diff --git a/character/shenhua.js b/character/shenhua.js index 67bd03416..cb63cd7c2 100644 --- a/character/shenhua.js +++ b/character/shenhua.js @@ -3555,7 +3555,7 @@ character.shenhua={ } }, tianxiang2:{ - trigger:{player:['damageAfter','damageCancelled']}, + trigger:{player:['damageAfter','damageCancelled','damageZero']}, forced:true, popup:false, audio:false, @@ -3645,7 +3645,7 @@ character.shenhua={ } }, xintianxiang2:{ - trigger:{player:['damageAfter','damageCancelled']}, + trigger:{player:['damageAfter','damageCancelled','damageZero']}, forced:true, popup:false, audio:false, @@ -3656,7 +3656,7 @@ character.shenhua={ event.finish(); return; } - var num=player.maxHp-player.hp; + var num=player.maxHp-player.hp||0; var str1='令'+get.translation(player)+'摸'+get.cnNumber(num)+'张牌'; var str2='令'+get.translation(player)+'防止造成和受到的所有伤害且天香失效直到你下一回合开始'; var att=ai.get.attitude(source,player); diff --git a/game/update.js b/game/update.js index 249a985f6..15f160d14 100644 --- a/game/update.js +++ b/game/update.js @@ -13,7 +13,8 @@ window.noname_update={ // 'card/*', 'card/sp.js', // 'character/*', - // 'character/refresh.js', + 'character/shenhua.js', + 'character/rank.js', // 'mode/boss.js', // 'mode/versus.js', // 'mode/guozhan.js',