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@ -3555,7 +3555,7 @@ character.shenhua={
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}
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},
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tianxiang2:{
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trigger:{player:['damageAfter','damageCancelled']},
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trigger:{player:['damageAfter','damageCancelled','damageZero']},
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forced:true,
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popup:false,
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audio:false,
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@ -3645,7 +3645,7 @@ character.shenhua={
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}
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},
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xintianxiang2:{
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trigger:{player:['damageAfter','damageCancelled']},
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trigger:{player:['damageAfter','damageCancelled','damageZero']},
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forced:true,
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popup:false,
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audio:false,
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@ -3656,7 +3656,7 @@ character.shenhua={
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event.finish();
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return;
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}
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var num=player.maxHp-player.hp;
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var num=player.maxHp-player.hp||0;
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var str1='令'+get.translation(player)+'摸'+get.cnNumber(num)+'张牌';
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var str2='令'+get.translation(player)+'防止造成和受到的所有伤害且天香失效直到你下一回合开始';
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var att=ai.get.attitude(source,player);
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@ -13,7 +13,8 @@ window.noname_update={
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// 'card/*',
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'card/sp.js',
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// 'character/*',
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// 'character/refresh.js',
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'character/shenhua.js',
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'character/rank.js',
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// 'mode/boss.js',
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// 'mode/versus.js',
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// 'mode/guozhan.js',
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