修复谋关羽的一些bug

This commit is contained in:
157 2024-01-29 10:27:15 +08:00
parent def08e2724
commit 85fc5670f2
1 changed files with 4 additions and 5 deletions

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@ -69,13 +69,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
onChooseToUse(event){ onChooseToUse(event){
if(!game.online&&!event.olsbguidao_num){ if(!game.online&&!event.olsbguidao_num){
const player=event.player,history=player.getHistory('lose',evt=>{ const player=event.player,history=player.getHistory('custom',evt=>evt.olsbguidao_num);
return evt.getParent(2).name=='recast'&&evt.getParent(3).name=='olsbguidao';
});
if(!history.length) event.set('olsbguidao_num',1); if(!history.length) event.set('olsbguidao_num',1);
else{ else{
const evt=history[history.length-1]; const evt=history[history.length-1];
event.set('olsbguidao_num',evt.cards.filter(card=>get.name(card,player)=='sha').length+1); event.set('olsbguidao_num',evt.olsbguidao_num);
} }
} }
}, },
@ -108,6 +106,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
async content(event,trigger,player){ async content(event,trigger,player){
const target=event.target,cards=event.cards; const target=event.target,cards=event.cards;
player.getHistory('custom').push({olsbguidao_num:cards.filter(card=>get.name(card,player)=='sha').length+1});
const card=new lib.element.VCard({name:'juedou',storage:{olsbguidao:true}}); const card=new lib.element.VCard({name:'juedou',storage:{olsbguidao:true}});
await player.recast(cards); await player.recast(cards);
player.addTempSkill('olsbguidao_buff'); player.addTempSkill('olsbguidao_buff');
@ -492,7 +491,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
kunfenx_info:'结束阶段开始时你可以失去1点体力然后摸两张牌。', kunfenx_info:'结束阶段开始时你可以失去1点体力然后摸两张牌。',
ol_sb_guanyu:'OL谋关羽', ol_sb_guanyu:'OL谋关羽',
ol_sb_guanyu_prefix:'OL谋', ol_sb_guanyu_prefix:'OL谋',
olsbfumeng:'梦', olsbfumeng:'梦',
olsbfumeng_info:'一轮游戏开始时,你可以令任意张手牌的牌名视为【杀】。', olsbfumeng_info:'一轮游戏开始时,你可以令任意张手牌的牌名视为【杀】。',
olsbguidao:'归刀', olsbguidao:'归刀',
olsbguidao_info:'出牌阶段,你可以重铸两张牌并视为使用一张【决斗】(重铸的【杀】数须比本回合上次发动〖归刀〗重铸的【杀】数多)。目标角色受到此牌伤害时,其须猜测你手牌中牌名为【杀】的牌数量多还是牌名不为【杀】的牌数多,若其猜错,则此【决斗】对其造成的伤害+1。', olsbguidao_info:'出牌阶段,你可以重铸两张牌并视为使用一张【决斗】(重铸的【杀】数须比本回合上次发动〖归刀〗重铸的【杀】数多)。目标角色受到此牌伤害时,其须猜测你手牌中牌名为【杀】的牌数量多还是牌名不为【杀】的牌数多,若其猜错,则此【决斗】对其造成的伤害+1。',