Merge pull request #1012 from kuangshen04/test-Branch
check增加hook接口+bugfix
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commit
8ecd4cc4ec
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@ -5861,6 +5861,8 @@ export class Game extends Uninstantable {
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* @param { GameEventPromise } [event]
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*/
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static check(event = _status.event) {
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game.callHook("checkBegin", [event]);
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event._checked = true;
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let ok = true, auto = true, auto_confirm = lib.config.auto_confirm;
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const player = event.player;
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@ -5890,7 +5892,7 @@ export class Game extends Uninstantable {
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game.Check.skill(event);
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player.node.equips.classList.remove('popequip');
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if (event.filterCard && lib.config.popequip && get.is.phoneLayout() &&
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if (event.filterCard && lib.config.popequip && !_status.nopopequip && get.is.phoneLayout() &&
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typeof event.position === 'string' && event.position.includes('e') &&
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player.node.equips.querySelector('.card.selectable')) {
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player.node.equips.classList.add('popequip');
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@ -5927,6 +5929,7 @@ export class Game extends Uninstantable {
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}
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if (event.isMine()) game.Check.confirm(event, { ok, auto, auto_confirm });
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// if (ui.confirm && ui.confirm.lastChild.link == 'cancel') {
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// if (_status.event.type == 'phase' && !_status.event.skill) {
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// ui.confirm.lastChild.innerHTML = '结束';
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@ -5935,6 +5938,8 @@ export class Game extends Uninstantable {
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// ui.confirm.lastChild.innerHTML = '取消';
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// }
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// }
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game.callHook("checkEnd", [event]);
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return ok;
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}
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static Check = class extends Uninstantable {
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@ -5953,12 +5958,12 @@ export class Game extends Uninstantable {
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if (useCache) {
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if (!event[`_${type}Choice`]) event[`_${type}Choice`] = {};
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const cacheId = Object.keys(ui.selected).reduce((result, Type) => {
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if (Type === type + 's') return result;
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let idType = Type.slice(0, -1);
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if (idType === "target") idType = "player";
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return ui.selected[Type].reduce((t, i) => t ^= i[`${idType}id`], result);
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}, 0);
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let cacheId = 0;
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for (let Type of ['button', 'card', 'target']) {
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if (type === Type) break;
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if (Type === "target") Type = "player";
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ui.selected[`${Type}s`].forEach(i => cacheId ^= i[`${Type}id`]);
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}
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if (!event[`_${type}Choice`][cacheId]) {
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event[`_${type}Choice`][cacheId] = [];
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firstCheck = true;
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@ -6017,8 +6022,6 @@ export class Game extends Uninstantable {
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const players = game.players.slice();
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if (event.deadTarget) players.addArray(game.dead);
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const cards = player.getCards(event.position);
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let firstCheck = false;
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const range = get.select(event.selectCard);
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const isSelectable = card => {
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if (card.classList.contains('uncheck')) return false;
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if (player.isOut()) return false;
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@ -325,6 +325,9 @@ export class Library extends Uninstantable {
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game.dynamicStyle.addObject(result2);
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}
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}],
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//game.check美化
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checkBegin: [],
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checkEnd: [],
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};
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/**
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