double
This commit is contained in:
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963b6de115
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ab0b7aeb8f
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@ -200,7 +200,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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game.delay(2);
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"step 2"
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if(result.bool){
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target.damage('fire');
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target.damage('fire',event.baseDamage||1);
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}
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else{
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target.addTempSkill('huogong2');
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@ -212,13 +212,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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target.discard(target.getCards('e',function(card){
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return lib.filter.cardDiscardable(card,target,'shuiyanqijunx');
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}));
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target.damage('thunder');
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target.damage('thunder',event.baseDamage||1);
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event.finish();
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}
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else if(!target.countCards('e',function(card){
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return lib.filter.cardDiscardable(card,target,'shuiyanqijunx');
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})){
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var next=target.damage();
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var next=target.damage(event.baseDamage||1);
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if(!get.is.single()) next.nature='thunder';
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event.finish();
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return;
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@ -239,7 +239,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}));
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}
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else{
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var next=target.damage();
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var next=target.damage(event.baseDamage||1);
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if(!get.is.single()) next.nature='thunder'
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}
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event.finish();
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@ -579,7 +579,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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selectTarget:-1,
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modTarget:true,
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content:function(){
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target.damage('fire');
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target.damage('fire',event.baseDamage||1);
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},
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ai:{
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order:5,
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@ -144,7 +144,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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'step 1'
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if(result.bool){
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target.showCards(result.cards);
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if(get.suit(card)!=get.suit(result.cards[0])) target.damage();
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if(get.suit(card)!=get.suit(result.cards[0])) target.damage(event.baseDamage||1);
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}
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},
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ai:{
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@ -12474,8 +12474,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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iwasawa_refenyin_info:'锁定技,你的回合内,当一张牌进入弃牌堆后,若本回合内没有过与此牌花色相同的卡牌进入过弃牌堆,则你摸一张牌。',
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//卡牌花色的计算不受【红颜】等技能的影响
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kengo_weishang:'伪伤',
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key_weishang_sha:'伪伤',
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key_weishang_shan:'伪伤',
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kengo_weishang_sha:'伪伤',
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kengo_weishang_shan:'伪伤',
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kengo_weishang_info:'出牌阶段限一次,你可以废除一个装备栏并摸两张牌。若你的武器栏已废除,则你使用【杀】的次数上限+1,且当你使用【杀】指定目标后,目标角色弃置一张牌;若你的防具栏已废除,则你可以将一张牌当做【闪】使用或打出;若你的攻击/防御坐骑栏已废除,则你至其他角色的距离-1/其他角色至你的距离-1。',
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kengo_guidui:'归队',
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kengo_guidui_info:'锁定技,准备阶段,若你有已废除的装备栏,则你恢复这些装备栏,且本局游戏内发动【伪伤】时不能废除这些装备栏。',
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@ -496,7 +496,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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animationColor:'wood',
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt2('fubi'),lib.filternotMe).set('ai',function(target){
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player.chooseTarget(get.prompt2('fubi'),lib.filter.notMe).set('ai',function(target){
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return get.attitude(_status.event.player,target);
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});
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'step 1'
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@ -161,6 +161,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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onunmark:true,
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},
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group:'residi_push',
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ai:{notemp:true},
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},
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residi_push:{
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trigger:{global:'phaseUseBegin'},
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@ -892,7 +893,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(event.name=='phaseDiscard'){
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var cards=[];
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player.getHistory('lose',function(evt){
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if(evt&&evt.getParent('phaseDiscard')==event&&evt.hs) cards.addArray(evt.hs);
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if(evt&&evt.type=='discard'&&evt.getParent('phaseDiscard')==event&&evt.hs) cards.addArray(evt.hs);
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});
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return cards.length>1;
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}
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@ -2287,7 +2288,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(event.name=='phaseDiscard'){
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var cards=[];
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player.getHistory('lose',function(evt){
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if(evt&&evt.getParent('phaseDiscard')==event&&evt.hs) cards.addArray(evt.hs);
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if(evt&&evt.type=='discard'&&evt.getParent('phaseDiscard')==event&&evt.hs) cards.addArray(evt.hs);
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});
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return cards.length>1;
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}
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@ -4095,7 +4096,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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//if(name=='phaseBegin'&&game.phaseNumber==1) return false;
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return player.storage.rehuashen&&player.storage.rehuashen.character.length>0;
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},
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banned:['lisu','sp_xiahoudun','xushao'],
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banned:['lisu','sp_xiahoudun','xushao','zhoutai','old_zhoutai'],
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addHuashen:function(player){
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if(!player.storage.rehuashen) return;
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if(!_status.characterlist){
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@ -7647,7 +7648,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filterTarget:function(card,player,target){
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if(target.hasJudge('lebu')) return true;
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if(player==target) return false;
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return lib.filter.targetEnabled({name:'lebu'},player,target);
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if(!game.checkMod(ui.selected.cards[0],player,'unchanged','cardEnabled2',player)) return false;
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return player.canUse({name:'lebu',cards:ui.selected.cards},target);
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},
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check:function(card){
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return 7-get.value(card);
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116
character/sp.js
116
character/sp.js
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@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connect:true,
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characterSort:{
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sp:{
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sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang','sp_zhangliao','wolongfengchu','ol_xinxianying'],
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sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang','sp_zhangliao','wolongfengchu','ol_xinxianying','ol_lisu'],
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_star:["sp_xiahoushi","jsp_zhaoyun","huangjinleishi","sp_pangtong","sp_daqiao","sp_ganning","sp_xiahoudun","sp_lvmeng","sp_zhangfei","sp_liubei"],
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sp_sticker:['sp_gongsunzan','sp_simazhao','sp_wangyuanji','sp_xinxianying','sp_liuxie'],
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},
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characterFilter:{},
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character:{
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ol_lisu:['male','qun',3,['qiaoyan','xianzhu'],['unseen']],
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luyusheng:['female','wu',3,['zhente','zhiwei']],
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ol_xinxianying:['female','wei',3,['xincaishi','xinzhongjian']],
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huaxin:['male','wei',3,['wanggui','xibing']],
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@ -154,6 +155,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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//kaisa:["male","western",4,["zhengfu"]],
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},
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characterIntro:{
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mifangfushiren:'麋芳(生卒年不详),字子方,东海郡朐县(今江苏省连云港市)人。汉末三国时期蜀国将领,刘备糜夫人的兄弟。麋芳本为徐州牧陶谦部下,曾被曹操表为彭城相。后来辞官,随刘备从徐州辗转至邺城、汝南、新野、长坂坡、江夏等地,奔波多年。傅士仁(生卒年不详),字君义,幽州广阳郡(今北京市)人,刘备手下将领。受到刘备的重用,但被关羽轻慢。<br>刘备称汉中王时,糜芳为南郡太守,但受到关羽的轻慢。后来,因未完成供给军资的任务而被关羽责骂,心中不安。吕蒙袭取荆州时,将已经投降的傅士仁展示给糜芳,麋芳于是选择投降,导致关羽兵败被杀。此后,在吴国担任将军,并且为吴征伐。',
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mengda:'孟达(?-228),字子度,本字子敬,因刘备的叔父名叫刘子敬,为避讳而改字。扶风郡郿人,三国时期人物。本为刘璋属下,后降刘备。关羽围樊城、襄阳时因不发兵救关羽而触怒刘备,于是投奔曹魏。此后,劝降刘封,未果。在魏官至散骑常侍、建武将军,封平阳亭侯。此后又欲反曹魏而归蜀汉,事败而死。',
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luyusheng:'陆郁生(?年-?),三国时期吴国官员陆绩之女。陆郁生的父亲陆绩是吴郡公认的才子,又是当时吴郡陆氏的领袖。陆绩赴任担任郁林太守,遂取此名。陆郁生年少的时候就定下坚贞的志向。建安二十四年(219年),陆绩早亡,她与两个兄弟陆宏、陆睿当时都只有几岁,一起返回吴县,被他们的从兄陆瑁接回抚养。13周岁的陆郁生嫁给同郡出身的张白为妻。出嫁3个月后,张白因为其兄张温一族的案件遭到连坐,被处以流刑,后死于流放地,陆郁生成为了寡妇,其后公开宣言不再改嫁,困难于生计但拒绝了所有提亲,在艰苦中从未停止服侍、照顾张白的姐妹。事情传到朝廷,皇帝褒奖陆郁生,号其为“义姑”。她的表侄姚信在文集中称赞她的义举。',
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wolongfengchu:'沙比武将,懒得复制粘贴,自己去看诸葛亮和庞统的介绍吧。',
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huaxin:'华歆(157年-232年1月30日),字子鱼,汉族。平原郡高唐县人(今山东省高唐县)。汉末至三国曹魏初年名士、重臣。华歆早年拜太尉陈球为师,与卢植、郑玄、管宁等为同门,又与管宁、邴原共称一龙,华歆为龙头。汉灵帝时华歆被举为孝廉,任郎中,因病去官。又被大将军何进征召为尚书郎。后任豫章太守,甚得民心。孙策率军南下,华歆举郡投降,被奉为上宾。官渡之战时,被征为议郎、参司空军事。入为尚书、侍中,又代荀彧为尚书令。丞相曹操讨孙权时,授华歆为军师。后为魏王国的御史大夫。曹丕即王位,拜华歆为相国,封安乐乡侯。曹魏建立后,其相国职名改称司徒。魏明帝即位,升任太尉,晋封博平侯。太和五年十二月(232年1月),华歆去世,年七十五,谥号“敬”。有文集三十卷,今佚失,其余见《全三国文》。',
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@ -398,6 +401,107 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//李肃
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qiaoyan:{
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trigger:{player:'damageBegin2'},
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forced:true,
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filter:function(event,player){
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return player!=_status.currentPhase&&event.source&&event.source!=player;
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},
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logTarget:'source',
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content:function(){
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'step 0'
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var cards=player.getStorage('qiaoyan');
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if(cards.length){
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var source=trigger.source;
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player.$give(cards,source,false);
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source.gain(cards,'log');
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player.unmarkAuto('qiaoyan',cards);
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event.goto(3);
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}
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else{
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trigger.cancel();
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player.draw();
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}
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'step 1'
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var hs=player.getCards('he');
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if(!hs.length) event.finish();
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else if(hs.length==1) event._result={bool:true,cards:hs};
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else player.chooseCard('he',true,'将一张牌作为“珠”置于武将牌上');
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'step 2'
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if(result.bool&&result.cards&&result.cards.length){
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var cards=result.cards;
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player.lose(cards,ui.special,'visible','toStorage');
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player.$give(cards,player,false);
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player.markAuto('qiaoyan',cards);
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game.log(player,'将',cards,'放在了武将牌上');
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}
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event.finish();
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'step 3'
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game.delayx();
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},
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marktext:'珠',
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intro:{content:'cards',onunmark:'throw'},
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ai:{
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filterDamage:true,
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skillTagFilter:function(player,tag,arg){
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if(!player.getStorage('qiaoyan').length) return false;
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if(arg&&arg.player){
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if(arg.player.hasSkillTag('jueqing',false,player)) return false;
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}
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},
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combo:'xianzhu',
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},
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},
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xianzhu:{
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trigger:{player:'phaseUseBegin'},
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direct:true,
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locked:true,
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filter:function(event,player){
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return player.storage.qiaoyan&&player.storage.qiaoyan.length>0;
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},
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content:function(){
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'step 0'
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event.cards=player.storage.qiaoyan;
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player.chooseTarget(true,'请选择【献珠】的目标','令一名角色获得'+get.translation(event.cards)+'。若该角色不为你自己,则你令其视为对其攻击范围内的另一名角色使用【杀】').set('ai',function(target){
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var player=_status.event.player;
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var eff=get.sgn(get.attitude(player,target))*get.value(_status.event.getParent().cards);
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if(player!=target) eff+=Math.max.apply(null,game.filterPlayer().map(function(current){
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if(current!=target&&target.inRange(current)&&target.canUse('sha',current)) return get.effect(current,{name:'sha'},target,player);
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return 0;
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}));
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return eff;
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});
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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event.target=target;
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player.logSkill('xianzhu',target);
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player.$give(cards,target,false);
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target.gain(cards,'log');
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player.unmarkAuto('qiaoyan',cards);
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}
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else event.finish();
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'step 2'
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game.delayx();
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if(player!=target&&target.isIn()&&player.isIn()&&game.hasPlayer(function(current){
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return current!=target&&target.inRange(current)&&target.canUse('sha',current);
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})){
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var str=get.translation(target);
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player.chooseTarget(true,'选择'+str+'攻击范围内的一名角色,视为'+str+'对其使用【杀】',function(card,player,target){
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var source=_status.event.target;
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return source.inRange(target)&&source.canUse('sha',target);
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}).set('target',target).set('ai',function(target){
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var evt=_status.event;
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return get.effect(target,{name:'sha'},evt.target,evt.player)
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});
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}
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else event.finish();
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'step 3'
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if(result.bool) target.useCard({name:'sha',isCard:true},result.targets[0],false);
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},
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ai:{combo:'qiaoyan'},
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},
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//陆郁生
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zhente:{
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audio:2,
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@ -9867,7 +9971,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hanyong:{
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trigger:{player:'useCard'},
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filter:function(event,player){
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return event.card&&(event.card.name=='nanman'||event.card.name=='wanjian'||(event.card.name=='sha'&&!event.card.nature&&get.suit(event.card)=='spade'));
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return event.card&&(event.card.name=='nanman'||event.card.name=='wanjian'||(event.card.name=='sha'&&!event.card.nature&&get.suit(event.card)=='spade'))&&player.isDamaged();
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},
|
||||
content:function(){
|
||||
trigger.baseDamage++;
|
||||
|
@ -15414,6 +15518,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
lingju:['lingju','old_lingju'],
|
||||
guansuo:['guansuo','ol_guansuo'],
|
||||
zhangxingcai:['zhangxingcai','old_zhangxingcai'],
|
||||
lisu:['ol_lisu','lisu'],
|
||||
},
|
||||
translate:{
|
||||
"xinfu_lingren":"凌人",
|
||||
|
@ -15977,7 +16082,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ranshang2:'燃殇',
|
||||
ranshang_info:'锁定技,当你受到1点火焰伤害后,你获得1枚“燃”标记;结束阶段开始时,你失去X点体力。若X大于2,则你减2点体力上限并摸两张牌。(X为“燃”标记的数量)',
|
||||
hanyong:'悍勇',
|
||||
hanyong_info:'当你使用【南蛮入侵】或【万箭齐发】或黑桃【杀】时,若你的体力值小于游戏轮数,你可以令此牌的伤害值基数+1。然后若你的体力值不小于游戏轮数,则你获得一枚“燃”标记。',
|
||||
hanyong_info:'当你使用【南蛮入侵】或【万箭齐发】或黑桃【杀】时,若你已受伤,则你可以令此牌的伤害值基数+1。然后若你的体力值不小于游戏轮数,则你获得一枚“燃”标记。',
|
||||
|
||||
yicong:'义从',
|
||||
yongsi:'庸肆',
|
||||
|
@ -16277,6 +16382,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhiwei2:'至微',
|
||||
zhiwei_info:'游戏开始时,你选择一名其他角色。该角色造成伤害后,你摸一张牌,该角色受到伤害后,你随机弃置一张手牌。你弃牌阶段弃置的牌均被该角色获得。 ',
|
||||
zhiwei_info_guozhan:'你明置此武将牌时,选择一名其他角色。该角色造成伤害后,你摸一张牌,该角色受到伤害后,你随机弃置一张手牌。你弃牌阶段弃置的牌均被该角色获得。该角色死亡时,若你的两个武将牌均明置,你暗置此武将牌。 ',
|
||||
ol_lisu:'OL李肃',
|
||||
qiaoyan:'巧言',
|
||||
qiaoyan_info:'锁定技,当你于回合外受到其他角色造成的伤害时,若你:有“珠”,则你令伤害来源获得“珠”;没有“珠”,则你防止此伤害,然后摸一张牌,并将一张牌正面朝上置于武将牌上,称为“珠”。',
|
||||
xianzhu:'献珠',
|
||||
xianzhu_info:'锁定技,出牌阶段开始时,你令一名角色A获得“珠”。若A不为你自己,则你选择A攻击范围内的一名角色B,视为A对B使用一张【杀】。',
|
||||
|
||||
sp_default:"常规",
|
||||
sp_zhongdan:"忠胆英杰",
|
||||
|
|
|
@ -5841,7 +5841,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return Math.random();
|
||||
},
|
||||
ai2:function(target){
|
||||
return 5-Math.max(4,target.countCards('h'));
|
||||
return Math.sqrt(5-Math.max(4,target.countCards('h')))*get.attitude(player,target);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
|
|
@ -10851,7 +10851,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(event.name=='phaseDiscard'){
|
||||
var cards=[];
|
||||
player.getHistory('lose',function(evt){
|
||||
if(evt&&evt.getParent('phaseDiscard')==event&&evt.hs) cards.addArray(evt.hs);
|
||||
if(evt&&evt.type=='discard'&&evt.getParent('phaseDiscard')==event&&evt.hs) cards.addArray(evt.hs);
|
||||
});
|
||||
return cards.length>1;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.109.2',
|
||||
'v1.9.109.3',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -3807,6 +3807,10 @@ window.noname_asset_list=[
|
|||
'image/character/sp_sunshao.jpg',
|
||||
'image/character/sp_wangcan.jpg',
|
||||
'image/character/sp_xunchen.jpg',
|
||||
'image/character/liuqi.jpg',
|
||||
'image/character/mengda.jpg',
|
||||
'image/character/mifangfushiren.jpg',
|
||||
'image/character/tangzi.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
165
game/game.js
165
game/game.js
|
@ -10011,6 +10011,7 @@
|
|||
western:'西',
|
||||
key:'键',
|
||||
jin:'晋',
|
||||
double:'双',
|
||||
wei2:'魏国',
|
||||
shu2:'蜀国',
|
||||
wu2:'吴国',
|
||||
|
@ -10019,6 +10020,7 @@
|
|||
western2:'西方',
|
||||
key2:'KEY',
|
||||
jin2:'晋朝',
|
||||
double2:'双势力',
|
||||
male:'男',
|
||||
female:'女',
|
||||
mad:'混乱',
|
||||
|
@ -25516,16 +25518,22 @@
|
|||
},
|
||||
sort:{
|
||||
character:function(a,b){
|
||||
var getGroup=function(name){
|
||||
var group=get.is.double(name,true);
|
||||
if(group) return group[0];
|
||||
return lib.character[name][1];
|
||||
}
|
||||
var groupSort=function(name){
|
||||
if(!lib.character[name]) return 7;
|
||||
if(lib.character[name][1]=='shen') return -1;
|
||||
if(lib.character[name][1]=='wei') return 0;
|
||||
if(lib.character[name][1]=='shu') return 1;
|
||||
if(lib.character[name][1]=='wu') return 2;
|
||||
if(lib.character[name][1]=='qun') return 3;
|
||||
if(lib.character[name][1]=='jin') return 4;
|
||||
if(lib.character[name][1]=='key') return 5;
|
||||
if(lib.character[name][1]=='western') return 6;
|
||||
var group=getGroup(name);
|
||||
if(group=='shen') return -1;
|
||||
if(group=='wei') return 0;
|
||||
if(group=='shu') return 1;
|
||||
if(group=='wu') return 2;
|
||||
if(group=='qun') return 3;
|
||||
if(group=='jin') return 4;
|
||||
if(group=='key') return 5;
|
||||
if(group=='western') return 6;
|
||||
return 7;
|
||||
}
|
||||
var del=groupSort(a)-groupSort(b);
|
||||
|
@ -34880,6 +34888,18 @@
|
|||
}
|
||||
else button.node.group.style.backgroundColor=get.translation('weiColor');
|
||||
}
|
||||
var group=get.is.double(button.link,true);
|
||||
if(group&&group.length==2){
|
||||
var str='';
|
||||
for(var i of group){
|
||||
str+=get.translation(i);
|
||||
}
|
||||
button.node.group.innerHTML=str;
|
||||
if(button.classList.contains('newstyle')){
|
||||
button.node.name.dataset.nature=get.groupnature(group[0]);
|
||||
button.node.group.dataset.nature=get.groupnature(group[1]);
|
||||
}
|
||||
}
|
||||
},
|
||||
div:function(){
|
||||
var str,innerHTML,position,position2,style,divposition,listen;
|
||||
|
@ -37087,15 +37107,22 @@
|
|||
}
|
||||
}
|
||||
alterableCharacters.sort();
|
||||
var getGroup=function(name){
|
||||
var group=get.is.double(name,true);
|
||||
if(group) return group[0];
|
||||
return lib.character[name][1];
|
||||
};
|
||||
var groupSort=function(name){
|
||||
if(info[name][1]=='shen') return -1;
|
||||
if(info[name][1]=='wei') return 0;
|
||||
if(info[name][1]=='shu') return 1;
|
||||
if(info[name][1]=='wu') return 2;
|
||||
if(info[name][1]=='qun') return 3;
|
||||
if(info[name][1]=='jin') return 4;
|
||||
if(info[name][1]=='western') return 5;
|
||||
if(info[name][1]=='key') return 6;
|
||||
if(!lib.character[name]) return 7;
|
||||
var group=getGroup(name);
|
||||
if(group=='shen') return -1;
|
||||
if(group=='wei') return 0;
|
||||
if(group=='shu') return 1;
|
||||
if(group=='wu') return 2;
|
||||
if(group=='qun') return 3;
|
||||
if(group=='jin') return 4;
|
||||
if(group=='key') return 5;
|
||||
if(group=='western') return 6;
|
||||
return 7;
|
||||
}
|
||||
list.sort(function(a,b){
|
||||
|
@ -42232,7 +42259,7 @@
|
|||
// return ui.create.characterDialog2.apply(this,arguments);
|
||||
// }
|
||||
// }
|
||||
var filter,str,noclick,thisiscard,seperate,expandall,onlypack,heightset,precharacter;
|
||||
var filter,str,noclick,thisiscard,seperate,expandall,onlypack,heightset,precharacter,characterx;
|
||||
for(var i=0;i<arguments.length;i++){
|
||||
if(arguments[i]==='thisiscard'){
|
||||
thisiscard=true;
|
||||
|
@ -42246,6 +42273,9 @@
|
|||
else if(arguments[i]=='precharacter'){
|
||||
precharacter=true;
|
||||
}
|
||||
else if(arguments[i]=='characterx'){
|
||||
characterx=true;
|
||||
}
|
||||
else if(typeof arguments[i]=='string'&&arguments[i].indexOf('onlypack:')==0){
|
||||
onlypack=arguments[i].slice(9);
|
||||
}
|
||||
|
@ -42514,6 +42544,7 @@
|
|||
var bool1=false;
|
||||
var bool2=false;
|
||||
var bool3=(get.mode()=='guozhan'&&_status.forceKey!=true&&get.config('onlyguozhan'));
|
||||
var bool4=(get.mode()!='guozhan');
|
||||
for(var i in lib.character){
|
||||
if(lib.character[i][1]=='shen'){
|
||||
bool1=true;
|
||||
|
@ -42521,10 +42552,12 @@
|
|||
if(bool3||lib.character[i][1]=='key'){
|
||||
bool2=true;
|
||||
}
|
||||
if(bool1&&bool2) break;
|
||||
if(!bool4&&get.is.double(i)) bool4=true;
|
||||
if(bool1&&bool2&&bool4) break;
|
||||
}
|
||||
if(bool1) groups.add('shen');
|
||||
if(bool2&&!bool3) groups.add('key');
|
||||
if(bool4&&get.mode()=='guozhan') groups.add('double');
|
||||
var natures=['water','soil','wood','metal'];
|
||||
var span=document.createElement('span');
|
||||
newlined.appendChild(span);
|
||||
|
@ -42568,11 +42601,17 @@
|
|||
else if(dialog.currentcapt2&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt,true)){
|
||||
dialog.buttons[i].classList.add('nodisplay');
|
||||
}
|
||||
else if(dialog.buttons[i].group!=dialog.currentgroup){
|
||||
dialog.buttons[i].classList.add('nodisplay');
|
||||
else if(dialog.currentgroup=='double'){
|
||||
if(dialog.buttons[i]._changeGroup) dialog.buttons[i].classList.remove('nodisplay');
|
||||
else dialog.buttons[i].classList.add('nodisplay');
|
||||
}
|
||||
else{
|
||||
dialog.buttons[i].classList.remove('nodisplay');
|
||||
if(dialog.buttons[i]._changeGroup||dialog.buttons[i].group!=dialog.currentgroup){
|
||||
dialog.buttons[i].classList.add('nodisplay');
|
||||
}
|
||||
else{
|
||||
dialog.buttons[i].classList.remove('nodisplay');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42727,13 +42766,23 @@
|
|||
};
|
||||
}
|
||||
else{
|
||||
var getGroup=function(name){
|
||||
var group=get.is.double(name,true);
|
||||
if(group) return group[0];
|
||||
return lib.character[name][1];
|
||||
}
|
||||
groupSort=function(name){
|
||||
if(lib.character[name][1]=='shen') return -1;
|
||||
if(lib.character[name][1]=='wei') return 0;
|
||||
if(lib.character[name][1]=='shu') return 1;
|
||||
if(lib.character[name][1]=='wu') return 2;
|
||||
if(lib.character[name][1]=='qun') return 3;
|
||||
return 4
|
||||
if(!lib.character[name]) return 7;
|
||||
var group=getGroup(name);
|
||||
if(group=='shen') return -1;
|
||||
if(group=='wei') return 0;
|
||||
if(group=='shu') return 1;
|
||||
if(group=='wu') return 2;
|
||||
if(group=='qun') return 3;
|
||||
if(group=='jin') return 4;
|
||||
if(group=='key') return 5;
|
||||
if(group=='western') return 6;
|
||||
return 7;
|
||||
}
|
||||
}
|
||||
list.sort(function(a,b){
|
||||
|
@ -42834,6 +42883,9 @@
|
|||
if(precharacter){
|
||||
dialog.add([list,'precharacter'],noclick);
|
||||
}
|
||||
else if(characterx){
|
||||
dialog.add([list,'characterx'],noclick);
|
||||
}
|
||||
else{
|
||||
dialog.add([list,'character'],noclick);
|
||||
}
|
||||
|
@ -43962,7 +44014,16 @@
|
|||
}
|
||||
node.link=item;
|
||||
if(type=='character'||type=='characterx'){
|
||||
if(type=='characterx'&&lib.characterReplace[node._link]&&lib.characterReplace[node._link].length>1) node._replaceButton=true;
|
||||
if(type=='characterx'&&item.indexOf('gz_')==0&&lib.character[item]&&lib.character[item][4]){
|
||||
for(var ix of lib.character[item][4]){
|
||||
if(ix.indexOf('doublegroup:')==0){
|
||||
node._replaceButton=true;
|
||||
node._changeGroup=ix.split(':').slice(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(type=='characterx'&&lib.characterReplace[node._link]&&lib.characterReplace[node._link].length>1) node._replaceButton=true;
|
||||
var func=function(node,item){
|
||||
node.setBackground(item,'character');
|
||||
if(node.node){
|
||||
|
@ -44047,7 +44108,23 @@
|
|||
node.node.replaceButton=intro;
|
||||
intro.innerHTML='切换';
|
||||
intro._node=node;
|
||||
intro.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
if(node._changeGroup) intro.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
_status.tempNoButton=true;
|
||||
var node=this._node;
|
||||
var list=node._changeGroup;
|
||||
var link=lib.character[node.link][1];
|
||||
var index=list.indexOf(link);
|
||||
if(index==list.length-1) index=0;
|
||||
else index++;
|
||||
lib.character[node.link][1]=list[index];
|
||||
node.refresh(node,node.link);
|
||||
game.uncheck();
|
||||
game.check();
|
||||
setTimeout(function(){
|
||||
delete _status.tempNoButton;
|
||||
},200);
|
||||
});
|
||||
else intro.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
_status.tempNoButton=true;
|
||||
var node=this._node;
|
||||
var list=lib.characterReplace[node._link];
|
||||
|
@ -48663,6 +48740,16 @@
|
|||
return 0;
|
||||
},
|
||||
is:{
|
||||
double:function(name,array){
|
||||
if(!lib.character[name]||!lib.character[name][4]||name.indexOf('gz_')!=0) return false;
|
||||
for(var i of lib.character[name][4]){
|
||||
if(i.indexOf('doublegroup:')==0){
|
||||
if(!array) return true;
|
||||
return i.split(':').slice(1);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
},
|
||||
yingbian:function(node){
|
||||
return get.cardtag(node,'yingbian_zhuzhan')||get.cardtag(node,'yingbian_fujia')||get.cardtag(node,'yingbian_canqu')||get.cardtag(node,'yingbian_kongchao');
|
||||
},
|
||||
|
@ -50580,6 +50667,15 @@
|
|||
}
|
||||
return '';
|
||||
},
|
||||
strNumber:function(num){
|
||||
switch(num){
|
||||
case 1:return 'A';
|
||||
case 11:return 'J';
|
||||
case 12:return 'Q';
|
||||
case 13:return 'K';
|
||||
default:return num.toString();
|
||||
}
|
||||
},
|
||||
cnNumber:function(num,two){
|
||||
if(num==Infinity) return '∞';
|
||||
if(isNaN(num)) return '';
|
||||
|
@ -51810,7 +51906,16 @@
|
|||
else if(node.classList.contains('character')){
|
||||
var character=node.link;
|
||||
if(lib.character[node.link]&&lib.character[node.link][1]){
|
||||
uiintro.add(get.translation(character)+' '+lib.translate[lib.character[node.link][1]]);
|
||||
var group=get.is.double(node.link,true);
|
||||
if(group){
|
||||
var str=get.translation(character)+' ';
|
||||
for(var i=0;i<group.length;i++){
|
||||
str+=get.translation(group[i]);
|
||||
if(i<group.length-1) str+='/';
|
||||
}
|
||||
uiintro.add(str);
|
||||
}
|
||||
else uiintro.add(get.translation(character)+' '+lib.translate[lib.character[node.link][1]]);
|
||||
}
|
||||
else{
|
||||
uiintro.add(get.translation(character));
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
window.noname_update={
|
||||
version:'1.9.109.2',
|
||||
update:'1.9.109.1',
|
||||
version:'1.9.109.3',
|
||||
update:'1.9.109.2',
|
||||
changeLog:[
|
||||
'魏王粲、陈震、孙邵、荀谌',
|
||||
'国战《不臣篇·上》',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
//'card/extra.js',
|
||||
'card/extra.js',
|
||||
//'card/gujian.js',
|
||||
//'card/guozhan.js',
|
||||
'card/guozhan.js',
|
||||
//'card/gwent.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/mtg.js',
|
||||
|
@ -19,8 +19,8 @@ window.noname_update={
|
|||
'card/yingbian.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
//'character/diy.js',
|
||||
'character/extra.js',
|
||||
'character/diy.js',
|
||||
//'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
|
@ -29,17 +29,17 @@ window.noname_update={
|
|||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
//'character/ow.js',
|
||||
'character/rank.js',
|
||||
//'character/refresh.js',
|
||||
//'character/rank.js',
|
||||
'character/refresh.js',
|
||||
//'character/shenhua.js',
|
||||
//'character/sp.js',
|
||||
'character/sp.js',
|
||||
'character/sp2.js',
|
||||
//'character/tw.js',
|
||||
//'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
//'character/yijiang.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'layout/default/layout.css',
|
||||
|
@ -55,7 +55,7 @@ window.noname_update={
|
|||
//'mode/stone.js',
|
||||
//'mode/tafang.js',
|
||||
//'mode/versus.js',
|
||||
//'game/game.js',
|
||||
'game/game.js',
|
||||
//'game/keyWords.js',
|
||||
//'game/NoSleep.js',
|
||||
//'game/config.js',
|
||||
|
|
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Reference in New Issue