v1.9.31.2
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5a7567c285
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@ -795,12 +795,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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caishi:{
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caishi:{
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trigger:{player:'phaseDrawBegin'},
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trigger:{player:'phaseDrawBegin'},
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direct:true,
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direct:true,
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init:function(player){
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player.storage.caishi=0;
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},
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intro:{
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content:'手牌上限+#'
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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if(player.isHealthy()){
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if(player.isHealthy()){
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event.type=0;
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event.type=0;
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player.chooseBool(get.prompt('caishi'),'手牌上限+1,然后本回合你的牌不能对其他角色使用',function(){
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player.chooseBool(get.prompt('caishi'),'手牌上限+1,然后本回合你的牌不能对其他角色使用',function(event,player){
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return player.skipList.contains('phaseUse');
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return player.skipList.contains('phaseUse')||!player.needsToDiscard(1);
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});
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});
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}
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}
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else{
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else{
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@ -815,6 +821,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('caishi');
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player.logSkill('caishi');
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if(result.index==0){
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if(result.index==0){
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player.addTempSkill('caishi2');
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player.addTempSkill('caishi2');
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player.storage.caishi++;
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player.markSkill('caishi');
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}
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}
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else if(result.index==1){
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else if(result.index==1){
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player.recover();
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player.recover();
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@ -826,15 +834,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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if(result.bool){
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player.logSkill('caishi');
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player.logSkill('caishi');
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player.addTempSkill('caishi2');
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player.addTempSkill('caishi2');
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player.storage.caishi++;
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player.markSkill('caishi');
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}
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}
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}
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}
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},
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mod:{
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maxHandcard:function(player,num){
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if(typeof player.storage.caishi=='number') return num+player.storage.caishi;
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},
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}
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}
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},
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},
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caishi2:{
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caishi2:{
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mod:{
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mod:{
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maxHandcard:function(player,num){
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return num+1;
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},
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playerEnabled:function(card,player,target){
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playerEnabled:function(card,player,target){
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if(player!=target) return false;
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if(player!=target) return false;
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}
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}
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@ -1,5 +1,5 @@
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window.noname_update={
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window.noname_update={
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version:'1.9.31.1',
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version:'1.9.31.2',
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update:'1.9.31',
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update:'1.9.31',
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changeLog:[
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changeLog:[
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'新武将',
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'新武将',
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