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@ -7,7 +7,7 @@ character.hearth={
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hs_garrosh:['male','qun',4,['zhanhou','qiangxi'],['fullskin']],
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hs_malfurion:['male','wu',4,['jihuo'],['fullskin']],
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hs_guldan:['male','qun',3,['fenliu','hongxi'],['fullskin']],
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hs_anduin:['male','qun',3,['shengguang','shijie','anying'],['fullskin']],
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hs_anduin:['male','wei',3,['shengguang','shijie','anying'],['fullskin']],
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hs_thrall:['male','wu',4,['tuteng','tzhenji'],['fullskin']],
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hs_waleera:['female','qun',3,['jianren','mengun','wlianji'],['fullskin']],
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@ -397,6 +397,7 @@ character.hearth={
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moying:{
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trigger:{player:'phaseBegin'},
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filter:function(){
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if(Math.random()<0.5) return false;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].num('j','shandian')){
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return false;
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@ -426,6 +427,9 @@ character.hearth={
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if(card){
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player.addJudge(card);
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}
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else{
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event.finish();
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}
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'step 1'
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game.delay();
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},
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@ -454,14 +458,17 @@ character.hearth={
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ui.special.appendChild(cards[0]);
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},
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check:function(card){
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return 3-ai.get.value(card)
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if(get.suit(card)=='spade'&&card.number>=2&&card.number<=9){
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return 6-ai.get.value(card);
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}
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return -1;
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},
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ai:{
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threaten:1.5,
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expose:0.1,
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order:1,
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order:10,
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result:{
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player:1
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target:-1
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}
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}
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},
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@ -1095,7 +1102,7 @@ character.hearth={
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mdzhoufu2:'诅咒',
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mdzhoufu_info:'出牌阶段,你可以将一张黑色手牌置于一名其他角色的武将牌上,在其判定时以此牌作为判定结果;当受此技能影响的角色进行判定时,你摸一张牌',
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moying:'魔影',
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moying_info:'锁定技,回合开始阶段,若场上没有闪电,你将牌堆中的一张闪电置于你的判定区',
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moying_info:'锁定技,回合开始阶段,若场上没有闪电,你有50%的机率将牌堆中的一张闪电置于你的判定区',
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moying_old_info:'每当你造成或受到一次伤害,你可以令伤害目标或来源进行一次判定,若结果为黑色,其流失一点体力',
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jingxiang:'镜像',
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jingxiang_info:'每当你需要打出卡牌时,你可以观看一名随机角色的手牌并将其视为你的手牌打出',
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@ -1,7 +1,18 @@
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html{
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color: white;
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text-shadow: black 0 0 2px;
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background: url('../../image/background/huangtian_bg.jpg');
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min-height: 100%;
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}
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body{
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width: 100%;
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height: 100%;
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min-height: 100%;
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left: 0;
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top: 0;
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background-image: url('../../image/background/huangtian_bg.jpg');
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background-size: cover;
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position: absolute;
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display: block;
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}
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#system>div>div,#mebg,.control,.player,.card,.avatar,.avatar2,.button,#window>.dialog.popped,
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.player.unseen .equips:not(*:empty){
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