SP荀谌修改
This commit is contained in:
parent
b78e959087
commit
7cea2e335a
|
@ -13327,22 +13327,23 @@ game.import("character", function () {
|
||||||
if (result.bool) {
|
if (result.bool) {
|
||||||
if (!target.countCards("hej")) event.finish();
|
if (!target.countCards("hej")) event.finish();
|
||||||
else {
|
else {
|
||||||
event.giver = target;
|
// event.giver = target;
|
||||||
event.gainner = player;
|
// event.gainner = player;
|
||||||
target.choosePlayerCard(
|
player.gainPlayerCard(
|
||||||
target,
|
target,
|
||||||
true,
|
true,
|
||||||
"hej",
|
"hej",
|
||||||
2,
|
2,
|
||||||
"交给" + get.translation(player) + "两张牌"
|
"获得" + get.translation(target) + "区域里的两张牌"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
} else if (result.tie) {
|
} else if (result.tie) {
|
||||||
delete player.getStat("skill").refenglve;
|
delete player.getStat("skill").refenglve;
|
||||||
event.finish();
|
if (get.position(result.player, true) == "d") player.gain(result.player, "gain2");
|
||||||
|
// event.finish();
|
||||||
} else {
|
} else {
|
||||||
if (get.position(result.player, true) == "d") target.gain(result.player, "gain2");
|
if (get.position(result.player, true) == "d") target.gain(result.player, "gain2");
|
||||||
event.finish();
|
// event.finish();
|
||||||
/*if(!player.countCards('he')) event.finish();
|
/*if(!player.countCards('he')) event.finish();
|
||||||
else{
|
else{
|
||||||
event.giver=player;
|
event.giver=player;
|
||||||
|
@ -13351,7 +13352,7 @@ game.import("character", function () {
|
||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
"step 2";
|
"step 2";
|
||||||
if (result.bool) event.giver.give(result.cards, event.gainner);
|
// if (result.bool) event.giver.give(result.cards, event.gainner);
|
||||||
},
|
},
|
||||||
ai: {
|
ai: {
|
||||||
order: 8,
|
order: 8,
|
||||||
|
@ -13386,7 +13387,7 @@ game.import("character", function () {
|
||||||
event.source &&
|
event.source &&
|
||||||
event.source == _status.currentPhase &&
|
event.source == _status.currentPhase &&
|
||||||
event.num == 1 &&
|
event.num == 1 &&
|
||||||
event.player != event.source &&
|
// event.player != event.source &&
|
||||||
event.player.isIn() &&
|
event.player.isIn() &&
|
||||||
player.countCards("he") > 0 &&
|
player.countCards("he") > 0 &&
|
||||||
event.source
|
event.source
|
||||||
|
@ -15930,10 +15931,10 @@ game.import("character", function () {
|
||||||
re_xunchen: "荀谌",
|
re_xunchen: "荀谌",
|
||||||
refenglve: "锋略",
|
refenglve: "锋略",
|
||||||
refenglve_info:
|
refenglve_info:
|
||||||
"出牌阶段限一次,你可以和一名其他角色进行拼点。若你赢,其将区域内的两张牌交给你;若平局,则你令此技能于本阶段内的发动次数上限+1;若你输,其获得你的拼点牌。",
|
"出牌阶段限一次,你可以和一名其他角色进行拼点。若你赢,你获得其区域里的两张牌;若平局,则你获得你的拼点牌且令此技能于本阶段内的发动次数上限+1;若你输,其获得你的拼点牌。",
|
||||||
anyong: "暗涌",
|
anyong: "暗涌",
|
||||||
anyong_info:
|
anyong_info:
|
||||||
"当一名角色于其回合内第一次对另一名其他角色造成伤害后,若伤害值为1,则你可弃置一张牌,并对受伤角色造成1点伤害。",
|
"当一名角色于其回合内第一次造成伤害后,若伤害值为1,则你可弃置一张牌,并对受伤角色造成1点伤害。",
|
||||||
wanniangongzhu: "万年公主",
|
wanniangongzhu: "万年公主",
|
||||||
zhenge: "枕戈",
|
zhenge: "枕戈",
|
||||||
zhenge_info:
|
zhenge_info:
|
||||||
|
|
Loading…
Reference in New Issue