diff --git a/character/sb.js b/character/sb.js index 5a527b624..93cbf8ec2 100644 --- a/character/sb.js +++ b/character/sb.js @@ -54,7 +54,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ audio:2, trigger:{player:['phaseJudgeBefore','phaseDrawBefore','phaseUseBefore']}, filter:function(event,player){ - if(event.name=='phaseJudge') return player.countCards('e'); + if(event.name=='phaseJudge') return player.countCards('j'); return event.name!='phaseUse'||player.countCards('h')>6; }, usable:1, @@ -75,7 +75,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ return savable; })<=1) return 0; var eff=0; - for(var card of player.getCards('e')){ + for(var card of player.getCards('j')){ var cardx; if(card.viewAs) cardx=get.autoViewAs({name:card.viewAs},[card]); else cardx=card; @@ -106,7 +106,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ player.logSkill('sbqiaobian',target); player.loseHp(); game.log(player,'跳过了判定阶段'); - for(var card of player.getCards('e')){ + for(var card of player.getCards('j')){ if(target.canAddJudge(card)){ player.$give(card,target,false); if(card.viewAs) target.addJudge({name:card.viewAs},[card]);