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@ -12801,7 +12801,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcjianshu_info:'出牌阶段限一次。你可以将一张黑色手牌交给一名其他角色,并选择另一名其他角色,你令前者与后者拼点。赢的角色随机弃置一张牌,没赢的角色失去1点体力。若有角色因此死亡,你令你〖间书〗于此阶段发动的次数上限+1。',
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dcyongdi:'拥嫡',
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dcyongdi_info:'限定技。出牌阶段,你可以选择一名男性角色,若其:体力上限最少,其加1点体力上限;体力值最少,其回复1点体力;手牌数最少,其摸X张牌(X为其体力上限且至多为5)。',
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liupi:'刘辟',
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liupi:'新杀刘辟',
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liupi_prefix:'新杀',
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dcjuying:'踞营',
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dcjuying_info:'出牌阶段结束时,若你于此阶段内使用【杀】的次数未达到上限,你可以选择任意项:1.下回合使用【杀】的次数上限+1;2.本回合手牌上限+2;3.摸三张牌。若你选择的项数超过了你的体力值,你弃置一张牌。',
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dc_huanghao:'新杀黄皓',
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@ -992,6 +992,7 @@ window.noname_character_rank={
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'yuanji',
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'dc_chenqun',
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'liupi',
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'ol_liupi',
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'mazhong',
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're_mazhong',
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'tw_baoxin',
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@ -2602,6 +2603,7 @@ window.noname_character_rank={
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'xin_caoxiu',
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'dc_chenqun',
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'liupi',
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'ol_liupi',
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'tw_baoxin',
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'tw_bingyuan',
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'tw_chenzhen',
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137
character/sp.js
137
character/sp.js
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@ -18,7 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_guozhan2:["sp_dongzhuo","liqueguosi","zhangren"],
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sp_others:["hanba","caiyang"],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liupan','ol_lukai'],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liupan','ol_lukai','ol_liupi'],
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},
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},
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characterFilter:{
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@ -30,6 +30,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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ol_liupi:['male','qun',4,['olyicheng']],
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ol_lukai:['male','wu',3,['olxuanzhu','oljiane']],
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liupan:['male','qun',4,['olpijing']],
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guotu:['male','qun',3,['olqushi','olweijie']],
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@ -45,7 +46,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lvboshe:['male','qun',4,['olfushi','oldongdao']],
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ol_luyusheng:['female','wu',3,['olcangxin','olrunwei']],
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caoxi:['male','wei',3,['olgangshu','oljianxuan']],
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ol_pengyang:['male','shu',3,['olqifan','oltuishi','nzry_cunmu']],
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ol_pengyang:['male','shu',3,['olxiaofan','oltuishi','nzry_cunmu']],
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ol_qianzhao:['male','wei',4,['olweifu','olkuansai']],
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niujin:['male','wei',4,['olcuorui','liewei']],
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hejin:['male','qun',4,['mouzhu','olyanhuo']],
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@ -711,6 +712,85 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//刘辟
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olyicheng:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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async content(event,trigger,player){
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let cards=get.cards(3);
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await game.cardsGotoOrdering(cards);
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await player.showCards(cards,get.translation(player)+'发动了【易城】');
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if(player.countCards('h')){
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const sum=cards.reduce((num,card)=>num+get.number(card),0);
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const {result:{bool,moved}}=await player.chooseToMove('易城:请选择你要交换的牌').set('list',[
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['牌堆顶',cards,list=>{
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const sum2=list.reduce((num,card)=>num+get.number(card,false),0);
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return '牌堆顶(现'+sum2+{'0':'=','-1':'<','1':'>'}[get.sgn(sum2-sum).toString()]+'原'+sum+')';
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}],
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['手牌',player.getCards('h')],
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]).set('filterOk',moved=>moved[1].some(i=>!get.owner(i))).set('processAI',list=>{
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const player=get.event('player'),limit=Math.min(3,player.countCards('h'));
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let cards=list[0][1].slice(),hs=player.getCards('h');
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if(cards.reduce((num,card)=>num+get.value(card),0)>player.getCards('h').reduce((num,card)=>num+get.value(card),0)){
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cards.sort((a,b)=>get.number(a)-get.number(b));
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hs.sort((a,b)=>get.number(b)-get.number(a));
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let cards2=cards.slice(0,limit),hs2=hs.slice(0,limit);
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if(hs2.reduce((num,card)=>num+get.number(card),0)>cards2.reduce((num,card)=>num+get.number(card),0)){
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cards.removeArray(cards2);hs.removeArray(hs2);
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return [cards.concat(hs2),hs.concat(cards2)];
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}
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return [cards,hs];
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}
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else{
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cards.sort((a,b)=>get.value(b)-get.value(a));
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hs.sort((a,b)=>get.value(a)-get.value(b));
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let cards2=cards.slice(0,limit),hs2=hs.slice(0,limit),list=[cards,hs];
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for(let i=0;i<limit;i++){
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if(get.value(cards2[i])>get.value(hs2[i])){
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const change=[cards2[i],hs2[i]];
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cards[i]=change[1];hs[i]=change[0];
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}
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else break;
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}
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return list;
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}
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});
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if(bool){
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const puts=player.getCards('h',i=>moved[0].includes(i));
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const gains=cards.filter(i=>moved[1].includes(i));
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if(puts.length&&gains.length){
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player.$throw(puts,1000);
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await player.lose(puts,ui.special);
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await player.gain(gains,'gain2');
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cards=moved[0].slice();
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await player.showCards(cards,get.translation(player)+'【易城】第一次交换后');
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if(cards.reduce((num,card)=>num+get.number(card),0)>sum&&player.countCards('h')){
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const {result:{bool}}=await player.chooseBool('易城:是否使用全部手牌交换'+get.translation(cards)+'?').set('choice',(()=>{
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return cards.reduce((num,card)=>num+get.value(card),0)>player.getCards('h').reduce((num,card)=>num+get.value(card),0);
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})());
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if(bool){
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const hs=player.getCards('h');
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player.$throw(hs,1000);
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await player.lose(hs,ui.special);
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await player.gain(cards,'gain2');
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cards=hs.slice();
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await player.showCards(cards,get.translation(player)+'【易城】第二次交换后');
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}
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}
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}
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}
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if(cards.length){
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await game.cardsDiscard(cards);
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//game.log(cards,'被置入了弃牌堆');
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}
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}
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},
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ai:{
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order:9,
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result:{player:1},
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},
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},
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//陆凯
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olxuanzhu:{
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mark:true,
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@ -2457,8 +2537,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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check:function(card){
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var player=_status.event.player;
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if(player.hasSkill('hezhong')){
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if(player.countCards('h')-ui.selected.cards.length>1) return 1/(get.value(card)||0.5);
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if(player.hasSkill('hezhong')&&(!(player.hasSkill('hezhong_0')&&player.hasSkill('hezhong_1')))){
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if(player.countCards('h')-ui.selected.cards.length>2) return 1/(get.value(card)||0.5);
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return 0;
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}
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if(ui.selected.cards.length<player.countCards('h')/2) return 5-get.value(card);
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@ -2478,7 +2558,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 1'
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player.chooseToDiscard('h','宴如:弃置至少一半手牌',[Math.floor(player.countCards('h')/2),Infinity],true).set('ai',card=>{
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var player=_status.event.player;
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if(player.hasSkill('hezhong')&&player.countCards('h')-ui.selected.cards.length>1) return 1/(get.value(card)||0.5);
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if(player.hasSkill('hezhong')&&(!(player.hasSkill('hezhong_0')&&player.hasSkill('hezhong_1')))&&player.countCards('h')-ui.selected.cards.length>2) return 1/(get.value(card)||0.5);
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if(!player.hasSkill('hezhong')&&ui.selected.cards.length<Math.floor(player.countCards('h')/2)) return 1/(get.value(card)||0.5);
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return 0;
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});
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@ -3244,15 +3324,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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//OL彭羕
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olqifan:{
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olxiaofan:{
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audio:2,
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enable:'chooseToUse',
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hiddenCard:function(player,name){
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if(name!='wuxie'&&lib.inpile.includes(name)) return true;
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},
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getNum:()=>game.getGlobalHistory('useCard').reduce((list,evt)=>list.add(get.type2(evt.card)),[]).length,
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getNum:(player)=>player.getHistory('useCard').reduce((list,evt)=>list.add(get.type2(evt.card)),[]).length,
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filter:function(event,player){
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if(event.responded||event.type=='wuxie'||event.olqifan) return false;
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if(event.responded||event.type=='wuxie'||event.olxiaofan) return false;
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for(var i of lib.inpile){
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if(i!='wuxie'&&event.filterCard(get.autoViewAs({name:i},'unsure'),player,event)) return true;
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}
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@ -3262,8 +3342,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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'step 0'
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var evt=event.getParent(2);
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evt.set('olqifan',true);
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var cards=get.bottomCards(lib.skill.olqifan.getNum()+1,true);
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evt.set('olxiaofan',true);
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var cards=get.bottomCards(lib.skill.olxiaofan.getNum(player)+1,true);
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var aozhan=player.hasSkill('aozhan');
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player.chooseButton(['嚣翻:选择要使用的牌',cards]).set('filterButton',function(button){
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return _status.event.cards.includes(button.link);
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@ -3300,11 +3380,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},evt.player,evt)?'sha':'shan';
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}
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game.broadcastAll(function(result,name){
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lib.skill.olqifan_backup.viewAs={name:name,cards:[result],isCard:true};
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lib.skill.olxiaofan_backup.viewAs={name:name,cards:[result],isCard:true};
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},card,name);
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evt.set('_backupevent','olqifan_backup');
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evt.set('_backupevent','olxiaofan_backup');
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evt.set('openskilldialog',('请选择'+get.translation(card)+'的目标'))
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evt.backup('olqifan_backup');
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evt.backup('olxiaofan_backup');
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}
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evt.goto(0);
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},
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@ -3326,8 +3406,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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},
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olqifan_backup:{
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sourceSkill:'olqifan',
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olxiaofan_backup:{
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sourceSkill:'olxiaofan',
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precontent:function(){
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delete event.result.skill;
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var name=event.result.card.name,cards=event.result.card.cards.slice(0);
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@ -3338,9 +3418,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.result.card=card;
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var id=get.id();
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player.when('chooseToUseAfter').filter((evt)=>evt==event.getParent()).then(()=>{
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var num=lib.skill.olqifan.getNum(),pos=('jeh').slice(0,num);
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var num=lib.skill.olxiaofan.getNum(player),pos=('jeh').slice(0,num);
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if(num>0&&player.countCards(pos)>0){
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event.maxNum=Math.min(3,lib.skill.olqifan.getNum());
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event.maxNum=Math.min(3,num);
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event.num=0;
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}
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else event.finish();
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@ -3410,7 +3490,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'useCard1'},
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filter:function(event,player){
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if(!event.targets||!event.targets.length) return false;
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return event.targets.some(target=>player.countCards('h')+event.cards.length>target.countCards('h'));
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let num=0;
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if(event.cards&&event.cards.length){
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const history=player.getHistory('lose',evt=>{
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if(evt.getParent()!=event) return false;
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return event.cards.some(card=>evt.hs.includes(card));
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});
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if(history.length) num+=event.cards.filter(card=>history[0].hs.includes(card)).length;
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}
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return event.targets.some(target=>player.countCards('h')+num>target.countCards('h')+(target==player?num:0));
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},
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forced:true,
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popup:false,
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@ -18674,8 +18762,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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var num;
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var mode=get.mode();
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if(mode=='identity'){
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if(_status.mode=='purple') num=player.getEnemies().length;
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if(mode=='identity'||mode=='doudizhu'){
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if(mode=='identity'&&_status.mode=='purple') num=player.getEnemies().length;
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else num=get.population('fan');
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}
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else if(mode=='versus'){
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@ -26433,6 +26521,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhangren:['jsrg_zhangren','zhangren'],
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wenqin:['ol_wenqin','pe_wenqin'],
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lukai:['ol_lukai','lukai'],
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liupi:['ol_liupi','liupi'],
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},
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translate:{
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"xinfu_lingren":"凌人",
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@ -26798,6 +26887,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hongde_info:'当你一次获得或失去至少两张牌后,你可以令一名其他角色摸一张牌。',
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dingpan:'定叛',
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dingpan_info_identity:'出牌阶段限X次,你可以令一名装备区里有牌的角色摸一张牌,然后其选择一项:1.令你弃置其装备区里的一张牌;2.获得其装备区里的所有牌,若如此做,你对其造成1点伤害。(X为场上存活的反贼数)',
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dingpan_info_doudizhu:'出牌阶段限X次,你可以令一名装备区里有牌的角色摸一张牌,然后其选择一项:1.令你弃置其装备区里的一张牌;2.获得其装备区里的所有牌,若如此做,你对其造成1点伤害。(X为场上存活的农民数)',
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dingpan_info_versus_two:'出牌阶段限X次,你可以令一名装备区里有牌的角色摸一张牌,然后其选择一项:1.令你弃置其装备区里的一张牌;2.获得其装备区里的所有牌,若如此做,你对其造成1点伤害。(X为场上存活的最大阵营角色数)',
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dingpan_info_versus:'出牌阶段限X次,你可以令一名装备区里有牌的角色摸一张牌,然后其选择一项:1.令你弃置其装备区里的一张牌;2.获得其装备区里的所有牌,若如此做,你对其造成1点伤害。(X为场上存活的敌方角色数)',
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dingpan_info:'出牌阶段限一次,你可以令一名装备区里有牌的角色摸一张牌,然后其选择一项:1.令你弃置其装备区里的一张牌;2.获得其装备区里的所有牌,若如此做,你对其造成1点伤害。',
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@ -27584,8 +27674,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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oljianxuan:'谏旋',
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oljianxuan_info:'当你受到伤害后,你可以令一名角色摸一张牌,然后若其手牌数等于你〖刚述①〗中的任意一项对应的数值,其重复此流程。',
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ol_pengyang:'彭羕',
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olqifan:'嚣翻',
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olqifan_info:'当你需要使用不为【无懈可击】的牌时,你可以观看牌堆底的X+1张牌并使用其中的一张。此牌结算结束时,你依次弃置以下前X个区域中的所有牌:⒈判定区、⒉装备区、⒊手牌区(X为本回合使用过的牌中包含的类型数)。',
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olxiaofan:'嚣翻',
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olxiaofan_info:'当你需要使用不为【无懈可击】的牌时,你可以观看牌堆底的X+1张牌并使用其中的一张。此牌结算结束时,你依次弃置以下前X个区域中的所有牌:⒈判定区、⒉装备区、⒊手牌区(X为本回合你使用过的牌中包含的类型数)。',
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oltuishi:'侻失',
|
||||
oltuishi_info:'锁定技。①你不能使用【无懈可击】。②当你使用点数为字母的牌时,你令此牌无效并摸一张牌,且你对手牌数小于你的角色使用的下一张牌无距离和次数限制。',
|
||||
ol_tw_zhangji:'张既',
|
||||
|
@ -27663,6 +27753,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
olxuanzhu_info:'转换技,每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用:阴,任意基本牌;阳,任意普通锦囊牌(须指定目标且仅指定一个目标)。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。',
|
||||
oljiane:'謇谔',
|
||||
oljiane_info:'锁定技。①当你对其他角色使用的牌生效后,其本回合无法抵消牌。②当你抵消牌后,你本回合无法成为牌的目标。',
|
||||
ol_liupi:'刘辟',
|
||||
olyicheng:'易城',
|
||||
olyicheng_info:'出牌阶段限一次,你可以亮出牌堆顶的三张牌,然后你可以以任意手牌交换这些牌,若这三张牌的点数和因此增加,则你可以选择用所有手牌交换这三张牌。',
|
||||
|
||||
sp_tianji:'天极·皇室宗亲',
|
||||
sp_sibi:'四弼·辅国文曲',
|
||||
|
|
|
@ -663,14 +663,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(!player.hasSkill('twxinshou_1')) return goon&&game.hasPlayer(target=>target!=player);
|
||||
return !player.hasSkill('twdengjian_ban')&&game.hasPlayer(target=>{
|
||||
if(target==player) return false;
|
||||
return !target.hasSkill('twdengjian',null,false,false);
|
||||
})&&player.hasSkill('twdengjian',null,false,false);
|
||||
return !target.hasSkill('twdengjian',null,null,false);
|
||||
})&&player.hasSkill('twdengjian',null,null,false);
|
||||
},
|
||||
direct:true,
|
||||
async content(event,trigger,player){
|
||||
if(player.hasSkill('twxinshou_0')&&player.hasSkill('twxinshou_1')){
|
||||
const {result:{bool,targets}}=await player.chooseTarget((card,player,target)=>{
|
||||
return target!=player&&!target.hasSkill('twdengjian',null,false,false);
|
||||
return target!=player&&!target.hasSkill('twdengjian',null,null,false);
|
||||
}).set('ai',target=>{
|
||||
const player=get.event('player');
|
||||
if(get.attitude(player,target)>0){
|
||||
|
@ -689,13 +689,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
const target=targets[0];
|
||||
player.logSkill('twxinshou',target);
|
||||
player.addSkill('twdengjian_ban');
|
||||
target.addAdditionalSkill('twxinshou_'+player.playerid,'twdengjian');
|
||||
target.addAdditionalSkills('twxinshou_'+player.playerid,'twdengjian');
|
||||
player.popup('登剑');
|
||||
target.popup('登剑');
|
||||
game.log(player,'将','#g【登剑】','传授给了',target);
|
||||
game.log(player,'的','#g【登剑】','被失效了');
|
||||
player.when('phaseBegin').then(()=>{
|
||||
target.removeAdditionalSkill('twxinshou_'+player.playerid);
|
||||
target.removeAdditionalSkills('twxinshou_'+player.playerid);
|
||||
}).then(()=>{
|
||||
const history=game.getAllGlobalHistory('everything');
|
||||
for(let i=history.length-1;i>=0;i--){
|
||||
const evt=history[i];
|
||||
|
@ -708,6 +709,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(evt==evtx) break;
|
||||
}
|
||||
player.popup('杯具');
|
||||
player.chat('剑法废掉了...');
|
||||
}).vars({target:target,evtx:event});
|
||||
}
|
||||
}
|
||||
|
@ -733,7 +735,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.logSkill('twxinshou');
|
||||
if(control=='摸牌'){
|
||||
player.addTempSkill('twxinshou_0');
|
||||
player.draw();
|
||||
await player.draw();
|
||||
}
|
||||
if(control=='给牌'){
|
||||
player.addTempSkill('twxinshou_1');
|
||||
|
@ -750,7 +752,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(bool){
|
||||
const target=targets[0];
|
||||
player.line(target);
|
||||
player.chooseToGive(target,'he',true);
|
||||
await player.chooseToGive(target,'he',true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -780,7 +782,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
target.disableEquip(disables);
|
||||
if(num) target.draw(num);
|
||||
if(num) await target.draw(num);
|
||||
target.addSkill('twjieqiu_buff');
|
||||
target.markAuto('twjieqiu_buff',[player]);
|
||||
target.when('enableEquipEnd')
|
||||
|
@ -823,7 +825,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
[transList,'tdnodes'],
|
||||
],num,true).set('map',map)
|
||||
.set('ai',button=>['equip5','equip4','equip1','equip3','equip2'].indexOf(get.event('map')[button.link])+2);
|
||||
if(bool) player.enableEquip(links.slice().map(i=>map[i]));
|
||||
if(bool) await player.enableEquip(links.slice().map(i=>map[i]));
|
||||
},
|
||||
group:['twjieqiu_end'],
|
||||
},
|
||||
|
@ -877,7 +879,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
[transList,'tdnodes'],
|
||||
],true).set('map',map)
|
||||
.set('ai',button=>1/(['equip5','equip4','equip1','equip3','equip2'].indexOf(get.event('map')[button.link])+2));
|
||||
if(bool) target.enableEquip(links.slice().map(i=>map[i]));
|
||||
if(bool) await target.enableEquip(links.slice().map(i=>map[i]));
|
||||
},
|
||||
ai:{
|
||||
order:9,
|
||||
|
|
|
@ -5569,37 +5569,43 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
qinqing:{
|
||||
audio:2,
|
||||
mode:['identity','versus'],
|
||||
mode:['identity','versus','doudizhu'],
|
||||
available:function(mode){
|
||||
if(mode=='versus'&&_status.mode!='four') return false;
|
||||
if(mode=='identity'&&_status.mode=='purple') return false;
|
||||
},
|
||||
getZhu:(player)=>{
|
||||
if(get.mode=='doudizhu') return game.findPlayer(i=>i.identity=='zhu');
|
||||
return get.zhu(player);
|
||||
},
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
var zhu=get.zhu(player);
|
||||
if(!zhu||!zhu.isZhu) return false;
|
||||
var zhu=get.info('qinqing').getZhu(player);
|
||||
if(!zhu||(get.mode!='doudizhu'&&!zhu.isZhu)) return false;
|
||||
return game.hasPlayer(function(current){
|
||||
return current!=zhu&¤t.inRange(zhu);
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.zhu=get.info('qinqing').getZhu(player);
|
||||
player.chooseTarget(get.prompt2('qinqing'),[1,Infinity],function(card,player,target){
|
||||
var zhu=get.zhu(player);
|
||||
var zhu=get.event('zhu');
|
||||
if(target==zhu) return false;
|
||||
return target.inRange(zhu);
|
||||
}).set('ai',function(target){
|
||||
var he=target.countCards('he')
|
||||
var he=target.countCards('he');
|
||||
var zhu=get.event('zhu');
|
||||
if(get.attitude(_status.event.player,target)>0){
|
||||
if(he==0) return 1;
|
||||
if(target.countCards('h')>get.zhu(player).countCards('h')) return 1;
|
||||
if(target.countCards('h')>zhu.countCards('h')) return 1;
|
||||
}
|
||||
else{
|
||||
if(he>0) return 1;
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
}).set('zhu',event.zhu);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
event.targets=result.targets.slice(0).sortBySeat();
|
||||
|
@ -5620,9 +5626,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
'step 3'
|
||||
var num=0;
|
||||
var zhu=get.zhu(player);
|
||||
if(zhu){
|
||||
var nh=zhu.countCards('h');
|
||||
if(event.zhu){
|
||||
var nh=event.zhu.countCards('h');
|
||||
for(var i=0;i<event.list.length;i++){
|
||||
if(event.list[i].countCards('h')>nh){
|
||||
num++;
|
||||
|
@ -14151,6 +14156,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
jiyu_info:'出牌阶段限一次,你可以令一名角色弃置一张手牌。若如此做,你不能使用与之相同花色的牌,直到回合结束。若其以此法弃置的牌为黑桃,你翻面并令其失去1点体力。若你有未被〖讥谀〗限制的手牌,则你可以继续发动此技能,但不能选择本回合已经选择过的目标。',
|
||||
qinqing:'寝情',
|
||||
qinqing_info:'结束阶段,你可以选择任意名攻击范围内含有主公的角色,然后弃置这些角色各一张牌并令其摸一张牌(无牌则不弃),若如此做,你摸X张牌(X为其中手牌比主公多的角色数)。',
|
||||
qinqing_info_doudizhu:'结束阶段,你可以选择任意名攻击范围内含有地主的角色,然后弃置这些角色各一张牌并令其摸一张牌(无牌则不弃),若如此做,你摸X张牌(X为其中手牌比地主多的角色数)。',
|
||||
huisheng:'贿生',
|
||||
huisheng_info:'当你受到其他角色对你造成的伤害时,你可以令其观看你任意数量的牌并令其选择一项:1.获得这些牌中的一张,防止此伤害,然后你不能再对其发动〖贿生〗;2.弃置等量的牌。',
|
||||
jishe:'极奢',
|
||||
|
|
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Reference in New Issue