setBackgroundImage支持数组传入,修复部分类型提示问题

This commit is contained in:
nonameShijian 2024-04-06 16:15:48 +08:00
parent b9878c184b
commit 72c846dfa9
26 changed files with 9365 additions and 31667 deletions

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@ -61,6 +61,10 @@ var sawReadOnlySpans = false, sawCollapsedSpans = false;
// You can find some technical background for some of the code below
// at http://marijnhaverbeke.nl/blog/#cm-internals .
/**
* @type { typeof import('codemirror/index') }
*/
// @ts-ignore
var CodeMirror = (function () {
// A CodeMirror instance represents an editor. This is the object

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@ -1,20 +0,0 @@
name: Node.js Package
on:
push:
tags:
- "v*"
jobs:
Publish:
runs-on: ubuntu-latest
permissions:
packages: write
contents: read
steps:
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
with:
node-version: latest
registry-url: https://registry.npmjs.org
- run: npm publish
env:
NODE_AUTH_TOKEN: ${{secrets.NPM_TOKEN}}

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@ -1,104 +0,0 @@
// noname内扩展的一些array方法
declare interface Array<T> {
/**
* @deprecated 使includes
*/
contains(item: T): boolean;
/**
*
* @param args
* @returns
* 1.
* 2. ()false
*/
add(...args: T[]): this | false;
/**
* (this.add)arr中若有一个数组元素可能会出现bug
* @param arr
*/
addArray(arr: T[]): this;
/**
* ()
* @param item
* @returns
* 1.
* 2. ()false
* 3. undefined
*/
remove(item: T): this | false;
remove(item: T[]): void;
/**
* (this.remove)arr中若有一个数组元素可能会出现bug
* @param arr
*/
removeArray(arr: T[]): this;
/**
*
* @param args
*/
randomGet(...args: T[]): T;
/**
* /
* @param num num为数字的情况下num个元素
* @returns
* 1.
* 2.
* 3. undefined
*/
randomRemove(num: number): T | T[];
randomRemove(num: T): T | undefined;
/**
*
*/
randomSort(): this;
/**
*
*
*
* @param num , 0
*/
randomGets(num?: number): this;
/**
*
*
* 使lib.sort.seat方法
* @param target
*/
sortBySeat(target?: Player): Player[];
/**
* Array中所有位于处理区的卡牌过滤出来
*
* list为[c1,c2,c3,c4]c1和c3是位于处理区的卡牌
* list.filterInD()[c1,c3]
*
* 1.9.97.8.1:
*
* list.filterInD('h')
* @param poiston 'o'
*/
filterInD(poiston?: string): Card[];
//关于处理区:
/*
ui.ordering
便 使get.position(card) 'd'
使get.position(card,true) 'o'
使
便FAQ集中暂且称之为
*/
/**
* item
*/
numOf(item: T): number
}

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@ -1,23 +0,0 @@
declare type CardBaseUIData = {
name?: string;
suit?: string;
number?: number;
nature?: string | null;
//用于某些方法,用于过滤卡牌的额外结构
type?: string | string[];
subtype?: string;
color?: string;
/**
*
*
* true,false/undefined
* useCard使用时next.cards,card.cards;
*
*/
isCard?: boolean;
/** 真实使用的卡牌 */
cards?: Card[];
}

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@ -1,5 +0,0 @@
// 一些额外需要增加的一些小提示提示
interface Date {
/** 格式化 */
format(format: string): string;
}

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@ -1,78 +0,0 @@
//noname内扩展的一些HTMLDivElement方法
interface HTMLDivElement {
_link: any;
/**
* className动画标记
*
* @param name className
* @param time
*/
addTempClass(name: string, time?: number): this;
/**
*
*/
hide(): this;
unfocus(): this;
refocus(): this;
show(): this;
/**
* div
* @param time
* @param callback
*/
delete(time: number, callback?: () => void): this;
delete(): this;
/**
* div移除
*
* card设置将position到destinyget.position中position目标处
* @param position
* @param time
*/
goto(position: HTMLDivElement, time?: number): this;
/**
*
*/
fix(): this;
/**
* /
* @param name 自定义格式名: xxx:xxxxxxxx:xx
* @param type
* @param ext :.jpg,noskin".jpg"
* @param subfolder ,
*/
setBackground(name: string, type?: string, ext?: string, subfolder?: string): this;
/**
*
* @param img
*/
setBackgroundDB(img: string): this;
/**
*
* @param img
*/
setBackgroundImage(img: string): this;
/**
* /
* @param func
*/
listen(func: (this: HTMLDivElement, event: Event) => void): this;
/**
* webkitTransitionEnd
* @param func
* @param time
*/
listenTransition(func: () => void, time: number): number;
/**
*
* @param args
*/
setPosition(...args: number[]): this;
/**
* css样式
* @param style
*/
css<T extends keyof CSSStyleDeclaration>(style: {
[key in T]?: string
}): this;
}

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@ -1,8 +0,0 @@
interface HTMLTableElement {
/**
* div下表结构row行col列的元素
* @param row
* @param col
*/
get(row: number, col: number): HTMLElement;
}

674
node_modules/noname-typings/LICENSE generated vendored
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@ -1,674 +0,0 @@
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parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -1,27 +0,0 @@
declare interface Map<K, V> {
/**
* @deprecated array改为map而创建的方法使has
*/
contains(item: K): boolean;
/**
* @deprecated array改为map而创建的方法使has
*/
inculdes(item: K): boolean;
/**
* @deprecated array改为map而创建的方法使set
*/
add(item: K): this;
/**
* @deprecated array改为map而创建的方法使set
*/
push(item: K): this;
/**
* @deprecated array改为map而创建的方法
*/
addArray(arr: Array<K>): this;
/**
* @deprecated array改为map而创建的方法使delete
*/
remove(item: K): this;
}

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@ -1,43 +0,0 @@
declare interface Result {
/**
*
*
* ;
*
*
* game.check
*
* ok方法会有直接的boolgame.check;
*/
bool?: boolean;
//choose系
/** 记录返回当前事件操作过程中的卡牌 */
cards: Card[];
/** 记录返回当前事件操作过程中的目标 */
targets: Player[];
/** 记录返回当前事件操作过程中的按钮 */
buttons: Button[];
/** 记录buttons内所有button.link(即该按钮的类型link的类型很多参考按钮的item) */
links: any[];
//control系(直接control系列没有result.bool)
/** control操作面板的选中结果即该按钮的link即名字 */
control: string;
/** 既control的下标 */
index: number;
//ok系
/** 记录返回当前事件操作过程中面板按钮的确定ok取消cancel */
confirm: string;
/** 一般为触发的“视为”技能 */
skill: string;
/**
*
* card参数特供给视为牌cards[0]
* card.isCardfalse为视为牌
*/
card: Card;
[key: string]: any;
}

1928
node_modules/noname-typings/Skill.d.ts generated vendored

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@ -1,69 +0,0 @@
// Type definitions for Apache Cordova Dialogs plugin
// Project: https://github.com/apache/cordova-plugin-dialogs
// Definitions by: Microsoft Open Technologies Inc <http://msopentech.com>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
//
// Copyright (c) Microsoft Open Technologies Inc
// Licensed under the MIT license.
interface Navigator {
/** This plugin provides access to some native dialog UI elements. */
notification: Notification
}
/** This plugin provides access to some native dialog UI elements. */
interface Notification {
/**
* Shows a custom alert or dialog box. Most Cordova implementations use a native dialog box for this feature,
* but some platforms use the browser's alert function, which is typically less customizable.
* @param message Dialog message.
* @param alertCallback Callback to invoke when alert dialog is dismissed.
* @param title Dialog title, defaults to 'Alert'.
* @param buttonName Button name, defaults to OK.
*/
alert(message: string,
alertCallback: () => void,
title?: string,
buttonName?: string): void;
/**
* The device plays a beep sound.
* @param times The number of times to repeat the beep.
*/
beep(times: number): void;
/**
* Displays a customizable confirmation dialog box.
* @param message Dialog message.
* @param confirmCallback Callback to invoke with index of button pressed (1, 2, or 3)
* or when the dialog is dismissed without a button press (0).
* @param title Dialog title, defaults to Confirm.
* @param buttonLabels Array of strings specifying button labels, defaults to [OK,Cancel].
*/
confirm(message: string,
confirmCallback: (choice: number) => void,
title?: string,
buttonLabels?: string[]): void;
/**
* Displays a native dialog box that is more customizable than the browser's prompt function.
* @param message Dialog message.
* @param promptCallback Callback to invoke when a button is pressed.
* @param title Dialog title, defaults to "Prompt".
* @param buttonLabels Array of strings specifying button labels, defaults to ["OK","Cancel"].
* @param defaultText Default textbox input value, default: "".
*/
prompt(message: string,
promptCallback: (result: NotificationPromptResult) => void,
title?: string,
buttonLabels?: string[],
defaultText?: string): void;
}
/** Object, passed to promptCallback */
interface NotificationPromptResult {
/**
* The index of the pressed button. Note that the index uses one-based indexing, so the value is 1, 2, 3, etc.
* 0 is the result when the dialog is dismissed without a button press.
*/
buttonIndex: number;
/** The text entered in the prompt dialog box. */
input1: string;
}

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@ -1,136 +0,0 @@
// Type definitions for Apache Cordova FileTransfer plugin
// Project: https://github.com/apache/cordova-plugin-file-transfer
// Definitions by: Microsoft Open Technologies Inc. <http://msopentech.com>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
//
// Copyright (c) Microsoft Open Technologies Inc
// Licensed under the MIT license
/// <reference path="./cordova-plugin-file.d.ts" />
/**
* The FileTransfer object provides a way to upload files using an HTTP multi-part POST request,
* and to download files as well.
*/
interface FileTransfer {
/** Called with a ProgressEvent whenever a new chunk of data is transferred. */
onprogress: (event: ProgressEvent) => void;
/**
* Sends a file to a server.
* @param fileURL Filesystem URL representing the file on the device. For backwards compatibility,
* this can also be the full path of the file on the device.
* @param server URL of the server to receive the file, as encoded by encodeURI().
* @param successCallback A callback that is passed a FileUploadResult object.
* @param errorCallback A callback that executes if an error occurs retrieving the FileUploadResult.
* Invoked with a FileTransferError object.
* @param options Optional parameters.
* @param trustAllHosts Optional parameter, defaults to false. If set to true, it accepts all security certificates.
* This is useful since Android rejects self-signed security certificates.
* Not recommended for production use. Supported on Android and iOS.
*/
upload(
fileURL: string,
server: string,
successCallback: (result: FileUploadResult) => void,
errorCallback: (error: FileTransferError) => void,
options?: FileUploadOptions,
trustAllHosts?: boolean): void;
/**
* downloads a file from server.
* @param source URL of the server to download the file, as encoded by encodeURI().
* @param target Filesystem url representing the file on the device. For backwards compatibility,
* this can also be the full path of the file on the device.
* @param successCallback A callback that is passed a FileEntry object. (Function)
* @param errorCallback A callback that executes if an error occurs when retrieving the fileEntry.
* Invoked with a FileTransferError object.
* @param options Optional parameters.
* @param trustAllHosts Optional parameter, defaults to false. If set to true, it accepts all security certificates.
* This is useful since Android rejects self-signed security certificates.
* Not recommended for production use. Supported on Android and iOS.
*/
download(
source: string,
target: string,
successCallback: (fileEntry: FileEntry) => void,
errorCallback: (error: FileTransferError) => void,
trustAllHosts?: boolean,
options?: FileDownloadOptions): void;
/**
* Aborts an in-progress transfer. The onerror callback is passed a FileTransferError object
* which has an error code of FileTransferError.ABORT_ERR.
*/
abort(): void;
}
declare var FileTransfer: {
new(): FileTransfer;
};
/** A FileUploadResult object is passed to the success callback of the FileTransfer object's upload() method. */
interface FileUploadResult {
/** The number of bytes sent to the server as part of the upload. */
bytesSent: number;
/** The HTTP response code returned by the server. */
responseCode: number;
/** The HTTP response returned by the server. */
response: string;
/** The HTTP response headers by the server. Currently supported on iOS only.*/
headers: any;
}
/** Optional parameters for upload method. */
interface FileUploadOptions {
/** The name of the form element. Defaults to file. */
fileKey?: string;
/** The file name to use when saving the file on the server. Defaults to image.jpg. */
fileName?: string;
/** The HTTP method to use - either `PUT` or `POST`. Defaults to `POST`. */
httpMethod?: string;
/** The mime type of the data to upload. Defaults to image/jpeg. */
mimeType?: string;
/** A set of optional key/value pairs to pass in the HTTP request. */
params?: Object;
/** Whether to upload the data in chunked streaming mode. Defaults to true. */
chunkedMode?: boolean;
/** A map of header name/header values. Use an array to specify more than one value. */
headers?: Object;
}
/** Optional parameters for download method. */
interface FileDownloadOptions {
/** A map of header name/header values. */
headers?: {};
}
/** A FileTransferError object is passed to an error callback when an error occurs. */
interface FileTransferError {
/**
* One of the predefined error codes listed below.
* FileTransferError.FILE_NOT_FOUND_ERR
* FileTransferError.INVALID_URL_ERR
* FileTransferError.CONNECTION_ERR
* FileTransferError.ABORT_ERR
* FileTransferError.NOT_MODIFIED_ERR
*/
code: number;
/** URL to the source. */
source: string;
/** URL to the target. */
target: string;
/** HTTP status code. This attribute is only available when a response code is received from the HTTP connection. */
http_status: number;
/* Response body. This attribute is only available when a response is received from the HTTP connection. */
body: string;
/* Exception that is thrown by native code */
exception: any;
}
declare var FileTransferError: {
/** Constructor for FileTransferError object */
new(code?: number, source?: string, target?: string, status?: number, body?: any, exception?: any): FileTransferError;
FILE_NOT_FOUND_ERR: number;
INVALID_URL_ERR: number;
CONNECTION_ERR: number;
ABORT_ERR: number;
NOT_MODIFIED_ERR: number;
}

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@ -1,374 +0,0 @@
// Type definitions for Apache Cordova File System plugin
// Project: https://github.com/apache/cordova-plugin-file
// Definitions by: Microsoft Open Technologies Inc <http://msopentech.com>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
//
// Copyright (c) Microsoft Open Technologies, Inc.
// Licensed under the MIT license.
interface Window {
/**
* Requests a filesystem in which to store application data.
* @param type Whether the filesystem requested should be persistent, as defined above. Use one of TEMPORARY or PERSISTENT.
* @param size This is an indicator of how much storage space, in bytes, the application expects to need.
* @param successCallback The callback that is called when the user agent provides a filesystem.
* @param errorCallback A callback that is called when errors happen, or when the request to obtain the filesystem is denied.
*/
requestFileSystem(
type: LocalFileSystem,
size: number,
successCallback: (fileSystem: FileSystem) => void,
errorCallback?: (fileError: FileError) => void): void;
/**
* Look up file system Entry referred to by local URL.
* @param string url URL referring to a local file or directory
* @param successCallback invoked with Entry object corresponding to URL
* @param errorCallback invoked if error occurs retrieving file system entry
*/
resolveLocalFileSystemURL(url: string,
successCallback: (entry: Entry) => void,
errorCallback?: (error: FileError) => void): void;
resolveLocalFileSystemURL(url: string,
successCallback: (entry: DirectoryEntry) => void,
errorCallback?: (error: FileError) => void): void;
/**
* Look up file system Entry referred to by local URI.
* @param string uri URI referring to a local file or directory
* @param successCallback invoked with Entry object corresponding to URI
* @param errorCallback invoked if error occurs retrieving file system entry
*/
resolveLocalFileSystemURI(uri: string,
successCallback: (entry: Entry) => void,
errorCallback?: (error: FileError) => void): void;
TEMPORARY: number;
PERSISTENT: number;
}
/**
* An abstract interface representing entries in a file system,
* each of which may be a File or DirectoryEntry.
*/
interface Entry {
/** Entry is a file. */
isFile: boolean;
/** Entry is a directory. */
isDirectory: boolean;
/** The name of the entry, excluding the path leading to it. */
name: string;
/** The full absolute path from the root to the entry. */
fullPath: string;
/** The file system on which the entry resides. */
filesystem: FileSystem;
nativeURL: string;
/**
* Look up metadata about this entry.
* @param successCallback A callback that is called with the time of the last modification.
* @param errorCallback A callback that is called when errors happen.
*/
getMetadata(
successCallback: (metadata: Metadata) => void,
errorCallback?: (error: FileError) => void): void;
/**
* Move an entry to a different location on the file system. It is an error to try to:
* move a directory inside itself or to any child at any depth;move an entry into its parent if a name different from its current one isn't provided;
* move a file to a path occupied by a directory;
* move a directory to a path occupied by a file;
* move any element to a path occupied by a directory which is not empty.
* A move of a file on top of an existing file must attempt to delete and replace that file.
* A move of a directory on top of an existing empty directory must attempt to delete and replace that directory.
* @param parent The directory to which to move the entry.
* @param newName The new name of the entry. Defaults to the Entry's current name if unspecified.
* @param successCallback A callback that is called with the Entry for the new location.
* @param errorCallback A callback that is called when errors happen.
*/
moveTo(parent: DirectoryEntry,
newName?: string,
successCallback?: (entry: Entry) => void,
errorCallback?: (error: FileError) => void): void;
/**
* Copy an entry to a different location on the file system. It is an error to try to:
* copy a directory inside itself or to any child at any depth;
* copy an entry into its parent if a name different from its current one isn't provided;
* copy a file to a path occupied by a directory;
* copy a directory to a path occupied by a file;
* copy any element to a path occupied by a directory which is not empty.
* A copy of a file on top of an existing file must attempt to delete and replace that file.
* A copy of a directory on top of an existing empty directory must attempt to delete and replace that directory.
* Directory copies are always recursive--that is, they copy all contents of the directory.
* @param parent The directory to which to move the entry.
* @param newName The new name of the entry. Defaults to the Entry's current name if unspecified.
* @param successCallback A callback that is called with the Entry for the new object.
* @param errorCallback A callback that is called when errors happen.
*/
copyTo(parent: DirectoryEntry,
newName?: string,
successCallback?: (entry: Entry) => void,
errorCallback?: (error: FileError) => void): void;
/**
* Returns a URL that can be used as the src attribute of a <video> or <audio> tag.
* If that is not possible, construct a cdvfile:// URL.
* @return string URL
*/
toURL(): string;
/**
* Return a URL that can be passed across the bridge to identify this entry.
* @return string URL that can be passed across the bridge to identify this entry
*/
toInternalURL(): string;
/**
* Deletes a file or directory. It is an error to attempt to delete a directory that is not empty. It is an error to attempt to delete the root directory of a filesystem.
* @param successCallback A callback that is called on success.
* @param errorCallback A callback that is called when errors happen.
*/
remove(successCallback: () => void,
errorCallback?: (error: FileError) => void): void;
/**
* Look up the parent DirectoryEntry containing this Entry. If this Entry is the root of its filesystem, its parent is itself.
* @param successCallback A callback that is called with the time of the last modification.
* @param errorCallback A callback that is called when errors happen.
*/
getParent(successCallback: (entry: Entry) => void,
errorCallback?: (error: FileError) => void): void;
}
/** This interface supplies information about the state of a file or directory. */
interface Metadata {
/** This is the time at which the file or directory was last modified. */
modificationTime: Date;
/** The size of the file, in bytes. This must return 0 for directories. */
size: number;
}
/** This interface represents a directory on a file system. */
interface DirectoryEntry extends Entry {
/**
* Creates a new DirectoryReader to read Entries from this Directory.
*/
createReader(): DirectoryReader;
/**
* Creates or looks up a file.
* @param path Either an absolute path or a relative path from this DirectoryEntry
* to the file to be looked up or created.
* It is an error to attempt to create a file whose immediate parent does not yet exist.
* @param options If create and exclusive are both true, and the path already exists, getFile must fail.
* If create is true, the path doesn't exist, and no other error occurs, getFile must create it as a zero-length file and return a corresponding FileEntry.
* If create is not true and the path doesn't exist, getFile must fail.
* If create is not true and the path exists, but is a directory, getFile must fail.
* Otherwise, if no other error occurs, getFile must return a FileEntry corresponding to path.
* @param successCallback A callback that is called to return the File selected or created.
* @param errorCallback A callback that is called when errors happen.
*/
getFile(path: string, options?: Flags,
successCallback?: (entry: FileEntry) => void,
errorCallback?: (error: FileError) => void): void;
/**
* Creates or looks up a directory.
* @param path Either an absolute path or a relative path from this DirectoryEntry
* to the directory to be looked up or created.
* It is an error to attempt to create a directory whose immediate parent does not yet exist.
* @param options If create and exclusive are both true and the path already exists, getDirectory must fail.
* If create is true, the path doesn't exist, and no other error occurs, getDirectory must create and return a corresponding DirectoryEntry.
* If create is not true and the path doesn't exist, getDirectory must fail.
* If create is not true and the path exists, but is a file, getDirectory must fail.
* Otherwise, if no other error occurs, getDirectory must return a DirectoryEntry corresponding to path.
* @param successCallback A callback that is called to return the Directory selected or created.
* @param errorCallback A callback that is called when errors happen.
*/
getDirectory(path: string, options?: Flags,
successCallback?: (entry: DirectoryEntry) => void,
errorCallback?: (error: FileError) => void): void;
/**
* Deletes a directory and all of its contents, if any. In the event of an error (e.g. trying
* to delete a directory that contains a file that cannot be removed), some of the contents
* of the directory may be deleted. It is an error to attempt to delete the root directory of a filesystem.
* @param successCallback A callback that is called on success.
* @param errorCallback A callback that is called when errors happen.
*/
removeRecursively(successCallback: () => void,
errorCallback?: (error: FileError) => void): void;
}
/**
* This dictionary is used to supply arguments to methods
* that look up or create files or directories.
*/
interface Flags {
/** Used to indicate that the user wants to create a file or directory if it was not previously there. */
create?: boolean;
/** By itself, exclusive must have no effect. Used with create, it must cause getFile and getDirectory to fail if the target path already exists. */
exclusive?: boolean;
}
/**
* This interface lets a user list files and directories in a directory. If there are
* no additions to or deletions from a directory between the first and last call to
* readEntries, and no errors occur, then:
* A series of calls to readEntries must return each entry in the directory exactly once.
* Once all entries have been returned, the next call to readEntries must produce an empty array.
* If not all entries have been returned, the array produced by readEntries must not be empty.
* The entries produced by readEntries must not include the directory itself ["."] or its parent [".."].
*/
interface DirectoryReader {
/**
* Read the next block of entries from this directory.
* @param successCallback Called once per successful call to readEntries to deliver the next
* previously-unreported set of Entries in the associated Directory.
* If all Entries have already been returned from previous invocations
* of readEntries, successCallback must be called with a zero-length array as an argument.
* @param errorCallback A callback indicating that there was an error reading from the Directory.
*/
readEntries(
successCallback: (entries: Entry[]) => void,
errorCallback?: (error: FileError) => void): void;
}
/** This interface represents a file on a file system. */
interface FileEntry extends Entry {
/**
* Creates a new FileWriter associated with the file that this FileEntry represents.
* @param successCallback A callback that is called with the new FileWriter.
* @param errorCallback A callback that is called when errors happen.
*/
createWriter(successCallback: (
writer: FileWriter) => void,
errorCallback?: (error: FileError) => void): void;
/**
* Returns a File that represents the current state of the file that this FileEntry represents.
* @param successCallback A callback that is called with the File.
* @param errorCallback A callback that is called when errors happen.
*/
file(successCallback: (file: File) => void,
errorCallback?: (error: FileError) => void): void;
}
/**
* This interface provides methods to monitor the asynchronous writing of blobs
* to disk using progress events and event handler attributes.
*/
interface FileSaver extends EventTarget {
/** Terminate file operation */
abort(): void;
/**
* The FileSaver object can be in one of 3 states. The readyState attribute, on getting,
* must return the current state, which must be one of the following values:
* INIT
* WRITING
* DONE
*/
readyState: number;
/** Handler for writestart events. */
onwritestart: (event: ProgressEvent) => void;
/** Handler for progress events. */
onprogress: (event: ProgressEvent) => void;
/** Handler for write events. */
onwrite: (event: ProgressEvent) => void;
/** Handler for abort events. */
onabort: (event: ProgressEvent) => void;
/** Handler for error events. */
onerror: (event: ProgressEvent) => void;
/** Handler for writeend events. */
onwriteend: (event: ProgressEvent) => void;
/** The last error that occurred on the FileSaver. */
error: Error;
}
/**
* This interface expands on the FileSaver interface to allow for multiple write
* actions, rather than just saving a single Blob.
*/
interface FileWriter extends FileSaver {
/**
* The byte offset at which the next write to the file will occur. This always less or equal than length.
* A newly-created FileWriter will have position set to 0.
*/
position: number;
/**
* The length of the file. If the user does not have read access to the file,
* this will be the highest byte offset at which the user has written.
*/
length: number;
/**
* Write the supplied data to the file at position.
* @param {Blob|string|ArrayBuffer} data The blob to write.
*/
write(data: Blob | string | ArrayBuffer): void;
/**
* The file position at which the next write will occur.
* @param offset If nonnegative, an absolute byte offset into the file.
* If negative, an offset back from the end of the file.
*/
seek(offset: number): void;
/**
* Changes the length of the file to that specified. If shortening the file, data beyond the new length
* will be discarded. If extending the file, the existing data will be zero-padded up to the new length.
* @param size The size to which the length of the file is to be adjusted, measured in bytes.
*/
truncate(size: number): void;
}
/* FileWriter states */
declare var FileWriter: {
INIT: number;
WRITING: number;
DONE: number
};
interface FileError {
/** Error code */
code: number;
}
declare var FileError: {
new (code: number): FileError;
NOT_FOUND_ERR: number;
SECURITY_ERR: number;
ABORT_ERR: number;
NOT_READABLE_ERR: number;
ENCODING_ERR: number;
NO_MODIFICATION_ALLOWED_ERR: number;
INVALID_STATE_ERR: number;
SYNTAX_ERR: number;
INVALID_MODIFICATION_ERR: number;
QUOTA_EXCEEDED_ERR: number;
TYPE_MISMATCH_ERR: number;
PATH_EXISTS_ERR: number;
};
/*
* Constants defined in fileSystemPaths
*/
interface Cordova {
file: {
/* Read-only directory where the application is installed. */
applicationDirectory: string;
/* Root of app's private writable storage */
applicationStorageDirectory: string;
/* Where to put app-specific data files. */
dataDirectory: string;
/* Cached files that should survive app restarts. Apps should not rely on the OS to delete files in here. */
cacheDirectory: string;
/* Android: the application space on external storage. */
externalApplicationStorageDirectory: string;
/* Android: Where to put app-specific data files on external storage. */
externalDataDirectory: string;
/* Android: the application cache on external storage. */
externalCacheDirectory: string;
/* Android: the external storage (SD card) root. */
externalRootDirectory: string;
/* iOS: Temp directory that the OS can clear at will. */
tempDirectory: string;
/* iOS: Holds app-specific files that should be synced (e.g. to iCloud). */
syncedDataDirectory: string;
/* iOS: Files private to the app, but that are meaningful to other applciations (e.g. Office files) */
documentsDirectory: string;
/* BlackBerry10: Files globally available to all apps */
sharedDirectory: string
}
}
declare enum LocalFileSystem {
PERSISTENT=1,
TEMPORARY=0
}

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@ -1,390 +0,0 @@
interface CordovaPlugins {
notification: {
badge: Object;
local: LocalNotification;
};
}
type Callback = (bool: boolean) => void;
interface LocalNotification {
/**
* Check permission to show notifications.
*
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
hasPermission: (callback?: Callback, scope?: any) => void;
/**
* Request permission to show notifications.
*
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
requestPermission: (callback?: Callback, scope?: any) => void;
/**
* Schedule notifications.
*
* @param msgs The notifications to schedule.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
* @param args Optional flags how to schedule.
*/
schedule: (msgs: Object | Object[], callback?: Callback, scope?: any, args?: Object) => void;
/**
* Schedule notifications.
*
* @param notifications The notifications to schedule.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
* @param args Optional flags how to schedule.
*/
update: (msgs: Object | Object[], callback?: Callback, scope?: any, args?: Object) => void;
/**
* Clear the specified notifications by id.
*
* @param ids The IDs of the notifications.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
clear: (ids: number | number[], callback?: Callback, scope?: any) => void;
/**
* Clear all triggered notifications.
*
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
clearAll: (callback?: Callback, scope?: any) => void;
/**
* Clear the specified notifications by id.
*
* @param ids The IDs of the notifications.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
cancel: (ids: number | number[], callback?: Callback, scope?: any) => void;
/**
* Cancel all scheduled notifications.
*
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
cancelAll: (callback?: Callback, scope?: any) => void;
/**
* Check if a notification is present.
*
* @param id The ID of the notification.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
isPresent: (id: number, callback?: Callback, scope?: any) => void;
/**
* Check if a notification is scheduled.
*
* @param id The ID of the notification.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
isScheduled: (id: number, callback?: Callback, scope?: any) => void;
/**
* Check if a notification was triggered.
*
* @param id The ID of the notification.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
isTriggered: (id: number, callback?: Callback, scope?: any) => void;
/**
* Check if a notification has a given type.
*
* @param id The ID of the notification.
* @param type The type of the notification.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
hasType: (id: number, type: string, callback?: Callback, scope?: any) => void;
/**
* Get the type (triggered, scheduled) for the notification.
*
* @param id The ID of the notification.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
getType: (id: number, callback?: Callback, scope?: any) => void;
/**
* List of all notification ids.
*
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
getIds: (callback: (ids: number[]) => void, scope?: any) => void;
/**
* List of all scheduled notification IDs.
*
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
getScheduledIds: (callback: (ids: number[]) => void, scope?: any) => void;
/**
* List of all triggered notification IDs.
*
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
getTriggeredIds: (callback: (ids: number[]) => void, scope?: any) => void;
/**
* List of local notifications specified by id.
* If called without IDs, all notification will be returned.
*
* @param ids The IDs of the notifications.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
get(ids: number[], callback: (notifications: Object[]) => void, scope?: any): void;
/**
* List of local notifications specified by id.
* If called without IDs, all notification will be returned.
*/
get(callback: (notifications: Object[]) => void, scope?: any): void;
/**
* List for all notifications.
*
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
getAll: (callback: (notifications: Object[]) => void, scope?: any) => void;
/**
* List of all scheduled notifications.
*
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
getScheduled: (callback: (notifications: Object[]) => void, scope?: any) => void;
/**
* List of all triggered notifications.
*
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
getTriggered: (callback: (notifications: Object[]) => void, scope?: any) => void;
/**
* Add an group of actions by id.
*
* @param id The Id of the group.
* @param actions The action config settings.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
addActions: (id: string, actions: any[], callback?: Function, scope?: any) => void;
/**
* Remove an group of actions by id.
*
* @param id The Id of the group.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
removeActions: (id: string, callback?: Function, scope?: any) => void;
/**
* Check if a group of actions is defined.
*
* @param id The Id of the group.
* @param callback The function to be exec as the callback.
* @param scope The callback function's scope.
*/
hasActions: (id: string, callback?: Function, scope?: any) => void;
/**
* The (platform specific) default settings.
*/
getDefaults: () => ({
actions: any[],
attachments: any[],
autoClear: boolean,
badge: any, // null
channel: any, // null
clock: boolean,
color: any, // null
data: any, // null
defaults: number,
foreground: any, // null
group: any, // null
groupSummary: boolean,
icon: any, // null,
iconType: any, // null,
id: number,
launch: boolean,
led: boolean,
lockscreen: boolean,
mediaSession: any, // null
number: number,
priority: number,
progressBar: boolean,
silent: boolean,
smallIcon: string,
sound: boolean,
sticky: boolean,
summary: any, // null,
text: string,
timeoutAfter: boolean,
title: string,
trigger: Object,
vibrate: boolean,
wakeup: boolean
});
/**
* Overwrite default settings.
*
* @param newDefaults New default values.
*/
setDefaults: (newDefaults: object) => void;
/**
* Register callback for given event.
*
* @param event The name of the event.
* @param callback The function to be exec as callback.
* @param scope The callback function's scope.
*/
on: (event: string, callback: Function, scope?: any) => void;
/**
* Unregister callback for given event.
*
* @param event The name of the event.
* @param callback The function to be exec as callback.
*/
un: (event: string, callback: Function) => void;
/**
* Fire the event with given arguments.
*
* @param event The event's name.
* @param args The callback's arguments.
*/
fireEvent: (event: string, ...args: any[]) => void;
/**
* Fire queued events once the device is ready and all listeners are registered.
*/
fireQueuedEvents: VoidFunction;
}
interface privateFunction {
/**
* Merge custom properties with the default values.
*
* @param options Set of custom values.
*/
_mergeWithDefaults: (options: object) => object;
/**
* Convert the passed values to their required type.
*
* @param options Properties to convert for.
*/
_convertProperties: (options: object) => object;
/**
* Convert the passed values for the priority to their required type.
*
* @param options Set of custom values.
*
* @return Interaction object with trigger spec.
*/
_convertPriority: (options: object) => object;
/**
* Convert the passed values to their required type, modifying them
* directly for Android and passing the converted list back for iOS.
*
* @param options Set of custom values.
*
* @return Interaction object with category & actions.
*/
_convertActions: (options: object) => object;
/**
* Convert the passed values for the trigger to their required type.
*
* @param options Set of custom values.
*
* @return Interaction object with trigger spec.
*/
_convertTrigger: (options: object) => object;
/**
* Create a callback function to get executed within a specific scope.
*
* @param [ Function ] fn The function to be exec as the callback.
* @param [ Object ] scope The callback function's scope.
*
* @return [ Function ]
*/
_createCallbackFn: (fn: Function, scope?: any) => (...args: any[]) => void;
/**
* Convert the IDs to numbers.
*
* @param ids
*/
_convertIds: (ids: (number | string)[]) => number[];
/**
* First found value for the given keys.
*
* @param options Object with key-value properties.
* @param keys List of keys.
*/
_getValueFor: (options: object, ...keys: any[]) => object | null;
/**
* Convert a value to an array.
*
* @param obj Any kind of object.
*
* @return An array with the object as first item.
*/
_toArray: (obj: any) => any[];
/**
* Execute the native counterpart.
*
* @param action The name of the action.
* @param args Array of arguments.
* @param callback The callback function.
* @param scope The scope for the function.
*/
_exec: (action: string, args: any[], callback: Function, scope?: any) => void;
/**
* Set the launch details if the app was launched by clicking on a toast.
*/
_setLaunchDetails: VoidFunction;
}

File diff suppressed because it is too large Load Diff

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@ -1,16 +0,0 @@
/// <reference path="./ArrayEx.d.ts" />
/// <reference path="./Card.d.ts" />
/// <reference path="./DateEx.d.ts" />
/// <reference path="./HTMLDivElementEx.d.ts" />
/// <reference path="./HTMLTableELementEx.d.ts" />
/// <reference path="./windowEx.d.ts" />
/// <reference path="./Result.d.ts" />
/// <reference path="./Skill.d.ts" />
/// <reference path="./type.d.ts" />
/// <reference path="./MapEx.d.ts" />
/// <reference types="@types/cordova" />
/// <reference path="./cordova-plugin-dialogs.d.ts" />
/// <reference path="./cordova-plugin-file.d.ts" />
/// <reference path="./cordova-plugin-file-transfer.d.ts" />
/// <reference path="./cordova-plugin-local-notifications.d.ts" />
/// <reference path="./electron.d.ts" />

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@ -1,27 +0,0 @@
{
"name": "noname-typings",
"version": "2024.02.06",
"description": "Noname typings, mainly for showing type hints when creating extensions of the Sanguosha-like game Noname.",
"repository": {
"type": "git",
"url": "git+https://github.com/nonameShijian/noname-typings.git"
},
"keywords": [
"Noname",
"Sanguosha",
"card game",
"extension",
"typings"
],
"author": "nonameShijian",
"license": "GPL-3.0",
"types": "./index.d.ts",
"bugs": {
"url": "https://github.com/nonameShijian/noname-typings/issues"
},
"homepage": "https://github.com/nonameShijian/noname-typings#readme",
"dependencies": {
"@types/cordova": "*",
"@types/node": "*"
}
}

702
node_modules/noname-typings/type.d.ts generated vendored
View File

@ -1,702 +0,0 @@
//这里主要是声明各种游戏内常用的对象的结构
type listeners = {
[key in keyof HTMLElementEventMap]?: EventListener;
};
type styleObj = {
[key in keyof CSSStyleDeclaration]?: string;
}
/** key为字符串的map */
interface SMap<V> {
[key: string]: V
}
/** key为number的map */
interface NMap<V> {
[key: number]: V
}
//从0个参数到任意参数的方法结构声明
type NoneParmFum<T> = () => T;
type OneParmFun<U, T> = (arg0: U) => T;
type TwoParmFun<U1, U2, T> = (arg0: U1, arg1: U2) => T;
type ThreeParmFun<U1, U2, U3, T> = (arg0: U1, arg1: U2, arg2: U3) => T;
type FourParmFun<U1, U2, U3, U4, T> = (arg0: U1, arg1: U2, arg2: U3, arg3: U4) => T;
type RestParmFun<T> = (...args) => T;
type RestParmFun2<U, T> = (...args: U[]) => T;
//尝试增加的符合类型声明
/** SingleAndArrayType:单体与集合类型 */
type SAAType<T> = T | T[];
/** 再价格可以返回这种类型的方法 */
type SAAFType<T> = T | T[] | RestParmFun<T>;
/** 有name属性的对象 */
type NameType = { name: string };
/** 技能或者卡牌 */
type SkillOrCard = string | NameType | Card;
/** 卡牌或者卡牌集合 */
type CCards = SAAType<Card>;
/** 技能content */
declare type ContentFuncByAll = (event: GameEventPromise, trigger: GameEventPromise, player: Player) => Promise<any>;
declare type GeneratorContentFuncByAll = (event: GameEventPromise, map: {
event: GameEventPromise,
step: number,
source: Player,
player: Player,
target: Player,
targets: Player[],
card: Card,
cards: Card[],
skill: string,
forced: boolean,
num: number,
trigger: GameEventPromise,
result: Result
}) => Generator<any, void, unknown>;
declare type OldContentFuncByAll = () => void
declare type Game = typeof import('../../noname/game/index.js').Game;
declare type Library = typeof import('../../noname/library/index.js').Library;
declare type Status = typeof import('../../noname/status/index.js').status;
declare type UI = typeof import('../../noname/ui/index.js').UI;
declare type Get = typeof import('../../noname/get/index.js').Get;
declare type AI = typeof import('../../noname/ai/index.js').AI;
declare type Button = import('../../noname/library/index.js').Button;
declare type Card = import('../../noname/library/index.js').Card;
declare type VCard = import('../../noname/library/index.js').VCard;
declare type Dialog = import('../../noname/library/index.js').Dialog;
declare type GameEvent = import('../../noname/library/index.js').GameEvent;
declare type GameEventPromise = import('../../noname/library/index.js').GameEventPromise;
declare type Player = import('../../noname/library/index.js').Player;
declare type Control = import('../../noname/library/index.js').Control;
declare type Video = import('../../noname/game/index.js').Video;
declare type Videos = import('../../noname/game/index.js').Videos;
declare type GameHistory = import('../../noname/game/index.js').GameHistory;
declare type CodeMirror = typeof import('../../game/codemirror.js').default;
declare type Sex = 'male' | 'female' | 'dobule' | 'none';
declare type Character = [Sex, string, number | string, string[], string[]] | [Sex, string, number | string, string[]];
declare type Select = [number, number];
declare interface progress extends HTMLDivElement {
/** 获取标题 */
getTitle: () => string;
/** 更改标题 */
setTitle: (title: string) => void;
/** 获取显示的文件名 */
getFileName: () => string;
/** 更改显示的文件名 */
setFileName: (title: string) => void;
/** 获取进度*/
getProgressValue: () => number;
/** 更改进度*/
setProgressValue: (value: number) => void;
/** 获取下载文件总数 */
getProgressMax: () => number;
/** 修改下载文件总数 */
setProgressMax: (max: number) => void;
/** 通过数组自动解析文件名 */
autoSetFileNameFromArray: (fileNameList: string[]) => void;
}
/**
*
*/
declare interface importCharacterConfig {
/** 武将包名 */
name: string;
/**
*
*/
connect?: boolean;
/**
*
* */
connectBanned?: string[];
/**
*
*/
character: SMap<Character>;
/**
*
* */
characterIntro?: SMap<string>;
/**
*
* */
characterTitle?: SMap<string>;
/**
*
* */
skill?: SMap<Skill>;
/**
*
* */
perfectPair?: SMap<string[]>;
/**
* mode
* */
characterFilter?: SMap<OneParmFun<string, boolean>>;
/**
*
*/
characterSort?: SMap<SMap<string[]>>;
/**
*
*
* */
card?: SMap<any>;
/**
*
* */
cardType?: SMap<number>;
/**
* v1.9.105
*
* lib.dynamicTranslate.xxx为一个函数 xxx显示的描述随玩家状态而变化
*
* Player:指技能拥有者
*/
dynamicTranslate?: SMap<OneParmFun<Player, string>>;
/**
* v1.9.106.3
*
* */
characterReplace?: SMap<string[]>;
translate?: SMap<string>;
/**
* lib.element
*
*
*/
element?: SMap<any>;
/**
* ai
*
*
*/
ai?: SMap<any>;
/**
* ui
*
*
*/
ui?: SMap<any>;
/**
* game
*
*
*/
game?: SMap<any>;
/**
*
*
* get
*
*/
get?: SMap<any>;
/**
*
*
*
*
* "帮助条目":
* ```jsx
* <ul>
* <li>1-1
* <li>1-2
* </ul>
* <ol>
* <li>2-1
* <li>2-2
* </ul>
* ```
* (modeextensioncard卡包character武将包)
*/
help?: SMap<string>;
[key: string]: any;
}
/**
*
*/
declare interface importCardConfig {
/** 卡牌包名 */
name: string;
/**
*
* */
connect?: boolean;
/**
*
* */
card: SMap<Card>;
/**
*
* */
skill: SMap<Skill>;
/**
*
* */
list: CardBaseUIData[];
/** 卡牌翻译 */
translate: SMap<string> | string;
/**
*
*
*
*
* "帮助条目":
* ```jsx
* <ul>
* <li>1-1
* <li>1-2
* </ul>
* <ol>
* <li>2-1
* <li>2-2
* </ul>
* ```
* (modeextensioncard卡包character武将包)
*/
help?: SMap<string>;
[key: string]: any;
}
/**
*
*/
declare interface importModeConfig {
/** 模式名 */
name: string;
/** 技能(主要是放些该模式下特有的技能) */
skill?: SMap<Skill>;
/**
*
*/
characterPack?: SMap<SMap<Character>>;
/**
*
*/
characterSort?: SMap<SMap<string[]>>;
/** 卡牌(主要是放些该模式下特有的卡牌) */
card?: SMap<Card>;
/**
*
*/
cardPack?: SMap<SMap<string[]>>;
/**
* mode的init方法init是最早启动的方法
*/
init?(): void;
/**
* mode的start启动方法
*/
start(): void;
/**
* mode的start启动之前的处理方法
*/
startBefore?(): void;
/**
*
*
* lib.client.reinit中
*
* game.loadModeAsyncmode时启用这个初始化
*
*
*/
onreinit?(): void;
/**
* lib.element
*
*
*/
element?: SMap<any>;
/**
* ai
*
*
*/
ai?: SMap<any>;
/**
* ui
*
*
*/
ui?: SMap<any>;
/**
* game
*
*
*/
game?: SMap<any>;
/**
*
*
* get
*
*/
get?: SMap<any>;
/**
*
*
*
*
* "帮助条目":
* ```jsx
* <ul>
* <li>1-1
* <li>1-2
* </ul>
* <ol>
* <li>2-1
* <li>2-2
* </ul>
* ```
* (modeextensioncard卡包character武将包)
*/
help?: SMap<string>;
[key: string]: any;
}
/**
*
*/
declare interface importPlayerConfig {
/** 武将包名 */
name: string;
/** 禁用此扩展的模式 */
forbid: string[];
/** 可使用模式 */
mode: string[];
//自定义是实现核心初始化方法
init?(): void;
arenaReady?(): void;
/**
* lib.element
*
*
*/
element?: SMap<any>;
/**
* ai
*
*
*/
ai?: SMap<any>;
/**
* ui
*
*
*/
ui?: SMap<any>;
/**
* game
*
*
*/
game?: SMap<any>;
/**
*
*
* get
*
*/
get?: SMap<any>;
[key: string]: any;
}
/**
*
*/
declare interface importExtensionConfig {
/** 扩展名 */
name: string;
/** 用于解析用的key不直接参与游戏逻辑参与自己定义的解析流程统一该包的前缀 */
key?: string;
/**
*
*
*
*/
editable?: boolean;
/**
*
*
* "extension_" + key
*
* value
*
* ()
*/
config?: SMap<SelectConfigData>;
/**
*
*
* update
*/
connect?: SMap<SelectConfigData>;
/**
*
*
*
*/
package: PackageData;
/**
*
*
*
*
*
* @param config /
* @param pack
*/
content?(config: SMap<any>, pack: PackageData): void;
/**
*
*
*
*
* game.import添加扩展时就加载
*
* 2便
* @param data lib.config中extension_扩展名
*/
precontent?(data?: SMap<any>): void;
/** 删除该扩展后调用 */
onremove?(): void;
/**
*
*
*
*
* "帮助条目":
* ```jsx
* <ul>
* <li>1-1
* <li>1-2
* </ul>
* <ol>
* <li>2-1
* <li>2-2
* </ul>
* ```
* (modeextensioncard卡包character武将包)
*/
help?: SMap<string>;
/** 相关文件名 */
files?: {
character?: string[],
card?: string[],
skill?: string[]
};
/**
* game.addMode添加时
* iconimgsrc
*/
extension?: string;
/**
* lib.element,
*
*/
element?: SMap<any>;
/**
* ai
*/
ai?: SMap<any>;
/**
* ui
*/
ui?: SMap<any>;
/**
* game
*/
game?: SMap<any>;
/**
* get
*/
get?: SMap<any>;
/**
*
* lib中lib位置的对象
* translatehelpskill... ... ...
*/
[key: string]: any;
}
/**
*
*
* config的功能菜单的node._link.configconfig
* UI相关逻辑
*/
declare interface SelectConfigData {
/** 功能名 */
name: string;
/**
* //item的key
*/
init?: boolean | string;
/**
* (config内容的菜单)
*/
item?: SMap<string> | NoneParmFum<SMap<string>>;
/**
*
*
* + name
*/
intro?: string | NoneParmFum<string>;
/**
* bar(withbar,menu的头部或者尾部)
*
* @param node visualBar节点
* @param item item选项
* @param create createNode方法使item列表的方式
* @param switcher config的item的node节点
*/
visualBar?: (node: HTMLDivElement, item: SMap<string>, create: OneParmFun<string, void>, switcher?: HTMLDivElement) => void
/**
*
* 3
* @param node
* @param item node的node._link
* @param name item选项
* @param config config
*/
visualMenu?: (node: HTMLDivElement, link: any, name: string, config: SelectConfigData) => void;
/**
*
* visualMenu的话item列表节点
* @param node
* @param link
*/
textMenu?(node: HTMLDivElement, link: string, config: SelectConfigData): void;
/**
* false(undefined)<--
*
* nopointer配置false/undefined,pointerspan
*
* click,node都可以点击<--
*/
clear?: boolean;
/** 指定该项没有功能,仅展示,项目内多用于描述上 */
nopointer?: boolean;
/**
*
*
* falsetoggle切换无效
*/
onclick?(item: any): void | boolean;
onclick?(link: any, node: HTMLDivElement): void | boolean;
/** 当前没有onclick方法时除了默认game.saveConfig保存数据配置key的数据可以使用该方法进行数据处理啊 */
onsave?(reslut: any): void;
/**
*
*
* init属性
*/
input?: boolean;
/** 取值true若没有设置可以进行input输入 */
fixed?: boolean;
/** 设置input节点的onblur事件的回调焦点离开输出框 */
onblur?(): void;
/**
* lib.extensionMenu中(使)
*/
onswitch?(bool: boolean): void;
/** 核心,更新方法 */
update?(config: SMap<any>, map: SMap<HTMLDivElement>): any;
/**
*
* trueglowing
*
* ui选项
*/
restart?: boolean | NoneParmFum<boolean>;
/** 应该与unfrequent功能时一致的相反判断直接显示出来的功能项 */
frequent?: boolean,
/** 加入更多中(随着下拉出现),用得较多 */
unfrequent?: boolean;
/** 不明,用得很少 */
content?(bool: boolean): void;
/** 内部属性记录当前配置的key */
_name?: string;
}
/**
*
*
*
*/
declare interface PackageData {
/** 扩展制作作者名 */
author?: string,
/** 扩展描述 */
intro?: string,
/** 讨论地址 */
diskURL?: string,
/** 网盘地址 */
forumURL?: string,
/** 扩展版本 */
version?: string,
/** 武将导入信息 */
character?: {
character: SMap<Character>;
translate: SMap<string>;
};
/** 卡牌导入信息 */
card?: {
card: SMap<Card>;
translate: SMap<string>;
list: CardBaseUIData[];
};
/** 技能导入信息 */
skill?: {
skill: SMap<Skill>;
translate: SMap<string>;
};
/** 相关文件名(扩展所使用的一些图片) */
files?: {
character: string[];
card: string[];
skill: string[];
}
/** 主代码中pack.code包括以下属性 */
code?: {
/** 扩展的config配置信息 */
config?: SMap<SelectConfigData>;
/** 扩展主代码 */
content?: (config: SMap<any>, pack: PackageData) => void;
/** 扩展帮助信息 */
help?: SMap<string>;
/** 扩展启动代码 */
precontent?: (data?: SMap<any>) => void;
}
}

View File

@ -1,73 +0,0 @@
//一些附加到window的对象的提示
declare interface Window {
/** 初始界面的暂时配置? */
tempSetNoname?: string;
/** 游戏更新信息配置 */
noname_update?: {
version: string,
update: string,
changeLog: string[],
files: string[],
players?: string[],
cards?: string[],
}
/** 游戏配置 */
config: SMap<any>,
/** 游戏源列表(预加载资源列表,待验证) */
noname_source_list?: string[],
/** 游戏懒加载资源列表(外部扩展资源列表,待验证) */
noname_asset_list?: string[],
/** 默认皮肤列表 */
noname_skin_list?: SMap<number>;
/** codeMirror,一个代码编辑器库 */
CodeMirror: CodeMirror;
resetGameTimeout: number;
cordovaLoadTimeout: number;
/** window.onerror的参数列表 */
ea?: any[];
/** 错误信息 */
em?: string | Event;
/** 错误行号 */
el?: number;
/** 错误列号 */
ec?: number;
/** 错误对象 */
eo?: Error;
game: Game;
lib: Library;
_status: Status;
ui: UI;
get: Get;
ai: AI;
saveNonameInput?: Function;
/** 是否处于启动页 */
inSplash: boolean;
/** 游戏是否正常启动? */
resetExtension: Function;
/** 【应用配置扩展】从该路径获取无名杀的变量信息 */
newExtApiUrl: string;
/** 【应用配置扩展】全局变量获取无名杀的变量 */
newExtensionApi: {
game: Game;
lib: Library;
_status: Status;
ui: UI;
get: Get;
ai: AI;
}
/** 为其他自定义平台提供文件读写函数赋值的一种方式 */
initReadWriteFunction?(game: Game): Promise<void>;
bannedKeyWords: string[];
}

View File

@ -1,4 +1,3 @@
// @ts-nocheck
import { Get as get } from '../get/index.js';
import { Library as lib } from '../library/index.js';
import { Game as game } from '../game/index.js';
@ -7,15 +6,25 @@ import { UI as ui } from '../ui/index.js';
// 废弃覆盖原型的HTMLDivElement.prototype.animate
// 改为HTMLDivElement.prototype.addTempClass
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['animate'] }
*/
HTMLDivElement.prototype.animate = function (keyframes, options) {
if (typeof keyframes == 'string') {
console.trace(this, '无名杀开发者修改的animate方法已废弃请改为使用addTempClass方法');
// @ts-ignore
return HTMLDivElement.prototype.addTempClass.call(this, keyframes, options);
}
else return HTMLElement.prototype.animate.call(this, keyframes, options);
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['addTempClass'] }
*/
HTMLDivElement.prototype.addTempClass = function (name, time = 1000) {
// @ts-ignore
let that = get.is.mobileMe(this) && name == 'target' ? ui.mebg : this;
that.classList.add(name);
setTimeout(() => {
@ -23,23 +32,43 @@ HTMLDivElement.prototype.addTempClass = function (name, time = 1000) {
}, time);
return this;
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['hide'] }
*/
HTMLDivElement.prototype.hide = function () {
this.classList.add('hidden');
return this;
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['unfocus'] }
*/
HTMLDivElement.prototype.unfocus = function () {
if (lib.config.transparent_dialog) this.classList.add('transparent');
return this;
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['refocus'] }
*/
HTMLDivElement.prototype.refocus = function () {
this.classList.remove('transparent');
return this;
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['show'] }
*/
HTMLDivElement.prototype.show = function () {
this.classList.remove('hidden');
return this;
};
HTMLDivElement.prototype.delete = function (time, callback) {
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['delete'] }
*/
HTMLDivElement.prototype.delete = function (time = 500, callback) {
if (this.timeout) {
clearTimeout(this.timeout);
delete this.timeout;
@ -47,13 +76,11 @@ HTMLDivElement.prototype.delete = function (time, callback) {
if (!this._listeningEnd || this._transitionEnded) {
if (typeof time != 'number') time = 500;
this.classList.add('removing');
var that = this;
this.timeout = setTimeout(function () {
that.remove();
that.classList.remove('removing');
if (typeof callback == 'function') {
callback();
}
// @ts-ignore
this.timeout = setTimeout(() => {
this.remove();
this.classList.remove('removing');
if (typeof callback == 'function') callback();
}, time);
}
else {
@ -61,6 +88,10 @@ HTMLDivElement.prototype.delete = function (time, callback) {
}
return this;
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['goto'] }
*/
HTMLDivElement.prototype.goto = function (position, time) {
if (this.timeout) {
clearTimeout(this.timeout);
@ -69,18 +100,21 @@ HTMLDivElement.prototype.goto = function (position, time) {
if (typeof time != 'number') time = 500;
this.classList.add('removing');
var that = this;
this.timeout = setTimeout(function () {
if (!that._selfDestroyed) {
position.appendChild(that);
// @ts-ignore
this.timeout = setTimeout(() => {
if (!this._selfDestroyed) {
position.appendChild(this);
}
that.classList.remove('removing');
delete that.destiny;
this.classList.remove('removing');
delete this.destiny;
}, time);
this.destiny = position;
return this;
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['fix'] }
*/
HTMLDivElement.prototype.fix = function () {
clearTimeout(this.timeout);
delete this.timeout;
@ -92,8 +126,12 @@ Reflect.defineProperty(HTMLDivElement.prototype, 'setBackground', {
configurable: true,
enumerable: false,
writable: true,
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['setBackground'] }
*/
value: function (name, type, ext, subfolder) {
if (!name) return;
if (!name) return this;
let src;
if (ext == 'noskin') ext = '.jpg';
ext = ext || '.jpg';
@ -114,6 +152,7 @@ Reflect.defineProperty(HTMLDivElement.prototype, 'setBackground', {
else modeimage = mode;
}
else if (name.includes('::')) {
// @ts-ignore
name = name.split('::');
modeimage = name[0];
name = name[1];
@ -153,21 +192,26 @@ Reflect.defineProperty(HTMLDivElement.prototype, 'setBackground', {
else src = `image/${type}/${subfolder}/${name}${ext}`;
}
else src = `image/${name}${ext}`;
this.setBackgroundImage(src);
this.style.backgroundPositionX = 'center';
this.style.backgroundSize = 'cover';
if (type === 'character') {
const nameinfo = get.character(name);
const sex = nameinfo ? nameinfo[0] : 'male';
this.style.backgroundImage = [
this.style.backgroundImage,
`url("${lib.assetURL}${lib.characterDefaultPicturePath}${sex}${ext}")`,
`url("${lib.assetURL}${lib.characterDefaultPicturePath}male${ext}")`,
].join(",");
this.setBackgroundImage([
src,
`${lib.characterDefaultPicturePath}${sex}${ext}`,
`${lib.characterDefaultPicturePath}male${ext}`
]);
} else {
this.setBackgroundImage(src);
}
return this;
}
});
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['setBackgroundDB'] }
*/
HTMLDivElement.prototype.setBackgroundDB = function (img) {
return game.getDB('image', img).then(src => {
this.style.backgroundImage = `url('${src}')`;
@ -175,18 +219,33 @@ HTMLDivElement.prototype.setBackgroundDB = function (img) {
return this;
});
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['setBackgroundImage'] }
*/
HTMLDivElement.prototype.setBackgroundImage = function (img) {
this.style.backgroundImage = `url("${lib.assetURL}${img}")`;
if (Array.isArray(img)) {
this.style.backgroundImage = img.unique().map(v => `url("${lib.assetURL}${v}")`).join(",");
}
else {
this.style.backgroundImage = `url("${lib.assetURL}${img}")`;
}
return this;
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['listen'] }
*/
HTMLDivElement.prototype.listen = function (func) {
if (lib.config.touchscreen) {
this.addEventListener('touchend', function (e) {
if (!_status.dragged) {
func.call(this, e);
}
if (!_status.dragged) func.call(this, e);
});
var fallback = function (e) {
/**
* @this HTMLDivElement
* @param { MouseEvent } e
*/
const fallback = function (e) {
if (!_status.touchconfirmed) {
func.call(this, e);
}
@ -201,6 +260,10 @@ HTMLDivElement.prototype.listen = function (func) {
}
return this;
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['listenTransition'] }
*/
HTMLDivElement.prototype.listenTransition = function (func, time) {
let done = false;
const callback = () => {
@ -213,8 +276,13 @@ HTMLDivElement.prototype.listenTransition = function (func, time) {
};
const timer = setTimeout(callback, time || 1000);
this.addEventListener('webkitTransitionEnd', callback);
// @ts-ignore
return timer;
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['setPosition'] }
*/
HTMLDivElement.prototype.setPosition = function () {
var position;
if (arguments.length == 4) {
@ -237,10 +305,14 @@ HTMLDivElement.prototype.setPosition = function () {
this.style.left = left;
return this;
};
/**
* @this HTMLDivElement
* @type { typeof HTMLDivElement['prototype']['css'] }
*/
HTMLDivElement.prototype.css = function (style) {
for (var i in style) {
if (i == 'innerHTML') {
this.innerHTML = style[i];
if (i == 'innerHTML' && typeof style['innerHTML'] == 'string') {
this.innerHTML = style['innerHTML'];
}
else {
this.style[i] = style[i];
@ -248,12 +320,21 @@ HTMLDivElement.prototype.css = function (style) {
}
return this;
};
/**
* @this HTMLTableElement
* @type { typeof HTMLTableElement['prototype']['get'] }
*/
HTMLTableElement.prototype.get = function (row, col) {
if (row < this.childNodes.length) {
// @ts-ignore
return this.childNodes[row].childNodes[col];
}
};
/*处理lib.nature等从array改为map的兼容性问题*/
/**
* @this Map<any, any>
* @type { typeof Map['prototype']['contains'] }
*/
const mapHasFunc = function (item) {
console.trace(this, '已经从array改为map请改为使用has方法');
return this.has(item);
@ -270,6 +351,10 @@ Object.defineProperty(Map.prototype, "includes", {
writable: true,
value: mapHasFunc
});
/**
* @this Map<any, any>
* @type { typeof Map['prototype']['add'] }
*/
const mapAddFunc = function (item) {
console.trace(this, '已经从array改为map请改为使用set方法');
this.set(item, 0);
@ -291,6 +376,10 @@ Object.defineProperty(Map.prototype, "addArray", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this Map<any, any>
* @type { typeof Map['prototype']['addArray'] }
*/
value: function (arr) {
for (let i = 0; i < arr.length; i++) {
this.add(arr[i]);
@ -302,6 +391,10 @@ Object.defineProperty(Map.prototype, "remove", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this Map<any, any>
* @type { typeof Map['prototype']['remove'] }
*/
value: function (item) {
console.trace(this, '已经从array改为map请改为使用delete方法');
this.delete(item);
@ -313,8 +406,13 @@ Object.defineProperty(Array.prototype, "filterInD", {
configurable: true,
enumerable: false,
writable: true,
value: function (pos) {
/**
* @this any[]
* @type { typeof Array['prototype']['filterInD'] }
*/
value: function (pos = 'o') {
if (typeof pos != 'string') pos = 'o';
// @ts-ignore
return this.filter(card => pos.includes(get.position(card, true)));
}
});
@ -322,8 +420,13 @@ Object.defineProperty(Array.prototype, "someInD", {
configurable: true,
enumerable: false,
writable: true,
value: function (pos) {
/**
* @this any[]
* @type { typeof Array['prototype']['someInD'] }
*/
value: function (pos = 'o') {
if (typeof pos != 'string') pos = 'o';
// @ts-ignore
return this.some(card => pos.includes(get.position(card, true)));
}
});
@ -331,8 +434,13 @@ Object.defineProperty(Array.prototype, "everyInD", {
configurable: true,
enumerable: false,
writable: true,
value: function (pos) {
/**
* @this any[]
* @type { typeof Array['prototype']['everyInD'] }
*/
value: function (pos = 'o') {
if (typeof pos != 'string') pos = 'o';
// @ts-ignore
return this.every(card => pos.includes(get.position(card, true)));
}
});
@ -343,6 +451,10 @@ Object.defineProperty(Array.prototype, "contains", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['contains'] }
*/
value: function (...args) {
console.warn(this, 'Array的contains方法已废弃请使用includes方法');
return this.includes(...args);
@ -352,6 +464,10 @@ Object.defineProperty(Array.prototype, "containsSome", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['containsSome'] }
*/
value: function () {
return Array.from(arguments).some(i => this.includes(i));
}
@ -360,6 +476,10 @@ Object.defineProperty(Array.prototype, "containsAll", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['containsAll'] }
*/
value: function () {
return Array.from(arguments).every(i => this.includes(i));
}
@ -369,6 +489,10 @@ Object.defineProperty(Array.prototype, "add", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['add'] }
*/
value: function () {
for (const arg of arguments) {
if (this.includes(arg)) continue;
@ -381,6 +505,10 @@ Object.defineProperty(Array.prototype, "addArray", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['addArray'] }
*/
value: function () {
for (const arr of arguments) {
for (const item of arr) this.add(item);
@ -392,6 +520,10 @@ Object.defineProperty(Array.prototype, "remove", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['remove'] }
*/
value: function () {
for (const item of arguments) {
let pos = -1;
@ -410,7 +542,12 @@ Object.defineProperty(Array.prototype, "removeArray", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['removeArray'] }
*/
value: function () {
// @ts-ignore
for (const i of Array.from(arguments)) this.remove(...i);
return this;
}
@ -419,6 +556,10 @@ Object.defineProperty(Array.prototype, "unique", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['unique'] }
*/
value: function () {
let uniqueArray = [...new Set(this)];
this.length = uniqueArray.length;
@ -430,6 +571,10 @@ Object.defineProperty(Array.prototype, "toUniqued", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['toUniqued'] }
*/
value: function () {
return [...new Set(this)];
}
@ -438,6 +583,10 @@ Object.defineProperty(Array.prototype, "randomGet", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['randomGet'] }
*/
value: function () {
let arr = this.slice(0);
arr.removeArray(Array.from(arguments));
@ -448,7 +597,11 @@ Object.defineProperty(Array.prototype, "randomGets", {
configurable: true,
enumerable: false,
writable: true,
value: function (num) {
/**
* @this any[]
* @type { typeof Array['prototype']['randomGets'] }
*/
value: function (num = 0) {
if (num > this.length) num = this.length;
let arr = this.slice(0);
let list = [];
@ -462,6 +615,10 @@ Object.defineProperty(Array.prototype, "randomRemove", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['randomRemove'] }
*/
value: function (num) {
if (typeof num == 'number') {
let list = [];
@ -478,6 +635,10 @@ Object.defineProperty(Array.prototype, "randomSort", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['randomSort'] }
*/
value: function () {
let list = [];
while (this.length) {
@ -493,6 +654,10 @@ Object.defineProperty(Array.prototype, "sortBySeat", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['sortBySeat'] }
*/
value: function (target) {
lib.tempSortSeat = target;
this.sort(lib.sort.seat);
@ -507,6 +672,10 @@ Object.defineProperty(Array.prototype, "maxBy", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['maxBy'] }
*/
value: function (sortBy, filter) {
let list = this.filter(filter || (() => true));
if (sortBy && typeof sortBy == 'function') list.sort((a, b) => sortBy(a) - sortBy(b));
@ -518,6 +687,10 @@ Object.defineProperty(Array.prototype, "minBy", {
configurable: true,
enumerable: false,
writable: true,
/**
* @this any[]
* @type { typeof Array['prototype']['minBy'] }
*/
value: function (sortBy, filter) {
let list = this.filter(filter || (() => true));
if (sortBy && typeof sortBy == 'function') list.sort((a, b) => sortBy(a) - sortBy(b));

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View File

@ -41,6 +41,14 @@ export const status = {
* @type { string | void }
*/
extension: undefined,
/**
* @type { boolean | void }
*/
dragged: undefined,
/**
* @type { boolean | void }
*/
touchconfirmed: undefined,
};
export const _status = status;

View File

@ -107,6 +107,10 @@ export class UI extends Uninstantable {
* @type { ((packName: string) => void)[] }
*/
static updateCardPackMenu = [];
/**
* @type { HTMLDivElement } 挑战模式下正在操作的角色
*/
static mebg;
static refresh(node) {
void window.getComputedStyle(node, null).getPropertyValue("opacity");
}

View File

@ -1,4 +1,5 @@
{
"include": ["noname"],
"compilerOptions": {
/* Visit https://aka.ms/tsconfig.json to read more about this file */
/* Projects */
@ -33,9 +34,8 @@
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
"typeRoots": [
"./node_modules/@types",
"./node_modules/noname-typings/index.d.ts",
"./extension/**/*.d.ts",
"./extension/**/typings/*.d.ts"
"./extension/**",
"./extension/**/typings"
], /* Specify multiple folders that act like `./node_modules/@types`. */
// "types": [], /* Specify type package names to be included without being referenced in a source file. */
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
@ -43,17 +43,17 @@
// "noResolve": true, /* Disallow `import`s, `require`s or `<reference>`s from expanding the number of files TypeScript should add to a project. */
/* JavaScript Support */
"allowJs": true, /* Allow JavaScript files to be a part of your program. Use the `checkJS` option to get errors from these files. */
// "checkJs": true, /* Enable error reporting in type-checked JavaScript files. */
"checkJs": true, /* Enable error reporting in type-checked JavaScript files. */
// "maxNodeModuleJsDepth": 1, /* Specify the maximum folder depth used for checking JavaScript files from `node_modules`. Only applicable with `allowJs`. */
/* Emit */
// "declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
"declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
// "declarationMap": true, /* Create sourcemaps for d.ts files. */
// "emitDeclarationOnly": true, /* Only output d.ts files and not JavaScript files. */
"emitDeclarationOnly": true, /* Only output d.ts files and not JavaScript files. */
// "sourceMap": true, /* Create source map files for emitted JavaScript files. */
// "outFile": "./", /* Specify a file that bundles all outputs into one JavaScript file. If `declaration` is true, also designates a file that bundles all .d.ts output. */
// "outDir": "./", /* Specify an output folder for all emitted files. */
"outDir": "./node_modules/@types/noname-typings/nonameModules", /* Specify an output folder for all emitted files. */
// "removeComments": true, /* Disable emitting comments. */
"noEmit": true, /* Disable emitting files from a compilation. */
// "noEmit": true, /* Disable emitting files from a compilation. */
// "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */
// "importsNotUsedAsValues": "remove", /* Specify emit/checking behavior for imports that are only used for types */
// "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */
@ -65,9 +65,9 @@
// "newLine": "crlf", /* Set the newline character for emitting files. */
// "stripInternal": true, /* Disable emitting declarations that have `@internal` in their JSDoc comments. */
// "noEmitHelpers": true, /* Disable generating custom helper functions like `__extends` in compiled output. */
// "noEmitOnError": true, /* Disable emitting files if any type checking errors are reported. */
"noEmitOnError": false, /* Disable emitting files if any type checking errors are reported. */
// "preserveConstEnums": true, /* Disable erasing `const enum` declarations in generated code. */
// "declarationDir": "./", /* Specify the output directory for generated declaration files. */
"declarationDir": "./node_modules/@types/noname-typings/nonameModules", /* Specify the output directory for generated declaration files. */
// "preserveValueImports": true, /* Preserve unused imported values in the JavaScript output that would otherwise be removed. */
/* Interop Constraints */
// "isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */
@ -97,6 +97,8 @@
// "allowUnreachableCode": true, /* Disable error reporting for unreachable code. */
/* Completeness */
"skipDefaultLibCheck": true, /* Skip type checking .d.ts files that are included with TypeScript. */
// "skipLibCheck": true /* Skip type checking all .d.ts files. */
"skipLibCheck": true, /* Skip type checking all .d.ts files. */
"ignoreDeprecations": "5.0",
"suppressImplicitAnyIndexErrors": true
}
}