Merge pull request #1082 from mengxinzxz/PR-Branch

素材补充+杨奉势力改群
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Spmario233 2024-03-15 15:22:53 +08:00 committed by GitHub
commit a7d2a54260
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GPG Key ID: B5690EEEBB952194
26 changed files with 42 additions and 37 deletions

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@ -26,7 +26,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
character:{
yangfeng:['male','shu',4,['mbxuetu','mbweiming']],
yangfeng:['male','qun',4,['mbxuetu','mbweiming']],
xin_huojun:['male','shu',4,['sidai','jieyu'],['character:tw_huojun','die_audio:tw_huojun']],
muludawang:['male','qun','3/3/1',['shoufa','zhoulin','yuxiang']],
mb_chengui:['male','qun',3,['guimou','zhouxian']],
@ -399,6 +399,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
//杨奉
mbxuetu:{
audio:2,
audioname:['re_yangfeng'],
enable:'phaseUse',
usable:2,
filter(event,player){
@ -528,7 +529,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
mbweiming:{
audio:2,
audio:3,
dutySkill:true,
locked:true,
group:['mbweiming_achieve', 'mbweiming_fail','mbweiming_effect'],
intro:{
content: '已记录$',
},
subSkill: {
effect:{
audio:'mbweiming1.mp3',
trigger:{
player:'phaseUseBegin',
},
@ -537,10 +547,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return !player.getStorage('mbweiming').includes(current);
});
},
dutySkill:true,
forced:true,
direct:true,
group:['mbweiming_achieve', 'mbweiming_fail'],
async content(event, trigger, player){
const targets = await player.chooseTarget('威命:记录一名未记录过的角色','当你杀死没有被记录过的角色后,则〖威命〗使命成功;如果在你杀死这些角色中的一名之前,有被记录过的角色死亡,则你〖威命〗使命失败。',true)
.set('filterTarget', (card, player, target) => {
@ -553,16 +561,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
.forResultTargets();
if (targets && targets.length > 0) {
const target = targets[0];
player.logSkill('mbweiming', target);
player.logSkill('mbweiming_effect', target);
player.markAuto('mbweiming', target);
}
},
intro:{
content: '已记录$',
},
subSkill: {
achieve: {
audio:'mbweiming',
audio:'mbweiming2.mp3',
trigger:{
source:'dieAfter',
},
@ -582,7 +587,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
fail: {
audio:'mbweiming',
audio:'mbweiming3.mp3',
trigger:{
global:'dieAfter',
},
@ -595,6 +600,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
game.log(player,'使命失败');
player.awakenSkill('mbweiming');
player.storage.mbxuetu_status = 2;
game.broadcastAll(player=>{
player.tempname.add('re_yangfeng');
},player);
await game.asyncDelayx();
}
},

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@ -1533,7 +1533,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
group:['sbhuoji_fire','sbhuoji_achieve','sbhuoji_fail','sbhuoji_mark'],
subSkill:{
fire:{
audio:'sbhuoji1',
audio:'sbhuoji1.mp3',
enable:'phaseUse',
filterTarget:lib.filter.notMe,
prompt:'选择一名其他角色对其与其势力相同的所有其他角色各造成1点火属性伤害',
@ -1568,7 +1568,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
achieve:{
audio:'sbhuoji2',
audio:'sbhuoji2.mp3',
trigger:{player:'phaseZhunbeiBegin'},
filter:function(event,player){
return player.getAllHistory('sourceDamage',evt=>evt.hasNature('fire')).reduce((num,evt)=>num+evt.num,0)>=game.players.length+game.dead.length;
@ -1585,7 +1585,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
fail:{
audio:'sbhuoji3',
audio:'sbhuoji3.mp3',
trigger:{player:'dying'},
forced:true,
locked:false,
@ -1615,9 +1615,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
},
sbhuoji1:{audio:true},
sbhuoji2:{audio:true},
sbhuoji3:{audio:true},
sbkanpo:{
init:function(player){
if(!player.storage.sbkanpo){

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