修复技能发动阴阳配音相反的bug
添加dcsbyingmou和dcsbmengmoucontent中logSkill的yield
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@ -2367,7 +2367,7 @@ game.import("character", function () {
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if (result.bool) {
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var target = result.targets[0];
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if (storage) {
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player.logSkill("dcsbyingmou", result.targets, false);
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yield player.logSkill("dcsbyingmou", result.targets, false);
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player.line2(result.targets);
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player.changeZhuanhuanji("dcsbyingmou");
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player.changeSkin("dcsbyingmou", "dc_sb_zhouyu" + (player.storage.dcsbyingmou ? "_shadow" : ""));
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@ -2385,7 +2385,7 @@ game.import("character", function () {
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}
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if (discard && player.countCards("h") < source.countCards("h")) source.chooseToDiscard(source.countCards("h") - player.countCards("h"), "h", true);
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} else {
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player.logSkill("dcsbyingmou", target);
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yield player.logSkill("dcsbyingmou", target);
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player.changeZhuanhuanji("dcsbyingmou");
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player.changeSkin("dcsbyingmou", "dc_sb_zhouyu" + (player.storage.dcsbyingmou ? "_shadow" : ""));
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if (player.countCards("h") < target.countCards("h")) player.draw(Math.min(5, target.countCards("h") - player.countCards("h")));
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@ -2590,7 +2590,7 @@ game.import("character", function () {
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}
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if (result.bool) {
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if (!target) target = result.targets[0];
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player.logSkill("dcsbmengmou", target);
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yield player.logSkill("dcsbmengmou", target);
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player.addTempSkill("dcsbmengmou_" + (storage || false));
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player.changeZhuanhuanji("dcsbmengmou");
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//鲁肃暂时没有另一张原画(悲
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