diff --git a/game/game.js b/game/game.js
index f8f63a2b5..c7cc4c2ba 100644
--- a/game/game.js
+++ b/game/game.js
@@ -110,12 +110,12 @@
configprefix:'noname_0.9_',
versionOL:27,
updateURLS:{
- coding:'https://ghproxy.com/https://raw.githubusercontent.com/Show-K/noname',
- github:'https://raw.githubusercontent.com/Show-K/noname',
+ coding:'https://raw.fgit.cf/libccy/noname',
+ github:'https://raw.githubusercontent.com/libccy/noname',
},
- updateURL:'https://raw.githubusercontent.com/Show-K/noname',
- mirrorURL:'https://ghproxy.com/https://raw.githubusercontent.com/Show-K/noname',
- hallURL:'unitedrhythmized.club',
+ updateURL:'https://raw.githubusercontent.com/libccy/noname',
+ mirrorURL:'https://raw.fgit.cf/libccy/noname',
+ hallURL:'47.99.105.222',
assetURL:typeof nonameInitialized!='string'||nonameInitialized=='nodejs'?'':nonameInitialized,
compatibleEdition:Boolean(typeof nonameInitialized=='string'&&nonameInitialized.match(/\/(?:com\.widget|yuri\.nakamura)\.noname\//)),
changeLog:[],
@@ -1262,7 +1262,7 @@
config:{
theme:{
name:'主题',
- init:'simple',
+ init:'woodden',
item:{},
visualMenu:function(node,link){
if(!node.menu){
@@ -4912,20 +4912,11 @@
'5':'五人',
'6':'六人',
'7':'七人',
- '8':'八人',
- '9':'九人',
- '10':'十人'
+ '8':'八人'
},
frequent:true,
restart:true,
},
- connect_unbalanced_mode:{
- name:'阴间模式',
- init:false,
- frequent:true,
- restart:true,
- intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
- },
connect_limit_zhu:{
name:'常备主候选武将数',
init:'group',
@@ -5114,20 +5105,11 @@
'5':'五人',
'6':'六人',
'7':'七人',
- '8':'八人',
- '9':'九人',
- '10':'十人'
+ '8':'八人'
},
frequent:true,
restart:true,
},
- unbalanced_mode:{
- name:'阴间模式',
- init:false,
- restart:true,
- frequent:true,
- intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
- },
double_nei:{
name:'双内奸',
init:false,
@@ -5449,337 +5431,6 @@
},
}
},
- th_mougong:{
- name:'谋攻',
- connect:{
- update:function(config,map){
- map.connect_double_character.show();
- map.connect_player_number.show();
- //map.connect_double_nei.hide();
- //map.connect_zhong_card.hide();
- //map.connect_special_identity.hide();
- },
- connect_player_number:{
- name:'游戏人数',
- init:'6',
- item:{
- '2':'两人',
- '3':'三人',
- '4':'四人',
- '5':'五人',
- '6':'六人',
- '7':'七人',
- '8':'八人',
- '9':'九人',
- '10':'十人'
- },
- frequent:true,
- restart:true,
- },
- connect_double_character:{
- name:'双将模式',
- init:false,
- frequent:true,
- restart:true,
- },
- connect_change_card:{
- name:'启用手气卡',
- init:false,
- frequent:true,
- restart:true,
- },
- },
- config:{
- update:function(config,map){
- map.continue_game.show();
- map.player_number.show();
- map.choice_zhu.show();
- map.choice_zhong.show();
- map.choice_nei.show();
- map.choice_fan.show();
- map.ban_identity.show();
- if(config.ban_identity=='off'){
- map.ban_identity2.hide();
- }
- else{
- map.ban_identity2.show();
- }
- if(config.ban_identity=='off'||config.ban_identity2=='off'){
- map.ban_identity3.hide();
- }
- else{
- map.ban_identity3.show();
- }
- map.choose_group.show();
- map.change_choice.show();
- map.free_choose.show();
- map.change_identity.show();
- map.double_character.show();
- if(config.double_character){
- map.double_hp.show();
- }
- else{
- map.double_hp.hide();
- }
- },
- player_number:{
- name:'游戏人数',
- init:'6',
- item:{
- '2':'两人',
- '3':'三人',
- '4':'四人',
- '5':'五人',
- '6':'六人',
- '7':'七人',
- '8':'八人',
- '9':'九人',
- '10':'十人'
- },
- frequent:true,
- restart:true,
- },
- choose_group:{
- name:'神武将选择势力',
- init:true,
- restart:true,
- frequent:true,
- intro:'若开启此选项,选择神武将的玩家需在亮出自己的武将牌之前为自己选择一个势力。'
- },
- nei_fullscreenpop:{
- name:'主内单挑特效',
- intro:'在进入主内单挑时,弹出全屏文字特效',
- init:true,
- unfrequent:true,
- },
- double_character:{
- name:'双将模式',
- init:false,
- frequent:true,
- restart:true,
- },
- double_hp:{
- name:'双将体力上限',
- init:'pingjun',
- item:{
- hejiansan:'和减三',
- pingjun:'平均值',
- zuidazhi:'最大值',
- zuixiaozhi:'最小值',
- zonghe:'相加',
- },
- restart:true,
- },
- free_choose:{
- name:'自由选将',
- init:true,
- onclick:function(bool){
- game.saveConfig('free_choose',bool,this._link.config.mode);
- if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
- if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
- else if(ui.cheat2&&!get.config('free_choose')){
- ui.cheat2.close();
- delete ui.cheat2;
- }
- }
- },
- change_identity:{
- name:'自由选择身份和座位',
- init:true,
- onclick:function(bool){
- game.saveConfig('change_identity',bool,this._link.config.mode);
- if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
- var dialog;
- if(ui.cheat2&&ui.cheat2.backup) dialog=ui.cheat2.backup;
- else dialog=_status.event.dialog;
- if(!_status.brawl||!_status.brawl.noAddSetting){
- if(!dialog.querySelector('table')&&get.config('change_identity')) _status.event.getParent().addSetting(dialog);
- else _status.event.getParent().removeSetting(dialog);
- }
- ui.update();
- }
- },
- change_choice:{
- name:'开启换将卡',
- init:true,
- onclick:function(bool){
- game.saveConfig('change_choice',bool,this._link.config.mode);
- if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
- if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
- else if(ui.cheat&&!get.config('change_choice')){
- ui.cheat.close();
- delete ui.cheat;
- }
- }
- },
- change_card:{
- name:'开启手气卡',
- init:'disabled',
- item:{
- disabled:'禁用',
- once:'一次',
- twice:'两次',
- unlimited:'无限',
- },
- },
- continue_game:{
- name:'显示再战',
- init:false,
- onclick:function(bool){
- game.saveConfig('continue_game',bool,this._link.config.mode);
- if(get.config('continue_game')){
- if(!ui.continue_game&&_status.over&&!_status.brawl&&!game.no_continue_game){
- ui.continue_game=ui.create.control('再战',game.reloadCurrent);
- }
- }
- else if(ui.continue_game){
- ui.continue_game.close();
- delete ui.continue_game;
- }
- },
- intro:'游戏结束后可选择用相同的武将再进行一局游戏'
- },
- dierestart:{
- name:'死亡后显示重来',
- init:true,
- onclick:function(bool){
- game.saveConfig('dierestart',bool,this._link.config.mode);
- if(get.config('dierestart')){
- if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
- ui.restart=ui.create.control('restart',game.reload);
- }
- }
- else if(ui.restart){
- ui.restart.close();
- delete ui.restart;
- }
- }
- },
- revive:{
- name:'死亡后显示复活',
- init:false,
- onclick:function(bool){
- game.saveConfig('revive',bool,this._link.config.mode);
- if(get.config('revive')){
- if(!ui.revive&&game.me.isDead()){
- ui.revive=ui.create.control('revive',ui.click.dierevive);
- }
- }
- else if(ui.revive){
- ui.revive.close();
- delete ui.revive;
- }
- }
- },
- ban_identity:{
- name:'屏蔽身份',
- init:'off',
- item:{
- off:'关闭',
- zhu:'主公',
- zhong:'忠臣',
- nei:'内奸',
- fan:'反贼',
- },
- },
- ban_identity2:{
- name:'屏蔽身份2',
- init:'off',
- item:{
- off:'关闭',
- zhu:'主公',
- zhong:'忠臣',
- nei:'内奸',
- fan:'反贼',
- },
- },
- ban_identity3:{
- name:'屏蔽身份3',
- init:'off',
- item:{
- off:'关闭',
- zhu:'主公',
- zhong:'忠臣',
- nei:'内奸',
- fan:'反贼',
- },
- },
- ai_strategy:{
- name:'内奸策略',
- init:'ai_strategy_1',
- item:{
- ai_strategy_1:'均衡',
- ai_strategy_2:'偏反',
- ai_strategy_3:'偏忠',
- ai_strategy_4:'酱油',
- ai_strategy_5:'天使',
- ai_strategy_6:'仇主',
- },
- intro:'设置内奸对主忠反的态度'
- },
- difficulty:{
- name:'AI对人类态度',
- init:'normal',
- item:{
- easy:'友好',
- normal:'一般',
- hard:'仇视',
- },
- },
- choice_zhu:{
- name:'主公候选武将数',
- init:'3',
- restart:true,
- item:{
- '3':'三',
- '4':'四',
- '5':'五',
- '6':'六',
- '8':'八',
- '10':'十',
- },
- },
- choice_zhong:{
- name:'忠臣候选武将数',
- init:'4',
- restart:true,
- item:{
- '3':'三',
- '4':'四',
- '5':'五',
- '6':'六',
- '8':'八',
- '10':'十',
- },
- },
- choice_nei:{
- name:'内奸候选武将数',
- init:'5',
- restart:true,
- item:{
- '3':'三',
- '4':'四',
- '5':'五',
- '6':'六',
- '8':'八',
- '10':'十',
- },
- },
- choice_fan:{
- name:'反贼候选武将数',
- init:'3',
- restart:true,
- item:{
- '3':'三',
- '4':'四',
- '5':'五',
- '6':'六',
- '8':'八',
- '10':'十',
- },
- },
- }
- },
guozhan:{
name:'国战',
connect:{
@@ -5804,20 +5455,11 @@
'5':'五人',
'6':'六人',
'7':'七人',
- '8':'八人',
- '9':'九人',
- '10':'十人'
+ '8':'八人'
},
frequent:true,
restart:true,
},
- connect_qunxionggeju:{
- name:'群雄割据',
- init:false,
- frequent:true,
- restart:true,
- intro:'开放不同势力组合,以优先亮出的武将牌作为自己的势力,双势力武将则使用列表的第一个势力',
- },
connect_initshow_draw:{
name:'首亮奖励',
item:{
@@ -5904,20 +5546,11 @@
'5':'五人',
'6':'六人',
'7':'七人',
- '8':'八人',
- '9':'九人',
- '10':'十人'
+ '8':'八人'
},
frequent:true,
restart:true,
},
- qunxionggeju:{
- name:'群雄割据',
- init:false,
- frequent:true,
- restart:true,
- intro:'开放不同势力组合,以优先亮出的武将牌作为自己的势力,双势力武将则使用列表的第一个势力',
- },
initshow_draw:{
name:'首亮奖励',
item:{
@@ -6769,100 +6402,6 @@
frequent:true,
intro:'在用户填写的IP地址没有直接指定使用WS/WSS协议的情况下,默认使用WSS协议,而非WS协议来连接到联机服务器。
请不要轻易勾选此项!',
},
- ten_players:{
- name:'十人房间',
- input:false,
- frequent:true,
- intro:'你的房间游戏人数由最多八人提升至最多十人。
若开启此项,其他人必须也支持十人房间才能进入你的房间,否则会报错!
若关闭此项,你不能进入其他人创建的十人房间,否则会报错!'
- },
- }
- },
- huanhuazhizhan:{
- name:'幻化',
- connect:{
- update:function(config,map){
- map.connect_player_number.show();
- },
- connect_player_number:{
- name:'游戏人数',
- init:'8',
- item:{
- '2':'两人',
- '3':'三人',
- '4':'四人',
- '5':'五人',
- '6':'六人',
- '7':'七人',
- '8':'八人',
- '9':'九人',
- '10':'十人'
- },
- frequent:true,
- restart:true,
- },
- },
- config:{
- update:function(config,map){
- map.player_number.show();
- },
- player_number:{
- name:'游戏人数',
- init:'8',
- item:{
- '2':'两人',
- '3':'三人',
- '4':'四人',
- '5':'五人',
- '6':'六人',
- '7':'七人',
- '8':'八人',
- '9':'九人',
- '10':'十人'
- },
- frequent:true,
- restart:true,
- },
- dierestart:{
- name:'死亡后显示重来',
- init:true,
- onclick:function(bool){
- game.saveConfig('dierestart',bool,this._link.config.mode);
- if(get.config('dierestart')){
- if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
- ui.restart=ui.create.control('restart',game.reload);
- }
- }
- else if(ui.restart){
- ui.restart.close();
- delete ui.restart;
- }
- }
- },
- revive:{
- name:'死亡后显示复活',
- init:false,
- onclick:function(bool){
- game.saveConfig('revive',bool,this._link.config.mode);
- if(get.config('revive')){
- if(!ui.revive&&game.me.isDead()){
- ui.revive=ui.create.control('revive',ui.click.dierevive);
- }
- }
- else if(ui.revive){
- ui.revive.close();
- delete ui.revive;
- }
- }
- },
- difficulty:{
- name:'AI对人类态度',
- init:'normal',
- item:{
- easy:'友好',
- normal:'一般',
- hard:'仇视'
- }
- }
}
},
boss:{
@@ -6955,13 +6494,6 @@
restart:true,
frequent:true,
},
- connect_unbalanced_mode:{
- name:'阴间模式',
- init:false,
- frequent:true,
- restart:true,
- intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
- },
connect_double_character:{
name:'双将模式',
init:false,
@@ -7029,13 +6561,6 @@
restart:true,
frequent:true,
},
- unbalanced_mode:{
- name:'阴间模式',
- init:false,
- restart:true,
- frequent:true,
- intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
- },
double_character:{
name:'双将模式',
init:false,
@@ -8742,7 +8267,7 @@
this.setBackgroundDB(dbimage.slice(3));
return this;
}
- else if(mode!='huanhuazhizhan'&&modeimage) src=`image/mode/${modeimage}/character/${name}${ext}`;
+ else if(modeimage) src=`image/mode/${modeimage}/character/${name}${ext}`;
else if(type=='character'&&lib.config.skin[name]&&arguments[2]!='noskin') src=`image/skin/${name}/${lib.config.skin[name]}${ext}`;
else if(type=='character') src=`image/character/${gzbool?'gz_':''}${name}${ext}`;
else src=`image/${type}/${subfolder}/${name}${ext}`;
@@ -9529,20 +9054,22 @@
//lib.init.onload=backup_onload;
_status.evaluatingExtension=false;
}
- else{
+ else if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
extensionlist.push(lib.config.extensions[i]);
}
}
}
else{
- var alerted=false;
- for(var i=0;i{
@@ -9671,7 +9198,7 @@
var styleLoaded=gnc.of(function*(){
--styleToLoad;
if(styleToLoad==0){
- if(extensionlist.length){
+ if(extensionlist.length&&(lib.config.mode!='connect'||show_splash)){
_status.extensionLoading=[];
let extToLoad=extensionlist.length;
const extLoaded=gnc.of(function*(){
@@ -10992,26 +10519,32 @@
clickedNode=true;
lib.config.mode=this.link;
game.saveConfig('mode',this.link);
- if(game.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)!==-1){
- game.layout='mobile';
- ui.css.layout.href=lib.assetURL+'layout/'+game.layout+'/layout.css';
+ if(this.link=='connect'){
+ localStorage.setItem(lib.configprefix+'directstart',true);
+ game.reload();
}
- else if(game.layout=='mobile'&&lib.config.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)===-1){
- game.layout=lib.config.layout;
- if(game.layout=='default'){
- ui.css.layout.href='';
- }
- else{
+ else{
+ if(game.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)!==-1){
+ game.layout='mobile';
ui.css.layout.href=lib.assetURL+'layout/'+game.layout+'/layout.css';
}
+ else if(game.layout=='mobile'&&lib.config.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)===-1){
+ game.layout=lib.config.layout;
+ if(game.layout=='default'){
+ ui.css.layout.href='';
+ }
+ else{
+ ui.css.layout.href=lib.assetURL+'layout/'+game.layout+'/layout.css';
+ }
+ }
+ splash.delete(1000);
+ delete window.inSplash;
+ window.resetGameTimeout=setTimeout(lib.init.reset,10000);
+
+ this.listenTransition(function(){
+ lib.init.js(lib.assetURL+'mode',lib.config.mode,proceed);
+ },500);
}
- splash.delete(1000);
- delete window.inSplash;
- window.resetGameTimeout=setTimeout(lib.init.reset,10000);
-
- this.listenTransition(function(){
- lib.init.js(lib.assetURL+'mode',lib.config.mode,proceed);
- },500);
}
var downNode=function(){
this.classList.add('glow');
@@ -12371,8 +11904,6 @@
egg:'鸡蛋',
wine:'酒杯',
shoe:'拖鞋',
- flowerSpam:'连续鲜花',
- eggSpam:'连续鸡蛋',
yuxisx:'玉玺',
jiasuo:'枷锁',
junk:'平凡',
@@ -12513,8 +12044,6 @@
unknown5:'六号位',
unknown6:'七号位',
unknown7:'八号位',
- unknown8:'九号位',
- unknown9:'十号位',
feichu_equip1:"已废除",
feichu_equip1_info:"武器栏已废除",
@@ -21925,7 +21454,6 @@
initOL:function(name,character){
this.node.avatar.setBackground(character,'character');
this.node.avatar.show();
- name=`${[' - 离线',' - 托管'].contains(name.slice(-5))?'×':''}${name}`;
this.node.name.innerHTML=get.verticalStr(name);
this.nickname=name;
this.avatar=character;
@@ -21983,8 +21511,8 @@
this.hp=Math.min(this.maxHp,info[3]);
if(this.hp'+this.hp+'/'+this.maxHp+'');
- const nickname=info[0].slice(0,12);
- str+=` (${[' - 离线',' - 托管'].contains(nickname.slice(-5))?'×':''}${nickname}#${this.key} 的房间)`;
+
+ str+=(' ('+info[0].slice(0,12)+' 的房间)');
if(config.mode!='guozhan'&&(config.mode!='doudizhu'||config.doudizhu_mode!='online')){
str+='【';
for(var i=0;i手杀';
return `手杀`;
- //return `📱`;
},
}],
['TW',{
@@ -35384,9 +34883,6 @@
if(!withport){
ip=ip+':8080';
}
- if(ip=='47.99.105.222:8080'){
- ip='unitedrhythmized.club:8080';
- }
_status.connectCallback=callback;
try{
if(game.ws){
@@ -36191,7 +35687,7 @@
}
ui.updatehl();
for(var i=0;i=lib.configOL.number-1){
+ alert('至少要有两名玩家才能开始游戏!');
+ return;
+ }
game.resume();
}
button.delete();
@@ -52025,7 +51527,7 @@
uiintro.classList.add('popped');
uiintro.classList.add('static');
uiintro.classList.add('onlineclient');
- uiintro.style.width='360px';
+ uiintro.style.width='180px';
uiintro.style.height='300px';
uiintro.style.left='auto';
uiintro.style.right='20px';
@@ -52104,6 +51606,10 @@
deltaday+=7;
}
var utc=date2.getTime()+deltaday*24*3600000;
+ if(utc#${button.info[i].creator}`,eventnode);
+ ui.create.div('','创建者:'+(button.info[i].nickname),eventnode);
+ //ui.create.div('','创建者:'+(button.info[i].nickname)+'
ID:'+button.info[i].creator,eventnode);
ui.create.div('','已有'+(button.info[i].members.length)+'人加入',eventnode);
ui.create.div('','时间:'+str,eventnode);
if(button.info[i].members.contains(game.onlineKey)){
@@ -52302,7 +51809,7 @@
uiintro.classList.add('popped');
uiintro.classList.add('static');
uiintro.classList.add('onlineclient');
- uiintro.style.width='360px';
+ uiintro.style.width='180px';
uiintro.style.height='300px';
uiintro.style.left='auto';
uiintro.style.right='20px';
@@ -52364,16 +51871,14 @@
for(var i=0;i#${button.info[i][5]}`;
if(button.info[i][4]==game.wsid){
- ui.create.div('.name',`${nicknameTest}`,node);node.isme=true;
+ ui.create.div('.name',''+(button.info[i][0]||'无名玩家'),node);node.isme=true;
}
else if(button.info[i][2]){
- ui.create.div('.name',nicknameTest,node);
+ ui.create.div('.name',(button.info[i][0]||'无名玩家'),node);
}
else{
- ui.create.div('.name',`${nicknameTest}`,node);
+ ui.create.div('.name',''+(button.info[i][0]||'无名玩家'),node);
}
//show ID
//ui.create.div('.videostatus',node,button.info[i][5]);
@@ -56699,7 +56204,9 @@
}
return num;
},
- connectNickname:()=>`※${(typeof lib.config.connect_nickname=='string'?(lib.config.connect_nickname.slice(0,12)):'无名玩家')}`,
+ connectNickname:function(){
+ return typeof lib.config.connect_nickname=='string'?(lib.config.connect_nickname.slice(0,12)):'无名玩家';
+ },
zhinangs:function(filter){
var list=(_status.connectMode?lib.configOL:lib.config).zhinang_tricks;
if(!list||!list.filter||!list.length) return get.inpile('trick','trick').randomGets(3);
@@ -56915,6 +56422,7 @@
return false;
},
banWords:function(str){
+ if(get.is.emoji(str)) return true;
for(var i of window.bannedKeyWords){
if(str.includes(i)) return true;
}
@@ -57639,7 +57147,6 @@
}
},
modetrans:function(config,server){
- if(config.qunxionggeju) return '群雄割据';
if(config.mode=='doudizhu'){
switch(config.doudizhu_mode){
case 'kaihei':return '开黑斗地主';
@@ -59688,28 +59195,20 @@
var click=function(){
if(_status.dragged) return;
if(_status.justdragged) return;
+ if(_status.throwEmotionWait) return;
var emotion=this.link;
if(game.online){
game.send('throwEmotion',node,emotion);
}
else game.me.throwEmotion(node,emotion);
- };
- var click2=function(){
- if(_status.dragged) return;
- if(_status.justdragged) return;
- var emotion=this.link.slice(0,-4);
- if(game.online){
- game.send('throwEmotion',node,emotion);
- }
- else game.me.throwEmotion(node,emotion);
- for(var i=0;i<15;i++){
- setTimeout(function(){
- if(game.online){
- game.send('throwEmotion',node,emotion);
- }
- else game.me.throwEmotion(node,emotion);
- },125*(i+1));
- }
+ uiintro._close();
+ _status.throwEmotionWait=true;
+ setTimeout(function(){
+ _status.throwEmotionWait=false;
+ if(ui.throwEmotion){
+ for(var i of ui.throwEmotion) i.classList.remove('exclude');
+ }
+ },(emotion=='flower'||emotion=='egg')?500:5000)
};
var td;
var table=document.createElement('div');
@@ -59721,6 +59220,7 @@
for(var i=0;i';
@@ -59737,27 +59237,13 @@
for(var i=0;i';
td.addEventListener(lib.config.touchscreen?'touchend':'click',click);
}
uiintro.content.appendChild(table);
- table=document.createElement('div');
- table.classList.add('add-setting');
- table.style.margin='0';
- table.style.width='100%';
- table.style.position='relative';
- var listi=['flowerSpam','eggSpam'];
- for(var i=0;i';
- td.addEventListener(lib.config.touchscreen?'touchend':'click',click2);
- }
- uiintro.content.appendChild(table);
}
var modepack=lib.characterPack['mode_'+get.mode()];
if(lib.config.show_favourite&&lib.character[node.name]&&game.players.contains(node)&&