This commit is contained in:
libccy 2015-06-29 10:51:59 +08:00
parent 06f0f56874
commit 838b0bedc0
2 changed files with 24 additions and 6 deletions

View File

@ -7,7 +7,7 @@ character.hearth={
hs_garrosh:['male','qun',4,['zhanhou','qiangxi'],['fullskin']],
hs_malfurion:['male','wu',4,['jihuo'],['fullskin']],
hs_guldan:['male','qun',3,['fenliu','hongxi'],['fullskin']],
hs_anduin:['male','qun',3,['shengguang','shijie','anying'],['fullskin']],
hs_anduin:['male','wei',3,['shengguang','shijie','anying'],['fullskin']],
hs_thrall:['male','wu',4,['tuteng','tzhenji'],['fullskin']],
hs_waleera:['female','qun',3,['jianren','mengun','wlianji'],['fullskin']],
@ -397,6 +397,7 @@ character.hearth={
moying:{
trigger:{player:'phaseBegin'},
filter:function(){
if(Math.random()<0.5) return false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].num('j','shandian')){
return false;
@ -426,6 +427,9 @@ character.hearth={
if(card){
player.addJudge(card);
}
else{
event.finish();
}
'step 1'
game.delay();
},
@ -454,14 +458,17 @@ character.hearth={
ui.special.appendChild(cards[0]);
},
check:function(card){
return 3-ai.get.value(card)
if(get.suit(card)=='spade'&&card.number>=2&&card.number<=9){
return 6-ai.get.value(card);
}
return -1;
},
ai:{
threaten:1.5,
expose:0.1,
order:1,
order:10,
result:{
player:1
target:-1
}
}
},
@ -1095,7 +1102,7 @@ character.hearth={
mdzhoufu2:'诅咒',
mdzhoufu_info:'出牌阶段,你可以将一张黑色手牌置于一名其他角色的武将牌上,在其判定时以此牌作为判定结果;当受此技能影响的角色进行判定时,你摸一张牌',
moying:'魔影',
moying_info:'锁定技,回合开始阶段,若场上没有闪电,你将牌堆中的一张闪电置于你的判定区',
moying_info:'锁定技,回合开始阶段,若场上没有闪电,你有50%的机率将牌堆中的一张闪电置于你的判定区',
moying_old_info:'每当你造成或受到一次伤害,你可以令伤害目标或来源进行一次判定,若结果为黑色,其流失一点体力',
jingxiang:'镜像',
jingxiang_info:'每当你需要打出卡牌时,你可以观看一名随机角色的手牌并将其视为你的手牌打出',

View File

@ -1,7 +1,18 @@
html{
color: white;
text-shadow: black 0 0 2px;
background: url('../../image/background/huangtian_bg.jpg');
min-height: 100%;
}
body{
width: 100%;
height: 100%;
min-height: 100%;
left: 0;
top: 0;
background-image: url('../../image/background/huangtian_bg.jpg');
background-size: cover;
position: absolute;
display: block;
}
#system>div>div,#mebg,.control,.player,.card,.avatar,.avatar2,.button,#window>.dialog.popped,
.player.unseen .equips:not(*:empty){