diff --git a/noname/game/index.js b/noname/game/index.js index b02d70580..0c20f0b62 100644 --- a/noname/game/index.js +++ b/noname/game/index.js @@ -5861,6 +5861,8 @@ export class Game extends Uninstantable { * @param { GameEventPromise } [event] */ static check(event = _status.event) { + game.callHook("checkBegin", [event]); + event._checked = true; let ok = true, auto = true, auto_confirm = lib.config.auto_confirm; const player = event.player; @@ -5890,7 +5892,7 @@ export class Game extends Uninstantable { game.Check.skill(event); player.node.equips.classList.remove('popequip'); - if (event.filterCard && lib.config.popequip && get.is.phoneLayout() && + if (event.filterCard && lib.config.popequip && !_status.nopopequip && get.is.phoneLayout() && typeof event.position === 'string' && event.position.includes('e') && player.node.equips.querySelector('.card.selectable')) { player.node.equips.classList.add('popequip'); @@ -5927,6 +5929,7 @@ export class Game extends Uninstantable { } if (event.isMine()) game.Check.confirm(event, { ok, auto, auto_confirm }); + // if (ui.confirm && ui.confirm.lastChild.link == 'cancel') { // if (_status.event.type == 'phase' && !_status.event.skill) { // ui.confirm.lastChild.innerHTML = '结束'; @@ -5935,6 +5938,8 @@ export class Game extends Uninstantable { // ui.confirm.lastChild.innerHTML = '取消'; // } // } + + game.callHook("checkEnd", [event]); return ok; } static Check = class extends Uninstantable { @@ -5953,12 +5958,12 @@ export class Game extends Uninstantable { if (useCache) { if (!event[`_${type}Choice`]) event[`_${type}Choice`] = {}; - const cacheId = Object.keys(ui.selected).reduce((result, Type) => { - if (Type === type + 's') return result; - let idType = Type.slice(0, -1); - if (idType === "target") idType = "player"; - return ui.selected[Type].reduce((t, i) => t ^= i[`${idType}id`], result); - }, 0); + let cacheId = 0; + for (let Type of ['button', 'card', 'target']) { + if (type === Type) break; + if (Type === "target") Type = "player"; + ui.selected[`${Type}s`].forEach(i => cacheId ^= i[`${Type}id`]); + } if (!event[`_${type}Choice`][cacheId]) { event[`_${type}Choice`][cacheId] = []; firstCheck = true; @@ -6017,8 +6022,6 @@ export class Game extends Uninstantable { const players = game.players.slice(); if (event.deadTarget) players.addArray(game.dead); const cards = player.getCards(event.position); - let firstCheck = false; - const range = get.select(event.selectCard); const isSelectable = card => { if (card.classList.contains('uncheck')) return false; if (player.isOut()) return false; diff --git a/noname/library/index.js b/noname/library/index.js index 4f8bfcd8d..f7ff023bb 100644 --- a/noname/library/index.js +++ b/noname/library/index.js @@ -325,6 +325,9 @@ export class Library extends Uninstantable { game.dynamicStyle.addObject(result2); } }], + //game.check美化 + checkBegin: [], + checkEnd: [], }; /**