diff --git a/character/huicui.js b/character/huicui.js index 5eb04c125..5812e5a8d 100644 --- a/character/huicui.js +++ b/character/huicui.js @@ -13327,22 +13327,23 @@ game.import("character", function () { if (result.bool) { if (!target.countCards("hej")) event.finish(); else { - event.giver = target; - event.gainner = player; - target.choosePlayerCard( + // event.giver = target; + // event.gainner = player; + player.gainPlayerCard( target, true, "hej", 2, - "交给" + get.translation(player) + "两张牌" + "获得" + get.translation(target) + "区域里的两张牌" ); } } else if (result.tie) { delete player.getStat("skill").refenglve; - event.finish(); + if (get.position(result.player, true) == "d") player.gain(result.player, "gain2"); + // event.finish(); } else { if (get.position(result.player, true) == "d") target.gain(result.player, "gain2"); - event.finish(); + // event.finish(); /*if(!player.countCards('he')) event.finish(); else{ event.giver=player; @@ -13351,7 +13352,7 @@ game.import("character", function () { }*/ } "step 2"; - if (result.bool) event.giver.give(result.cards, event.gainner); + // if (result.bool) event.giver.give(result.cards, event.gainner); }, ai: { order: 8, @@ -13386,7 +13387,7 @@ game.import("character", function () { event.source && event.source == _status.currentPhase && event.num == 1 && - event.player != event.source && + // event.player != event.source && event.player.isIn() && player.countCards("he") > 0 && event.source @@ -15930,10 +15931,10 @@ game.import("character", function () { re_xunchen: "荀谌", refenglve: "锋略", refenglve_info: - "出牌阶段限一次,你可以和一名其他角色进行拼点。若你赢,其将区域内的两张牌交给你;若平局,则你令此技能于本阶段内的发动次数上限+1;若你输,其获得你的拼点牌。", + "出牌阶段限一次,你可以和一名其他角色进行拼点。若你赢,你获得其区域里的两张牌;若平局,则你获得你的拼点牌且令此技能于本阶段内的发动次数上限+1;若你输,其获得你的拼点牌。", anyong: "暗涌", anyong_info: - "当一名角色于其回合内第一次对另一名其他角色造成伤害后,若伤害值为1,则你可弃置一张牌,并对受伤角色造成1点伤害。", + "当一名角色于其回合内第一次造成伤害后,若伤害值为1,则你可弃置一张牌,并对受伤角色造成1点伤害。", wanniangongzhu: "万年公主", zhenge: "枕戈", zhenge_info: