parent
c8dcb504a0
commit
822dcab9c6
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@ -54,7 +54,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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audio:2,
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trigger:{player:['phaseJudgeBefore','phaseDrawBefore','phaseUseBefore']},
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trigger:{player:['phaseJudgeBefore','phaseDrawBefore','phaseUseBefore']},
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filter:function(event,player){
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filter:function(event,player){
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if(event.name=='phaseJudge') return player.countCards('e');
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if(event.name=='phaseJudge') return player.countCards('j');
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return event.name!='phaseUse'||player.countCards('h')>6;
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return event.name!='phaseUse'||player.countCards('h')>6;
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},
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},
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usable:1,
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usable:1,
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@ -75,7 +75,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return savable;
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return savable;
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})<=1) return 0;
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})<=1) return 0;
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var eff=0;
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var eff=0;
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for(var card of player.getCards('e')){
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for(var card of player.getCards('j')){
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var cardx;
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var cardx;
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if(card.viewAs) cardx=get.autoViewAs({name:card.viewAs},[card]);
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if(card.viewAs) cardx=get.autoViewAs({name:card.viewAs},[card]);
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else cardx=card;
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else cardx=card;
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@ -106,7 +106,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('sbqiaobian',target);
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player.logSkill('sbqiaobian',target);
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player.loseHp();
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player.loseHp();
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game.log(player,'跳过了判定阶段');
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game.log(player,'跳过了判定阶段');
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for(var card of player.getCards('e')){
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for(var card of player.getCards('j')){
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if(target.canAddJudge(card)){
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if(target.canAddJudge(card)){
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player.$give(card,target,false);
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player.$give(card,target,false);
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if(card.viewAs) target.addJudge({name:card.viewAs},[card]);
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if(card.viewAs) target.addJudge({name:card.viewAs},[card]);
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