v1.9.92.1.1(Part 1)
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@ -46,14 +46,37 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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card:{
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pss_paper:{
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type:'pss',
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fullskin:true,
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derivation:'shenpei',
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},
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pss_scissor:{
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type:'pss',
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fullskin:true,
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derivation:'shenpei',
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},
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pss_stone:{
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type:'pss',
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fullskin:true,
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derivation:'shenpei',
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},
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db_atk1:{
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type:'db_atk',
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fullimage:true,
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derivation:'shenpei',
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},
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db_atk2:{
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type:'db_atk',
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fullimage:true,
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derivation:'shenpei',
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},
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db_def1:{
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type:'db_def',
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fullimage:true,
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derivation:'shenpei',
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},
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db_def2:{
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type:'db_def',
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fullimage:true,
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derivation:'shenpei',
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},
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},
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@ -95,7 +118,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return player.storage.rezaiqi>0;
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},
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trigger:{
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player:'phaseDiscardBegin'
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player:'phaseDiscardEnd'
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},
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content:function(){
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'step 0'
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@ -147,7 +170,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(evt&&evt.name=='useCard'&&evt.card&&['equip','delay'].contains(get.type(evt.card))) return false;
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var cards=event.cards;
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for(var i=0;i<cards.length;i++){
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if(get.suit(cards[i])=='heart'&&get.position(cards[i])=='d') return true;
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if(get.color(cards[i])=='red'&&get.position(cards[i])=='d') return true;
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}
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return false;
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},
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@ -156,12 +179,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else{
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var cards=trigger.cards;
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for(var i=0;i<cards.length;i++){
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if(get.suit(cards[i])=='heart'&&get.position(cards[i])=='d') player.storage.rezaiqi++;
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if(get.color(cards[i])=='red'&&get.position(cards[i])=='d') player.storage.rezaiqi++;
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}
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}
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},
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},
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shouye:{
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audio:2,
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group:'shouye_after',
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trigger:{global:"useCard"},
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filter:function(event,player){
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@ -176,12 +200,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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'step 0'
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player.line(trigger.player,'green');
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player.chooseToPSS(trigger.player);
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player.chooseToDuiben(trigger.player);
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'step 1'
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if(result.tie){
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event.goto(0);
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}
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else if(result.bool){
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if(result.bool){
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trigger.excluded.add(player);
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trigger.shouyeer=player;
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}
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@ -215,6 +236,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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liezhi:{
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audio:2,
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group:'liezhi_damage',
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trigger:{player:'phaseBegin'},
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direct:true,
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@ -481,14 +503,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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pss_scissor_info:'石头剪刀布时的一种手势。克制布,但被石头克制。',
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pss_stone_info:'石头剪刀布时的一种手势。克制剪刀,但被布克制。',
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db_atk:'进攻对策',
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db_atk1:'全军出击',
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db_atk2:'分兵围城',
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db_def:'防御对策',
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db_def1:'奇袭粮道',
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db_def2:'开城诱敌',
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shouye:'守邺',
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shouye_info:'每回合限一次。当其他角色使用牌指定你为唯一目标时,你可以与其进行石头剪刀布(若出现平局则重来)。若你赢,则此牌对你无效,且你于此牌结算完成后获得其对应的所有实体牌。',
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shouye_info:'每回合限一次。当其他角色使用牌指定你为唯一目标时,你可以与其进行【对策】。若你赢,则此牌对你无效,且你于此牌结算完成后获得其对应的所有实体牌。',
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liezhi:'烈直',
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liezhi_info:'准备阶段,你可以依次弃置至多两名角色区域内的各一张牌。若你受到过伤害,则〖烈直〗于你的下个回合无效。',
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relieren:'烈刃',
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relieren_info:'当你使用【杀】指定目标时,你可以和目标角色进行拼点。若你赢,你获得其一张牌。若你没赢,你获得对方的拼点牌,其获得你的拼点牌。',
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rezaiqi:'再起',
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rezaiqi_info:'弃牌阶段开始时,你可以令至多X名角色选择一项:1.摸一张牌,2.令你回复1点体力(X为本回合进入弃牌堆的红桃牌数)',
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rezaiqi_info:'弃牌阶段结束时,你可以令至多X名角色选择一项:1.摸一张牌,2.令你回复1点体力(X为本回合进入弃牌堆的红色牌数)',
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xinzhanyi:'战意',
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xinzhanyi_info:'出牌阶段限一次,你可以弃置一张牌并失去1点体力,然后根据你弃置的牌获得以下效果直到回合结束:基本牌,你可以将一张基本牌当作杀、酒或桃使用,且你本回合第一次以此法使用的牌的回复值/伤害值+1;锦囊牌,摸三张牌且你使用的牌不能被【无懈可击】响应;装备牌,你使用【杀】指定目标角色后,其弃置两张牌,然后你获得其中的一张。',
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