v1.9.54.1
This commit is contained in:
parent
87e6673713
commit
80f21c8ac8
|
@ -4514,7 +4514,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
roulin_info:'你对女性角色、女性角色对你使用【杀】时,都需连续使用两张【闪】才能抵消。',
|
||||
benghuai_info:'结束阶段,若你的体力不是全场最少的(或之一),你须减1点体力或体力上限。',
|
||||
baonue_info:'主公技,其他群雄角色每造成一次伤害,可进行一次判定,若为♠,你回复1点体力。',
|
||||
luanwu_info:'出牌阶段,可令除你外的所有角色依次对与其距离最近的另一名角色使用一张【杀】,无法如此做者失去1点体力。',
|
||||
luanwu_info:'限定技,出牌阶段,可令除你外的所有角色依次对与其距离最近的另一名角色使用一张【杀】,无法如此做者失去1点体力。',
|
||||
wansha_info:'在你的回合,除你以外,只有处于濒死状态的角色才能使用【桃】。',
|
||||
weimu_info:'你不能成为♠或♣锦囊的目标。',
|
||||
|
||||
|
|
|
@ -8091,6 +8091,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{source:'dieAfter'},
|
||||
priority:-10,
|
||||
silent:true,
|
||||
locked:false,
|
||||
onremove:function(player){
|
||||
delete player.storage.qiluan;
|
||||
},
|
||||
filter:function(event){
|
||||
return _status.currentPhase!=event.player;
|
||||
},
|
||||
|
@ -8102,12 +8106,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.storage.qiluan++;
|
||||
}
|
||||
},
|
||||
group:['qiluan2','qiluan3']
|
||||
group:['qiluan2','qiluan3','qiluan4']
|
||||
},
|
||||
qiluan2:{
|
||||
audio:2,
|
||||
trigger:{global:'phaseAfter'},
|
||||
forced:true,
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
return player.storage.qiluan?true:false;
|
||||
},
|
||||
|
@ -8123,7 +8127,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
qiluan3:{
|
||||
trigger:{source:'dieAfter'},
|
||||
forced:true,
|
||||
frequent:true,
|
||||
priority:-10,
|
||||
filter:function(event){
|
||||
return _status.currentPhase==event.player;
|
||||
|
@ -8131,12 +8135,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
var num=3;
|
||||
if(player.storage.qiluan){
|
||||
num+=3*player.storage.qiluan;
|
||||
if(get.mode()!='guozhan'){
|
||||
num+=3*player.storage.qiluan;
|
||||
}
|
||||
player.storage.qiluan=0;
|
||||
}
|
||||
player.draw(num);
|
||||
},
|
||||
},
|
||||
qiluan4:{
|
||||
trigger:{global:'phaseBegin'},
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.storage.qiluan=0;
|
||||
}
|
||||
},
|
||||
shangyi:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
window.noname_update={
|
||||
version:'1.9.54',
|
||||
version:'1.9.54.1',
|
||||
update:'1.9.53.1',
|
||||
changeLog:[
|
||||
'变包武将'
|
||||
'变包武将',
|
||||
'bug修复'
|
||||
],
|
||||
files:[
|
||||
'card/standard.js',
|
||||
|
@ -16,7 +17,6 @@ window.noname_update={
|
|||
'character/yijiang.js',
|
||||
'character/standard.js',
|
||||
'character/xianjian.js',
|
||||
'character/yijiang.js',
|
||||
'game/asset.js',
|
||||
'game/game.js',
|
||||
'game/directory.js',
|
||||
|
|
|
@ -1339,6 +1339,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
hookTrigger:{
|
||||
after:function(event,player){
|
||||
if(event._direct&&!player.storage.gzhuashen_removing.contains(event.skill)) return false;
|
||||
if(lib.skill[event.skill].silent) return false;
|
||||
return lib.skill.gzhuashen.getSkillSources(player,event.skill).length>0;
|
||||
}
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue