diff --git a/game/game.js b/game/game.js index d65690e56..afe3befb6 100644 --- a/game/game.js +++ b/game/game.js @@ -3816,7 +3816,7 @@ name:'显示状态栏', init:false, unfrequent:true, - content:function(bool){ + onclick:function(bool){ game.saveConfig('show_statusbar',bool); if(window.StatusBar&&lib.device=='android'){ if(bool){ @@ -8188,7 +8188,7 @@ run:function(time){ lib.status.time=time; for(var i=0;i{ - const image=new Image(); - image.src=`${lib.assetURL}${src}`; - image.onload=resolve; - if(type=='character') image.onerror=reject; - }).then(()=>{ - this.setBackgroundImage(src); - }).catch(()=>new Promise((resolve,reject)=>{ - const nameinfo=get.character(name); - const sex=nameinfo[0]; - src=`image/character/default_silhouette_${sex}${ext}`; - const image=new Image(); - image.src=`${lib.assetURL}${src}`; - image.onload=()=>resolve(src); - image.onerror=reject; - }).catch(()=>new Promise((resolve,reject)=>{ - const nameinfo=get.character(name); - const sex=nameinfo[0]; - src=`image/character/default_silhouette_${sex=='female'?'female':'male'}${ext}`; - const image=new Image(); - image.src=`${lib.assetURL}${src}`; - image.onload=()=>resolve(src); - image.onerror=reject; - })).then((src)=>{ - this.setBackgroundImage(src); - })); - } - else{ + new Promise((resolve,reject)=>{ + const image=new Image(); + image.src=`${lib.assetURL}${src}`; + image.onload=resolve; + if(type=='character') image.onerror=reject; + }).then(()=>{ this.setBackgroundImage(src); - } + this.style.backgroundPositionX='center'; + this.style.backgroundSize='cover'; + }).catch(()=>new Promise((resolve,reject)=>{ + const nameinfo=get.character(name); + const sex=nameinfo[0]; + src=`image/character/default_silhouette_${sex}${ext}`; + const image=new Image(); + image.src=`${lib.assetURL}${src}`; + image.onload=()=>resolve(src); + image.onerror=reject; + }).catch(()=>new Promise((resolve,reject)=>{ + const nameinfo=get.character(name); + const sex=nameinfo[0]; + src=`image/character/default_silhouette_${sex=='female'?'female':'male'}${ext}`; + const image=new Image(); + image.src=`${lib.assetURL}${src}`; + image.onload=()=>resolve(src); + image.onerror=reject; + })).then((src)=>{ + this.setBackgroundImage(src); + this.style.backgroundPositionX='center'; + this.style.backgroundSize='cover'; + })); return this; } }); @@ -19829,14 +19826,14 @@ cards[i].recheck(); var info=lib.card[cards[i].name]; - if('_destroy' in cards[i]){ + if(Object.prototype.hasOwnProperty.call(cards[i], '_destroy')){ if(cards[i]._destroy){ cards[i].delete(); cards[i].destroyed=cards[i]._destroy; continue; } } - else if('destroyed' in cards[i]){ + else if(Object.prototype.hasOwnProperty.call(cards[i], 'destroyed')){ if(event.getlx!==false&&event.position&&cards[i].willBeDestroyed(event.position.id,null,event)){ cards[i].selfDestroy(event); continue; @@ -25479,7 +25476,7 @@ } } if(next.animate=='gain2'||next.animate=='draw2'){ - if(!('log' in next)){ + if(!Object.prototype.hasOwnProperty.call(next, 'log')){ next.log=true; } } @@ -25566,7 +25563,7 @@ } } if(next.animate=='gain2'||next.animate=='draw2'||next.animate=='give'){ - if(!('log' in next)){ + if(!Object.prototype.hasOwnProperty.call(next, 'log')){ next.log=true; } } @@ -26370,7 +26367,7 @@ } clearTimeout(lib.node.torespondtimeout[this.playerid]); delete lib.node.torespondtimeout[this.playerid]; - if(!(this.playerid in lib.node.torespond)){ + if(!Object.prototype.hasOwnProperty.call(lib.node.torespond, this.playerid)){ return; } var noresume=false; @@ -26397,7 +26394,7 @@ else if(_status.paused&&!noresume) game.resume(); } tempUnwait(result){ - if(!(this.playerid in lib.node.torespond)){ + if(!Object.prototype.hasOwnProperty.call(lib.node.torespond, this.playerid)){ return; } var proceed; @@ -31445,18 +31442,14 @@ const next=new lib.element.GameEvent(`${this.name}Inserted`,false); this.next.push(next); next.setContent(content); - if(map){ - Object.entries(map).forEach(entry=>next.set(entry[0],entry[1])); - } + Object.entries(map).forEach(entry=>next.set(entry[0],entry[1])); return next; } insertAfter(content,map){ const next=new lib.element.GameEvent(`${this.name}Inserted`,false); this.after.push(next); next.setContent(content); - if(map){ - Object.entries(map).forEach(entry=>next.set(entry[0],entry[1])); - } + Object.entries(map).forEach(entry=>next.set(entry[0],entry[1])); return next; } backup(skill){ @@ -37763,7 +37756,7 @@ const config=game.importedPack.config; Object.keys(config).forEach(value=>{ const configObject=config[value]; - if(configObject&&('init' in configObject)) game.saveConfig(`extension_${extensionName}_${value}`,configObject.init); + if(configObject&&Object.prototype.hasOwnProperty.call(configObject, 'init')) game.saveConfig(`extension_${extensionName}_${value}`,configObject.init); }); if(game.download){ const files=zip.files,hiddenFileFlags=['.','_'],fileList=Object.keys(files).filter(key=>!files[key].dir&&!hiddenFileFlags.includes(key[0])).reverse(); @@ -42203,7 +42196,7 @@ config.num=config.num||num||3; config.ratio=config.ratio||ratio||1.2; config.update=config.update||update; - if(!('first' in config)){ + if(!Object.prototype.hasOwnProperty.call(config, 'first')){ if(typeof first=='boolean'){ config.first=first; } @@ -42817,10 +42810,10 @@ } if(info.marktext) lib.translate[`${i}_bg`]=info.marktext; if(info.silent){ - if(!('forced' in info)) info.forced=true; - if(!('popup' in info)) info.popup=false; + if(!Object.prototype.hasOwnProperty.call(info, 'forced')) info.forced=true; + if(!Object.prototype.hasOwnProperty.call(info, 'popup')) info.popup=false; } - if(!('_priority' in info)){ + if(!Object.prototype.hasOwnProperty.call(info, '_priority')){ let priority=0; if(info.priority){ priority=info.priority*100; @@ -45117,7 +45110,7 @@ var cfg=copyObj(infoconfig[j]); cfg._name=j; cfg.mode=mode; - if(!(j in config)){ + if(!Object.prototype.hasOwnProperty.call(config, j)){ game.saveConfig(j,cfg.init,mode); } else{ @@ -45585,7 +45578,7 @@ } var cfg=copyObj(info.config[j]); cfg._name=j; - if(!(j in config)){ + if(!Object.prototype.hasOwnProperty.call(config, j)){ if(cfg.type!='autoskill'&&cfg.type!='banskill'){ game.saveConfig(j,cfg.init); } @@ -47459,7 +47452,7 @@ j=mode+'_'+i+'_playpackconfig'; } cfg._name=j; - if(!(j in lib.config)){ + if(!Object.prototype.hasOwnProperty.call(lib.config, j)){ game.saveConfig(j,cfg.init); } else{ @@ -47741,9 +47734,7 @@ for(var i in dash2.content.image){ extension[i]=dash2.content.image[i]; } - game.readFile('LICENSE',function(data){ - extension['LICENSE']=data; - game.writeFile(data,'extension/'+page.currentExtension,'LICENSE',function(){}) + var callback=()=>{ if(exportext){ var proexport=function(){ game.importExtension(extension,null,page.currentExtension,{ @@ -47769,9 +47760,19 @@ exportExtLine.style.display=''; }); } - },function(){ - alert('许可证文件丢失,无法导出扩展'); - }); + }; + //兼容网页版情况 + if(typeof game.readFile=="function") { + game.readFile('LICENSE',function(data){ + extension['LICENSE']=data; + game.writeFile(data,'extension/'+page.currentExtension,'LICENSE',function(){}) + callback(); + },function(){ + alert('许可证文件丢失,无法导出扩展'); + }); + }else{ + callback(); + } },500); }; var buttonConfirm=document.createElement('button'); @@ -49852,7 +49853,7 @@ game.saveConfig('extension_'+extname+'_enable',true); game.saveConfig('extension_'+extname+'_version',that.info.version); for(var i in game.importedPack.config){ - if(game.importedPack.config[i]&&('init' in game.importedPack.config[i])){ + if(game.importedPack.config[i]&&Object.prototype.hasOwnProperty.call(game.importedPack.config[i], 'init')){ game.saveConfig('extension_'+extname+'_'+i,game.importedPack.config[i].init); } } @@ -58516,7 +58517,7 @@ priority:skill=>{ const info=get.info(skill); if(!info) return 0; - if('_priority' in info) return info._priority; + if(Object.prototype.hasOwnProperty.call(info, '_priority')) return info._priority; let priority=0; if(info.priority){ priority=info.priority*100; @@ -59196,7 +59197,7 @@ character:(name,num)=>{ let info=lib.character[name]; if(!info){ - const pack=Object.keys(lib.characterPack).find(pack=>name in lib.characterPack[pack]); + const pack=Object.keys(lib.characterPack).find(pack=>Object.prototype.hasOwnProperty.call(lib.characterPack[pack], name)); if(pack) info=lib.characterPack[pack][name]; } if(info){ @@ -60254,7 +60255,7 @@ if(card.length==1) return get.suit(card[0],player); return 'none'; } - else if(!('suit' in card)&&Array.isArray(card.cards)){ + else if(!Object.prototype.hasOwnProperty.call(card, 'suit')&&Array.isArray(card.cards)){ return get.suit(card.cards,player); } else{ @@ -60306,7 +60307,7 @@ if(!card) return; //狗卡你是真敢出啊 var number=null; - if('number' in card){ + if(Object.prototype.hasOwnProperty.call(card, 'number')){ number=card.number; if(typeof number!='number') number=null; }