This commit is contained in:
parent
cbd053ecd1
commit
adb8192661
|
@ -184,10 +184,8 @@ character.gujian={
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
player.draw();
|
|
||||||
"step 1"
|
|
||||||
player.recover();
|
player.recover();
|
||||||
"step 2"
|
"step 1"
|
||||||
player.turnOver();
|
player.turnOver();
|
||||||
},
|
},
|
||||||
mod:{
|
mod:{
|
||||||
|
@ -1040,7 +1038,7 @@ character.gujian={
|
||||||
zuizhan:'醉斩',
|
zuizhan:'醉斩',
|
||||||
zuizhan_info:'每当你使用一张杀,可以摸一张牌,然后此杀随机增加一个额外目标',
|
zuizhan_info:'每当你使用一张杀,可以摸一张牌,然后此杀随机增加一个额外目标',
|
||||||
qianhuan:'千幻',
|
qianhuan:'千幻',
|
||||||
qianhuan_info:'回合结束后,若你已受伤,你可以回复一点体力并摸一张牌,然后将武将牌翻面。若你的武将牌背面朝上,你不能使用卡牌,也不能成为卡牌的目标',
|
qianhuan_info:'回合结束后,若你已受伤,你可以回复一点体力并将武将牌翻面。若你的武将牌背面朝上,你不能使用卡牌,也不能成为卡牌的目标',
|
||||||
fumo:'伏魔',
|
fumo:'伏魔',
|
||||||
fumo_info:'每当你受到一次伤害,可以弃置两张颜色相同的手牌并对伤害来源造成一点雷电伤害',
|
fumo_info:'每当你受到一次伤害,可以弃置两张颜色相同的手牌并对伤害来源造成一点雷电伤害',
|
||||||
fanyin:'梵音',
|
fanyin:'梵音',
|
||||||
|
|
|
@ -7112,8 +7112,11 @@
|
||||||
return this.classList.contains('dead')==false&&this.classList.contains('out')==false&&!this.removed;
|
return this.classList.contains('dead')==false&&this.classList.contains('out')==false&&!this.removed;
|
||||||
},
|
},
|
||||||
isUnderControl:function(self){
|
isUnderControl:function(self){
|
||||||
if(!self&&this===game.me) return false;
|
|
||||||
if(this.isMad()) return false;
|
if(this.isMad()) return false;
|
||||||
|
if(this===game.me){
|
||||||
|
if(self) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
if(lib.config.mode=='versus'){
|
if(lib.config.mode=='versus'){
|
||||||
return ui.autoreplace&&ui.autoreplace.classList.contains('on')&&
|
return ui.autoreplace&&ui.autoreplace.classList.contains('on')&&
|
||||||
this.side==game.me.side;
|
this.side==game.me.side;
|
||||||
|
|
|
@ -455,7 +455,7 @@ mode.stone={
|
||||||
|
|
||||||
stone_beijunmushi:['male','qun',2,['priest_shengliao'],['minskin','stone'],[1,1,'priest']],
|
stone_beijunmushi:['male','qun',2,['priest_shengliao'],['minskin','stone'],[1,1,'priest']],
|
||||||
stone_guanliyuan:['male','qun',2,['priest_faxian'],['minskin','stone'],[2,1,'priest']],
|
stone_guanliyuan:['male','qun',2,['priest_faxian'],['minskin','stone'],[2,1,'priest']],
|
||||||
stone_linghunjisi:['male','qun',4,['priest_hunwu'],['minskin','stone'],[4,2,'priest']],
|
stone_linghunjisi:['female','qun',4,['priest_hunwu'],['minskin','stone'],[4,2,'priest']],
|
||||||
stone_heianjiaotu:['male','qun',3,['priest_zhufu'],['minskin','stone'],[3,2,'priest']],
|
stone_heianjiaotu:['male','qun',3,['priest_zhufu'],['minskin','stone'],[3,2,'priest']],
|
||||||
stone_guangyaozhizi:['male','qun',3,['priest_guangyao'],['minskin','stone'],[5,3,'priest']],
|
stone_guangyaozhizi:['male','qun',3,['priest_guangyao'],['minskin','stone'],[5,3,'priest']],
|
||||||
stone_longmianjiaoguan:['male','qun',2,['priest_xundao'],['minskin','stone'],[2,2,'priest']],
|
stone_longmianjiaoguan:['male','qun',2,['priest_xundao'],['minskin','stone'],[2,2,'priest']],
|
||||||
|
@ -1460,12 +1460,14 @@ mode.stone={
|
||||||
filterTarget:true,
|
filterTarget:true,
|
||||||
selectTarget:-1,
|
selectTarget:-1,
|
||||||
content:function(){
|
content:function(){
|
||||||
|
if(player.side==target.side){
|
||||||
if(player.hasFellowSkill('priest_hunwu')){
|
if(player.hasFellowSkill('priest_hunwu')){
|
||||||
target.loseHp();
|
target.loseHp();
|
||||||
}
|
}
|
||||||
else if(player.side==target.side){
|
else{
|
||||||
target.recover();
|
target.recover();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else{
|
else{
|
||||||
target.damage();
|
target.damage();
|
||||||
}
|
}
|
||||||
|
@ -3284,12 +3286,10 @@ mode.stone={
|
||||||
enable:true,
|
enable:true,
|
||||||
stoneact:4,
|
stoneact:4,
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
return target.isMin()&&target.hp<5;
|
return target.isMin();
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
if(target.maxHp<5){
|
target.gainMaxHp(2);
|
||||||
target.gainMaxHp(Math.min(2,5-target.maxHp));
|
|
||||||
}
|
|
||||||
target.recover(2);
|
target.recover(2);
|
||||||
target.draw(2);
|
target.draw(2);
|
||||||
},
|
},
|
||||||
|
@ -3297,7 +3297,7 @@ mode.stone={
|
||||||
order:7,
|
order:7,
|
||||||
result:{
|
result:{
|
||||||
target:function(player,target){
|
target:function(player,target){
|
||||||
return 5-target.hp;
|
return Math.max(1,10-target.hp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4097,9 +4097,12 @@ mode.stone={
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
var target=list.randomGet();
|
var target=list.randomGet();
|
||||||
player.line(target,'green');
|
player.line(target,'fire');
|
||||||
target.damage('fire');
|
target.damage('fire');
|
||||||
game.delay();
|
game.delay();
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.3
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
mage_zhufa:{
|
mage_zhufa:{
|
||||||
|
@ -4238,6 +4241,9 @@ mode.stone={
|
||||||
player.line(target,'green');
|
player.line(target,'green');
|
||||||
target.damage();
|
target.damage();
|
||||||
game.delay();
|
game.delay();
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.5
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
druid_huwei:{
|
druid_huwei:{
|
||||||
|
@ -4277,7 +4283,7 @@ mode.stone={
|
||||||
}
|
}
|
||||||
"step 2"
|
"step 2"
|
||||||
if(result.control=='造成伤害'){
|
if(result.control=='造成伤害'){
|
||||||
event.target.damage();
|
event.target.damage(event.chooser);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
event.target.discard(event.target.get('h'));
|
event.target.discard(event.target.get('h'));
|
||||||
|
@ -4697,7 +4703,7 @@ mode.stone={
|
||||||
var players=get.players();
|
var players=get.players();
|
||||||
var targets=[];
|
var targets=[];
|
||||||
for(var i=0;i<players.length;i++){
|
for(var i=0;i<players.length;i++){
|
||||||
if(players[i].side==player.side&&!players[i].career&&players[i].num('h')==0){
|
if(players[i].side==player.side&&!players[i].career&&players[i].num('h')<=1){
|
||||||
targets.push(players[i]);
|
targets.push(players[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5671,7 +5677,7 @@ mode.stone={
|
||||||
shaman_tuteng:'图腾',
|
shaman_tuteng:'图腾',
|
||||||
shaman_tuteng_info:'你跳过摸牌阶段',
|
shaman_tuteng_info:'你跳过摸牌阶段',
|
||||||
shaman_fali:'空气',
|
shaman_fali:'空气',
|
||||||
shaman_fali_info:'已方主将的回合结束阶段,令所有无手牌的友方随从摸一张牌',
|
shaman_fali_info:'已方主将的回合结束阶段,令所有手牌数不大于1的友方随从摸一张牌',
|
||||||
shaman_zhiliao:'治疗',
|
shaman_zhiliao:'治疗',
|
||||||
shaman_zhiliao_info:'已方主将的回合结束阶段,令所有友方随从回复一点体力',
|
shaman_zhiliao_info:'已方主将的回合结束阶段,令所有友方随从回复一点体力',
|
||||||
shaman_zhuore:'灼热',
|
shaman_zhuore:'灼热',
|
||||||
|
@ -5798,7 +5804,7 @@ mode.stone={
|
||||||
chaofeng:'嘲讽',
|
chaofeng:'嘲讽',
|
||||||
chaofeng_info:'同阵营的无嘲讽角色不以能成为杀或决斗的目标',
|
chaofeng_info:'同阵营的无嘲讽角色不以能成为杀或决斗的目标',
|
||||||
spell_wangzhezhufu:'王者祝福',
|
spell_wangzhezhufu:'王者祝福',
|
||||||
spell_wangzhezhufu_info:'令一名随从增加两点体力上限(不能超过5),回复两点体力并摸两张牌',
|
spell_wangzhezhufu_info:'令一名随从增加两点体力上限,回复两点体力并摸两张牌',
|
||||||
spell_diyulieyan:'地狱烈焰',
|
spell_diyulieyan:'地狱烈焰',
|
||||||
spell_diyulieyan_info:'所有角色失去一点体力',
|
spell_diyulieyan_info:'所有角色失去一点体力',
|
||||||
spell_chenmo:'沉默',
|
spell_chenmo:'沉默',
|
||||||
|
|
Loading…
Reference in New Issue