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game/game.js
630
game/game.js
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@ -110,12 +110,12 @@
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configprefix:'noname_0.9_',
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versionOL:27,
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updateURLS:{
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coding:'https://ghproxy.com/https://raw.githubusercontent.com/Show-K/noname',
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github:'https://raw.githubusercontent.com/Show-K/noname',
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coding:'https://raw.fgit.cf/libccy/noname',
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github:'https://raw.githubusercontent.com/libccy/noname',
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},
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updateURL:'https://raw.githubusercontent.com/Show-K/noname',
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mirrorURL:'https://ghproxy.com/https://raw.githubusercontent.com/Show-K/noname',
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hallURL:'unitedrhythmized.club',
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updateURL:'https://raw.githubusercontent.com/libccy/noname',
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mirrorURL:'https://raw.fgit.cf/libccy/noname',
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hallURL:'47.99.105.222',
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assetURL:typeof nonameInitialized!='string'||nonameInitialized=='nodejs'?'':nonameInitialized,
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compatibleEdition:Boolean(typeof nonameInitialized=='string'&&nonameInitialized.match(/\/(?:com\.widget|yuri\.nakamura)\.noname\//)),
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changeLog:[],
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@ -1262,7 +1262,7 @@
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config:{
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theme:{
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name:'主题',
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init:'simple',
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init:'woodden',
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item:{},
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visualMenu:function(node,link){
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if(!node.menu){
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@ -4912,20 +4912,11 @@
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'5':'五人',
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'6':'六人',
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'7':'七人',
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'8':'八人',
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'9':'九人',
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'10':'十人'
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'8':'八人'
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},
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frequent:true,
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restart:true,
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},
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connect_unbalanced_mode:{
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name:'阴间模式',
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init:false,
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frequent:true,
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restart:true,
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intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
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},
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connect_limit_zhu:{
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name:'常备主候选武将数',
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init:'group',
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@ -5114,20 +5105,11 @@
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'5':'五人',
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'6':'六人',
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'7':'七人',
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'8':'八人',
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'9':'九人',
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'10':'十人'
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'8':'八人'
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},
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frequent:true,
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restart:true,
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},
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unbalanced_mode:{
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name:'阴间模式',
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init:false,
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restart:true,
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frequent:true,
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intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
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},
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double_nei:{
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name:'双内奸',
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init:false,
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@ -5449,337 +5431,6 @@
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},
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}
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},
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th_mougong:{
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name:'谋攻',
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connect:{
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update:function(config,map){
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map.connect_double_character.show();
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map.connect_player_number.show();
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//map.connect_double_nei.hide();
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//map.connect_zhong_card.hide();
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//map.connect_special_identity.hide();
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},
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connect_player_number:{
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name:'游戏人数',
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init:'6',
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item:{
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'2':'两人',
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'3':'三人',
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'4':'四人',
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'5':'五人',
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'6':'六人',
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'7':'七人',
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'8':'八人',
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'9':'九人',
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'10':'十人'
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},
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frequent:true,
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restart:true,
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},
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connect_double_character:{
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name:'双将模式',
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init:false,
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frequent:true,
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restart:true,
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},
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connect_change_card:{
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name:'启用手气卡',
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init:false,
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frequent:true,
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restart:true,
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},
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},
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config:{
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update:function(config,map){
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map.continue_game.show();
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map.player_number.show();
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map.choice_zhu.show();
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map.choice_zhong.show();
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map.choice_nei.show();
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map.choice_fan.show();
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map.ban_identity.show();
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if(config.ban_identity=='off'){
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map.ban_identity2.hide();
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}
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else{
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map.ban_identity2.show();
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}
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if(config.ban_identity=='off'||config.ban_identity2=='off'){
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map.ban_identity3.hide();
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}
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else{
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map.ban_identity3.show();
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}
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map.choose_group.show();
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map.change_choice.show();
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map.free_choose.show();
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map.change_identity.show();
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map.double_character.show();
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if(config.double_character){
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map.double_hp.show();
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}
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else{
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map.double_hp.hide();
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}
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},
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player_number:{
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name:'游戏人数',
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init:'6',
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item:{
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'2':'两人',
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'3':'三人',
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'4':'四人',
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'5':'五人',
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'6':'六人',
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'7':'七人',
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'8':'八人',
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'9':'九人',
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'10':'十人'
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},
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frequent:true,
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restart:true,
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},
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choose_group:{
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name:'神武将选择势力',
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init:true,
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restart:true,
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frequent:true,
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intro:'若开启此选项,选择神武将的玩家需在亮出自己的武将牌之前为自己选择一个势力。'
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},
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nei_fullscreenpop:{
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name:'主内单挑特效',
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intro:'在进入主内单挑时,弹出全屏文字特效',
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init:true,
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unfrequent:true,
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},
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double_character:{
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name:'双将模式',
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init:false,
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frequent:true,
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restart:true,
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},
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double_hp:{
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name:'双将体力上限',
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init:'pingjun',
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item:{
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hejiansan:'和减三',
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pingjun:'平均值',
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zuidazhi:'最大值',
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zuixiaozhi:'最小值',
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zonghe:'相加',
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},
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restart:true,
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},
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free_choose:{
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name:'自由选将',
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init:true,
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onclick:function(bool){
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game.saveConfig('free_choose',bool,this._link.config.mode);
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if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
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if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
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else if(ui.cheat2&&!get.config('free_choose')){
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ui.cheat2.close();
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delete ui.cheat2;
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}
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}
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},
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change_identity:{
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name:'自由选择身份和座位',
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init:true,
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onclick:function(bool){
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game.saveConfig('change_identity',bool,this._link.config.mode);
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if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
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var dialog;
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if(ui.cheat2&&ui.cheat2.backup) dialog=ui.cheat2.backup;
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else dialog=_status.event.dialog;
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if(!_status.brawl||!_status.brawl.noAddSetting){
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if(!dialog.querySelector('table')&&get.config('change_identity')) _status.event.getParent().addSetting(dialog);
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else _status.event.getParent().removeSetting(dialog);
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}
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ui.update();
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}
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},
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change_choice:{
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name:'开启换将卡',
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init:true,
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onclick:function(bool){
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game.saveConfig('change_choice',bool,this._link.config.mode);
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if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
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if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
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else if(ui.cheat&&!get.config('change_choice')){
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ui.cheat.close();
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delete ui.cheat;
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}
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}
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},
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change_card:{
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name:'开启手气卡',
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init:'disabled',
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item:{
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disabled:'禁用',
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once:'一次',
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twice:'两次',
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unlimited:'无限',
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},
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},
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continue_game:{
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name:'显示再战',
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init:false,
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onclick:function(bool){
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game.saveConfig('continue_game',bool,this._link.config.mode);
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if(get.config('continue_game')){
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if(!ui.continue_game&&_status.over&&!_status.brawl&&!game.no_continue_game){
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ui.continue_game=ui.create.control('再战',game.reloadCurrent);
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}
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}
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else if(ui.continue_game){
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ui.continue_game.close();
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delete ui.continue_game;
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}
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},
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intro:'游戏结束后可选择用相同的武将再进行一局游戏'
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},
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dierestart:{
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name:'死亡后显示重来',
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init:true,
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onclick:function(bool){
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game.saveConfig('dierestart',bool,this._link.config.mode);
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if(get.config('dierestart')){
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if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
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ui.restart=ui.create.control('restart',game.reload);
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}
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}
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else if(ui.restart){
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ui.restart.close();
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delete ui.restart;
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}
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}
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},
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revive:{
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name:'死亡后显示复活',
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init:false,
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onclick:function(bool){
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game.saveConfig('revive',bool,this._link.config.mode);
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if(get.config('revive')){
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if(!ui.revive&&game.me.isDead()){
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ui.revive=ui.create.control('revive',ui.click.dierevive);
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}
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}
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else if(ui.revive){
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ui.revive.close();
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delete ui.revive;
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}
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}
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},
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ban_identity:{
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name:'屏蔽身份',
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init:'off',
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item:{
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off:'关闭',
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zhu:'主公',
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zhong:'忠臣',
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nei:'内奸',
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fan:'反贼',
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},
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},
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ban_identity2:{
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name:'屏蔽身份2',
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init:'off',
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item:{
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off:'关闭',
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zhu:'主公',
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zhong:'忠臣',
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nei:'内奸',
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fan:'反贼',
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},
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},
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ban_identity3:{
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name:'屏蔽身份3',
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init:'off',
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item:{
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off:'关闭',
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zhu:'主公',
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zhong:'忠臣',
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nei:'内奸',
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fan:'反贼',
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},
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},
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ai_strategy:{
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name:'内奸策略',
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init:'ai_strategy_1',
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item:{
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ai_strategy_1:'均衡',
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ai_strategy_2:'偏反',
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ai_strategy_3:'偏忠',
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ai_strategy_4:'酱油',
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ai_strategy_5:'天使',
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ai_strategy_6:'仇主',
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},
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intro:'设置内奸对主忠反的态度'
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},
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difficulty:{
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name:'AI对人类态度',
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init:'normal',
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item:{
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easy:'友好',
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normal:'一般',
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hard:'仇视',
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},
|
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},
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choice_zhu:{
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name:'主公候选武将数',
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init:'3',
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restart:true,
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item:{
|
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'3':'三',
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'4':'四',
|
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'5':'五',
|
||||
'6':'六',
|
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'8':'八',
|
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'10':'十',
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},
|
||||
},
|
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choice_zhong:{
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name:'忠臣候选武将数',
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init:'4',
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restart:true,
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item:{
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'3':'三',
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||||
'4':'四',
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'5':'五',
|
||||
'6':'六',
|
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'8':'八',
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||||
'10':'十',
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||||
},
|
||||
},
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choice_nei:{
|
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name:'内奸候选武将数',
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init:'5',
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restart:true,
|
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item:{
|
||||
'3':'三',
|
||||
'4':'四',
|
||||
'5':'五',
|
||||
'6':'六',
|
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'8':'八',
|
||||
'10':'十',
|
||||
},
|
||||
},
|
||||
choice_fan:{
|
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name:'反贼候选武将数',
|
||||
init:'3',
|
||||
restart:true,
|
||||
item:{
|
||||
'3':'三',
|
||||
'4':'四',
|
||||
'5':'五',
|
||||
'6':'六',
|
||||
'8':'八',
|
||||
'10':'十',
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
guozhan:{
|
||||
name:'国战',
|
||||
connect:{
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||||
|
@ -5804,20 +5455,11 @@
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'5':'五人',
|
||||
'6':'六人',
|
||||
'7':'七人',
|
||||
'8':'八人',
|
||||
'9':'九人',
|
||||
'10':'十人'
|
||||
'8':'八人'
|
||||
},
|
||||
frequent:true,
|
||||
restart:true,
|
||||
},
|
||||
connect_qunxionggeju:{
|
||||
name:'群雄割据',
|
||||
init:false,
|
||||
frequent:true,
|
||||
restart:true,
|
||||
intro:'开放不同势力组合,以优先亮出的武将牌作为自己的势力,双势力武将则使用列表的第一个势力',
|
||||
},
|
||||
connect_initshow_draw:{
|
||||
name:'首亮奖励',
|
||||
item:{
|
||||
|
@ -5904,20 +5546,11 @@
|
|||
'5':'五人',
|
||||
'6':'六人',
|
||||
'7':'七人',
|
||||
'8':'八人',
|
||||
'9':'九人',
|
||||
'10':'十人'
|
||||
'8':'八人'
|
||||
},
|
||||
frequent:true,
|
||||
restart:true,
|
||||
},
|
||||
qunxionggeju:{
|
||||
name:'群雄割据',
|
||||
init:false,
|
||||
frequent:true,
|
||||
restart:true,
|
||||
intro:'开放不同势力组合,以优先亮出的武将牌作为自己的势力,双势力武将则使用列表的第一个势力',
|
||||
},
|
||||
initshow_draw:{
|
||||
name:'首亮奖励',
|
||||
item:{
|
||||
|
@ -6769,100 +6402,6 @@
|
|||
frequent:true,
|
||||
intro:'在用户填写的IP地址没有直接指定使用WS/WSS协议的情况下,默认使用WSS协议,而非WS协议来连接到联机服务器。<br>请不要轻易勾选此项!',
|
||||
},
|
||||
ten_players:{
|
||||
name:'十人房间',
|
||||
input:false,
|
||||
frequent:true,
|
||||
intro:'你的房间游戏人数由最多八人提升至最多十人。<br>若开启此项,其他人必须也支持十人房间才能进入你的房间,否则会报错!<br>若关闭此项,你不能进入其他人创建的十人房间,否则会报错!'
|
||||
},
|
||||
}
|
||||
},
|
||||
huanhuazhizhan:{
|
||||
name:'幻化',
|
||||
connect:{
|
||||
update:function(config,map){
|
||||
map.connect_player_number.show();
|
||||
},
|
||||
connect_player_number:{
|
||||
name:'游戏人数',
|
||||
init:'8',
|
||||
item:{
|
||||
'2':'两人',
|
||||
'3':'三人',
|
||||
'4':'四人',
|
||||
'5':'五人',
|
||||
'6':'六人',
|
||||
'7':'七人',
|
||||
'8':'八人',
|
||||
'9':'九人',
|
||||
'10':'十人'
|
||||
},
|
||||
frequent:true,
|
||||
restart:true,
|
||||
},
|
||||
},
|
||||
config:{
|
||||
update:function(config,map){
|
||||
map.player_number.show();
|
||||
},
|
||||
player_number:{
|
||||
name:'游戏人数',
|
||||
init:'8',
|
||||
item:{
|
||||
'2':'两人',
|
||||
'3':'三人',
|
||||
'4':'四人',
|
||||
'5':'五人',
|
||||
'6':'六人',
|
||||
'7':'七人',
|
||||
'8':'八人',
|
||||
'9':'九人',
|
||||
'10':'十人'
|
||||
},
|
||||
frequent:true,
|
||||
restart:true,
|
||||
},
|
||||
dierestart:{
|
||||
name:'死亡后显示重来',
|
||||
init:true,
|
||||
onclick:function(bool){
|
||||
game.saveConfig('dierestart',bool,this._link.config.mode);
|
||||
if(get.config('dierestart')){
|
||||
if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
|
||||
ui.restart=ui.create.control('restart',game.reload);
|
||||
}
|
||||
}
|
||||
else if(ui.restart){
|
||||
ui.restart.close();
|
||||
delete ui.restart;
|
||||
}
|
||||
}
|
||||
},
|
||||
revive:{
|
||||
name:'死亡后显示复活',
|
||||
init:false,
|
||||
onclick:function(bool){
|
||||
game.saveConfig('revive',bool,this._link.config.mode);
|
||||
if(get.config('revive')){
|
||||
if(!ui.revive&&game.me.isDead()){
|
||||
ui.revive=ui.create.control('revive',ui.click.dierevive);
|
||||
}
|
||||
}
|
||||
else if(ui.revive){
|
||||
ui.revive.close();
|
||||
delete ui.revive;
|
||||
}
|
||||
}
|
||||
},
|
||||
difficulty:{
|
||||
name:'AI对人类态度',
|
||||
init:'normal',
|
||||
item:{
|
||||
easy:'友好',
|
||||
normal:'一般',
|
||||
hard:'仇视'
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
boss:{
|
||||
|
@ -6955,13 +6494,6 @@
|
|||
restart:true,
|
||||
frequent:true,
|
||||
},
|
||||
connect_unbalanced_mode:{
|
||||
name:'阴间模式',
|
||||
init:false,
|
||||
frequent:true,
|
||||
restart:true,
|
||||
intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
|
||||
},
|
||||
connect_double_character:{
|
||||
name:'双将模式',
|
||||
init:false,
|
||||
|
@ -7029,13 +6561,6 @@
|
|||
restart:true,
|
||||
frequent:true,
|
||||
},
|
||||
unbalanced_mode:{
|
||||
name:'阴间模式',
|
||||
init:false,
|
||||
restart:true,
|
||||
frequent:true,
|
||||
intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
|
||||
},
|
||||
double_character:{
|
||||
name:'双将模式',
|
||||
init:false,
|
||||
|
@ -8742,7 +8267,7 @@
|
|||
this.setBackgroundDB(dbimage.slice(3));
|
||||
return this;
|
||||
}
|
||||
else if(mode!='huanhuazhizhan'&&modeimage) src=`image/mode/${modeimage}/character/${name}${ext}`;
|
||||
else if(modeimage) src=`image/mode/${modeimage}/character/${name}${ext}`;
|
||||
else if(type=='character'&&lib.config.skin[name]&&arguments[2]!='noskin') src=`image/skin/${name}/${lib.config.skin[name]}${ext}`;
|
||||
else if(type=='character') src=`image/character/${gzbool?'gz_':''}${name}${ext}`;
|
||||
else src=`image/${type}/${subfolder}/${name}${ext}`;
|
||||
|
@ -9529,12 +9054,13 @@
|
|||
//lib.init.onload=backup_onload;
|
||||
_status.evaluatingExtension=false;
|
||||
}
|
||||
else{
|
||||
else if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
|
||||
extensionlist.push(lib.config.extensions[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
|
||||
var alerted=false;
|
||||
for(var i=0;i<lib.config.extensions.length;i++){
|
||||
if(window.bannedExtensions.contains(lib.config.extensions[i])){
|
||||
|
@ -9545,6 +9071,7 @@
|
|||
game.import('extension',{name:lib.config.extensions[i]});
|
||||
}
|
||||
}
|
||||
}
|
||||
const loadPack=()=>{
|
||||
const isArray=Array.isArray;
|
||||
if (isArray(lib.onprepare)&&lib.onprepare.length){
|
||||
|
@ -9671,7 +9198,7 @@
|
|||
var styleLoaded=gnc.of(function*(){
|
||||
--styleToLoad;
|
||||
if(styleToLoad==0){
|
||||
if(extensionlist.length){
|
||||
if(extensionlist.length&&(lib.config.mode!='connect'||show_splash)){
|
||||
_status.extensionLoading=[];
|
||||
let extToLoad=extensionlist.length;
|
||||
const extLoaded=gnc.of(function*(){
|
||||
|
@ -10992,6 +10519,11 @@
|
|||
clickedNode=true;
|
||||
lib.config.mode=this.link;
|
||||
game.saveConfig('mode',this.link);
|
||||
if(this.link=='connect'){
|
||||
localStorage.setItem(lib.configprefix+'directstart',true);
|
||||
game.reload();
|
||||
}
|
||||
else{
|
||||
if(game.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)!==-1){
|
||||
game.layout='mobile';
|
||||
ui.css.layout.href=lib.assetURL+'layout/'+game.layout+'/layout.css';
|
||||
|
@ -11013,6 +10545,7 @@
|
|||
lib.init.js(lib.assetURL+'mode',lib.config.mode,proceed);
|
||||
},500);
|
||||
}
|
||||
}
|
||||
var downNode=function(){
|
||||
this.classList.add('glow');
|
||||
}
|
||||
|
@ -12371,8 +11904,6 @@
|
|||
egg:'鸡蛋',
|
||||
wine:'酒杯',
|
||||
shoe:'拖鞋',
|
||||
flowerSpam:'连续鲜花',
|
||||
eggSpam:'连续鸡蛋',
|
||||
yuxisx:'玉玺',
|
||||
jiasuo:'枷锁',
|
||||
junk:'平凡',
|
||||
|
@ -12513,8 +12044,6 @@
|
|||
unknown5:'六号位',
|
||||
unknown6:'七号位',
|
||||
unknown7:'八号位',
|
||||
unknown8:'九号位',
|
||||
unknown9:'十号位',
|
||||
|
||||
feichu_equip1:"已废除",
|
||||
feichu_equip1_info:"武器栏已废除",
|
||||
|
@ -21925,7 +21454,6 @@
|
|||
initOL:function(name,character){
|
||||
this.node.avatar.setBackground(character,'character');
|
||||
this.node.avatar.show();
|
||||
name=`${[' - 离线',' - 托管'].contains(name.slice(-5))?'×':''}${name}`;
|
||||
this.node.name.innerHTML=get.verticalStr(name);
|
||||
this.nickname=name;
|
||||
this.avatar=character;
|
||||
|
@ -21983,8 +21511,8 @@
|
|||
this.hp=Math.min(this.maxHp,info[3]);
|
||||
if(this.hp<this.maxHp||config.gameStarted) str+=('人数:'+this.hp+'/'+this.maxHp);
|
||||
else str+=('人数:<span class="firetext">'+this.hp+'/'+this.maxHp+'</span>');
|
||||
const nickname=info[0].slice(0,12);
|
||||
str+=` (${[' - 离线',' - 托管'].contains(nickname.slice(-5))?'×':''}${nickname}<span style="opacity: 0.5;">#${this.key}</span> 的房间)`;
|
||||
|
||||
str+=(' ('+info[0].slice(0,12)+' 的房间)');
|
||||
if(config.mode!='guozhan'&&(config.mode!='doudizhu'||config.doudizhu_mode!='online')){
|
||||
str+='【';
|
||||
for(var i=0;i<config.cardPack.length;i++){
|
||||
|
@ -22265,34 +21793,6 @@
|
|||
},
|
||||
chat:function(str){
|
||||
if(get.is.banWords(str)) return;
|
||||
//URC addition
|
||||
if(str[0]=='/'){
|
||||
var chat=str.slice(1);
|
||||
if(chat.indexOf(' ')!=-1){
|
||||
chat=chat.split(' ');
|
||||
var func=chat.shift();
|
||||
if(func=='playAudio'&&chat.length){
|
||||
var directory=chat.shift();
|
||||
if((directory=='die'||directory=='skill')&&chat.length){
|
||||
var filename=chat.shift();
|
||||
game.broadcastAll(function(directory,filename){
|
||||
game.playAudio(directory,filename);
|
||||
},directory,filename);
|
||||
if(chat.length){
|
||||
str=chat.join(' ');
|
||||
}
|
||||
else{
|
||||
var translation=filename;
|
||||
while(translation==get.translation(translation)&&translation.length){
|
||||
translation=translation.slice(0,-1);
|
||||
}
|
||||
str=translation.length?get.translation(translation):filename;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//URC addition end
|
||||
lib.element.player.say.call(this,str);
|
||||
game.broadcast(function(id,str){
|
||||
if(lib.playerOL[id]){
|
||||
|
@ -34309,7 +33809,6 @@
|
|||
}
|
||||
if(simple) return '<span>手杀</span>';
|
||||
return `<span style="writing-mode:horizontal-tb;-webkit-writing-mode:horizontal-tb;font-family:xinwei;transform:scaleY(0.85);transform:scaleX(0.55);">手杀</span>`;
|
||||
//return `<span style="font-family:NonameSuits">📱</span>`;
|
||||
},
|
||||
}],
|
||||
['TW',{
|
||||
|
@ -35384,9 +34883,6 @@
|
|||
if(!withport){
|
||||
ip=ip+':8080';
|
||||
}
|
||||
if(ip=='47.99.105.222:8080'){
|
||||
ip='unitedrhythmized.club:8080';
|
||||
}
|
||||
_status.connectCallback=callback;
|
||||
try{
|
||||
if(game.ws){
|
||||
|
@ -36191,7 +35687,7 @@
|
|||
}
|
||||
ui.updatehl();
|
||||
for(var i=0;i<players.length;i++){
|
||||
if(lib.config.mode=='identity'||lib.config.mode=='th_mougong'||lib.config.mode=='huanhuazhizhan'){
|
||||
if(lib.config.mode=='identity'){
|
||||
game.players[i].init(players[i].name,players[i].name2);
|
||||
game.players[i].setIdentity(players[i].identity);
|
||||
}
|
||||
|
@ -48494,7 +47990,7 @@
|
|||
updatepx.style.whiteSpace='nowrap';
|
||||
updatepx.style.marginTop='8px';
|
||||
var buttonx=ui.create.node('button','访问项目主页',function(){
|
||||
window.open('https://github.com/Show-K/noname');
|
||||
window.open('https://github.com/libccy/noname');
|
||||
});
|
||||
updatepx.appendChild(buttonx);
|
||||
ui.updateUpdate=function(){
|
||||
|
@ -51750,9 +51246,7 @@
|
|||
},
|
||||
connectPlayers:function(ip){
|
||||
game.connectPlayers=[];
|
||||
let max=8;
|
||||
if(get.config('ten_players','connect')) max=10;
|
||||
for(var i=0;i<max;i++){
|
||||
for(var i=0;i<8;i++){
|
||||
var player=ui.create.player(ui.window);
|
||||
player.dataset.position=i;
|
||||
player.classList.add('connect');
|
||||
|
@ -51787,6 +51281,14 @@
|
|||
}
|
||||
}
|
||||
else{
|
||||
var num=0;
|
||||
for(var i of game.connectPlayers){
|
||||
if(!i.nickname&&!i.classList.contains('unselectable2')) num++;
|
||||
}
|
||||
if(num>=lib.configOL.number-1){
|
||||
alert('至少要有两名玩家才能开始游戏!');
|
||||
return;
|
||||
}
|
||||
game.resume();
|
||||
}
|
||||
button.delete();
|
||||
|
@ -52025,7 +51527,7 @@
|
|||
uiintro.classList.add('popped');
|
||||
uiintro.classList.add('static');
|
||||
uiintro.classList.add('onlineclient');
|
||||
uiintro.style.width='360px';
|
||||
uiintro.style.width='180px';
|
||||
uiintro.style.height='300px';
|
||||
uiintro.style.left='auto';
|
||||
uiintro.style.right='20px';
|
||||
|
@ -52104,6 +51606,10 @@
|
|||
deltaday+=7;
|
||||
}
|
||||
var utc=date2.getTime()+deltaday*24*3600000;
|
||||
if(utc<date.getTime()){
|
||||
alert('创建失败,时间已过');
|
||||
return;
|
||||
}
|
||||
if(get.is.banWords(button.input.value)){
|
||||
var eventnode=ui.create.div('.menubutton.videotext.onlineevent.pointerdiv',function(){
|
||||
var that=this;
|
||||
|
@ -52247,7 +51753,8 @@
|
|||
}
|
||||
str+=(button.info[i].hour-12)+'点';
|
||||
}
|
||||
ui.create.div('',`创建者:${(button.info[i].nickname)}<span style="opacity: 0.5;">#${button.info[i].creator}</span>`,eventnode);
|
||||
ui.create.div('','创建者:'+(button.info[i].nickname),eventnode);
|
||||
//ui.create.div('','创建者:'+(button.info[i].nickname)+'<br>ID:'+button.info[i].creator,eventnode);
|
||||
ui.create.div('','已有'+(button.info[i].members.length)+'人加入',eventnode);
|
||||
ui.create.div('','时间:'+str,eventnode);
|
||||
if(button.info[i].members.contains(game.onlineKey)){
|
||||
|
@ -52302,7 +51809,7 @@
|
|||
uiintro.classList.add('popped');
|
||||
uiintro.classList.add('static');
|
||||
uiintro.classList.add('onlineclient');
|
||||
uiintro.style.width='360px';
|
||||
uiintro.style.width='180px';
|
||||
uiintro.style.height='300px';
|
||||
uiintro.style.left='auto';
|
||||
uiintro.style.right='20px';
|
||||
|
@ -52364,16 +51871,14 @@
|
|||
for(var i=0;i<button.info.length;i++){
|
||||
var node=ui.create.div('.menubutton.videonode.pointerdiv',uiintro.content);
|
||||
ui.create.div('.menubutton.videoavatar',node).setBackground(button.info[i][1]||'caocao','character');
|
||||
const nickname=button.info[i][0]||'无名玩家';
|
||||
const nicknameTest=`${[' - 离线',' - 托管'].contains(nickname.slice(-5))?'×':''}${nickname}<span style="opacity: 0.5;">#${button.info[i][5]}</span>`;
|
||||
if(button.info[i][4]==game.wsid){
|
||||
ui.create.div('.name',`<span class="thundertext thunderauto">${nicknameTest}`,node);node.isme=true;
|
||||
ui.create.div('.name','<span class="thundertext thunderauto">'+(button.info[i][0]||'无名玩家'),node);node.isme=true;
|
||||
}
|
||||
else if(button.info[i][2]){
|
||||
ui.create.div('.name',nicknameTest,node);
|
||||
ui.create.div('.name',(button.info[i][0]||'无名玩家'),node);
|
||||
}
|
||||
else{
|
||||
ui.create.div('.name',`<span style="opacity:0.6">${nicknameTest}`,node);
|
||||
ui.create.div('.name','<span style="opacity:0.6">'+(button.info[i][0]||'无名玩家'),node);
|
||||
}
|
||||
//show ID
|
||||
//ui.create.div('.videostatus',node,button.info[i][5]);
|
||||
|
@ -56699,7 +56204,9 @@
|
|||
}
|
||||
return num;
|
||||
},
|
||||
connectNickname:()=>`※${(typeof lib.config.connect_nickname=='string'?(lib.config.connect_nickname.slice(0,12)):'无名玩家')}`,
|
||||
connectNickname:function(){
|
||||
return typeof lib.config.connect_nickname=='string'?(lib.config.connect_nickname.slice(0,12)):'无名玩家';
|
||||
},
|
||||
zhinangs:function(filter){
|
||||
var list=(_status.connectMode?lib.configOL:lib.config).zhinang_tricks;
|
||||
if(!list||!list.filter||!list.length) return get.inpile('trick','trick').randomGets(3);
|
||||
|
@ -56915,6 +56422,7 @@
|
|||
return false;
|
||||
},
|
||||
banWords:function(str){
|
||||
if(get.is.emoji(str)) return true;
|
||||
for(var i of window.bannedKeyWords){
|
||||
if(str.includes(i)) return true;
|
||||
}
|
||||
|
@ -57639,7 +57147,6 @@
|
|||
}
|
||||
},
|
||||
modetrans:function(config,server){
|
||||
if(config.qunxionggeju) return '群雄割据';
|
||||
if(config.mode=='doudizhu'){
|
||||
switch(config.doudizhu_mode){
|
||||
case 'kaihei':return '开黑斗地主';
|
||||
|
@ -59688,28 +59195,20 @@
|
|||
var click=function(){
|
||||
if(_status.dragged) return;
|
||||
if(_status.justdragged) return;
|
||||
if(_status.throwEmotionWait) return;
|
||||
var emotion=this.link;
|
||||
if(game.online){
|
||||
game.send('throwEmotion',node,emotion);
|
||||
}
|
||||
else game.me.throwEmotion(node,emotion);
|
||||
};
|
||||
var click2=function(){
|
||||
if(_status.dragged) return;
|
||||
if(_status.justdragged) return;
|
||||
var emotion=this.link.slice(0,-4);
|
||||
if(game.online){
|
||||
game.send('throwEmotion',node,emotion);
|
||||
}
|
||||
else game.me.throwEmotion(node,emotion);
|
||||
for(var i=0;i<15;i++){
|
||||
uiintro._close();
|
||||
_status.throwEmotionWait=true;
|
||||
setTimeout(function(){
|
||||
if(game.online){
|
||||
game.send('throwEmotion',node,emotion);
|
||||
}
|
||||
else game.me.throwEmotion(node,emotion);
|
||||
},125*(i+1));
|
||||
_status.throwEmotionWait=false;
|
||||
if(ui.throwEmotion){
|
||||
for(var i of ui.throwEmotion) i.classList.remove('exclude');
|
||||
}
|
||||
},(emotion=='flower'||emotion=='egg')?500:5000)
|
||||
};
|
||||
var td;
|
||||
var table=document.createElement('div');
|
||||
|
@ -59721,6 +59220,7 @@
|
|||
for(var i=0;i<listi.length;i++){
|
||||
td=ui.create.div('.menubutton.reduce_radius.pointerdiv.tdnode');
|
||||
ui.throwEmotion.add(td);
|
||||
if(_status.throwEmotionWait) td.classList.add('exclude');
|
||||
td.link=listi[i];
|
||||
table.appendChild(td);
|
||||
td.innerHTML='<span>'+get.translation(listi[i])+'</span>';
|
||||
|
@ -59737,27 +59237,13 @@
|
|||
for(var i=0;i<listi.length;i++){
|
||||
td=ui.create.div('.menubutton.reduce_radius.pointerdiv.tdnode');
|
||||
ui.throwEmotion.add(td);
|
||||
if(_status.throwEmotionWait) td.classList.add('exclude');
|
||||
td.link=listi[i];
|
||||
table.appendChild(td);
|
||||
td.innerHTML='<span>'+get.translation(listi[i])+'</span>';
|
||||
td.addEventListener(lib.config.touchscreen?'touchend':'click',click);
|
||||
}
|
||||
uiintro.content.appendChild(table);
|
||||
table=document.createElement('div');
|
||||
table.classList.add('add-setting');
|
||||
table.style.margin='0';
|
||||
table.style.width='100%';
|
||||
table.style.position='relative';
|
||||
var listi=['flowerSpam','eggSpam'];
|
||||
for(var i=0;i<listi.length;i++){
|
||||
td=ui.create.div('.menubutton.reduce_radius.pointerdiv.tdnode');
|
||||
ui.throwEmotion.add(td);
|
||||
td.link=listi[i];
|
||||
table.appendChild(td);
|
||||
td.innerHTML='<span>'+get.translation(listi[i])+'</span>';
|
||||
td.addEventListener(lib.config.touchscreen?'touchend':'click',click2);
|
||||
}
|
||||
uiintro.content.appendChild(table);
|
||||
}
|
||||
var modepack=lib.characterPack['mode_'+get.mode()];
|
||||
if(lib.config.show_favourite&&lib.character[node.name]&&game.players.contains(node)&&
|
||||
|
|
Loading…
Reference in New Issue