This commit is contained in:
libccy 2017-03-21 11:05:50 +08:00
parent 5eba2136ef
commit 736de26d66
3 changed files with 143 additions and 3 deletions

View File

@ -23,7 +23,7 @@ character.ow={
ow_laiyinhate:['male','qun',4,['zhongdun','mengji']], ow_laiyinhate:['male','qun',4,['zhongdun','mengji']],
ow_luba:['male','shu',4,['liangou','xiyang']], ow_luba:['male','shu',4,['liangou','xiyang']],
// ow_wensidun:['male','shu',4,[]], // ow_wensidun:['male','shu',4,[]],
// ow_zhaliya:['female','shu',4,[]], ow_zhaliya:['female','wei',4,['pingzhang','liyong']],
ow_heiying:['female','wei',3,['qinru','yinshen','maichong']], ow_heiying:['female','wei',3,['qinru','yinshen','maichong']],
}, },
characterIntro:{ characterIntro:{
@ -52,6 +52,79 @@ character.ow={
ow_heiying:'作为全世界最臭名昭著的黑客,“黑影”利用信息与情报操控权贵。早在她称自己为“黑影”之前,░░░░░░是千千万万在智械危机后变成孤儿的儿童之一。在家乡大部分基础设施都被摧毁的情况下,她依靠自己在黑客以及计算机方面的天赋活了下来。在黑客领域的一连串的胜利让░░░░░░对自己的实力过度自信,最终她在毫无防备的情况下,陷入了一张覆盖全球的阴谋网——并且也因此被人盯上了。由于自己的安全面临严重威胁,░░░░░░不得不删除关于自己的全部信息,从此销声匿迹。后来,她以“黑影”的身份再度出现,经过改造的她决心查出那张阴谋网背后的真相。', ow_heiying:'作为全世界最臭名昭著的黑客,“黑影”利用信息与情报操控权贵。早在她称自己为“黑影”之前,░░░░░░是千千万万在智械危机后变成孤儿的儿童之一。在家乡大部分基础设施都被摧毁的情况下,她依靠自己在黑客以及计算机方面的天赋活了下来。在黑客领域的一连串的胜利让░░░░░░对自己的实力过度自信,最终她在毫无防备的情况下,陷入了一张覆盖全球的阴谋网——并且也因此被人盯上了。由于自己的安全面临严重威胁,░░░░░░不得不删除关于自己的全部信息,从此销声匿迹。后来,她以“黑影”的身份再度出现,经过改造的她决心查出那张阴谋网背后的真相。',
}, },
skill:{ skill:{
pingzhang:{
trigger:{global:'damageBegin'},
filter:function(event,player){
if(event.num<=0) return false;
if(event.player==player){
if(player.hasSkill('pingzhang2')) return false;
return player.num('he',{suit:'heart'});
}
else{
if(player.hasSkill('pingzhang3')) return false;
return player.num('he',{suit:'spade'});
}
},
direct:true,
content:function(){
'step 0'
var suit=(player==trigger.player)?'heart':'spade';
var next=player.chooseToDiscard('he',{suit:suit},get.prompt('pingzhang',trigger.player));
next.ai=function(card){
if(ai.get.damageEffect(trigger.player,trigger.source,player)<0){
return 8-ai.get.value(card);
}
return 0;
}
next.logSkill=['pingzhang',trigger.player];
'step 1'
if(result.bool){
trigger.num--;
if(player==trigger.player){
player.addSkill('pingzhang2');
}
else{
player.addSkill('pingzhang3');
}
}
},
group:['pingzhang_count'],
subSkill:{
count:{
trigger:{player:'phaseBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
player.storage.pingzhang=0;
if(player.hasSkill('pingzhang2')){
player.storage.pingzhang++;
player.removeSkill('pingzhang2');
}
if(player.hasSkill('pingzhang3')){
player.storage.pingzhang++;
player.removeSkill('pingzhang3');
}
}
}
},
ai:{
expose:0.2,
threaten:1.5
}
},
pingzhang2:{},
pingzhang3:{},
liyong:{
trigger:{player:'phaseDrawBegin'},
forced:true,
filter:function(event,player){
return player.storage.pingzhang>0;
},
content:function(){
trigger.num+=player.storage.pingzhang;
}
},
liangou:{ liangou:{
enable:'phaseUse', enable:'phaseUse',
usable:1, usable:1,
@ -2937,6 +3010,18 @@ character.ow={
} }
}, },
translate:{ translate:{
pingzhang:'屏障',
pingzhang_info:'每轮各限一次,当你受到伤害时,你可以弃置一张红桃牌令伤害-1当一名其他角色受到伤害时你可以弃置一张黑桃牌令伤害-1',
liyong:'力涌',
liyong_info:'锁定技,你摸牌阶段摸牌数+XX为你上一轮发动屏障的次数',
dianji:'电击',
dianji_info:'出牌阶段你可以将一张杀当作惊雷闪对距离2以内的角色使用',
feitiao:'飞跳',
feitiao_info:'出牌阶段限一次你可以弃置一张牌并指定一名其他角色你与该角色的距离视为1直到回合结束然后该角色随机弃置一张牌',
bshaowei:'哨卫',
bshaowei_info:'结束阶段,你可以切换至此模式。当处于时模式时,每当你使用一张杀,你摸一张牌或回复一点体力',
zhencha:'侦查',
zhencha_info:'结束阶段,你可以切换至此模式,然后获得一点护甲。当处于时模式时,你的杀无视距离和防具并可额外指定一个目标;你使用杀无次数限制;你不能闪避杀',
liangou:'链钩', liangou:'链钩',
liangou_info:'出牌阶段限一次你可以弃置一张牌指定一名其他角色并进行一次判定若结果不为红桃该角色与你距离为1且受到的首次伤害+1直到回合结束', liangou_info:'出牌阶段限一次你可以弃置一张牌指定一名其他角色并进行一次判定若结果不为红桃该角色与你距离为1且受到的首次伤害+1直到回合结束',
xiyang:'吸氧', xiyang:'吸氧',

View File

@ -1,5 +1,5 @@
window.noname_update={ window.noname_update={
version:'1.9.12.4', version:'1.9.12.3',
update:'1.9.12.3', update:'1.9.12.3',
changeLog:[ changeLog:[
'bug修复', 'bug修复',
@ -21,7 +21,7 @@ window.noname_update={
// 'mode/boss.js', // 'mode/boss.js',
// 'mode/chess.js', // 'mode/chess.js',
// 'mode/versus.js', // 'mode/versus.js',
// 'mode/guozhan.js', 'mode/guozhan.js',
// 'mode/identity.js', // 'mode/identity.js',
// 'mode/stone.js', // 'mode/stone.js',
// 'theme/woodden/style.css', // 'theme/woodden/style.css',

View File

@ -2934,6 +2934,61 @@ mode.guozhan={
["heart",12,'shandian','thunder'], ["heart",12,'shandian','thunder'],
["diamond",12,'wuxie'], ["diamond",12,'wuxie'],
["heart",4,"sha","fire"],
["heart",7,"sha","fire"],
["heart",10,"sha","fire"],
["diamond",4,"sha","fire"],
["diamond",5,"sha","fire"],
["spade",4,"sha","thunder"],
["spade",5,"sha","thunder"],
["spade",6,"sha","thunder"],
["spade",7,"sha","thunder"],
["spade",8,"sha","thunder"],
["club",5,"sha","thunder"],
["club",6,"sha","thunder"],
["club",7,"sha","thunder"],
["club",8,"sha","thunder"],
["heart",8,"shan"],
["heart",9,"shan"],
["heart",11,"shan"],
["heart",12,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["diamond",8,"shan"],
["diamond",10,"shan"],
["diamond",11,"shan"],
["heart",5,"tao"],
["heart",6,"tao"],
["diamond",2,"tao"],
["diamond",3,"tao"],
["diamond",9,"jiu"],
["spade",3,"jiu"],
["spade",9,"jiu"],
["club",3,"jiu"],
["club",9,"jiu"],
["diamond",13,"hualiu"],
["club",1,"baiyin"],
["spade",2,"tengjia",'fire'],
["club",2,"tengjia",'fire'],
["spade",1,"guding"],
["diamond",1,"zhuque",'fire'],
["heart",2,"huogong","fire"],
["heart",3,"huogong","fire"],
["diamond",12,"huogong","fire"],
["spade",11,"tiesuo"],
["spade",12,"tiesuo"],
["club",10,"tiesuo"],
["club",11,"tiesuo"],
["club",12,"tiesuo"],
["club",13,"tiesuo"],
["heart",13,"wuxie"],
["heart",13,"wuxie"],
["spade",13,"wuxie"],
["spade",10,"bingliang"],
["club",4,"bingliang"],
['heart',9,'yuanjiao'], ['heart',9,'yuanjiao'],
['club',3,'zhibi'], ['club',3,'zhibi'],
['club',4,'zhibi'], ['club',4,'zhibi'],