diff --git a/character/onlyOL.js b/character/onlyOL.js index 13e5b40ba..d6eafc99b 100644 --- a/character/onlyOL.js +++ b/character/onlyOL.js @@ -69,13 +69,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, onChooseToUse(event){ if(!game.online&&!event.olsbguidao_num){ - const player=event.player,history=player.getHistory('lose',evt=>{ - return evt.getParent(2).name=='recast'&&evt.getParent(3).name=='olsbguidao'; - }); + const player=event.player,history=player.getHistory('custom',evt=>evt.olsbguidao_num); if(!history.length) event.set('olsbguidao_num',1); else{ const evt=history[history.length-1]; - event.set('olsbguidao_num',evt.cards.filter(card=>get.name(card,player)=='sha').length+1); + event.set('olsbguidao_num',evt.olsbguidao_num); } } }, @@ -108,6 +106,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, async content(event,trigger,player){ const target=event.target,cards=event.cards; + player.getHistory('custom').push({olsbguidao_num:cards.filter(card=>get.name(card,player)=='sha').length+1}); const card=new lib.element.VCard({name:'juedou',storage:{olsbguidao:true}}); await player.recast(cards); player.addTempSkill('olsbguidao_buff'); @@ -492,7 +491,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ kunfenx_info:'结束阶段开始时,你可以失去1点体力,然后摸两张牌。', ol_sb_guanyu:'OL谋关羽', ol_sb_guanyu_prefix:'OL谋', - olsbfumeng:'赋梦', + olsbfumeng:'赴梦', olsbfumeng_info:'一轮游戏开始时,你可以令任意张手牌的牌名视为【杀】。', olsbguidao:'归刀', olsbguidao_info:'出牌阶段,你可以重铸两张牌并视为使用一张【决斗】(重铸的【杀】数须比本回合上次发动〖归刀〗重铸的【杀】数多)。目标角色受到此牌伤害时,其须猜测你手牌中牌名为【杀】的牌数量多还是牌名不为【杀】的牌数多,若其猜错,则此【决斗】对其造成的伤害+1。',