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@ -2389,13 +2389,13 @@
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'<li>牌堆<br>ui.cardPile<li>弃牌堆<br>ui.discardPile</ul>'+
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'<div style="margin:10px">角色属性</div><ul style="margin-top:0"><li>体力值<br>player.hp'+
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'<li>体力上限<br>player.maxHp<li>身份<br>player.identity<li>手牌<br>player.get("h")<li>装备牌<br>player.get("e")<li>判定牌<br>player.get("j")'+
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'<li>是否存活/横置/翻面<br>player.isAlive()/isLinked()/<br>isTurnedOver()</ul>'+
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'<li>是否存活/横置/翻面<br>player.isAlive()/<br>isLinked()/<br>isTurnedOver()</ul>'+
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'<div style="margin:10px">角色操作</div><ul style="margin-top:0"><li>受到伤害<br>player.damage(source,<br>num)'+
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'<li>回复体力<br>player.recover(num)<li>摸牌<br>player.draw(num)<li>获得牌<br>player.gain(cards)<li>弃牌<br>player.discard(cards)'+
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'<li>使用卡牌<br>player.useCard(card,<br>targets)<li>死亡<br>player.die()<li>复活<br>player.revive(hp)</ul>'+
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'<div style="margin:10px">游戏操作</div><ul style="margin-top:0"><li>在命令输入框中输出结果<br>game.print(str)<li>游戏结束<br>game.over(bool)'+
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'<li>角色资料<br>lib.character<li>卡牌资料<br>lib.card</ul>'+
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'<div style="margin:10px">富甲天下</div><ul style="margin-top:0"><li>改变金币数<br>game.changeCoin(num)<li>自动下雪<br>game.saveConfig(<br><span style="width:10px;display:inline-block"></span>"snowFall",true)',
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'<div style="margin:10px">富甲天下</div><ul style="margin-top:0"><li>改变金币数<br>game.changeCoin(num)<li>自动下雪<br>game.haveFun.alwaysSnow()',
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'身份模式':'<div style="margin:10px">选项</div><ul style="margin-top:0"><li>加强主公<br>反贼人数多于2时主公会额外增加一个技能(每个主公的额外技能固定,非常备主公增加天命)</ul>'+
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'<div style="margin:10px">明忠</div><ul style="margin-top:0"><li>本模式需要8名玩家进行游戏,使用的身份牌为:1主公、2忠臣、4反贼和1内奸。游戏开始时,每名玩家随机获得一个身份,由系统随机选择一名忠臣身份的玩家亮出身份(将忠臣牌正面朝上放在面前),其他身份(包括主公)的玩家不亮出身份。<li>'+
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'首先由亮出身份的忠臣玩家随机获得六张武将牌,挑选一名角色,并将选好的武将牌展示给其他玩家。之后其余每名玩家随机获得三张武将牌,各自从其中挑选一张同时亮出<li>'+
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@ -222,3 +222,6 @@
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.dialog .buttons>.button.character.squarebutton>.name{
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top:8px;
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}
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br.finish_game{
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display: none;
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}
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@ -70,6 +70,16 @@
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transform: scale(1.3);
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}
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br.finish_game{
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display: inline !important;
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}
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div:not(.shown)>div.finish_game{
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opacity: 0 !important;
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}
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div.finish_game{
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transition: all 0.2s !important;
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}
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@media screen and (orientation:portrait) {
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}
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@ -2116,6 +2116,8 @@ mode.chess={
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},true);
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}
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if(!event.video&&_status.mode=='combat'&&!_status.vsboss&&get.config('additional_player')){
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var finishGameBr=document.createElement('br');
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finishGameBr.classList.add('finish_game');
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ui.finishGame=ui.create.system('结束游戏',function(){
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ui.finishGame.remove();
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var next=game.createEvent('finish_game');
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@ -2129,6 +2131,8 @@ mode.chess={
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game.resume();
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}
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});
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ui.finishGame.classList.add('finish_game');
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ui.finishGame.parentNode.insertBefore(finishGameBr,ui.finishGame);
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}
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ui.create.me();
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@ -3891,10 +3895,12 @@ mode.chess={
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dialog.choice.replace_number=dialog.add(ui.create.switcher('replace_number',[0,1,2,3,5,7,9,17],get.config('replace_number'))).querySelector('.toggle');
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dialog.choice.choice_number=dialog.add(ui.create.switcher('choice_number',[3,6,9],get.config('choice_number'))).querySelector('.toggle');
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if(get.config('additional_player')){
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dialog.choice.noreplace_end.parentNode.classList.add('disabled');
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dialog.choice.replace_number.parentNode.classList.add('disabled');
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dialog.choice.choice_number.parentNode.classList.remove('disabled');
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}
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else{
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dialog.choice.noreplace_end.parentNode.classList.remove('disabled');
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dialog.choice.replace_number.parentNode.classList.remove('disabled');
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dialog.choice.choice_number.parentNode.classList.add('disabled');
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}
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@ -3954,10 +3960,12 @@ mode.chess={
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dialog.choice.main_zhu.parentNode.classList.add('disabled');
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}
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if(get.config('additional_player')){
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dialog.choice.noreplace_end.parentNode.classList.add('disabled');
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dialog.choice.replace_number.parentNode.classList.add('disabled');
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dialog.choice.choice_number.parentNode.classList.remove('disabled');
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}
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else{
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dialog.choice.noreplace_end.parentNode.classList.remove('disabled');
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dialog.choice.replace_number.parentNode.classList.remove('disabled');
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dialog.choice.choice_number.parentNode.classList.add('disabled');
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}
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