修复网页版导出扩展弹窗的问题,修复状态栏设置失效的bug
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b2debe610f
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131
game/game.js
131
game/game.js
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@ -3816,7 +3816,7 @@
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name:'显示状态栏',
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init:false,
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unfrequent:true,
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content:function(bool){
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onclick:function(bool){
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game.saveConfig('show_statusbar',bool);
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if(window.StatusBar&&lib.device=='android'){
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if(bool){
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@ -8188,7 +8188,7 @@
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run:function(time){
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lib.status.time=time;
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for(var i=0;i<lib.updates.length;i++){
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if(!('_time' in lib.updates[i])){
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if(!Object.prototype.hasOwnProperty.call(lib.updates[i], '_time')){
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lib.updates[i]._time=time;
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}
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if(lib.updates[i](time-lib.updates[i]._time-lib.status.delayed)===false){
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@ -8583,39 +8583,36 @@
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else src=`image/${type}/${subfolder}/${name}${ext}`;
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}
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else src=`image/${name}${ext}`;
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this.style.backgroundPositionX='center';
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this.style.backgroundSize='cover';
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if(type=='character'){
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new Promise((resolve,reject)=>{
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const image=new Image();
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image.src=`${lib.assetURL}${src}`;
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image.onload=resolve;
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if(type=='character') image.onerror=reject;
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}).then(()=>{
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this.setBackgroundImage(src);
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}).catch(()=>new Promise((resolve,reject)=>{
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const nameinfo=get.character(name);
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const sex=nameinfo[0];
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src=`image/character/default_silhouette_${sex}${ext}`;
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const image=new Image();
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image.src=`${lib.assetURL}${src}`;
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image.onload=()=>resolve(src);
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image.onerror=reject;
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}).catch(()=>new Promise((resolve,reject)=>{
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const nameinfo=get.character(name);
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const sex=nameinfo[0];
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src=`image/character/default_silhouette_${sex=='female'?'female':'male'}${ext}`;
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const image=new Image();
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image.src=`${lib.assetURL}${src}`;
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image.onload=()=>resolve(src);
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image.onerror=reject;
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})).then((src)=>{
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this.setBackgroundImage(src);
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}));
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}
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else{
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new Promise((resolve,reject)=>{
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const image=new Image();
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image.src=`${lib.assetURL}${src}`;
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image.onload=resolve;
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if(type=='character') image.onerror=reject;
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}).then(()=>{
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this.setBackgroundImage(src);
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}
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this.style.backgroundPositionX='center';
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this.style.backgroundSize='cover';
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}).catch(()=>new Promise((resolve,reject)=>{
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const nameinfo=get.character(name);
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const sex=nameinfo[0];
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src=`image/character/default_silhouette_${sex}${ext}`;
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const image=new Image();
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image.src=`${lib.assetURL}${src}`;
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image.onload=()=>resolve(src);
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image.onerror=reject;
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}).catch(()=>new Promise((resolve,reject)=>{
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const nameinfo=get.character(name);
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const sex=nameinfo[0];
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src=`image/character/default_silhouette_${sex=='female'?'female':'male'}${ext}`;
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const image=new Image();
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image.src=`${lib.assetURL}${src}`;
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image.onload=()=>resolve(src);
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image.onerror=reject;
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})).then((src)=>{
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this.setBackgroundImage(src);
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this.style.backgroundPositionX='center';
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this.style.backgroundSize='cover';
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}));
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return this;
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}
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});
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@ -19829,14 +19826,14 @@
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cards[i].recheck();
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var info=lib.card[cards[i].name];
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if('_destroy' in cards[i]){
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if(Object.prototype.hasOwnProperty.call(cards[i], '_destroy')){
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if(cards[i]._destroy){
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cards[i].delete();
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cards[i].destroyed=cards[i]._destroy;
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continue;
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}
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}
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else if('destroyed' in cards[i]){
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else if(Object.prototype.hasOwnProperty.call(cards[i], 'destroyed')){
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if(event.getlx!==false&&event.position&&cards[i].willBeDestroyed(event.position.id,null,event)){
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cards[i].selfDestroy(event);
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continue;
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@ -25479,7 +25476,7 @@
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}
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}
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if(next.animate=='gain2'||next.animate=='draw2'){
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if(!('log' in next)){
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if(!Object.prototype.hasOwnProperty.call(next, 'log')){
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next.log=true;
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}
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}
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@ -25566,7 +25563,7 @@
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}
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}
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if(next.animate=='gain2'||next.animate=='draw2'||next.animate=='give'){
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if(!('log' in next)){
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if(!Object.prototype.hasOwnProperty.call(next, 'log')){
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next.log=true;
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}
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}
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@ -26370,7 +26367,7 @@
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}
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clearTimeout(lib.node.torespondtimeout[this.playerid]);
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delete lib.node.torespondtimeout[this.playerid];
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if(!(this.playerid in lib.node.torespond)){
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if(!Object.prototype.hasOwnProperty.call(lib.node.torespond, this.playerid)){
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return;
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}
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var noresume=false;
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@ -26397,7 +26394,7 @@
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else if(_status.paused&&!noresume) game.resume();
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}
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tempUnwait(result){
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if(!(this.playerid in lib.node.torespond)){
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if(!Object.prototype.hasOwnProperty.call(lib.node.torespond, this.playerid)){
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return;
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}
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var proceed;
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@ -31445,18 +31442,14 @@
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const next=new lib.element.GameEvent(`${this.name}Inserted`,false);
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this.next.push(next);
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next.setContent(content);
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if(map){
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Object.entries(map).forEach(entry=>next.set(entry[0],entry[1]));
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}
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Object.entries(map).forEach(entry=>next.set(entry[0],entry[1]));
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return next;
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}
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insertAfter(content,map){
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const next=new lib.element.GameEvent(`${this.name}Inserted`,false);
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this.after.push(next);
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next.setContent(content);
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if(map){
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Object.entries(map).forEach(entry=>next.set(entry[0],entry[1]));
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}
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Object.entries(map).forEach(entry=>next.set(entry[0],entry[1]));
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return next;
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}
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backup(skill){
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@ -37763,7 +37756,7 @@
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const config=game.importedPack.config;
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Object.keys(config).forEach(value=>{
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const configObject=config[value];
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if(configObject&&('init' in configObject)) game.saveConfig(`extension_${extensionName}_${value}`,configObject.init);
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if(configObject&&Object.prototype.hasOwnProperty.call(configObject, 'init')) game.saveConfig(`extension_${extensionName}_${value}`,configObject.init);
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});
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if(game.download){
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const files=zip.files,hiddenFileFlags=['.','_'],fileList=Object.keys(files).filter(key=>!files[key].dir&&!hiddenFileFlags.includes(key[0])).reverse();
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@ -42203,7 +42196,7 @@
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config.num=config.num||num||3;
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config.ratio=config.ratio||ratio||1.2;
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config.update=config.update||update;
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if(!('first' in config)){
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if(!Object.prototype.hasOwnProperty.call(config, 'first')){
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if(typeof first=='boolean'){
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config.first=first;
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}
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@ -42817,10 +42810,10 @@
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}
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if(info.marktext) lib.translate[`${i}_bg`]=info.marktext;
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if(info.silent){
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if(!('forced' in info)) info.forced=true;
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if(!('popup' in info)) info.popup=false;
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if(!Object.prototype.hasOwnProperty.call(info, 'forced')) info.forced=true;
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if(!Object.prototype.hasOwnProperty.call(info, 'popup')) info.popup=false;
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}
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if(!('_priority' in info)){
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if(!Object.prototype.hasOwnProperty.call(info, '_priority')){
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let priority=0;
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if(info.priority){
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priority=info.priority*100;
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@ -45117,7 +45110,7 @@
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var cfg=copyObj(infoconfig[j]);
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cfg._name=j;
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cfg.mode=mode;
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if(!(j in config)){
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if(!Object.prototype.hasOwnProperty.call(config, j)){
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game.saveConfig(j,cfg.init,mode);
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}
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else{
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@ -45585,7 +45578,7 @@
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}
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var cfg=copyObj(info.config[j]);
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cfg._name=j;
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if(!(j in config)){
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if(!Object.prototype.hasOwnProperty.call(config, j)){
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if(cfg.type!='autoskill'&&cfg.type!='banskill'){
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game.saveConfig(j,cfg.init);
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}
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@ -47459,7 +47452,7 @@
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j=mode+'_'+i+'_playpackconfig';
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}
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cfg._name=j;
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if(!(j in lib.config)){
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if(!Object.prototype.hasOwnProperty.call(lib.config, j)){
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game.saveConfig(j,cfg.init);
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}
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else{
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@ -47741,9 +47734,7 @@
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for(var i in dash2.content.image){
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extension[i]=dash2.content.image[i];
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}
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game.readFile('LICENSE',function(data){
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extension['LICENSE']=data;
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game.writeFile(data,'extension/'+page.currentExtension,'LICENSE',function(){})
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var callback=()=>{
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if(exportext){
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var proexport=function(){
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game.importExtension(extension,null,page.currentExtension,{
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@ -47769,9 +47760,19 @@
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exportExtLine.style.display='';
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});
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}
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},function(){
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alert('许可证文件丢失,无法导出扩展');
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});
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};
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//兼容网页版情况
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if(typeof game.readFile=="function") {
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game.readFile('LICENSE',function(data){
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extension['LICENSE']=data;
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game.writeFile(data,'extension/'+page.currentExtension,'LICENSE',function(){})
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callback();
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},function(){
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alert('许可证文件丢失,无法导出扩展');
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});
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}else{
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callback();
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}
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},500);
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};
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var buttonConfirm=document.createElement('button');
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@ -49852,7 +49853,7 @@
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game.saveConfig('extension_'+extname+'_enable',true);
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game.saveConfig('extension_'+extname+'_version',that.info.version);
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for(var i in game.importedPack.config){
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if(game.importedPack.config[i]&&('init' in game.importedPack.config[i])){
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if(game.importedPack.config[i]&&Object.prototype.hasOwnProperty.call(game.importedPack.config[i], 'init')){
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game.saveConfig('extension_'+extname+'_'+i,game.importedPack.config[i].init);
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}
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}
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@ -58516,7 +58517,7 @@
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priority:skill=>{
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const info=get.info(skill);
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if(!info) return 0;
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if('_priority' in info) return info._priority;
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if(Object.prototype.hasOwnProperty.call(info, '_priority')) return info._priority;
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let priority=0;
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if(info.priority){
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priority=info.priority*100;
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@ -59196,7 +59197,7 @@
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character:(name,num)=>{
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let info=lib.character[name];
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if(!info){
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const pack=Object.keys(lib.characterPack).find(pack=>name in lib.characterPack[pack]);
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const pack=Object.keys(lib.characterPack).find(pack=>Object.prototype.hasOwnProperty.call(lib.characterPack[pack], name));
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if(pack) info=lib.characterPack[pack][name];
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}
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if(info){
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@ -60254,7 +60255,7 @@
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if(card.length==1) return get.suit(card[0],player);
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return 'none';
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}
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else if(!('suit' in card)&&Array.isArray(card.cards)){
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else if(!Object.prototype.hasOwnProperty.call(card, 'suit')&&Array.isArray(card.cards)){
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return get.suit(card.cards,player);
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}
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else{
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@ -60306,7 +60307,7 @@
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if(!card) return;
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//狗卡你是真敢出啊
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var number=null;
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if('number' in card){
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if(Object.prototype.hasOwnProperty.call(card, 'number')){
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number=card.number;
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if(typeof number!='number') number=null;
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}
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