This commit is contained in:
parent
5eba2136ef
commit
736de26d66
|
@ -23,7 +23,7 @@ character.ow={
|
||||||
ow_laiyinhate:['male','qun',4,['zhongdun','mengji']],
|
ow_laiyinhate:['male','qun',4,['zhongdun','mengji']],
|
||||||
ow_luba:['male','shu',4,['liangou','xiyang']],
|
ow_luba:['male','shu',4,['liangou','xiyang']],
|
||||||
// ow_wensidun:['male','shu',4,[]],
|
// ow_wensidun:['male','shu',4,[]],
|
||||||
// ow_zhaliya:['female','shu',4,[]],
|
ow_zhaliya:['female','wei',4,['pingzhang','liyong']],
|
||||||
ow_heiying:['female','wei',3,['qinru','yinshen','maichong']],
|
ow_heiying:['female','wei',3,['qinru','yinshen','maichong']],
|
||||||
},
|
},
|
||||||
characterIntro:{
|
characterIntro:{
|
||||||
|
@ -52,6 +52,79 @@ character.ow={
|
||||||
ow_heiying:'作为全世界最臭名昭著的黑客,“黑影”利用信息与情报操控权贵。早在她称自己为“黑影”之前,░░░░░░是千千万万在智械危机后变成孤儿的儿童之一。在家乡大部分基础设施都被摧毁的情况下,她依靠自己在黑客以及计算机方面的天赋活了下来。在黑客领域的一连串的胜利让░░░░░░对自己的实力过度自信,最终她在毫无防备的情况下,陷入了一张覆盖全球的阴谋网——并且也因此被人盯上了。由于自己的安全面临严重威胁,░░░░░░不得不删除关于自己的全部信息,从此销声匿迹。后来,她以“黑影”的身份再度出现,经过改造的她决心查出那张阴谋网背后的真相。',
|
ow_heiying:'作为全世界最臭名昭著的黑客,“黑影”利用信息与情报操控权贵。早在她称自己为“黑影”之前,░░░░░░是千千万万在智械危机后变成孤儿的儿童之一。在家乡大部分基础设施都被摧毁的情况下,她依靠自己在黑客以及计算机方面的天赋活了下来。在黑客领域的一连串的胜利让░░░░░░对自己的实力过度自信,最终她在毫无防备的情况下,陷入了一张覆盖全球的阴谋网——并且也因此被人盯上了。由于自己的安全面临严重威胁,░░░░░░不得不删除关于自己的全部信息,从此销声匿迹。后来,她以“黑影”的身份再度出现,经过改造的她决心查出那张阴谋网背后的真相。',
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
pingzhang:{
|
||||||
|
trigger:{global:'damageBegin'},
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.num<=0) return false;
|
||||||
|
if(event.player==player){
|
||||||
|
if(player.hasSkill('pingzhang2')) return false;
|
||||||
|
return player.num('he',{suit:'heart'});
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(player.hasSkill('pingzhang3')) return false;
|
||||||
|
return player.num('he',{suit:'spade'});
|
||||||
|
}
|
||||||
|
},
|
||||||
|
direct:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var suit=(player==trigger.player)?'heart':'spade';
|
||||||
|
var next=player.chooseToDiscard('he',{suit:suit},get.prompt('pingzhang',trigger.player));
|
||||||
|
next.ai=function(card){
|
||||||
|
if(ai.get.damageEffect(trigger.player,trigger.source,player)<0){
|
||||||
|
return 8-ai.get.value(card);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
next.logSkill=['pingzhang',trigger.player];
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
trigger.num--;
|
||||||
|
if(player==trigger.player){
|
||||||
|
player.addSkill('pingzhang2');
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.addSkill('pingzhang3');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
group:['pingzhang_count'],
|
||||||
|
subSkill:{
|
||||||
|
count:{
|
||||||
|
trigger:{player:'phaseBegin'},
|
||||||
|
forced:true,
|
||||||
|
popup:false,
|
||||||
|
silent:true,
|
||||||
|
content:function(){
|
||||||
|
player.storage.pingzhang=0;
|
||||||
|
if(player.hasSkill('pingzhang2')){
|
||||||
|
player.storage.pingzhang++;
|
||||||
|
player.removeSkill('pingzhang2');
|
||||||
|
}
|
||||||
|
if(player.hasSkill('pingzhang3')){
|
||||||
|
player.storage.pingzhang++;
|
||||||
|
player.removeSkill('pingzhang3');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
expose:0.2,
|
||||||
|
threaten:1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
pingzhang2:{},
|
||||||
|
pingzhang3:{},
|
||||||
|
liyong:{
|
||||||
|
trigger:{player:'phaseDrawBegin'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.storage.pingzhang>0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
trigger.num+=player.storage.pingzhang;
|
||||||
|
}
|
||||||
|
},
|
||||||
liangou:{
|
liangou:{
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
usable:1,
|
usable:1,
|
||||||
|
@ -2937,6 +3010,18 @@ character.ow={
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
|
pingzhang:'屏障',
|
||||||
|
pingzhang_info:'每轮各限一次,当你受到伤害时,你可以弃置一张红桃牌令伤害-1;当一名其他角色受到伤害时,你可以弃置一张黑桃牌令伤害-1',
|
||||||
|
liyong:'力涌',
|
||||||
|
liyong_info:'锁定技,你摸牌阶段摸牌数+X,X为你上一轮发动屏障的次数',
|
||||||
|
dianji:'电击',
|
||||||
|
dianji_info:'出牌阶段,你可以将一张杀当作惊雷闪对距离2以内的角色使用',
|
||||||
|
feitiao:'飞跳',
|
||||||
|
feitiao_info:'出牌阶段限一次,你可以弃置一张牌并指定一名其他角色,你与该角色的距离视为1直到回合结束,然后该角色随机弃置一张牌',
|
||||||
|
bshaowei:'哨卫',
|
||||||
|
bshaowei_info:'结束阶段,你可以切换至此模式。当处于时模式时,每当你使用一张杀,你摸一张牌或回复一点体力',
|
||||||
|
zhencha:'侦查',
|
||||||
|
zhencha_info:'结束阶段,你可以切换至此模式,然后获得一点护甲。当处于时模式时,你的杀无视距离和防具并可额外指定一个目标;你使用杀无次数限制;你不能闪避杀',
|
||||||
liangou:'链钩',
|
liangou:'链钩',
|
||||||
liangou_info:'出牌阶段限一次,你可以弃置一张牌,指定一名其他角色并进行一次判定,若结果不为红桃,该角色与你距离为1且受到的首次伤害+1直到回合结束',
|
liangou_info:'出牌阶段限一次,你可以弃置一张牌,指定一名其他角色并进行一次判定,若结果不为红桃,该角色与你距离为1且受到的首次伤害+1直到回合结束',
|
||||||
xiyang:'吸氧',
|
xiyang:'吸氧',
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.12.4',
|
version:'1.9.12.3',
|
||||||
update:'1.9.12.3',
|
update:'1.9.12.3',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'bug修复',
|
'bug修复',
|
||||||
|
@ -21,7 +21,7 @@ window.noname_update={
|
||||||
// 'mode/boss.js',
|
// 'mode/boss.js',
|
||||||
// 'mode/chess.js',
|
// 'mode/chess.js',
|
||||||
// 'mode/versus.js',
|
// 'mode/versus.js',
|
||||||
// 'mode/guozhan.js',
|
'mode/guozhan.js',
|
||||||
// 'mode/identity.js',
|
// 'mode/identity.js',
|
||||||
// 'mode/stone.js',
|
// 'mode/stone.js',
|
||||||
// 'theme/woodden/style.css',
|
// 'theme/woodden/style.css',
|
||||||
|
|
|
@ -2934,6 +2934,61 @@ mode.guozhan={
|
||||||
["heart",12,'shandian','thunder'],
|
["heart",12,'shandian','thunder'],
|
||||||
["diamond",12,'wuxie'],
|
["diamond",12,'wuxie'],
|
||||||
|
|
||||||
|
["heart",4,"sha","fire"],
|
||||||
|
["heart",7,"sha","fire"],
|
||||||
|
["heart",10,"sha","fire"],
|
||||||
|
["diamond",4,"sha","fire"],
|
||||||
|
["diamond",5,"sha","fire"],
|
||||||
|
["spade",4,"sha","thunder"],
|
||||||
|
["spade",5,"sha","thunder"],
|
||||||
|
["spade",6,"sha","thunder"],
|
||||||
|
["spade",7,"sha","thunder"],
|
||||||
|
["spade",8,"sha","thunder"],
|
||||||
|
["club",5,"sha","thunder"],
|
||||||
|
["club",6,"sha","thunder"],
|
||||||
|
["club",7,"sha","thunder"],
|
||||||
|
["club",8,"sha","thunder"],
|
||||||
|
["heart",8,"shan"],
|
||||||
|
["heart",9,"shan"],
|
||||||
|
["heart",11,"shan"],
|
||||||
|
["heart",12,"shan"],
|
||||||
|
["diamond",6,"shan"],
|
||||||
|
["diamond",7,"shan"],
|
||||||
|
["diamond",8,"shan"],
|
||||||
|
["diamond",10,"shan"],
|
||||||
|
["diamond",11,"shan"],
|
||||||
|
["heart",5,"tao"],
|
||||||
|
["heart",6,"tao"],
|
||||||
|
["diamond",2,"tao"],
|
||||||
|
["diamond",3,"tao"],
|
||||||
|
["diamond",9,"jiu"],
|
||||||
|
["spade",3,"jiu"],
|
||||||
|
["spade",9,"jiu"],
|
||||||
|
["club",3,"jiu"],
|
||||||
|
["club",9,"jiu"],
|
||||||
|
|
||||||
|
["diamond",13,"hualiu"],
|
||||||
|
["club",1,"baiyin"],
|
||||||
|
["spade",2,"tengjia",'fire'],
|
||||||
|
["club",2,"tengjia",'fire'],
|
||||||
|
["spade",1,"guding"],
|
||||||
|
["diamond",1,"zhuque",'fire'],
|
||||||
|
|
||||||
|
["heart",2,"huogong","fire"],
|
||||||
|
["heart",3,"huogong","fire"],
|
||||||
|
["diamond",12,"huogong","fire"],
|
||||||
|
["spade",11,"tiesuo"],
|
||||||
|
["spade",12,"tiesuo"],
|
||||||
|
["club",10,"tiesuo"],
|
||||||
|
["club",11,"tiesuo"],
|
||||||
|
["club",12,"tiesuo"],
|
||||||
|
["club",13,"tiesuo"],
|
||||||
|
["heart",13,"wuxie"],
|
||||||
|
["heart",13,"wuxie"],
|
||||||
|
["spade",13,"wuxie"],
|
||||||
|
["spade",10,"bingliang"],
|
||||||
|
["club",4,"bingliang"],
|
||||||
|
|
||||||
['heart',9,'yuanjiao'],
|
['heart',9,'yuanjiao'],
|
||||||
['club',3,'zhibi'],
|
['club',3,'zhibi'],
|
||||||
['club',4,'zhibi'],
|
['club',4,'zhibi'],
|
||||||
|
|
Loading…
Reference in New Issue