Flappy Bird
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96e90e7b99
commit
963b6de115
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@ -209,7 +209,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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equipValue:2
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}
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},
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skills:['heiguangkai_skill']
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skills:['heiguangkai_skill'],
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},
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tongque:{
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audio:true,
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@ -369,6 +369,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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content:function(){
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trigger.excluded.add(player);
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},
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global:'heiguangkai_ai',
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},
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tongque_skill:{
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ai:{forceYingbian:true},
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@ -680,7 +681,55 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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trigger.targets.remove(target);
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}
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},
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}
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},
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heiguangkai_ai:{
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ai:{
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effect:{
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player:function(card,player,target){
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if(typeof card!='object'||!target||get.name(card)!='sha'&&get.type(card)!='trick') return;
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var info=get.info(card);
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var targets=[];
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targets.addArray(ui.selected.targets);
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var evt=_status.event.getParent('useCard');
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if(evt&&evt.card==card) targets.addArray(evt.targets);
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if(targets.length){
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if(!targets.contains(target)){
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if(target.hasSkill('heiguangkai_skill')&&!target.hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{
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name:card?card.name:null,
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target:target,
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card:card,
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})&&!player.hasSkillTag('unequip_ai',false,{
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name:card?card.name:null,
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target:target,
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card:card,
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})) return 'zerotarget';
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}
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else{
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if(targets.length>1) return;
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if(info.selectTarget!=-1&&targets[0].hasSkill('heiguangkai_skill')&&!targets[0].hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{
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name:card?card.name:null,
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target:targets[0],
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card:card,
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})&&!player.hasSkillTag('unequip_ai',false,{
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name:card?card.name:null,
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target:targets[0],
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card:card,
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})) return 'zerotarget';
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}
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}
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if(target.hasSkill('heiguangkai_skill')&&!target.hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{
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name:card?card.name:null,
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target:target,
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card:card,
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})&&!player.hasSkillTag('unequip_ai',false,{
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name:card?card.name:null,
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target:target,
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card:card,
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})) return [1,0,0.7,0];
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},
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},
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},
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},
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},
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translate:{
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suijiyingbian:'随机应变',
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@ -736,8 +736,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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'step 5'
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if(event.index2!=2){
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if(event.target1) event.target1.lose(card,ui.special);
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else card.goto(ui.special);
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//if(event.target1) event.target1.lose(card,ui.special);
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//else card.goto(ui.special);
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event.way=result.control;
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}
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else{
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@ -752,10 +752,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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'step 6'
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if(event.index2!=2){
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card.fix();
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var node=ui[event.index==0?'discardPile':'cardPile'];
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if(event.way=='底部') node.appendChild(card);
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else node.insertBefore(card,node.firstChild);
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if(event.target1){
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var next=event.target1.lose(card,event.position);
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if(event.way=='顶部') next.insert_card=true;
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}
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else{
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if(event.way=='底部') node.appendChild(card);
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else node.insertBefore(card,node.firstChild);
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}
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game.updateRoundNumber();
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event.finish();
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}
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@ -8,6 +8,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mobile:{
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mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer","gongsunkang"],
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mobile_yijiang:["yj_zhanghe","yj_zhangliao","yj_xuhuang","yj_ganning"],
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mobile_shijizhi:["sp_wangcan","sp_chenzhen","sp_sunshao","sp_xunchen"],
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mobile_sunben:["re_sunben"],
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mobile_standard:["xin_xiahoudun","xin_zhangfei"],
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mobile_shenhua:["re_pangtong","re_guanqiujian","xin_yuanshao","re_liushan","re_dongzhuo","re_sp_zhugeliang","re_sunjian","re_dengai"],
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@ -16,6 +17,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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sp_wangcan:['male','wei',3,['spqiai','spshanxi']],
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sp_chenzhen:['male','shu',3,['shameng']],
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sp_sunshao:['male','wu',3,['fubi','zuici']],
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sp_xunchen:['male','qun',3,['jianzhan','duoji']],
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re_dengai:['male','wei',4,['retuntian','zaoxian']],
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xin_fuhuanghou:['female','qun',3,['xinzhuikong','xinqiuyuan']],
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xin_panzhangmazhong:['male','wu',4,['xinduodao','xinanjian']],
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@ -27,7 +32,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_lingtong:['male','wu',4,['rexuanfeng']],
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re_liubiao:['male','qun',3,['zishou','rezongshi']],
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simashi:['male','wei',4,['baiyi','jinglve','shanli']],
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yanghuiyu:['female','wei',3,['hongyi','quanfeng']],
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yanghuiyu:['female','wei',3,['hongyi','requanfeng']],
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xin_zhuran:['male','wu',4,['mobiledanshou']],
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xin_gongsunzan:['male','qun',4,['xinyicong','qiaomeng']],
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dingyuan:['male','qun',4,['beizhu']],
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@ -89,7 +94,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_sunben:['male','wu',4,['jiang','rehunzi','zhiba'],['zhu']],
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},
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characterIntro:{
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gongsunkang:'公孙康(生卒年不详),辽东襄平(今辽宁辽阳)人。东汉末年辽东地区割据军阀,辽东太守公孙度长子(一作庶子)、车骑将军公孙恭之兄。公孙康在其父死后继任辽东太守。建安十二年(207年),擒斩图谋不轨的袁尚、袁熙兄弟,将其首级献予曹操,被拜为左将军,封襄平侯。建安十四年(209年),公孙康大破高句丽,陷其国都,并讨伐韩濊,设置带方郡。死后因二子年幼,由公孙恭继任。曹丕称帝后,被追赠为大司马。',
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chenzhen:'陈震(?—公元235年),字孝起。荆州南阳郡(今河南南阳)人。三国时期蜀汉官员。刘备领荆州牧时,辟陈震为从事。后随刘备入蜀,为蜀郡北部都尉、汶山太守、犍为太守。建兴三年(225年),拜尚书,迁尚书令。建兴七年(229年),孙权称帝。蜀汉以陈震为卫尉,前往祝贺,与孙权开坛歃盟,交分天下。还蜀,封城阳亭侯。建兴十三年(235年),卒。',
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nanhualaoxian:'南华老仙,其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。',
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hucheer:'胡车儿(生卒年不详),东汉末年武将,初从张绣,为其心腹猛将,勇冠三军,与贾诩交情甚佳。宛城大战后,张绣投降曹操,曹操爱胡车儿之骁勇,手以黄金与之。后因曹操私纳张绣亡叔张济的遗孀邹氏,张绣深感其辱,欲杀曹操,与贾诩商议后决心反曹。《三国演义》中,作者考虑到典韦的勇猛,便增加了令胡车儿盗走典韦的双戟的情节。最终典韦、曹昂(曹操长子)、曹安民(曹操侄子)皆死于此次战斗。野史说胡车儿跟随曹操征战,被赵云在长坂坡上红枪挑死。',
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simashi:'司马师(208年~255年3月23日),字子元,河内温县(今河南省温县)人。三国时期曹魏权臣,西晋王朝的奠基人之一,晋宣帝司马懿与宣穆皇后张春华的长子,晋文帝司马昭的同母兄,晋武帝司马炎的伯父。司马师沉着坚强,雄才大略,早年与夏侯玄、何晏齐名。高平陵政变后,以功封长平乡侯,旋加卫将军。司马懿死后,以抚军大将军辅政,独揽朝廷大权,次年升为大将军。掌权后,他制定选拔官吏的法规,命百官推荐贤才,整顿纲纪,使其各有职掌,朝野肃然。司马师也有卓越的军事才能,曾用计于新城之战击溃吴国诸葛恪的大军。嘉平六年(254年),魏帝曹芳与中书令李丰等人密谋除司马师,事情泄露,司马师杀死参与者,迫郭太后废曹芳,改立高贵乡公曹髦为帝。次年,亲自率兵平定毌丘俭、文钦之乱。回师途中病死,时年四十八岁,谥号“忠武”。后被追尊为晋景王。西晋建立后,被追尊为景皇帝,庙号世宗。',
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yanghuiyu:'羊徽瑜(214年-278年),泰山南城(今山东新泰)人,晋景帝司马师第三任妻子。羊徽瑜出身官宦世家泰山羊氏,她是南阳太守羊续的孙女,上党太守羊衜之女;其母为东汉名士左中郎将蔡邕之女、蔡文姬的姐妹。羊徽瑜聪慧贤德,嫁给司马师后未有子女。以司马师之弟司马昭的次子司马攸为继子。司马师死后,司马攸侍奉羊徽瑜非常孝顺。泰始元年(265年),司马昭长子司马炎受禅登基,建立西晋,追谥伯父司马师为景皇帝。泰始二年(266年),尊奉羊徽瑜为景皇后,因居弘训宫,故称弘训太后。咸宁四年(278年),羊徽瑜去世,时年六十五岁,谥号景献皇后,与司马师合葬峻平陵。',
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@ -320,6 +326,546 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//始计篇·智
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spqiai:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.countCards('he',function(card){
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return get.type(card)!='basic';
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})>0;
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},
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filterCard:function(card){
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return get.type(card)!='basic';
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},
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position:'he',
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filterTarget:lib.filter.notMe,
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delay:false,
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discard:false,
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lose:false,
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check:function(card){
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var player=_status.event.player;
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if(get.position(card)=='e'&&card.name=='jinhe') return 10;
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if(player.isHealthy()) return 7-get.value(card);
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return 9-get.value(card);
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},
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content:function(){
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'step 0'
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target.gain(cards,player,'give');
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'step 1'
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if(!target.isIn()){
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event.finish();
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return;
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}
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if(player.isHealthy()) event._result={index:1};
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else{
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var str=get.translation(player);
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target.chooseControl().set('choiceList',[
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'令'+str+'回复1点体力',
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'令'+str+'摸两张牌',
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]);
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}
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'step 2'
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if(result.index==0) player.recover();
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else player.draw(2);
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},
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ai:{
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order:8,
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result:{
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player:1,
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target:function(player,target){
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if(ui.selected.cards.length){
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var card=ui.selected.cards[0];
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var val=get.value(card,target);
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if(val<0) return -1;
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if(target.hasSkillTag('nogain')) return 0;
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var useval=target.getUseValue(card);
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if(val<1||useval<=0) return 0.1;
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return Math.sqrt(useval);
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}
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return 0;
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},
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},
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},
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},
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spshanxi:{
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audio:2,
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trigger:{player:'phaseUseBegin'},
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direct:true,
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return current!=player&&!current.hasMark('spshanxi');
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});
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},
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content:function(){
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'step 0'
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var eff=0;
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var target=game.findPlayer(function(current){
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return current!=player&&!current.hasMark('spshanxi');
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});
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if(target) eff=(-get.attitude(player,target)/Math.sqrt(Math.max(1,target.hp)));
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player.chooseTarget(get.prompt('spshanxi'),'令一名其他角色获得“檄”',function(card,player,target){
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return target!=player&&!target.hasMark('spshanxi');
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}).set('ai',function(target){
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return (-get.attitude(_status.event.player,target)/Math.sqrt(Math.max(1,target.hp)))-_status.event.eff;
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}).set('eff',eff);
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('spshanxi',target);
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game.countPlayer(function(current){
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if(current==target) current.addMark('spshanxi',1);
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else{
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var num=current.countMark('spshanxi');
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if(num>0) current.removeMark('spshanxi',num);
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}
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});
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}
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},
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marktext:'檄',
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intro:{
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name2:'檄',
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content:'已被设下索命檄文',
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},
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group:'spshanxi_suoming',
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ai:{threaten:3.3},
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},
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spshanxi_suoming:{
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audio:'spshanxi',
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trigger:{global:'recoverAfter'},
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forced:true,
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filter:function(event,player){
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return event.player.hasMark('spshanxi')&&event.player.hp>0;
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},
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logTarget:'player',
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content:function(){
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'step 0'
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if(trigger.player.countCards('he')<2) event._result={bool:false};
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else trigger.player.chooseCard('he',2,'交给'+get.translation(player)+'两张牌,或失去1点体力').set('ai',function(card){
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return 9-get.value(card);
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});
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'step 1'
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if(!result.bool) trigger.player.loseHp();
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else player.gain(result.cards,trigger.player,'giveAuto');
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},
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},
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shameng:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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var hs=player.getCards('h');
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if(hs.length<2) return false;
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var red=0,black=0;
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for(var i of hs){
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if(get.color(i,player)=='red') red++;
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else black++;
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if(red>1||black>1) return true;
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}
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return false;
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},
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complexCard:true,
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selectCard:2,
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filterCard:function(card,player){
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if(ui.selected.cards.length) return get.color(card,player)==get.color(ui.selected.cards[0],player);
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var color=get.color(card,player);
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return player.countCards('h',function(cardx){
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return cardx!=card&&color==get.color(cardx,player);
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})>0;
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},
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filterTarget:lib.filter.notMe,
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check:function(card){return 7-get.value(card)},
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position:'h',
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content:function(){
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target.draw(2);
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player.draw(3);
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},
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ai:{
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order:6,
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result:{target:2},
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},
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},
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fubi:{
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trigger:{
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global:'gameDrawAfter',
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player:'enterGame',
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},
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direct:true,
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skillAnimation:true,
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animationColor:'wood',
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt2('fubi'),lib.filternotMe).set('ai',function(target){
|
||||
return get.attitude(_status.event.player,target);
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('fubi',target);
|
||||
target.addSkill('fubi2');
|
||||
target.storage.fubi2.push(player);
|
||||
}
|
||||
},
|
||||
},
|
||||
fubi2:{
|
||||
init:function(player,skill){
|
||||
if(!player.storage[skill]) player.storage[skill]=[];
|
||||
},
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
var list=player.getStorage('fubi2');
|
||||
for(var i of list){
|
||||
if(i.isIn()) num+=3;
|
||||
}
|
||||
return num;
|
||||
},
|
||||
},
|
||||
mark:true,
|
||||
intro:{content:'若$存活,则手牌上限+3'},
|
||||
},
|
||||
zuici:{
|
||||
trigger:{player:'dying'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.countCards('e')>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=[];
|
||||
var cards=player.getCards('e');
|
||||
for(var i of cards) list.push(get.subtype(i));
|
||||
list.push('cancel2');
|
||||
player.chooseControl(list).set('prompt',get.prompt2('zuici'));
|
||||
'step 1'
|
||||
if(result.control!='cancel2'){
|
||||
player.disableEquip(result.control);
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(player.hp<1) player.recover(1-player.hp);
|
||||
},
|
||||
},
|
||||
jianzhan:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return game.hasPlayer(function(current){
|
||||
return lib.skill.jianzhan.filterTarget(null,player,current);
|
||||
});
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
if(target==player) return false;
|
||||
if(ui.selected.targets.length){
|
||||
var targetx=ui.selected.targets[0];
|
||||
return targetx!=target&&targetx.countCards('h')>target.countCards('h')&&targetx.inRange(target);
|
||||
}
|
||||
var num=target.countCards('h');
|
||||
return game.hasPlayer(function(current){
|
||||
return current!=target&¤t!=player&¤t.countCards('h')<num&&target.inRange(current);
|
||||
});
|
||||
},
|
||||
selectTarget:2,
|
||||
complexTarget:true,
|
||||
targetprompt:['出杀','被出杀'],
|
||||
multitarget:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(!targets[0].canUse('sha',targets[1])) event._result={index:1};
|
||||
else targets[0].chooseControl().set('choiceList',[
|
||||
'视为对'+get.translation(targets[1])+'使用一张【杀】',
|
||||
'令'+get.translation(player)+'摸一张牌',
|
||||
]).set('ai',function(){
|
||||
var evt=_status.event.getParent();
|
||||
var eff=get.effect(evt.targets[1],{name:'sha',isCard:true},evt.targets[0],evt.targets[0]);
|
||||
if(eff>0) return 0;
|
||||
if(eff<0||get.attitude(evt.targets[0],evt.player)>1) return 1;
|
||||
return 0;
|
||||
});
|
||||
'step 1'
|
||||
if(result.index==0) targets[0].useCard({name:'sha',isCard:true},targets[1],false);
|
||||
else player.draw();
|
||||
},
|
||||
ai:{
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(ui.selected.targets.length){
|
||||
var from=ui.selected.targets[0];
|
||||
return get.effect(target,{name:'sha'},from,target);
|
||||
}
|
||||
var effs=[0,0];
|
||||
game.countPlayer(function(current){
|
||||
if(current!=target&&target.canUse('sha',current)){
|
||||
var eff=get.effect(current,{name:'sha'},target,target);
|
||||
if(eff>effs[0]) effs[0]=eff;
|
||||
if(eff<effs[1]) effs[1]=eff;
|
||||
}
|
||||
});
|
||||
return effs[get.attitude(player,target)>0?0:1];
|
||||
}
|
||||
},
|
||||
order:8.5,
|
||||
expose:0.2
|
||||
},
|
||||
},
|
||||
duoji:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
limited:true,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>1&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.countGainableCards(player,'e')>0;
|
||||
});
|
||||
},
|
||||
filterCard:true,
|
||||
selectCard:2,
|
||||
filterTarget:function(card,player,target){
|
||||
return target!=player&&target.countGainableCards(player,'e')>0;
|
||||
},
|
||||
check:function(card){
|
||||
return 8-get.value(card);
|
||||
},
|
||||
position:'h',
|
||||
skillAnimation:true,
|
||||
animationColor:'metal',
|
||||
content:function(){
|
||||
player.awakenSkill('duoji');
|
||||
var cards=target.getGainableCards(player,'e');
|
||||
player.gain(cards,target,'give','bySelf');
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
var num=0,es=target.getCards('e'),val=0;
|
||||
for(var i of es){
|
||||
num+=get.value(i,target);
|
||||
}
|
||||
for(var i of ui.selected.cards){
|
||||
val+=get.value(i,player);
|
||||
}
|
||||
if(Math.abs(num)>val) return -num;
|
||||
return 0;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//Flappy Bird实验
|
||||
flappybird:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
content:function(){
|
||||
"step 0"
|
||||
if(_status.connectMode) event.time=lib.configOL.choose_timeout;
|
||||
event.videoId=lib.status.videoId++;
|
||||
if(player.isUnderControl()){
|
||||
game.swapPlayerAuto(player);
|
||||
}
|
||||
var switchToAuto=function(){
|
||||
game.pause();
|
||||
game.countChoose();
|
||||
setTimeout(function(){
|
||||
_status.imchoosing=false;
|
||||
event._result={
|
||||
bool:true,
|
||||
score:get.rand(1,10),
|
||||
};
|
||||
if(event.dialog) event.dialog.close();
|
||||
if(event.control) event.control.close();
|
||||
game.resume();
|
||||
},5000);
|
||||
};
|
||||
var createDialog=function(player,id){
|
||||
if(_status.connectMode) lib.configOL.choose_timeout='30';
|
||||
if(player==game.me) return;
|
||||
var str=get.translation(player)+'正在玩Flappy Bird...<br>';
|
||||
ui.create.dialog(str).videoId=id;
|
||||
};
|
||||
var chooseButton=function(){
|
||||
var roundmenu=false;
|
||||
if(ui.roundmenu&&ui.roundmenu.display!='none'){
|
||||
roundmenu=true;
|
||||
ui.roundmenu.style.display='none';
|
||||
}
|
||||
var event=_status.event;
|
||||
event.settleed=false;
|
||||
event.score=0;
|
||||
event.dialog=ui.create.dialog('forcebutton','hidden');
|
||||
event.dialog.textPrompt=event.dialog.add('<div class="text center">准备好了吗?准备好了的话就点击屏幕开始吧!</div>');
|
||||
event.dialog.textPrompt.style["z-index"]=10;
|
||||
event.switchToAuto=function(){
|
||||
event._result={
|
||||
bool:true,
|
||||
score:event.score,
|
||||
};
|
||||
event.dialog.close();
|
||||
game.resume();
|
||||
_status.imchoosing=false;
|
||||
if(roundmenu) ui.roundmenu.style.display='';
|
||||
};
|
||||
event.dialog.classList.add('fixed');
|
||||
event.dialog.classList.add('scroll1');
|
||||
event.dialog.classList.add('scroll2');
|
||||
event.dialog.classList.add('fullwidth');
|
||||
event.dialog.classList.add('fullheight');
|
||||
event.dialog.classList.add('noupdate');
|
||||
event.dialog.style.overflow='hidden';
|
||||
event.dialog.open();
|
||||
|
||||
var height=event.dialog.offsetHeight;
|
||||
var width=event.dialog.offsetWidth;
|
||||
var top=50;
|
||||
var speed=0;
|
||||
var start=false;
|
||||
|
||||
var bird=ui.create.div('');
|
||||
bird.style["background-image"]='linear-gradient(rgba(57, 133, 4, 1), rgba(60, 135, 6, 1))';
|
||||
bird.style["border-radius"]='3px';
|
||||
var pipes=[];
|
||||
bird.style.position='absolute';
|
||||
bird.style.height='40px';
|
||||
bird.style.width='40px';
|
||||
bird.style.left=Math.ceil(width/3)+'px';
|
||||
bird.style.top=(top/100*height)+'px';
|
||||
bird.updatePosition=function(){
|
||||
bird.style.transform='translateY('+(top/100*height-bird.offsetTop)+'px)';
|
||||
};
|
||||
event.dialog.appendChild(bird);
|
||||
var isDead=function(){
|
||||
if(top>100||top<0) return true;
|
||||
var btop=top;
|
||||
var bleft=100/3;
|
||||
var bdown=btop+5;
|
||||
var bright=bleft+5;
|
||||
for(var i of pipes){
|
||||
var left2=i.left;
|
||||
var right2=left2+10;
|
||||
var bottom2=i.height1;
|
||||
var top2=i.height2;
|
||||
|
||||
if(left2>bright||right2<bleft) continue;
|
||||
if(btop<bottom2) return true;
|
||||
if(bdown>top2) return true;
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
var fly=function(){
|
||||
if(!start){
|
||||
start=true;
|
||||
event.dialog.textPrompt.innerHTML='<div class="text center">当前分数:'+event.score+'</div>';
|
||||
speed=-4;
|
||||
event.fly=setInterval(function(){
|
||||
top+=speed;
|
||||
if(top<0) top=0;
|
||||
bird.updatePosition();
|
||||
for(var i of pipes){
|
||||
i.left-=0.5;
|
||||
i.updateLeft();
|
||||
}
|
||||
speed+=0.5;
|
||||
if(speed>2.5) speed=2.5;
|
||||
|
||||
if(isDead()==true){
|
||||
event.settle();
|
||||
}
|
||||
},35);
|
||||
var addPipe=function(){
|
||||
var num=get.rand(5,55);
|
||||
|
||||
var pipe1=ui.create.div('');
|
||||
pipe1.style["background-image"]='linear-gradient(rgba(150, 47, 47, 1), rgba(132, 43, 43, 1))';
|
||||
pipe1.style["border-radius"]='3px';
|
||||
pipe1.style.position='absolute';
|
||||
pipe1.height1=num;
|
||||
pipe1.height2=num+50;
|
||||
pipe1.left=110;
|
||||
pipe1.num=1;
|
||||
pipe1.style.height=Math.ceil(height*num/100)+'px';
|
||||
pipe1.style.width=(width/10)+'px';
|
||||
pipe1.style.left=(pipe1.left*width/100)+'px';
|
||||
pipe1.style.top='0px';
|
||||
|
||||
var pipe2=ui.create.div('');
|
||||
pipe2.style["background-image"]='linear-gradient(rgba(150, 47, 47, 1), rgba(132, 43, 43, 1))';
|
||||
pipe2.style["border-radius"]='3px';
|
||||
pipe1.pipe2=pipe2;
|
||||
pipe2.style.position='absolute';
|
||||
pipe2.style.height=Math.ceil((100-pipe1.height2)*height/100)+'px';
|
||||
pipe2.style.width=(width/10)+'px';
|
||||
pipe2.style.left=(pipe1.left*width/100)+'px';
|
||||
pipe2.style.top=Math.ceil(pipe1.height2*height/100)+'px';
|
||||
pipes.add(pipe1);
|
||||
event.dialog.appendChild(pipe1);
|
||||
event.dialog.appendChild(pipe2);
|
||||
pipe1.updateLeft=function(){
|
||||
this.style.transform='translateX('+((this.left/100*width)-this.offsetLeft)+'px)';
|
||||
this.pipe2.style.transform='translateX('+((this.left/100*width)-this.pipe2.offsetLeft)+'px)';
|
||||
if(this.left<25&&!this.score){
|
||||
this.score=true;
|
||||
event.score++;
|
||||
event.dialog.textPrompt.innerHTML='<div class="text center">当前分数:'+event.score+'</div>';
|
||||
}
|
||||
if(this.left<-15){
|
||||
this.remove();
|
||||
this.pipe2.remove();
|
||||
pipes.remove(this);
|
||||
}
|
||||
}
|
||||
};
|
||||
event.addPipe=setInterval(addPipe,2500);
|
||||
}
|
||||
else if(speed>0){
|
||||
speed=-4;
|
||||
}
|
||||
};
|
||||
document.addEventListener(lib.config.touchscreen?'touchend':'click',fly);
|
||||
|
||||
event.settle=function(){
|
||||
clearInterval(event.fly);
|
||||
clearInterval(event.addPipe);
|
||||
document.removeEventListener(lib.config.touchscreen?'touchend':'click',fly);
|
||||
setTimeout(function(){
|
||||
event.switchToAuto()
|
||||
},1000);
|
||||
};
|
||||
|
||||
game.pause();
|
||||
game.countChoose();
|
||||
};
|
||||
//event.switchToAuto=switchToAuto;
|
||||
game.broadcastAll(createDialog,player,event.videoId);
|
||||
if(event.isMine()){
|
||||
chooseButton();
|
||||
}
|
||||
else if(event.isOnline()){
|
||||
event.player.send(chooseButton);
|
||||
event.player.wait();
|
||||
game.pause();
|
||||
}
|
||||
else{
|
||||
switchToAuto();
|
||||
}
|
||||
"step 1"
|
||||
game.broadcastAll(function(id,time){
|
||||
if(_status.connectMode) lib.configOL.choose_timeout=time;
|
||||
var dialog=get.idDialog(id);
|
||||
if(dialog){
|
||||
dialog.close();
|
||||
}
|
||||
},event.videoId,event.time);
|
||||
var result=event.result||result;
|
||||
game.log(player,'获得了','#g'+result.score+'分');
|
||||
},
|
||||
ai:{
|
||||
order:10,
|
||||
result:{player:1},
|
||||
threaten:3.2,
|
||||
}
|
||||
},
|
||||
//界伏皇后
|
||||
xinzhuikong:{
|
||||
audio:2,
|
||||
|
@ -1105,13 +1651,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.countCards('he')>=Math.min(2,game.dead.length);
|
||||
},
|
||||
selectCard:function(){
|
||||
return Math.min(2,game.dead.length);
|
||||
},
|
||||
filterCard:true,
|
||||
//filter:function(event,player){
|
||||
// return player.countCards('he')>=Math.min(2,game.dead.length);
|
||||
//},
|
||||
//selectCard:function(){
|
||||
// return Math.min(2,game.dead.length);
|
||||
//},
|
||||
//filterCard:true,
|
||||
filterTarget:lib.filter.notMe,
|
||||
check:function(card){
|
||||
var num=Math.min(2,game.dead.length);
|
||||
|
@ -1159,6 +1705,67 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(!player.storage[skill]) player.storage[skill]=[];
|
||||
},
|
||||
},
|
||||
requanfeng:{
|
||||
audio:'quanfeng',
|
||||
enable:'chooseToUse',
|
||||
limited:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
filter:function(event,player){
|
||||
return event.type=='dying'&&player==event.dying;
|
||||
},
|
||||
content:function(){
|
||||
player.awakenSkill('requanfeng');
|
||||
player.gainMaxHp(2);
|
||||
player.recover(4);
|
||||
},
|
||||
ai:{
|
||||
save:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
return player==arg;
|
||||
},
|
||||
order:10,
|
||||
result:{
|
||||
player:1,
|
||||
},
|
||||
},
|
||||
group:'requanfeng_gain',
|
||||
},
|
||||
requanfeng_gain:{
|
||||
trigger:{global:'die'},
|
||||
filter:function(event,player){
|
||||
return player.hasSkill('hongyi')&&event.player.getStockSkills('仲村由理','天下第一').filter(function(skill){
|
||||
var info=get.info(skill);
|
||||
return info&&!info.hiddenSkill&&!info.zhuSkill&&!info.charlotte;
|
||||
}).length>0;
|
||||
},
|
||||
logTarget:'player',
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
prompt2:'(限定技)失去技能【劝封】,并获得该角色武将牌上的所有技能,然后加1点体力上限并回复1点体力',
|
||||
content:function(){
|
||||
player.awakenSkill('requanfeng');
|
||||
player.removeSkill('hongyi');
|
||||
var skills=trigger.player.getStockSkills('仲村由理','天下第一').filter(function(skill){
|
||||
var info=get.info(skill);
|
||||
return info&&!info.hiddenSkill&&!info.zhuSkill&&!info.charlotte;
|
||||
});
|
||||
if(skills.length){
|
||||
for(var i of skills) player.addSkillLog(i);
|
||||
game.broadcastAll(function(list){
|
||||
game.expandSkills(list);
|
||||
for(var i of list){
|
||||
var info=lib.skill[i];
|
||||
if(!info) continue;
|
||||
if(!info.audioname2) info.audioname2={};
|
||||
info.audioname2.yanghuiyu='quanfeng';
|
||||
}
|
||||
},skills);
|
||||
}
|
||||
player.gainMaxHp();
|
||||
player.recover();
|
||||
}
|
||||
},
|
||||
quanfeng:{
|
||||
audio:2,
|
||||
trigger:{global:'die'},
|
||||
|
@ -6665,6 +7272,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sufei:['sp_sufei','xf_sufei'],
|
||||
jiakui:['jiakui','old_jiakui'],
|
||||
shenpei:['shenpei','sp_shenpei'],
|
||||
wangcan:['wangcan','sp_wangcan'],
|
||||
sunshao:['sp_sunshao','sunshao'],
|
||||
xunchen:['xunchen','sp_xunchen'],
|
||||
},
|
||||
translate:{
|
||||
liuzan:'手杀留赞',
|
||||
|
@ -7013,7 +7623,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
yanghuiyu:'羊徽瑜',
|
||||
hongyi:'弘仪',
|
||||
hongyi2:'弘仪',
|
||||
hongyi_info:'出牌阶段限一次,你可以弃置X张牌并选择一名其他角色(X为场上已阵亡的角色数且至多为2)。你的下回合开始前,该角色造成伤害时进行判定,若结果为:黑色,此伤害-1。红色,受到伤害的角色摸一张牌。',
|
||||
hongyi_info:'出牌阶段限一次,你可以选择一名其他角色(X为场上已阵亡的角色数且至多为2)。你的下回合开始前,该角色造成伤害时进行判定,若结果为:黑色,此伤害-1。红色,受到伤害的角色摸一张牌。',
|
||||
requanfeng:'劝封',
|
||||
requanfeng_gain:'劝封',
|
||||
requanfeng_info:'限定技。①其他角色死亡时,你可失去〖弘仪〗,然后获得其武将牌上的所有非主公技,非隐匿技和非Charlotte技,加1点体力上限并回复1点体力。②当你处于濒死状态时,你可以加2点体力上限,然后回复4点体力。',
|
||||
quanfeng:'劝封',
|
||||
quanfeng_info:'锁定技,限定技,一名角色死亡时,你选择获得其的一个技能(主公技,限定技,觉醒技,隐匿技,带有Charlotte标签的技能除外),然后加1点体力上限并回复1点体力。',
|
||||
simashi:'司马师',
|
||||
|
@ -7062,12 +7675,36 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
xinzhuikong_info:'每轮限一次,其他角色的回合开始时,若其体力值不小于你,你可与其拼点。若你赢,其本回合无法使用牌指定除其以外的角色为目标;若你没赢,你获得其拼点的牌,然后其视为对你使用一张【杀】。',
|
||||
xinqiuyuan:'求援',
|
||||
xinqiuyuan_info:'当你成为【杀】的目标时,你可以令另一名其他角色交给你一张除【杀】以外的基本牌,否则其也成为此【杀】的目标。',
|
||||
xin_gongsunzan:'手杀公孙瓒',
|
||||
re_dengai:'手杀邓艾',
|
||||
flappybird:'飞鸟',
|
||||
flappybird_info:'出牌阶段,你可游玩一局Flappy Bird。',
|
||||
sp_wangcan:'SP王粲',
|
||||
spqiai:'七哀',
|
||||
spqiai_info:'出牌阶段限一次,你可以将一张非基本牌交给一名其他角色。然后其选择一项:①你回复1点体力。②你摸两张牌。',
|
||||
spshanxi:'善檄',
|
||||
spshanxi_suoming:'善檄',
|
||||
spshanxi_info:'出牌阶段开始时,你可令一名其他角色获得“檄”标记并清除场上已有的其他“檄”标记(若有)。有“檄”标记的角色回复体力时,若其体力值大于0,则其需选择一项:①交给你两张牌。②失去1点体力。',
|
||||
sp_chenzhen:'陈震',
|
||||
shameng:'歃盟',
|
||||
shameng_info:'出牌阶段限一次,你可弃置两张颜色相同的手牌并选择一名其他角色。其摸两张牌,然后你摸三张牌。',
|
||||
sp_sunshao:'SP孙邵',
|
||||
fubi:'辅弼',
|
||||
fubi2:'辅弼',
|
||||
fubi_info:'游戏开始时,你可选择一名其他角色。该角色的手牌上限于你死亡前+3。',
|
||||
zuici:'罪辞',
|
||||
zuici_info:'当你进入濒死状态时,你可废除你的一个不为空的装备栏,然后将体力值回复至1点。',
|
||||
sp_xunchen:'SP荀谌',
|
||||
jianzhan:'谏战',
|
||||
jianzhan_info:'出牌阶段限一次,你可选择一名其他角色A和其攻击范围内的另一名手牌数小于其的角色B。A选择一项:①视为对B使用一张【杀】。②令你摸一张牌。',
|
||||
duoji:'夺冀',
|
||||
duoji_info:'限定技,出牌阶段,你可弃置两张手牌并选择一名装备区有牌的其他角色。你获得其装备区里的所有牌。',
|
||||
|
||||
mobile_standard:'手杀异构·标准包',
|
||||
mobile_shenhua:'手杀异构·神话再临',
|
||||
mobile_yijiang1:'手杀异构·一将成名',
|
||||
mobile_sp:'手杀异构·SP',
|
||||
xin_gongsunzan:'手杀公孙瓒',
|
||||
re_dengai:'手杀邓艾',
|
||||
mobile_shijizhi:'始计篇·智',
|
||||
}
|
||||
};
|
||||
});
|
||||
|
|
|
@ -246,6 +246,7 @@ window.noname_character_rank={
|
|||
'diy_wenyang',
|
||||
'xin_lingtong',
|
||||
'wolongfengchu',
|
||||
'yanghuiyu',
|
||||
'key_misuzu',
|
||||
'key_sunohara',
|
||||
'key_umi',
|
||||
|
@ -453,6 +454,8 @@ window.noname_character_rank={
|
|||
'huaxin',
|
||||
're_chunyuqiong',
|
||||
'ns_luyusheng',
|
||||
'sp_chenzhen',
|
||||
'sp_wangcan',
|
||||
],
|
||||
bp:[
|
||||
'chess_diaochan',
|
||||
|
@ -813,7 +816,6 @@ window.noname_character_rank={
|
|||
'key_abyusa',
|
||||
'ns_sunchensunjun',
|
||||
'simashi',
|
||||
'yanghuiyu',
|
||||
'xin_panzhangmazhong',
|
||||
're_xiaoqiao',
|
||||
'caoanmin',
|
||||
|
@ -958,6 +960,7 @@ window.noname_character_rank={
|
|||
'jin_xiahouhui',
|
||||
'xin_zhangfei',
|
||||
'xin_fuhuanghou',
|
||||
'sp_xunchen',
|
||||
],
|
||||
c:[
|
||||
'xiahoudun',
|
||||
|
@ -1000,6 +1003,7 @@ window.noname_character_rank={
|
|||
'panfeng',
|
||||
'hanba',
|
||||
'ns_fanchou',
|
||||
'sp_sunshao',
|
||||
],
|
||||
d:[
|
||||
'lvmeng',
|
||||
|
@ -1099,6 +1103,7 @@ window.noname_character_rank={
|
|||
'guozhao',
|
||||
'mini_lvmeng',
|
||||
'boss_zhaoyun',
|
||||
'yanghuiyu',
|
||||
'key_yuri',
|
||||
'key_yuzuru',
|
||||
'sp_key_kanade',
|
||||
|
@ -1266,7 +1271,6 @@ window.noname_character_rank={
|
|||
'ns_jiaxu',
|
||||
'liubian',
|
||||
'simashi',
|
||||
'yanghuiyu',
|
||||
'mini_zuoci',
|
||||
'mini_lvbu',
|
||||
'mini_zhugeliang',
|
||||
|
@ -1572,6 +1576,8 @@ window.noname_character_rank={
|
|||
're_gongsunyuan',
|
||||
're_caozhen',
|
||||
're_chunyuqiong',
|
||||
'sp_chenzhen',
|
||||
'sp_wangcan',
|
||||
],
|
||||
junk:[
|
||||
'sunshao',
|
||||
|
|
|
@ -483,7 +483,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).set('targets',trigger.targets).set('card',trigger.card);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
if(!event.isMine()) game.delayx();
|
||||
if(!event.isMine()&&!event.isOnline()) game.delayx();
|
||||
event.targets=result.targets;
|
||||
}
|
||||
else{
|
||||
|
@ -1693,7 +1693,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).set('card',trigger.card).set('targets',trigger.targets);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
if(!event.isMine()) game.delayx();
|
||||
if(!event.isMine()&&!event.isOnline()) game.delayx();
|
||||
event.targets=result.targets;
|
||||
}
|
||||
else{
|
||||
|
@ -2345,7 +2345,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).set('card',trigger.card).set('targets',trigger.targets);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
if(!event.isMine()) game.delayx();
|
||||
if(!event.isMine()&&!event.isOnline()) game.delayx();
|
||||
event.targets=result.targets;
|
||||
}
|
||||
else{
|
||||
|
@ -6906,7 +6906,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).set('targets',trigger.targets).set('card',trigger.card);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
if(!_status.connectMode&&!event.isMine()) game.delayx();
|
||||
if(!event.isMine()&&!event.isOnline()) game.delayx();
|
||||
event.targets=result.targets;
|
||||
}
|
||||
else{
|
||||
|
@ -7647,7 +7647,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
if(!event.isMine()&&!_status.connectMode) game.delayx();
|
||||
if(!event.isMine()&&!event.isOnline()) game.delayx();
|
||||
event.targets=result.targets.slice(0);
|
||||
for(var i=0;i<event.targets.length;i++){
|
||||
event.targets[i].removeMark('zongkui_mark',1);
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.109.1',
|
||||
'v1.9.109.2',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -685,6 +685,10 @@ window.noname_asset_list=[
|
|||
'audio/die/re_caozhen.mp3',
|
||||
'audio/die/re_chunyuqiong.mp3',
|
||||
'audio/die/re_gongsunyuan.mp3',
|
||||
'audio/die/sp_chenzhen.mp3',
|
||||
'audio/die/sp_sunshao.mp3',
|
||||
'audio/die/sp_wangcan.mp3',
|
||||
'audio/die/sp_xunchen.mp3',
|
||||
|
||||
'audio/skill/decadezishou1.mp3',
|
||||
'audio/skill/decadezishou2.mp3',
|
||||
|
@ -3007,6 +3011,20 @@ window.noname_asset_list=[
|
|||
'audio/skill/zhente2.mp3',
|
||||
'audio/skill/zhiwei1.mp3',
|
||||
'audio/skill/zhiwei2.mp3',
|
||||
'audio/skill/duoji1.mp3',
|
||||
'audio/skill/duoji2.mp3',
|
||||
'audio/skill/fubi1.mp3',
|
||||
'audio/skill/fubi2.mp3',
|
||||
'audio/skill/jianzhan1.mp3',
|
||||
'audio/skill/jianzhan2.mp3',
|
||||
'audio/skill/shameng1.mp3',
|
||||
'audio/skill/shameng2.mp3',
|
||||
'audio/skill/spqiai1.mp3',
|
||||
'audio/skill/spqiai2.mp3',
|
||||
'audio/skill/spshanxi1.mp3',
|
||||
'audio/skill/spshanxi2.mp3',
|
||||
'audio/skill/zuici1.mp3',
|
||||
'audio/skill/zuici2.mp3',
|
||||
|
||||
'audio/voice/male/0.mp3',
|
||||
'audio/voice/male/1.mp3',
|
||||
|
@ -3785,6 +3803,10 @@ window.noname_asset_list=[
|
|||
'image/character/re_gongsunyuan.jpg',
|
||||
'image/character/luyusheng.jpg',
|
||||
'image/character/ns_luyusheng.jpg',
|
||||
'image/character/sp_chenzhen.jpg',
|
||||
'image/character/sp_sunshao.jpg',
|
||||
'image/character/sp_wangcan.jpg',
|
||||
'image/character/sp_xunchen.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
|
@ -1,38 +1,38 @@
|
|||
window.noname_update={
|
||||
version:'1.9.109.1',
|
||||
update:'1.9.109',
|
||||
version:'1.9.109.2',
|
||||
update:'1.9.109.1',
|
||||
changeLog:[
|
||||
'陆郁生、新踏顿',
|
||||
'魏王粲、陈震、孙邵、荀谌',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
//'card/extra.js',
|
||||
//'card/gujian.js',
|
||||
//'card/guozhan.js',
|
||||
'card/gwent.js',
|
||||
//'card/gwent.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/mtg.js',
|
||||
//'card/sp.js',
|
||||
'card/standard.js',
|
||||
//'card/standard.js',
|
||||
//'card/swd.js',
|
||||
//'card/yunchou.js',
|
||||
//'card/yingbian.js',
|
||||
'card/yingbian.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
'character/diy.js',
|
||||
//'character/extra.js',
|
||||
//'character/diy.js',
|
||||
'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
'character/gwent.js',
|
||||
//'character/gwent.js',
|
||||
//'character/hearth.js',
|
||||
'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
//'character/ow.js',
|
||||
'character/rank.js',
|
||||
'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
//'character/refresh.js',
|
||||
//'character/shenhua.js',
|
||||
//'character/sp.js',
|
||||
'character/sp2.js',
|
||||
//'character/tw.js',
|
||||
//'character/standard.js',
|
||||
|
@ -48,14 +48,14 @@ window.noname_update={
|
|||
//'mode/boss.js',
|
||||
//'mode/brawl.js',
|
||||
//'mode/chess.js',
|
||||
'mode/doudizhu.js',
|
||||
//'mode/doudizhu.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/identity.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
//'mode/tafang.js',
|
||||
'mode/versus.js',
|
||||
'game/game.js',
|
||||
//'mode/versus.js',
|
||||
//'game/game.js',
|
||||
//'game/keyWords.js',
|
||||
//'game/NoSleep.js',
|
||||
//'game/config.js',
|
||||
|
|
Binary file not shown.
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Binary file not shown.
After Width: | Height: | Size: 136 KiB |
Binary file not shown.
After Width: | Height: | Size: 145 KiB |
Binary file not shown.
After Width: | Height: | Size: 153 KiB |
|
@ -341,7 +341,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
guozhan_quan:["gz_cuimao","gz_yujin","gz_wangping","gz_fazheng","gz_wuguotai","gz_lukang","gz_yuanshu","gz_zhangxiu"],
|
||||
guozhan_jun:["gz_jun_caocao","gz_jun_sunquan","gz_jun_liubei","gz_jun_zhangjiao"],
|
||||
guozhan_jin:['gz_jin_simayi','gz_jin_simazhao','gz_jin_simashi','gz_jin_zhangchunhua','gz_jin_wangyuanji','gz_jin_xiahouhui'],
|
||||
guozhan_others:["gz_lingcao","gz_lifeng","gz_beimihu","gz_jianggan","gz_huaxin"],
|
||||
guozhan_others:["gz_lingcao","gz_lifeng","gz_beimihu","gz_jianggan","gz_huaxin","gz_luyusheng"],
|
||||
}
|
||||
},
|
||||
characterPack:{
|
||||
|
|
Loading…
Reference in New Issue