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a581cd64ea
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@ -137,6 +137,7 @@ window.noname_character_rank={
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'xia_yuzhenzi',
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'dc_simashi',
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'dc_sb_simayi',
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'caofang',
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],
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a:[
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'star_caoren',
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@ -2179,6 +2180,7 @@ window.noname_character_rank={
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'xia_shitao',
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'bailingyun',
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'dc_sb_simayi',
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'caofang',
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],
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rare:[
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're_wangyi',
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'xianding',
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connect:true,
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character:{
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caofang:['male','wei',4,['dczhimin','dcjujian'],['zhu']],
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dc_sb_simayi:['male','wei',3,['dcsbquanmou','dcsbpingliao']],
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chendong:['male','wu',4,['dcduanxie','fenming']],
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lvfan:['male','wu',3,['diaodu','diancai']],
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@ -103,7 +104,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp2_huben:['chendong','wangshuang','wenyang','re_liuzan','dc_huangzu','wulan','leitong','chentai','dc_duyu','dc_wangjun','dc_xiahouba','old_huangfusong','huzun'],
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sp2_shengun:["puyuan","guanlu","gexuan",'wufan','re_zhangbao','dukui','zhaozhi','zhujianping','dc_zhouxuān','zerong'],
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sp2_bizhe:['dc_luotong','dc_wangchang','chengbing','dc_yangbiao','ruanji','cuimao'],
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sp2_huangjia:['caomao','liubian','dc_liuyu','quanhuijie','dingshangwan','yuanji','xielingyu','sunyu','ganfurenmifuren','dc_ganfuren','dc_mifuren','dc_shixie'],
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sp2_huangjia:['caomao','liubian','dc_liuyu','quanhuijie','dingshangwan','yuanji','xielingyu','sunyu','ganfurenmifuren','dc_ganfuren','dc_mifuren','dc_shixie','caofang'],
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sp2_zhangtai:['guozhao','fanyufeng','ruanyu','yangwan','re_panshu'],
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sp2_jinse:['caojinyu','re_sunyi','re_fengfangnv','caohua','laiyinger','zhangfen','zhugeruoxue','caoxian','dc_qinghegongzhu','zhugemengxue'],
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sp2_yinyu:['zhouyi','luyi','sunlingluan','caoyi'],
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@ -122,6 +123,143 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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],
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},
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skill:{
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//曹芳
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dczhimin:{
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audio:2,
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trigger:{global:'roundStart'},
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filter(event,player){
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return game.hasPlayer(current=>current!=player&¤t.countCards('h'))&&player.getHp()>0;
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},
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forced:true,
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group:['dczhimin_mark','dczhimin_draw'],
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async content(event,trigger,player){
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const targets = await player.chooseTarget(`置民:请选择至多${get.cnNumber(player.getHp())}名其他角色`, '你获得这些角色各自手牌中的随机一张点数最小的牌', (card, player, target) => {
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return target !== player && target.countCards('h');
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}, [1, player.getHp()], true).set('ai', target => {
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const player = get.player();
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return get.effect(target, {name:'shunshou_copy', position: 'h'}, player, player) + 0.1;
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}).forResultTargets();
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if (!targets || !targets.length) return;
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targets.sortBySeat(trigger.player);
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player.line(targets, 'thunder');
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const toGain = [];
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for (const target of targets) {
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const cards = target.getCards('h'), minNumber = cards.map(card => get.number(card)).sort((a, b) => a - b)[0];
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const gainableCards = cards.filter(card => {
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return get.number(card) === minNumber && lib.filter.canBeGained(card, player, target);
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}).randomSort();
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toGain.push(gainableCards[0]);
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}
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if (toGain.length) await player.gain(toGain, 'giveAuto');
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await game.asyncDelayx();
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},
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ai:{
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threaten:5.8,
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},
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mod:{
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aiOrder(player,card,num){
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if(num>0&&get.itemtype(card)==='card'&&card.hasGaintag('dczhimin_tag')&&player.countCards('h',cardx=>{
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return cardx.hasGaintag('dczhimin_tag')&&cardx!==card;
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})<player.maxHp) return num/10;
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}
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},
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subSkill:{
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mark:{
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audio:'dczhimin',
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trigger:{
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player:'gainAfter',
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global:'loseAsyncAfter',
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},
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forced:true,
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filter(event,player){
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if(_status.currentPhase===player||!event.getg(player).some(card=>get.position(card)==='h'&&get.owner(card)===player)) return false;
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return true;
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},
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async content(event,trigger,player){
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player.addGaintag(trigger.getg(player).filter(card=>get.position(card)==='h'&&get.owner(card)===player), 'dczhimin_tag');
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},
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},
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draw:{
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audio:'dczhimin',
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trigger:{
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player:'loseAfter',
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global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
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},
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forced:true,
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filter(event,player){
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const evt=event.getl(player);
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if(!evt.hs.length) return false;
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return Object.values(evt.gaintag_map).flat().includes('dczhimin_tag');
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},
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async content(event,trigger,player){
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const count = player.maxHp - player.countCards('h');
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if (count <= 0) return;
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await player.draw(count);
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}
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},
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},
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},
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dcjujian:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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zhuSkill:true,
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filter(event,player){
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return game.hasPlayer(current=>{
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return player.hasZhuSkill('dcjujian',current)&¤t.group==='wei'&¤t!==player;
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});
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},
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filterTarget(_,player,target){
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return player.hasZhuSkill('dcjujian',target)&&target.group==='wei'&&target!==player;
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},
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async content(event,trigger,player){
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const target = event.targets[0];
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await target.draw();
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target.addTempSkill('dcjujian_forbid', 'roundStart');
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target.markAuto('dcjujian_forbid', player);
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},
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ai:{
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result:{
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target(player,target){
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const num=target.countCards('hs',card=>{
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return get.type(card)=='trick'&&target.canUse(card,player)&&get.effect(player,card,target,player)<-2;
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}),att=get.attitude(player,target);
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if(att<0) return -0.74*num;
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return 1.5;
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},
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},
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},
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subSkill:{
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forbid:{
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audio:'dcjujian',
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trigger:{
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player:'useCardToBefore',
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},
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filter(event,player){
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if(get.type(event.card)!=='trick') return false;
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return player.getStorage('dcjujian_forbid').includes(event.target);
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},
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forced:true,
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charlotte:true,
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onremove:true,
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direct:true,
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async content(event,trigger,player){
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await trigger.target.logSkill('dcjujian_forbid', player);
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trigger.cancel();
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},
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intro:{
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content:'使用普通锦囊牌对$无效',
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},
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ai:{
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effect:{
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player(card,player,target,current){
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if(get.type(card)=='trick'&&player.getStorage('dcjujian_forbid').includes(target)) return 'zeroplayertarget';
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},
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},
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},
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},
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},
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},
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//谋司马懿
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dcsbquanmou:{
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audio:2,
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@ -14489,6 +14627,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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guozhao:['guozhao','xin_guozhao','jsrg_guozhao'],
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dingshangwan:['dingshangwan','ol_dingshangwan'],
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qinghegongzhu:['qinghegongzhu','dc_qinghegongzhu'],
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caofang:['caofang','jsrg_caofang'],
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},
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translate:{
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puyuan:'蒲元',
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@ -15047,6 +15186,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcsbquanmou_info:'转换技。出牌阶段每名角色限一次,你可以令一名攻击范围内的其他角色交给你一张牌。阴:当你于本阶段内下次对其造成伤害时,取消之;阳:当你于本阶段内下次对其造成伤害后,你可以选择除其外的至多三名其他角色,对这些角色依次造成1点伤害。',
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dcsbpingliao:'平辽',
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dcsbpingliao_info:'锁定技。当你声明使用【杀】时,你令此【杀】的目标对其他角色不可见,且你令攻击范围内的其他角色依次选择是否打出一张红色基本牌。所有角色选择完成后,此牌的目标角色中没有以此法打出牌的角色本回合内无法使用或打出手牌;若有不为此牌目标的角色以此法打出了牌,则你摸两张牌,且你本回合使用【杀】的次数上限+1。',
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caofang:'曹芳',
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dczhimin:'置民',
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dczhimin_tag:'民',
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dczhimin_info:'锁定技。①一轮游戏开始时,你选择至多X名其他角色(X为你的体力值),获得这些角色各自手牌中的随机一张点数最小的牌。②当你于你的回合外得到牌后,你将这些牌标记为“民”。③当你失去“民”后,你将手牌补至体力上限。',
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dcjujian:'拒谏',
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dcjujian_info:'主公技。出牌阶段限一次,你可以令一名其他魏势力角色摸一张牌,然后你令其于本轮内使用的普通锦囊牌对你无效。',
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sp2_yinyu:'隐山之玉',
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sp2_huben:'百战虎贲',
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@ -362,6 +362,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(_status.connectMode&&lib.configOL.change_card) game.replaceHandcards(game.players.slice(0));
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'step 4'
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game.phaseLoop(game.zhu);
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game.countPlayer(current=>current.showGiveup(),true);
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},
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game:{
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canReplaceViewpoint:()=>true,
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@ -550,7 +551,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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ui.wuxianhuoliProgress.innerHTML='任务进度(0/3)';
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const showTasks=()=>{
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if(ui.wuxianhuoliInfo) return;
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ui.wuxianhuoliInfo=ui.create.system('无限火力·信息',null,true);
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ui.wuxianhuoliInfo=ui.create.system('无限火力',null,true);
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ui.wuxianhuoliInfo.currentProgress=0;
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ui.wuxianhuoliInfo.currentLevel=0;
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lib.setPopped(ui.wuxianhuoliInfo,()=>{
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@ -943,7 +944,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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ui.wuxianhuoliProgress.innerHTML='任务进度(0/3)';
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const showTasks=()=>{
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if(ui.wuxianhuoliInfo) return;
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ui.wuxianhuoliInfo=ui.create.system('无限火力·信息',null,true);
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ui.wuxianhuoliInfo=ui.create.system('无限火力',null,true);
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ui.wuxianhuoliInfo.currentProgress=0;
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ui.wuxianhuoliInfo.currentLevel=0;
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lib.setPopped(ui.wuxianhuoliInfo,()=>{
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