];
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