diff --git a/game/codemirror.js b/game/codemirror.js index 71bd4b791..c25437c24 100644 --- a/game/codemirror.js +++ b/game/codemirror.js @@ -61,6 +61,10 @@ var sawReadOnlySpans = false, sawCollapsedSpans = false; // You can find some technical background for some of the code below // at http://marijnhaverbeke.nl/blog/#cm-internals . +/** + * @type { typeof import('codemirror/index') } + */ +// @ts-ignore var CodeMirror = (function () { // A CodeMirror instance represents an editor. This is the object diff --git a/game/jszip.js b/game/jszip.js index 5d6af1655..84a63d2e3 100644 --- a/game/jszip.js +++ b/game/jszip.js @@ -1,3 +1,4 @@ +// @ts-nocheck /*! JSZip - A Javascript class for generating and reading zip files @@ -9,2418 +10,2493 @@ Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/js JSZip uses the library pako released under the MIT license : https://github.com/nodeca/pako/blob/master/LICENSE */ -!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var f;"undefined"!=typeof window?f=window:"undefined"!=typeof global?f=global:"undefined"!=typeof self&&(f=self),f.JSZip=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error("Cannot find module '"+o+"'")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o> 2; - enc2 = ((chr1 & 3) << 4) | (chr2 >> 4); - enc3 = ((chr2 & 15) << 2) | (chr3 >> 6); - enc4 = chr3 & 63; - - if (isNaN(chr2)) { - enc3 = enc4 = 64; - } - else if (isNaN(chr3)) { - enc4 = 64; - } - - output = output + _keyStr.charAt(enc1) + _keyStr.charAt(enc2) + _keyStr.charAt(enc3) + _keyStr.charAt(enc4); - - } - - return output; -}; - -// public method for decoding -exports.decode = function(input, utf8) { - var output = ""; - var chr1, chr2, chr3; - var enc1, enc2, enc3, enc4; - var i = 0; - - input = input.replace(/[^A-Za-z0-9\+\/\=]/g, ""); - - while (i < input.length) { - - enc1 = _keyStr.indexOf(input.charAt(i++)); - enc2 = _keyStr.indexOf(input.charAt(i++)); - enc3 = _keyStr.indexOf(input.charAt(i++)); - enc4 = _keyStr.indexOf(input.charAt(i++)); - - chr1 = (enc1 << 2) | (enc2 >> 4); - chr2 = ((enc2 & 15) << 4) | (enc3 >> 2); - chr3 = ((enc3 & 3) << 6) | enc4; - - output = output + String.fromCharCode(chr1); - - if (enc3 != 64) { - output = output + String.fromCharCode(chr2); - } - if (enc4 != 64) { - output = output + String.fromCharCode(chr3); - } - - } - - return output; - -}; - -},{}],2:[function(_dereq_,module,exports){ -'use strict'; -function CompressedObject() { - this.compressedSize = 0; - this.uncompressedSize = 0; - this.crc32 = 0; - this.compressionMethod = null; - this.compressedContent = null; -} - -CompressedObject.prototype = { - /** - * Return the decompressed content in an unspecified format. - * The format will depend on the decompressor. - * @return {Object} the decompressed content. - */ - getContent: function() { - return null; // see implementation - }, - /** - * Return the compressed content in an unspecified format. - * The format will depend on the compressed conten source. - * @return {Object} the compressed content. - */ - getCompressedContent: function() { - return null; // see implementation - } -}; -module.exports = CompressedObject; - -},{}],3:[function(_dereq_,module,exports){ -'use strict'; -exports.STORE = { - magic: "\x00\x00", - compress: function(content, compressionOptions) { - return content; // no compression - }, - uncompress: function(content) { - return content; // no compression - }, - compressInputType: null, - uncompressInputType: null -}; -exports.DEFLATE = _dereq_('./flate'); - -},{"./flate":8}],4:[function(_dereq_,module,exports){ -'use strict'; - -var utils = _dereq_('./utils'); - -var table = [ - 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, - 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, - 0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, - 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, - 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, - 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, - 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, - 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, - 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, - 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, - 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, - 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, - 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, - 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, - 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, - 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, - 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, - 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433, - 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, - 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, - 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, - 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, - 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, - 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, - 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, - 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, - 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, - 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, - 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, - 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, - 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, - 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, - 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, - 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, - 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, - 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, - 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, - 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, - 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, - 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, - 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, - 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, - 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, - 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, - 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, - 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, - 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, - 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, - 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, - 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, - 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, - 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, - 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, - 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777, - 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, - 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, - 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, - 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, - 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, - 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, - 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, - 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, - 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, - 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D -]; - /** - * - * Javascript crc32 - * http://www.webtoolkit.info/ - * + * @type { typeof import('@types/jszip') } */ -module.exports = function crc32(input, crc) { - if (typeof input === "undefined" || !input.length) { - return 0; - } +(function (f) { if (typeof exports === "object" && typeof module !== "undefined") { module.exports = f() } else if (typeof define === "function" && define.amd) { define([], f) } else { var g; if (typeof window !== "undefined") { g = window } else if (typeof global !== "undefined") { g = global } else if (typeof self !== "undefined") { g = self } else { g = this } g.JSZip = f() } })(function () { + var define, module, exports; return (function e(t, n, r) { function s(o, u) { if (!n[o]) { if (!t[o]) { var a = typeof require == "function" && require; if (!u && a) return a(o, !0); if (i) return i(o, !0); var f = new Error("Cannot find module '" + o + "'"); throw f.code = "MODULE_NOT_FOUND", f } var l = n[o] = { exports: {} }; t[o][0].call(l.exports, function (e) { var n = t[o][1][e]; return s(n ? n : e) }, l, l.exports, e, t, n, r) } return n[o].exports } var i = typeof require == "function" && require; for (var o = 0; o < r.length; o++)s(r[o]); return s })({ + 1: [function (require, module, exports) { + 'use strict'; + var DataReader = require('./dataReader'); - var isArray = utils.getTypeOf(input) !== "string"; + function ArrayReader(data) { + if (data) { + this.data = data; + this.length = this.data.length; + this.index = 0; + this.zero = 0; - if (typeof(crc) == "undefined") { - crc = 0; - } - var x = 0; - var y = 0; - var b = 0; - - crc = crc ^ (-1); - for (var i = 0, iTop = input.length; i < iTop; i++) { - b = isArray ? input[i] : input.charCodeAt(i); - y = (crc ^ b) & 0xFF; - x = table[y]; - crc = (crc >>> 8) ^ x; - } - - return crc ^ (-1); -}; -// vim: set shiftwidth=4 softtabstop=4: - -},{"./utils":21}],5:[function(_dereq_,module,exports){ -'use strict'; -var utils = _dereq_('./utils'); - -function DataReader(data) { - this.data = null; // type : see implementation - this.length = 0; - this.index = 0; -} -DataReader.prototype = { - /** - * Check that the offset will not go too far. - * @param {string} offset the additional offset to check. - * @throws {Error} an Error if the offset is out of bounds. - */ - checkOffset: function(offset) { - this.checkIndex(this.index + offset); - }, - /** - * Check that the specifed index will not be too far. - * @param {string} newIndex the index to check. - * @throws {Error} an Error if the index is out of bounds. - */ - checkIndex: function(newIndex) { - if (this.length < newIndex || newIndex < 0) { - throw new Error("End of data reached (data length = " + this.length + ", asked index = " + (newIndex) + "). Corrupted zip ?"); + for (var i = 0; i < this.data.length; i++) { + data[i] = data[i] & 0xFF; + } } - }, - /** - * Change the index. - * @param {number} newIndex The new index. - * @throws {Error} if the new index is out of the data. - */ - setIndex: function(newIndex) { - this.checkIndex(newIndex); - this.index = newIndex; - }, - /** - * Skip the next n bytes. - * @param {number} n the number of bytes to skip. - * @throws {Error} if the new index is out of the data. - */ - skip: function(n) { - this.setIndex(this.index + n); - }, - /** - * Get the byte at the specified index. - * @param {number} i the index to use. - * @return {number} a byte. - */ - byteAt: function(i) { - // see implementations - }, - /** - * Get the next number with a given byte size. - * @param {number} size the number of bytes to read. - * @return {number} the corresponding number. - */ - readInt: function(size) { - var result = 0, - i; + } + ArrayReader.prototype = new DataReader(); + /** + * @see DataReader.byteAt + */ + ArrayReader.prototype.byteAt = function (i) { + return this.data[this.zero + i]; + }; + /** + * @see DataReader.lastIndexOfSignature + */ + ArrayReader.prototype.lastIndexOfSignature = function (sig) { + var sig0 = sig.charCodeAt(0), + sig1 = sig.charCodeAt(1), + sig2 = sig.charCodeAt(2), + sig3 = sig.charCodeAt(3); + for (var i = this.length - 4; i >= 0; --i) { + if (this.data[i] === sig0 && this.data[i + 1] === sig1 && this.data[i + 2] === sig2 && this.data[i + 3] === sig3) { + return i - this.zero; + } + } + + return -1; + }; + /** + * @see DataReader.readData + */ + ArrayReader.prototype.readData = function (size) { this.checkOffset(size); - for (i = this.index + size - 1; i >= this.index; i--) { - result = (result << 8) + this.byteAt(i); + if (size === 0) { + return []; } + var result = this.data.slice(this.zero + this.index, this.zero + this.index + size); this.index += size; return result; - }, - /** - * Get the next string with a given byte size. - * @param {number} size the number of bytes to read. - * @return {string} the corresponding string. - */ - readString: function(size) { - return utils.transformTo("string", this.readData(size)); - }, - /** - * Get raw data without conversion, bytes. - * @param {number} size the number of bytes to read. - * @return {Object} the raw data, implementation specific. - */ - readData: function(size) { - // see implementations - }, - /** - * Find the last occurence of a zip signature (4 bytes). - * @param {string} sig the signature to find. - * @return {number} the index of the last occurence, -1 if not found. - */ - lastIndexOfSignature: function(sig) { - // see implementations - }, - /** - * Get the next date. - * @return {Date} the date. - */ - readDate: function() { - var dostime = this.readInt(4); - return new Date( - ((dostime >> 25) & 0x7f) + 1980, // year - ((dostime >> 21) & 0x0f) - 1, // month - (dostime >> 16) & 0x1f, // day - (dostime >> 11) & 0x1f, // hour - (dostime >> 5) & 0x3f, // minute - (dostime & 0x1f) << 1); // second - } -}; -module.exports = DataReader; + }; + module.exports = ArrayReader; -},{"./utils":21}],6:[function(_dereq_,module,exports){ -'use strict'; -exports.base64 = false; -exports.binary = false; -exports.dir = false; -exports.createFolders = false; -exports.date = null; -exports.compression = null; -exports.compressionOptions = null; -exports.comment = null; -exports.unixPermissions = null; -exports.dosPermissions = null; - -},{}],7:[function(_dereq_,module,exports){ -'use strict'; -var utils = _dereq_('./utils'); - -/** - * @deprecated - * This function will be removed in a future version without replacement. - */ -exports.string2binary = function(str) { - return utils.string2binary(str); -}; - -/** - * @deprecated - * This function will be removed in a future version without replacement. - */ -exports.string2Uint8Array = function(str) { - return utils.transformTo("uint8array", str); -}; - -/** - * @deprecated - * This function will be removed in a future version without replacement. - */ -exports.uint8Array2String = function(array) { - return utils.transformTo("string", array); -}; - -/** - * @deprecated - * This function will be removed in a future version without replacement. - */ -exports.string2Blob = function(str) { - var buffer = utils.transformTo("arraybuffer", str); - return utils.arrayBuffer2Blob(buffer); -}; - -/** - * @deprecated - * This function will be removed in a future version without replacement. - */ -exports.arrayBuffer2Blob = function(buffer) { - return utils.arrayBuffer2Blob(buffer); -}; - -/** - * @deprecated - * This function will be removed in a future version without replacement. - */ -exports.transformTo = function(outputType, input) { - return utils.transformTo(outputType, input); -}; - -/** - * @deprecated - * This function will be removed in a future version without replacement. - */ -exports.getTypeOf = function(input) { - return utils.getTypeOf(input); -}; - -/** - * @deprecated - * This function will be removed in a future version without replacement. - */ -exports.checkSupport = function(type) { - return utils.checkSupport(type); -}; - -/** - * @deprecated - * This value will be removed in a future version without replacement. - */ -exports.MAX_VALUE_16BITS = utils.MAX_VALUE_16BITS; - -/** - * @deprecated - * This value will be removed in a future version without replacement. - */ -exports.MAX_VALUE_32BITS = utils.MAX_VALUE_32BITS; + }, { "./dataReader": 6 }], 2: [function (require, module, exports) { + 'use strict'; + // private property + var _keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; -/** - * @deprecated - * This function will be removed in a future version without replacement. - */ -exports.pretty = function(str) { - return utils.pretty(str); -}; + // public method for encoding + exports.encode = function (input, utf8) { + var output = ""; + var chr1, chr2, chr3, enc1, enc2, enc3, enc4; + var i = 0; -/** - * @deprecated - * This function will be removed in a future version without replacement. - */ -exports.findCompression = function(compressionMethod) { - return utils.findCompression(compressionMethod); -}; + while (i < input.length) { -/** - * @deprecated - * This function will be removed in a future version without replacement. - */ -exports.isRegExp = function (object) { - return utils.isRegExp(object); -}; + chr1 = input.charCodeAt(i++); + chr2 = input.charCodeAt(i++); + chr3 = input.charCodeAt(i++); + enc1 = chr1 >> 2; + enc2 = ((chr1 & 3) << 4) | (chr2 >> 4); + enc3 = ((chr2 & 15) << 2) | (chr3 >> 6); + enc4 = chr3 & 63; -},{"./utils":21}],8:[function(_dereq_,module,exports){ -'use strict'; -var USE_TYPEDARRAY = (typeof Uint8Array !== 'undefined') && (typeof Uint16Array !== 'undefined') && (typeof Uint32Array !== 'undefined'); + if (isNaN(chr2)) { + enc3 = enc4 = 64; + } + else if (isNaN(chr3)) { + enc4 = 64; + } -var pako = _dereq_("pako"); -exports.uncompressInputType = USE_TYPEDARRAY ? "uint8array" : "array"; -exports.compressInputType = USE_TYPEDARRAY ? "uint8array" : "array"; + output = output + _keyStr.charAt(enc1) + _keyStr.charAt(enc2) + _keyStr.charAt(enc3) + _keyStr.charAt(enc4); -exports.magic = "\x08\x00"; -exports.compress = function(input, compressionOptions) { - return pako.deflateRaw(input, { - level : compressionOptions.level || -1 // default compression - }); -}; -exports.uncompress = function(input) { - return pako.inflateRaw(input); -}; - -},{"pako":24}],9:[function(_dereq_,module,exports){ -'use strict'; - -var base64 = _dereq_('./base64'); - -/** -Usage: - zip = new JSZip(); - zip.file("hello.txt", "Hello, World!").file("tempfile", "nothing"); - zip.folder("images").file("smile.gif", base64Data, {base64: true}); - zip.file("Xmas.txt", "Ho ho ho !", {date : new Date("December 25, 2007 00:00:01")}); - zip.remove("tempfile"); - - base64zip = zip.generate(); - -**/ - -/** - * Representation a of zip file in js - * @constructor - * @param {String=|ArrayBuffer=|Uint8Array=} data the data to load, if any (optional). - * @param {Object=} options the options for creating this objects (optional). - */ -function JSZip(data, options) { - // if this constructor is used without `new`, it adds `new` before itself: - if(!(this instanceof JSZip)) return new JSZip(data, options); - - // object containing the files : - // { - // "folder/" : {...}, - // "folder/data.txt" : {...} - // } - this.files = {}; - - this.comment = null; - - // Where we are in the hierarchy - this.root = ""; - if (data) { - this.load(data, options); - } - this.clone = function() { - var newObj = new JSZip(); - for (var i in this) { - if (typeof this[i] !== "function") { - newObj[i] = this[i]; - } } - return newObj; - }; -} -JSZip.prototype = _dereq_('./object'); -JSZip.prototype.load = _dereq_('./load'); -JSZip.support = _dereq_('./support'); -JSZip.defaults = _dereq_('./defaults'); -/** - * @deprecated - * This namespace will be removed in a future version without replacement. - */ -JSZip.utils = _dereq_('./deprecatedPublicUtils'); + return output; + }; -JSZip.base64 = { - /** - * @deprecated - * This method will be removed in a future version without replacement. - */ - encode : function(input) { - return base64.encode(input); - }, - /** - * @deprecated - * This method will be removed in a future version without replacement. - */ - decode : function(input) { - return base64.decode(input); - } -}; -JSZip.compressions = _dereq_('./compressions'); -module.exports = JSZip; + // public method for decoding + exports.decode = function (input, utf8) { + var output = ""; + var chr1, chr2, chr3; + var enc1, enc2, enc3, enc4; + var i = 0; -},{"./base64":1,"./compressions":3,"./defaults":6,"./deprecatedPublicUtils":7,"./load":10,"./object":13,"./support":17}],10:[function(_dereq_,module,exports){ -'use strict'; -var base64 = _dereq_('./base64'); -var ZipEntries = _dereq_('./zipEntries'); -module.exports = function(data, options) { - var files, zipEntries, i, input; - options = options || {}; - if (options.base64) { - data = base64.decode(data); - } + input = input.replace(/[^A-Za-z0-9\+\/\=]/g, ""); - zipEntries = new ZipEntries(data, options); - files = zipEntries.files; - for (i = 0; i < files.length; i++) { - input = files[i]; - this.file(input.fileName, input.decompressed, { + while (i < input.length) { + + enc1 = _keyStr.indexOf(input.charAt(i++)); + enc2 = _keyStr.indexOf(input.charAt(i++)); + enc3 = _keyStr.indexOf(input.charAt(i++)); + enc4 = _keyStr.indexOf(input.charAt(i++)); + + chr1 = (enc1 << 2) | (enc2 >> 4); + chr2 = ((enc2 & 15) << 4) | (enc3 >> 2); + chr3 = ((enc3 & 3) << 6) | enc4; + + output = output + String.fromCharCode(chr1); + + if (enc3 != 64) { + output = output + String.fromCharCode(chr2); + } + if (enc4 != 64) { + output = output + String.fromCharCode(chr3); + } + + } + + return output; + + }; + + }, {}], 3: [function (require, module, exports) { + 'use strict'; + function CompressedObject() { + this.compressedSize = 0; + this.uncompressedSize = 0; + this.crc32 = 0; + this.compressionMethod = null; + this.compressedContent = null; + } + + CompressedObject.prototype = { + /** + * Return the decompressed content in an unspecified format. + * The format will depend on the decompressor. + * @return {Object} the decompressed content. + */ + getContent: function () { + return null; // see implementation + }, + /** + * Return the compressed content in an unspecified format. + * The format will depend on the compressed conten source. + * @return {Object} the compressed content. + */ + getCompressedContent: function () { + return null; // see implementation + } + }; + module.exports = CompressedObject; + + }, {}], 4: [function (require, module, exports) { + 'use strict'; + exports.STORE = { + magic: "\x00\x00", + compress: function (content, compressionOptions) { + return content; // no compression + }, + uncompress: function (content) { + return content; // no compression + }, + compressInputType: null, + uncompressInputType: null + }; + exports.DEFLATE = require('./flate'); + + }, { "./flate": 9 }], 5: [function (require, module, exports) { + 'use strict'; + + var utils = require('./utils'); + + var table = [ + 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, + 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, + 0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, + 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, + 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, + 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, + 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, + 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, + 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, + 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, + 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, + 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, + 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, + 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, + 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, + 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, + 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, + 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433, + 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, + 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, + 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, + 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, + 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, + 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, + 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, + 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, + 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, + 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, + 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, + 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, + 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, + 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, + 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, + 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, + 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, + 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, + 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, + 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, + 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, + 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, + 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, + 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, + 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, + 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, + 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, + 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, + 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, + 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, + 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, + 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, + 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, + 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, + 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, + 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777, + 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, + 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, + 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, + 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, + 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, + 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, + 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, + 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, + 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, + 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D + ]; + + /** + * + * Javascript crc32 + * http://www.webtoolkit.info/ + * + */ + module.exports = function crc32(input, crc) { + if (typeof input === "undefined" || !input.length) { + return 0; + } + + var isArray = utils.getTypeOf(input) !== "string"; + + if (typeof (crc) == "undefined") { + crc = 0; + } + var x = 0; + var y = 0; + var b = 0; + + crc = crc ^ (-1); + for (var i = 0, iTop = input.length; i < iTop; i++) { + b = isArray ? input[i] : input.charCodeAt(i); + y = (crc ^ b) & 0xFF; + x = table[y]; + crc = (crc >>> 8) ^ x; + } + + return crc ^ (-1); + }; + // vim: set shiftwidth=4 softtabstop=4: + + }, { "./utils": 22 }], 6: [function (require, module, exports) { + 'use strict'; + var utils = require('./utils'); + + function DataReader(data) { + this.data = null; // type : see implementation + this.length = 0; + this.index = 0; + this.zero = 0; + } + DataReader.prototype = { + /** + * Check that the offset will not go too far. + * @param {string} offset the additional offset to check. + * @throws {Error} an Error if the offset is out of bounds. + */ + checkOffset: function (offset) { + this.checkIndex(this.index + offset); + }, + /** + * Check that the specifed index will not be too far. + * @param {string} newIndex the index to check. + * @throws {Error} an Error if the index is out of bounds. + */ + checkIndex: function (newIndex) { + if (this.length < this.zero + newIndex || newIndex < 0) { + throw new Error("End of data reached (data length = " + this.length + ", asked index = " + (newIndex) + "). Corrupted zip ?"); + } + }, + /** + * Change the index. + * @param {number} newIndex The new index. + * @throws {Error} if the new index is out of the data. + */ + setIndex: function (newIndex) { + this.checkIndex(newIndex); + this.index = newIndex; + }, + /** + * Skip the next n bytes. + * @param {number} n the number of bytes to skip. + * @throws {Error} if the new index is out of the data. + */ + skip: function (n) { + this.setIndex(this.index + n); + }, + /** + * Get the byte at the specified index. + * @param {number} i the index to use. + * @return {number} a byte. + */ + byteAt: function (i) { + // see implementations + }, + /** + * Get the next number with a given byte size. + * @param {number} size the number of bytes to read. + * @return {number} the corresponding number. + */ + readInt: function (size) { + var result = 0, + i; + this.checkOffset(size); + for (i = this.index + size - 1; i >= this.index; i--) { + result = (result << 8) + this.byteAt(i); + } + this.index += size; + return result; + }, + /** + * Get the next string with a given byte size. + * @param {number} size the number of bytes to read. + * @return {string} the corresponding string. + */ + readString: function (size) { + return utils.transformTo("string", this.readData(size)); + }, + /** + * Get raw data without conversion, bytes. + * @param {number} size the number of bytes to read. + * @return {Object} the raw data, implementation specific. + */ + readData: function (size) { + // see implementations + }, + /** + * Find the last occurence of a zip signature (4 bytes). + * @param {string} sig the signature to find. + * @return {number} the index of the last occurence, -1 if not found. + */ + lastIndexOfSignature: function (sig) { + // see implementations + }, + /** + * Get the next date. + * @return {Date} the date. + */ + readDate: function () { + var dostime = this.readInt(4); + return new Date( + ((dostime >> 25) & 0x7f) + 1980, // year + ((dostime >> 21) & 0x0f) - 1, // month + (dostime >> 16) & 0x1f, // day + (dostime >> 11) & 0x1f, // hour + (dostime >> 5) & 0x3f, // minute + (dostime & 0x1f) << 1); // second + } + }; + module.exports = DataReader; + + }, { "./utils": 22 }], 7: [function (require, module, exports) { + 'use strict'; + exports.base64 = false; + exports.binary = false; + exports.dir = false; + exports.createFolders = false; + exports.date = null; + exports.compression = null; + exports.compressionOptions = null; + exports.comment = null; + exports.unixPermissions = null; + exports.dosPermissions = null; + + }, {}], 8: [function (require, module, exports) { + 'use strict'; + var utils = require('./utils'); + + /** + * @deprecated + * This function will be removed in a future version without replacement. + */ + exports.string2binary = function (str) { + return utils.string2binary(str); + }; + + /** + * @deprecated + * This function will be removed in a future version without replacement. + */ + exports.string2Uint8Array = function (str) { + return utils.transformTo("uint8array", str); + }; + + /** + * @deprecated + * This function will be removed in a future version without replacement. + */ + exports.uint8Array2String = function (array) { + return utils.transformTo("string", array); + }; + + /** + * @deprecated + * This function will be removed in a future version without replacement. + */ + exports.string2Blob = function (str) { + var buffer = utils.transformTo("arraybuffer", str); + return utils.arrayBuffer2Blob(buffer); + }; + + /** + * @deprecated + * This function will be removed in a future version without replacement. + */ + exports.arrayBuffer2Blob = function (buffer) { + return utils.arrayBuffer2Blob(buffer); + }; + + /** + * @deprecated + * This function will be removed in a future version without replacement. + */ + exports.transformTo = function (outputType, input) { + return utils.transformTo(outputType, input); + }; + + /** + * @deprecated + * This function will be removed in a future version without replacement. + */ + exports.getTypeOf = function (input) { + return utils.getTypeOf(input); + }; + + /** + * @deprecated + * This function will be removed in a future version without replacement. + */ + exports.checkSupport = function (type) { + return utils.checkSupport(type); + }; + + /** + * @deprecated + * This value will be removed in a future version without replacement. + */ + exports.MAX_VALUE_16BITS = utils.MAX_VALUE_16BITS; + + /** + * @deprecated + * This value will be removed in a future version without replacement. + */ + exports.MAX_VALUE_32BITS = utils.MAX_VALUE_32BITS; + + + /** + * @deprecated + * This function will be removed in a future version without replacement. + */ + exports.pretty = function (str) { + return utils.pretty(str); + }; + + /** + * @deprecated + * This function will be removed in a future version without replacement. + */ + exports.findCompression = function (compressionMethod) { + return utils.findCompression(compressionMethod); + }; + + /** + * @deprecated + * This function will be removed in a future version without replacement. + */ + exports.isRegExp = function (object) { + return utils.isRegExp(object); + }; + + + }, { "./utils": 22 }], 9: [function (require, module, exports) { + 'use strict'; + var USE_TYPEDARRAY = (typeof Uint8Array !== 'undefined') && (typeof Uint16Array !== 'undefined') && (typeof Uint32Array !== 'undefined'); + + var pako = require("pako"); + exports.uncompressInputType = USE_TYPEDARRAY ? "uint8array" : "array"; + exports.compressInputType = USE_TYPEDARRAY ? "uint8array" : "array"; + + exports.magic = "\x08\x00"; + exports.compress = function (input, compressionOptions) { + return pako.deflateRaw(input, { + level: compressionOptions.level || -1 // default compression + }); + }; + exports.uncompress = function (input) { + return pako.inflateRaw(input); + }; + + }, { "pako": 25 }], 10: [function (require, module, exports) { + 'use strict'; + + var base64 = require('./base64'); + + /** + Usage: + zip = new JSZip(); + zip.file("hello.txt", "Hello, World!").file("tempfile", "nothing"); + zip.folder("images").file("smile.gif", base64Data, {base64: true}); + zip.file("Xmas.txt", "Ho ho ho !", {date : new Date("December 25, 2007 00:00:01")}); + zip.remove("tempfile"); + + base64zip = zip.generate(); + + **/ + + /** + * Representation a of zip file in js + * @constructor + * @param {String=|ArrayBuffer=|Uint8Array=} data the data to load, if any (optional). + * @param {Object=} options the options for creating this objects (optional). + */ + function JSZip(data, options) { + // if this constructor is used without `new`, it adds `new` before itself: + if (!(this instanceof JSZip)) return new JSZip(data, options); + + // object containing the files : + // { + // "folder/" : {...}, + // "folder/data.txt" : {...} + // } + // NOTE: we use a null prototype because we do not + // want filenames like "toString" coming from a zip file + // to overwrite methods and attributes in a normal Object. + this.files = Object.create(null); + + this.comment = null; + + // Where we are in the hierarchy + this.root = ""; + if (data) { + this.load(data, options); + } + this.clone = function () { + var newObj = new JSZip(); + for (var i in this) { + if (typeof this[i] !== "function") { + newObj[i] = this[i]; + } + } + return newObj; + }; + } + JSZip.prototype = require('./object'); + JSZip.prototype.load = require('./load'); + JSZip.support = require('./support'); + JSZip.defaults = require('./defaults'); + + /** + * @deprecated + * This namespace will be removed in a future version without replacement. + */ + JSZip.utils = require('./deprecatedPublicUtils'); + + JSZip.base64 = { + /** + * @deprecated + * This method will be removed in a future version without replacement. + */ + encode: function (input) { + return base64.encode(input); + }, + /** + * @deprecated + * This method will be removed in a future version without replacement. + */ + decode: function (input) { + return base64.decode(input); + } + }; + JSZip.compressions = require('./compressions'); + module.exports = JSZip; + + }, { "./base64": 2, "./compressions": 4, "./defaults": 7, "./deprecatedPublicUtils": 8, "./load": 11, "./object": 14, "./support": 18 }], 11: [function (require, module, exports) { + 'use strict'; + var base64 = require('./base64'); + var utf8 = require('./utf8'); + var utils = require('./utils'); + var ZipEntries = require('./zipEntries'); + module.exports = function (data, options) { + var files, zipEntries, i, input; + options = utils.extend(options || {}, { + base64: false, + checkCRC32: false, + optimizedBinaryString: false, + createFolders: false, + decodeFileName: utf8.utf8decode + }); + if (options.base64) { + data = base64.decode(data); + } + + zipEntries = new ZipEntries(data, options); + files = zipEntries.files; + for (i = 0; i < files.length; i++) { + input = files[i]; + this.file(input.fileNameStr, input.decompressed, { binary: true, optimizedBinaryString: true, date: input.date, dir: input.dir, - comment : input.fileComment.length ? input.fileComment : null, - unixPermissions : input.unixPermissions, - dosPermissions : input.dosPermissions, + comment: input.fileCommentStr.length ? input.fileCommentStr : null, + unixPermissions: input.unixPermissions, + dosPermissions: input.dosPermissions, createFolders: options.createFolders - }); - } - if (zipEntries.zipComment.length) { - this.comment = zipEntries.zipComment; - } + }); + } + if (zipEntries.zipComment.length) { + this.comment = zipEntries.zipComment; + } - return this; -}; + return this; + }; -},{"./base64":1,"./zipEntries":22}],11:[function(_dereq_,module,exports){ -(function (Buffer){ -'use strict'; -module.exports = function(data, encoding){ - return new Buffer(data, encoding); -}; -module.exports.test = function(b){ - return Buffer.isBuffer(b); -}; + }, { "./base64": 2, "./utf8": 21, "./utils": 22, "./zipEntries": 23 }], 12: [function (require, module, exports) { + (function (Buffer) { + 'use strict'; + module.exports = function (data, encoding) { + return new Buffer(data, encoding); + }; + module.exports.test = function (b) { + return Buffer.isBuffer(b); + }; -}).call(this,(typeof Buffer !== "undefined" ? Buffer : undefined)) -},{}],12:[function(_dereq_,module,exports){ -'use strict'; -var Uint8ArrayReader = _dereq_('./uint8ArrayReader'); + }).call(this, (typeof Buffer !== "undefined" ? Buffer : undefined)) + }, {}], 13: [function (require, module, exports) { + 'use strict'; + var Uint8ArrayReader = require('./uint8ArrayReader'); -function NodeBufferReader(data) { - this.data = data; - this.length = this.data.length; - this.index = 0; -} -NodeBufferReader.prototype = new Uint8ArrayReader(); + function NodeBufferReader(data) { + this.data = data; + this.length = this.data.length; + this.index = 0; + this.zero = 0; + } + NodeBufferReader.prototype = new Uint8ArrayReader(); -/** - * @see DataReader.readData - */ -NodeBufferReader.prototype.readData = function(size) { - this.checkOffset(size); - var result = this.data.slice(this.index, this.index + size); - this.index += size; - return result; -}; -module.exports = NodeBufferReader; + /** + * @see DataReader.readData + */ + NodeBufferReader.prototype.readData = function (size) { + this.checkOffset(size); + var result = this.data.slice(this.zero + this.index, this.zero + this.index + size); + this.index += size; + return result; + }; + module.exports = NodeBufferReader; -},{"./uint8ArrayReader":18}],13:[function(_dereq_,module,exports){ -'use strict'; -var support = _dereq_('./support'); -var utils = _dereq_('./utils'); -var crc32 = _dereq_('./crc32'); -var signature = _dereq_('./signature'); -var defaults = _dereq_('./defaults'); -var base64 = _dereq_('./base64'); -var compressions = _dereq_('./compressions'); -var CompressedObject = _dereq_('./compressedObject'); -var nodeBuffer = _dereq_('./nodeBuffer'); -var utf8 = _dereq_('./utf8'); -var StringWriter = _dereq_('./stringWriter'); -var Uint8ArrayWriter = _dereq_('./uint8ArrayWriter'); + }, { "./uint8ArrayReader": 19 }], 14: [function (require, module, exports) { + 'use strict'; + var support = require('./support'); + var utils = require('./utils'); + var crc32 = require('./crc32'); + var signature = require('./signature'); + var defaults = require('./defaults'); + var base64 = require('./base64'); + var compressions = require('./compressions'); + var CompressedObject = require('./compressedObject'); + var nodeBuffer = require('./nodeBuffer'); + var utf8 = require('./utf8'); + var StringWriter = require('./stringWriter'); + var Uint8ArrayWriter = require('./uint8ArrayWriter'); -/** - * Returns the raw data of a ZipObject, decompress the content if necessary. - * @param {ZipObject} file the file to use. - * @return {String|ArrayBuffer|Uint8Array|Buffer} the data. - */ -var getRawData = function(file) { - if (file._data instanceof CompressedObject) { - file._data = file._data.getContent(); - file.options.binary = true; - file.options.base64 = false; + /** + * Returns the raw data of a ZipObject, decompress the content if necessary. + * @param {ZipObject} file the file to use. + * @return {String|ArrayBuffer|Uint8Array|Buffer} the data. + */ + var getRawData = function (file) { + if (file._data instanceof CompressedObject) { + file._data = file._data.getContent(); + file.options.binary = true; + file.options.base64 = false; - if (utils.getTypeOf(file._data) === "uint8array") { + if (utils.getTypeOf(file._data) === "uint8array") { var copy = file._data; // when reading an arraybuffer, the CompressedObject mechanism will keep it and subarray() a Uint8Array. // if we request a file in the same format, we might get the same Uint8Array or its ArrayBuffer (the original zip file). file._data = new Uint8Array(copy.length); // with an empty Uint8Array, Opera fails with a "Offset larger than array size" if (copy.length !== 0) { - file._data.set(copy, 0); + file._data.set(copy, 0); } + } } - } - return file._data; -}; + return file._data; + }; -/** - * Returns the data of a ZipObject in a binary form. If the content is an unicode string, encode it. - * @param {ZipObject} file the file to use. - * @return {String|ArrayBuffer|Uint8Array|Buffer} the data. - */ -var getBinaryData = function(file) { - var result = getRawData(file), - type = utils.getTypeOf(result); - if (type === "string") { - if (!file.options.binary) { + /** + * Returns the data of a ZipObject in a binary form. If the content is an unicode string, encode it. + * @param {ZipObject} file the file to use. + * @return {String|ArrayBuffer|Uint8Array|Buffer} the data. + */ + var getBinaryData = function (file) { + var result = getRawData(file), + type = utils.getTypeOf(result); + if (type === "string") { + if (!file.options.binary) { // unicode text ! // unicode string => binary string is a painful process, check if we can avoid it. if (support.nodebuffer) { - return nodeBuffer(result, "utf-8"); + return nodeBuffer(result, "utf-8"); } + } + return file.asBinary(); } - return file.asBinary(); - } - return result; -}; + return result; + }; -/** - * Transform this._data into a string. - * @param {function} filter a function String -> String, applied if not null on the result. - * @return {String} the string representing this._data. - */ -var dataToString = function(asUTF8) { - var result = getRawData(this); - if (result === null || typeof result === "undefined") { - return ""; - } - // if the data is a base64 string, we decode it before checking the encoding ! - if (this.options.base64) { - result = base64.decode(result); - } - if (asUTF8 && this.options.binary) { - // JSZip.prototype.utf8decode supports arrays as input - // skip to array => string step, utf8decode will do it. - result = out.utf8decode(result); - } - else { - // no utf8 transformation, do the array => string step. - result = utils.transformTo("string", result); - } - - if (!asUTF8 && !this.options.binary) { - result = utils.transformTo("string", out.utf8encode(result)); - } - return result; -}; -/** - * A simple object representing a file in the zip file. - * @constructor - * @param {string} name the name of the file - * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data - * @param {Object} options the options of the file - */ -var ZipObject = function(name, data, options) { - this.name = name; - this.dir = options.dir; - this.date = options.date; - this.comment = options.comment; - this.unixPermissions = options.unixPermissions; - this.dosPermissions = options.dosPermissions; - - this._data = data; - this.options = options; - - /* - * This object contains initial values for dir and date. - * With them, we can check if the user changed the deprecated metadata in - * `ZipObject#options` or not. - */ - this._initialMetadata = { - dir : options.dir, - date : options.date - }; -}; - -ZipObject.prototype = { - /** - * Return the content as UTF8 string. - * @return {string} the UTF8 string. - */ - asText: function() { - return dataToString.call(this, true); - }, - /** - * Returns the binary content. - * @return {string} the content as binary. - */ - asBinary: function() { - return dataToString.call(this, false); - }, - /** - * Returns the content as a nodejs Buffer. - * @return {Buffer} the content as a Buffer. - */ - asNodeBuffer: function() { - var result = getBinaryData(this); - return utils.transformTo("nodebuffer", result); - }, - /** - * Returns the content as an Uint8Array. - * @return {Uint8Array} the content as an Uint8Array. - */ - asUint8Array: function() { - var result = getBinaryData(this); - return utils.transformTo("uint8array", result); - }, - /** - * Returns the content as an ArrayBuffer. - * @return {ArrayBuffer} the content as an ArrayBufer. - */ - asArrayBuffer: function() { - return this.asUint8Array().buffer; - } -}; - -/** - * Transform an integer into a string in hexadecimal. - * @private - * @param {number} dec the number to convert. - * @param {number} bytes the number of bytes to generate. - * @returns {string} the result. - */ -var decToHex = function(dec, bytes) { - var hex = "", - i; - for (i = 0; i < bytes; i++) { - hex += String.fromCharCode(dec & 0xff); - dec = dec >>> 8; - } - return hex; -}; - -/** - * Merge the objects passed as parameters into a new one. - * @private - * @param {...Object} var_args All objects to merge. - * @return {Object} a new object with the data of the others. - */ -var extend = function() { - var result = {}, i, attr; - for (i = 0; i < arguments.length; i++) { // arguments is not enumerable in some browsers - for (attr in arguments[i]) { - if (arguments[i].hasOwnProperty(attr) && typeof result[attr] === "undefined") { - result[attr] = arguments[i][attr]; - } + /** + * Transform this._data into a string. + * @param {function} filter a function String -> String, applied if not null on the result. + * @return {String} the string representing this._data. + */ + var dataToString = function (asUTF8) { + var result = getRawData(this); + if (result === null || typeof result === "undefined") { + return ""; + } + // if the data is a base64 string, we decode it before checking the encoding ! + if (this.options.base64) { + result = base64.decode(result); + } + if (asUTF8 && this.options.binary) { + // JSZip.prototype.utf8decode supports arrays as input + // skip to array => string step, utf8decode will do it. + result = out.utf8decode(result); + } + else { + // no utf8 transformation, do the array => string step. + result = utils.transformTo("string", result); } - } - return result; -}; -/** - * Transforms the (incomplete) options from the user into the complete - * set of options to create a file. - * @private - * @param {Object} o the options from the user. - * @return {Object} the complete set of options. - */ -var prepareFileAttrs = function(o) { - o = o || {}; - if (o.base64 === true && (o.binary === null || o.binary === undefined)) { - o.binary = true; - } - o = extend(o, defaults); - o.date = o.date || new Date(); - if (o.compression !== null) o.compression = o.compression.toUpperCase(); + if (!asUTF8 && !this.options.binary) { + result = utils.transformTo("string", out.utf8encode(result)); + } + return result; + }; + /** + * A simple object representing a file in the zip file. + * @constructor + * @param {string} name the name of the file + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data + * @param {Object} options the options of the file + */ + var ZipObject = function (name, data, options) { + this.name = name; + this.dir = options.dir; + this.date = options.date; + this.comment = options.comment; + this.unixPermissions = options.unixPermissions; + this.dosPermissions = options.dosPermissions; - return o; -}; + this._data = data; + this.options = options; -/** - * Add a file in the current folder. - * @private - * @param {string} name the name of the file - * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data of the file - * @param {Object} o the options of the file - * @return {Object} the new file. - */ -var fileAdd = function(name, data, o) { - // be sure sub folders exist - var dataType = utils.getTypeOf(data), - parent; + /* + * This object contains initial values for dir and date. + * With them, we can check if the user changed the deprecated metadata in + * `ZipObject#options` or not. + */ + this._initialMetadata = { + dir: options.dir, + date: options.date + }; + }; - o = prepareFileAttrs(o); + ZipObject.prototype = { + /** + * Return the content as UTF8 string. + * @return {string} the UTF8 string. + */ + asText: function () { + return dataToString.call(this, true); + }, + /** + * Returns the binary content. + * @return {string} the content as binary. + */ + asBinary: function () { + return dataToString.call(this, false); + }, + /** + * Returns the content as a nodejs Buffer. + * @return {Buffer} the content as a Buffer. + */ + asNodeBuffer: function () { + var result = getBinaryData(this); + return utils.transformTo("nodebuffer", result); + }, + /** + * Returns the content as an Uint8Array. + * @return {Uint8Array} the content as an Uint8Array. + */ + asUint8Array: function () { + var result = getBinaryData(this); + return utils.transformTo("uint8array", result); + }, + /** + * Returns the content as an ArrayBuffer. + * @return {ArrayBuffer} the content as an ArrayBufer. + */ + asArrayBuffer: function () { + return this.asUint8Array().buffer; + } + }; - if (typeof o.unixPermissions === "string") { - o.unixPermissions = parseInt(o.unixPermissions, 8); - } + /** + * Transform an integer into a string in hexadecimal. + * @private + * @param {number} dec the number to convert. + * @param {number} bytes the number of bytes to generate. + * @returns {string} the result. + */ + var decToHex = function (dec, bytes) { + var hex = "", + i; + for (i = 0; i < bytes; i++) { + hex += String.fromCharCode(dec & 0xff); + dec = dec >>> 8; + } + return hex; + }; - // UNX_IFDIR 0040000 see zipinfo.c - if (o.unixPermissions && (o.unixPermissions & 0x4000)) { - o.dir = true; - } - // Bit 4 Directory - if (o.dosPermissions && (o.dosPermissions & 0x0010)) { - o.dir = true; - } + /** + * Transforms the (incomplete) options from the user into the complete + * set of options to create a file. + * @private + * @param {Object} o the options from the user. + * @return {Object} the complete set of options. + */ + var prepareFileAttrs = function (o) { + o = o || {}; + if (o.base64 === true && (o.binary === null || o.binary === undefined)) { + o.binary = true; + } + o = utils.extend(o, defaults); + o.date = o.date || new Date(); + if (o.compression !== null) o.compression = o.compression.toUpperCase(); - if (o.dir) { - name = forceTrailingSlash(name); - } + return o; + }; - if (o.createFolders && (parent = parentFolder(name))) { - folderAdd.call(this, parent, true); - } + /** + * Add a file in the current folder. + * @private + * @param {string} name the name of the file + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data of the file + * @param {Object} o the options of the file + * @return {Object} the new file. + */ + var fileAdd = function (name, data, o) { + // be sure sub folders exist + var dataType = utils.getTypeOf(data), + parent; - if (o.dir || data === null || typeof data === "undefined") { - o.base64 = false; - o.binary = false; - data = null; - dataType = null; - } - else if (dataType === "string") { - if (o.binary && !o.base64) { + o = prepareFileAttrs(o); + + if (typeof o.unixPermissions === "string") { + o.unixPermissions = parseInt(o.unixPermissions, 8); + } + + // UNX_IFDIR 0040000 see zipinfo.c + if (o.unixPermissions && (o.unixPermissions & 0x4000)) { + o.dir = true; + } + // Bit 4 Directory + if (o.dosPermissions && (o.dosPermissions & 0x0010)) { + o.dir = true; + } + + if (o.dir) { + name = forceTrailingSlash(name); + } + + if (o.createFolders && (parent = parentFolder(name))) { + folderAdd.call(this, parent, true); + } + + if (o.dir || data === null || typeof data === "undefined") { + o.base64 = false; + o.binary = false; + data = null; + dataType = null; + } + else if (dataType === "string") { + if (o.binary && !o.base64) { // optimizedBinaryString == true means that the file has already been filtered with a 0xFF mask if (o.optimizedBinaryString !== true) { - // this is a string, not in a base64 format. - // Be sure that this is a correct "binary string" - data = utils.string2binary(data); + // this is a string, not in a base64 format. + // Be sure that this is a correct "binary string" + data = utils.string2binary(data); } + } } - } - else { // arraybuffer, uint8array, ... - o.base64 = false; - o.binary = true; + else { // arraybuffer, uint8array, ... + o.base64 = false; + o.binary = true; - if (!dataType && !(data instanceof CompressedObject)) { + if (!dataType && !(data instanceof CompressedObject)) { throw new Error("The data of '" + name + "' is in an unsupported format !"); - } + } - // special case : it's way easier to work with Uint8Array than with ArrayBuffer - if (dataType === "arraybuffer") { + // special case : it's way easier to work with Uint8Array than with ArrayBuffer + if (dataType === "arraybuffer") { data = utils.transformTo("uint8array", data); + } } - } - var object = new ZipObject(name, data, o); - this.files[name] = object; - return object; -}; + var object = new ZipObject(name, data, o); + this.files[name] = object; + return object; + }; -/** - * Find the parent folder of the path. - * @private - * @param {string} path the path to use - * @return {string} the parent folder, or "" - */ -var parentFolder = function (path) { - if (path.slice(-1) == '/') { - path = path.substring(0, path.length - 1); - } - var lastSlash = path.lastIndexOf('/'); - return (lastSlash > 0) ? path.substring(0, lastSlash) : ""; -}; + /** + * Find the parent folder of the path. + * @private + * @param {string} path the path to use + * @return {string} the parent folder, or "" + */ + var parentFolder = function (path) { + if (path.slice(-1) == '/') { + path = path.substring(0, path.length - 1); + } + var lastSlash = path.lastIndexOf('/'); + return (lastSlash > 0) ? path.substring(0, lastSlash) : ""; + }; -/** - * Returns the path with a slash at the end. - * @private - * @param {String} path the path to check. - * @return {String} the path with a trailing slash. - */ -var forceTrailingSlash = function(path) { - // Check the name ends with a / - if (path.slice(-1) != "/") { - path += "/"; // IE doesn't like substr(-1) - } - return path; -}; -/** - * Add a (sub) folder in the current folder. - * @private - * @param {string} name the folder's name - * @param {boolean=} [createFolders] If true, automatically create sub - * folders. Defaults to false. - * @return {Object} the new folder. - */ -var folderAdd = function(name, createFolders) { - createFolders = (typeof createFolders !== 'undefined') ? createFolders : false; + /** + * Returns the path with a slash at the end. + * @private + * @param {String} path the path to check. + * @return {String} the path with a trailing slash. + */ + var forceTrailingSlash = function (path) { + // Check the name ends with a / + if (path.slice(-1) != "/") { + path += "/"; // IE doesn't like substr(-1) + } + return path; + }; + /** + * Add a (sub) folder in the current folder. + * @private + * @param {string} name the folder's name + * @param {boolean=} [createFolders] If true, automatically create sub + * folders. Defaults to false. + * @return {Object} the new folder. + */ + var folderAdd = function (name, createFolders) { + createFolders = (typeof createFolders !== 'undefined') ? createFolders : false; - name = forceTrailingSlash(name); + name = forceTrailingSlash(name); - // Does this folder already exist? - if (!this.files[name]) { - fileAdd.call(this, name, null, { + // Does this folder already exist? + if (!this.files[name]) { + fileAdd.call(this, name, null, { dir: true, createFolders: createFolders - }); - } - return this.files[name]; -}; + }); + } + return this.files[name]; + }; -/** - * Generate a JSZip.CompressedObject for a given zipOject. - * @param {ZipObject} file the object to read. - * @param {JSZip.compression} compression the compression to use. - * @param {Object} compressionOptions the options to use when compressing. - * @return {JSZip.CompressedObject} the compressed result. - */ -var generateCompressedObjectFrom = function(file, compression, compressionOptions) { - var result = new CompressedObject(), - content; + /** + * Generate a JSZip.CompressedObject for a given zipOject. + * @param {ZipObject} file the object to read. + * @param {JSZip.compression} compression the compression to use. + * @param {Object} compressionOptions the options to use when compressing. + * @return {JSZip.CompressedObject} the compressed result. + */ + var generateCompressedObjectFrom = function (file, compression, compressionOptions) { + var result = new CompressedObject(), + content; - // the data has not been decompressed, we might reuse things ! - if (file._data instanceof CompressedObject) { - result.uncompressedSize = file._data.uncompressedSize; - result.crc32 = file._data.crc32; + // the data has not been decompressed, we might reuse things ! + if (file._data instanceof CompressedObject) { + result.uncompressedSize = file._data.uncompressedSize; + result.crc32 = file._data.crc32; - if (result.uncompressedSize === 0 || file.dir) { + if (result.uncompressedSize === 0 || file.dir) { compression = compressions['STORE']; result.compressedContent = ""; result.crc32 = 0; - } - else if (file._data.compressionMethod === compression.magic) { + } + else if (file._data.compressionMethod === compression.magic) { result.compressedContent = file._data.getCompressedContent(); - } - else { + } + else { content = file._data.getContent(); // need to decompress / recompress result.compressedContent = compression.compress(utils.transformTo(compression.compressInputType, content), compressionOptions); + } } - } - else { - // have uncompressed data - content = getBinaryData(file); - if (!content || content.length === 0 || file.dir) { + else { + // have uncompressed data + content = getBinaryData(file); + if (!content || content.length === 0 || file.dir) { compression = compressions['STORE']; content = ""; + } + result.uncompressedSize = content.length; + result.crc32 = crc32(content); + result.compressedContent = compression.compress(utils.transformTo(compression.compressInputType, content), compressionOptions); } - result.uncompressedSize = content.length; - result.crc32 = crc32(content); - result.compressedContent = compression.compress(utils.transformTo(compression.compressInputType, content), compressionOptions); - } - result.compressedSize = result.compressedContent.length; - result.compressionMethod = compression.magic; + result.compressedSize = result.compressedContent.length; + result.compressionMethod = compression.magic; - return result; -}; + return result; + }; -/** - * Generate the UNIX part of the external file attributes. - * @param {Object} unixPermissions the unix permissions or null. - * @param {Boolean} isDir true if the entry is a directory, false otherwise. - * @return {Number} a 32 bit integer. - * - * adapted from http://unix.stackexchange.com/questions/14705/the-zip-formats-external-file-attribute : - * - * TTTTsstrwxrwxrwx0000000000ADVSHR - * ^^^^____________________________ file type, see zipinfo.c (UNX_*) - * ^^^_________________________ setuid, setgid, sticky - * ^^^^^^^^^________________ permissions - * ^^^^^^^^^^______ not used ? - * ^^^^^^ DOS attribute bits : Archive, Directory, Volume label, System file, Hidden, Read only - */ -var generateUnixExternalFileAttr = function (unixPermissions, isDir) { + /** + * Generate the UNIX part of the external file attributes. + * @param {Object} unixPermissions the unix permissions or null. + * @param {Boolean} isDir true if the entry is a directory, false otherwise. + * @return {Number} a 32 bit integer. + * + * adapted from http://unix.stackexchange.com/questions/14705/the-zip-formats-external-file-attribute : + * + * TTTTsstrwxrwxrwx0000000000ADVSHR + * ^^^^____________________________ file type, see zipinfo.c (UNX_*) + * ^^^_________________________ setuid, setgid, sticky + * ^^^^^^^^^________________ permissions + * ^^^^^^^^^^______ not used ? + * ^^^^^^ DOS attribute bits : Archive, Directory, Volume label, System file, Hidden, Read only + */ + var generateUnixExternalFileAttr = function (unixPermissions, isDir) { - var result = unixPermissions; - if (!unixPermissions) { - // I can't use octal values in strict mode, hence the hexa. - // 040775 => 0x41fd - // 0100664 => 0x81b4 - result = isDir ? 0x41fd : 0x81b4; - } + var result = unixPermissions; + if (!unixPermissions) { + // I can't use octal values in strict mode, hence the hexa. + // 040775 => 0x41fd + // 0100664 => 0x81b4 + result = isDir ? 0x41fd : 0x81b4; + } - return (result & 0xFFFF) << 16; -}; + return (result & 0xFFFF) << 16; + }; -/** - * Generate the DOS part of the external file attributes. - * @param {Object} dosPermissions the dos permissions or null. - * @param {Boolean} isDir true if the entry is a directory, false otherwise. - * @return {Number} a 32 bit integer. - * - * Bit 0 Read-Only - * Bit 1 Hidden - * Bit 2 System - * Bit 3 Volume Label - * Bit 4 Directory - * Bit 5 Archive - */ -var generateDosExternalFileAttr = function (dosPermissions, isDir) { + /** + * Generate the DOS part of the external file attributes. + * @param {Object} dosPermissions the dos permissions or null. + * @param {Boolean} isDir true if the entry is a directory, false otherwise. + * @return {Number} a 32 bit integer. + * + * Bit 0 Read-Only + * Bit 1 Hidden + * Bit 2 System + * Bit 3 Volume Label + * Bit 4 Directory + * Bit 5 Archive + */ + var generateDosExternalFileAttr = function (dosPermissions, isDir) { - // the dir flag is already set for compatibility + // the dir flag is already set for compatibility - return (dosPermissions || 0) & 0x3F; -}; + return (dosPermissions || 0) & 0x3F; + }; -/** - * Generate the various parts used in the construction of the final zip file. - * @param {string} name the file name. - * @param {ZipObject} file the file content. - * @param {JSZip.CompressedObject} compressedObject the compressed object. - * @param {number} offset the current offset from the start of the zip file. - * @param {String} platform let's pretend we are this platform (change platform dependents fields) - * @return {object} the zip parts. - */ -var generateZipParts = function(name, file, compressedObject, offset, platform) { - var data = compressedObject.compressedContent, - utfEncodedFileName = utils.transformTo("string", utf8.utf8encode(file.name)), - comment = file.comment || "", - utfEncodedComment = utils.transformTo("string", utf8.utf8encode(comment)), - useUTF8ForFileName = utfEncodedFileName.length !== file.name.length, - useUTF8ForComment = utfEncodedComment.length !== comment.length, - o = file.options, - dosTime, - dosDate, - extraFields = "", - unicodePathExtraField = "", - unicodeCommentExtraField = "", - dir, date; + /** + * Generate the various parts used in the construction of the final zip file. + * @param {string} name the file name. + * @param {ZipObject} file the file content. + * @param {JSZip.CompressedObject} compressedObject the compressed object. + * @param {number} offset the current offset from the start of the zip file. + * @param {String} platform let's pretend we are this platform (change platform dependents fields) + * @param {Function} encodeFileName the function to encode the file name / comment. + * @return {object} the zip parts. + */ + var generateZipParts = function (name, file, compressedObject, offset, platform, encodeFileName) { + var data = compressedObject.compressedContent, + useCustomEncoding = encodeFileName !== utf8.utf8encode, + encodedFileName = utils.transformTo("string", encodeFileName(file.name)), + utfEncodedFileName = utils.transformTo("string", utf8.utf8encode(file.name)), + comment = file.comment || "", + encodedComment = utils.transformTo("string", encodeFileName(comment)), + utfEncodedComment = utils.transformTo("string", utf8.utf8encode(comment)), + useUTF8ForFileName = utfEncodedFileName.length !== file.name.length, + useUTF8ForComment = utfEncodedComment.length !== comment.length, + o = file.options, + dosTime, + dosDate, + extraFields = "", + unicodePathExtraField = "", + unicodeCommentExtraField = "", + dir, date; - // handle the deprecated options.dir - if (file._initialMetadata.dir !== file.dir) { - dir = file.dir; - } else { - dir = o.dir; - } + // handle the deprecated options.dir + if (file._initialMetadata.dir !== file.dir) { + dir = file.dir; + } else { + dir = o.dir; + } - // handle the deprecated options.date - if(file._initialMetadata.date !== file.date) { - date = file.date; - } else { - date = o.date; - } + // handle the deprecated options.date + if (file._initialMetadata.date !== file.date) { + date = file.date; + } else { + date = o.date; + } - var extFileAttr = 0; - var versionMadeBy = 0; - if (dir) { - // dos or unix, we set the dos dir flag - extFileAttr |= 0x00010; - } - if(platform === "UNIX") { - versionMadeBy = 0x031E; // UNIX, version 3.0 - extFileAttr |= generateUnixExternalFileAttr(file.unixPermissions, dir); - } else { // DOS or other, fallback to DOS - versionMadeBy = 0x0014; // DOS, version 2.0 - extFileAttr |= generateDosExternalFileAttr(file.dosPermissions, dir); - } + var extFileAttr = 0; + var versionMadeBy = 0; + if (dir) { + // dos or unix, we set the dos dir flag + extFileAttr |= 0x00010; + } + if (platform === "UNIX") { + versionMadeBy = 0x031E; // UNIX, version 3.0 + extFileAttr |= generateUnixExternalFileAttr(file.unixPermissions, dir); + } else { // DOS or other, fallback to DOS + versionMadeBy = 0x0014; // DOS, version 2.0 + extFileAttr |= generateDosExternalFileAttr(file.dosPermissions, dir); + } - // date - // @see http://www.delorie.com/djgpp/doc/rbinter/it/52/13.html - // @see http://www.delorie.com/djgpp/doc/rbinter/it/65/16.html - // @see http://www.delorie.com/djgpp/doc/rbinter/it/66/16.html + // date + // @see http://www.delorie.com/djgpp/doc/rbinter/it/52/13.html + // @see http://www.delorie.com/djgpp/doc/rbinter/it/65/16.html + // @see http://www.delorie.com/djgpp/doc/rbinter/it/66/16.html - dosTime = date.getHours(); - dosTime = dosTime << 6; - dosTime = dosTime | date.getMinutes(); - dosTime = dosTime << 5; - dosTime = dosTime | date.getSeconds() / 2; + dosTime = date.getHours(); + dosTime = dosTime << 6; + dosTime = dosTime | date.getMinutes(); + dosTime = dosTime << 5; + dosTime = dosTime | date.getSeconds() / 2; - dosDate = date.getFullYear() - 1980; - dosDate = dosDate << 4; - dosDate = dosDate | (date.getMonth() + 1); - dosDate = dosDate << 5; - dosDate = dosDate | date.getDate(); + dosDate = date.getFullYear() - 1980; + dosDate = dosDate << 4; + dosDate = dosDate | (date.getMonth() + 1); + dosDate = dosDate << 5; + dosDate = dosDate | date.getDate(); - if (useUTF8ForFileName) { - // set the unicode path extra field. unzip needs at least one extra - // field to correctly handle unicode path, so using the path is as good - // as any other information. This could improve the situation with - // other archive managers too. - // This field is usually used without the utf8 flag, with a non - // unicode path in the header (winrar, winzip). This helps (a bit) - // with the messy Windows' default compressed folders feature but - // breaks on p7zip which doesn't seek the unicode path extra field. - // So for now, UTF-8 everywhere ! - unicodePathExtraField = + if (useUTF8ForFileName) { + // set the unicode path extra field. unzip needs at least one extra + // field to correctly handle unicode path, so using the path is as good + // as any other information. This could improve the situation with + // other archive managers too. + // This field is usually used without the utf8 flag, with a non + // unicode path in the header (winrar, winzip). This helps (a bit) + // with the messy Windows' default compressed folders feature but + // breaks on p7zip which doesn't seek the unicode path extra field. + // So for now, UTF-8 everywhere ! + unicodePathExtraField = // Version decToHex(1, 1) + // NameCRC32 - decToHex(crc32(utfEncodedFileName), 4) + + decToHex(crc32(encodedFileName), 4) + // UnicodeName utfEncodedFileName; - extraFields += + extraFields += // Info-ZIP Unicode Path Extra Field "\x75\x70" + // size decToHex(unicodePathExtraField.length, 2) + // content unicodePathExtraField; - } + } - if(useUTF8ForComment) { + if (useUTF8ForComment) { - unicodeCommentExtraField = + unicodeCommentExtraField = // Version decToHex(1, 1) + // CommentCRC32 - decToHex(this.crc32(utfEncodedComment), 4) + + decToHex(this.crc32(encodedComment), 4) + // UnicodeName utfEncodedComment; - extraFields += + extraFields += // Info-ZIP Unicode Path Extra Field "\x75\x63" + // size decToHex(unicodeCommentExtraField.length, 2) + // content unicodeCommentExtraField; - } + } - var header = ""; + var header = ""; - // version needed to extract - header += "\x0A\x00"; - // general purpose bit flag - // set bit 11 if utf8 - header += (useUTF8ForFileName || useUTF8ForComment) ? "\x00\x08" : "\x00\x00"; - // compression method - header += compressedObject.compressionMethod; - // last mod file time - header += decToHex(dosTime, 2); - // last mod file date - header += decToHex(dosDate, 2); - // crc-32 - header += decToHex(compressedObject.crc32, 4); - // compressed size - header += decToHex(compressedObject.compressedSize, 4); - // uncompressed size - header += decToHex(compressedObject.uncompressedSize, 4); - // file name length - header += decToHex(utfEncodedFileName.length, 2); - // extra field length - header += decToHex(extraFields.length, 2); + // version needed to extract + header += "\x0A\x00"; + // general purpose bit flag + // set bit 11 if utf8 + header += !useCustomEncoding && (useUTF8ForFileName || useUTF8ForComment) ? "\x00\x08" : "\x00\x00"; + // compression method + header += compressedObject.compressionMethod; + // last mod file time + header += decToHex(dosTime, 2); + // last mod file date + header += decToHex(dosDate, 2); + // crc-32 + header += decToHex(compressedObject.crc32, 4); + // compressed size + header += decToHex(compressedObject.compressedSize, 4); + // uncompressed size + header += decToHex(compressedObject.uncompressedSize, 4); + // file name length + header += decToHex(encodedFileName.length, 2); + // extra field length + header += decToHex(extraFields.length, 2); - var fileRecord = signature.LOCAL_FILE_HEADER + header + utfEncodedFileName + extraFields; + var fileRecord = signature.LOCAL_FILE_HEADER + header + encodedFileName + extraFields; - var dirRecord = signature.CENTRAL_FILE_HEADER + - // version made by (00: DOS) - decToHex(versionMadeBy, 2) + - // file header (common to file and central directory) - header + - // file comment length - decToHex(utfEncodedComment.length, 2) + - // disk number start - "\x00\x00" + - // internal file attributes TODO - "\x00\x00" + - // external file attributes - decToHex(extFileAttr, 4) + - // relative offset of local header - decToHex(offset, 4) + - // file name - utfEncodedFileName + - // extra field - extraFields + - // file comment - utfEncodedComment; + var dirRecord = signature.CENTRAL_FILE_HEADER + + // version made by (00: DOS) + decToHex(versionMadeBy, 2) + + // file header (common to file and central directory) + header + + // file comment length + decToHex(encodedComment.length, 2) + + // disk number start + "\x00\x00" + + // internal file attributes TODO + "\x00\x00" + + // external file attributes + decToHex(extFileAttr, 4) + + // relative offset of local header + decToHex(offset, 4) + + // file name + encodedFileName + + // extra field + extraFields + + // file comment + encodedComment; - return { - fileRecord: fileRecord, - dirRecord: dirRecord, - compressedObject: compressedObject - }; -}; + return { + fileRecord: fileRecord, + dirRecord: dirRecord, + compressedObject: compressedObject + }; + }; -// return the actual prototype of JSZip -var out = { - /** - * Read an existing zip and merge the data in the current JSZip object. - * The implementation is in jszip-load.js, don't forget to include it. - * @param {String|ArrayBuffer|Uint8Array|Buffer} stream The stream to load - * @param {Object} options Options for loading the stream. - * options.base64 : is the stream in base64 ? default : false - * @return {JSZip} the current JSZip object - */ - load: function(stream, options) { - throw new Error("Load method is not defined. Is the file jszip-load.js included ?"); - }, + // return the actual prototype of JSZip + var out = { + /** + * Read an existing zip and merge the data in the current JSZip object. + * The implementation is in jszip-load.js, don't forget to include it. + * @param {String|ArrayBuffer|Uint8Array|Buffer} stream The stream to load + * @param {Object} options Options for loading the stream. + * options.base64 : is the stream in base64 ? default : false + * @return {JSZip} the current JSZip object + */ + load: function (stream, options) { + throw new Error("Load method is not defined. Is the file jszip-load.js included ?"); + }, - /** - * Filter nested files/folders with the specified function. - * @param {Function} search the predicate to use : - * function (relativePath, file) {...} - * It takes 2 arguments : the relative path and the file. - * @return {Array} An array of matching elements. - */ - filter: function(search) { - var result = [], + /** + * Filter nested files/folders with the specified function. + * @param {Function} search the predicate to use : + * function (relativePath, file) {...} + * It takes 2 arguments : the relative path and the file. + * @return {Array} An array of matching elements. + */ + filter: function (search) { + var result = [], filename, relativePath, file, fileClone; - for (filename in this.files) { - if (!this.files.hasOwnProperty(filename)) { - continue; - } + for (filename in this.files) { file = this.files[filename]; // return a new object, don't let the user mess with our internal objects :) - fileClone = new ZipObject(file.name, file._data, extend(file.options)); + fileClone = new ZipObject(file.name, file._data, utils.extend(file.options)); relativePath = filename.slice(this.root.length, filename.length); if (filename.slice(0, this.root.length) === this.root && // the file is in the current root - search(relativePath, fileClone)) { // and the file matches the function - result.push(fileClone); + search(relativePath, fileClone)) { // and the file matches the function + result.push(fileClone); } - } - return result; - }, + } + return result; + }, - /** - * Add a file to the zip file, or search a file. - * @param {string|RegExp} name The name of the file to add (if data is defined), - * the name of the file to find (if no data) or a regex to match files. - * @param {String|ArrayBuffer|Uint8Array|Buffer} data The file data, either raw or base64 encoded - * @param {Object} o File options - * @return {JSZip|Object|Array} this JSZip object (when adding a file), - * a file (when searching by string) or an array of files (when searching by regex). - */ - file: function(name, data, o) { - if (arguments.length === 1) { + /** + * Add a file to the zip file, or search a file. + * @param {string|RegExp} name The name of the file to add (if data is defined), + * the name of the file to find (if no data) or a regex to match files. + * @param {String|ArrayBuffer|Uint8Array|Buffer} data The file data, either raw or base64 encoded + * @param {Object} o File options + * @return {JSZip|Object|Array} this JSZip object (when adding a file), + * a file (when searching by string) or an array of files (when searching by regex). + */ + file: function (name, data, o) { + if (arguments.length === 1) { if (utils.isRegExp(name)) { - var regexp = name; - return this.filter(function(relativePath, file) { - return !file.dir && regexp.test(relativePath); - }); + var regexp = name; + return this.filter(function (relativePath, file) { + return !file.dir && regexp.test(relativePath); + }); } else { // text - return this.filter(function(relativePath, file) { - return !file.dir && relativePath === name; - })[0] || null; + return this.filter(function (relativePath, file) { + return !file.dir && relativePath === name; + })[0] || null; } - } - else { // more than one argument : we have data ! + } + else { // more than one argument : we have data ! name = this.root + name; fileAdd.call(this, name, data, o); - } - return this; - }, + } + return this; + }, - /** - * Add a directory to the zip file, or search. - * @param {String|RegExp} arg The name of the directory to add, or a regex to search folders. - * @return {JSZip} an object with the new directory as the root, or an array containing matching folders. - */ - folder: function(arg) { - if (!arg) { + /** + * Add a directory to the zip file, or search. + * @param {String|RegExp} arg The name of the directory to add, or a regex to search folders. + * @return {JSZip} an object with the new directory as the root, or an array containing matching folders. + */ + folder: function (arg) { + if (!arg) { return this; - } + } - if (utils.isRegExp(arg)) { - return this.filter(function(relativePath, file) { - return file.dir && arg.test(relativePath); + if (utils.isRegExp(arg)) { + return this.filter(function (relativePath, file) { + return file.dir && arg.test(relativePath); }); - } + } - // else, name is a new folder - var name = this.root + arg; - var newFolder = folderAdd.call(this, name); + // else, name is a new folder + var name = this.root + arg; + var newFolder = folderAdd.call(this, name); - // Allow chaining by returning a new object with this folder as the root - var ret = this.clone(); - ret.root = newFolder.name; - return ret; - }, + // Allow chaining by returning a new object with this folder as the root + var ret = this.clone(); + ret.root = newFolder.name; + return ret; + }, - /** - * Delete a file, or a directory and all sub-files, from the zip - * @param {string} name the name of the file to delete - * @return {JSZip} this JSZip object - */ - remove: function(name) { - name = this.root + name; - var file = this.files[name]; - if (!file) { + /** + * Delete a file, or a directory and all sub-files, from the zip + * @param {string} name the name of the file to delete + * @return {JSZip} this JSZip object + */ + remove: function (name) { + name = this.root + name; + var file = this.files[name]; + if (!file) { // Look for any folders if (name.slice(-1) != "/") { - name += "/"; + name += "/"; } file = this.files[name]; - } + } - if (file && !file.dir) { + if (file && !file.dir) { // file delete this.files[name]; - } else { + } else { // maybe a folder, delete recursively - var kids = this.filter(function(relativePath, file) { - return file.name.slice(0, name.length) === name; + var kids = this.filter(function (relativePath, file) { + return file.name.slice(0, name.length) === name; }); for (var i = 0; i < kids.length; i++) { - delete this.files[kids[i].name]; + delete this.files[kids[i].name]; } - } + } - return this; - }, + return this; + }, - /** - * Generate the complete zip file - * @param {Object} options the options to generate the zip file : - * - base64, (deprecated, use type instead) true to generate base64. - * - compression, "STORE" by default. - * - type, "base64" by default. Values are : string, base64, uint8array, arraybuffer, blob. - * @return {String|Uint8Array|ArrayBuffer|Buffer|Blob} the zip file - */ - generate: function(options) { - options = extend(options || {}, { + /** + * Generate the complete zip file + * @param {Object} options the options to generate the zip file : + * - base64, (deprecated, use type instead) true to generate base64. + * - compression, "STORE" by default. + * - type, "base64" by default. Values are : string, base64, uint8array, arraybuffer, blob. + * @return {String|Uint8Array|ArrayBuffer|Buffer|Blob} the zip file + */ + generate: function (options) { + options = utils.extend(options || {}, { base64: true, compression: "STORE", - compressionOptions : null, + compressionOptions: null, type: "base64", platform: "DOS", comment: null, - mimeType: 'application/zip' - }); + mimeType: 'application/zip', + encodeFileName: utf8.utf8encode + }); - utils.checkSupport(options.type); + utils.checkSupport(options.type); - // accept nodejs `process.platform` - if( - options.platform === 'darwin' || - options.platform === 'freebsd' || - options.platform === 'linux' || - options.platform === 'sunos' - ) { - options.platform = "UNIX"; - } - if (options.platform === 'win32') { - options.platform = "DOS"; - } + // accept nodejs `process.platform` + if ( + options.platform === 'darwin' || + options.platform === 'freebsd' || + options.platform === 'linux' || + options.platform === 'sunos' + ) { + options.platform = "UNIX"; + } + if (options.platform === 'win32') { + options.platform = "DOS"; + } - var zipData = [], + var zipData = [], localDirLength = 0, centralDirLength = 0, writer, i, - utfEncodedComment = utils.transformTo("string", this.utf8encode(options.comment || this.comment || "")); + encodedComment = utils.transformTo("string", options.encodeFileName(options.comment || this.comment || "")); - // first, generate all the zip parts. - for (var name in this.files) { - if (!this.files.hasOwnProperty(name)) { - continue; - } + // first, generate all the zip parts. + for (var name in this.files) { var file = this.files[name]; var compressionName = file.options.compression || options.compression.toUpperCase(); var compression = compressions[compressionName]; if (!compression) { - throw new Error(compressionName + " is not a valid compression method !"); + throw new Error(compressionName + " is not a valid compression method !"); } var compressionOptions = file.options.compressionOptions || options.compressionOptions || {}; var compressedObject = generateCompressedObjectFrom.call(this, file, compression, compressionOptions); - var zipPart = generateZipParts.call(this, name, file, compressedObject, localDirLength, options.platform); + var zipPart = generateZipParts.call(this, name, file, compressedObject, localDirLength, options.platform, options.encodeFileName); localDirLength += zipPart.fileRecord.length + compressedObject.compressedSize; centralDirLength += zipPart.dirRecord.length; zipData.push(zipPart); - } + } - var dirEnd = ""; + var dirEnd = ""; - // end of central dir signature - dirEnd = signature.CENTRAL_DIRECTORY_END + - // number of this disk - "\x00\x00" + - // number of the disk with the start of the central directory - "\x00\x00" + - // total number of entries in the central directory on this disk - decToHex(zipData.length, 2) + - // total number of entries in the central directory - decToHex(zipData.length, 2) + - // size of the central directory 4 bytes - decToHex(centralDirLength, 4) + - // offset of start of central directory with respect to the starting disk number - decToHex(localDirLength, 4) + - // .ZIP file comment length - decToHex(utfEncodedComment.length, 2) + - // .ZIP file comment - utfEncodedComment; + // end of central dir signature + dirEnd = signature.CENTRAL_DIRECTORY_END + + // number of this disk + "\x00\x00" + + // number of the disk with the start of the central directory + "\x00\x00" + + // total number of entries in the central directory on this disk + decToHex(zipData.length, 2) + + // total number of entries in the central directory + decToHex(zipData.length, 2) + + // size of the central directory 4 bytes + decToHex(centralDirLength, 4) + + // offset of start of central directory with respect to the starting disk number + decToHex(localDirLength, 4) + + // .ZIP file comment length + decToHex(encodedComment.length, 2) + + // .ZIP file comment + encodedComment; - // we have all the parts (and the total length) - // time to create a writer ! - var typeName = options.type.toLowerCase(); - if(typeName==="uint8array"||typeName==="arraybuffer"||typeName==="blob"||typeName==="nodebuffer") { + // we have all the parts (and the total length) + // time to create a writer ! + var typeName = options.type.toLowerCase(); + if (typeName === "uint8array" || typeName === "arraybuffer" || typeName === "blob" || typeName === "nodebuffer") { writer = new Uint8ArrayWriter(localDirLength + centralDirLength + dirEnd.length); - }else{ + } else { writer = new StringWriter(localDirLength + centralDirLength + dirEnd.length); - } + } - for (i = 0; i < zipData.length; i++) { + for (i = 0; i < zipData.length; i++) { writer.append(zipData[i].fileRecord); writer.append(zipData[i].compressedObject.compressedContent); - } - for (i = 0; i < zipData.length; i++) { + } + for (i = 0; i < zipData.length; i++) { writer.append(zipData[i].dirRecord); - } + } - writer.append(dirEnd); + writer.append(dirEnd); - var zip = writer.finalize(); + var zip = writer.finalize(); - switch(options.type.toLowerCase()) { + switch (options.type.toLowerCase()) { // case "zip is an Uint8Array" - case "uint8array" : - case "arraybuffer" : - case "nodebuffer" : - return utils.transformTo(options.type.toLowerCase(), zip); - case "blob" : - return utils.arrayBuffer2Blob(utils.transformTo("arraybuffer", zip), options.mimeType); + case "uint8array": + case "arraybuffer": + case "nodebuffer": + return utils.transformTo(options.type.toLowerCase(), zip); + case "blob": + return utils.arrayBuffer2Blob(utils.transformTo("arraybuffer", zip), options.mimeType); // case "zip is a string" - case "base64" : - return (options.base64) ? base64.encode(zip) : zip; - default : // case "string" : - return zip; - } + case "base64": + return (options.base64) ? base64.encode(zip) : zip; + default: // case "string" : + return zip; + } - }, + }, - /** - * @deprecated - * This method will be removed in a future version without replacement. - */ - crc32: function (input, crc) { - return crc32(input, crc); - }, + /** + * @deprecated + * This method will be removed in a future version without replacement. + */ + crc32: function (input, crc) { + return crc32(input, crc); + }, - /** - * @deprecated - * This method will be removed in a future version without replacement. - */ - utf8encode: function (string) { - return utils.transformTo("string", utf8.utf8encode(string)); - }, + /** + * @deprecated + * This method will be removed in a future version without replacement. + */ + utf8encode: function (string) { + return utils.transformTo("string", utf8.utf8encode(string)); + }, - /** - * @deprecated - * This method will be removed in a future version without replacement. - */ - utf8decode: function (input) { - return utf8.utf8decode(input); - } -}; -module.exports = out; - -},{"./base64":1,"./compressedObject":2,"./compressions":3,"./crc32":4,"./defaults":6,"./nodeBuffer":11,"./signature":14,"./stringWriter":16,"./support":17,"./uint8ArrayWriter":19,"./utf8":20,"./utils":21}],14:[function(_dereq_,module,exports){ -'use strict'; -exports.LOCAL_FILE_HEADER = "PK\x03\x04"; -exports.CENTRAL_FILE_HEADER = "PK\x01\x02"; -exports.CENTRAL_DIRECTORY_END = "PK\x05\x06"; -exports.ZIP64_CENTRAL_DIRECTORY_LOCATOR = "PK\x06\x07"; -exports.ZIP64_CENTRAL_DIRECTORY_END = "PK\x06\x06"; -exports.DATA_DESCRIPTOR = "PK\x07\x08"; - -},{}],15:[function(_dereq_,module,exports){ -'use strict'; -var DataReader = _dereq_('./dataReader'); -var utils = _dereq_('./utils'); - -function StringReader(data, optimizedBinaryString) { - this.data = data; - if (!optimizedBinaryString) { - this.data = utils.string2binary(this.data); - } - this.length = this.data.length; - this.index = 0; -} -StringReader.prototype = new DataReader(); -/** - * @see DataReader.byteAt - */ -StringReader.prototype.byteAt = function(i) { - return this.data.charCodeAt(i); -}; -/** - * @see DataReader.lastIndexOfSignature - */ -StringReader.prototype.lastIndexOfSignature = function(sig) { - return this.data.lastIndexOf(sig); -}; -/** - * @see DataReader.readData - */ -StringReader.prototype.readData = function(size) { - this.checkOffset(size); - // this will work because the constructor applied the "& 0xff" mask. - var result = this.data.slice(this.index, this.index + size); - this.index += size; - return result; -}; -module.exports = StringReader; - -},{"./dataReader":5,"./utils":21}],16:[function(_dereq_,module,exports){ -'use strict'; - -var utils = _dereq_('./utils'); - -/** - * An object to write any content to a string. - * @constructor - */ -var StringWriter = function() { - this.data = []; -}; -StringWriter.prototype = { - /** - * Append any content to the current string. - * @param {Object} input the content to add. - */ - append: function(input) { - input = utils.transformTo("string", input); - this.data.push(input); - }, - /** - * Finalize the construction an return the result. - * @return {string} the generated string. - */ - finalize: function() { - return this.data.join(""); - } -}; - -module.exports = StringWriter; - -},{"./utils":21}],17:[function(_dereq_,module,exports){ -(function (Buffer){ -'use strict'; -exports.base64 = true; -exports.array = true; -exports.string = true; -exports.arraybuffer = typeof ArrayBuffer !== "undefined" && typeof Uint8Array !== "undefined"; -// contains true if JSZip can read/generate nodejs Buffer, false otherwise. -// Browserify will provide a Buffer implementation for browsers, which is -// an augmented Uint8Array (i.e., can be used as either Buffer or U8). -exports.nodebuffer = typeof Buffer !== "undefined"; -// contains true if JSZip can read/generate Uint8Array, false otherwise. -exports.uint8array = typeof Uint8Array !== "undefined"; - -if (typeof ArrayBuffer === "undefined") { - exports.blob = false; -} -else { - var buffer = new ArrayBuffer(0); - try { - exports.blob = new Blob([buffer], { - type: "application/zip" - }).size === 0; - } - catch (e) { - try { - var Builder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder || window.MSBlobBuilder; - var builder = new Builder(); - builder.append(buffer); - exports.blob = builder.getBlob('application/zip').size === 0; + /** + * @deprecated + * This method will be removed in a future version without replacement. + */ + utf8decode: function (input) { + return utf8.utf8decode(input); } - catch (e) { - exports.blob = false; - } - } -} + }; + module.exports = out; -}).call(this,(typeof Buffer !== "undefined" ? Buffer : undefined)) -},{}],18:[function(_dereq_,module,exports){ -'use strict'; -var DataReader = _dereq_('./dataReader'); + }, { "./base64": 2, "./compressedObject": 3, "./compressions": 4, "./crc32": 5, "./defaults": 7, "./nodeBuffer": 12, "./signature": 15, "./stringWriter": 17, "./support": 18, "./uint8ArrayWriter": 20, "./utf8": 21, "./utils": 22 }], 15: [function (require, module, exports) { + 'use strict'; + exports.LOCAL_FILE_HEADER = "PK\x03\x04"; + exports.CENTRAL_FILE_HEADER = "PK\x01\x02"; + exports.CENTRAL_DIRECTORY_END = "PK\x05\x06"; + exports.ZIP64_CENTRAL_DIRECTORY_LOCATOR = "PK\x06\x07"; + exports.ZIP64_CENTRAL_DIRECTORY_END = "PK\x06\x06"; + exports.DATA_DESCRIPTOR = "PK\x07\x08"; -function Uint8ArrayReader(data) { - if (data) { + }, {}], 16: [function (require, module, exports) { + 'use strict'; + var DataReader = require('./dataReader'); + var utils = require('./utils'); + + function StringReader(data, optimizedBinaryString) { this.data = data; + if (!optimizedBinaryString) { + this.data = utils.string2binary(this.data); + } this.length = this.data.length; this.index = 0; - } -} -Uint8ArrayReader.prototype = new DataReader(); -/** - * @see DataReader.byteAt - */ -Uint8ArrayReader.prototype.byteAt = function(i) { - return this.data[i]; -}; -/** - * @see DataReader.lastIndexOfSignature - */ -Uint8ArrayReader.prototype.lastIndexOfSignature = function(sig) { - var sig0 = sig.charCodeAt(0), - sig1 = sig.charCodeAt(1), - sig2 = sig.charCodeAt(2), - sig3 = sig.charCodeAt(3); - for (var i = this.length - 4; i >= 0; --i) { - if (this.data[i] === sig0 && this.data[i + 1] === sig1 && this.data[i + 2] === sig2 && this.data[i + 3] === sig3) { - return i; + this.zero = 0; + } + StringReader.prototype = new DataReader(); + /** + * @see DataReader.byteAt + */ + StringReader.prototype.byteAt = function (i) { + return this.data.charCodeAt(this.zero + i); + }; + /** + * @see DataReader.lastIndexOfSignature + */ + StringReader.prototype.lastIndexOfSignature = function (sig) { + return this.data.lastIndexOf(sig) - this.zero; + }; + /** + * @see DataReader.readData + */ + StringReader.prototype.readData = function (size) { + this.checkOffset(size); + // this will work because the constructor applied the "& 0xff" mask. + var result = this.data.slice(this.zero + this.index, this.zero + this.index + size); + this.index += size; + return result; + }; + module.exports = StringReader; + + }, { "./dataReader": 6, "./utils": 22 }], 17: [function (require, module, exports) { + 'use strict'; + + var utils = require('./utils'); + + /** + * An object to write any content to a string. + * @constructor + */ + var StringWriter = function () { + this.data = []; + }; + StringWriter.prototype = { + /** + * Append any content to the current string. + * @param {Object} input the content to add. + */ + append: function (input) { + input = utils.transformTo("string", input); + this.data.push(input); + }, + /** + * Finalize the construction an return the result. + * @return {string} the generated string. + */ + finalize: function () { + return this.data.join(""); } - } + }; - return -1; -}; -/** - * @see DataReader.readData - */ -Uint8ArrayReader.prototype.readData = function(size) { - this.checkOffset(size); - if(size === 0) { - // in IE10, when using subarray(idx, idx), we get the array [0x00] instead of []. - return new Uint8Array(0); - } - var result = this.data.subarray(this.index, this.index + size); - this.index += size; - return result; -}; -module.exports = Uint8ArrayReader; + module.exports = StringWriter; -},{"./dataReader":5}],19:[function(_dereq_,module,exports){ -'use strict'; + }, { "./utils": 22 }], 18: [function (require, module, exports) { + (function (Buffer) { + 'use strict'; + exports.base64 = true; + exports.array = true; + exports.string = true; + exports.arraybuffer = typeof ArrayBuffer !== "undefined" && typeof Uint8Array !== "undefined"; + // contains true if JSZip can read/generate nodejs Buffer, false otherwise. + // Browserify will provide a Buffer implementation for browsers, which is + // an augmented Uint8Array (i.e., can be used as either Buffer or U8). + exports.nodebuffer = typeof Buffer !== "undefined"; + // contains true if JSZip can read/generate Uint8Array, false otherwise. + exports.uint8array = typeof Uint8Array !== "undefined"; -var utils = _dereq_('./utils'); + if (typeof ArrayBuffer === "undefined") { + exports.blob = false; + } + else { + var buffer = new ArrayBuffer(0); + try { + exports.blob = new Blob([buffer], { + type: "application/zip" + }).size === 0; + } + catch (e) { + try { + var Builder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder || window.MSBlobBuilder; + var builder = new Builder(); + builder.append(buffer); + exports.blob = builder.getBlob('application/zip').size === 0; + } + catch (e) { + exports.blob = false; + } + } + } -/** - * An object to write any content to an Uint8Array. - * @constructor - * @param {number} length The length of the array. - */ -var Uint8ArrayWriter = function(length) { - this.data = new Uint8Array(length); - this.index = 0; -}; -Uint8ArrayWriter.prototype = { - /** - * Append any content to the current array. - * @param {Object} input the content to add. - */ - append: function(input) { - if (input.length !== 0) { + }).call(this, (typeof Buffer !== "undefined" ? Buffer : undefined)) + }, {}], 19: [function (require, module, exports) { + 'use strict'; + var ArrayReader = require('./arrayReader'); + + function Uint8ArrayReader(data) { + if (data) { + this.data = data; + this.length = this.data.length; + this.index = 0; + this.zero = 0; + } + } + Uint8ArrayReader.prototype = new ArrayReader(); + /** + * @see DataReader.readData + */ + Uint8ArrayReader.prototype.readData = function (size) { + this.checkOffset(size); + if (size === 0) { + // in IE10, when using subarray(idx, idx), we get the array [0x00] instead of []. + return new Uint8Array(0); + } + var result = this.data.subarray(this.zero + this.index, this.zero + this.index + size); + this.index += size; + return result; + }; + module.exports = Uint8ArrayReader; + + }, { "./arrayReader": 1 }], 20: [function (require, module, exports) { + 'use strict'; + + var utils = require('./utils'); + + /** + * An object to write any content to an Uint8Array. + * @constructor + * @param {number} length The length of the array. + */ + var Uint8ArrayWriter = function (length) { + this.data = new Uint8Array(length); + this.index = 0; + }; + Uint8ArrayWriter.prototype = { + /** + * Append any content to the current array. + * @param {Object} input the content to add. + */ + append: function (input) { + if (input.length !== 0) { // with an empty Uint8Array, Opera fails with a "Offset larger than array size" input = utils.transformTo("uint8array", input); this.data.set(input, this.index); this.index += input.length; + } + }, + /** + * Finalize the construction an return the result. + * @return {Uint8Array} the generated array. + */ + finalize: function () { + return this.data; } - }, - /** - * Finalize the construction an return the result. - * @return {Uint8Array} the generated array. - */ - finalize: function() { - return this.data; - } -}; + }; -module.exports = Uint8ArrayWriter; + module.exports = Uint8ArrayWriter; -},{"./utils":21}],20:[function(_dereq_,module,exports){ -'use strict'; + }, { "./utils": 22 }], 21: [function (require, module, exports) { + 'use strict'; -var utils = _dereq_('./utils'); -var support = _dereq_('./support'); -var nodeBuffer = _dereq_('./nodeBuffer'); + var utils = require('./utils'); + var support = require('./support'); + var nodeBuffer = require('./nodeBuffer'); -/** - * The following functions come from pako, from pako/lib/utils/strings - * released under the MIT license, see pako https://github.com/nodeca/pako/ - */ + /** + * The following functions come from pako, from pako/lib/utils/strings + * released under the MIT license, see pako https://github.com/nodeca/pako/ + */ -// Table with utf8 lengths (calculated by first byte of sequence) -// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS, -// because max possible codepoint is 0x10ffff -var _utf8len = new Array(256); -for (var i=0; i<256; i++) { - _utf8len[i] = (i >= 252 ? 6 : i >= 248 ? 5 : i >= 240 ? 4 : i >= 224 ? 3 : i >= 192 ? 2 : 1); -} -_utf8len[254]=_utf8len[254]=1; // Invalid sequence start + // Table with utf8 lengths (calculated by first byte of sequence) + // Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS, + // because max possible codepoint is 0x10ffff + var _utf8len = new Array(256); + for (var i = 0; i < 256; i++) { + _utf8len[i] = (i >= 252 ? 6 : i >= 248 ? 5 : i >= 240 ? 4 : i >= 224 ? 3 : i >= 192 ? 2 : 1); + } + _utf8len[254] = _utf8len[254] = 1; // Invalid sequence start -// convert string to array (typed, when possible) -var string2buf = function (str) { - var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0; + // convert string to array (typed, when possible) + var string2buf = function (str) { + var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0; - // count binary size - for (m_pos = 0; m_pos < str_len; m_pos++) { - c = str.charCodeAt(m_pos); - if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) { - c2 = str.charCodeAt(m_pos+1); + // count binary size + for (m_pos = 0; m_pos < str_len; m_pos++) { + c = str.charCodeAt(m_pos); + if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) { + c2 = str.charCodeAt(m_pos + 1); if ((c2 & 0xfc00) === 0xdc00) { - c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); - m_pos++; + c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); + m_pos++; } + } + buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4; } - buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4; - } - // allocate buffer - if (support.uint8array) { - buf = new Uint8Array(buf_len); - } else { - buf = new Array(buf_len); - } + // allocate buffer + if (support.uint8array) { + buf = new Uint8Array(buf_len); + } else { + buf = new Array(buf_len); + } - // convert - for (i=0, m_pos = 0; i < buf_len; m_pos++) { - c = str.charCodeAt(m_pos); - if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) { - c2 = str.charCodeAt(m_pos+1); + // convert + for (i = 0, m_pos = 0; i < buf_len; m_pos++) { + c = str.charCodeAt(m_pos); + if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) { + c2 = str.charCodeAt(m_pos + 1); if ((c2 & 0xfc00) === 0xdc00) { - c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); - m_pos++; + c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); + m_pos++; } - } - if (c < 0x80) { + } + if (c < 0x80) { /* one byte */ buf[i++] = c; - } else if (c < 0x800) { + } else if (c < 0x800) { /* two bytes */ buf[i++] = 0xC0 | (c >>> 6); buf[i++] = 0x80 | (c & 0x3f); - } else if (c < 0x10000) { + } else if (c < 0x10000) { /* three bytes */ buf[i++] = 0xE0 | (c >>> 12); buf[i++] = 0x80 | (c >>> 6 & 0x3f); buf[i++] = 0x80 | (c & 0x3f); - } else { + } else { /* four bytes */ buf[i++] = 0xf0 | (c >>> 18); buf[i++] = 0x80 | (c >>> 12 & 0x3f); buf[i++] = 0x80 | (c >>> 6 & 0x3f); buf[i++] = 0x80 | (c & 0x3f); + } } - } - return buf; -}; + return buf; + }; -// Calculate max possible position in utf8 buffer, -// that will not break sequence. If that's not possible -// - (very small limits) return max size as is. -// -// buf[] - utf8 bytes array -// max - length limit (mandatory); -var utf8border = function(buf, max) { - var pos; + // Calculate max possible position in utf8 buffer, + // that will not break sequence. If that's not possible + // - (very small limits) return max size as is. + // + // buf[] - utf8 bytes array + // max - length limit (mandatory); + var utf8border = function (buf, max) { + var pos; - max = max || buf.length; - if (max > buf.length) { max = buf.length; } + max = max || buf.length; + if (max > buf.length) { max = buf.length; } - // go back from last position, until start of sequence found - pos = max-1; - while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; } + // go back from last position, until start of sequence found + pos = max - 1; + while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; } - // Fuckup - very small and broken sequence, - // return max, because we should return something anyway. - if (pos < 0) { return max; } + // Fuckup - very small and broken sequence, + // return max, because we should return something anyway. + if (pos < 0) { return max; } - // If we came to start of buffer - that means vuffer is too small, - // return max too. - if (pos === 0) { return max; } + // If we came to start of buffer - that means vuffer is too small, + // return max too. + if (pos === 0) { return max; } - return (pos + _utf8len[buf[pos]] > max) ? pos : max; -}; + return (pos + _utf8len[buf[pos]] > max) ? pos : max; + }; -// convert array to string -var buf2string = function (buf) { - var str, i, out, c, c_len; - var len = buf.length; + // convert array to string + var buf2string = function (buf) { + var str, i, out, c, c_len; + var len = buf.length; - // Reserve max possible length (2 words per char) - // NB: by unknown reasons, Array is significantly faster for - // String.fromCharCode.apply than Uint16Array. - var utf16buf = new Array(len*2); + // Reserve max possible length (2 words per char) + // NB: by unknown reasons, Array is significantly faster for + // String.fromCharCode.apply than Uint16Array. + var utf16buf = new Array(len * 2); - for (out=0, i=0; i 4) { utf16buf[out++] = 0xfffd; i += c_len-1; continue; } + c_len = _utf8len[c]; + // skip 5 & 6 byte codes + if (c_len > 4) { utf16buf[out++] = 0xfffd; i += c_len - 1; continue; } - // apply mask on first byte - c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07; - // join the rest - while (c_len > 1 && i < len) { + // apply mask on first byte + c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07; + // join the rest + while (c_len > 1 && i < len) { c = (c << 6) | (buf[i++] & 0x3f); c_len--; - } + } - // terminated by end of string? - if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; } + // terminated by end of string? + if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; } - if (c < 0x10000) { + if (c < 0x10000) { utf16buf[out++] = c; - } else { + } else { c -= 0x10000; utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff); utf16buf[out++] = 0xdc00 | (c & 0x3ff); + } } - } - // shrinkBuf(utf16buf, out) - if (utf16buf.length !== out) { - if(utf16buf.subarray) { + // shrinkBuf(utf16buf, out) + if (utf16buf.length !== out) { + if (utf16buf.subarray) { utf16buf = utf16buf.subarray(0, out); - } else { + } else { utf16buf.length = out; + } } - } - // return String.fromCharCode.apply(null, utf16buf); - return utils.applyFromCharCode(utf16buf); -}; + // return String.fromCharCode.apply(null, utf16buf); + return utils.applyFromCharCode(utf16buf); + }; -// That's all for the pako functions. + // That's all for the pako functions. -/** - * Transform a javascript string into an array (typed if possible) of bytes, - * UTF-8 encoded. - * @param {String} str the string to encode - * @return {Array|Uint8Array|Buffer} the UTF-8 encoded string. - */ -exports.utf8encode = function utf8encode(str) { - if (support.nodebuffer) { - return nodeBuffer(str, "utf-8"); - } + /** + * Transform a javascript string into an array (typed if possible) of bytes, + * UTF-8 encoded. + * @param {String} str the string to encode + * @return {Array|Uint8Array|Buffer} the UTF-8 encoded string. + */ + exports.utf8encode = function utf8encode(str) { + if (support.nodebuffer) { + return nodeBuffer(str, "utf-8"); + } - return string2buf(str); -}; + return string2buf(str); + }; -/** - * Transform a bytes array (or a representation) representing an UTF-8 encoded - * string into a javascript string. - * @param {Array|Uint8Array|Buffer} buf the data de decode - * @return {String} the decoded string. - */ -exports.utf8decode = function utf8decode(buf) { - if (support.nodebuffer) { - return utils.transformTo("nodebuffer", buf).toString("utf-8"); - } + /** + * Transform a bytes array (or a representation) representing an UTF-8 encoded + * string into a javascript string. + * @param {Array|Uint8Array|Buffer} buf the data de decode + * @return {String} the decoded string. + */ + exports.utf8decode = function utf8decode(buf) { + if (support.nodebuffer) { + return utils.transformTo("nodebuffer", buf).toString("utf-8"); + } - buf = utils.transformTo(support.uint8array ? "uint8array" : "array", buf); + buf = utils.transformTo(support.uint8array ? "uint8array" : "array", buf); - // return buf2string(buf); - // Chrome prefers to work with "small" chunks of data - // for the method buf2string. - // Firefox and Chrome has their own shortcut, IE doesn't seem to really care. - var result = [], k = 0, len = buf.length, chunk = 65536; - while (k < len) { - var nextBoundary = utf8border(buf, Math.min(k + chunk, len)); - if (support.uint8array) { + // return buf2string(buf); + // Chrome prefers to work with "small" chunks of data + // for the method buf2string. + // Firefox and Chrome has their own shortcut, IE doesn't seem to really care. + var result = [], k = 0, len = buf.length, chunk = 65536; + while (k < len) { + var nextBoundary = utf8border(buf, Math.min(k + chunk, len)); + if (support.uint8array) { result.push(buf2string(buf.subarray(k, nextBoundary))); - } else { + } else { result.push(buf2string(buf.slice(k, nextBoundary))); + } + k = nextBoundary; } - k = nextBoundary; - } - return result.join(""); + return result.join(""); -}; -// vim: set shiftwidth=4 softtabstop=4: + }; + // vim: set shiftwidth=4 softtabstop=4: -},{"./nodeBuffer":11,"./support":17,"./utils":21}],21:[function(_dereq_,module,exports){ -'use strict'; -var support = _dereq_('./support'); -var compressions = _dereq_('./compressions'); -var nodeBuffer = _dereq_('./nodeBuffer'); -/** - * Convert a string to a "binary string" : a string containing only char codes between 0 and 255. - * @param {string} str the string to transform. - * @return {String} the binary string. - */ -exports.string2binary = function(str) { - var result = ""; - for (var i = 0; i < str.length; i++) { - result += String.fromCharCode(str.charCodeAt(i) & 0xff); - } - return result; -}; -exports.arrayBuffer2Blob = function(buffer, mimeType) { - exports.checkSupport("blob"); - mimeType = mimeType || 'application/zip'; - - try { - // Blob constructor - return new Blob([buffer], { - type: mimeType - }); - } - catch (e) { + }, { "./nodeBuffer": 12, "./support": 18, "./utils": 22 }], 22: [function (require, module, exports) { + 'use strict'; + var support = require('./support'); + var compressions = require('./compressions'); + var nodeBuffer = require('./nodeBuffer'); + /** + * Convert a string to a "binary string" : a string containing only char codes between 0 and 255. + * @param {string} str the string to transform. + * @return {String} the binary string. + */ + exports.string2binary = function (str) { + var result = ""; + for (var i = 0; i < str.length; i++) { + result += String.fromCharCode(str.charCodeAt(i) & 0xff); + } + return result; + }; + exports.arrayBuffer2Blob = function (buffer, mimeType) { + exports.checkSupport("blob"); + mimeType = mimeType || 'application/zip'; try { + // Blob constructor + return new Blob([buffer], { + type: mimeType + }); + } + catch (e) { + + try { // deprecated, browser only, old way var Builder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder || window.MSBlobBuilder; var builder = new Builder(); builder.append(buffer); return builder.getBlob(mimeType); - } - catch (e) { + } + catch (e) { // well, fuck ?! throw new Error("Bug : can't construct the Blob."); + } } - } -}; -/** - * The identity function. - * @param {Object} input the input. - * @return {Object} the same input. - */ -function identity(input) { - return input; -} - -/** - * Fill in an array with a string. - * @param {String} str the string to use. - * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to fill in (will be mutated). - * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated array. - */ -function stringToArrayLike(str, array) { - for (var i = 0; i < str.length; ++i) { - array[i] = str.charCodeAt(i) & 0xFF; - } - return array; -} - -/** - * Transform an array-like object to a string. - * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform. - * @return {String} the result. - */ -function arrayLikeToString(array) { - // Performances notes : - // -------------------- - // String.fromCharCode.apply(null, array) is the fastest, see - // see http://jsperf.com/converting-a-uint8array-to-a-string/2 - // but the stack is limited (and we can get huge arrays !). - // - // result += String.fromCharCode(array[i]); generate too many strings ! - // - // This code is inspired by http://jsperf.com/arraybuffer-to-string-apply-performance/2 - var chunk = 65536; - var result = [], - len = array.length, - type = exports.getTypeOf(array), - k = 0, - canUseApply = true; - try { - switch(type) { - case "uint8array": - String.fromCharCode.apply(null, new Uint8Array(0)); - break; - case "nodebuffer": - String.fromCharCode.apply(null, nodeBuffer(0)); - break; - } - } catch(e) { - canUseApply = false; + }; + /** + * The identity function. + * @param {Object} input the input. + * @return {Object} the same input. + */ + function identity(input) { + return input; } - // no apply : slow and painful algorithm - // default browser on android 4.* - if (!canUseApply) { - var resultStr = ""; - for(var i = 0; i < array.length;i++) { - resultStr += String.fromCharCode(array[i]); - } - return resultStr; - } - while (k < len && chunk > 1) { + /** + * Fill in an array with a string. + * @param {String} str the string to use. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to fill in (will be mutated). + * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated array. + */ + function stringToArrayLike(str, array) { + for (var i = 0; i < str.length; ++i) { + array[i] = str.charCodeAt(i) & 0xFF; + } + return array; + } + + /** + * Transform an array-like object to a string. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform. + * @return {String} the result. + */ + function arrayLikeToString(array) { + // Performances notes : + // -------------------- + // String.fromCharCode.apply(null, array) is the fastest, see + // see http://jsperf.com/converting-a-uint8array-to-a-string/2 + // but the stack is limited (and we can get huge arrays !). + // + // result += String.fromCharCode(array[i]); generate too many strings ! + // + // This code is inspired by http://jsperf.com/arraybuffer-to-string-apply-performance/2 + var chunk = 65536; + var result = [], + len = array.length, + type = exports.getTypeOf(array), + k = 0, + canUseApply = true; try { + switch (type) { + case "uint8array": + String.fromCharCode.apply(null, new Uint8Array(0)); + break; + case "nodebuffer": + String.fromCharCode.apply(null, nodeBuffer(0)); + break; + } + } catch (e) { + canUseApply = false; + } + + // no apply : slow and painful algorithm + // default browser on android 4.* + if (!canUseApply) { + var resultStr = ""; + for (var i = 0; i < array.length; i++) { + resultStr += String.fromCharCode(array[i]); + } + return resultStr; + } + while (k < len && chunk > 1) { + try { if (type === "array" || type === "nodebuffer") { - result.push(String.fromCharCode.apply(null, array.slice(k, Math.min(k + chunk, len)))); + result.push(String.fromCharCode.apply(null, array.slice(k, Math.min(k + chunk, len)))); } else { - result.push(String.fromCharCode.apply(null, array.subarray(k, Math.min(k + chunk, len)))); + result.push(String.fromCharCode.apply(null, array.subarray(k, Math.min(k + chunk, len)))); } k += chunk; - } - catch (e) { + } + catch (e) { chunk = Math.floor(chunk / 2); + } } - } - return result.join(""); -} + return result.join(""); + } -exports.applyFromCharCode = arrayLikeToString; + exports.applyFromCharCode = arrayLikeToString; -/** - * Copy the data from an array-like to an other array-like. - * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayFrom the origin array. - * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayTo the destination array which will be mutated. - * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated destination array. - */ -function arrayLikeToArrayLike(arrayFrom, arrayTo) { - for (var i = 0; i < arrayFrom.length; i++) { - arrayTo[i] = arrayFrom[i]; - } - return arrayTo; -} + /** + * Copy the data from an array-like to an other array-like. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayFrom the origin array. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayTo the destination array which will be mutated. + * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated destination array. + */ + function arrayLikeToArrayLike(arrayFrom, arrayTo) { + for (var i = 0; i < arrayFrom.length; i++) { + arrayTo[i] = arrayFrom[i]; + } + return arrayTo; + } -// a matrix containing functions to transform everything into everything. -var transform = {}; + // a matrix containing functions to transform everything into everything. + var transform = {}; -// string to ? -transform["string"] = { - "string": identity, - "array": function(input) { - return stringToArrayLike(input, new Array(input.length)); - }, - "arraybuffer": function(input) { - return transform["string"]["uint8array"](input).buffer; - }, - "uint8array": function(input) { - return stringToArrayLike(input, new Uint8Array(input.length)); - }, - "nodebuffer": function(input) { - return stringToArrayLike(input, nodeBuffer(input.length)); - } -}; + // string to ? + transform["string"] = { + "string": identity, + "array": function (input) { + return stringToArrayLike(input, new Array(input.length)); + }, + "arraybuffer": function (input) { + return transform["string"]["uint8array"](input).buffer; + }, + "uint8array": function (input) { + return stringToArrayLike(input, new Uint8Array(input.length)); + }, + "nodebuffer": function (input) { + return stringToArrayLike(input, nodeBuffer(input.length)); + } + }; -// array to ? -transform["array"] = { - "string": arrayLikeToString, - "array": identity, - "arraybuffer": function(input) { - return (new Uint8Array(input)).buffer; - }, - "uint8array": function(input) { - return new Uint8Array(input); - }, - "nodebuffer": function(input) { - return nodeBuffer(input); - } -}; + // array to ? + transform["array"] = { + "string": arrayLikeToString, + "array": identity, + "arraybuffer": function (input) { + return (new Uint8Array(input)).buffer; + }, + "uint8array": function (input) { + return new Uint8Array(input); + }, + "nodebuffer": function (input) { + return nodeBuffer(input); + } + }; -// arraybuffer to ? -transform["arraybuffer"] = { - "string": function(input) { - return arrayLikeToString(new Uint8Array(input)); - }, - "array": function(input) { - return arrayLikeToArrayLike(new Uint8Array(input), new Array(input.byteLength)); - }, - "arraybuffer": identity, - "uint8array": function(input) { - return new Uint8Array(input); - }, - "nodebuffer": function(input) { - return nodeBuffer(new Uint8Array(input)); - } -}; + // arraybuffer to ? + transform["arraybuffer"] = { + "string": function (input) { + return arrayLikeToString(new Uint8Array(input)); + }, + "array": function (input) { + return arrayLikeToArrayLike(new Uint8Array(input), new Array(input.byteLength)); + }, + "arraybuffer": identity, + "uint8array": function (input) { + return new Uint8Array(input); + }, + "nodebuffer": function (input) { + return nodeBuffer(new Uint8Array(input)); + } + }; -// uint8array to ? -transform["uint8array"] = { - "string": arrayLikeToString, - "array": function(input) { - return arrayLikeToArrayLike(input, new Array(input.length)); - }, - "arraybuffer": function(input) { - return input.buffer; - }, - "uint8array": identity, - "nodebuffer": function(input) { - return nodeBuffer(input); - } -}; + // uint8array to ? + transform["uint8array"] = { + "string": arrayLikeToString, + "array": function (input) { + return arrayLikeToArrayLike(input, new Array(input.length)); + }, + "arraybuffer": function (input) { + return input.buffer; + }, + "uint8array": identity, + "nodebuffer": function (input) { + return nodeBuffer(input); + } + }; -// nodebuffer to ? -transform["nodebuffer"] = { - "string": arrayLikeToString, - "array": function(input) { - return arrayLikeToArrayLike(input, new Array(input.length)); - }, - "arraybuffer": function(input) { - return transform["nodebuffer"]["uint8array"](input).buffer; - }, - "uint8array": function(input) { - return arrayLikeToArrayLike(input, new Uint8Array(input.length)); - }, - "nodebuffer": identity -}; + // nodebuffer to ? + transform["nodebuffer"] = { + "string": arrayLikeToString, + "array": function (input) { + return arrayLikeToArrayLike(input, new Array(input.length)); + }, + "arraybuffer": function (input) { + return transform["nodebuffer"]["uint8array"](input).buffer; + }, + "uint8array": function (input) { + return arrayLikeToArrayLike(input, new Uint8Array(input.length)); + }, + "nodebuffer": identity + }; -/** - * Transform an input into any type. - * The supported output type are : string, array, uint8array, arraybuffer, nodebuffer. - * If no output type is specified, the unmodified input will be returned. - * @param {String} outputType the output type. - * @param {String|Array|ArrayBuffer|Uint8Array|Buffer} input the input to convert. - * @throws {Error} an Error if the browser doesn't support the requested output type. - */ -exports.transformTo = function(outputType, input) { - if (!input) { - // undefined, null, etc - // an empty string won't harm. - input = ""; - } - if (!outputType) { - return input; - } - exports.checkSupport(outputType); - var inputType = exports.getTypeOf(input); - var result = transform[inputType][outputType](input); - return result; -}; + /** + * Transform an input into any type. + * The supported output type are : string, array, uint8array, arraybuffer, nodebuffer. + * If no output type is specified, the unmodified input will be returned. + * @param {String} outputType the output type. + * @param {String|Array|ArrayBuffer|Uint8Array|Buffer} input the input to convert. + * @throws {Error} an Error if the browser doesn't support the requested output type. + */ + exports.transformTo = function (outputType, input) { + if (!input) { + // undefined, null, etc + // an empty string won't harm. + input = ""; + } + if (!outputType) { + return input; + } + exports.checkSupport(outputType); + var inputType = exports.getTypeOf(input); + var result = transform[inputType][outputType](input); + return result; + }; -/** - * Return the type of the input. - * The type will be in a format valid for JSZip.utils.transformTo : string, array, uint8array, arraybuffer. - * @param {Object} input the input to identify. - * @return {String} the (lowercase) type of the input. - */ -exports.getTypeOf = function(input) { - if (typeof input === "string") { - return "string"; - } - if (Object.prototype.toString.call(input) === "[object Array]") { - return "array"; - } - if (support.nodebuffer && nodeBuffer.test(input)) { - return "nodebuffer"; - } - if (support.uint8array && input instanceof Uint8Array) { - return "uint8array"; - } - if (support.arraybuffer && input instanceof ArrayBuffer) { - return "arraybuffer"; - } -}; + /** + * Return the type of the input. + * The type will be in a format valid for JSZip.utils.transformTo : string, array, uint8array, arraybuffer. + * @param {Object} input the input to identify. + * @return {String} the (lowercase) type of the input. + */ + exports.getTypeOf = function (input) { + if (typeof input === "string") { + return "string"; + } + if (Object.prototype.toString.call(input) === "[object Array]") { + return "array"; + } + if (support.nodebuffer && nodeBuffer.test(input)) { + return "nodebuffer"; + } + if (support.uint8array && input instanceof Uint8Array) { + return "uint8array"; + } + if (support.arraybuffer && input instanceof ArrayBuffer) { + return "arraybuffer"; + } + }; -/** - * Throw an exception if the type is not supported. - * @param {String} type the type to check. - * @throws {Error} an Error if the browser doesn't support the requested type. - */ -exports.checkSupport = function(type) { - var supported = support[type.toLowerCase()]; - if (!supported) { - throw new Error(type + " is not supported by this browser"); - } -}; -exports.MAX_VALUE_16BITS = 65535; -exports.MAX_VALUE_32BITS = -1; // well, "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF" is parsed as -1 + /** + * Throw an exception if the type is not supported. + * @param {String} type the type to check. + * @throws {Error} an Error if the browser doesn't support the requested type. + */ + exports.checkSupport = function (type) { + var supported = support[type.toLowerCase()]; + if (!supported) { + throw new Error(type + " is not supported by this browser"); + } + }; + exports.MAX_VALUE_16BITS = 65535; + exports.MAX_VALUE_32BITS = -1; // well, "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF" is parsed as -1 -/** - * Prettify a string read as binary. - * @param {string} str the string to prettify. - * @return {string} a pretty string. - */ -exports.pretty = function(str) { - var res = '', - code, i; - for (i = 0; i < (str || "").length; i++) { - code = str.charCodeAt(i); - res += '\\x' + (code < 16 ? "0" : "") + code.toString(16).toUpperCase(); - } - return res; -}; + /** + * Prettify a string read as binary. + * @param {string} str the string to prettify. + * @return {string} a pretty string. + */ + exports.pretty = function (str) { + var res = '', + code, i; + for (i = 0; i < (str || "").length; i++) { + code = str.charCodeAt(i); + res += '\\x' + (code < 16 ? "0" : "") + code.toString(16).toUpperCase(); + } + return res; + }; -/** - * Find a compression registered in JSZip. - * @param {string} compressionMethod the method magic to find. - * @return {Object|null} the JSZip compression object, null if none found. - */ -exports.findCompression = function(compressionMethod) { - for (var method in compressions) { - if (!compressions.hasOwnProperty(method)) { + /** + * Find a compression registered in JSZip. + * @param {string} compressionMethod the method magic to find. + * @return {Object|null} the JSZip compression object, null if none found. + */ + exports.findCompression = function (compressionMethod) { + for (var method in compressions) { + if (!compressions.hasOwnProperty(method)) { continue; - } - if (compressions[method].magic === compressionMethod) { + } + if (compressions[method].magic === compressionMethod) { return compressions[method]; + } } - } - return null; -}; -/** -* Cross-window, cross-Node-context regular expression detection -* @param {Object} object Anything -* @return {Boolean} true if the object is a regular expression, -* false otherwise -*/ -exports.isRegExp = function (object) { - return Object.prototype.toString.call(object) === "[object RegExp]"; -}; + return null; + }; + /** + * Cross-window, cross-Node-context regular expression detection + * @param {Object} object Anything + * @return {Boolean} true if the object is a regular expression, + * false otherwise + */ + exports.isRegExp = function (object) { + return Object.prototype.toString.call(object) === "[object RegExp]"; + }; + + /** + * Merge the objects passed as parameters into a new one. + * @private + * @param {...Object} var_args All objects to merge. + * @return {Object} a new object with the data of the others. + */ + exports.extend = function () { + var result = {}, i, attr; + for (i = 0; i < arguments.length; i++) { // arguments is not enumerable in some browsers + for (attr in arguments[i]) { + if (arguments[i].hasOwnProperty(attr) && typeof result[attr] === "undefined") { + result[attr] = arguments[i][attr]; + } + } + } + return result; + }; -},{"./compressions":3,"./nodeBuffer":11,"./support":17}],22:[function(_dereq_,module,exports){ -'use strict'; -var StringReader = _dereq_('./stringReader'); -var NodeBufferReader = _dereq_('./nodeBufferReader'); -var Uint8ArrayReader = _dereq_('./uint8ArrayReader'); -var utils = _dereq_('./utils'); -var sig = _dereq_('./signature'); -var ZipEntry = _dereq_('./zipEntry'); -var support = _dereq_('./support'); -var jszipProto = _dereq_('./object'); -// class ZipEntries {{{ -/** - * All the entries in the zip file. - * @constructor - * @param {String|ArrayBuffer|Uint8Array} data the binary stream to load. - * @param {Object} loadOptions Options for loading the stream. - */ -function ZipEntries(data, loadOptions) { - this.files = []; - this.loadOptions = loadOptions; - if (data) { - this.load(data); - } -} -ZipEntries.prototype = { - /** - * Check that the reader is on the speficied signature. - * @param {string} expectedSignature the expected signature. - * @throws {Error} if it is an other signature. - */ - checkSignature: function(expectedSignature) { - var signature = this.reader.readString(4); - if (signature !== expectedSignature) { + }, { "./compressions": 4, "./nodeBuffer": 12, "./support": 18 }], 23: [function (require, module, exports) { + 'use strict'; + var StringReader = require('./stringReader'); + var NodeBufferReader = require('./nodeBufferReader'); + var Uint8ArrayReader = require('./uint8ArrayReader'); + var ArrayReader = require('./arrayReader'); + var utils = require('./utils'); + var sig = require('./signature'); + var ZipEntry = require('./zipEntry'); + var support = require('./support'); + var jszipProto = require('./object'); + // class ZipEntries {{{ + /** + * All the entries in the zip file. + * @constructor + * @param {String|ArrayBuffer|Uint8Array} data the binary stream to load. + * @param {Object} loadOptions Options for loading the stream. + */ + function ZipEntries(data, loadOptions) { + this.files = []; + this.loadOptions = loadOptions; + if (data) { + this.load(data); + } + } + ZipEntries.prototype = { + /** + * Check that the reader is on the speficied signature. + * @param {string} expectedSignature the expected signature. + * @throws {Error} if it is an other signature. + */ + checkSignature: function (expectedSignature) { + var signature = this.reader.readString(4); + if (signature !== expectedSignature) { throw new Error("Corrupted zip or bug : unexpected signature " + "(" + utils.pretty(signature) + ", expected " + utils.pretty(expectedSignature) + ")"); - } - }, - /** - * Read the end of the central directory. - */ - readBlockEndOfCentral: function() { - this.diskNumber = this.reader.readInt(2); - this.diskWithCentralDirStart = this.reader.readInt(2); - this.centralDirRecordsOnThisDisk = this.reader.readInt(2); - this.centralDirRecords = this.reader.readInt(2); - this.centralDirSize = this.reader.readInt(4); - this.centralDirOffset = this.reader.readInt(4); + } + }, + /** + * Check if the given signature is at the given index. + * @param {number} askedIndex the index to check. + * @param {string} expectedSignature the signature to expect. + * @return {boolean} true if the signature is here, false otherwise. + */ + isSignature: function (askedIndex, expectedSignature) { + var currentIndex = this.reader.index; + this.reader.setIndex(askedIndex); + var signature = this.reader.readString(4); + var result = signature === expectedSignature; + this.reader.setIndex(currentIndex); + return result; + }, + /** + * Read the end of the central directory. + */ + readBlockEndOfCentral: function () { + this.diskNumber = this.reader.readInt(2); + this.diskWithCentralDirStart = this.reader.readInt(2); + this.centralDirRecordsOnThisDisk = this.reader.readInt(2); + this.centralDirRecords = this.reader.readInt(2); + this.centralDirSize = this.reader.readInt(4); + this.centralDirOffset = this.reader.readInt(4); - this.zipCommentLength = this.reader.readInt(2); - // warning : the encoding depends of the system locale - // On a linux machine with LANG=en_US.utf8, this field is utf8 encoded. - // On a windows machine, this field is encoded with the localized windows code page. - this.zipComment = this.reader.readString(this.zipCommentLength); - // To get consistent behavior with the generation part, we will assume that - // this is utf8 encoded. - this.zipComment = jszipProto.utf8decode(this.zipComment); - }, - /** - * Read the end of the Zip 64 central directory. - * Not merged with the method readEndOfCentral : - * The end of central can coexist with its Zip64 brother, - * I don't want to read the wrong number of bytes ! - */ - readBlockZip64EndOfCentral: function() { - this.zip64EndOfCentralSize = this.reader.readInt(8); - this.versionMadeBy = this.reader.readString(2); - this.versionNeeded = this.reader.readInt(2); - this.diskNumber = this.reader.readInt(4); - this.diskWithCentralDirStart = this.reader.readInt(4); - this.centralDirRecordsOnThisDisk = this.reader.readInt(8); - this.centralDirRecords = this.reader.readInt(8); - this.centralDirSize = this.reader.readInt(8); - this.centralDirOffset = this.reader.readInt(8); + this.zipCommentLength = this.reader.readInt(2); + // warning : the encoding depends of the system locale + // On a linux machine with LANG=en_US.utf8, this field is utf8 encoded. + // On a windows machine, this field is encoded with the localized windows code page. + var zipComment = this.reader.readData(this.zipCommentLength); + var decodeParamType = support.uint8array ? "uint8array" : "array"; + // To get consistent behavior with the generation part, we will assume that + // this is utf8 encoded unless specified otherwise. + var decodeContent = utils.transformTo(decodeParamType, zipComment); + this.zipComment = this.loadOptions.decodeFileName(decodeContent); + }, + /** + * Read the end of the Zip 64 central directory. + * Not merged with the method readEndOfCentral : + * The end of central can coexist with its Zip64 brother, + * I don't want to read the wrong number of bytes ! + */ + readBlockZip64EndOfCentral: function () { + this.zip64EndOfCentralSize = this.reader.readInt(8); + this.versionMadeBy = this.reader.readString(2); + this.versionNeeded = this.reader.readInt(2); + this.diskNumber = this.reader.readInt(4); + this.diskWithCentralDirStart = this.reader.readInt(4); + this.centralDirRecordsOnThisDisk = this.reader.readInt(8); + this.centralDirRecords = this.reader.readInt(8); + this.centralDirSize = this.reader.readInt(8); + this.centralDirOffset = this.reader.readInt(8); - this.zip64ExtensibleData = {}; - var extraDataSize = this.zip64EndOfCentralSize - 44, + this.zip64ExtensibleData = {}; + var extraDataSize = this.zip64EndOfCentralSize - 44, index = 0, extraFieldId, extraFieldLength, extraFieldValue; - while (index < extraDataSize) { + while (index < extraDataSize) { extraFieldId = this.reader.readInt(2); extraFieldLength = this.reader.readInt(4); extraFieldValue = this.reader.readString(extraFieldLength); this.zip64ExtensibleData[extraFieldId] = { - id: extraFieldId, - length: extraFieldLength, - value: extraFieldValue + id: extraFieldId, + length: extraFieldLength, + value: extraFieldValue }; - } - }, - /** - * Read the end of the Zip 64 central directory locator. - */ - readBlockZip64EndOfCentralLocator: function() { - this.diskWithZip64CentralDirStart = this.reader.readInt(4); - this.relativeOffsetEndOfZip64CentralDir = this.reader.readInt(8); - this.disksCount = this.reader.readInt(4); - if (this.disksCount > 1) { + } + }, + /** + * Read the end of the Zip 64 central directory locator. + */ + readBlockZip64EndOfCentralLocator: function () { + this.diskWithZip64CentralDirStart = this.reader.readInt(4); + this.relativeOffsetEndOfZip64CentralDir = this.reader.readInt(8); + this.disksCount = this.reader.readInt(4); + if (this.disksCount > 1) { throw new Error("Multi-volumes zip are not supported"); - } - }, - /** - * Read the local files, based on the offset read in the central part. - */ - readLocalFiles: function() { - var i, file; - for (i = 0; i < this.files.length; i++) { + } + }, + /** + * Read the local files, based on the offset read in the central part. + */ + readLocalFiles: function () { + var i, file; + for (i = 0; i < this.files.length; i++) { file = this.files[i]; this.reader.setIndex(file.localHeaderOffset); this.checkSignature(sig.LOCAL_FILE_HEADER); file.readLocalPart(this.reader); file.handleUTF8(); file.processAttributes(); - } - }, - /** - * Read the central directory. - */ - readCentralDir: function() { - var file; + } + }, + /** + * Read the central directory. + */ + readCentralDir: function () { + var file; - this.reader.setIndex(this.centralDirOffset); - while (this.reader.readString(4) === sig.CENTRAL_FILE_HEADER) { + this.reader.setIndex(this.centralDirOffset); + while (this.reader.readString(4) === sig.CENTRAL_FILE_HEADER) { file = new ZipEntry({ - zip64: this.zip64 + zip64: this.zip64 }, this.loadOptions); file.readCentralPart(this.reader); this.files.push(file); - } - }, - /** - * Read the end of central directory. - */ - readEndOfCentral: function() { - var offset = this.reader.lastIndexOfSignature(sig.CENTRAL_DIRECTORY_END); - if (offset === -1) { + } + + if (this.centralDirRecords !== this.files.length) { + if (this.centralDirRecords !== 0 && this.files.length === 0) { + // We expected some records but couldn't find ANY. + // This is really suspicious, as if something went wrong. + throw new Error("Corrupted zip or bug: expected " + this.centralDirRecords + " records in central dir, got " + this.files.length); + } else { + // We found some records but not all. + // Something is wrong but we got something for the user: no error here. + // console.warn("expected", this.centralDirRecords, "records in central dir, got", this.files.length); + } + } + }, + /** + * Read the end of central directory. + */ + readEndOfCentral: function () { + var offset = this.reader.lastIndexOfSignature(sig.CENTRAL_DIRECTORY_END); + if (offset < 0) { // Check if the content is a truncated zip or complete garbage. // A "LOCAL_FILE_HEADER" is not required at the beginning (auto // extractible zip for example) but it can give a good hint. // If an ajax request was used without responseType, we will also // get unreadable data. - var isGarbage = true; - try { - this.reader.setIndex(0); - this.checkSignature(sig.LOCAL_FILE_HEADER); - isGarbage = false; - } catch (e) {} + var isGarbage = !this.isSignature(0, sig.LOCAL_FILE_HEADER); if (isGarbage) { - throw new Error("Can't find end of central directory : is this a zip file ? " + - "If it is, see http://stuk.github.io/jszip/documentation/howto/read_zip.html"); + throw new Error("Can't find end of central directory : is this a zip file ? " + + "If it is, see http://stuk.github.io/jszip/documentation/howto/read_zip.html"); } else { - throw new Error("Corrupted zip : can't find end of central directory"); + throw new Error("Corrupted zip : can't find end of central directory"); } - } - this.reader.setIndex(offset); - this.checkSignature(sig.CENTRAL_DIRECTORY_END); - this.readBlockEndOfCentral(); + } + this.reader.setIndex(offset); + var endOfCentralDirOffset = offset; + this.checkSignature(sig.CENTRAL_DIRECTORY_END); + this.readBlockEndOfCentral(); - /* extract from the zip spec : - 4) If one of the fields in the end of central directory - record is too small to hold required data, the field - should be set to -1 (0xFFFF or 0xFFFFFFFF) and the - ZIP64 format record should be created. - 5) The end of central directory record and the - Zip64 end of central directory locator record must - reside on the same disk when splitting or spanning - an archive. - */ - if (this.diskNumber === utils.MAX_VALUE_16BITS || this.diskWithCentralDirStart === utils.MAX_VALUE_16BITS || this.centralDirRecordsOnThisDisk === utils.MAX_VALUE_16BITS || this.centralDirRecords === utils.MAX_VALUE_16BITS || this.centralDirSize === utils.MAX_VALUE_32BITS || this.centralDirOffset === utils.MAX_VALUE_32BITS) { + /* extract from the zip spec : + 4) If one of the fields in the end of central directory + record is too small to hold required data, the field + should be set to -1 (0xFFFF or 0xFFFFFFFF) and the + ZIP64 format record should be created. + 5) The end of central directory record and the + Zip64 end of central directory locator record must + reside on the same disk when splitting or spanning + an archive. + */ + if (this.diskNumber === utils.MAX_VALUE_16BITS || this.diskWithCentralDirStart === utils.MAX_VALUE_16BITS || this.centralDirRecordsOnThisDisk === utils.MAX_VALUE_16BITS || this.centralDirRecords === utils.MAX_VALUE_16BITS || this.centralDirSize === utils.MAX_VALUE_32BITS || this.centralDirOffset === utils.MAX_VALUE_32BITS) { this.zip64 = true; /* @@ -2434,4743 +2510,4421 @@ ZipEntries.prototype = { // should look for a zip64 EOCD locator offset = this.reader.lastIndexOfSignature(sig.ZIP64_CENTRAL_DIRECTORY_LOCATOR); - if (offset === -1) { - throw new Error("Corrupted zip : can't find the ZIP64 end of central directory locator"); + if (offset < 0) { + throw new Error("Corrupted zip : can't find the ZIP64 end of central directory locator"); } this.reader.setIndex(offset); this.checkSignature(sig.ZIP64_CENTRAL_DIRECTORY_LOCATOR); this.readBlockZip64EndOfCentralLocator(); // now the zip64 EOCD record + if (!this.isSignature(this.relativeOffsetEndOfZip64CentralDir, sig.ZIP64_CENTRAL_DIRECTORY_END)) { + // console.warn("ZIP64 end of central directory not where expected."); + this.relativeOffsetEndOfZip64CentralDir = this.reader.lastIndexOfSignature(sig.ZIP64_CENTRAL_DIRECTORY_END); + if (this.relativeOffsetEndOfZip64CentralDir < 0) { + throw new Error("Corrupted zip : can't find the ZIP64 end of central directory"); + } + } this.reader.setIndex(this.relativeOffsetEndOfZip64CentralDir); this.checkSignature(sig.ZIP64_CENTRAL_DIRECTORY_END); this.readBlockZip64EndOfCentral(); - } - }, - prepareReader: function(data) { - var type = utils.getTypeOf(data); - if (type === "string" && !support.uint8array) { + } + + var expectedEndOfCentralDirOffset = this.centralDirOffset + this.centralDirSize; + if (this.zip64) { + expectedEndOfCentralDirOffset += 20; // end of central dir 64 locator + expectedEndOfCentralDirOffset += 12 /* should not include the leading 12 bytes */ + this.zip64EndOfCentralSize; + } + + var extraBytes = endOfCentralDirOffset - expectedEndOfCentralDirOffset; + + if (extraBytes > 0) { + // console.warn(extraBytes, "extra bytes at beginning or within zipfile"); + if (this.isSignature(endOfCentralDirOffset, sig.CENTRAL_FILE_HEADER)) { + // The offsets seem wrong, but we have something at the specified offset. + // So… we keep it. + } else { + // the offset is wrong, update the "zero" of the reader + // this happens if data has been prepended (crx files for example) + this.reader.zero = extraBytes; + } + } else if (extraBytes < 0) { + throw new Error("Corrupted zip: missing " + Math.abs(extraBytes) + " bytes."); + } + }, + prepareReader: function (data) { + var type = utils.getTypeOf(data); + utils.checkSupport(type); + if (type === "string" && !support.uint8array) { this.reader = new StringReader(data, this.loadOptions.optimizedBinaryString); - } - else if (type === "nodebuffer") { + } + else if (type === "nodebuffer") { this.reader = new NodeBufferReader(data); - } - else { + } + else if (support.uint8array) { this.reader = new Uint8ArrayReader(utils.transformTo("uint8array", data)); + } else if (support.array) { + this.reader = new ArrayReader(utils.transformTo("array", data)); + } else { + throw new Error("Unexpected error: unsupported type '" + type + "'"); + } + }, + /** + * Read a zip file and create ZipEntries. + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the binary string representing a zip file. + */ + load: function (data) { + this.prepareReader(data); + this.readEndOfCentral(); + this.readCentralDir(); + this.readLocalFiles(); } - }, - /** - * Read a zip file and create ZipEntries. - * @param {String|ArrayBuffer|Uint8Array|Buffer} data the binary string representing a zip file. - */ - load: function(data) { - this.prepareReader(data); - this.readEndOfCentral(); - this.readCentralDir(); - this.readLocalFiles(); - } -}; -// }}} end of ZipEntries -module.exports = ZipEntries; + }; + // }}} end of ZipEntries + module.exports = ZipEntries; -},{"./nodeBufferReader":12,"./object":13,"./signature":14,"./stringReader":15,"./support":17,"./uint8ArrayReader":18,"./utils":21,"./zipEntry":23}],23:[function(_dereq_,module,exports){ -'use strict'; -var StringReader = _dereq_('./stringReader'); -var utils = _dereq_('./utils'); -var CompressedObject = _dereq_('./compressedObject'); -var jszipProto = _dereq_('./object'); + }, { "./arrayReader": 1, "./nodeBufferReader": 13, "./object": 14, "./signature": 15, "./stringReader": 16, "./support": 18, "./uint8ArrayReader": 19, "./utils": 22, "./zipEntry": 24 }], 24: [function (require, module, exports) { + 'use strict'; + var StringReader = require('./stringReader'); + var utils = require('./utils'); + var CompressedObject = require('./compressedObject'); + var jszipProto = require('./object'); + var support = require('./support'); -var MADE_BY_DOS = 0x00; -var MADE_BY_UNIX = 0x03; + var MADE_BY_DOS = 0x00; + var MADE_BY_UNIX = 0x03; -// class ZipEntry {{{ -/** - * An entry in the zip file. - * @constructor - * @param {Object} options Options of the current file. - * @param {Object} loadOptions Options for loading the stream. - */ -function ZipEntry(options, loadOptions) { - this.options = options; - this.loadOptions = loadOptions; -} -ZipEntry.prototype = { - /** - * say if the file is encrypted. - * @return {boolean} true if the file is encrypted, false otherwise. - */ - isEncrypted: function() { - // bit 1 is set - return (this.bitFlag & 0x0001) === 0x0001; - }, - /** - * say if the file has utf-8 filename/comment. - * @return {boolean} true if the filename/comment is in utf-8, false otherwise. - */ - useUTF8: function() { - // bit 11 is set - return (this.bitFlag & 0x0800) === 0x0800; - }, - /** - * Prepare the function used to generate the compressed content from this ZipFile. - * @param {DataReader} reader the reader to use. - * @param {number} from the offset from where we should read the data. - * @param {number} length the length of the data to read. - * @return {Function} the callback to get the compressed content (the type depends of the DataReader class). - */ - prepareCompressedContent: function(reader, from, length) { - return function() { + // class ZipEntry {{{ + /** + * An entry in the zip file. + * @constructor + * @param {Object} options Options of the current file. + * @param {Object} loadOptions Options for loading the stream. + */ + function ZipEntry(options, loadOptions) { + this.options = options; + this.loadOptions = loadOptions; + } + ZipEntry.prototype = { + /** + * say if the file is encrypted. + * @return {boolean} true if the file is encrypted, false otherwise. + */ + isEncrypted: function () { + // bit 1 is set + return (this.bitFlag & 0x0001) === 0x0001; + }, + /** + * say if the file has utf-8 filename/comment. + * @return {boolean} true if the filename/comment is in utf-8, false otherwise. + */ + useUTF8: function () { + // bit 11 is set + return (this.bitFlag & 0x0800) === 0x0800; + }, + /** + * Prepare the function used to generate the compressed content from this ZipFile. + * @param {DataReader} reader the reader to use. + * @param {number} from the offset from where we should read the data. + * @param {number} length the length of the data to read. + * @return {Function} the callback to get the compressed content (the type depends of the DataReader class). + */ + prepareCompressedContent: function (reader, from, length) { + return function () { var previousIndex = reader.index; reader.setIndex(from); var compressedFileData = reader.readData(length); reader.setIndex(previousIndex); return compressedFileData; - }; - }, - /** - * Prepare the function used to generate the uncompressed content from this ZipFile. - * @param {DataReader} reader the reader to use. - * @param {number} from the offset from where we should read the data. - * @param {number} length the length of the data to read. - * @param {JSZip.compression} compression the compression used on this file. - * @param {number} uncompressedSize the uncompressed size to expect. - * @return {Function} the callback to get the uncompressed content (the type depends of the DataReader class). - */ - prepareContent: function(reader, from, length, compression, uncompressedSize) { - return function() { + }; + }, + /** + * Prepare the function used to generate the uncompressed content from this ZipFile. + * @param {DataReader} reader the reader to use. + * @param {number} from the offset from where we should read the data. + * @param {number} length the length of the data to read. + * @param {JSZip.compression} compression the compression used on this file. + * @param {number} uncompressedSize the uncompressed size to expect. + * @return {Function} the callback to get the uncompressed content (the type depends of the DataReader class). + */ + prepareContent: function (reader, from, length, compression, uncompressedSize) { + return function () { var compressedFileData = utils.transformTo(compression.uncompressInputType, this.getCompressedContent()); var uncompressedFileData = compression.uncompress(compressedFileData); if (uncompressedFileData.length !== uncompressedSize) { - throw new Error("Bug : uncompressed data size mismatch"); + throw new Error("Bug : uncompressed data size mismatch"); } return uncompressedFileData; - }; - }, - /** - * Read the local part of a zip file and add the info in this object. - * @param {DataReader} reader the reader to use. - */ - readLocalPart: function(reader) { - var compression, localExtraFieldsLength; + }; + }, + /** + * Read the local part of a zip file and add the info in this object. + * @param {DataReader} reader the reader to use. + */ + readLocalPart: function (reader) { + var compression, localExtraFieldsLength; - // we already know everything from the central dir ! - // If the central dir data are false, we are doomed. - // On the bright side, the local part is scary : zip64, data descriptors, both, etc. - // The less data we get here, the more reliable this should be. - // Let's skip the whole header and dash to the data ! - reader.skip(22); - // in some zip created on windows, the filename stored in the central dir contains \ instead of /. - // Strangely, the filename here is OK. - // I would love to treat these zip files as corrupted (see http://www.info-zip.org/FAQ.html#backslashes - // or APPNOTE#4.4.17.1, "All slashes MUST be forward slashes '/'") but there are a lot of bad zip generators... - // Search "unzip mismatching "local" filename continuing with "central" filename version" on - // the internet. - // - // I think I see the logic here : the central directory is used to display - // content and the local directory is used to extract the files. Mixing / and \ - // may be used to display \ to windows users and use / when extracting the files. - // Unfortunately, this lead also to some issues : http://seclists.org/fulldisclosure/2009/Sep/394 - this.fileNameLength = reader.readInt(2); - localExtraFieldsLength = reader.readInt(2); // can't be sure this will be the same as the central dir - this.fileName = reader.readString(this.fileNameLength); - reader.skip(localExtraFieldsLength); + // we already know everything from the central dir ! + // If the central dir data are false, we are doomed. + // On the bright side, the local part is scary : zip64, data descriptors, both, etc. + // The less data we get here, the more reliable this should be. + // Let's skip the whole header and dash to the data ! + reader.skip(22); + // in some zip created on windows, the filename stored in the central dir contains \ instead of /. + // Strangely, the filename here is OK. + // I would love to treat these zip files as corrupted (see http://www.info-zip.org/FAQ.html#backslashes + // or APPNOTE#4.4.17.1, "All slashes MUST be forward slashes '/'") but there are a lot of bad zip generators... + // Search "unzip mismatching "local" filename continuing with "central" filename version" on + // the internet. + // + // I think I see the logic here : the central directory is used to display + // content and the local directory is used to extract the files. Mixing / and \ + // may be used to display \ to windows users and use / when extracting the files. + // Unfortunately, this lead also to some issues : http://seclists.org/fulldisclosure/2009/Sep/394 + this.fileNameLength = reader.readInt(2); + localExtraFieldsLength = reader.readInt(2); // can't be sure this will be the same as the central dir + this.fileName = reader.readData(this.fileNameLength); + reader.skip(localExtraFieldsLength); - if (this.compressedSize == -1 || this.uncompressedSize == -1) { + if (this.compressedSize == -1 || this.uncompressedSize == -1) { throw new Error("Bug or corrupted zip : didn't get enough informations from the central directory " + "(compressedSize == -1 || uncompressedSize == -1)"); - } + } - compression = utils.findCompression(this.compressionMethod); - if (compression === null) { // no compression found - throw new Error("Corrupted zip : compression " + utils.pretty(this.compressionMethod) + " unknown (inner file : " + this.fileName + ")"); - } - this.decompressed = new CompressedObject(); - this.decompressed.compressedSize = this.compressedSize; - this.decompressed.uncompressedSize = this.uncompressedSize; - this.decompressed.crc32 = this.crc32; - this.decompressed.compressionMethod = this.compressionMethod; - this.decompressed.getCompressedContent = this.prepareCompressedContent(reader, reader.index, this.compressedSize, compression); - this.decompressed.getContent = this.prepareContent(reader, reader.index, this.compressedSize, compression, this.uncompressedSize); + compression = utils.findCompression(this.compressionMethod); + if (compression === null) { // no compression found + throw new Error("Corrupted zip : compression " + utils.pretty(this.compressionMethod) + " unknown (inner file : " + utils.transformTo("string", this.fileName) + ")"); + } + this.decompressed = new CompressedObject(); + this.decompressed.compressedSize = this.compressedSize; + this.decompressed.uncompressedSize = this.uncompressedSize; + this.decompressed.crc32 = this.crc32; + this.decompressed.compressionMethod = this.compressionMethod; + this.decompressed.getCompressedContent = this.prepareCompressedContent(reader, reader.index, this.compressedSize, compression); + this.decompressed.getContent = this.prepareContent(reader, reader.index, this.compressedSize, compression, this.uncompressedSize); - // we need to compute the crc32... - if (this.loadOptions.checkCRC32) { + // we need to compute the crc32... + if (this.loadOptions.checkCRC32) { this.decompressed = utils.transformTo("string", this.decompressed.getContent()); if (jszipProto.crc32(this.decompressed) !== this.crc32) { - throw new Error("Corrupted zip : CRC32 mismatch"); + throw new Error("Corrupted zip : CRC32 mismatch"); } - } - }, + } + }, - /** - * Read the central part of a zip file and add the info in this object. - * @param {DataReader} reader the reader to use. - */ - readCentralPart: function(reader) { - this.versionMadeBy = reader.readInt(2); - this.versionNeeded = reader.readInt(2); - this.bitFlag = reader.readInt(2); - this.compressionMethod = reader.readString(2); - this.date = reader.readDate(); - this.crc32 = reader.readInt(4); - this.compressedSize = reader.readInt(4); - this.uncompressedSize = reader.readInt(4); - this.fileNameLength = reader.readInt(2); - this.extraFieldsLength = reader.readInt(2); - this.fileCommentLength = reader.readInt(2); - this.diskNumberStart = reader.readInt(2); - this.internalFileAttributes = reader.readInt(2); - this.externalFileAttributes = reader.readInt(4); - this.localHeaderOffset = reader.readInt(4); + /** + * Read the central part of a zip file and add the info in this object. + * @param {DataReader} reader the reader to use. + */ + readCentralPart: function (reader) { + this.versionMadeBy = reader.readInt(2); + this.versionNeeded = reader.readInt(2); + this.bitFlag = reader.readInt(2); + this.compressionMethod = reader.readString(2); + this.date = reader.readDate(); + this.crc32 = reader.readInt(4); + this.compressedSize = reader.readInt(4); + this.uncompressedSize = reader.readInt(4); + this.fileNameLength = reader.readInt(2); + this.extraFieldsLength = reader.readInt(2); + this.fileCommentLength = reader.readInt(2); + this.diskNumberStart = reader.readInt(2); + this.internalFileAttributes = reader.readInt(2); + this.externalFileAttributes = reader.readInt(4); + this.localHeaderOffset = reader.readInt(4); - if (this.isEncrypted()) { + if (this.isEncrypted()) { throw new Error("Encrypted zip are not supported"); - } + } - this.fileName = reader.readString(this.fileNameLength); - this.readExtraFields(reader); - this.parseZIP64ExtraField(reader); - this.fileComment = reader.readString(this.fileCommentLength); - }, + this.fileName = reader.readData(this.fileNameLength); + this.readExtraFields(reader); + this.parseZIP64ExtraField(reader); + this.fileComment = reader.readData(this.fileCommentLength); + }, - /** - * Parse the external file attributes and get the unix/dos permissions. - */ - processAttributes: function () { - this.unixPermissions = null; - this.dosPermissions = null; - var madeBy = this.versionMadeBy >> 8; + /** + * Parse the external file attributes and get the unix/dos permissions. + */ + processAttributes: function () { + this.unixPermissions = null; + this.dosPermissions = null; + var madeBy = this.versionMadeBy >> 8; - // Check if we have the DOS directory flag set. - // We look for it in the DOS and UNIX permissions - // but some unknown platform could set it as a compatibility flag. - this.dir = this.externalFileAttributes & 0x0010 ? true : false; + // Check if we have the DOS directory flag set. + // We look for it in the DOS and UNIX permissions + // but some unknown platform could set it as a compatibility flag. + this.dir = this.externalFileAttributes & 0x0010 ? true : false; - if(madeBy === MADE_BY_DOS) { + if (madeBy === MADE_BY_DOS) { // first 6 bits (0 to 5) this.dosPermissions = this.externalFileAttributes & 0x3F; - } + } - if(madeBy === MADE_BY_UNIX) { + if (madeBy === MADE_BY_UNIX) { this.unixPermissions = (this.externalFileAttributes >> 16) & 0xFFFF; // the octal permissions are in (this.unixPermissions & 0x01FF).toString(8); - } + } - // fail safe : if the name ends with a / it probably means a folder - if (!this.dir && this.fileName.slice(-1) === '/') { + // fail safe : if the name ends with a / it probably means a folder + if (!this.dir && this.fileNameStr.slice(-1) === '/') { this.dir = true; - } - }, + } + }, - /** - * Parse the ZIP64 extra field and merge the info in the current ZipEntry. - * @param {DataReader} reader the reader to use. - */ - parseZIP64ExtraField: function(reader) { + /** + * Parse the ZIP64 extra field and merge the info in the current ZipEntry. + * @param {DataReader} reader the reader to use. + */ + parseZIP64ExtraField: function (reader) { - if (!this.extraFields[0x0001]) { + if (!this.extraFields[0x0001]) { return; - } + } - // should be something, preparing the extra reader - var extraReader = new StringReader(this.extraFields[0x0001].value); + // should be something, preparing the extra reader + var extraReader = new StringReader(this.extraFields[0x0001].value); - // I really hope that these 64bits integer can fit in 32 bits integer, because js - // won't let us have more. - if (this.uncompressedSize === utils.MAX_VALUE_32BITS) { + // I really hope that these 64bits integer can fit in 32 bits integer, because js + // won't let us have more. + if (this.uncompressedSize === utils.MAX_VALUE_32BITS) { this.uncompressedSize = extraReader.readInt(8); - } - if (this.compressedSize === utils.MAX_VALUE_32BITS) { + } + if (this.compressedSize === utils.MAX_VALUE_32BITS) { this.compressedSize = extraReader.readInt(8); - } - if (this.localHeaderOffset === utils.MAX_VALUE_32BITS) { + } + if (this.localHeaderOffset === utils.MAX_VALUE_32BITS) { this.localHeaderOffset = extraReader.readInt(8); - } - if (this.diskNumberStart === utils.MAX_VALUE_32BITS) { + } + if (this.diskNumberStart === utils.MAX_VALUE_32BITS) { this.diskNumberStart = extraReader.readInt(4); - } - }, - /** - * Read the central part of a zip file and add the info in this object. - * @param {DataReader} reader the reader to use. - */ - readExtraFields: function(reader) { - var start = reader.index, + } + }, + /** + * Read the central part of a zip file and add the info in this object. + * @param {DataReader} reader the reader to use. + */ + readExtraFields: function (reader) { + var start = reader.index, extraFieldId, extraFieldLength, extraFieldValue; - this.extraFields = this.extraFields || {}; + this.extraFields = this.extraFields || {}; - while (reader.index < start + this.extraFieldsLength) { + while (reader.index < start + this.extraFieldsLength) { extraFieldId = reader.readInt(2); extraFieldLength = reader.readInt(2); extraFieldValue = reader.readString(extraFieldLength); this.extraFields[extraFieldId] = { - id: extraFieldId, - length: extraFieldLength, - value: extraFieldValue + id: extraFieldId, + length: extraFieldLength, + value: extraFieldValue }; - } - }, - /** - * Apply an UTF8 transformation if needed. - */ - handleUTF8: function() { - if (this.useUTF8()) { - this.fileName = jszipProto.utf8decode(this.fileName); - this.fileComment = jszipProto.utf8decode(this.fileComment); - } else { + } + }, + /** + * Apply an UTF8 transformation if needed. + */ + handleUTF8: function () { + var decodeParamType = support.uint8array ? "uint8array" : "array"; + if (this.useUTF8()) { + this.fileNameStr = jszipProto.utf8decode(this.fileName); + this.fileCommentStr = jszipProto.utf8decode(this.fileComment); + } else { var upath = this.findExtraFieldUnicodePath(); if (upath !== null) { - this.fileName = upath; + this.fileNameStr = upath; + } else { + var fileNameByteArray = utils.transformTo(decodeParamType, this.fileName); + this.fileNameStr = this.loadOptions.decodeFileName(fileNameByteArray); } + var ucomment = this.findExtraFieldUnicodeComment(); if (ucomment !== null) { - this.fileComment = ucomment; + this.fileCommentStr = ucomment; + } else { + var commentByteArray = utils.transformTo(decodeParamType, this.fileComment); + this.fileCommentStr = this.loadOptions.decodeFileName(commentByteArray); } - } - }, + } + }, - /** - * Find the unicode path declared in the extra field, if any. - * @return {String} the unicode path, null otherwise. - */ - findExtraFieldUnicodePath: function() { - var upathField = this.extraFields[0x7075]; - if (upathField) { + /** + * Find the unicode path declared in the extra field, if any. + * @return {String} the unicode path, null otherwise. + */ + findExtraFieldUnicodePath: function () { + var upathField = this.extraFields[0x7075]; + if (upathField) { var extraReader = new StringReader(upathField.value); // wrong version if (extraReader.readInt(1) !== 1) { - return null; + return null; } // the crc of the filename changed, this field is out of date. if (jszipProto.crc32(this.fileName) !== extraReader.readInt(4)) { - return null; + return null; } return jszipProto.utf8decode(extraReader.readString(upathField.length - 5)); - } - return null; - }, + } + return null; + }, - /** - * Find the unicode comment declared in the extra field, if any. - * @return {String} the unicode comment, null otherwise. - */ - findExtraFieldUnicodeComment: function() { - var ucommentField = this.extraFields[0x6375]; - if (ucommentField) { + /** + * Find the unicode comment declared in the extra field, if any. + * @return {String} the unicode comment, null otherwise. + */ + findExtraFieldUnicodeComment: function () { + var ucommentField = this.extraFields[0x6375]; + if (ucommentField) { var extraReader = new StringReader(ucommentField.value); // wrong version if (extraReader.readInt(1) !== 1) { - return null; + return null; } // the crc of the comment changed, this field is out of date. if (jszipProto.crc32(this.fileComment) !== extraReader.readInt(4)) { - return null; + return null; } return jszipProto.utf8decode(extraReader.readString(ucommentField.length - 5)); + } + return null; } - return null; - } -}; -module.exports = ZipEntry; + }; + module.exports = ZipEntry; -},{"./compressedObject":2,"./object":13,"./stringReader":15,"./utils":21}],24:[function(_dereq_,module,exports){ -// Top level file is just a mixin of submodules & constants -'use strict'; + }, { "./compressedObject": 3, "./object": 14, "./stringReader": 16, "./support": 18, "./utils": 22 }], 25: [function (require, module, exports) { + // Top level file is just a mixin of submodules & constants + 'use strict'; -var assign = _dereq_('./lib/utils/common').assign; + var assign = require('./lib/utils/common').assign; -var deflate = _dereq_('./lib/deflate'); -var inflate = _dereq_('./lib/inflate'); -var constants = _dereq_('./lib/zlib/constants'); + var deflate = require('./lib/deflate'); + var inflate = require('./lib/inflate'); + var constants = require('./lib/zlib/constants'); -var pako = {}; + var pako = {}; -assign(pako, deflate, inflate, constants); + assign(pako, deflate, inflate, constants); -module.exports = pako; -},{"./lib/deflate":25,"./lib/inflate":26,"./lib/utils/common":27,"./lib/zlib/constants":30}],25:[function(_dereq_,module,exports){ -'use strict'; + module.exports = pako; + + }, { "./lib/deflate": 26, "./lib/inflate": 27, "./lib/utils/common": 28, "./lib/zlib/constants": 31 }], 26: [function (require, module, exports) { + 'use strict'; -var zlib_deflate = _dereq_('./zlib/deflate.js'); -var utils = _dereq_('./utils/common'); -var strings = _dereq_('./utils/strings'); -var msg = _dereq_('./zlib/messages'); -var zstream = _dereq_('./zlib/zstream'); + var zlib_deflate = require('./zlib/deflate'); + var utils = require('./utils/common'); + var strings = require('./utils/strings'); + var msg = require('./zlib/messages'); + var ZStream = require('./zlib/zstream'); + + var toString = Object.prototype.toString; + + /* Public constants ==========================================================*/ + /* ===========================================================================*/ + + var Z_NO_FLUSH = 0; + var Z_FINISH = 4; + + var Z_OK = 0; + var Z_STREAM_END = 1; + var Z_SYNC_FLUSH = 2; + + var Z_DEFAULT_COMPRESSION = -1; + + var Z_DEFAULT_STRATEGY = 0; + + var Z_DEFLATED = 8; + + /* ===========================================================================*/ -/* Public constants ==========================================================*/ -/* ===========================================================================*/ + /** + * class Deflate + * + * Generic JS-style wrapper for zlib calls. If you don't need + * streaming behaviour - use more simple functions: [[deflate]], + * [[deflateRaw]] and [[gzip]]. + **/ -var Z_NO_FLUSH = 0; -var Z_FINISH = 4; + /* internal + * Deflate.chunks -> Array + * + * Chunks of output data, if [[Deflate#onData]] not overridden. + **/ -var Z_OK = 0; -var Z_STREAM_END = 1; + /** + * Deflate.result -> Uint8Array|Array + * + * Compressed result, generated by default [[Deflate#onData]] + * and [[Deflate#onEnd]] handlers. Filled after you push last chunk + * (call [[Deflate#push]] with `Z_FINISH` / `true` param) or if you + * push a chunk with explicit flush (call [[Deflate#push]] with + * `Z_SYNC_FLUSH` param). + **/ -var Z_DEFAULT_COMPRESSION = -1; + /** + * Deflate.err -> Number + * + * Error code after deflate finished. 0 (Z_OK) on success. + * You will not need it in real life, because deflate errors + * are possible only on wrong options or bad `onData` / `onEnd` + * custom handlers. + **/ -var Z_DEFAULT_STRATEGY = 0; - -var Z_DEFLATED = 8; - -/* ===========================================================================*/ + /** + * Deflate.msg -> String + * + * Error message, if [[Deflate.err]] != 0 + **/ -/** - * class Deflate - * - * Generic JS-style wrapper for zlib calls. If you don't need - * streaming behaviour - use more simple functions: [[deflate]], - * [[deflateRaw]] and [[gzip]]. - **/ + /** + * new Deflate(options) + * - options (Object): zlib deflate options. + * + * Creates new deflator instance with specified params. Throws exception + * on bad params. Supported options: + * + * - `level` + * - `windowBits` + * - `memLevel` + * - `strategy` + * - `dictionary` + * + * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) + * for more information on these. + * + * Additional options, for internal needs: + * + * - `chunkSize` - size of generated data chunks (16K by default) + * - `raw` (Boolean) - do raw deflate + * - `gzip` (Boolean) - create gzip wrapper + * - `to` (String) - if equal to 'string', then result will be "binary string" + * (each char code [0..255]) + * - `header` (Object) - custom header for gzip + * - `text` (Boolean) - true if compressed data believed to be text + * - `time` (Number) - modification time, unix timestamp + * - `os` (Number) - operation system code + * - `extra` (Array) - array of bytes with extra data (max 65536) + * - `name` (String) - file name (binary string) + * - `comment` (String) - comment (binary string) + * - `hcrc` (Boolean) - true if header crc should be added + * + * ##### Example: + * + * ```javascript + * var pako = require('pako') + * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) + * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); + * + * var deflate = new pako.Deflate({ level: 3}); + * + * deflate.push(chunk1, false); + * deflate.push(chunk2, true); // true -> last chunk + * + * if (deflate.err) { throw new Error(deflate.err); } + * + * console.log(deflate.result); + * ``` + **/ + function Deflate(options) { + if (!(this instanceof Deflate)) return new Deflate(options); -/* internal - * Deflate.chunks -> Array - * - * Chunks of output data, if [[Deflate#onData]] not overriden. - **/ + this.options = utils.assign({ + level: Z_DEFAULT_COMPRESSION, + method: Z_DEFLATED, + chunkSize: 16384, + windowBits: 15, + memLevel: 8, + strategy: Z_DEFAULT_STRATEGY, + to: '' + }, options || {}); -/** - * Deflate.result -> Uint8Array|Array - * - * Compressed result, generated by default [[Deflate#onData]] - * and [[Deflate#onEnd]] handlers. Filled after you push last chunk - * (call [[Deflate#push]] with `Z_FINISH` / `true` param). - **/ + var opt = this.options; -/** - * Deflate.err -> Number - * - * Error code after deflate finished. 0 (Z_OK) on success. - * You will not need it in real life, because deflate errors - * are possible only on wrong options or bad `onData` / `onEnd` - * custom handlers. - **/ + if (opt.raw && (opt.windowBits > 0)) { + opt.windowBits = -opt.windowBits; + } -/** - * Deflate.msg -> String - * - * Error message, if [[Deflate.err]] != 0 - **/ + else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) { + opt.windowBits += 16; + } + this.err = 0; // error code, if happens (0 = Z_OK) + this.msg = ''; // error message + this.ended = false; // used to avoid multiple onEnd() calls + this.chunks = []; // chunks of compressed data -/** - * new Deflate(options) - * - options (Object): zlib deflate options. - * - * Creates new deflator instance with specified params. Throws exception - * on bad params. Supported options: - * - * - `level` - * - `windowBits` - * - `memLevel` - * - `strategy` - * - * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) - * for more information on these. - * - * Additional options, for internal needs: - * - * - `chunkSize` - size of generated data chunks (16K by default) - * - `raw` (Boolean) - do raw deflate - * - `gzip` (Boolean) - create gzip wrapper - * - `to` (String) - if equal to 'string', then result will be "binary string" - * (each char code [0..255]) - * - `header` (Object) - custom header for gzip - * - `text` (Boolean) - true if compressed data believed to be text - * - `time` (Number) - modification time, unix timestamp - * - `os` (Number) - operation system code - * - `extra` (Array) - array of bytes with extra data (max 65536) - * - `name` (String) - file name (binary string) - * - `comment` (String) - comment (binary string) - * - `hcrc` (Boolean) - true if header crc should be added - * - * ##### Example: - * - * ```javascript - * var pako = require('pako') - * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) - * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); - * - * var deflate = new pako.Deflate({ level: 3}); - * - * deflate.push(chunk1, false); - * deflate.push(chunk2, true); // true -> last chunk - * - * if (deflate.err) { throw new Error(deflate.err); } - * - * console.log(deflate.result); - * ``` - **/ -var Deflate = function(options) { + this.strm = new ZStream(); + this.strm.avail_out = 0; - this.options = utils.assign({ - level: Z_DEFAULT_COMPRESSION, - method: Z_DEFLATED, - chunkSize: 16384, - windowBits: 15, - memLevel: 8, - strategy: Z_DEFAULT_STRATEGY, - to: '' - }, options || {}); + var status = zlib_deflate.deflateInit2( + this.strm, + opt.level, + opt.method, + opt.windowBits, + opt.memLevel, + opt.strategy + ); - var opt = this.options; + if (status !== Z_OK) { + throw new Error(msg[status]); + } - if (opt.raw && (opt.windowBits > 0)) { - opt.windowBits = -opt.windowBits; - } + if (opt.header) { + zlib_deflate.deflateSetHeader(this.strm, opt.header); + } - else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) { - opt.windowBits += 16; - } + if (opt.dictionary) { + var dict; + // Convert data if needed + if (typeof opt.dictionary === 'string') { + // If we need to compress text, change encoding to utf8. + dict = strings.string2buf(opt.dictionary); + } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') { + dict = new Uint8Array(opt.dictionary); + } else { + dict = opt.dictionary; + } - this.err = 0; // error code, if happens (0 = Z_OK) - this.msg = ''; // error message - this.ended = false; // used to avoid multiple onEnd() calls - this.chunks = []; // chunks of compressed data + status = zlib_deflate.deflateSetDictionary(this.strm, dict); - this.strm = new zstream(); - this.strm.avail_out = 0; + if (status !== Z_OK) { + throw new Error(msg[status]); + } - var status = zlib_deflate.deflateInit2( - this.strm, - opt.level, - opt.method, - opt.windowBits, - opt.memLevel, - opt.strategy - ); - - if (status !== Z_OK) { - throw new Error(msg[status]); - } - - if (opt.header) { - zlib_deflate.deflateSetHeader(this.strm, opt.header); - } -}; - -/** - * Deflate#push(data[, mode]) -> Boolean - * - data (Uint8Array|Array|String): input data. Strings will be converted to - * utf8 byte sequence. - * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. - * See constants. Skipped or `false` means Z_NO_FLUSH, `true` meansh Z_FINISH. - * - * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with - * new compressed chunks. Returns `true` on success. The last data block must have - * mode Z_FINISH (or `true`). That flush internal pending buffers and call - * [[Deflate#onEnd]]. - * - * On fail call [[Deflate#onEnd]] with error code and return false. - * - * We strongly recommend to use `Uint8Array` on input for best speed (output - * array format is detected automatically). Also, don't skip last param and always - * use the same type in your code (boolean or number). That will improve JS speed. - * - * For regular `Array`-s make sure all elements are [0..255]. - * - * ##### Example - * - * ```javascript - * push(chunk, false); // push one of data chunks - * ... - * push(chunk, true); // push last chunk - * ``` - **/ -Deflate.prototype.push = function(data, mode) { - var strm = this.strm; - var chunkSize = this.options.chunkSize; - var status, _mode; - - if (this.ended) { return false; } - - _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH); - - // Convert data if needed - if (typeof data === 'string') { - // If we need to compress text, change encoding to utf8. - strm.input = strings.string2buf(data); - } else { - strm.input = data; - } - - strm.next_in = 0; - strm.avail_in = strm.input.length; - - do { - if (strm.avail_out === 0) { - strm.output = new utils.Buf8(chunkSize); - strm.next_out = 0; - strm.avail_out = chunkSize; - } - status = zlib_deflate.deflate(strm, _mode); /* no bad return value */ - - if (status !== Z_STREAM_END && status !== Z_OK) { - this.onEnd(status); - this.ended = true; - return false; - } - if (strm.avail_out === 0 || (strm.avail_in === 0 && _mode === Z_FINISH)) { - if (this.options.to === 'string') { - this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out))); - } else { - this.onData(utils.shrinkBuf(strm.output, strm.next_out)); + this._dict_set = true; + } } - } - } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END); - // Finalize on the last chunk. - if (_mode === Z_FINISH) { - status = zlib_deflate.deflateEnd(this.strm); - this.onEnd(status); - this.ended = true; - return status === Z_OK; - } + /** + * Deflate#push(data[, mode]) -> Boolean + * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be + * converted to utf8 byte sequence. + * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. + * See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH. + * + * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with + * new compressed chunks. Returns `true` on success. The last data block must have + * mode Z_FINISH (or `true`). That will flush internal pending buffers and call + * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you + * can use mode Z_SYNC_FLUSH, keeping the compression context. + * + * On fail call [[Deflate#onEnd]] with error code and return false. + * + * We strongly recommend to use `Uint8Array` on input for best speed (output + * array format is detected automatically). Also, don't skip last param and always + * use the same type in your code (boolean or number). That will improve JS speed. + * + * For regular `Array`-s make sure all elements are [0..255]. + * + * ##### Example + * + * ```javascript + * push(chunk, false); // push one of data chunks + * ... + * push(chunk, true); // push last chunk + * ``` + **/ + Deflate.prototype.push = function (data, mode) { + var strm = this.strm; + var chunkSize = this.options.chunkSize; + var status, _mode; - return true; -}; + if (this.ended) { return false; } + _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH); -/** - * Deflate#onData(chunk) -> Void - * - chunk (Uint8Array|Array|String): ouput data. Type of array depends - * on js engine support. When string output requested, each chunk - * will be string. - * - * By default, stores data blocks in `chunks[]` property and glue - * those in `onEnd`. Override this handler, if you need another behaviour. - **/ -Deflate.prototype.onData = function(chunk) { - this.chunks.push(chunk); -}; - - -/** - * Deflate#onEnd(status) -> Void - * - status (Number): deflate status. 0 (Z_OK) on success, - * other if not. - * - * Called once after you tell deflate that input stream complete - * or error happenned. By default - join collected chunks, - * free memory and fill `results` / `err` properties. - **/ -Deflate.prototype.onEnd = function(status) { - // On success - join - if (status === Z_OK) { - if (this.options.to === 'string') { - this.result = this.chunks.join(''); - } else { - this.result = utils.flattenChunks(this.chunks); - } - } - this.chunks = []; - this.err = status; - this.msg = this.strm.msg; -}; - - -/** - * deflate(data[, options]) -> Uint8Array|Array|String - * - data (Uint8Array|Array|String): input data to compress. - * - options (Object): zlib deflate options. - * - * Compress `data` with deflate alrorythm and `options`. - * - * Supported options are: - * - * - level - * - windowBits - * - memLevel - * - strategy - * - * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) - * for more information on these. - * - * Sugar (options): - * - * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify - * negative windowBits implicitly. - * - `to` (String) - if equal to 'string', then result will be "binary string" - * (each char code [0..255]) - * - * ##### Example: - * - * ```javascript - * var pako = require('pako') - * , data = Uint8Array([1,2,3,4,5,6,7,8,9]); - * - * console.log(pako.deflate(data)); - * ``` - **/ -function deflate(input, options) { - var deflator = new Deflate(options); - - deflator.push(input, true); - - // That will never happens, if you don't cheat with options :) - if (deflator.err) { throw deflator.msg; } - - return deflator.result; -} - - -/** - * deflateRaw(data[, options]) -> Uint8Array|Array|String - * - data (Uint8Array|Array|String): input data to compress. - * - options (Object): zlib deflate options. - * - * The same as [[deflate]], but creates raw data, without wrapper - * (header and adler32 crc). - **/ -function deflateRaw(input, options) { - options = options || {}; - options.raw = true; - return deflate(input, options); -} - - -/** - * gzip(data[, options]) -> Uint8Array|Array|String - * - data (Uint8Array|Array|String): input data to compress. - * - options (Object): zlib deflate options. - * - * The same as [[deflate]], but create gzip wrapper instead of - * deflate one. - **/ -function gzip(input, options) { - options = options || {}; - options.gzip = true; - return deflate(input, options); -} - - -exports.Deflate = Deflate; -exports.deflate = deflate; -exports.deflateRaw = deflateRaw; -exports.gzip = gzip; -},{"./utils/common":27,"./utils/strings":28,"./zlib/deflate.js":32,"./zlib/messages":37,"./zlib/zstream":39}],26:[function(_dereq_,module,exports){ -'use strict'; - - -var zlib_inflate = _dereq_('./zlib/inflate.js'); -var utils = _dereq_('./utils/common'); -var strings = _dereq_('./utils/strings'); -var c = _dereq_('./zlib/constants'); -var msg = _dereq_('./zlib/messages'); -var zstream = _dereq_('./zlib/zstream'); -var gzheader = _dereq_('./zlib/gzheader'); - - -/** - * class Inflate - * - * Generic JS-style wrapper for zlib calls. If you don't need - * streaming behaviour - use more simple functions: [[inflate]] - * and [[inflateRaw]]. - **/ - -/* internal - * inflate.chunks -> Array - * - * Chunks of output data, if [[Inflate#onData]] not overriden. - **/ - -/** - * Inflate.result -> Uint8Array|Array|String - * - * Uncompressed result, generated by default [[Inflate#onData]] - * and [[Inflate#onEnd]] handlers. Filled after you push last chunk - * (call [[Inflate#push]] with `Z_FINISH` / `true` param). - **/ - -/** - * Inflate.err -> Number - * - * Error code after inflate finished. 0 (Z_OK) on success. - * Should be checked if broken data possible. - **/ - -/** - * Inflate.msg -> String - * - * Error message, if [[Inflate.err]] != 0 - **/ - - -/** - * new Inflate(options) - * - options (Object): zlib inflate options. - * - * Creates new inflator instance with specified params. Throws exception - * on bad params. Supported options: - * - * - `windowBits` - * - * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) - * for more information on these. - * - * Additional options, for internal needs: - * - * - `chunkSize` - size of generated data chunks (16K by default) - * - `raw` (Boolean) - do raw inflate - * - `to` (String) - if equal to 'string', then result will be converted - * from utf8 to utf16 (javascript) string. When string output requested, - * chunk length can differ from `chunkSize`, depending on content. - * - * By default, when no options set, autodetect deflate/gzip data format via - * wrapper header. - * - * ##### Example: - * - * ```javascript - * var pako = require('pako') - * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) - * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); - * - * var inflate = new pako.Inflate({ level: 3}); - * - * inflate.push(chunk1, false); - * inflate.push(chunk2, true); // true -> last chunk - * - * if (inflate.err) { throw new Error(inflate.err); } - * - * console.log(inflate.result); - * ``` - **/ -var Inflate = function(options) { - - this.options = utils.assign({ - chunkSize: 16384, - windowBits: 0, - to: '' - }, options || {}); - - var opt = this.options; - - // Force window size for `raw` data, if not set directly, - // because we have no header for autodetect. - if (opt.raw && (opt.windowBits >= 0) && (opt.windowBits < 16)) { - opt.windowBits = -opt.windowBits; - if (opt.windowBits === 0) { opt.windowBits = -15; } - } - - // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate - if ((opt.windowBits >= 0) && (opt.windowBits < 16) && - !(options && options.windowBits)) { - opt.windowBits += 32; - } - - // Gzip header has no info about windows size, we can do autodetect only - // for deflate. So, if window size not set, force it to max when gzip possible - if ((opt.windowBits > 15) && (opt.windowBits < 48)) { - // bit 3 (16) -> gzipped data - // bit 4 (32) -> autodetect gzip/deflate - if ((opt.windowBits & 15) === 0) { - opt.windowBits |= 15; - } - } - - this.err = 0; // error code, if happens (0 = Z_OK) - this.msg = ''; // error message - this.ended = false; // used to avoid multiple onEnd() calls - this.chunks = []; // chunks of compressed data - - this.strm = new zstream(); - this.strm.avail_out = 0; - - var status = zlib_inflate.inflateInit2( - this.strm, - opt.windowBits - ); - - if (status !== c.Z_OK) { - throw new Error(msg[status]); - } - - this.header = new gzheader(); - - zlib_inflate.inflateGetHeader(this.strm, this.header); -}; - -/** - * Inflate#push(data[, mode]) -> Boolean - * - data (Uint8Array|Array|String): input data - * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. - * See constants. Skipped or `false` means Z_NO_FLUSH, `true` meansh Z_FINISH. - * - * Sends input data to inflate pipe, generating [[Inflate#onData]] calls with - * new output chunks. Returns `true` on success. The last data block must have - * mode Z_FINISH (or `true`). That flush internal pending buffers and call - * [[Inflate#onEnd]]. - * - * On fail call [[Inflate#onEnd]] with error code and return false. - * - * We strongly recommend to use `Uint8Array` on input for best speed (output - * format is detected automatically). Also, don't skip last param and always - * use the same type in your code (boolean or number). That will improve JS speed. - * - * For regular `Array`-s make sure all elements are [0..255]. - * - * ##### Example - * - * ```javascript - * push(chunk, false); // push one of data chunks - * ... - * push(chunk, true); // push last chunk - * ``` - **/ -Inflate.prototype.push = function(data, mode) { - var strm = this.strm; - var chunkSize = this.options.chunkSize; - var status, _mode; - var next_out_utf8, tail, utf8str; - - if (this.ended) { return false; } - _mode = (mode === ~~mode) ? mode : ((mode === true) ? c.Z_FINISH : c.Z_NO_FLUSH); - - // Convert data if needed - if (typeof data === 'string') { - // Only binary strings can be decompressed on practice - strm.input = strings.binstring2buf(data); - } else { - strm.input = data; - } - - strm.next_in = 0; - strm.avail_in = strm.input.length; - - do { - if (strm.avail_out === 0) { - strm.output = new utils.Buf8(chunkSize); - strm.next_out = 0; - strm.avail_out = chunkSize; - } - - status = zlib_inflate.inflate(strm, c.Z_NO_FLUSH); /* no bad return value */ - - if (status !== c.Z_STREAM_END && status !== c.Z_OK) { - this.onEnd(status); - this.ended = true; - return false; - } - - if (strm.next_out) { - if (strm.avail_out === 0 || status === c.Z_STREAM_END || (strm.avail_in === 0 && _mode === c.Z_FINISH)) { - - if (this.options.to === 'string') { - - next_out_utf8 = strings.utf8border(strm.output, strm.next_out); - - tail = strm.next_out - next_out_utf8; - utf8str = strings.buf2string(strm.output, next_out_utf8); - - // move tail - strm.next_out = tail; - strm.avail_out = chunkSize - tail; - if (tail) { utils.arraySet(strm.output, strm.output, next_out_utf8, tail, 0); } - - this.onData(utf8str); - + // Convert data if needed + if (typeof data === 'string') { + // If we need to compress text, change encoding to utf8. + strm.input = strings.string2buf(data); + } else if (toString.call(data) === '[object ArrayBuffer]') { + strm.input = new Uint8Array(data); } else { - this.onData(utils.shrinkBuf(strm.output, strm.next_out)); + strm.input = data; } - } - } - } while ((strm.avail_in > 0) && status !== c.Z_STREAM_END); - if (status === c.Z_STREAM_END) { - _mode = c.Z_FINISH; - } - // Finalize on the last chunk. - if (_mode === c.Z_FINISH) { - status = zlib_inflate.inflateEnd(this.strm); - this.onEnd(status); - this.ended = true; - return status === c.Z_OK; - } + strm.next_in = 0; + strm.avail_in = strm.input.length; - return true; -}; - - -/** - * Inflate#onData(chunk) -> Void - * - chunk (Uint8Array|Array|String): ouput data. Type of array depends - * on js engine support. When string output requested, each chunk - * will be string. - * - * By default, stores data blocks in `chunks[]` property and glue - * those in `onEnd`. Override this handler, if you need another behaviour. - **/ -Inflate.prototype.onData = function(chunk) { - this.chunks.push(chunk); -}; - - -/** - * Inflate#onEnd(status) -> Void - * - status (Number): inflate status. 0 (Z_OK) on success, - * other if not. - * - * Called once after you tell inflate that input stream complete - * or error happenned. By default - join collected chunks, - * free memory and fill `results` / `err` properties. - **/ -Inflate.prototype.onEnd = function(status) { - // On success - join - if (status === c.Z_OK) { - if (this.options.to === 'string') { - // Glue & convert here, until we teach pako to send - // utf8 alligned strings to onData - this.result = this.chunks.join(''); - } else { - this.result = utils.flattenChunks(this.chunks); - } - } - this.chunks = []; - this.err = status; - this.msg = this.strm.msg; -}; - - -/** - * inflate(data[, options]) -> Uint8Array|Array|String - * - data (Uint8Array|Array|String): input data to decompress. - * - options (Object): zlib inflate options. - * - * Decompress `data` with inflate/ungzip and `options`. Autodetect - * format via wrapper header by default. That's why we don't provide - * separate `ungzip` method. - * - * Supported options are: - * - * - windowBits - * - * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) - * for more information. - * - * Sugar (options): - * - * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify - * negative windowBits implicitly. - * - `to` (String) - if equal to 'string', then result will be converted - * from utf8 to utf16 (javascript) string. When string output requested, - * chunk length can differ from `chunkSize`, depending on content. - * - * - * ##### Example: - * - * ```javascript - * var pako = require('pako') - * , input = pako.deflate([1,2,3,4,5,6,7,8,9]) - * , output; - * - * try { - * output = pako.inflate(input); - * } catch (err) - * console.log(err); - * } - * ``` - **/ -function inflate(input, options) { - var inflator = new Inflate(options); - - inflator.push(input, true); - - // That will never happens, if you don't cheat with options :) - if (inflator.err) { throw inflator.msg; } - - return inflator.result; -} - - -/** - * inflateRaw(data[, options]) -> Uint8Array|Array|String - * - data (Uint8Array|Array|String): input data to decompress. - * - options (Object): zlib inflate options. - * - * The same as [[inflate]], but creates raw data, without wrapper - * (header and adler32 crc). - **/ -function inflateRaw(input, options) { - options = options || {}; - options.raw = true; - return inflate(input, options); -} - - -/** - * ungzip(data[, options]) -> Uint8Array|Array|String - * - data (Uint8Array|Array|String): input data to decompress. - * - options (Object): zlib inflate options. - * - * Just shortcut to [[inflate]], because it autodetects format - * by header.content. Done for convenience. - **/ - - -exports.Inflate = Inflate; -exports.inflate = inflate; -exports.inflateRaw = inflateRaw; -exports.ungzip = inflate; - -},{"./utils/common":27,"./utils/strings":28,"./zlib/constants":30,"./zlib/gzheader":33,"./zlib/inflate.js":35,"./zlib/messages":37,"./zlib/zstream":39}],27:[function(_dereq_,module,exports){ -'use strict'; - - -var TYPED_OK = (typeof Uint8Array !== 'undefined') && - (typeof Uint16Array !== 'undefined') && - (typeof Int32Array !== 'undefined'); - - -exports.assign = function (obj /*from1, from2, from3, ...*/) { - var sources = Array.prototype.slice.call(arguments, 1); - while (sources.length) { - var source = sources.shift(); - if (!source) { continue; } - - if (typeof(source) !== 'object') { - throw new TypeError(source + 'must be non-object'); - } - - for (var p in source) { - if (source.hasOwnProperty(p)) { - obj[p] = source[p]; - } - } - } - - return obj; -}; - - -// reduce buffer size, avoiding mem copy -exports.shrinkBuf = function (buf, size) { - if (buf.length === size) { return buf; } - if (buf.subarray) { return buf.subarray(0, size); } - buf.length = size; - return buf; -}; - - -var fnTyped = { - arraySet: function (dest, src, src_offs, len, dest_offs) { - if (src.subarray && dest.subarray) { - dest.set(src.subarray(src_offs, src_offs+len), dest_offs); - return; - } - // Fallback to ordinary array - for(var i=0; i= 252 ? 6 : i >= 248 ? 5 : i >= 240 ? 4 : i >= 224 ? 3 : i >= 192 ? 2 : 1); -} -_utf8len[254]=_utf8len[254]=1; // Invalid sequence start - - -// convert string to array (typed, when possible) -exports.string2buf = function (str) { - var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0; - - // count binary size - for (m_pos = 0; m_pos < str_len; m_pos++) { - c = str.charCodeAt(m_pos); - if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) { - c2 = str.charCodeAt(m_pos+1); - if ((c2 & 0xfc00) === 0xdc00) { - c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); - m_pos++; - } - } - buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4; - } - - // allocate buffer - buf = new utils.Buf8(buf_len); - - // convert - for (i=0, m_pos = 0; i < buf_len; m_pos++) { - c = str.charCodeAt(m_pos); - if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) { - c2 = str.charCodeAt(m_pos+1); - if ((c2 & 0xfc00) === 0xdc00) { - c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); - m_pos++; - } - } - if (c < 0x80) { - /* one byte */ - buf[i++] = c; - } else if (c < 0x800) { - /* two bytes */ - buf[i++] = 0xC0 | (c >>> 6); - buf[i++] = 0x80 | (c & 0x3f); - } else if (c < 0x10000) { - /* three bytes */ - buf[i++] = 0xE0 | (c >>> 12); - buf[i++] = 0x80 | (c >>> 6 & 0x3f); - buf[i++] = 0x80 | (c & 0x3f); - } else { - /* four bytes */ - buf[i++] = 0xf0 | (c >>> 18); - buf[i++] = 0x80 | (c >>> 12 & 0x3f); - buf[i++] = 0x80 | (c >>> 6 & 0x3f); - buf[i++] = 0x80 | (c & 0x3f); - } - } - - return buf; -}; - -// Helper (used in 2 places) -function buf2binstring(buf, len) { - // use fallback for big arrays to avoid stack overflow - if (len < 65537) { - if ((buf.subarray && STR_APPLY_UIA_OK) || (!buf.subarray && STR_APPLY_OK)) { - return String.fromCharCode.apply(null, utils.shrinkBuf(buf, len)); - } - } - - var result = ''; - for(var i=0; i < len; i++) { - result += String.fromCharCode(buf[i]); - } - return result; -} - - -// Convert byte array to binary string -exports.buf2binstring = function(buf) { - return buf2binstring(buf, buf.length); -}; - - -// Convert binary string (typed, when possible) -exports.binstring2buf = function(str) { - var buf = new utils.Buf8(str.length); - for(var i=0, len=buf.length; i < len; i++) { - buf[i] = str.charCodeAt(i); - } - return buf; -}; - - -// convert array to string -exports.buf2string = function (buf, max) { - var i, out, c, c_len; - var len = max || buf.length; - - // Reserve max possible length (2 words per char) - // NB: by unknown reasons, Array is significantly faster for - // String.fromCharCode.apply than Uint16Array. - var utf16buf = new Array(len*2); - - for (out=0, i=0; i 4) { utf16buf[out++] = 0xfffd; i += c_len-1; continue; } - - // apply mask on first byte - c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07; - // join the rest - while (c_len > 1 && i < len) { - c = (c << 6) | (buf[i++] & 0x3f); - c_len--; - } - - // terminated by end of string? - if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; } - - if (c < 0x10000) { - utf16buf[out++] = c; - } else { - c -= 0x10000; - utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff); - utf16buf[out++] = 0xdc00 | (c & 0x3ff); - } - } - - return buf2binstring(utf16buf, out); -}; - - -// Calculate max possible position in utf8 buffer, -// that will not break sequence. If that's not possible -// - (very small limits) return max size as is. -// -// buf[] - utf8 bytes array -// max - length limit (mandatory); -exports.utf8border = function(buf, max) { - var pos; - - max = max || buf.length; - if (max > buf.length) { max = buf.length; } - - // go back from last position, until start of sequence found - pos = max-1; - while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; } - - // Fuckup - very small and broken sequence, - // return max, because we should return something anyway. - if (pos < 0) { return max; } - - // If we came to start of buffer - that means vuffer is too small, - // return max too. - if (pos === 0) { return max; } - - return (pos + _utf8len[buf[pos]] > max) ? pos : max; -}; - -},{"./common":27}],29:[function(_dereq_,module,exports){ -'use strict'; - -// Note: adler32 takes 12% for level 0 and 2% for level 6. -// It doesn't worth to make additional optimizationa as in original. -// Small size is preferable. - -function adler32(adler, buf, len, pos) { - var s1 = (adler & 0xffff) |0 - , s2 = ((adler >>> 16) & 0xffff) |0 - , n = 0; - - while (len !== 0) { - // Set limit ~ twice less than 5552, to keep - // s2 in 31-bits, because we force signed ints. - // in other case %= will fail. - n = len > 2000 ? 2000 : len; - len -= n; - - do { - s1 = (s1 + buf[pos++]) |0; - s2 = (s2 + s1) |0; - } while (--n); - - s1 %= 65521; - s2 %= 65521; - } - - return (s1 | (s2 << 16)) |0; -} - - -module.exports = adler32; -},{}],30:[function(_dereq_,module,exports){ -module.exports = { - - /* Allowed flush values; see deflate() and inflate() below for details */ - Z_NO_FLUSH: 0, - Z_PARTIAL_FLUSH: 1, - Z_SYNC_FLUSH: 2, - Z_FULL_FLUSH: 3, - Z_FINISH: 4, - Z_BLOCK: 5, - Z_TREES: 6, - - /* Return codes for the compression/decompression functions. Negative values - * are errors, positive values are used for special but normal events. - */ - Z_OK: 0, - Z_STREAM_END: 1, - Z_NEED_DICT: 2, - Z_ERRNO: -1, - Z_STREAM_ERROR: -2, - Z_DATA_ERROR: -3, - //Z_MEM_ERROR: -4, - Z_BUF_ERROR: -5, - //Z_VERSION_ERROR: -6, - - /* compression levels */ - Z_NO_COMPRESSION: 0, - Z_BEST_SPEED: 1, - Z_BEST_COMPRESSION: 9, - Z_DEFAULT_COMPRESSION: -1, - - - Z_FILTERED: 1, - Z_HUFFMAN_ONLY: 2, - Z_RLE: 3, - Z_FIXED: 4, - Z_DEFAULT_STRATEGY: 0, - - /* Possible values of the data_type field (though see inflate()) */ - Z_BINARY: 0, - Z_TEXT: 1, - //Z_ASCII: 1, // = Z_TEXT (deprecated) - Z_UNKNOWN: 2, - - /* The deflate compression method */ - Z_DEFLATED: 8 - //Z_NULL: null // Use -1 or null inline, depending on var type -}; -},{}],31:[function(_dereq_,module,exports){ -'use strict'; - -// Note: we can't get significant speed boost here. -// So write code to minimize size - no pregenerated tables -// and array tools dependencies. - - -// Use ordinary array, since untyped makes no boost here -function makeTable() { - var c, table = []; - - for(var n =0; n < 256; n++){ - c = n; - for(var k =0; k < 8; k++){ - c = ((c&1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1)); - } - table[n] = c; - } - - return table; -} - -// Create table on load. Just 255 signed longs. Not a problem. -var crcTable = makeTable(); - - -function crc32(crc, buf, len, pos) { - var t = crcTable - , end = pos + len; - - crc = crc ^ (-1); - - for (var i = pos; i < end; i++ ) { - crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF]; - } - - return (crc ^ (-1)); // >>> 0; -} - - -module.exports = crc32; -},{}],32:[function(_dereq_,module,exports){ -'use strict'; - -var utils = _dereq_('../utils/common'); -var trees = _dereq_('./trees'); -var adler32 = _dereq_('./adler32'); -var crc32 = _dereq_('./crc32'); -var msg = _dereq_('./messages'); - -/* Public constants ==========================================================*/ -/* ===========================================================================*/ - - -/* Allowed flush values; see deflate() and inflate() below for details */ -var Z_NO_FLUSH = 0; -var Z_PARTIAL_FLUSH = 1; -//var Z_SYNC_FLUSH = 2; -var Z_FULL_FLUSH = 3; -var Z_FINISH = 4; -var Z_BLOCK = 5; -//var Z_TREES = 6; - - -/* Return codes for the compression/decompression functions. Negative values - * are errors, positive values are used for special but normal events. - */ -var Z_OK = 0; -var Z_STREAM_END = 1; -//var Z_NEED_DICT = 2; -//var Z_ERRNO = -1; -var Z_STREAM_ERROR = -2; -var Z_DATA_ERROR = -3; -//var Z_MEM_ERROR = -4; -var Z_BUF_ERROR = -5; -//var Z_VERSION_ERROR = -6; - - -/* compression levels */ -//var Z_NO_COMPRESSION = 0; -//var Z_BEST_SPEED = 1; -//var Z_BEST_COMPRESSION = 9; -var Z_DEFAULT_COMPRESSION = -1; - - -var Z_FILTERED = 1; -var Z_HUFFMAN_ONLY = 2; -var Z_RLE = 3; -var Z_FIXED = 4; -var Z_DEFAULT_STRATEGY = 0; - -/* Possible values of the data_type field (though see inflate()) */ -//var Z_BINARY = 0; -//var Z_TEXT = 1; -//var Z_ASCII = 1; // = Z_TEXT -var Z_UNKNOWN = 2; - - -/* The deflate compression method */ -var Z_DEFLATED = 8; - -/*============================================================================*/ - - -var MAX_MEM_LEVEL = 9; -/* Maximum value for memLevel in deflateInit2 */ -var MAX_WBITS = 15; -/* 32K LZ77 window */ -var DEF_MEM_LEVEL = 8; - - -var LENGTH_CODES = 29; -/* number of length codes, not counting the special END_BLOCK code */ -var LITERALS = 256; -/* number of literal bytes 0..255 */ -var L_CODES = LITERALS + 1 + LENGTH_CODES; -/* number of Literal or Length codes, including the END_BLOCK code */ -var D_CODES = 30; -/* number of distance codes */ -var BL_CODES = 19; -/* number of codes used to transfer the bit lengths */ -var HEAP_SIZE = 2*L_CODES + 1; -/* maximum heap size */ -var MAX_BITS = 15; -/* All codes must not exceed MAX_BITS bits */ - -var MIN_MATCH = 3; -var MAX_MATCH = 258; -var MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1); - -var PRESET_DICT = 0x20; - -var INIT_STATE = 42; -var EXTRA_STATE = 69; -var NAME_STATE = 73; -var COMMENT_STATE = 91; -var HCRC_STATE = 103; -var BUSY_STATE = 113; -var FINISH_STATE = 666; - -var BS_NEED_MORE = 1; /* block not completed, need more input or more output */ -var BS_BLOCK_DONE = 2; /* block flush performed */ -var BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */ -var BS_FINISH_DONE = 4; /* finish done, accept no more input or output */ - -var OS_CODE = 0x03; // Unix :) . Don't detect, use this default. - -function err(strm, errorCode) { - strm.msg = msg[errorCode]; - return errorCode; -} - -function rank(f) { - return ((f) << 1) - ((f) > 4 ? 9 : 0); -} - -function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } } - - -/* ========================================================================= - * Flush as much pending output as possible. All deflate() output goes - * through this function so some applications may wish to modify it - * to avoid allocating a large strm->output buffer and copying into it. - * (See also read_buf()). - */ -function flush_pending(strm) { - var s = strm.state; - - //_tr_flush_bits(s); - var len = s.pending; - if (len > strm.avail_out) { - len = strm.avail_out; - } - if (len === 0) { return; } - - utils.arraySet(strm.output, s.pending_buf, s.pending_out, len, strm.next_out); - strm.next_out += len; - s.pending_out += len; - strm.total_out += len; - strm.avail_out -= len; - s.pending -= len; - if (s.pending === 0) { - s.pending_out = 0; - } -} - - -function flush_block_only (s, last) { - trees._tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last); - s.block_start = s.strstart; - flush_pending(s.strm); -} - - -function put_byte(s, b) { - s.pending_buf[s.pending++] = b; -} - - -/* ========================================================================= - * Put a short in the pending buffer. The 16-bit value is put in MSB order. - * IN assertion: the stream state is correct and there is enough room in - * pending_buf. - */ -function putShortMSB(s, b) { -// put_byte(s, (Byte)(b >> 8)); -// put_byte(s, (Byte)(b & 0xff)); - s.pending_buf[s.pending++] = (b >>> 8) & 0xff; - s.pending_buf[s.pending++] = b & 0xff; -} - - -/* =========================================================================== - * Read a new buffer from the current input stream, update the adler32 - * and total number of bytes read. All deflate() input goes through - * this function so some applications may wish to modify it to avoid - * allocating a large strm->input buffer and copying from it. - * (See also flush_pending()). - */ -function read_buf(strm, buf, start, size) { - var len = strm.avail_in; - - if (len > size) { len = size; } - if (len === 0) { return 0; } - - strm.avail_in -= len; - - utils.arraySet(buf, strm.input, strm.next_in, len, start); - if (strm.state.wrap === 1) { - strm.adler = adler32(strm.adler, buf, len, start); - } - - else if (strm.state.wrap === 2) { - strm.adler = crc32(strm.adler, buf, len, start); - } - - strm.next_in += len; - strm.total_in += len; - - return len; -} - - -/* =========================================================================== - * Set match_start to the longest match starting at the given string and - * return its length. Matches shorter or equal to prev_length are discarded, - * in which case the result is equal to prev_length and match_start is - * garbage. - * IN assertions: cur_match is the head of the hash chain for the current - * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1 - * OUT assertion: the match length is not greater than s->lookahead. - */ -function longest_match(s, cur_match) { - var chain_length = s.max_chain_length; /* max hash chain length */ - var scan = s.strstart; /* current string */ - var match; /* matched string */ - var len; /* length of current match */ - var best_len = s.prev_length; /* best match length so far */ - var nice_match = s.nice_match; /* stop if match long enough */ - var limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ? - s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/; - - var _win = s.window; // shortcut - - var wmask = s.w_mask; - var prev = s.prev; - - /* Stop when cur_match becomes <= limit. To simplify the code, - * we prevent matches with the string of window index 0. - */ - - var strend = s.strstart + MAX_MATCH; - var scan_end1 = _win[scan + best_len - 1]; - var scan_end = _win[scan + best_len]; - - /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16. - * It is easy to get rid of this optimization if necessary. - */ - // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever"); - - /* Do not waste too much time if we already have a good match: */ - if (s.prev_length >= s.good_match) { - chain_length >>= 2; - } - /* Do not look for matches beyond the end of the input. This is necessary - * to make deflate deterministic. - */ - if (nice_match > s.lookahead) { nice_match = s.lookahead; } - - // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead"); - - do { - // Assert(cur_match < s->strstart, "no future"); - match = cur_match; - - /* Skip to next match if the match length cannot increase - * or if the match length is less than 2. Note that the checks below - * for insufficient lookahead only occur occasionally for performance - * reasons. Therefore uninitialized memory will be accessed, and - * conditional jumps will be made that depend on those values. - * However the length of the match is limited to the lookahead, so - * the output of deflate is not affected by the uninitialized values. - */ - - if (_win[match + best_len] !== scan_end || - _win[match + best_len - 1] !== scan_end1 || - _win[match] !== _win[scan] || - _win[++match] !== _win[scan + 1]) { - continue; - } - - /* The check at best_len-1 can be removed because it will be made - * again later. (This heuristic is not always a win.) - * It is not necessary to compare scan[2] and match[2] since they - * are always equal when the other bytes match, given that - * the hash keys are equal and that HASH_BITS >= 8. - */ - scan += 2; - match++; - // Assert(*scan == *match, "match[2]?"); - - /* We check for insufficient lookahead only every 8th comparison; - * the 256th check will be made at strstart+258. - */ - do { - /*jshint noempty:false*/ - } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] && - _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && - _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && - _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && - scan < strend); - - // Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan"); - - len = MAX_MATCH - (strend - scan); - scan = strend - MAX_MATCH; - - if (len > best_len) { - s.match_start = cur_match; - best_len = len; - if (len >= nice_match) { - break; - } - scan_end1 = _win[scan + best_len - 1]; - scan_end = _win[scan + best_len]; - } - } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0); - - if (best_len <= s.lookahead) { - return best_len; - } - return s.lookahead; -} - - -/* =========================================================================== - * Fill the window when the lookahead becomes insufficient. - * Updates strstart and lookahead. - * - * IN assertion: lookahead < MIN_LOOKAHEAD - * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD - * At least one byte has been read, or avail_in == 0; reads are - * performed for at least two bytes (required for the zip translate_eol - * option -- not supported here). - */ -function fill_window(s) { - var _w_size = s.w_size; - var p, n, m, more, str; - - //Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead"); - - do { - more = s.window_size - s.lookahead - s.strstart; - - // JS ints have 32 bit, block below not needed - /* Deal with !@#$% 64K limit: */ - //if (sizeof(int) <= 2) { - // if (more == 0 && s->strstart == 0 && s->lookahead == 0) { - // more = wsize; - // - // } else if (more == (unsigned)(-1)) { - // /* Very unlikely, but possible on 16 bit machine if - // * strstart == 0 && lookahead == 1 (input done a byte at time) - // */ - // more--; - // } - //} - - - /* If the window is almost full and there is insufficient lookahead, - * move the upper half to the lower one to make room in the upper half. - */ - if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) { - - utils.arraySet(s.window, s.window, _w_size, _w_size, 0); - s.match_start -= _w_size; - s.strstart -= _w_size; - /* we now have strstart >= MAX_DIST */ - s.block_start -= _w_size; - - /* Slide the hash table (could be avoided with 32 bit values - at the expense of memory usage). We slide even when level == 0 - to keep the hash table consistent if we switch back to level > 0 - later. (Using level 0 permanently is not an optimal usage of - zlib, so we don't care about this pathological case.) - */ - - n = s.hash_size; - p = n; - do { - m = s.head[--p]; - s.head[p] = (m >= _w_size ? m - _w_size : 0); - } while (--n); - - n = _w_size; - p = n; - do { - m = s.prev[--p]; - s.prev[p] = (m >= _w_size ? m - _w_size : 0); - /* If n is not on any hash chain, prev[n] is garbage but - * its value will never be used. - */ - } while (--n); - - more += _w_size; - } - if (s.strm.avail_in === 0) { - break; - } - - /* If there was no sliding: - * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 && - * more == window_size - lookahead - strstart - * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1) - * => more >= window_size - 2*WSIZE + 2 - * In the BIG_MEM or MMAP case (not yet supported), - * window_size == input_size + MIN_LOOKAHEAD && - * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD. - * Otherwise, window_size == 2*WSIZE so more >= 2. - * If there was sliding, more >= WSIZE. So in all cases, more >= 2. - */ - //Assert(more >= 2, "more < 2"); - n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more); - s.lookahead += n; - - /* Initialize the hash value now that we have some input: */ - if (s.lookahead + s.insert >= MIN_MATCH) { - str = s.strstart - s.insert; - s.ins_h = s.window[str]; - - /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + 1]) & s.hash_mask; -//#if MIN_MATCH != 3 -// Call update_hash() MIN_MATCH-3 more times -//#endif - while (s.insert) { - /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH-1]) & s.hash_mask; - - s.prev[str & s.w_mask] = s.head[s.ins_h]; - s.head[s.ins_h] = str; - str++; - s.insert--; - if (s.lookahead + s.insert < MIN_MATCH) { - break; - } - } - } - /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage, - * but this is not important since only literal bytes will be emitted. - */ - - } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0); - - /* If the WIN_INIT bytes after the end of the current data have never been - * written, then zero those bytes in order to avoid memory check reports of - * the use of uninitialized (or uninitialised as Julian writes) bytes by - * the longest match routines. Update the high water mark for the next - * time through here. WIN_INIT is set to MAX_MATCH since the longest match - * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead. - */ -// if (s.high_water < s.window_size) { -// var curr = s.strstart + s.lookahead; -// var init = 0; -// -// if (s.high_water < curr) { -// /* Previous high water mark below current data -- zero WIN_INIT -// * bytes or up to end of window, whichever is less. -// */ -// init = s.window_size - curr; -// if (init > WIN_INIT) -// init = WIN_INIT; -// zmemzero(s->window + curr, (unsigned)init); -// s->high_water = curr + init; -// } -// else if (s->high_water < (ulg)curr + WIN_INIT) { -// /* High water mark at or above current data, but below current data -// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up -// * to end of window, whichever is less. -// */ -// init = (ulg)curr + WIN_INIT - s->high_water; -// if (init > s->window_size - s->high_water) -// init = s->window_size - s->high_water; -// zmemzero(s->window + s->high_water, (unsigned)init); -// s->high_water += init; -// } -// } -// -// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD, -// "not enough room for search"); -} - -/* =========================================================================== - * Copy without compression as much as possible from the input stream, return - * the current block state. - * This function does not insert new strings in the dictionary since - * uncompressible data is probably not useful. This function is used - * only for the level=0 compression option. - * NOTE: this function should be optimized to avoid extra copying from - * window to pending_buf. - */ -function deflate_stored(s, flush) { - /* Stored blocks are limited to 0xffff bytes, pending_buf is limited - * to pending_buf_size, and each stored block has a 5 byte header: - */ - var max_block_size = 0xffff; - - if (max_block_size > s.pending_buf_size - 5) { - max_block_size = s.pending_buf_size - 5; - } - - /* Copy as much as possible from input to output: */ - for (;;) { - /* Fill the window as much as possible: */ - if (s.lookahead <= 1) { - - //Assert(s->strstart < s->w_size+MAX_DIST(s) || - // s->block_start >= (long)s->w_size, "slide too late"); -// if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) || -// s.block_start >= s.w_size)) { -// throw new Error("slide too late"); -// } - - fill_window(s); - if (s.lookahead === 0 && flush === Z_NO_FLUSH) { - return BS_NEED_MORE; - } - - if (s.lookahead === 0) { - break; - } - /* flush the current block */ - } - //Assert(s->block_start >= 0L, "block gone"); -// if (s.block_start < 0) throw new Error("block gone"); - - s.strstart += s.lookahead; - s.lookahead = 0; - - /* Emit a stored block if pending_buf will be full: */ - var max_start = s.block_start + max_block_size; - - if (s.strstart === 0 || s.strstart >= max_start) { - /* strstart == 0 is possible when wraparound on 16-bit machine */ - s.lookahead = s.strstart - max_start; - s.strstart = max_start; - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - - - } - /* Flush if we may have to slide, otherwise block_start may become - * negative and the data will be gone: - */ - if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - } - - s.insert = 0; - - if (flush === Z_FINISH) { - /*** FLUSH_BLOCK(s, 1); ***/ - flush_block_only(s, true); - if (s.strm.avail_out === 0) { - return BS_FINISH_STARTED; - } - /***/ - return BS_FINISH_DONE; - } - - if (s.strstart > s.block_start) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - - return BS_NEED_MORE; -} - -/* =========================================================================== - * Compress as much as possible from the input stream, return the current - * block state. - * This function does not perform lazy evaluation of matches and inserts - * new strings in the dictionary only for unmatched strings or for short - * matches. It is used only for the fast compression options. - */ -function deflate_fast(s, flush) { - var hash_head; /* head of the hash chain */ - var bflush; /* set if current block must be flushed */ - - for (;;) { - /* Make sure that we always have enough lookahead, except - * at the end of the input file. We need MAX_MATCH bytes - * for the next match, plus MIN_MATCH bytes to insert the - * string following the next match. - */ - if (s.lookahead < MIN_LOOKAHEAD) { - fill_window(s); - if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) { - return BS_NEED_MORE; - } - if (s.lookahead === 0) { - break; /* flush the current block */ - } - } - - /* Insert the string window[strstart .. strstart+2] in the - * dictionary, and set hash_head to the head of the hash chain: - */ - hash_head = 0/*NIL*/; - if (s.lookahead >= MIN_MATCH) { - /*** INSERT_STRING(s, s.strstart, hash_head); ***/ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; - hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; - s.head[s.ins_h] = s.strstart; - /***/ - } - - /* Find the longest match, discarding those <= prev_length. - * At this point we have always match_length < MIN_MATCH - */ - if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) { - /* To simplify the code, we prevent matches with the string - * of window index 0 (in particular we have to avoid a match - * of the string with itself at the start of the input file). - */ - s.match_length = longest_match(s, hash_head); - /* longest_match() sets match_start */ - } - if (s.match_length >= MIN_MATCH) { - // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only - - /*** _tr_tally_dist(s, s.strstart - s.match_start, - s.match_length - MIN_MATCH, bflush); ***/ - bflush = trees._tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH); - - s.lookahead -= s.match_length; - - /* Insert new strings in the hash table only if the match length - * is not too large. This saves time but degrades compression. - */ - if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) { - s.match_length--; /* string at strstart already in table */ do { - s.strstart++; - /*** INSERT_STRING(s, s.strstart, hash_head); ***/ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; - hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; - s.head[s.ins_h] = s.strstart; - /***/ - /* strstart never exceeds WSIZE-MAX_MATCH, so there are - * always MIN_MATCH bytes ahead. + if (strm.avail_out === 0) { + strm.output = new utils.Buf8(chunkSize); + strm.next_out = 0; + strm.avail_out = chunkSize; + } + status = zlib_deflate.deflate(strm, _mode); /* no bad return value */ + + if (status !== Z_STREAM_END && status !== Z_OK) { + this.onEnd(status); + this.ended = true; + return false; + } + if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) { + if (this.options.to === 'string') { + this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out))); + } else { + this.onData(utils.shrinkBuf(strm.output, strm.next_out)); + } + } + } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END); + + // Finalize on the last chunk. + if (_mode === Z_FINISH) { + status = zlib_deflate.deflateEnd(this.strm); + this.onEnd(status); + this.ended = true; + return status === Z_OK; + } + + // callback interim results if Z_SYNC_FLUSH. + if (_mode === Z_SYNC_FLUSH) { + this.onEnd(Z_OK); + strm.avail_out = 0; + return true; + } + + return true; + }; + + + /** + * Deflate#onData(chunk) -> Void + * - chunk (Uint8Array|Array|String): output data. Type of array depends + * on js engine support. When string output requested, each chunk + * will be string. + * + * By default, stores data blocks in `chunks[]` property and glue + * those in `onEnd`. Override this handler, if you need another behaviour. + **/ + Deflate.prototype.onData = function (chunk) { + this.chunks.push(chunk); + }; + + + /** + * Deflate#onEnd(status) -> Void + * - status (Number): deflate status. 0 (Z_OK) on success, + * other if not. + * + * Called once after you tell deflate that the input stream is + * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH) + * or if an error happened. By default - join collected chunks, + * free memory and fill `results` / `err` properties. + **/ + Deflate.prototype.onEnd = function (status) { + // On success - join + if (status === Z_OK) { + if (this.options.to === 'string') { + this.result = this.chunks.join(''); + } else { + this.result = utils.flattenChunks(this.chunks); + } + } + this.chunks = []; + this.err = status; + this.msg = this.strm.msg; + }; + + + /** + * deflate(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to compress. + * - options (Object): zlib deflate options. + * + * Compress `data` with deflate algorithm and `options`. + * + * Supported options are: + * + * - level + * - windowBits + * - memLevel + * - strategy + * - dictionary + * + * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) + * for more information on these. + * + * Sugar (options): + * + * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify + * negative windowBits implicitly. + * - `to` (String) - if equal to 'string', then result will be "binary string" + * (each char code [0..255]) + * + * ##### Example: + * + * ```javascript + * var pako = require('pako') + * , data = Uint8Array([1,2,3,4,5,6,7,8,9]); + * + * console.log(pako.deflate(data)); + * ``` + **/ + function deflate(input, options) { + var deflator = new Deflate(options); + + deflator.push(input, true); + + // That will never happens, if you don't cheat with options :) + if (deflator.err) { throw deflator.msg || msg[deflator.err]; } + + return deflator.result; + } + + + /** + * deflateRaw(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to compress. + * - options (Object): zlib deflate options. + * + * The same as [[deflate]], but creates raw data, without wrapper + * (header and adler32 crc). + **/ + function deflateRaw(input, options) { + options = options || {}; + options.raw = true; + return deflate(input, options); + } + + + /** + * gzip(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to compress. + * - options (Object): zlib deflate options. + * + * The same as [[deflate]], but create gzip wrapper instead of + * deflate one. + **/ + function gzip(input, options) { + options = options || {}; + options.gzip = true; + return deflate(input, options); + } + + + exports.Deflate = Deflate; + exports.deflate = deflate; + exports.deflateRaw = deflateRaw; + exports.gzip = gzip; + + }, { "./utils/common": 28, "./utils/strings": 29, "./zlib/deflate": 33, "./zlib/messages": 38, "./zlib/zstream": 40 }], 27: [function (require, module, exports) { + 'use strict'; + + + var zlib_inflate = require('./zlib/inflate'); + var utils = require('./utils/common'); + var strings = require('./utils/strings'); + var c = require('./zlib/constants'); + var msg = require('./zlib/messages'); + var ZStream = require('./zlib/zstream'); + var GZheader = require('./zlib/gzheader'); + + var toString = Object.prototype.toString; + + /** + * class Inflate + * + * Generic JS-style wrapper for zlib calls. If you don't need + * streaming behaviour - use more simple functions: [[inflate]] + * and [[inflateRaw]]. + **/ + + /* internal + * inflate.chunks -> Array + * + * Chunks of output data, if [[Inflate#onData]] not overridden. + **/ + + /** + * Inflate.result -> Uint8Array|Array|String + * + * Uncompressed result, generated by default [[Inflate#onData]] + * and [[Inflate#onEnd]] handlers. Filled after you push last chunk + * (call [[Inflate#push]] with `Z_FINISH` / `true` param) or if you + * push a chunk with explicit flush (call [[Inflate#push]] with + * `Z_SYNC_FLUSH` param). + **/ + + /** + * Inflate.err -> Number + * + * Error code after inflate finished. 0 (Z_OK) on success. + * Should be checked if broken data possible. + **/ + + /** + * Inflate.msg -> String + * + * Error message, if [[Inflate.err]] != 0 + **/ + + + /** + * new Inflate(options) + * - options (Object): zlib inflate options. + * + * Creates new inflator instance with specified params. Throws exception + * on bad params. Supported options: + * + * - `windowBits` + * - `dictionary` + * + * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) + * for more information on these. + * + * Additional options, for internal needs: + * + * - `chunkSize` - size of generated data chunks (16K by default) + * - `raw` (Boolean) - do raw inflate + * - `to` (String) - if equal to 'string', then result will be converted + * from utf8 to utf16 (javascript) string. When string output requested, + * chunk length can differ from `chunkSize`, depending on content. + * + * By default, when no options set, autodetect deflate/gzip data format via + * wrapper header. + * + * ##### Example: + * + * ```javascript + * var pako = require('pako') + * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) + * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); + * + * var inflate = new pako.Inflate({ level: 3}); + * + * inflate.push(chunk1, false); + * inflate.push(chunk2, true); // true -> last chunk + * + * if (inflate.err) { throw new Error(inflate.err); } + * + * console.log(inflate.result); + * ``` + **/ + function Inflate(options) { + if (!(this instanceof Inflate)) return new Inflate(options); + + this.options = utils.assign({ + chunkSize: 16384, + windowBits: 0, + to: '' + }, options || {}); + + var opt = this.options; + + // Force window size for `raw` data, if not set directly, + // because we have no header for autodetect. + if (opt.raw && (opt.windowBits >= 0) && (opt.windowBits < 16)) { + opt.windowBits = -opt.windowBits; + if (opt.windowBits === 0) { opt.windowBits = -15; } + } + + // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate + if ((opt.windowBits >= 0) && (opt.windowBits < 16) && + !(options && options.windowBits)) { + opt.windowBits += 32; + } + + // Gzip header has no info about windows size, we can do autodetect only + // for deflate. So, if window size not set, force it to max when gzip possible + if ((opt.windowBits > 15) && (opt.windowBits < 48)) { + // bit 3 (16) -> gzipped data + // bit 4 (32) -> autodetect gzip/deflate + if ((opt.windowBits & 15) === 0) { + opt.windowBits |= 15; + } + } + + this.err = 0; // error code, if happens (0 = Z_OK) + this.msg = ''; // error message + this.ended = false; // used to avoid multiple onEnd() calls + this.chunks = []; // chunks of compressed data + + this.strm = new ZStream(); + this.strm.avail_out = 0; + + var status = zlib_inflate.inflateInit2( + this.strm, + opt.windowBits + ); + + if (status !== c.Z_OK) { + throw new Error(msg[status]); + } + + this.header = new GZheader(); + + zlib_inflate.inflateGetHeader(this.strm, this.header); + + // Setup dictionary + if (opt.dictionary) { + // Convert data if needed + if (typeof opt.dictionary === 'string') { + opt.dictionary = strings.string2buf(opt.dictionary); + } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') { + opt.dictionary = new Uint8Array(opt.dictionary); + } + if (opt.raw) { //In raw mode we need to set the dictionary early + status = zlib_inflate.inflateSetDictionary(this.strm, opt.dictionary); + if (status !== c.Z_OK) { + throw new Error(msg[status]); + } + } + } + } + + /** + * Inflate#push(data[, mode]) -> Boolean + * - data (Uint8Array|Array|ArrayBuffer|String): input data + * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. + * See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH. + * + * Sends input data to inflate pipe, generating [[Inflate#onData]] calls with + * new output chunks. Returns `true` on success. The last data block must have + * mode Z_FINISH (or `true`). That will flush internal pending buffers and call + * [[Inflate#onEnd]]. For interim explicit flushes (without ending the stream) you + * can use mode Z_SYNC_FLUSH, keeping the decompression context. + * + * On fail call [[Inflate#onEnd]] with error code and return false. + * + * We strongly recommend to use `Uint8Array` on input for best speed (output + * format is detected automatically). Also, don't skip last param and always + * use the same type in your code (boolean or number). That will improve JS speed. + * + * For regular `Array`-s make sure all elements are [0..255]. + * + * ##### Example + * + * ```javascript + * push(chunk, false); // push one of data chunks + * ... + * push(chunk, true); // push last chunk + * ``` + **/ + Inflate.prototype.push = function (data, mode) { + var strm = this.strm; + var chunkSize = this.options.chunkSize; + var dictionary = this.options.dictionary; + var status, _mode; + var next_out_utf8, tail, utf8str; + + // Flag to properly process Z_BUF_ERROR on testing inflate call + // when we check that all output data was flushed. + var allowBufError = false; + + if (this.ended) { return false; } + _mode = (mode === ~~mode) ? mode : ((mode === true) ? c.Z_FINISH : c.Z_NO_FLUSH); + + // Convert data if needed + if (typeof data === 'string') { + // Only binary strings can be decompressed on practice + strm.input = strings.binstring2buf(data); + } else if (toString.call(data) === '[object ArrayBuffer]') { + strm.input = new Uint8Array(data); + } else { + strm.input = data; + } + + strm.next_in = 0; + strm.avail_in = strm.input.length; + + do { + if (strm.avail_out === 0) { + strm.output = new utils.Buf8(chunkSize); + strm.next_out = 0; + strm.avail_out = chunkSize; + } + + status = zlib_inflate.inflate(strm, c.Z_NO_FLUSH); /* no bad return value */ + + if (status === c.Z_NEED_DICT && dictionary) { + status = zlib_inflate.inflateSetDictionary(this.strm, dictionary); + } + + if (status === c.Z_BUF_ERROR && allowBufError === true) { + status = c.Z_OK; + allowBufError = false; + } + + if (status !== c.Z_STREAM_END && status !== c.Z_OK) { + this.onEnd(status); + this.ended = true; + return false; + } + + if (strm.next_out) { + if (strm.avail_out === 0 || status === c.Z_STREAM_END || (strm.avail_in === 0 && (_mode === c.Z_FINISH || _mode === c.Z_SYNC_FLUSH))) { + + if (this.options.to === 'string') { + + next_out_utf8 = strings.utf8border(strm.output, strm.next_out); + + tail = strm.next_out - next_out_utf8; + utf8str = strings.buf2string(strm.output, next_out_utf8); + + // move tail + strm.next_out = tail; + strm.avail_out = chunkSize - tail; + if (tail) { utils.arraySet(strm.output, strm.output, next_out_utf8, tail, 0); } + + this.onData(utf8str); + + } else { + this.onData(utils.shrinkBuf(strm.output, strm.next_out)); + } + } + } + + // When no more input data, we should check that internal inflate buffers + // are flushed. The only way to do it when avail_out = 0 - run one more + // inflate pass. But if output data not exists, inflate return Z_BUF_ERROR. + // Here we set flag to process this error properly. + // + // NOTE. Deflate does not return error in this case and does not needs such + // logic. + if (strm.avail_in === 0 && strm.avail_out === 0) { + allowBufError = true; + } + + } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== c.Z_STREAM_END); + + if (status === c.Z_STREAM_END) { + _mode = c.Z_FINISH; + } + + // Finalize on the last chunk. + if (_mode === c.Z_FINISH) { + status = zlib_inflate.inflateEnd(this.strm); + this.onEnd(status); + this.ended = true; + return status === c.Z_OK; + } + + // callback interim results if Z_SYNC_FLUSH. + if (_mode === c.Z_SYNC_FLUSH) { + this.onEnd(c.Z_OK); + strm.avail_out = 0; + return true; + } + + return true; + }; + + + /** + * Inflate#onData(chunk) -> Void + * - chunk (Uint8Array|Array|String): output data. Type of array depends + * on js engine support. When string output requested, each chunk + * will be string. + * + * By default, stores data blocks in `chunks[]` property and glue + * those in `onEnd`. Override this handler, if you need another behaviour. + **/ + Inflate.prototype.onData = function (chunk) { + this.chunks.push(chunk); + }; + + + /** + * Inflate#onEnd(status) -> Void + * - status (Number): inflate status. 0 (Z_OK) on success, + * other if not. + * + * Called either after you tell inflate that the input stream is + * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH) + * or if an error happened. By default - join collected chunks, + * free memory and fill `results` / `err` properties. + **/ + Inflate.prototype.onEnd = function (status) { + // On success - join + if (status === c.Z_OK) { + if (this.options.to === 'string') { + // Glue & convert here, until we teach pako to send + // utf8 aligned strings to onData + this.result = this.chunks.join(''); + } else { + this.result = utils.flattenChunks(this.chunks); + } + } + this.chunks = []; + this.err = status; + this.msg = this.strm.msg; + }; + + + /** + * inflate(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to decompress. + * - options (Object): zlib inflate options. + * + * Decompress `data` with inflate/ungzip and `options`. Autodetect + * format via wrapper header by default. That's why we don't provide + * separate `ungzip` method. + * + * Supported options are: + * + * - windowBits + * + * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) + * for more information. + * + * Sugar (options): + * + * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify + * negative windowBits implicitly. + * - `to` (String) - if equal to 'string', then result will be converted + * from utf8 to utf16 (javascript) string. When string output requested, + * chunk length can differ from `chunkSize`, depending on content. + * + * + * ##### Example: + * + * ```javascript + * var pako = require('pako') + * , input = pako.deflate([1,2,3,4,5,6,7,8,9]) + * , output; + * + * try { + * output = pako.inflate(input); + * } catch (err) + * console.log(err); + * } + * ``` + **/ + function inflate(input, options) { + var inflator = new Inflate(options); + + inflator.push(input, true); + + // That will never happens, if you don't cheat with options :) + if (inflator.err) { throw inflator.msg || msg[inflator.err]; } + + return inflator.result; + } + + + /** + * inflateRaw(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to decompress. + * - options (Object): zlib inflate options. + * + * The same as [[inflate]], but creates raw data, without wrapper + * (header and adler32 crc). + **/ + function inflateRaw(input, options) { + options = options || {}; + options.raw = true; + return inflate(input, options); + } + + + /** + * ungzip(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to decompress. + * - options (Object): zlib inflate options. + * + * Just shortcut to [[inflate]], because it autodetects format + * by header.content. Done for convenience. + **/ + + + exports.Inflate = Inflate; + exports.inflate = inflate; + exports.inflateRaw = inflateRaw; + exports.ungzip = inflate; + + }, { "./utils/common": 28, "./utils/strings": 29, "./zlib/constants": 31, "./zlib/gzheader": 34, "./zlib/inflate": 36, "./zlib/messages": 38, "./zlib/zstream": 40 }], 28: [function (require, module, exports) { + 'use strict'; + + + var TYPED_OK = (typeof Uint8Array !== 'undefined') && + (typeof Uint16Array !== 'undefined') && + (typeof Int32Array !== 'undefined'); + + function _has(obj, key) { + return Object.prototype.hasOwnProperty.call(obj, key); + } + + exports.assign = function (obj /*from1, from2, from3, ...*/) { + var sources = Array.prototype.slice.call(arguments, 1); + while (sources.length) { + var source = sources.shift(); + if (!source) { continue; } + + if (typeof source !== 'object') { + throw new TypeError(source + 'must be non-object'); + } + + for (var p in source) { + if (_has(source, p)) { + obj[p] = source[p]; + } + } + } + + return obj; + }; + + + // reduce buffer size, avoiding mem copy + exports.shrinkBuf = function (buf, size) { + if (buf.length === size) { return buf; } + if (buf.subarray) { return buf.subarray(0, size); } + buf.length = size; + return buf; + }; + + + var fnTyped = { + arraySet: function (dest, src, src_offs, len, dest_offs) { + if (src.subarray && dest.subarray) { + dest.set(src.subarray(src_offs, src_offs + len), dest_offs); + return; + } + // Fallback to ordinary array + for (var i = 0; i < len; i++) { + dest[dest_offs + i] = src[src_offs + i]; + } + }, + // Join array of chunks to single array. + flattenChunks: function (chunks) { + var i, l, len, pos, chunk, result; + + // calculate data length + len = 0; + for (i = 0, l = chunks.length; i < l; i++) { + len += chunks[i].length; + } + + // join chunks + result = new Uint8Array(len); + pos = 0; + for (i = 0, l = chunks.length; i < l; i++) { + chunk = chunks[i]; + result.set(chunk, pos); + pos += chunk.length; + } + + return result; + } + }; + + var fnUntyped = { + arraySet: function (dest, src, src_offs, len, dest_offs) { + for (var i = 0; i < len; i++) { + dest[dest_offs + i] = src[src_offs + i]; + } + }, + // Join array of chunks to single array. + flattenChunks: function (chunks) { + return [].concat.apply([], chunks); + } + }; + + + // Enable/Disable typed arrays use, for testing + // + exports.setTyped = function (on) { + if (on) { + exports.Buf8 = Uint8Array; + exports.Buf16 = Uint16Array; + exports.Buf32 = Int32Array; + exports.assign(exports, fnTyped); + } else { + exports.Buf8 = Array; + exports.Buf16 = Array; + exports.Buf32 = Array; + exports.assign(exports, fnUntyped); + } + }; + + exports.setTyped(TYPED_OK); + + }, {}], 29: [function (require, module, exports) { + // String encode/decode helpers + 'use strict'; + + + var utils = require('./common'); + + + // Quick check if we can use fast array to bin string conversion + // + // - apply(Array) can fail on Android 2.2 + // - apply(Uint8Array) can fail on iOS 5.1 Safari + // + var STR_APPLY_OK = true; + var STR_APPLY_UIA_OK = true; + + try { String.fromCharCode.apply(null, [0]); } catch (__) { STR_APPLY_OK = false; } + try { String.fromCharCode.apply(null, new Uint8Array(1)); } catch (__) { STR_APPLY_UIA_OK = false; } + + + // Table with utf8 lengths (calculated by first byte of sequence) + // Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS, + // because max possible codepoint is 0x10ffff + var _utf8len = new utils.Buf8(256); + for (var q = 0; q < 256; q++) { + _utf8len[q] = (q >= 252 ? 6 : q >= 248 ? 5 : q >= 240 ? 4 : q >= 224 ? 3 : q >= 192 ? 2 : 1); + } + _utf8len[254] = _utf8len[254] = 1; // Invalid sequence start + + + // convert string to array (typed, when possible) + exports.string2buf = function (str) { + var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0; + + // count binary size + for (m_pos = 0; m_pos < str_len; m_pos++) { + c = str.charCodeAt(m_pos); + if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) { + c2 = str.charCodeAt(m_pos + 1); + if ((c2 & 0xfc00) === 0xdc00) { + c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); + m_pos++; + } + } + buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4; + } + + // allocate buffer + buf = new utils.Buf8(buf_len); + + // convert + for (i = 0, m_pos = 0; i < buf_len; m_pos++) { + c = str.charCodeAt(m_pos); + if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) { + c2 = str.charCodeAt(m_pos + 1); + if ((c2 & 0xfc00) === 0xdc00) { + c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); + m_pos++; + } + } + if (c < 0x80) { + /* one byte */ + buf[i++] = c; + } else if (c < 0x800) { + /* two bytes */ + buf[i++] = 0xC0 | (c >>> 6); + buf[i++] = 0x80 | (c & 0x3f); + } else if (c < 0x10000) { + /* three bytes */ + buf[i++] = 0xE0 | (c >>> 12); + buf[i++] = 0x80 | (c >>> 6 & 0x3f); + buf[i++] = 0x80 | (c & 0x3f); + } else { + /* four bytes */ + buf[i++] = 0xf0 | (c >>> 18); + buf[i++] = 0x80 | (c >>> 12 & 0x3f); + buf[i++] = 0x80 | (c >>> 6 & 0x3f); + buf[i++] = 0x80 | (c & 0x3f); + } + } + + return buf; + }; + + // Helper (used in 2 places) + function buf2binstring(buf, len) { + // On Chrome, the arguments in a function call that are allowed is `65534`. + // If the length of the buffer is smaller than that, we can use this optimization, + // otherwise we will take a slower path. + if (len < 65534) { + if ((buf.subarray && STR_APPLY_UIA_OK) || (!buf.subarray && STR_APPLY_OK)) { + return String.fromCharCode.apply(null, utils.shrinkBuf(buf, len)); + } + } + + var result = ''; + for (var i = 0; i < len; i++) { + result += String.fromCharCode(buf[i]); + } + return result; + } + + + // Convert byte array to binary string + exports.buf2binstring = function (buf) { + return buf2binstring(buf, buf.length); + }; + + + // Convert binary string (typed, when possible) + exports.binstring2buf = function (str) { + var buf = new utils.Buf8(str.length); + for (var i = 0, len = buf.length; i < len; i++) { + buf[i] = str.charCodeAt(i); + } + return buf; + }; + + + // convert array to string + exports.buf2string = function (buf, max) { + var i, out, c, c_len; + var len = max || buf.length; + + // Reserve max possible length (2 words per char) + // NB: by unknown reasons, Array is significantly faster for + // String.fromCharCode.apply than Uint16Array. + var utf16buf = new Array(len * 2); + + for (out = 0, i = 0; i < len;) { + c = buf[i++]; + // quick process ascii + if (c < 0x80) { utf16buf[out++] = c; continue; } + + c_len = _utf8len[c]; + // skip 5 & 6 byte codes + if (c_len > 4) { utf16buf[out++] = 0xfffd; i += c_len - 1; continue; } + + // apply mask on first byte + c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07; + // join the rest + while (c_len > 1 && i < len) { + c = (c << 6) | (buf[i++] & 0x3f); + c_len--; + } + + // terminated by end of string? + if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; } + + if (c < 0x10000) { + utf16buf[out++] = c; + } else { + c -= 0x10000; + utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff); + utf16buf[out++] = 0xdc00 | (c & 0x3ff); + } + } + + return buf2binstring(utf16buf, out); + }; + + + // Calculate max possible position in utf8 buffer, + // that will not break sequence. If that's not possible + // - (very small limits) return max size as is. + // + // buf[] - utf8 bytes array + // max - length limit (mandatory); + exports.utf8border = function (buf, max) { + var pos; + + max = max || buf.length; + if (max > buf.length) { max = buf.length; } + + // go back from last position, until start of sequence found + pos = max - 1; + while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; } + + // Very small and broken sequence, + // return max, because we should return something anyway. + if (pos < 0) { return max; } + + // If we came to start of buffer - that means buffer is too small, + // return max too. + if (pos === 0) { return max; } + + return (pos + _utf8len[buf[pos]] > max) ? pos : max; + }; + + }, { "./common": 28 }], 30: [function (require, module, exports) { + 'use strict'; + + // Note: adler32 takes 12% for level 0 and 2% for level 6. + // It isn't worth it to make additional optimizations as in original. + // Small size is preferable. + + // (C) 1995-2013 Jean-loup Gailly and Mark Adler + // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin + // + // This software is provided 'as-is', without any express or implied + // warranty. In no event will the authors be held liable for any damages + // arising from the use of this software. + // + // Permission is granted to anyone to use this software for any purpose, + // including commercial applications, and to alter it and redistribute it + // freely, subject to the following restrictions: + // + // 1. The origin of this software must not be misrepresented; you must not + // claim that you wrote the original software. If you use this software + // in a product, an acknowledgment in the product documentation would be + // appreciated but is not required. + // 2. Altered source versions must be plainly marked as such, and must not be + // misrepresented as being the original software. + // 3. This notice may not be removed or altered from any source distribution. + + function adler32(adler, buf, len, pos) { + var s1 = (adler & 0xffff) | 0, + s2 = ((adler >>> 16) & 0xffff) | 0, + n = 0; + + while (len !== 0) { + // Set limit ~ twice less than 5552, to keep + // s2 in 31-bits, because we force signed ints. + // in other case %= will fail. + n = len > 2000 ? 2000 : len; + len -= n; + + do { + s1 = (s1 + buf[pos++]) | 0; + s2 = (s2 + s1) | 0; + } while (--n); + + s1 %= 65521; + s2 %= 65521; + } + + return (s1 | (s2 << 16)) | 0; + } + + + module.exports = adler32; + + }, {}], 31: [function (require, module, exports) { + 'use strict'; + + // (C) 1995-2013 Jean-loup Gailly and Mark Adler + // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin + // + // This software is provided 'as-is', without any express or implied + // warranty. In no event will the authors be held liable for any damages + // arising from the use of this software. + // + // Permission is granted to anyone to use this software for any purpose, + // including commercial applications, and to alter it and redistribute it + // freely, subject to the following restrictions: + // + // 1. The origin of this software must not be misrepresented; you must not + // claim that you wrote the original software. If you use this software + // in a product, an acknowledgment in the product documentation would be + // appreciated but is not required. + // 2. Altered source versions must be plainly marked as such, and must not be + // misrepresented as being the original software. + // 3. This notice may not be removed or altered from any source distribution. + + module.exports = { + + /* Allowed flush values; see deflate() and inflate() below for details */ + Z_NO_FLUSH: 0, + Z_PARTIAL_FLUSH: 1, + Z_SYNC_FLUSH: 2, + Z_FULL_FLUSH: 3, + Z_FINISH: 4, + Z_BLOCK: 5, + Z_TREES: 6, + + /* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ + Z_OK: 0, + Z_STREAM_END: 1, + Z_NEED_DICT: 2, + Z_ERRNO: -1, + Z_STREAM_ERROR: -2, + Z_DATA_ERROR: -3, + //Z_MEM_ERROR: -4, + Z_BUF_ERROR: -5, + //Z_VERSION_ERROR: -6, + + /* compression levels */ + Z_NO_COMPRESSION: 0, + Z_BEST_SPEED: 1, + Z_BEST_COMPRESSION: 9, + Z_DEFAULT_COMPRESSION: -1, + + + Z_FILTERED: 1, + Z_HUFFMAN_ONLY: 2, + Z_RLE: 3, + Z_FIXED: 4, + Z_DEFAULT_STRATEGY: 0, + + /* Possible values of the data_type field (though see inflate()) */ + Z_BINARY: 0, + Z_TEXT: 1, + //Z_ASCII: 1, // = Z_TEXT (deprecated) + Z_UNKNOWN: 2, + + /* The deflate compression method */ + Z_DEFLATED: 8 + //Z_NULL: null // Use -1 or null inline, depending on var type + }; + + }, {}], 32: [function (require, module, exports) { + 'use strict'; + + // Note: we can't get significant speed boost here. + // So write code to minimize size - no pregenerated tables + // and array tools dependencies. + + // (C) 1995-2013 Jean-loup Gailly and Mark Adler + // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin + // + // This software is provided 'as-is', without any express or implied + // warranty. In no event will the authors be held liable for any damages + // arising from the use of this software. + // + // Permission is granted to anyone to use this software for any purpose, + // including commercial applications, and to alter it and redistribute it + // freely, subject to the following restrictions: + // + // 1. The origin of this software must not be misrepresented; you must not + // claim that you wrote the original software. If you use this software + // in a product, an acknowledgment in the product documentation would be + // appreciated but is not required. + // 2. Altered source versions must be plainly marked as such, and must not be + // misrepresented as being the original software. + // 3. This notice may not be removed or altered from any source distribution. + + // Use ordinary array, since untyped makes no boost here + function makeTable() { + var c, table = []; + + for (var n = 0; n < 256; n++) { + c = n; + for (var k = 0; k < 8; k++) { + c = ((c & 1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1)); + } + table[n] = c; + } + + return table; + } + + // Create table on load. Just 255 signed longs. Not a problem. + var crcTable = makeTable(); + + + function crc32(crc, buf, len, pos) { + var t = crcTable, + end = pos + len; + + crc ^= -1; + + for (var i = pos; i < end; i++) { + crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF]; + } + + return (crc ^ (-1)); // >>> 0; + } + + + module.exports = crc32; + + }, {}], 33: [function (require, module, exports) { + 'use strict'; + + // (C) 1995-2013 Jean-loup Gailly and Mark Adler + // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin + // + // This software is provided 'as-is', without any express or implied + // warranty. In no event will the authors be held liable for any damages + // arising from the use of this software. + // + // Permission is granted to anyone to use this software for any purpose, + // including commercial applications, and to alter it and redistribute it + // freely, subject to the following restrictions: + // + // 1. The origin of this software must not be misrepresented; you must not + // claim that you wrote the original software. If you use this software + // in a product, an acknowledgment in the product documentation would be + // appreciated but is not required. + // 2. Altered source versions must be plainly marked as such, and must not be + // misrepresented as being the original software. + // 3. This notice may not be removed or altered from any source distribution. + + var utils = require('../utils/common'); + var trees = require('./trees'); + var adler32 = require('./adler32'); + var crc32 = require('./crc32'); + var msg = require('./messages'); + + /* Public constants ==========================================================*/ + /* ===========================================================================*/ + + + /* Allowed flush values; see deflate() and inflate() below for details */ + var Z_NO_FLUSH = 0; + var Z_PARTIAL_FLUSH = 1; + //var Z_SYNC_FLUSH = 2; + var Z_FULL_FLUSH = 3; + var Z_FINISH = 4; + var Z_BLOCK = 5; + //var Z_TREES = 6; + + + /* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ + var Z_OK = 0; + var Z_STREAM_END = 1; + //var Z_NEED_DICT = 2; + //var Z_ERRNO = -1; + var Z_STREAM_ERROR = -2; + var Z_DATA_ERROR = -3; + //var Z_MEM_ERROR = -4; + var Z_BUF_ERROR = -5; + //var Z_VERSION_ERROR = -6; + + + /* compression levels */ + //var Z_NO_COMPRESSION = 0; + //var Z_BEST_SPEED = 1; + //var Z_BEST_COMPRESSION = 9; + var Z_DEFAULT_COMPRESSION = -1; + + + var Z_FILTERED = 1; + var Z_HUFFMAN_ONLY = 2; + var Z_RLE = 3; + var Z_FIXED = 4; + var Z_DEFAULT_STRATEGY = 0; + + /* Possible values of the data_type field (though see inflate()) */ + //var Z_BINARY = 0; + //var Z_TEXT = 1; + //var Z_ASCII = 1; // = Z_TEXT + var Z_UNKNOWN = 2; + + + /* The deflate compression method */ + var Z_DEFLATED = 8; + + /*============================================================================*/ + + + var MAX_MEM_LEVEL = 9; + /* Maximum value for memLevel in deflateInit2 */ + var MAX_WBITS = 15; + /* 32K LZ77 window */ + var DEF_MEM_LEVEL = 8; + + + var LENGTH_CODES = 29; + /* number of length codes, not counting the special END_BLOCK code */ + var LITERALS = 256; + /* number of literal bytes 0..255 */ + var L_CODES = LITERALS + 1 + LENGTH_CODES; + /* number of Literal or Length codes, including the END_BLOCK code */ + var D_CODES = 30; + /* number of distance codes */ + var BL_CODES = 19; + /* number of codes used to transfer the bit lengths */ + var HEAP_SIZE = 2 * L_CODES + 1; + /* maximum heap size */ + var MAX_BITS = 15; + /* All codes must not exceed MAX_BITS bits */ + + var MIN_MATCH = 3; + var MAX_MATCH = 258; + var MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1); + + var PRESET_DICT = 0x20; + + var INIT_STATE = 42; + var EXTRA_STATE = 69; + var NAME_STATE = 73; + var COMMENT_STATE = 91; + var HCRC_STATE = 103; + var BUSY_STATE = 113; + var FINISH_STATE = 666; + + var BS_NEED_MORE = 1; /* block not completed, need more input or more output */ + var BS_BLOCK_DONE = 2; /* block flush performed */ + var BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */ + var BS_FINISH_DONE = 4; /* finish done, accept no more input or output */ + + var OS_CODE = 0x03; // Unix :) . Don't detect, use this default. + + function err(strm, errorCode) { + strm.msg = msg[errorCode]; + return errorCode; + } + + function rank(f) { + return ((f) << 1) - ((f) > 4 ? 9 : 0); + } + + function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } } + + + /* ========================================================================= + * Flush as much pending output as possible. All deflate() output goes + * through this function so some applications may wish to modify it + * to avoid allocating a large strm->output buffer and copying into it. + * (See also read_buf()). + */ + function flush_pending(strm) { + var s = strm.state; + + //_tr_flush_bits(s); + var len = s.pending; + if (len > strm.avail_out) { + len = strm.avail_out; + } + if (len === 0) { return; } + + utils.arraySet(strm.output, s.pending_buf, s.pending_out, len, strm.next_out); + strm.next_out += len; + s.pending_out += len; + strm.total_out += len; + strm.avail_out -= len; + s.pending -= len; + if (s.pending === 0) { + s.pending_out = 0; + } + } + + + function flush_block_only(s, last) { + trees._tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last); + s.block_start = s.strstart; + flush_pending(s.strm); + } + + + function put_byte(s, b) { + s.pending_buf[s.pending++] = b; + } + + + /* ========================================================================= + * Put a short in the pending buffer. The 16-bit value is put in MSB order. + * IN assertion: the stream state is correct and there is enough room in + * pending_buf. + */ + function putShortMSB(s, b) { + // put_byte(s, (Byte)(b >> 8)); + // put_byte(s, (Byte)(b & 0xff)); + s.pending_buf[s.pending++] = (b >>> 8) & 0xff; + s.pending_buf[s.pending++] = b & 0xff; + } + + + /* =========================================================================== + * Read a new buffer from the current input stream, update the adler32 + * and total number of bytes read. All deflate() input goes through + * this function so some applications may wish to modify it to avoid + * allocating a large strm->input buffer and copying from it. + * (See also flush_pending()). + */ + function read_buf(strm, buf, start, size) { + var len = strm.avail_in; + + if (len > size) { len = size; } + if (len === 0) { return 0; } + + strm.avail_in -= len; + + // zmemcpy(buf, strm->next_in, len); + utils.arraySet(buf, strm.input, strm.next_in, len, start); + if (strm.state.wrap === 1) { + strm.adler = adler32(strm.adler, buf, len, start); + } + + else if (strm.state.wrap === 2) { + strm.adler = crc32(strm.adler, buf, len, start); + } + + strm.next_in += len; + strm.total_in += len; + + return len; + } + + + /* =========================================================================== + * Set match_start to the longest match starting at the given string and + * return its length. Matches shorter or equal to prev_length are discarded, + * in which case the result is equal to prev_length and match_start is + * garbage. + * IN assertions: cur_match is the head of the hash chain for the current + * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1 + * OUT assertion: the match length is not greater than s->lookahead. + */ + function longest_match(s, cur_match) { + var chain_length = s.max_chain_length; /* max hash chain length */ + var scan = s.strstart; /* current string */ + var match; /* matched string */ + var len; /* length of current match */ + var best_len = s.prev_length; /* best match length so far */ + var nice_match = s.nice_match; /* stop if match long enough */ + var limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ? + s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/; + + var _win = s.window; // shortcut + + var wmask = s.w_mask; + var prev = s.prev; + + /* Stop when cur_match becomes <= limit. To simplify the code, + * we prevent matches with the string of window index 0. + */ + + var strend = s.strstart + MAX_MATCH; + var scan_end1 = _win[scan + best_len - 1]; + var scan_end = _win[scan + best_len]; + + /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16. + * It is easy to get rid of this optimization if necessary. + */ + // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever"); + + /* Do not waste too much time if we already have a good match: */ + if (s.prev_length >= s.good_match) { + chain_length >>= 2; + } + /* Do not look for matches beyond the end of the input. This is necessary + * to make deflate deterministic. + */ + if (nice_match > s.lookahead) { nice_match = s.lookahead; } + + // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead"); + + do { + // Assert(cur_match < s->strstart, "no future"); + match = cur_match; + + /* Skip to next match if the match length cannot increase + * or if the match length is less than 2. Note that the checks below + * for insufficient lookahead only occur occasionally for performance + * reasons. Therefore uninitialized memory will be accessed, and + * conditional jumps will be made that depend on those values. + * However the length of the match is limited to the lookahead, so + * the output of deflate is not affected by the uninitialized values. */ - } while (--s.match_length !== 0); - s.strstart++; - } else - { - s.strstart += s.match_length; - s.match_length = 0; - s.ins_h = s.window[s.strstart]; - /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + 1]) & s.hash_mask; -//#if MIN_MATCH != 3 -// Call UPDATE_HASH() MIN_MATCH-3 more times -//#endif - /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not - * matter since it will be recomputed at next deflate call. - */ + if (_win[match + best_len] !== scan_end || + _win[match + best_len - 1] !== scan_end1 || + _win[match] !== _win[scan] || + _win[++match] !== _win[scan + 1]) { + continue; + } + + /* The check at best_len-1 can be removed because it will be made + * again later. (This heuristic is not always a win.) + * It is not necessary to compare scan[2] and match[2] since they + * are always equal when the other bytes match, given that + * the hash keys are equal and that HASH_BITS >= 8. + */ + scan += 2; + match++; + // Assert(*scan == *match, "match[2]?"); + + /* We check for insufficient lookahead only every 8th comparison; + * the 256th check will be made at strstart+258. + */ + do { + /*jshint noempty:false*/ + } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + scan < strend); + + // Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan"); + + len = MAX_MATCH - (strend - scan); + scan = strend - MAX_MATCH; + + if (len > best_len) { + s.match_start = cur_match; + best_len = len; + if (len >= nice_match) { + break; + } + scan_end1 = _win[scan + best_len - 1]; + scan_end = _win[scan + best_len]; + } + } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0); + + if (best_len <= s.lookahead) { + return best_len; + } + return s.lookahead; } - } else { - /* No match, output a literal byte */ - //Tracevv((stderr,"%c", s.window[s.strstart])); - /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ - bflush = trees._tr_tally(s, 0, s.window[s.strstart]); - s.lookahead--; - s.strstart++; - } - if (bflush) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - } - s.insert = ((s.strstart < (MIN_MATCH-1)) ? s.strstart : MIN_MATCH-1); - if (flush === Z_FINISH) { - /*** FLUSH_BLOCK(s, 1); ***/ - flush_block_only(s, true); - if (s.strm.avail_out === 0) { - return BS_FINISH_STARTED; - } - /***/ - return BS_FINISH_DONE; - } - if (s.last_lit) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - return BS_BLOCK_DONE; -} -/* =========================================================================== - * Same as above, but achieves better compression. We use a lazy - * evaluation for matches: a match is finally adopted only if there is - * no better match at the next window position. - */ -function deflate_slow(s, flush) { - var hash_head; /* head of hash chain */ - var bflush; /* set if current block must be flushed */ - - var max_insert; - - /* Process the input block. */ - for (;;) { - /* Make sure that we always have enough lookahead, except - * at the end of the input file. We need MAX_MATCH bytes - * for the next match, plus MIN_MATCH bytes to insert the - * string following the next match. - */ - if (s.lookahead < MIN_LOOKAHEAD) { - fill_window(s); - if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) { - return BS_NEED_MORE; - } - if (s.lookahead === 0) { break; } /* flush the current block */ - } - - /* Insert the string window[strstart .. strstart+2] in the - * dictionary, and set hash_head to the head of the hash chain: - */ - hash_head = 0/*NIL*/; - if (s.lookahead >= MIN_MATCH) { - /*** INSERT_STRING(s, s.strstart, hash_head); ***/ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; - hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; - s.head[s.ins_h] = s.strstart; - /***/ - } - - /* Find the longest match, discarding those <= prev_length. - */ - s.prev_length = s.match_length; - s.prev_match = s.match_start; - s.match_length = MIN_MATCH-1; - - if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match && - s.strstart - hash_head <= (s.w_size-MIN_LOOKAHEAD)/*MAX_DIST(s)*/) { - /* To simplify the code, we prevent matches with the string - * of window index 0 (in particular we have to avoid a match - * of the string with itself at the start of the input file). + /* =========================================================================== + * Fill the window when the lookahead becomes insufficient. + * Updates strstart and lookahead. + * + * IN assertion: lookahead < MIN_LOOKAHEAD + * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD + * At least one byte has been read, or avail_in == 0; reads are + * performed for at least two bytes (required for the zip translate_eol + * option -- not supported here). */ - s.match_length = longest_match(s, hash_head); - /* longest_match() sets match_start */ + function fill_window(s) { + var _w_size = s.w_size; + var p, n, m, more, str; - if (s.match_length <= 5 && - (s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) { + //Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead"); - /* If prev_match is also MIN_MATCH, match_start is garbage - * but we will ignore the current match anyway. + do { + more = s.window_size - s.lookahead - s.strstart; + + // JS ints have 32 bit, block below not needed + /* Deal with !@#$% 64K limit: */ + //if (sizeof(int) <= 2) { + // if (more == 0 && s->strstart == 0 && s->lookahead == 0) { + // more = wsize; + // + // } else if (more == (unsigned)(-1)) { + // /* Very unlikely, but possible on 16 bit machine if + // * strstart == 0 && lookahead == 1 (input done a byte at time) + // */ + // more--; + // } + //} + + + /* If the window is almost full and there is insufficient lookahead, + * move the upper half to the lower one to make room in the upper half. + */ + if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) { + + utils.arraySet(s.window, s.window, _w_size, _w_size, 0); + s.match_start -= _w_size; + s.strstart -= _w_size; + /* we now have strstart >= MAX_DIST */ + s.block_start -= _w_size; + + /* Slide the hash table (could be avoided with 32 bit values + at the expense of memory usage). We slide even when level == 0 + to keep the hash table consistent if we switch back to level > 0 + later. (Using level 0 permanently is not an optimal usage of + zlib, so we don't care about this pathological case.) + */ + + n = s.hash_size; + p = n; + do { + m = s.head[--p]; + s.head[p] = (m >= _w_size ? m - _w_size : 0); + } while (--n); + + n = _w_size; + p = n; + do { + m = s.prev[--p]; + s.prev[p] = (m >= _w_size ? m - _w_size : 0); + /* If n is not on any hash chain, prev[n] is garbage but + * its value will never be used. + */ + } while (--n); + + more += _w_size; + } + if (s.strm.avail_in === 0) { + break; + } + + /* If there was no sliding: + * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 && + * more == window_size - lookahead - strstart + * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1) + * => more >= window_size - 2*WSIZE + 2 + * In the BIG_MEM or MMAP case (not yet supported), + * window_size == input_size + MIN_LOOKAHEAD && + * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD. + * Otherwise, window_size == 2*WSIZE so more >= 2. + * If there was sliding, more >= WSIZE. So in all cases, more >= 2. + */ + //Assert(more >= 2, "more < 2"); + n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more); + s.lookahead += n; + + /* Initialize the hash value now that we have some input: */ + if (s.lookahead + s.insert >= MIN_MATCH) { + str = s.strstart - s.insert; + s.ins_h = s.window[str]; + + /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + 1]) & s.hash_mask; + //#if MIN_MATCH != 3 + // Call update_hash() MIN_MATCH-3 more times + //#endif + while (s.insert) { + /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH - 1]) & s.hash_mask; + + s.prev[str & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = str; + str++; + s.insert--; + if (s.lookahead + s.insert < MIN_MATCH) { + break; + } + } + } + /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage, + * but this is not important since only literal bytes will be emitted. + */ + + } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0); + + /* If the WIN_INIT bytes after the end of the current data have never been + * written, then zero those bytes in order to avoid memory check reports of + * the use of uninitialized (or uninitialised as Julian writes) bytes by + * the longest match routines. Update the high water mark for the next + * time through here. WIN_INIT is set to MAX_MATCH since the longest match + * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead. */ - s.match_length = MIN_MATCH-1; + // if (s.high_water < s.window_size) { + // var curr = s.strstart + s.lookahead; + // var init = 0; + // + // if (s.high_water < curr) { + // /* Previous high water mark below current data -- zero WIN_INIT + // * bytes or up to end of window, whichever is less. + // */ + // init = s.window_size - curr; + // if (init > WIN_INIT) + // init = WIN_INIT; + // zmemzero(s->window + curr, (unsigned)init); + // s->high_water = curr + init; + // } + // else if (s->high_water < (ulg)curr + WIN_INIT) { + // /* High water mark at or above current data, but below current data + // * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up + // * to end of window, whichever is less. + // */ + // init = (ulg)curr + WIN_INIT - s->high_water; + // if (init > s->window_size - s->high_water) + // init = s->window_size - s->high_water; + // zmemzero(s->window + s->high_water, (unsigned)init); + // s->high_water += init; + // } + // } + // + // Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD, + // "not enough room for search"); } - } - /* If there was a match at the previous step and the current - * match is not better, output the previous match: - */ - if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) { - max_insert = s.strstart + s.lookahead - MIN_MATCH; - /* Do not insert strings in hash table beyond this. */ - //check_match(s, s.strstart-1, s.prev_match, s.prev_length); - - /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match, - s.prev_length - MIN_MATCH, bflush);***/ - bflush = trees._tr_tally(s, s.strstart - 1- s.prev_match, s.prev_length - MIN_MATCH); - /* Insert in hash table all strings up to the end of the match. - * strstart-1 and strstart are already inserted. If there is not - * enough lookahead, the last two strings are not inserted in - * the hash table. + /* =========================================================================== + * Copy without compression as much as possible from the input stream, return + * the current block state. + * This function does not insert new strings in the dictionary since + * uncompressible data is probably not useful. This function is used + * only for the level=0 compression option. + * NOTE: this function should be optimized to avoid extra copying from + * window to pending_buf. */ - s.lookahead -= s.prev_length-1; - s.prev_length -= 2; - do { - if (++s.strstart <= max_insert) { - /*** INSERT_STRING(s, s.strstart, hash_head); ***/ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; - hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; - s.head[s.ins_h] = s.strstart; + function deflate_stored(s, flush) { + /* Stored blocks are limited to 0xffff bytes, pending_buf is limited + * to pending_buf_size, and each stored block has a 5 byte header: + */ + var max_block_size = 0xffff; + + if (max_block_size > s.pending_buf_size - 5) { + max_block_size = s.pending_buf_size - 5; + } + + /* Copy as much as possible from input to output: */ + for (; ;) { + /* Fill the window as much as possible: */ + if (s.lookahead <= 1) { + + //Assert(s->strstart < s->w_size+MAX_DIST(s) || + // s->block_start >= (long)s->w_size, "slide too late"); + // if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) || + // s.block_start >= s.w_size)) { + // throw new Error("slide too late"); + // } + + fill_window(s); + if (s.lookahead === 0 && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + + if (s.lookahead === 0) { + break; + } + /* flush the current block */ + } + //Assert(s->block_start >= 0L, "block gone"); + // if (s.block_start < 0) throw new Error("block gone"); + + s.strstart += s.lookahead; + s.lookahead = 0; + + /* Emit a stored block if pending_buf will be full: */ + var max_start = s.block_start + max_block_size; + + if (s.strstart === 0 || s.strstart >= max_start) { + /* strstart == 0 is possible when wraparound on 16-bit machine */ + s.lookahead = s.strstart - max_start; + s.strstart = max_start; + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + + + } + /* Flush if we may have to slide, otherwise block_start may become + * negative and the data will be gone: + */ + if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + } + + s.insert = 0; + + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + + if (s.strstart > s.block_start) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } /***/ } - } while (--s.prev_length !== 0); - s.match_available = 0; - s.match_length = MIN_MATCH-1; - s.strstart++; - if (bflush) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - - } else if (s.match_available) { - /* If there was no match at the previous position, output a - * single literal. If there was a match but the current match - * is longer, truncate the previous match to a single literal. - */ - //Tracevv((stderr,"%c", s->window[s->strstart-1])); - /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ - bflush = trees._tr_tally(s, 0, s.window[s.strstart-1]); - - if (bflush) { - /*** FLUSH_BLOCK_ONLY(s, 0) ***/ - flush_block_only(s, false); - /***/ - } - s.strstart++; - s.lookahead--; - if (s.strm.avail_out === 0) { return BS_NEED_MORE; } - } else { - /* There is no previous match to compare with, wait for - * the next step to decide. + + /* =========================================================================== + * Compress as much as possible from the input stream, return the current + * block state. + * This function does not perform lazy evaluation of matches and inserts + * new strings in the dictionary only for unmatched strings or for short + * matches. It is used only for the fast compression options. */ - s.match_available = 1; - s.strstart++; - s.lookahead--; - } - } - //Assert (flush != Z_NO_FLUSH, "no flush?"); - if (s.match_available) { - //Tracevv((stderr,"%c", s->window[s->strstart-1])); - /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ - bflush = trees._tr_tally(s, 0, s.window[s.strstart-1]); - - s.match_available = 0; - } - s.insert = s.strstart < MIN_MATCH-1 ? s.strstart : MIN_MATCH-1; - if (flush === Z_FINISH) { - /*** FLUSH_BLOCK(s, 1); ***/ - flush_block_only(s, true); - if (s.strm.avail_out === 0) { - return BS_FINISH_STARTED; - } - /***/ - return BS_FINISH_DONE; - } - if (s.last_lit) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - - return BS_BLOCK_DONE; -} - - -/* =========================================================================== - * For Z_RLE, simply look for runs of bytes, generate matches only of distance - * one. Do not maintain a hash table. (It will be regenerated if this run of - * deflate switches away from Z_RLE.) - */ -function deflate_rle(s, flush) { - var bflush; /* set if current block must be flushed */ - var prev; /* byte at distance one to match */ - var scan, strend; /* scan goes up to strend for length of run */ - - var _win = s.window; - - for (;;) { - /* Make sure that we always have enough lookahead, except - * at the end of the input file. We need MAX_MATCH bytes - * for the longest run, plus one for the unrolled loop. - */ - if (s.lookahead <= MAX_MATCH) { - fill_window(s); - if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH) { - return BS_NEED_MORE; - } - if (s.lookahead === 0) { break; } /* flush the current block */ - } - - /* See how many times the previous byte repeats */ - s.match_length = 0; - if (s.lookahead >= MIN_MATCH && s.strstart > 0) { - scan = s.strstart - 1; - prev = _win[scan]; - if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) { - strend = s.strstart + MAX_MATCH; - do { - /*jshint noempty:false*/ - } while (prev === _win[++scan] && prev === _win[++scan] && - prev === _win[++scan] && prev === _win[++scan] && - prev === _win[++scan] && prev === _win[++scan] && - prev === _win[++scan] && prev === _win[++scan] && - scan < strend); - s.match_length = MAX_MATCH - (strend - scan); - if (s.match_length > s.lookahead) { - s.match_length = s.lookahead; - } - } - //Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan"); - } - - /* Emit match if have run of MIN_MATCH or longer, else emit literal */ - if (s.match_length >= MIN_MATCH) { - //check_match(s, s.strstart, s.strstart - 1, s.match_length); - - /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/ - bflush = trees._tr_tally(s, 1, s.match_length - MIN_MATCH); - - s.lookahead -= s.match_length; - s.strstart += s.match_length; - s.match_length = 0; - } else { - /* No match, output a literal byte */ - //Tracevv((stderr,"%c", s->window[s->strstart])); - /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ - bflush = trees._tr_tally(s, 0, s.window[s.strstart]); - - s.lookahead--; - s.strstart++; - } - if (bflush) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - } - s.insert = 0; - if (flush === Z_FINISH) { - /*** FLUSH_BLOCK(s, 1); ***/ - flush_block_only(s, true); - if (s.strm.avail_out === 0) { - return BS_FINISH_STARTED; - } - /***/ - return BS_FINISH_DONE; - } - if (s.last_lit) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - return BS_BLOCK_DONE; -} - -/* =========================================================================== - * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table. - * (It will be regenerated if this run of deflate switches away from Huffman.) - */ -function deflate_huff(s, flush) { - var bflush; /* set if current block must be flushed */ - - for (;;) { - /* Make sure that we have a literal to write. */ - if (s.lookahead === 0) { - fill_window(s); - if (s.lookahead === 0) { - if (flush === Z_NO_FLUSH) { - return BS_NEED_MORE; - } - break; /* flush the current block */ - } - } - - /* Output a literal byte */ - s.match_length = 0; - //Tracevv((stderr,"%c", s->window[s->strstart])); - /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ - bflush = trees._tr_tally(s, 0, s.window[s.strstart]); - s.lookahead--; - s.strstart++; - if (bflush) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - } - s.insert = 0; - if (flush === Z_FINISH) { - /*** FLUSH_BLOCK(s, 1); ***/ - flush_block_only(s, true); - if (s.strm.avail_out === 0) { - return BS_FINISH_STARTED; - } - /***/ - return BS_FINISH_DONE; - } - if (s.last_lit) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - return BS_BLOCK_DONE; -} - -/* Values for max_lazy_match, good_match and max_chain_length, depending on - * the desired pack level (0..9). The values given below have been tuned to - * exclude worst case performance for pathological files. Better values may be - * found for specific files. - */ -var Config = function (good_length, max_lazy, nice_length, max_chain, func) { - this.good_length = good_length; - this.max_lazy = max_lazy; - this.nice_length = nice_length; - this.max_chain = max_chain; - this.func = func; -}; - -var configuration_table; - -configuration_table = [ - /* good lazy nice chain */ - new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */ - new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */ - new Config(4, 5, 16, 8, deflate_fast), /* 2 */ - new Config(4, 6, 32, 32, deflate_fast), /* 3 */ - - new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */ - new Config(8, 16, 32, 32, deflate_slow), /* 5 */ - new Config(8, 16, 128, 128, deflate_slow), /* 6 */ - new Config(8, 32, 128, 256, deflate_slow), /* 7 */ - new Config(32, 128, 258, 1024, deflate_slow), /* 8 */ - new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */ -]; - - -/* =========================================================================== - * Initialize the "longest match" routines for a new zlib stream - */ -function lm_init(s) { - s.window_size = 2 * s.w_size; - - /*** CLEAR_HASH(s); ***/ - zero(s.head); // Fill with NIL (= 0); - - /* Set the default configuration parameters: - */ - s.max_lazy_match = configuration_table[s.level].max_lazy; - s.good_match = configuration_table[s.level].good_length; - s.nice_match = configuration_table[s.level].nice_length; - s.max_chain_length = configuration_table[s.level].max_chain; - - s.strstart = 0; - s.block_start = 0; - s.lookahead = 0; - s.insert = 0; - s.match_length = s.prev_length = MIN_MATCH - 1; - s.match_available = 0; - s.ins_h = 0; -} - - -function DeflateState() { - this.strm = null; /* pointer back to this zlib stream */ - this.status = 0; /* as the name implies */ - this.pending_buf = null; /* output still pending */ - this.pending_buf_size = 0; /* size of pending_buf */ - this.pending_out = 0; /* next pending byte to output to the stream */ - this.pending = 0; /* nb of bytes in the pending buffer */ - this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */ - this.gzhead = null; /* gzip header information to write */ - this.gzindex = 0; /* where in extra, name, or comment */ - this.method = Z_DEFLATED; /* can only be DEFLATED */ - this.last_flush = -1; /* value of flush param for previous deflate call */ - - this.w_size = 0; /* LZ77 window size (32K by default) */ - this.w_bits = 0; /* log2(w_size) (8..16) */ - this.w_mask = 0; /* w_size - 1 */ - - this.window = null; - /* Sliding window. Input bytes are read into the second half of the window, - * and move to the first half later to keep a dictionary of at least wSize - * bytes. With this organization, matches are limited to a distance of - * wSize-MAX_MATCH bytes, but this ensures that IO is always - * performed with a length multiple of the block size. - */ - - this.window_size = 0; - /* Actual size of window: 2*wSize, except when the user input buffer - * is directly used as sliding window. - */ - - this.prev = null; - /* Link to older string with same hash index. To limit the size of this - * array to 64K, this link is maintained only for the last 32K strings. - * An index in this array is thus a window index modulo 32K. - */ - - this.head = null; /* Heads of the hash chains or NIL. */ - - this.ins_h = 0; /* hash index of string to be inserted */ - this.hash_size = 0; /* number of elements in hash table */ - this.hash_bits = 0; /* log2(hash_size) */ - this.hash_mask = 0; /* hash_size-1 */ - - this.hash_shift = 0; - /* Number of bits by which ins_h must be shifted at each input - * step. It must be such that after MIN_MATCH steps, the oldest - * byte no longer takes part in the hash key, that is: - * hash_shift * MIN_MATCH >= hash_bits - */ - - this.block_start = 0; - /* Window position at the beginning of the current output block. Gets - * negative when the window is moved backwards. - */ - - this.match_length = 0; /* length of best match */ - this.prev_match = 0; /* previous match */ - this.match_available = 0; /* set if previous match exists */ - this.strstart = 0; /* start of string to insert */ - this.match_start = 0; /* start of matching string */ - this.lookahead = 0; /* number of valid bytes ahead in window */ - - this.prev_length = 0; - /* Length of the best match at previous step. Matches not greater than this - * are discarded. This is used in the lazy match evaluation. - */ - - this.max_chain_length = 0; - /* To speed up deflation, hash chains are never searched beyond this - * length. A higher limit improves compression ratio but degrades the - * speed. - */ - - this.max_lazy_match = 0; - /* Attempt to find a better match only when the current match is strictly - * smaller than this value. This mechanism is used only for compression - * levels >= 4. - */ - // That's alias to max_lazy_match, don't use directly - //this.max_insert_length = 0; - /* Insert new strings in the hash table only if the match length is not - * greater than this length. This saves time but degrades compression. - * max_insert_length is used only for compression levels <= 3. - */ - - this.level = 0; /* compression level (1..9) */ - this.strategy = 0; /* favor or force Huffman coding*/ - - this.good_match = 0; - /* Use a faster search when the previous match is longer than this */ - - this.nice_match = 0; /* Stop searching when current match exceeds this */ - - /* used by trees.c: */ - - /* Didn't use ct_data typedef below to suppress compiler warning */ - - // struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */ - // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */ - // struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */ - - // Use flat array of DOUBLE size, with interleaved fata, - // because JS does not support effective - this.dyn_ltree = new utils.Buf16(HEAP_SIZE * 2); - this.dyn_dtree = new utils.Buf16((2*D_CODES+1) * 2); - this.bl_tree = new utils.Buf16((2*BL_CODES+1) * 2); - zero(this.dyn_ltree); - zero(this.dyn_dtree); - zero(this.bl_tree); - - this.l_desc = null; /* desc. for literal tree */ - this.d_desc = null; /* desc. for distance tree */ - this.bl_desc = null; /* desc. for bit length tree */ - - //ush bl_count[MAX_BITS+1]; - this.bl_count = new utils.Buf16(MAX_BITS+1); - /* number of codes at each bit length for an optimal tree */ - - //int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */ - this.heap = new utils.Buf16(2*L_CODES+1); /* heap used to build the Huffman trees */ - zero(this.heap); - - this.heap_len = 0; /* number of elements in the heap */ - this.heap_max = 0; /* element of largest frequency */ - /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used. - * The same heap array is used to build all trees. - */ - - this.depth = new utils.Buf16(2*L_CODES+1); //uch depth[2*L_CODES+1]; - zero(this.depth); - /* Depth of each subtree used as tie breaker for trees of equal frequency - */ - - this.l_buf = 0; /* buffer index for literals or lengths */ - - this.lit_bufsize = 0; - /* Size of match buffer for literals/lengths. There are 4 reasons for - * limiting lit_bufsize to 64K: - * - frequencies can be kept in 16 bit counters - * - if compression is not successful for the first block, all input - * data is still in the window so we can still emit a stored block even - * when input comes from standard input. (This can also be done for - * all blocks if lit_bufsize is not greater than 32K.) - * - if compression is not successful for a file smaller than 64K, we can - * even emit a stored file instead of a stored block (saving 5 bytes). - * This is applicable only for zip (not gzip or zlib). - * - creating new Huffman trees less frequently may not provide fast - * adaptation to changes in the input data statistics. (Take for - * example a binary file with poorly compressible code followed by - * a highly compressible string table.) Smaller buffer sizes give - * fast adaptation but have of course the overhead of transmitting - * trees more frequently. - * - I can't count above 4 - */ - - this.last_lit = 0; /* running index in l_buf */ - - this.d_buf = 0; - /* Buffer index for distances. To simplify the code, d_buf and l_buf have - * the same number of elements. To use different lengths, an extra flag - * array would be necessary. - */ - - this.opt_len = 0; /* bit length of current block with optimal trees */ - this.static_len = 0; /* bit length of current block with static trees */ - this.matches = 0; /* number of string matches in current block */ - this.insert = 0; /* bytes at end of window left to insert */ - - - this.bi_buf = 0; - /* Output buffer. bits are inserted starting at the bottom (least - * significant bits). - */ - this.bi_valid = 0; - /* Number of valid bits in bi_buf. All bits above the last valid bit - * are always zero. - */ - - // Used for window memory init. We safely ignore it for JS. That makes - // sense only for pointers and memory check tools. - //this.high_water = 0; - /* High water mark offset in window for initialized bytes -- bytes above - * this are set to zero in order to avoid memory check warnings when - * longest match routines access bytes past the input. This is then - * updated to the new high water mark. - */ -} - - -function deflateResetKeep(strm) { - var s; - - if (!strm || !strm.state) { - return err(strm, Z_STREAM_ERROR); - } - - strm.total_in = strm.total_out = 0; - strm.data_type = Z_UNKNOWN; - - s = strm.state; - s.pending = 0; - s.pending_out = 0; - - if (s.wrap < 0) { - s.wrap = -s.wrap; - /* was made negative by deflate(..., Z_FINISH); */ - } - s.status = (s.wrap ? INIT_STATE : BUSY_STATE); - strm.adler = (s.wrap === 2) ? - 0 // crc32(0, Z_NULL, 0) - : - 1; // adler32(0, Z_NULL, 0) - s.last_flush = Z_NO_FLUSH; - trees._tr_init(s); - return Z_OK; -} - - -function deflateReset(strm) { - var ret = deflateResetKeep(strm); - if (ret === Z_OK) { - lm_init(strm.state); - } - return ret; -} - - -function deflateSetHeader(strm, head) { - if (!strm || !strm.state) { return Z_STREAM_ERROR; } - if (strm.state.wrap !== 2) { return Z_STREAM_ERROR; } - strm.state.gzhead = head; - return Z_OK; -} - - -function deflateInit2(strm, level, method, windowBits, memLevel, strategy) { - if (!strm) { // === Z_NULL - return Z_STREAM_ERROR; - } - var wrap = 1; - - if (level === Z_DEFAULT_COMPRESSION) { - level = 6; - } - - if (windowBits < 0) { /* suppress zlib wrapper */ - wrap = 0; - windowBits = -windowBits; - } - - else if (windowBits > 15) { - wrap = 2; /* write gzip wrapper instead */ - windowBits -= 16; - } - - - if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED || - windowBits < 8 || windowBits > 15 || level < 0 || level > 9 || - strategy < 0 || strategy > Z_FIXED) { - return err(strm, Z_STREAM_ERROR); - } - - - if (windowBits === 8) { - windowBits = 9; - } - /* until 256-byte window bug fixed */ - - var s = new DeflateState(); - - strm.state = s; - s.strm = strm; - - s.wrap = wrap; - s.gzhead = null; - s.w_bits = windowBits; - s.w_size = 1 << s.w_bits; - s.w_mask = s.w_size - 1; - - s.hash_bits = memLevel + 7; - s.hash_size = 1 << s.hash_bits; - s.hash_mask = s.hash_size - 1; - s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH); - - s.window = new utils.Buf8(s.w_size * 2); - s.head = new utils.Buf16(s.hash_size); - s.prev = new utils.Buf16(s.w_size); - - // Don't need mem init magic for JS. - //s.high_water = 0; /* nothing written to s->window yet */ - - s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */ - - s.pending_buf_size = s.lit_bufsize * 4; - s.pending_buf = new utils.Buf8(s.pending_buf_size); - - s.d_buf = s.lit_bufsize >> 1; - s.l_buf = (1 + 2) * s.lit_bufsize; - - s.level = level; - s.strategy = strategy; - s.method = method; - - return deflateReset(strm); -} - -function deflateInit(strm, level) { - return deflateInit2(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY); -} - - -function deflate(strm, flush) { - var old_flush, s; - var beg, val; // for gzip header write only - - if (!strm || !strm.state || - flush > Z_BLOCK || flush < 0) { - return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR; - } - - s = strm.state; - - if (!strm.output || - (!strm.input && strm.avail_in !== 0) || - (s.status === FINISH_STATE && flush !== Z_FINISH)) { - return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR : Z_STREAM_ERROR); - } - - s.strm = strm; /* just in case */ - old_flush = s.last_flush; - s.last_flush = flush; - - /* Write the header */ - if (s.status === INIT_STATE) { - - if (s.wrap === 2) { // GZIP header - strm.adler = 0; //crc32(0L, Z_NULL, 0); - put_byte(s, 31); - put_byte(s, 139); - put_byte(s, 8); - if (!s.gzhead) { // s->gzhead == Z_NULL - put_byte(s, 0); - put_byte(s, 0); - put_byte(s, 0); - put_byte(s, 0); - put_byte(s, 0); - put_byte(s, s.level === 9 ? 2 : - (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? - 4 : 0)); - put_byte(s, OS_CODE); - s.status = BUSY_STATE; - } - else { - put_byte(s, (s.gzhead.text ? 1 : 0) + - (s.gzhead.hcrc ? 2 : 0) + - (!s.gzhead.extra ? 0 : 4) + - (!s.gzhead.name ? 0 : 8) + - (!s.gzhead.comment ? 0 : 16) - ); - put_byte(s, s.gzhead.time & 0xff); - put_byte(s, (s.gzhead.time >> 8) & 0xff); - put_byte(s, (s.gzhead.time >> 16) & 0xff); - put_byte(s, (s.gzhead.time >> 24) & 0xff); - put_byte(s, s.level === 9 ? 2 : - (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? - 4 : 0)); - put_byte(s, s.gzhead.os & 0xff); - if (s.gzhead.extra && s.gzhead.extra.length) { - put_byte(s, s.gzhead.extra.length & 0xff); - put_byte(s, (s.gzhead.extra.length >> 8) & 0xff); - } - if (s.gzhead.hcrc) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending, 0); - } - s.gzindex = 0; - s.status = EXTRA_STATE; - } - } - else // DEFLATE header - { - var header = (Z_DEFLATED + ((s.w_bits - 8) << 4)) << 8; - var level_flags = -1; - - if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) { - level_flags = 0; - } else if (s.level < 6) { - level_flags = 1; - } else if (s.level === 6) { - level_flags = 2; - } else { - level_flags = 3; - } - header |= (level_flags << 6); - if (s.strstart !== 0) { header |= PRESET_DICT; } - header += 31 - (header % 31); - - s.status = BUSY_STATE; - putShortMSB(s, header); - - /* Save the adler32 of the preset dictionary: */ - if (s.strstart !== 0) { - putShortMSB(s, strm.adler >>> 16); - putShortMSB(s, strm.adler & 0xffff); - } - strm.adler = 1; // adler32(0L, Z_NULL, 0); - } - } - -//#ifdef GZIP - if (s.status === EXTRA_STATE) { - if (s.gzhead.extra/* != Z_NULL*/) { - beg = s.pending; /* start of bytes to update crc */ - - while (s.gzindex < (s.gzhead.extra.length & 0xffff)) { - if (s.pending === s.pending_buf_size) { - if (s.gzhead.hcrc && s.pending > beg) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + function deflate_fast(s, flush) { + var hash_head; /* head of the hash chain */ + var bflush; /* set if current block must be flushed */ + + for (; ;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the next match, plus MIN_MATCH bytes to insert the + * string following the next match. + */ + if (s.lookahead < MIN_LOOKAHEAD) { + fill_window(s); + if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + if (s.lookahead === 0) { + break; /* flush the current block */ + } } - flush_pending(strm); - beg = s.pending; - if (s.pending === s.pending_buf_size) { - break; + + /* Insert the string window[strstart .. strstart+2] in the + * dictionary, and set hash_head to the head of the hash chain: + */ + hash_head = 0/*NIL*/; + if (s.lookahead >= MIN_MATCH) { + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + } + + /* Find the longest match, discarding those <= prev_length. + * At this point we have always match_length < MIN_MATCH + */ + if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) { + /* To simplify the code, we prevent matches with the string + * of window index 0 (in particular we have to avoid a match + * of the string with itself at the start of the input file). + */ + s.match_length = longest_match(s, hash_head); + /* longest_match() sets match_start */ + } + if (s.match_length >= MIN_MATCH) { + // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only + + /*** _tr_tally_dist(s, s.strstart - s.match_start, + s.match_length - MIN_MATCH, bflush); ***/ + bflush = trees._tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH); + + s.lookahead -= s.match_length; + + /* Insert new strings in the hash table only if the match length + * is not too large. This saves time but degrades compression. + */ + if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) { + s.match_length--; /* string at strstart already in table */ + do { + s.strstart++; + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + /* strstart never exceeds WSIZE-MAX_MATCH, so there are + * always MIN_MATCH bytes ahead. + */ + } while (--s.match_length !== 0); + s.strstart++; + } else { + s.strstart += s.match_length; + s.match_length = 0; + s.ins_h = s.window[s.strstart]; + /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + 1]) & s.hash_mask; + + //#if MIN_MATCH != 3 + // Call UPDATE_HASH() MIN_MATCH-3 more times + //#endif + /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not + * matter since it will be recomputed at next deflate call. + */ + } + } else { + /* No match, output a literal byte */ + //Tracevv((stderr,"%c", s.window[s.strstart])); + /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart]); + + s.lookahead--; + s.strstart++; + } + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ } } - put_byte(s, s.gzhead.extra[s.gzindex] & 0xff); - s.gzindex++; - } - if (s.gzhead.hcrc && s.pending > beg) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); - } - if (s.gzindex === s.gzhead.extra.length) { - s.gzindex = 0; - s.status = NAME_STATE; - } - } - else { - s.status = NAME_STATE; - } - } - if (s.status === NAME_STATE) { - if (s.gzhead.name/* != Z_NULL*/) { - beg = s.pending; /* start of bytes to update crc */ - //int val; - - do { - if (s.pending === s.pending_buf_size) { - if (s.gzhead.hcrc && s.pending > beg) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + s.insert = ((s.strstart < (MIN_MATCH - 1)) ? s.strstart : MIN_MATCH - 1); + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; } - flush_pending(strm); - beg = s.pending; - if (s.pending === s.pending_buf_size) { - val = 1; - break; + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; } + /***/ } - // JS specific: little magic to add zero terminator to end of string - if (s.gzindex < s.gzhead.name.length) { - val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff; - } else { - val = 0; - } - put_byte(s, val); - } while (val !== 0); + return BS_BLOCK_DONE; + } - if (s.gzhead.hcrc && s.pending > beg){ - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); - } - if (val === 0) { - s.gzindex = 0; - s.status = COMMENT_STATE; - } - } - else { - s.status = COMMENT_STATE; - } - } - if (s.status === COMMENT_STATE) { - if (s.gzhead.comment/* != Z_NULL*/) { - beg = s.pending; /* start of bytes to update crc */ - //int val; - - do { - if (s.pending === s.pending_buf_size) { - if (s.gzhead.hcrc && s.pending > beg) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); - } - flush_pending(strm); - beg = s.pending; - if (s.pending === s.pending_buf_size) { - val = 1; - break; - } - } - // JS specific: little magic to add zero terminator to end of string - if (s.gzindex < s.gzhead.comment.length) { - val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff; - } else { - val = 0; - } - put_byte(s, val); - } while (val !== 0); - - if (s.gzhead.hcrc && s.pending > beg) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); - } - if (val === 0) { - s.status = HCRC_STATE; - } - } - else { - s.status = HCRC_STATE; - } - } - if (s.status === HCRC_STATE) { - if (s.gzhead.hcrc) { - if (s.pending + 2 > s.pending_buf_size) { - flush_pending(strm); - } - if (s.pending + 2 <= s.pending_buf_size) { - put_byte(s, strm.adler & 0xff); - put_byte(s, (strm.adler >> 8) & 0xff); - strm.adler = 0; //crc32(0L, Z_NULL, 0); - s.status = BUSY_STATE; - } - } - else { - s.status = BUSY_STATE; - } - } -//#endif - - /* Flush as much pending output as possible */ - if (s.pending !== 0) { - flush_pending(strm); - if (strm.avail_out === 0) { - /* Since avail_out is 0, deflate will be called again with - * more output space, but possibly with both pending and - * avail_in equal to zero. There won't be anything to do, - * but this is not an error situation so make sure we - * return OK instead of BUF_ERROR at next call of deflate: + /* =========================================================================== + * Same as above, but achieves better compression. We use a lazy + * evaluation for matches: a match is finally adopted only if there is + * no better match at the next window position. */ - s.last_flush = -1; - return Z_OK; - } + function deflate_slow(s, flush) { + var hash_head; /* head of hash chain */ + var bflush; /* set if current block must be flushed */ - /* Make sure there is something to do and avoid duplicate consecutive - * flushes. For repeated and useless calls with Z_FINISH, we keep - * returning Z_STREAM_END instead of Z_BUF_ERROR. - */ - } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) && - flush !== Z_FINISH) { - return err(strm, Z_BUF_ERROR); - } + var max_insert; - /* User must not provide more input after the first FINISH: */ - if (s.status === FINISH_STATE && strm.avail_in !== 0) { - return err(strm, Z_BUF_ERROR); - } + /* Process the input block. */ + for (; ;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the next match, plus MIN_MATCH bytes to insert the + * string following the next match. + */ + if (s.lookahead < MIN_LOOKAHEAD) { + fill_window(s); + if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + if (s.lookahead === 0) { break; } /* flush the current block */ + } - /* Start a new block or continue the current one. - */ - if (strm.avail_in !== 0 || s.lookahead !== 0 || - (flush !== Z_NO_FLUSH && s.status !== FINISH_STATE)) { - var bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) : - (s.strategy === Z_RLE ? deflate_rle(s, flush) : - configuration_table[s.level].func(s, flush)); + /* Insert the string window[strstart .. strstart+2] in the + * dictionary, and set hash_head to the head of the hash chain: + */ + hash_head = 0/*NIL*/; + if (s.lookahead >= MIN_MATCH) { + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + } - if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) { - s.status = FINISH_STATE; - } - if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) { - if (strm.avail_out === 0) { - s.last_flush = -1; - /* avoid BUF_ERROR next call, see above */ + /* Find the longest match, discarding those <= prev_length. + */ + s.prev_length = s.match_length; + s.prev_match = s.match_start; + s.match_length = MIN_MATCH - 1; + + if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match && + s.strstart - hash_head <= (s.w_size - MIN_LOOKAHEAD)/*MAX_DIST(s)*/) { + /* To simplify the code, we prevent matches with the string + * of window index 0 (in particular we have to avoid a match + * of the string with itself at the start of the input file). + */ + s.match_length = longest_match(s, hash_head); + /* longest_match() sets match_start */ + + if (s.match_length <= 5 && + (s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) { + + /* If prev_match is also MIN_MATCH, match_start is garbage + * but we will ignore the current match anyway. + */ + s.match_length = MIN_MATCH - 1; + } + } + /* If there was a match at the previous step and the current + * match is not better, output the previous match: + */ + if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) { + max_insert = s.strstart + s.lookahead - MIN_MATCH; + /* Do not insert strings in hash table beyond this. */ + + //check_match(s, s.strstart-1, s.prev_match, s.prev_length); + + /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match, + s.prev_length - MIN_MATCH, bflush);***/ + bflush = trees._tr_tally(s, s.strstart - 1 - s.prev_match, s.prev_length - MIN_MATCH); + /* Insert in hash table all strings up to the end of the match. + * strstart-1 and strstart are already inserted. If there is not + * enough lookahead, the last two strings are not inserted in + * the hash table. + */ + s.lookahead -= s.prev_length - 1; + s.prev_length -= 2; + do { + if (++s.strstart <= max_insert) { + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + } + } while (--s.prev_length !== 0); + s.match_available = 0; + s.match_length = MIN_MATCH - 1; + s.strstart++; + + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + + } else if (s.match_available) { + /* If there was no match at the previous position, output a + * single literal. If there was a match but the current match + * is longer, truncate the previous match to a single literal. + */ + //Tracevv((stderr,"%c", s->window[s->strstart-1])); + /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart - 1]); + + if (bflush) { + /*** FLUSH_BLOCK_ONLY(s, 0) ***/ + flush_block_only(s, false); + /***/ + } + s.strstart++; + s.lookahead--; + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + } else { + /* There is no previous match to compare with, wait for + * the next step to decide. + */ + s.match_available = 1; + s.strstart++; + s.lookahead--; + } + } + //Assert (flush != Z_NO_FLUSH, "no flush?"); + if (s.match_available) { + //Tracevv((stderr,"%c", s->window[s->strstart-1])); + /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart - 1]); + + s.match_available = 0; + } + s.insert = s.strstart < MIN_MATCH - 1 ? s.strstart : MIN_MATCH - 1; + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + + return BS_BLOCK_DONE; } - return Z_OK; - /* If flush != Z_NO_FLUSH && avail_out == 0, the next call - * of deflate should use the same flush parameter to make sure - * that the flush is complete. So we don't have to output an - * empty block here, this will be done at next call. This also - * ensures that for a very small output buffer, we emit at most - * one empty block. + + + /* =========================================================================== + * For Z_RLE, simply look for runs of bytes, generate matches only of distance + * one. Do not maintain a hash table. (It will be regenerated if this run of + * deflate switches away from Z_RLE.) */ - } - if (bstate === BS_BLOCK_DONE) { - if (flush === Z_PARTIAL_FLUSH) { - trees._tr_align(s); + function deflate_rle(s, flush) { + var bflush; /* set if current block must be flushed */ + var prev; /* byte at distance one to match */ + var scan, strend; /* scan goes up to strend for length of run */ + + var _win = s.window; + + for (; ;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the longest run, plus one for the unrolled loop. + */ + if (s.lookahead <= MAX_MATCH) { + fill_window(s); + if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + if (s.lookahead === 0) { break; } /* flush the current block */ + } + + /* See how many times the previous byte repeats */ + s.match_length = 0; + if (s.lookahead >= MIN_MATCH && s.strstart > 0) { + scan = s.strstart - 1; + prev = _win[scan]; + if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) { + strend = s.strstart + MAX_MATCH; + do { + /*jshint noempty:false*/ + } while (prev === _win[++scan] && prev === _win[++scan] && + prev === _win[++scan] && prev === _win[++scan] && + prev === _win[++scan] && prev === _win[++scan] && + prev === _win[++scan] && prev === _win[++scan] && + scan < strend); + s.match_length = MAX_MATCH - (strend - scan); + if (s.match_length > s.lookahead) { + s.match_length = s.lookahead; + } + } + //Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan"); + } + + /* Emit match if have run of MIN_MATCH or longer, else emit literal */ + if (s.match_length >= MIN_MATCH) { + //check_match(s, s.strstart, s.strstart - 1, s.match_length); + + /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/ + bflush = trees._tr_tally(s, 1, s.match_length - MIN_MATCH); + + s.lookahead -= s.match_length; + s.strstart += s.match_length; + s.match_length = 0; + } else { + /* No match, output a literal byte */ + //Tracevv((stderr,"%c", s->window[s->strstart])); + /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart]); + + s.lookahead--; + s.strstart++; + } + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + } + s.insert = 0; + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + return BS_BLOCK_DONE; } - else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */ - trees._tr_stored_block(s, 0, 0, false); - /* For a full flush, this empty block will be recognized - * as a special marker by inflate_sync(). - */ - if (flush === Z_FULL_FLUSH) { - /*** CLEAR_HASH(s); ***/ /* forget history */ - zero(s.head); // Fill with NIL (= 0); + /* =========================================================================== + * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table. + * (It will be regenerated if this run of deflate switches away from Huffman.) + */ + function deflate_huff(s, flush) { + var bflush; /* set if current block must be flushed */ + for (; ;) { + /* Make sure that we have a literal to write. */ if (s.lookahead === 0) { + fill_window(s); + if (s.lookahead === 0) { + if (flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + break; /* flush the current block */ + } + } + + /* Output a literal byte */ + s.match_length = 0; + //Tracevv((stderr,"%c", s->window[s->strstart])); + /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart]); + s.lookahead--; + s.strstart++; + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + } + s.insert = 0; + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + return BS_BLOCK_DONE; + } + + /* Values for max_lazy_match, good_match and max_chain_length, depending on + * the desired pack level (0..9). The values given below have been tuned to + * exclude worst case performance for pathological files. Better values may be + * found for specific files. + */ + function Config(good_length, max_lazy, nice_length, max_chain, func) { + this.good_length = good_length; + this.max_lazy = max_lazy; + this.nice_length = nice_length; + this.max_chain = max_chain; + this.func = func; + } + + var configuration_table; + + configuration_table = [ + /* good lazy nice chain */ + new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */ + new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */ + new Config(4, 5, 16, 8, deflate_fast), /* 2 */ + new Config(4, 6, 32, 32, deflate_fast), /* 3 */ + + new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */ + new Config(8, 16, 32, 32, deflate_slow), /* 5 */ + new Config(8, 16, 128, 128, deflate_slow), /* 6 */ + new Config(8, 32, 128, 256, deflate_slow), /* 7 */ + new Config(32, 128, 258, 1024, deflate_slow), /* 8 */ + new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */ + ]; + + + /* =========================================================================== + * Initialize the "longest match" routines for a new zlib stream + */ + function lm_init(s) { + s.window_size = 2 * s.w_size; + + /*** CLEAR_HASH(s); ***/ + zero(s.head); // Fill with NIL (= 0); + + /* Set the default configuration parameters: + */ + s.max_lazy_match = configuration_table[s.level].max_lazy; + s.good_match = configuration_table[s.level].good_length; + s.nice_match = configuration_table[s.level].nice_length; + s.max_chain_length = configuration_table[s.level].max_chain; + + s.strstart = 0; + s.block_start = 0; + s.lookahead = 0; + s.insert = 0; + s.match_length = s.prev_length = MIN_MATCH - 1; + s.match_available = 0; + s.ins_h = 0; + } + + + function DeflateState() { + this.strm = null; /* pointer back to this zlib stream */ + this.status = 0; /* as the name implies */ + this.pending_buf = null; /* output still pending */ + this.pending_buf_size = 0; /* size of pending_buf */ + this.pending_out = 0; /* next pending byte to output to the stream */ + this.pending = 0; /* nb of bytes in the pending buffer */ + this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */ + this.gzhead = null; /* gzip header information to write */ + this.gzindex = 0; /* where in extra, name, or comment */ + this.method = Z_DEFLATED; /* can only be DEFLATED */ + this.last_flush = -1; /* value of flush param for previous deflate call */ + + this.w_size = 0; /* LZ77 window size (32K by default) */ + this.w_bits = 0; /* log2(w_size) (8..16) */ + this.w_mask = 0; /* w_size - 1 */ + + this.window = null; + /* Sliding window. Input bytes are read into the second half of the window, + * and move to the first half later to keep a dictionary of at least wSize + * bytes. With this organization, matches are limited to a distance of + * wSize-MAX_MATCH bytes, but this ensures that IO is always + * performed with a length multiple of the block size. + */ + + this.window_size = 0; + /* Actual size of window: 2*wSize, except when the user input buffer + * is directly used as sliding window. + */ + + this.prev = null; + /* Link to older string with same hash index. To limit the size of this + * array to 64K, this link is maintained only for the last 32K strings. + * An index in this array is thus a window index modulo 32K. + */ + + this.head = null; /* Heads of the hash chains or NIL. */ + + this.ins_h = 0; /* hash index of string to be inserted */ + this.hash_size = 0; /* number of elements in hash table */ + this.hash_bits = 0; /* log2(hash_size) */ + this.hash_mask = 0; /* hash_size-1 */ + + this.hash_shift = 0; + /* Number of bits by which ins_h must be shifted at each input + * step. It must be such that after MIN_MATCH steps, the oldest + * byte no longer takes part in the hash key, that is: + * hash_shift * MIN_MATCH >= hash_bits + */ + + this.block_start = 0; + /* Window position at the beginning of the current output block. Gets + * negative when the window is moved backwards. + */ + + this.match_length = 0; /* length of best match */ + this.prev_match = 0; /* previous match */ + this.match_available = 0; /* set if previous match exists */ + this.strstart = 0; /* start of string to insert */ + this.match_start = 0; /* start of matching string */ + this.lookahead = 0; /* number of valid bytes ahead in window */ + + this.prev_length = 0; + /* Length of the best match at previous step. Matches not greater than this + * are discarded. This is used in the lazy match evaluation. + */ + + this.max_chain_length = 0; + /* To speed up deflation, hash chains are never searched beyond this + * length. A higher limit improves compression ratio but degrades the + * speed. + */ + + this.max_lazy_match = 0; + /* Attempt to find a better match only when the current match is strictly + * smaller than this value. This mechanism is used only for compression + * levels >= 4. + */ + // That's alias to max_lazy_match, don't use directly + //this.max_insert_length = 0; + /* Insert new strings in the hash table only if the match length is not + * greater than this length. This saves time but degrades compression. + * max_insert_length is used only for compression levels <= 3. + */ + + this.level = 0; /* compression level (1..9) */ + this.strategy = 0; /* favor or force Huffman coding*/ + + this.good_match = 0; + /* Use a faster search when the previous match is longer than this */ + + this.nice_match = 0; /* Stop searching when current match exceeds this */ + + /* used by trees.c: */ + + /* Didn't use ct_data typedef below to suppress compiler warning */ + + // struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */ + // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */ + // struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */ + + // Use flat array of DOUBLE size, with interleaved fata, + // because JS does not support effective + this.dyn_ltree = new utils.Buf16(HEAP_SIZE * 2); + this.dyn_dtree = new utils.Buf16((2 * D_CODES + 1) * 2); + this.bl_tree = new utils.Buf16((2 * BL_CODES + 1) * 2); + zero(this.dyn_ltree); + zero(this.dyn_dtree); + zero(this.bl_tree); + + this.l_desc = null; /* desc. for literal tree */ + this.d_desc = null; /* desc. for distance tree */ + this.bl_desc = null; /* desc. for bit length tree */ + + //ush bl_count[MAX_BITS+1]; + this.bl_count = new utils.Buf16(MAX_BITS + 1); + /* number of codes at each bit length for an optimal tree */ + + //int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */ + this.heap = new utils.Buf16(2 * L_CODES + 1); /* heap used to build the Huffman trees */ + zero(this.heap); + + this.heap_len = 0; /* number of elements in the heap */ + this.heap_max = 0; /* element of largest frequency */ + /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used. + * The same heap array is used to build all trees. + */ + + this.depth = new utils.Buf16(2 * L_CODES + 1); //uch depth[2*L_CODES+1]; + zero(this.depth); + /* Depth of each subtree used as tie breaker for trees of equal frequency + */ + + this.l_buf = 0; /* buffer index for literals or lengths */ + + this.lit_bufsize = 0; + /* Size of match buffer for literals/lengths. There are 4 reasons for + * limiting lit_bufsize to 64K: + * - frequencies can be kept in 16 bit counters + * - if compression is not successful for the first block, all input + * data is still in the window so we can still emit a stored block even + * when input comes from standard input. (This can also be done for + * all blocks if lit_bufsize is not greater than 32K.) + * - if compression is not successful for a file smaller than 64K, we can + * even emit a stored file instead of a stored block (saving 5 bytes). + * This is applicable only for zip (not gzip or zlib). + * - creating new Huffman trees less frequently may not provide fast + * adaptation to changes in the input data statistics. (Take for + * example a binary file with poorly compressible code followed by + * a highly compressible string table.) Smaller buffer sizes give + * fast adaptation but have of course the overhead of transmitting + * trees more frequently. + * - I can't count above 4 + */ + + this.last_lit = 0; /* running index in l_buf */ + + this.d_buf = 0; + /* Buffer index for distances. To simplify the code, d_buf and l_buf have + * the same number of elements. To use different lengths, an extra flag + * array would be necessary. + */ + + this.opt_len = 0; /* bit length of current block with optimal trees */ + this.static_len = 0; /* bit length of current block with static trees */ + this.matches = 0; /* number of string matches in current block */ + this.insert = 0; /* bytes at end of window left to insert */ + + + this.bi_buf = 0; + /* Output buffer. bits are inserted starting at the bottom (least + * significant bits). + */ + this.bi_valid = 0; + /* Number of valid bits in bi_buf. All bits above the last valid bit + * are always zero. + */ + + // Used for window memory init. We safely ignore it for JS. That makes + // sense only for pointers and memory check tools. + //this.high_water = 0; + /* High water mark offset in window for initialized bytes -- bytes above + * this are set to zero in order to avoid memory check warnings when + * longest match routines access bytes past the input. This is then + * updated to the new high water mark. + */ + } + + + function deflateResetKeep(strm) { + var s; + + if (!strm || !strm.state) { + return err(strm, Z_STREAM_ERROR); + } + + strm.total_in = strm.total_out = 0; + strm.data_type = Z_UNKNOWN; + + s = strm.state; + s.pending = 0; + s.pending_out = 0; + + if (s.wrap < 0) { + s.wrap = -s.wrap; + /* was made negative by deflate(..., Z_FINISH); */ + } + s.status = (s.wrap ? INIT_STATE : BUSY_STATE); + strm.adler = (s.wrap === 2) ? + 0 // crc32(0, Z_NULL, 0) + : + 1; // adler32(0, Z_NULL, 0) + s.last_flush = Z_NO_FLUSH; + trees._tr_init(s); + return Z_OK; + } + + + function deflateReset(strm) { + var ret = deflateResetKeep(strm); + if (ret === Z_OK) { + lm_init(strm.state); + } + return ret; + } + + + function deflateSetHeader(strm, head) { + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + if (strm.state.wrap !== 2) { return Z_STREAM_ERROR; } + strm.state.gzhead = head; + return Z_OK; + } + + + function deflateInit2(strm, level, method, windowBits, memLevel, strategy) { + if (!strm) { // === Z_NULL + return Z_STREAM_ERROR; + } + var wrap = 1; + + if (level === Z_DEFAULT_COMPRESSION) { + level = 6; + } + + if (windowBits < 0) { /* suppress zlib wrapper */ + wrap = 0; + windowBits = -windowBits; + } + + else if (windowBits > 15) { + wrap = 2; /* write gzip wrapper instead */ + windowBits -= 16; + } + + + if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED || + windowBits < 8 || windowBits > 15 || level < 0 || level > 9 || + strategy < 0 || strategy > Z_FIXED) { + return err(strm, Z_STREAM_ERROR); + } + + + if (windowBits === 8) { + windowBits = 9; + } + /* until 256-byte window bug fixed */ + + var s = new DeflateState(); + + strm.state = s; + s.strm = strm; + + s.wrap = wrap; + s.gzhead = null; + s.w_bits = windowBits; + s.w_size = 1 << s.w_bits; + s.w_mask = s.w_size - 1; + + s.hash_bits = memLevel + 7; + s.hash_size = 1 << s.hash_bits; + s.hash_mask = s.hash_size - 1; + s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH); + + s.window = new utils.Buf8(s.w_size * 2); + s.head = new utils.Buf16(s.hash_size); + s.prev = new utils.Buf16(s.w_size); + + // Don't need mem init magic for JS. + //s.high_water = 0; /* nothing written to s->window yet */ + + s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */ + + s.pending_buf_size = s.lit_bufsize * 4; + + //overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2); + //s->pending_buf = (uchf *) overlay; + s.pending_buf = new utils.Buf8(s.pending_buf_size); + + // It is offset from `s.pending_buf` (size is `s.lit_bufsize * 2`) + //s->d_buf = overlay + s->lit_bufsize/sizeof(ush); + s.d_buf = 1 * s.lit_bufsize; + + //s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize; + s.l_buf = (1 + 2) * s.lit_bufsize; + + s.level = level; + s.strategy = strategy; + s.method = method; + + return deflateReset(strm); + } + + function deflateInit(strm, level) { + return deflateInit2(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY); + } + + + function deflate(strm, flush) { + var old_flush, s; + var beg, val; // for gzip header write only + + if (!strm || !strm.state || + flush > Z_BLOCK || flush < 0) { + return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR; + } + + s = strm.state; + + if (!strm.output || + (!strm.input && strm.avail_in !== 0) || + (s.status === FINISH_STATE && flush !== Z_FINISH)) { + return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR : Z_STREAM_ERROR); + } + + s.strm = strm; /* just in case */ + old_flush = s.last_flush; + s.last_flush = flush; + + /* Write the header */ + if (s.status === INIT_STATE) { + + if (s.wrap === 2) { // GZIP header + strm.adler = 0; //crc32(0L, Z_NULL, 0); + put_byte(s, 31); + put_byte(s, 139); + put_byte(s, 8); + if (!s.gzhead) { // s->gzhead == Z_NULL + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, s.level === 9 ? 2 : + (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? + 4 : 0)); + put_byte(s, OS_CODE); + s.status = BUSY_STATE; + } + else { + put_byte(s, (s.gzhead.text ? 1 : 0) + + (s.gzhead.hcrc ? 2 : 0) + + (!s.gzhead.extra ? 0 : 4) + + (!s.gzhead.name ? 0 : 8) + + (!s.gzhead.comment ? 0 : 16) + ); + put_byte(s, s.gzhead.time & 0xff); + put_byte(s, (s.gzhead.time >> 8) & 0xff); + put_byte(s, (s.gzhead.time >> 16) & 0xff); + put_byte(s, (s.gzhead.time >> 24) & 0xff); + put_byte(s, s.level === 9 ? 2 : + (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? + 4 : 0)); + put_byte(s, s.gzhead.os & 0xff); + if (s.gzhead.extra && s.gzhead.extra.length) { + put_byte(s, s.gzhead.extra.length & 0xff); + put_byte(s, (s.gzhead.extra.length >> 8) & 0xff); + } + if (s.gzhead.hcrc) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending, 0); + } + s.gzindex = 0; + s.status = EXTRA_STATE; + } + } + else // DEFLATE header + { + var header = (Z_DEFLATED + ((s.w_bits - 8) << 4)) << 8; + var level_flags = -1; + + if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) { + level_flags = 0; + } else if (s.level < 6) { + level_flags = 1; + } else if (s.level === 6) { + level_flags = 2; + } else { + level_flags = 3; + } + header |= (level_flags << 6); + if (s.strstart !== 0) { header |= PRESET_DICT; } + header += 31 - (header % 31); + + s.status = BUSY_STATE; + putShortMSB(s, header); + + /* Save the adler32 of the preset dictionary: */ + if (s.strstart !== 0) { + putShortMSB(s, strm.adler >>> 16); + putShortMSB(s, strm.adler & 0xffff); + } + strm.adler = 1; // adler32(0L, Z_NULL, 0); + } + } + + //#ifdef GZIP + if (s.status === EXTRA_STATE) { + if (s.gzhead.extra/* != Z_NULL*/) { + beg = s.pending; /* start of bytes to update crc */ + + while (s.gzindex < (s.gzhead.extra.length & 0xffff)) { + if (s.pending === s.pending_buf_size) { + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + flush_pending(strm); + beg = s.pending; + if (s.pending === s.pending_buf_size) { + break; + } + } + put_byte(s, s.gzhead.extra[s.gzindex] & 0xff); + s.gzindex++; + } + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + if (s.gzindex === s.gzhead.extra.length) { + s.gzindex = 0; + s.status = NAME_STATE; + } + } + else { + s.status = NAME_STATE; + } + } + if (s.status === NAME_STATE) { + if (s.gzhead.name/* != Z_NULL*/) { + beg = s.pending; /* start of bytes to update crc */ + //int val; + + do { + if (s.pending === s.pending_buf_size) { + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + flush_pending(strm); + beg = s.pending; + if (s.pending === s.pending_buf_size) { + val = 1; + break; + } + } + // JS specific: little magic to add zero terminator to end of string + if (s.gzindex < s.gzhead.name.length) { + val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff; + } else { + val = 0; + } + put_byte(s, val); + } while (val !== 0); + + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + if (val === 0) { + s.gzindex = 0; + s.status = COMMENT_STATE; + } + } + else { + s.status = COMMENT_STATE; + } + } + if (s.status === COMMENT_STATE) { + if (s.gzhead.comment/* != Z_NULL*/) { + beg = s.pending; /* start of bytes to update crc */ + //int val; + + do { + if (s.pending === s.pending_buf_size) { + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + flush_pending(strm); + beg = s.pending; + if (s.pending === s.pending_buf_size) { + val = 1; + break; + } + } + // JS specific: little magic to add zero terminator to end of string + if (s.gzindex < s.gzhead.comment.length) { + val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff; + } else { + val = 0; + } + put_byte(s, val); + } while (val !== 0); + + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + if (val === 0) { + s.status = HCRC_STATE; + } + } + else { + s.status = HCRC_STATE; + } + } + if (s.status === HCRC_STATE) { + if (s.gzhead.hcrc) { + if (s.pending + 2 > s.pending_buf_size) { + flush_pending(strm); + } + if (s.pending + 2 <= s.pending_buf_size) { + put_byte(s, strm.adler & 0xff); + put_byte(s, (strm.adler >> 8) & 0xff); + strm.adler = 0; //crc32(0L, Z_NULL, 0); + s.status = BUSY_STATE; + } + } + else { + s.status = BUSY_STATE; + } + } + //#endif + + /* Flush as much pending output as possible */ + if (s.pending !== 0) { + flush_pending(strm); + if (strm.avail_out === 0) { + /* Since avail_out is 0, deflate will be called again with + * more output space, but possibly with both pending and + * avail_in equal to zero. There won't be anything to do, + * but this is not an error situation so make sure we + * return OK instead of BUF_ERROR at next call of deflate: + */ + s.last_flush = -1; + return Z_OK; + } + + /* Make sure there is something to do and avoid duplicate consecutive + * flushes. For repeated and useless calls with Z_FINISH, we keep + * returning Z_STREAM_END instead of Z_BUF_ERROR. + */ + } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) && + flush !== Z_FINISH) { + return err(strm, Z_BUF_ERROR); + } + + /* User must not provide more input after the first FINISH: */ + if (s.status === FINISH_STATE && strm.avail_in !== 0) { + return err(strm, Z_BUF_ERROR); + } + + /* Start a new block or continue the current one. + */ + if (strm.avail_in !== 0 || s.lookahead !== 0 || + (flush !== Z_NO_FLUSH && s.status !== FINISH_STATE)) { + var bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) : + (s.strategy === Z_RLE ? deflate_rle(s, flush) : + configuration_table[s.level].func(s, flush)); + + if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) { + s.status = FINISH_STATE; + } + if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) { + if (strm.avail_out === 0) { + s.last_flush = -1; + /* avoid BUF_ERROR next call, see above */ + } + return Z_OK; + /* If flush != Z_NO_FLUSH && avail_out == 0, the next call + * of deflate should use the same flush parameter to make sure + * that the flush is complete. So we don't have to output an + * empty block here, this will be done at next call. This also + * ensures that for a very small output buffer, we emit at most + * one empty block. + */ + } + if (bstate === BS_BLOCK_DONE) { + if (flush === Z_PARTIAL_FLUSH) { + trees._tr_align(s); + } + else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */ + + trees._tr_stored_block(s, 0, 0, false); + /* For a full flush, this empty block will be recognized + * as a special marker by inflate_sync(). + */ + if (flush === Z_FULL_FLUSH) { + /*** CLEAR_HASH(s); ***/ /* forget history */ + zero(s.head); // Fill with NIL (= 0); + + if (s.lookahead === 0) { + s.strstart = 0; + s.block_start = 0; + s.insert = 0; + } + } + } + flush_pending(strm); + if (strm.avail_out === 0) { + s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */ + return Z_OK; + } + } + } + //Assert(strm->avail_out > 0, "bug2"); + //if (strm.avail_out <= 0) { throw new Error("bug2");} + + if (flush !== Z_FINISH) { return Z_OK; } + if (s.wrap <= 0) { return Z_STREAM_END; } + + /* Write the trailer */ + if (s.wrap === 2) { + put_byte(s, strm.adler & 0xff); + put_byte(s, (strm.adler >> 8) & 0xff); + put_byte(s, (strm.adler >> 16) & 0xff); + put_byte(s, (strm.adler >> 24) & 0xff); + put_byte(s, strm.total_in & 0xff); + put_byte(s, (strm.total_in >> 8) & 0xff); + put_byte(s, (strm.total_in >> 16) & 0xff); + put_byte(s, (strm.total_in >> 24) & 0xff); + } + else { + putShortMSB(s, strm.adler >>> 16); + putShortMSB(s, strm.adler & 0xffff); + } + + flush_pending(strm); + /* If avail_out is zero, the application will call deflate again + * to flush the rest. + */ + if (s.wrap > 0) { s.wrap = -s.wrap; } + /* write the trailer only once! */ + return s.pending !== 0 ? Z_OK : Z_STREAM_END; + } + + function deflateEnd(strm) { + var status; + + if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) { + return Z_STREAM_ERROR; + } + + status = strm.state.status; + if (status !== INIT_STATE && + status !== EXTRA_STATE && + status !== NAME_STATE && + status !== COMMENT_STATE && + status !== HCRC_STATE && + status !== BUSY_STATE && + status !== FINISH_STATE + ) { + return err(strm, Z_STREAM_ERROR); + } + + strm.state = null; + + return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK; + } + + + /* ========================================================================= + * Initializes the compression dictionary from the given byte + * sequence without producing any compressed output. + */ + function deflateSetDictionary(strm, dictionary) { + var dictLength = dictionary.length; + + var s; + var str, n; + var wrap; + var avail; + var next; + var input; + var tmpDict; + + if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) { + return Z_STREAM_ERROR; + } + + s = strm.state; + wrap = s.wrap; + + if (wrap === 2 || (wrap === 1 && s.status !== INIT_STATE) || s.lookahead) { + return Z_STREAM_ERROR; + } + + /* when using zlib wrappers, compute Adler-32 for provided dictionary */ + if (wrap === 1) { + /* adler32(strm->adler, dictionary, dictLength); */ + strm.adler = adler32(strm.adler, dictionary, dictLength, 0); + } + + s.wrap = 0; /* avoid computing Adler-32 in read_buf */ + + /* if dictionary would fill window, just replace the history */ + if (dictLength >= s.w_size) { + if (wrap === 0) { /* already empty otherwise */ + /*** CLEAR_HASH(s); ***/ + zero(s.head); // Fill with NIL (= 0); s.strstart = 0; s.block_start = 0; s.insert = 0; } + /* use the tail */ + // dictionary = dictionary.slice(dictLength - s.w_size); + tmpDict = new utils.Buf8(s.w_size); + utils.arraySet(tmpDict, dictionary, dictLength - s.w_size, s.w_size, 0); + dictionary = tmpDict; + dictLength = s.w_size; } - } - flush_pending(strm); - if (strm.avail_out === 0) { - s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */ + /* insert dictionary into window and hash */ + avail = strm.avail_in; + next = strm.next_in; + input = strm.input; + strm.avail_in = dictLength; + strm.next_in = 0; + strm.input = dictionary; + fill_window(s); + while (s.lookahead >= MIN_MATCH) { + str = s.strstart; + n = s.lookahead - (MIN_MATCH - 1); + do { + /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH - 1]) & s.hash_mask; + + s.prev[str & s.w_mask] = s.head[s.ins_h]; + + s.head[s.ins_h] = str; + str++; + } while (--n); + s.strstart = str; + s.lookahead = MIN_MATCH - 1; + fill_window(s); + } + s.strstart += s.lookahead; + s.block_start = s.strstart; + s.insert = s.lookahead; + s.lookahead = 0; + s.match_length = s.prev_length = MIN_MATCH - 1; + s.match_available = 0; + strm.next_in = next; + strm.input = input; + strm.avail_in = avail; + s.wrap = wrap; return Z_OK; } - } - } - //Assert(strm->avail_out > 0, "bug2"); - //if (strm.avail_out <= 0) { throw new Error("bug2");} - - if (flush !== Z_FINISH) { return Z_OK; } - if (s.wrap <= 0) { return Z_STREAM_END; } - - /* Write the trailer */ - if (s.wrap === 2) { - put_byte(s, strm.adler & 0xff); - put_byte(s, (strm.adler >> 8) & 0xff); - put_byte(s, (strm.adler >> 16) & 0xff); - put_byte(s, (strm.adler >> 24) & 0xff); - put_byte(s, strm.total_in & 0xff); - put_byte(s, (strm.total_in >> 8) & 0xff); - put_byte(s, (strm.total_in >> 16) & 0xff); - put_byte(s, (strm.total_in >> 24) & 0xff); - } - else - { - putShortMSB(s, strm.adler >>> 16); - putShortMSB(s, strm.adler & 0xffff); - } - - flush_pending(strm); - /* If avail_out is zero, the application will call deflate again - * to flush the rest. - */ - if (s.wrap > 0) { s.wrap = -s.wrap; } - /* write the trailer only once! */ - return s.pending !== 0 ? Z_OK : Z_STREAM_END; -} - -function deflateEnd(strm) { - var status; - - if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) { - return Z_STREAM_ERROR; - } - - status = strm.state.status; - if (status !== INIT_STATE && - status !== EXTRA_STATE && - status !== NAME_STATE && - status !== COMMENT_STATE && - status !== HCRC_STATE && - status !== BUSY_STATE && - status !== FINISH_STATE - ) { - return err(strm, Z_STREAM_ERROR); - } - - strm.state = null; - - return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK; -} - -/* ========================================================================= - * Copy the source state to the destination state - */ -//function deflateCopy(dest, source) { -// -//} - -exports.deflateInit = deflateInit; -exports.deflateInit2 = deflateInit2; -exports.deflateReset = deflateReset; -exports.deflateResetKeep = deflateResetKeep; -exports.deflateSetHeader = deflateSetHeader; -exports.deflate = deflate; -exports.deflateEnd = deflateEnd; -exports.deflateInfo = 'pako deflate (from Nodeca project)'; - -/* Not implemented -exports.deflateBound = deflateBound; -exports.deflateCopy = deflateCopy; -exports.deflateSetDictionary = deflateSetDictionary; -exports.deflateParams = deflateParams; -exports.deflatePending = deflatePending; -exports.deflatePrime = deflatePrime; -exports.deflateTune = deflateTune; -*/ -},{"../utils/common":27,"./adler32":29,"./crc32":31,"./messages":37,"./trees":38}],33:[function(_dereq_,module,exports){ -'use strict'; -function GZheader() { - /* true if compressed data believed to be text */ - this.text = 0; - /* modification time */ - this.time = 0; - /* extra flags (not used when writing a gzip file) */ - this.xflags = 0; - /* operating system */ - this.os = 0; - /* pointer to extra field or Z_NULL if none */ - this.extra = null; - /* extra field length (valid if extra != Z_NULL) */ - this.extra_len = 0; // Actually, we don't need it in JS, - // but leave for few code modifications + exports.deflateInit = deflateInit; + exports.deflateInit2 = deflateInit2; + exports.deflateReset = deflateReset; + exports.deflateResetKeep = deflateResetKeep; + exports.deflateSetHeader = deflateSetHeader; + exports.deflate = deflate; + exports.deflateEnd = deflateEnd; + exports.deflateSetDictionary = deflateSetDictionary; + exports.deflateInfo = 'pako deflate (from Nodeca project)'; - // - // Setup limits is not necessary because in js we should not preallocate memory - // for inflate use constant limit in 65536 bytes - // + /* Not implemented + exports.deflateBound = deflateBound; + exports.deflateCopy = deflateCopy; + exports.deflateParams = deflateParams; + exports.deflatePending = deflatePending; + exports.deflatePrime = deflatePrime; + exports.deflateTune = deflateTune; + */ - /* space at extra (only when reading header) */ - // this.extra_max = 0; - /* pointer to zero-terminated file name or Z_NULL */ - this.name = ''; - /* space at name (only when reading header) */ - // this.name_max = 0; - /* pointer to zero-terminated comment or Z_NULL */ - this.comment = ''; - /* space at comment (only when reading header) */ - // this.comm_max = 0; - /* true if there was or will be a header crc */ - this.hcrc = 0; - /* true when done reading gzip header (not used when writing a gzip file) */ - this.done = false; -} + }, { "../utils/common": 28, "./adler32": 30, "./crc32": 32, "./messages": 38, "./trees": 39 }], 34: [function (require, module, exports) { + 'use strict'; -module.exports = GZheader; -},{}],34:[function(_dereq_,module,exports){ -'use strict'; + // (C) 1995-2013 Jean-loup Gailly and Mark Adler + // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin + // + // This software is provided 'as-is', without any express or implied + // warranty. In no event will the authors be held liable for any damages + // arising from the use of this software. + // + // Permission is granted to anyone to use this software for any purpose, + // including commercial applications, and to alter it and redistribute it + // freely, subject to the following restrictions: + // + // 1. The origin of this software must not be misrepresented; you must not + // claim that you wrote the original software. If you use this software + // in a product, an acknowledgment in the product documentation would be + // appreciated but is not required. + // 2. Altered source versions must be plainly marked as such, and must not be + // misrepresented as being the original software. + // 3. This notice may not be removed or altered from any source distribution. -// See state defs from inflate.js -var BAD = 30; /* got a data error -- remain here until reset */ -var TYPE = 12; /* i: waiting for type bits, including last-flag bit */ + function GZheader() { + /* true if compressed data believed to be text */ + this.text = 0; + /* modification time */ + this.time = 0; + /* extra flags (not used when writing a gzip file) */ + this.xflags = 0; + /* operating system */ + this.os = 0; + /* pointer to extra field or Z_NULL if none */ + this.extra = null; + /* extra field length (valid if extra != Z_NULL) */ + this.extra_len = 0; // Actually, we don't need it in JS, + // but leave for few code modifications -/* - Decode literal, length, and distance codes and write out the resulting - literal and match bytes until either not enough input or output is - available, an end-of-block is encountered, or a data error is encountered. - When large enough input and output buffers are supplied to inflate(), for - example, a 16K input buffer and a 64K output buffer, more than 95% of the - inflate execution time is spent in this routine. + // + // Setup limits is not necessary because in js we should not preallocate memory + // for inflate use constant limit in 65536 bytes + // - Entry assumptions: - - state.mode === LEN - strm.avail_in >= 6 - strm.avail_out >= 258 - start >= strm.avail_out - state.bits < 8 - - On return, state.mode is one of: - - LEN -- ran out of enough output space or enough available input - TYPE -- reached end of block code, inflate() to interpret next block - BAD -- error in block data - - Notes: - - - The maximum input bits used by a length/distance pair is 15 bits for the - length code, 5 bits for the length extra, 15 bits for the distance code, - and 13 bits for the distance extra. This totals 48 bits, or six bytes. - Therefore if strm.avail_in >= 6, then there is enough input to avoid - checking for available input while decoding. - - - The maximum bytes that a single length/distance pair can output is 258 - bytes, which is the maximum length that can be coded. inflate_fast() - requires strm.avail_out >= 258 for each loop to avoid checking for - output space. - */ -module.exports = function inflate_fast(strm, start) { - var state; - var _in; /* local strm.input */ - var last; /* have enough input while in < last */ - var _out; /* local strm.output */ - var beg; /* inflate()'s initial strm.output */ - var end; /* while out < end, enough space available */ -//#ifdef INFLATE_STRICT - var dmax; /* maximum distance from zlib header */ -//#endif - var wsize; /* window size or zero if not using window */ - var whave; /* valid bytes in the window */ - var wnext; /* window write index */ - var window; /* allocated sliding window, if wsize != 0 */ - var hold; /* local strm.hold */ - var bits; /* local strm.bits */ - var lcode; /* local strm.lencode */ - var dcode; /* local strm.distcode */ - var lmask; /* mask for first level of length codes */ - var dmask; /* mask for first level of distance codes */ - var here; /* retrieved table entry */ - var op; /* code bits, operation, extra bits, or */ - /* window position, window bytes to copy */ - var len; /* match length, unused bytes */ - var dist; /* match distance */ - var from; /* where to copy match from */ - var from_source; - - - var input, output; // JS specific, because we have no pointers - - /* copy state to local variables */ - state = strm.state; - //here = state.here; - _in = strm.next_in; - input = strm.input; - last = _in + (strm.avail_in - 5); - _out = strm.next_out; - output = strm.output; - beg = _out - (start - strm.avail_out); - end = _out + (strm.avail_out - 257); -//#ifdef INFLATE_STRICT - dmax = state.dmax; -//#endif - wsize = state.wsize; - whave = state.whave; - wnext = state.wnext; - window = state.window; - hold = state.hold; - bits = state.bits; - lcode = state.lencode; - dcode = state.distcode; - lmask = (1 << state.lenbits) - 1; - dmask = (1 << state.distbits) - 1; - - - /* decode literals and length/distances until end-of-block or not enough - input data or output space */ - - top: - do { - if (bits < 15) { - hold += input[_in++] << bits; - bits += 8; - hold += input[_in++] << bits; - bits += 8; - } - - here = lcode[hold & lmask]; - - dolen: - for (;;) { // Goto emulation - op = here >>> 24/*here.bits*/; - hold >>>= op; - bits -= op; - op = (here >>> 16) & 0xff/*here.op*/; - if (op === 0) { /* literal */ - //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? - // "inflate: literal '%c'\n" : - // "inflate: literal 0x%02x\n", here.val)); - output[_out++] = here & 0xffff/*here.val*/; + /* space at extra (only when reading header) */ + // this.extra_max = 0; + /* pointer to zero-terminated file name or Z_NULL */ + this.name = ''; + /* space at name (only when reading header) */ + // this.name_max = 0; + /* pointer to zero-terminated comment or Z_NULL */ + this.comment = ''; + /* space at comment (only when reading header) */ + // this.comm_max = 0; + /* true if there was or will be a header crc */ + this.hcrc = 0; + /* true when done reading gzip header (not used when writing a gzip file) */ + this.done = false; } - else if (op & 16) { /* length base */ - len = here & 0xffff/*here.val*/; - op &= 15; /* number of extra bits */ - if (op) { - if (bits < op) { + + module.exports = GZheader; + + }, {}], 35: [function (require, module, exports) { + 'use strict'; + + // (C) 1995-2013 Jean-loup Gailly and Mark Adler + // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin + // + // This software is provided 'as-is', without any express or implied + // warranty. In no event will the authors be held liable for any damages + // arising from the use of this software. + // + // Permission is granted to anyone to use this software for any purpose, + // including commercial applications, and to alter it and redistribute it + // freely, subject to the following restrictions: + // + // 1. The origin of this software must not be misrepresented; you must not + // claim that you wrote the original software. If you use this software + // in a product, an acknowledgment in the product documentation would be + // appreciated but is not required. + // 2. Altered source versions must be plainly marked as such, and must not be + // misrepresented as being the original software. + // 3. This notice may not be removed or altered from any source distribution. + + // See state defs from inflate.js + var BAD = 30; /* got a data error -- remain here until reset */ + var TYPE = 12; /* i: waiting for type bits, including last-flag bit */ + + /* + Decode literal, length, and distance codes and write out the resulting + literal and match bytes until either not enough input or output is + available, an end-of-block is encountered, or a data error is encountered. + When large enough input and output buffers are supplied to inflate(), for + example, a 16K input buffer and a 64K output buffer, more than 95% of the + inflate execution time is spent in this routine. + + Entry assumptions: + + state.mode === LEN + strm.avail_in >= 6 + strm.avail_out >= 258 + start >= strm.avail_out + state.bits < 8 + + On return, state.mode is one of: + + LEN -- ran out of enough output space or enough available input + TYPE -- reached end of block code, inflate() to interpret next block + BAD -- error in block data + + Notes: + + - The maximum input bits used by a length/distance pair is 15 bits for the + length code, 5 bits for the length extra, 15 bits for the distance code, + and 13 bits for the distance extra. This totals 48 bits, or six bytes. + Therefore if strm.avail_in >= 6, then there is enough input to avoid + checking for available input while decoding. + + - The maximum bytes that a single length/distance pair can output is 258 + bytes, which is the maximum length that can be coded. inflate_fast() + requires strm.avail_out >= 258 for each loop to avoid checking for + output space. + */ + module.exports = function inflate_fast(strm, start) { + var state; + var _in; /* local strm.input */ + var last; /* have enough input while in < last */ + var _out; /* local strm.output */ + var beg; /* inflate()'s initial strm.output */ + var end; /* while out < end, enough space available */ + //#ifdef INFLATE_STRICT + var dmax; /* maximum distance from zlib header */ + //#endif + var wsize; /* window size or zero if not using window */ + var whave; /* valid bytes in the window */ + var wnext; /* window write index */ + // Use `s_window` instead `window`, avoid conflict with instrumentation tools + var s_window; /* allocated sliding window, if wsize != 0 */ + var hold; /* local strm.hold */ + var bits; /* local strm.bits */ + var lcode; /* local strm.lencode */ + var dcode; /* local strm.distcode */ + var lmask; /* mask for first level of length codes */ + var dmask; /* mask for first level of distance codes */ + var here; /* retrieved table entry */ + var op; /* code bits, operation, extra bits, or */ + /* window position, window bytes to copy */ + var len; /* match length, unused bytes */ + var dist; /* match distance */ + var from; /* where to copy match from */ + var from_source; + + + var input, output; // JS specific, because we have no pointers + + /* copy state to local variables */ + state = strm.state; + //here = state.here; + _in = strm.next_in; + input = strm.input; + last = _in + (strm.avail_in - 5); + _out = strm.next_out; + output = strm.output; + beg = _out - (start - strm.avail_out); + end = _out + (strm.avail_out - 257); + //#ifdef INFLATE_STRICT + dmax = state.dmax; + //#endif + wsize = state.wsize; + whave = state.whave; + wnext = state.wnext; + s_window = state.window; + hold = state.hold; + bits = state.bits; + lcode = state.lencode; + dcode = state.distcode; + lmask = (1 << state.lenbits) - 1; + dmask = (1 << state.distbits) - 1; + + + /* decode literals and length/distances until end-of-block or not enough + input data or output space */ + + top: + do { + if (bits < 15) { + hold += input[_in++] << bits; + bits += 8; hold += input[_in++] << bits; bits += 8; } - len += hold & ((1 << op) - 1); - hold >>>= op; - bits -= op; - } - //Tracevv((stderr, "inflate: length %u\n", len)); - if (bits < 15) { - hold += input[_in++] << bits; - bits += 8; - hold += input[_in++] << bits; - bits += 8; - } - here = dcode[hold & dmask]; - dodist: - for (;;) { // goto emulation - op = here >>> 24/*here.bits*/; - hold >>>= op; - bits -= op; - op = (here >>> 16) & 0xff/*here.op*/; + here = lcode[hold & lmask]; - if (op & 16) { /* distance base */ - dist = here & 0xffff/*here.val*/; - op &= 15; /* number of extra bits */ - if (bits < op) { - hold += input[_in++] << bits; - bits += 8; - if (bits < op) { + dolen: + for (; ;) { // Goto emulation + op = here >>> 24/*here.bits*/; + hold >>>= op; + bits -= op; + op = (here >>> 16) & 0xff/*here.op*/; + if (op === 0) { /* literal */ + //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? + // "inflate: literal '%c'\n" : + // "inflate: literal 0x%02x\n", here.val)); + output[_out++] = here & 0xffff/*here.val*/; + } + else if (op & 16) { /* length base */ + len = here & 0xffff/*here.val*/; + op &= 15; /* number of extra bits */ + if (op) { + if (bits < op) { + hold += input[_in++] << bits; + bits += 8; + } + len += hold & ((1 << op) - 1); + hold >>>= op; + bits -= op; + } + //Tracevv((stderr, "inflate: length %u\n", len)); + if (bits < 15) { + hold += input[_in++] << bits; + bits += 8; hold += input[_in++] << bits; bits += 8; } - } - dist += hold & ((1 << op) - 1); -//#ifdef INFLATE_STRICT - if (dist > dmax) { - strm.msg = 'invalid distance too far back'; - state.mode = BAD; - break top; - } -//#endif - hold >>>= op; - bits -= op; - //Tracevv((stderr, "inflate: distance %u\n", dist)); - op = _out - beg; /* max distance in output */ - if (dist > op) { /* see if copy from window */ - op = dist - op; /* distance back in window */ - if (op > whave) { - if (state.sane) { - strm.msg = 'invalid distance too far back'; + here = dcode[hold & dmask]; + + dodist: + for (; ;) { // goto emulation + op = here >>> 24/*here.bits*/; + hold >>>= op; + bits -= op; + op = (here >>> 16) & 0xff/*here.op*/; + + if (op & 16) { /* distance base */ + dist = here & 0xffff/*here.val*/; + op &= 15; /* number of extra bits */ + if (bits < op) { + hold += input[_in++] << bits; + bits += 8; + if (bits < op) { + hold += input[_in++] << bits; + bits += 8; + } + } + dist += hold & ((1 << op) - 1); + //#ifdef INFLATE_STRICT + if (dist > dmax) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break top; + } + //#endif + hold >>>= op; + bits -= op; + //Tracevv((stderr, "inflate: distance %u\n", dist)); + op = _out - beg; /* max distance in output */ + if (dist > op) { /* see if copy from window */ + op = dist - op; /* distance back in window */ + if (op > whave) { + if (state.sane) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break top; + } + + // (!) This block is disabled in zlib defaults, + // don't enable it for binary compatibility + //#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR + // if (len <= op - whave) { + // do { + // output[_out++] = 0; + // } while (--len); + // continue top; + // } + // len -= op - whave; + // do { + // output[_out++] = 0; + // } while (--op > whave); + // if (op === 0) { + // from = _out - dist; + // do { + // output[_out++] = output[from++]; + // } while (--len); + // continue top; + // } + //#endif + } + from = 0; // window index + from_source = s_window; + if (wnext === 0) { /* very common case */ + from += wsize - op; + if (op < len) { /* some from window */ + len -= op; + do { + output[_out++] = s_window[from++]; + } while (--op); + from = _out - dist; /* rest from output */ + from_source = output; + } + } + else if (wnext < op) { /* wrap around window */ + from += wsize + wnext - op; + op -= wnext; + if (op < len) { /* some from end of window */ + len -= op; + do { + output[_out++] = s_window[from++]; + } while (--op); + from = 0; + if (wnext < len) { /* some from start of window */ + op = wnext; + len -= op; + do { + output[_out++] = s_window[from++]; + } while (--op); + from = _out - dist; /* rest from output */ + from_source = output; + } + } + } + else { /* contiguous in window */ + from += wnext - op; + if (op < len) { /* some from window */ + len -= op; + do { + output[_out++] = s_window[from++]; + } while (--op); + from = _out - dist; /* rest from output */ + from_source = output; + } + } + while (len > 2) { + output[_out++] = from_source[from++]; + output[_out++] = from_source[from++]; + output[_out++] = from_source[from++]; + len -= 3; + } + if (len) { + output[_out++] = from_source[from++]; + if (len > 1) { + output[_out++] = from_source[from++]; + } + } + } + else { + from = _out - dist; /* copy direct from output */ + do { /* minimum length is three */ + output[_out++] = output[from++]; + output[_out++] = output[from++]; + output[_out++] = output[from++]; + len -= 3; + } while (len > 2); + if (len) { + output[_out++] = output[from++]; + if (len > 1) { + output[_out++] = output[from++]; + } + } + } + } + else if ((op & 64) === 0) { /* 2nd level distance code */ + here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))]; + continue dodist; + } + else { + strm.msg = 'invalid distance code'; state.mode = BAD; break top; } -// (!) This block is disabled in zlib defailts, -// don't enable it for binary compatibility -//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR -// if (len <= op - whave) { -// do { -// output[_out++] = 0; -// } while (--len); -// continue top; -// } -// len -= op - whave; -// do { -// output[_out++] = 0; -// } while (--op > whave); -// if (op === 0) { -// from = _out - dist; -// do { -// output[_out++] = output[from++]; -// } while (--len); -// continue top; -// } -//#endif - } - from = 0; // window index - from_source = window; - if (wnext === 0) { /* very common case */ - from += wsize - op; - if (op < len) { /* some from window */ - len -= op; - do { - output[_out++] = window[from++]; - } while (--op); - from = _out - dist; /* rest from output */ - from_source = output; - } - } - else if (wnext < op) { /* wrap around window */ - from += wsize + wnext - op; - op -= wnext; - if (op < len) { /* some from end of window */ - len -= op; - do { - output[_out++] = window[from++]; - } while (--op); - from = 0; - if (wnext < len) { /* some from start of window */ - op = wnext; - len -= op; - do { - output[_out++] = window[from++]; - } while (--op); - from = _out - dist; /* rest from output */ - from_source = output; - } - } - } - else { /* contiguous in window */ - from += wnext - op; - if (op < len) { /* some from window */ - len -= op; - do { - output[_out++] = window[from++]; - } while (--op); - from = _out - dist; /* rest from output */ - from_source = output; - } - } - while (len > 2) { - output[_out++] = from_source[from++]; - output[_out++] = from_source[from++]; - output[_out++] = from_source[from++]; - len -= 3; - } - if (len) { - output[_out++] = from_source[from++]; - if (len > 1) { - output[_out++] = from_source[from++]; - } + break; // need to emulate goto via "continue" } } + else if ((op & 64) === 0) { /* 2nd level length code */ + here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))]; + continue dolen; + } + else if (op & 32) { /* end-of-block */ + //Tracevv((stderr, "inflate: end of block\n")); + state.mode = TYPE; + break top; + } else { - from = _out - dist; /* copy direct from output */ - do { /* minimum length is three */ - output[_out++] = output[from++]; - output[_out++] = output[from++]; - output[_out++] = output[from++]; - len -= 3; - } while (len > 2); - if (len) { - output[_out++] = output[from++]; - if (len > 1) { - output[_out++] = output[from++]; - } - } + strm.msg = 'invalid literal/length code'; + state.mode = BAD; + break top; } + + break; // need to emulate goto via "continue" } - else if ((op & 64) === 0) { /* 2nd level distance code */ - here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))]; - continue dodist; - } - else { - strm.msg = 'invalid distance code'; - state.mode = BAD; - break top; - } + } while (_in < last && _out < end); - break; // need to emulate goto via "continue" - } - } - else if ((op & 64) === 0) { /* 2nd level length code */ - here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))]; - continue dolen; - } - else if (op & 32) { /* end-of-block */ - //Tracevv((stderr, "inflate: end of block\n")); - state.mode = TYPE; - break top; - } - else { - strm.msg = 'invalid literal/length code'; - state.mode = BAD; - break top; - } + /* return unused bytes (on entry, bits < 8, so in won't go too far back) */ + len = bits >> 3; + _in -= len; + bits -= len << 3; + hold &= (1 << bits) - 1; - break; // need to emulate goto via "continue" - } - } while (_in < last && _out < end); + /* update state and return */ + strm.next_in = _in; + strm.next_out = _out; + strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last)); + strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end)); + state.hold = hold; + state.bits = bits; + return; + }; - /* return unused bytes (on entry, bits < 8, so in won't go too far back) */ - len = bits >> 3; - _in -= len; - bits -= len << 3; - hold &= (1 << bits) - 1; + }, {}], 36: [function (require, module, exports) { + 'use strict'; - /* update state and return */ - strm.next_in = _in; - strm.next_out = _out; - strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last)); - strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end)); - state.hold = hold; - state.bits = bits; - return; -}; + // (C) 1995-2013 Jean-loup Gailly and Mark Adler + // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin + // + // This software is provided 'as-is', without any express or implied + // warranty. In no event will the authors be held liable for any damages + // arising from the use of this software. + // + // Permission is granted to anyone to use this software for any purpose, + // including commercial applications, and to alter it and redistribute it + // freely, subject to the following restrictions: + // + // 1. The origin of this software must not be misrepresented; you must not + // claim that you wrote the original software. If you use this software + // in a product, an acknowledgment in the product documentation would be + // appreciated but is not required. + // 2. Altered source versions must be plainly marked as such, and must not be + // misrepresented as being the original software. + // 3. This notice may not be removed or altered from any source distribution. -},{}],35:[function(_dereq_,module,exports){ -'use strict'; + var utils = require('../utils/common'); + var adler32 = require('./adler32'); + var crc32 = require('./crc32'); + var inflate_fast = require('./inffast'); + var inflate_table = require('./inftrees'); + + var CODES = 0; + var LENS = 1; + var DISTS = 2; + + /* Public constants ==========================================================*/ + /* ===========================================================================*/ -var utils = _dereq_('../utils/common'); -var adler32 = _dereq_('./adler32'); -var crc32 = _dereq_('./crc32'); -var inflate_fast = _dereq_('./inffast'); -var inflate_table = _dereq_('./inftrees'); - -var CODES = 0; -var LENS = 1; -var DISTS = 2; - -/* Public constants ==========================================================*/ -/* ===========================================================================*/ + /* Allowed flush values; see deflate() and inflate() below for details */ + //var Z_NO_FLUSH = 0; + //var Z_PARTIAL_FLUSH = 1; + //var Z_SYNC_FLUSH = 2; + //var Z_FULL_FLUSH = 3; + var Z_FINISH = 4; + var Z_BLOCK = 5; + var Z_TREES = 6; -/* Allowed flush values; see deflate() and inflate() below for details */ -//var Z_NO_FLUSH = 0; -//var Z_PARTIAL_FLUSH = 1; -//var Z_SYNC_FLUSH = 2; -//var Z_FULL_FLUSH = 3; -var Z_FINISH = 4; -var Z_BLOCK = 5; -var Z_TREES = 6; + /* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ + var Z_OK = 0; + var Z_STREAM_END = 1; + var Z_NEED_DICT = 2; + //var Z_ERRNO = -1; + var Z_STREAM_ERROR = -2; + var Z_DATA_ERROR = -3; + var Z_MEM_ERROR = -4; + var Z_BUF_ERROR = -5; + //var Z_VERSION_ERROR = -6; + + /* The deflate compression method */ + var Z_DEFLATED = 8; -/* Return codes for the compression/decompression functions. Negative values - * are errors, positive values are used for special but normal events. - */ -var Z_OK = 0; -var Z_STREAM_END = 1; -var Z_NEED_DICT = 2; -//var Z_ERRNO = -1; -var Z_STREAM_ERROR = -2; -var Z_DATA_ERROR = -3; -var Z_MEM_ERROR = -4; -var Z_BUF_ERROR = -5; -//var Z_VERSION_ERROR = -6; - -/* The deflate compression method */ -var Z_DEFLATED = 8; + /* STATES ====================================================================*/ + /* ===========================================================================*/ -/* STATES ====================================================================*/ -/* ===========================================================================*/ + var HEAD = 1; /* i: waiting for magic header */ + var FLAGS = 2; /* i: waiting for method and flags (gzip) */ + var TIME = 3; /* i: waiting for modification time (gzip) */ + var OS = 4; /* i: waiting for extra flags and operating system (gzip) */ + var EXLEN = 5; /* i: waiting for extra length (gzip) */ + var EXTRA = 6; /* i: waiting for extra bytes (gzip) */ + var NAME = 7; /* i: waiting for end of file name (gzip) */ + var COMMENT = 8; /* i: waiting for end of comment (gzip) */ + var HCRC = 9; /* i: waiting for header crc (gzip) */ + var DICTID = 10; /* i: waiting for dictionary check value */ + var DICT = 11; /* waiting for inflateSetDictionary() call */ + var TYPE = 12; /* i: waiting for type bits, including last-flag bit */ + var TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */ + var STORED = 14; /* i: waiting for stored size (length and complement) */ + var COPY_ = 15; /* i/o: same as COPY below, but only first time in */ + var COPY = 16; /* i/o: waiting for input or output to copy stored block */ + var TABLE = 17; /* i: waiting for dynamic block table lengths */ + var LENLENS = 18; /* i: waiting for code length code lengths */ + var CODELENS = 19; /* i: waiting for length/lit and distance code lengths */ + var LEN_ = 20; /* i: same as LEN below, but only first time in */ + var LEN = 21; /* i: waiting for length/lit/eob code */ + var LENEXT = 22; /* i: waiting for length extra bits */ + var DIST = 23; /* i: waiting for distance code */ + var DISTEXT = 24; /* i: waiting for distance extra bits */ + var MATCH = 25; /* o: waiting for output space to copy string */ + var LIT = 26; /* o: waiting for output space to write literal */ + var CHECK = 27; /* i: waiting for 32-bit check value */ + var LENGTH = 28; /* i: waiting for 32-bit length (gzip) */ + var DONE = 29; /* finished check, done -- remain here until reset */ + var BAD = 30; /* got a data error -- remain here until reset */ + var MEM = 31; /* got an inflate() memory error -- remain here until reset */ + var SYNC = 32; /* looking for synchronization bytes to restart inflate() */ - -var HEAD = 1; /* i: waiting for magic header */ -var FLAGS = 2; /* i: waiting for method and flags (gzip) */ -var TIME = 3; /* i: waiting for modification time (gzip) */ -var OS = 4; /* i: waiting for extra flags and operating system (gzip) */ -var EXLEN = 5; /* i: waiting for extra length (gzip) */ -var EXTRA = 6; /* i: waiting for extra bytes (gzip) */ -var NAME = 7; /* i: waiting for end of file name (gzip) */ -var COMMENT = 8; /* i: waiting for end of comment (gzip) */ -var HCRC = 9; /* i: waiting for header crc (gzip) */ -var DICTID = 10; /* i: waiting for dictionary check value */ -var DICT = 11; /* waiting for inflateSetDictionary() call */ -var TYPE = 12; /* i: waiting for type bits, including last-flag bit */ -var TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */ -var STORED = 14; /* i: waiting for stored size (length and complement) */ -var COPY_ = 15; /* i/o: same as COPY below, but only first time in */ -var COPY = 16; /* i/o: waiting for input or output to copy stored block */ -var TABLE = 17; /* i: waiting for dynamic block table lengths */ -var LENLENS = 18; /* i: waiting for code length code lengths */ -var CODELENS = 19; /* i: waiting for length/lit and distance code lengths */ -var LEN_ = 20; /* i: same as LEN below, but only first time in */ -var LEN = 21; /* i: waiting for length/lit/eob code */ -var LENEXT = 22; /* i: waiting for length extra bits */ -var DIST = 23; /* i: waiting for distance code */ -var DISTEXT = 24; /* i: waiting for distance extra bits */ -var MATCH = 25; /* o: waiting for output space to copy string */ -var LIT = 26; /* o: waiting for output space to write literal */ -var CHECK = 27; /* i: waiting for 32-bit check value */ -var LENGTH = 28; /* i: waiting for 32-bit length (gzip) */ -var DONE = 29; /* finished check, done -- remain here until reset */ -var BAD = 30; /* got a data error -- remain here until reset */ -var MEM = 31; /* got an inflate() memory error -- remain here until reset */ -var SYNC = 32; /* looking for synchronization bytes to restart inflate() */ - -/* ===========================================================================*/ + /* ===========================================================================*/ -var ENOUGH_LENS = 852; -var ENOUGH_DISTS = 592; -//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS); + var ENOUGH_LENS = 852; + var ENOUGH_DISTS = 592; + //var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS); -var MAX_WBITS = 15; -/* 32K LZ77 window */ -var DEF_WBITS = MAX_WBITS; + var MAX_WBITS = 15; + /* 32K LZ77 window */ + var DEF_WBITS = MAX_WBITS; -function ZSWAP32(q) { - return (((q >>> 24) & 0xff) + + function zswap32(q) { + return (((q >>> 24) & 0xff) + ((q >>> 8) & 0xff00) + ((q & 0xff00) << 8) + ((q & 0xff) << 24)); -} - - -function InflateState() { - this.mode = 0; /* current inflate mode */ - this.last = false; /* true if processing last block */ - this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */ - this.havedict = false; /* true if dictionary provided */ - this.flags = 0; /* gzip header method and flags (0 if zlib) */ - this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */ - this.check = 0; /* protected copy of check value */ - this.total = 0; /* protected copy of output count */ - // TODO: may be {} - this.head = null; /* where to save gzip header information */ - - /* sliding window */ - this.wbits = 0; /* log base 2 of requested window size */ - this.wsize = 0; /* window size or zero if not using window */ - this.whave = 0; /* valid bytes in the window */ - this.wnext = 0; /* window write index */ - this.window = null; /* allocated sliding window, if needed */ - - /* bit accumulator */ - this.hold = 0; /* input bit accumulator */ - this.bits = 0; /* number of bits in "in" */ - - /* for string and stored block copying */ - this.length = 0; /* literal or length of data to copy */ - this.offset = 0; /* distance back to copy string from */ - - /* for table and code decoding */ - this.extra = 0; /* extra bits needed */ - - /* fixed and dynamic code tables */ - this.lencode = null; /* starting table for length/literal codes */ - this.distcode = null; /* starting table for distance codes */ - this.lenbits = 0; /* index bits for lencode */ - this.distbits = 0; /* index bits for distcode */ - - /* dynamic table building */ - this.ncode = 0; /* number of code length code lengths */ - this.nlen = 0; /* number of length code lengths */ - this.ndist = 0; /* number of distance code lengths */ - this.have = 0; /* number of code lengths in lens[] */ - this.next = null; /* next available space in codes[] */ - - this.lens = new utils.Buf16(320); /* temporary storage for code lengths */ - this.work = new utils.Buf16(288); /* work area for code table building */ - - /* - because we don't have pointers in js, we use lencode and distcode directly - as buffers so we don't need codes - */ - //this.codes = new utils.Buf32(ENOUGH); /* space for code tables */ - this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */ - this.distdyn = null; /* dynamic table for distance codes (JS specific) */ - this.sane = 0; /* if false, allow invalid distance too far */ - this.back = 0; /* bits back of last unprocessed length/lit */ - this.was = 0; /* initial length of match */ -} - -function inflateResetKeep(strm) { - var state; - - if (!strm || !strm.state) { return Z_STREAM_ERROR; } - state = strm.state; - strm.total_in = strm.total_out = state.total = 0; - strm.msg = ''; /*Z_NULL*/ - if (state.wrap) { /* to support ill-conceived Java test suite */ - strm.adler = state.wrap & 1; - } - state.mode = HEAD; - state.last = 0; - state.havedict = 0; - state.dmax = 32768; - state.head = null/*Z_NULL*/; - state.hold = 0; - state.bits = 0; - //state.lencode = state.distcode = state.next = state.codes; - state.lencode = state.lendyn = new utils.Buf32(ENOUGH_LENS); - state.distcode = state.distdyn = new utils.Buf32(ENOUGH_DISTS); - - state.sane = 1; - state.back = -1; - //Tracev((stderr, "inflate: reset\n")); - return Z_OK; -} - -function inflateReset(strm) { - var state; - - if (!strm || !strm.state) { return Z_STREAM_ERROR; } - state = strm.state; - state.wsize = 0; - state.whave = 0; - state.wnext = 0; - return inflateResetKeep(strm); - -} - -function inflateReset2(strm, windowBits) { - var wrap; - var state; - - /* get the state */ - if (!strm || !strm.state) { return Z_STREAM_ERROR; } - state = strm.state; - - /* extract wrap request from windowBits parameter */ - if (windowBits < 0) { - wrap = 0; - windowBits = -windowBits; - } - else { - wrap = (windowBits >> 4) + 1; - if (windowBits < 48) { - windowBits &= 15; - } - } - - /* set number of window bits, free window if different */ - if (windowBits && (windowBits < 8 || windowBits > 15)) { - return Z_STREAM_ERROR; - } - if (state.window !== null && state.wbits !== windowBits) { - state.window = null; - } - - /* update state and reset the rest of it */ - state.wrap = wrap; - state.wbits = windowBits; - return inflateReset(strm); -} - -function inflateInit2(strm, windowBits) { - var ret; - var state; - - if (!strm) { return Z_STREAM_ERROR; } - //strm.msg = Z_NULL; /* in case we return an error */ - - state = new InflateState(); - - //if (state === Z_NULL) return Z_MEM_ERROR; - //Tracev((stderr, "inflate: allocated\n")); - strm.state = state; - state.window = null/*Z_NULL*/; - ret = inflateReset2(strm, windowBits); - if (ret !== Z_OK) { - strm.state = null/*Z_NULL*/; - } - return ret; -} - -function inflateInit(strm) { - return inflateInit2(strm, DEF_WBITS); -} - - -/* - Return state with length and distance decoding tables and index sizes set to - fixed code decoding. Normally this returns fixed tables from inffixed.h. - If BUILDFIXED is defined, then instead this routine builds the tables the - first time it's called, and returns those tables the first time and - thereafter. This reduces the size of the code by about 2K bytes, in - exchange for a little execution time. However, BUILDFIXED should not be - used for threaded applications, since the rewriting of the tables and virgin - may not be thread-safe. - */ -var virgin = true; - -var lenfix, distfix; // We have no pointers in JS, so keep tables separate - -function fixedtables(state) { - /* build fixed huffman tables if first call (may not be thread safe) */ - if (virgin) { - var sym; - - lenfix = new utils.Buf32(512); - distfix = new utils.Buf32(32); - - /* literal/length table */ - sym = 0; - while (sym < 144) { state.lens[sym++] = 8; } - while (sym < 256) { state.lens[sym++] = 9; } - while (sym < 280) { state.lens[sym++] = 7; } - while (sym < 288) { state.lens[sym++] = 8; } - - inflate_table(LENS, state.lens, 0, 288, lenfix, 0, state.work, {bits: 9}); - - /* distance table */ - sym = 0; - while (sym < 32) { state.lens[sym++] = 5; } - - inflate_table(DISTS, state.lens, 0, 32, distfix, 0, state.work, {bits: 5}); - - /* do this just once */ - virgin = false; - } - - state.lencode = lenfix; - state.lenbits = 9; - state.distcode = distfix; - state.distbits = 5; -} - - -/* - Update the window with the last wsize (normally 32K) bytes written before - returning. If window does not exist yet, create it. This is only called - when a window is already in use, or when output has been written during this - inflate call, but the end of the deflate stream has not been reached yet. - It is also called to create a window for dictionary data when a dictionary - is loaded. - - Providing output buffers larger than 32K to inflate() should provide a speed - advantage, since only the last 32K of output is copied to the sliding window - upon return from inflate(), and since all distances after the first 32K of - output will fall in the output data, making match copies simpler and faster. - The advantage may be dependent on the size of the processor's data caches. - */ -function updatewindow(strm, src, end, copy) { - var dist; - var state = strm.state; - - /* if it hasn't been done already, allocate space for the window */ - if (state.window === null) { - state.wsize = 1 << state.wbits; - state.wnext = 0; - state.whave = 0; - - state.window = new utils.Buf8(state.wsize); - } - - /* copy state->wsize or less output bytes into the circular window */ - if (copy >= state.wsize) { - utils.arraySet(state.window,src, end - state.wsize, state.wsize, 0); - state.wnext = 0; - state.whave = state.wsize; - } - else { - dist = state.wsize - state.wnext; - if (dist > copy) { - dist = copy; - } - //zmemcpy(state->window + state->wnext, end - copy, dist); - utils.arraySet(state.window,src, end - copy, dist, state.wnext); - copy -= dist; - if (copy) { - //zmemcpy(state->window, end - copy, copy); - utils.arraySet(state.window,src, end - copy, copy, 0); - state.wnext = copy; - state.whave = state.wsize; - } - else { - state.wnext += dist; - if (state.wnext === state.wsize) { state.wnext = 0; } - if (state.whave < state.wsize) { state.whave += dist; } - } - } - return 0; -} - -function inflate(strm, flush) { - var state; - var input, output; // input/output buffers - var next; /* next input INDEX */ - var put; /* next output INDEX */ - var have, left; /* available input and output */ - var hold; /* bit buffer */ - var bits; /* bits in bit buffer */ - var _in, _out; /* save starting available input and output */ - var copy; /* number of stored or match bytes to copy */ - var from; /* where to copy match bytes from */ - var from_source; - var here = 0; /* current decoding table entry */ - var here_bits, here_op, here_val; // paked "here" denormalized (JS specific) - //var last; /* parent table entry */ - var last_bits, last_op, last_val; // paked "last" denormalized (JS specific) - var len; /* length to copy for repeats, bits to drop */ - var ret; /* return code */ - var hbuf = new utils.Buf8(4); /* buffer for gzip header crc calculation */ - var opts; - - var n; // temporary var for NEED_BITS - - var order = /* permutation of code lengths */ - [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]; - - - if (!strm || !strm.state || !strm.output || - (!strm.input && strm.avail_in !== 0)) { - return Z_STREAM_ERROR; - } - - state = strm.state; - if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */ - - - //--- LOAD() --- - put = strm.next_out; - output = strm.output; - left = strm.avail_out; - next = strm.next_in; - input = strm.input; - have = strm.avail_in; - hold = state.hold; - bits = state.bits; - //--- - - _in = have; - _out = left; - ret = Z_OK; - - inf_leave: // goto emulation - for (;;) { - switch (state.mode) { - case HEAD: - if (state.wrap === 0) { - state.mode = TYPEDO; - break; } - //=== NEEDBITS(16); - while (bits < 16) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */ - state.check = 0/*crc32(0L, Z_NULL, 0)*/; - //=== CRC2(state.check, hold); - hbuf[0] = hold & 0xff; - hbuf[1] = (hold >>> 8) & 0xff; - state.check = crc32(state.check, hbuf, 2, 0); - //===// - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = FLAGS; - break; + + function InflateState() { + this.mode = 0; /* current inflate mode */ + this.last = false; /* true if processing last block */ + this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */ + this.havedict = false; /* true if dictionary provided */ + this.flags = 0; /* gzip header method and flags (0 if zlib) */ + this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */ + this.check = 0; /* protected copy of check value */ + this.total = 0; /* protected copy of output count */ + // TODO: may be {} + this.head = null; /* where to save gzip header information */ + + /* sliding window */ + this.wbits = 0; /* log base 2 of requested window size */ + this.wsize = 0; /* window size or zero if not using window */ + this.whave = 0; /* valid bytes in the window */ + this.wnext = 0; /* window write index */ + this.window = null; /* allocated sliding window, if needed */ + + /* bit accumulator */ + this.hold = 0; /* input bit accumulator */ + this.bits = 0; /* number of bits in "in" */ + + /* for string and stored block copying */ + this.length = 0; /* literal or length of data to copy */ + this.offset = 0; /* distance back to copy string from */ + + /* for table and code decoding */ + this.extra = 0; /* extra bits needed */ + + /* fixed and dynamic code tables */ + this.lencode = null; /* starting table for length/literal codes */ + this.distcode = null; /* starting table for distance codes */ + this.lenbits = 0; /* index bits for lencode */ + this.distbits = 0; /* index bits for distcode */ + + /* dynamic table building */ + this.ncode = 0; /* number of code length code lengths */ + this.nlen = 0; /* number of length code lengths */ + this.ndist = 0; /* number of distance code lengths */ + this.have = 0; /* number of code lengths in lens[] */ + this.next = null; /* next available space in codes[] */ + + this.lens = new utils.Buf16(320); /* temporary storage for code lengths */ + this.work = new utils.Buf16(288); /* work area for code table building */ + + /* + because we don't have pointers in js, we use lencode and distcode directly + as buffers so we don't need codes + */ + //this.codes = new utils.Buf32(ENOUGH); /* space for code tables */ + this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */ + this.distdyn = null; /* dynamic table for distance codes (JS specific) */ + this.sane = 0; /* if false, allow invalid distance too far */ + this.back = 0; /* bits back of last unprocessed length/lit */ + this.was = 0; /* initial length of match */ } - state.flags = 0; /* expect zlib header */ - if (state.head) { - state.head.done = false; - } - if (!(state.wrap & 1) || /* check if zlib header allowed */ - (((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) { - strm.msg = 'incorrect header check'; - state.mode = BAD; - break; - } - if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) { - strm.msg = 'unknown compression method'; - state.mode = BAD; - break; - } - //--- DROPBITS(4) ---// - hold >>>= 4; - bits -= 4; - //---// - len = (hold & 0x0f)/*BITS(4)*/ + 8; - if (state.wbits === 0) { - state.wbits = len; - } - else if (len > state.wbits) { - strm.msg = 'invalid window size'; - state.mode = BAD; - break; - } - state.dmax = 1 << len; - //Tracev((stderr, "inflate: zlib header ok\n")); - strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/; - state.mode = hold & 0x200 ? DICTID : TYPE; - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - break; - case FLAGS: - //=== NEEDBITS(16); */ - while (bits < 16) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.flags = hold; - if ((state.flags & 0xff) !== Z_DEFLATED) { - strm.msg = 'unknown compression method'; - state.mode = BAD; - break; - } - if (state.flags & 0xe000) { - strm.msg = 'unknown header flags set'; - state.mode = BAD; - break; - } - if (state.head) { - state.head.text = ((hold >> 8) & 1); - } - if (state.flags & 0x0200) { - //=== CRC2(state.check, hold); - hbuf[0] = hold & 0xff; - hbuf[1] = (hold >>> 8) & 0xff; - state.check = crc32(state.check, hbuf, 2, 0); - //===// - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = TIME; - /* falls through */ - case TIME: - //=== NEEDBITS(32); */ - while (bits < 32) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - if (state.head) { - state.head.time = hold; - } - if (state.flags & 0x0200) { - //=== CRC4(state.check, hold) - hbuf[0] = hold & 0xff; - hbuf[1] = (hold >>> 8) & 0xff; - hbuf[2] = (hold >>> 16) & 0xff; - hbuf[3] = (hold >>> 24) & 0xff; - state.check = crc32(state.check, hbuf, 4, 0); - //=== - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = OS; - /* falls through */ - case OS: - //=== NEEDBITS(16); */ - while (bits < 16) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - if (state.head) { - state.head.xflags = (hold & 0xff); - state.head.os = (hold >> 8); - } - if (state.flags & 0x0200) { - //=== CRC2(state.check, hold); - hbuf[0] = hold & 0xff; - hbuf[1] = (hold >>> 8) & 0xff; - state.check = crc32(state.check, hbuf, 2, 0); - //===// - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = EXLEN; - /* falls through */ - case EXLEN: - if (state.flags & 0x0400) { - //=== NEEDBITS(16); */ - while (bits < 16) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; + + function inflateResetKeep(strm) { + var state; + + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + strm.total_in = strm.total_out = state.total = 0; + strm.msg = ''; /*Z_NULL*/ + if (state.wrap) { /* to support ill-conceived Java test suite */ + strm.adler = state.wrap & 1; } - //===// - state.length = hold; - if (state.head) { - state.head.extra_len = hold; - } - if (state.flags & 0x0200) { - //=== CRC2(state.check, hold); - hbuf[0] = hold & 0xff; - hbuf[1] = (hold >>> 8) & 0xff; - state.check = crc32(state.check, hbuf, 2, 0); - //===// - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - } - else if (state.head) { - state.head.extra = null/*Z_NULL*/; - } - state.mode = EXTRA; - /* falls through */ - case EXTRA: - if (state.flags & 0x0400) { - copy = state.length; - if (copy > have) { copy = have; } - if (copy) { - if (state.head) { - len = state.head.extra_len - state.length; - if (!state.head.extra) { - // Use untyped array for more conveniend processing later - state.head.extra = new Array(state.head.extra_len); - } - utils.arraySet( - state.head.extra, - input, - next, - // extra field is limited to 65536 bytes - // - no need for additional size check - copy, - /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/ - len - ); - //zmemcpy(state.head.extra + len, next, - // len + copy > state.head.extra_max ? - // state.head.extra_max - len : copy); - } - if (state.flags & 0x0200) { - state.check = crc32(state.check, input, copy, next); - } - have -= copy; - next += copy; - state.length -= copy; - } - if (state.length) { break inf_leave; } - } - state.length = 0; - state.mode = NAME; - /* falls through */ - case NAME: - if (state.flags & 0x0800) { - if (have === 0) { break inf_leave; } - copy = 0; - do { - // TODO: 2 or 1 bytes? - len = input[next + copy++]; - /* use constant limit because in js we should not preallocate memory */ - if (state.head && len && - (state.length < 65536 /*state.head.name_max*/)) { - state.head.name += String.fromCharCode(len); - } - } while (len && copy < have); + state.mode = HEAD; + state.last = 0; + state.havedict = 0; + state.dmax = 32768; + state.head = null/*Z_NULL*/; + state.hold = 0; + state.bits = 0; + //state.lencode = state.distcode = state.next = state.codes; + state.lencode = state.lendyn = new utils.Buf32(ENOUGH_LENS); + state.distcode = state.distdyn = new utils.Buf32(ENOUGH_DISTS); - if (state.flags & 0x0200) { - state.check = crc32(state.check, input, copy, next); - } - have -= copy; - next += copy; - if (len) { break inf_leave; } + state.sane = 1; + state.back = -1; + //Tracev((stderr, "inflate: reset\n")); + return Z_OK; } - else if (state.head) { - state.head.name = null; - } - state.length = 0; - state.mode = COMMENT; - /* falls through */ - case COMMENT: - if (state.flags & 0x1000) { - if (have === 0) { break inf_leave; } - copy = 0; - do { - len = input[next + copy++]; - /* use constant limit because in js we should not preallocate memory */ - if (state.head && len && - (state.length < 65536 /*state.head.comm_max*/)) { - state.head.comment += String.fromCharCode(len); - } - } while (len && copy < have); - if (state.flags & 0x0200) { - state.check = crc32(state.check, input, copy, next); - } - have -= copy; - next += copy; - if (len) { break inf_leave; } - } - else if (state.head) { - state.head.comment = null; - } - state.mode = HCRC; - /* falls through */ - case HCRC: - if (state.flags & 0x0200) { - //=== NEEDBITS(16); */ - while (bits < 16) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - if (hold !== (state.check & 0xffff)) { - strm.msg = 'header crc mismatch'; - state.mode = BAD; - break; - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - } - if (state.head) { - state.head.hcrc = ((state.flags >> 9) & 1); - state.head.done = true; - } - strm.adler = state.check = 0 /*crc32(0L, Z_NULL, 0)*/; - state.mode = TYPE; - break; - case DICTID: - //=== NEEDBITS(32); */ - while (bits < 32) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - strm.adler = state.check = ZSWAP32(hold); - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = DICT; - /* falls through */ - case DICT: - if (state.havedict === 0) { - //--- RESTORE() --- - strm.next_out = put; - strm.avail_out = left; - strm.next_in = next; - strm.avail_in = have; - state.hold = hold; - state.bits = bits; - //--- - return Z_NEED_DICT; - } - strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/; - state.mode = TYPE; - /* falls through */ - case TYPE: - if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; } - /* falls through */ - case TYPEDO: - if (state.last) { - //--- BYTEBITS() ---// - hold >>>= bits & 7; - bits -= bits & 7; - //---// - state.mode = CHECK; - break; - } - //=== NEEDBITS(3); */ - while (bits < 3) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.last = (hold & 0x01)/*BITS(1)*/; - //--- DROPBITS(1) ---// - hold >>>= 1; - bits -= 1; - //---// - switch ((hold & 0x03)/*BITS(2)*/) { - case 0: /* stored block */ - //Tracev((stderr, "inflate: stored block%s\n", - // state.last ? " (last)" : "")); - state.mode = STORED; - break; - case 1: /* fixed block */ - fixedtables(state); - //Tracev((stderr, "inflate: fixed codes block%s\n", - // state.last ? " (last)" : "")); - state.mode = LEN_; /* decode codes */ - if (flush === Z_TREES) { - //--- DROPBITS(2) ---// - hold >>>= 2; - bits -= 2; - //---// - break inf_leave; - } - break; - case 2: /* dynamic block */ - //Tracev((stderr, "inflate: dynamic codes block%s\n", - // state.last ? " (last)" : "")); - state.mode = TABLE; - break; - case 3: - strm.msg = 'invalid block type'; - state.mode = BAD; - } - //--- DROPBITS(2) ---// - hold >>>= 2; - bits -= 2; - //---// - break; - case STORED: - //--- BYTEBITS() ---// /* go to byte boundary */ - hold >>>= bits & 7; - bits -= bits & 7; - //---// - //=== NEEDBITS(32); */ - while (bits < 32) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) { - strm.msg = 'invalid stored block lengths'; - state.mode = BAD; - break; - } - state.length = hold & 0xffff; - //Tracev((stderr, "inflate: stored length %u\n", - // state.length)); - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = COPY_; - if (flush === Z_TREES) { break inf_leave; } - /* falls through */ - case COPY_: - state.mode = COPY; - /* falls through */ - case COPY: - copy = state.length; - if (copy) { - if (copy > have) { copy = have; } - if (copy > left) { copy = left; } - if (copy === 0) { break inf_leave; } - //--- zmemcpy(put, next, copy); --- - utils.arraySet(output, input, next, copy, put); - //---// - have -= copy; - next += copy; - left -= copy; - put += copy; - state.length -= copy; - break; - } - //Tracev((stderr, "inflate: stored end\n")); - state.mode = TYPE; - break; - case TABLE: - //=== NEEDBITS(14); */ - while (bits < 14) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257; - //--- DROPBITS(5) ---// - hold >>>= 5; - bits -= 5; - //---// - state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1; - //--- DROPBITS(5) ---// - hold >>>= 5; - bits -= 5; - //---// - state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4; - //--- DROPBITS(4) ---// - hold >>>= 4; - bits -= 4; - //---// -//#ifndef PKZIP_BUG_WORKAROUND - if (state.nlen > 286 || state.ndist > 30) { - strm.msg = 'too many length or distance symbols'; - state.mode = BAD; - break; - } -//#endif - //Tracev((stderr, "inflate: table sizes ok\n")); - state.have = 0; - state.mode = LENLENS; - /* falls through */ - case LENLENS: - while (state.have < state.ncode) { - //=== NEEDBITS(3); - while (bits < 3) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.lens[order[state.have++]] = (hold & 0x07);//BITS(3); - //--- DROPBITS(3) ---// - hold >>>= 3; - bits -= 3; - //---// - } - while (state.have < 19) { - state.lens[order[state.have++]] = 0; - } - // We have separate tables & no pointers. 2 commented lines below not needed. - //state.next = state.codes; - //state.lencode = state.next; - // Switch to use dynamic table - state.lencode = state.lendyn; - state.lenbits = 7; + function inflateReset(strm) { + var state; - opts = {bits: state.lenbits}; - ret = inflate_table(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts); - state.lenbits = opts.bits; + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + state.wsize = 0; + state.whave = 0; + state.wnext = 0; + return inflateResetKeep(strm); - if (ret) { - strm.msg = 'invalid code lengths set'; - state.mode = BAD; - break; } - //Tracev((stderr, "inflate: code lengths ok\n")); - state.have = 0; - state.mode = CODELENS; - /* falls through */ - case CODELENS: - while (state.have < state.nlen + state.ndist) { - for (;;) { - here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/ - here_bits = here >>> 24; - here_op = (here >>> 16) & 0xff; - here_val = here & 0xffff; - if ((here_bits) <= bits) { break; } - //--- PULLBYTE() ---// - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - //---// - } - if (here_val < 16) { - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - state.lens[state.have++] = here_val; + function inflateReset2(strm, windowBits) { + var wrap; + var state; + + /* get the state */ + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + + /* extract wrap request from windowBits parameter */ + if (windowBits < 0) { + wrap = 0; + windowBits = -windowBits; } else { - if (here_val === 16) { - //=== NEEDBITS(here.bits + 2); - n = here_bits + 2; - while (bits < n) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - if (state.have === 0) { - strm.msg = 'invalid bit length repeat'; - state.mode = BAD; - break; - } - len = state.lens[state.have - 1]; - copy = 3 + (hold & 0x03);//BITS(2); - //--- DROPBITS(2) ---// - hold >>>= 2; - bits -= 2; - //---// - } - else if (here_val === 17) { - //=== NEEDBITS(here.bits + 3); - n = here_bits + 3; - while (bits < n) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - len = 0; - copy = 3 + (hold & 0x07);//BITS(3); - //--- DROPBITS(3) ---// - hold >>>= 3; - bits -= 3; - //---// - } - else { - //=== NEEDBITS(here.bits + 7); - n = here_bits + 7; - while (bits < n) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - len = 0; - copy = 11 + (hold & 0x7f);//BITS(7); - //--- DROPBITS(7) ---// - hold >>>= 7; - bits -= 7; - //---// - } - if (state.have + copy > state.nlen + state.ndist) { - strm.msg = 'invalid bit length repeat'; - state.mode = BAD; - break; - } - while (copy--) { - state.lens[state.have++] = len; + wrap = (windowBits >> 4) + 1; + if (windowBits < 48) { + windowBits &= 15; } } + + /* set number of window bits, free window if different */ + if (windowBits && (windowBits < 8 || windowBits > 15)) { + return Z_STREAM_ERROR; + } + if (state.window !== null && state.wbits !== windowBits) { + state.window = null; + } + + /* update state and reset the rest of it */ + state.wrap = wrap; + state.wbits = windowBits; + return inflateReset(strm); } - /* handle error breaks in while */ - if (state.mode === BAD) { break; } + function inflateInit2(strm, windowBits) { + var ret; + var state; - /* check for end-of-block code (better have one) */ - if (state.lens[256] === 0) { - strm.msg = 'invalid code -- missing end-of-block'; - state.mode = BAD; - break; + if (!strm) { return Z_STREAM_ERROR; } + //strm.msg = Z_NULL; /* in case we return an error */ + + state = new InflateState(); + + //if (state === Z_NULL) return Z_MEM_ERROR; + //Tracev((stderr, "inflate: allocated\n")); + strm.state = state; + state.window = null/*Z_NULL*/; + ret = inflateReset2(strm, windowBits); + if (ret !== Z_OK) { + strm.state = null/*Z_NULL*/; + } + return ret; } - /* build code tables -- note: do not change the lenbits or distbits - values here (9 and 6) without reading the comments in inftrees.h - concerning the ENOUGH constants, which depend on those values */ - state.lenbits = 9; - - opts = {bits: state.lenbits}; - ret = inflate_table(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts); - // We have separate tables & no pointers. 2 commented lines below not needed. - // state.next_index = opts.table_index; - state.lenbits = opts.bits; - // state.lencode = state.next; - - if (ret) { - strm.msg = 'invalid literal/lengths set'; - state.mode = BAD; - break; + function inflateInit(strm) { + return inflateInit2(strm, DEF_WBITS); } - state.distbits = 6; - //state.distcode.copy(state.codes); - // Switch to use dynamic table - state.distcode = state.distdyn; - opts = {bits: state.distbits}; - ret = inflate_table(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts); - // We have separate tables & no pointers. 2 commented lines below not needed. - // state.next_index = opts.table_index; - state.distbits = opts.bits; - // state.distcode = state.next; - if (ret) { - strm.msg = 'invalid distances set'; - state.mode = BAD; - break; + /* + Return state with length and distance decoding tables and index sizes set to + fixed code decoding. Normally this returns fixed tables from inffixed.h. + If BUILDFIXED is defined, then instead this routine builds the tables the + first time it's called, and returns those tables the first time and + thereafter. This reduces the size of the code by about 2K bytes, in + exchange for a little execution time. However, BUILDFIXED should not be + used for threaded applications, since the rewriting of the tables and virgin + may not be thread-safe. + */ + var virgin = true; + + var lenfix, distfix; // We have no pointers in JS, so keep tables separate + + function fixedtables(state) { + /* build fixed huffman tables if first call (may not be thread safe) */ + if (virgin) { + var sym; + + lenfix = new utils.Buf32(512); + distfix = new utils.Buf32(32); + + /* literal/length table */ + sym = 0; + while (sym < 144) { state.lens[sym++] = 8; } + while (sym < 256) { state.lens[sym++] = 9; } + while (sym < 280) { state.lens[sym++] = 7; } + while (sym < 288) { state.lens[sym++] = 8; } + + inflate_table(LENS, state.lens, 0, 288, lenfix, 0, state.work, { bits: 9 }); + + /* distance table */ + sym = 0; + while (sym < 32) { state.lens[sym++] = 5; } + + inflate_table(DISTS, state.lens, 0, 32, distfix, 0, state.work, { bits: 5 }); + + /* do this just once */ + virgin = false; + } + + state.lencode = lenfix; + state.lenbits = 9; + state.distcode = distfix; + state.distbits = 5; } - //Tracev((stderr, 'inflate: codes ok\n')); - state.mode = LEN_; - if (flush === Z_TREES) { break inf_leave; } - /* falls through */ - case LEN_: - state.mode = LEN; - /* falls through */ - case LEN: - if (have >= 6 && left >= 258) { - //--- RESTORE() --- - strm.next_out = put; - strm.avail_out = left; - strm.next_in = next; - strm.avail_in = have; - state.hold = hold; - state.bits = bits; - //--- - inflate_fast(strm, _out); + + + /* + Update the window with the last wsize (normally 32K) bytes written before + returning. If window does not exist yet, create it. This is only called + when a window is already in use, or when output has been written during this + inflate call, but the end of the deflate stream has not been reached yet. + It is also called to create a window for dictionary data when a dictionary + is loaded. + + Providing output buffers larger than 32K to inflate() should provide a speed + advantage, since only the last 32K of output is copied to the sliding window + upon return from inflate(), and since all distances after the first 32K of + output will fall in the output data, making match copies simpler and faster. + The advantage may be dependent on the size of the processor's data caches. + */ + function updatewindow(strm, src, end, copy) { + var dist; + var state = strm.state; + + /* if it hasn't been done already, allocate space for the window */ + if (state.window === null) { + state.wsize = 1 << state.wbits; + state.wnext = 0; + state.whave = 0; + + state.window = new utils.Buf8(state.wsize); + } + + /* copy state->wsize or less output bytes into the circular window */ + if (copy >= state.wsize) { + utils.arraySet(state.window, src, end - state.wsize, state.wsize, 0); + state.wnext = 0; + state.whave = state.wsize; + } + else { + dist = state.wsize - state.wnext; + if (dist > copy) { + dist = copy; + } + //zmemcpy(state->window + state->wnext, end - copy, dist); + utils.arraySet(state.window, src, end - copy, dist, state.wnext); + copy -= dist; + if (copy) { + //zmemcpy(state->window, end - copy, copy); + utils.arraySet(state.window, src, end - copy, copy, 0); + state.wnext = copy; + state.whave = state.wsize; + } + else { + state.wnext += dist; + if (state.wnext === state.wsize) { state.wnext = 0; } + if (state.whave < state.wsize) { state.whave += dist; } + } + } + return 0; + } + + function inflate(strm, flush) { + var state; + var input, output; // input/output buffers + var next; /* next input INDEX */ + var put; /* next output INDEX */ + var have, left; /* available input and output */ + var hold; /* bit buffer */ + var bits; /* bits in bit buffer */ + var _in, _out; /* save starting available input and output */ + var copy; /* number of stored or match bytes to copy */ + var from; /* where to copy match bytes from */ + var from_source; + var here = 0; /* current decoding table entry */ + var here_bits, here_op, here_val; // paked "here" denormalized (JS specific) + //var last; /* parent table entry */ + var last_bits, last_op, last_val; // paked "last" denormalized (JS specific) + var len; /* length to copy for repeats, bits to drop */ + var ret; /* return code */ + var hbuf = new utils.Buf8(4); /* buffer for gzip header crc calculation */ + var opts; + + var n; // temporary var for NEED_BITS + + var order = /* permutation of code lengths */ + [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]; + + + if (!strm || !strm.state || !strm.output || + (!strm.input && strm.avail_in !== 0)) { + return Z_STREAM_ERROR; + } + + state = strm.state; + if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */ + + //--- LOAD() --- put = strm.next_out; output = strm.output; @@ -7182,1974 +6936,2785 @@ function inflate(strm, flush) { bits = state.bits; //--- - if (state.mode === TYPE) { - state.back = -1; - } - break; - } - state.back = 0; - for (;;) { - here = state.lencode[hold & ((1 << state.lenbits) -1)]; /*BITS(state.lenbits)*/ - here_bits = here >>> 24; - here_op = (here >>> 16) & 0xff; - here_val = here & 0xffff; + _in = have; + _out = left; + ret = Z_OK; - if (here_bits <= bits) { break; } - //--- PULLBYTE() ---// - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - //---// - } - if (here_op && (here_op & 0xf0) === 0) { - last_bits = here_bits; - last_op = here_op; - last_val = here_val; - for (;;) { - here = state.lencode[last_val + - ((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)]; - here_bits = here >>> 24; - here_op = (here >>> 16) & 0xff; - here_val = here & 0xffff; + inf_leave: // goto emulation + for (; ;) { + switch (state.mode) { + case HEAD: + if (state.wrap === 0) { + state.mode = TYPEDO; + break; + } + //=== NEEDBITS(16); + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */ + state.check = 0/*crc32(0L, Z_NULL, 0)*/; + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// - if ((last_bits + here_bits) <= bits) { break; } - //--- PULLBYTE() ---// - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - //---// - } - //--- DROPBITS(last.bits) ---// - hold >>>= last_bits; - bits -= last_bits; - //---// - state.back += last_bits; - } - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - state.back += here_bits; - state.length = here_val; - if (here_op === 0) { - //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? - // "inflate: literal '%c'\n" : - // "inflate: literal 0x%02x\n", here.val)); - state.mode = LIT; - break; - } - if (here_op & 32) { - //Tracevv((stderr, "inflate: end of block\n")); - state.back = -1; - state.mode = TYPE; - break; - } - if (here_op & 64) { - strm.msg = 'invalid literal/length code'; - state.mode = BAD; - break; - } - state.extra = here_op & 15; - state.mode = LENEXT; - /* falls through */ - case LENEXT: - if (state.extra) { - //=== NEEDBITS(state.extra); - n = state.extra; - while (bits < n) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.length += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/; - //--- DROPBITS(state.extra) ---// - hold >>>= state.extra; - bits -= state.extra; - //---// - state.back += state.extra; - } - //Tracevv((stderr, "inflate: length %u\n", state.length)); - state.was = state.length; - state.mode = DIST; - /* falls through */ - case DIST: - for (;;) { - here = state.distcode[hold & ((1 << state.distbits) -1)];/*BITS(state.distbits)*/ - here_bits = here >>> 24; - here_op = (here >>> 16) & 0xff; - here_val = here & 0xffff; + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = FLAGS; + break; + } + state.flags = 0; /* expect zlib header */ + if (state.head) { + state.head.done = false; + } + if (!(state.wrap & 1) || /* check if zlib header allowed */ + (((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) { + strm.msg = 'incorrect header check'; + state.mode = BAD; + break; + } + if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) { + strm.msg = 'unknown compression method'; + state.mode = BAD; + break; + } + //--- DROPBITS(4) ---// + hold >>>= 4; + bits -= 4; + //---// + len = (hold & 0x0f)/*BITS(4)*/ + 8; + if (state.wbits === 0) { + state.wbits = len; + } + else if (len > state.wbits) { + strm.msg = 'invalid window size'; + state.mode = BAD; + break; + } + state.dmax = 1 << len; + //Tracev((stderr, "inflate: zlib header ok\n")); + strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/; + state.mode = hold & 0x200 ? DICTID : TYPE; + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + break; + case FLAGS: + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.flags = hold; + if ((state.flags & 0xff) !== Z_DEFLATED) { + strm.msg = 'unknown compression method'; + state.mode = BAD; + break; + } + if (state.flags & 0xe000) { + strm.msg = 'unknown header flags set'; + state.mode = BAD; + break; + } + if (state.head) { + state.head.text = ((hold >> 8) & 1); + } + if (state.flags & 0x0200) { + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = TIME; + /* falls through */ + case TIME: + //=== NEEDBITS(32); */ + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (state.head) { + state.head.time = hold; + } + if (state.flags & 0x0200) { + //=== CRC4(state.check, hold) + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + hbuf[2] = (hold >>> 16) & 0xff; + hbuf[3] = (hold >>> 24) & 0xff; + state.check = crc32(state.check, hbuf, 4, 0); + //=== + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = OS; + /* falls through */ + case OS: + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (state.head) { + state.head.xflags = (hold & 0xff); + state.head.os = (hold >> 8); + } + if (state.flags & 0x0200) { + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = EXLEN; + /* falls through */ + case EXLEN: + if (state.flags & 0x0400) { + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.length = hold; + if (state.head) { + state.head.extra_len = hold; + } + if (state.flags & 0x0200) { + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + } + else if (state.head) { + state.head.extra = null/*Z_NULL*/; + } + state.mode = EXTRA; + /* falls through */ + case EXTRA: + if (state.flags & 0x0400) { + copy = state.length; + if (copy > have) { copy = have; } + if (copy) { + if (state.head) { + len = state.head.extra_len - state.length; + if (!state.head.extra) { + // Use untyped array for more convenient processing later + state.head.extra = new Array(state.head.extra_len); + } + utils.arraySet( + state.head.extra, + input, + next, + // extra field is limited to 65536 bytes + // - no need for additional size check + copy, + /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/ + len + ); + //zmemcpy(state.head.extra + len, next, + // len + copy > state.head.extra_max ? + // state.head.extra_max - len : copy); + } + if (state.flags & 0x0200) { + state.check = crc32(state.check, input, copy, next); + } + have -= copy; + next += copy; + state.length -= copy; + } + if (state.length) { break inf_leave; } + } + state.length = 0; + state.mode = NAME; + /* falls through */ + case NAME: + if (state.flags & 0x0800) { + if (have === 0) { break inf_leave; } + copy = 0; + do { + // TODO: 2 or 1 bytes? + len = input[next + copy++]; + /* use constant limit because in js we should not preallocate memory */ + if (state.head && len && + (state.length < 65536 /*state.head.name_max*/)) { + state.head.name += String.fromCharCode(len); + } + } while (len && copy < have); - if ((here_bits) <= bits) { break; } - //--- PULLBYTE() ---// - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - //---// - } - if ((here_op & 0xf0) === 0) { - last_bits = here_bits; - last_op = here_op; - last_val = here_val; - for (;;) { - here = state.distcode[last_val + - ((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)]; - here_bits = here >>> 24; - here_op = (here >>> 16) & 0xff; - here_val = here & 0xffff; + if (state.flags & 0x0200) { + state.check = crc32(state.check, input, copy, next); + } + have -= copy; + next += copy; + if (len) { break inf_leave; } + } + else if (state.head) { + state.head.name = null; + } + state.length = 0; + state.mode = COMMENT; + /* falls through */ + case COMMENT: + if (state.flags & 0x1000) { + if (have === 0) { break inf_leave; } + copy = 0; + do { + len = input[next + copy++]; + /* use constant limit because in js we should not preallocate memory */ + if (state.head && len && + (state.length < 65536 /*state.head.comm_max*/)) { + state.head.comment += String.fromCharCode(len); + } + } while (len && copy < have); + if (state.flags & 0x0200) { + state.check = crc32(state.check, input, copy, next); + } + have -= copy; + next += copy; + if (len) { break inf_leave; } + } + else if (state.head) { + state.head.comment = null; + } + state.mode = HCRC; + /* falls through */ + case HCRC: + if (state.flags & 0x0200) { + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (hold !== (state.check & 0xffff)) { + strm.msg = 'header crc mismatch'; + state.mode = BAD; + break; + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + } + if (state.head) { + state.head.hcrc = ((state.flags >> 9) & 1); + state.head.done = true; + } + strm.adler = state.check = 0; + state.mode = TYPE; + break; + case DICTID: + //=== NEEDBITS(32); */ + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + strm.adler = state.check = zswap32(hold); + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = DICT; + /* falls through */ + case DICT: + if (state.havedict === 0) { + //--- RESTORE() --- + strm.next_out = put; + strm.avail_out = left; + strm.next_in = next; + strm.avail_in = have; + state.hold = hold; + state.bits = bits; + //--- + return Z_NEED_DICT; + } + strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/; + state.mode = TYPE; + /* falls through */ + case TYPE: + if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; } + /* falls through */ + case TYPEDO: + if (state.last) { + //--- BYTEBITS() ---// + hold >>>= bits & 7; + bits -= bits & 7; + //---// + state.mode = CHECK; + break; + } + //=== NEEDBITS(3); */ + while (bits < 3) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.last = (hold & 0x01)/*BITS(1)*/; + //--- DROPBITS(1) ---// + hold >>>= 1; + bits -= 1; + //---// - if ((last_bits + here_bits) <= bits) { break; } - //--- PULLBYTE() ---// - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - //---// - } - //--- DROPBITS(last.bits) ---// - hold >>>= last_bits; - bits -= last_bits; - //---// - state.back += last_bits; - } - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - state.back += here_bits; - if (here_op & 64) { - strm.msg = 'invalid distance code'; - state.mode = BAD; - break; - } - state.offset = here_val; - state.extra = (here_op) & 15; - state.mode = DISTEXT; - /* falls through */ - case DISTEXT: - if (state.extra) { - //=== NEEDBITS(state.extra); - n = state.extra; - while (bits < n) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.offset += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/; - //--- DROPBITS(state.extra) ---// - hold >>>= state.extra; - bits -= state.extra; - //---// - state.back += state.extra; - } -//#ifdef INFLATE_STRICT - if (state.offset > state.dmax) { - strm.msg = 'invalid distance too far back'; - state.mode = BAD; - break; - } -//#endif - //Tracevv((stderr, "inflate: distance %u\n", state.offset)); - state.mode = MATCH; - /* falls through */ - case MATCH: - if (left === 0) { break inf_leave; } - copy = _out - left; - if (state.offset > copy) { /* copy from window */ - copy = state.offset - copy; - if (copy > state.whave) { - if (state.sane) { - strm.msg = 'invalid distance too far back'; - state.mode = BAD; - break; + switch ((hold & 0x03)/*BITS(2)*/) { + case 0: /* stored block */ + //Tracev((stderr, "inflate: stored block%s\n", + // state.last ? " (last)" : "")); + state.mode = STORED; + break; + case 1: /* fixed block */ + fixedtables(state); + //Tracev((stderr, "inflate: fixed codes block%s\n", + // state.last ? " (last)" : "")); + state.mode = LEN_; /* decode codes */ + if (flush === Z_TREES) { + //--- DROPBITS(2) ---// + hold >>>= 2; + bits -= 2; + //---// + break inf_leave; + } + break; + case 2: /* dynamic block */ + //Tracev((stderr, "inflate: dynamic codes block%s\n", + // state.last ? " (last)" : "")); + state.mode = TABLE; + break; + case 3: + strm.msg = 'invalid block type'; + state.mode = BAD; + } + //--- DROPBITS(2) ---// + hold >>>= 2; + bits -= 2; + //---// + break; + case STORED: + //--- BYTEBITS() ---// /* go to byte boundary */ + hold >>>= bits & 7; + bits -= bits & 7; + //---// + //=== NEEDBITS(32); */ + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) { + strm.msg = 'invalid stored block lengths'; + state.mode = BAD; + break; + } + state.length = hold & 0xffff; + //Tracev((stderr, "inflate: stored length %u\n", + // state.length)); + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = COPY_; + if (flush === Z_TREES) { break inf_leave; } + /* falls through */ + case COPY_: + state.mode = COPY; + /* falls through */ + case COPY: + copy = state.length; + if (copy) { + if (copy > have) { copy = have; } + if (copy > left) { copy = left; } + if (copy === 0) { break inf_leave; } + //--- zmemcpy(put, next, copy); --- + utils.arraySet(output, input, next, copy, put); + //---// + have -= copy; + next += copy; + left -= copy; + put += copy; + state.length -= copy; + break; + } + //Tracev((stderr, "inflate: stored end\n")); + state.mode = TYPE; + break; + case TABLE: + //=== NEEDBITS(14); */ + while (bits < 14) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257; + //--- DROPBITS(5) ---// + hold >>>= 5; + bits -= 5; + //---// + state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1; + //--- DROPBITS(5) ---// + hold >>>= 5; + bits -= 5; + //---// + state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4; + //--- DROPBITS(4) ---// + hold >>>= 4; + bits -= 4; + //---// + //#ifndef PKZIP_BUG_WORKAROUND + if (state.nlen > 286 || state.ndist > 30) { + strm.msg = 'too many length or distance symbols'; + state.mode = BAD; + break; + } + //#endif + //Tracev((stderr, "inflate: table sizes ok\n")); + state.have = 0; + state.mode = LENLENS; + /* falls through */ + case LENLENS: + while (state.have < state.ncode) { + //=== NEEDBITS(3); + while (bits < 3) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.lens[order[state.have++]] = (hold & 0x07);//BITS(3); + //--- DROPBITS(3) ---// + hold >>>= 3; + bits -= 3; + //---// + } + while (state.have < 19) { + state.lens[order[state.have++]] = 0; + } + // We have separate tables & no pointers. 2 commented lines below not needed. + //state.next = state.codes; + //state.lencode = state.next; + // Switch to use dynamic table + state.lencode = state.lendyn; + state.lenbits = 7; + + opts = { bits: state.lenbits }; + ret = inflate_table(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts); + state.lenbits = opts.bits; + + if (ret) { + strm.msg = 'invalid code lengths set'; + state.mode = BAD; + break; + } + //Tracev((stderr, "inflate: code lengths ok\n")); + state.have = 0; + state.mode = CODELENS; + /* falls through */ + case CODELENS: + while (state.have < state.nlen + state.ndist) { + for (; ;) { + here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/ + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + if (here_val < 16) { + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + state.lens[state.have++] = here_val; + } + else { + if (here_val === 16) { + //=== NEEDBITS(here.bits + 2); + n = here_bits + 2; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + if (state.have === 0) { + strm.msg = 'invalid bit length repeat'; + state.mode = BAD; + break; + } + len = state.lens[state.have - 1]; + copy = 3 + (hold & 0x03);//BITS(2); + //--- DROPBITS(2) ---// + hold >>>= 2; + bits -= 2; + //---// + } + else if (here_val === 17) { + //=== NEEDBITS(here.bits + 3); + n = here_bits + 3; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + len = 0; + copy = 3 + (hold & 0x07);//BITS(3); + //--- DROPBITS(3) ---// + hold >>>= 3; + bits -= 3; + //---// + } + else { + //=== NEEDBITS(here.bits + 7); + n = here_bits + 7; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + len = 0; + copy = 11 + (hold & 0x7f);//BITS(7); + //--- DROPBITS(7) ---// + hold >>>= 7; + bits -= 7; + //---// + } + if (state.have + copy > state.nlen + state.ndist) { + strm.msg = 'invalid bit length repeat'; + state.mode = BAD; + break; + } + while (copy--) { + state.lens[state.have++] = len; + } + } + } + + /* handle error breaks in while */ + if (state.mode === BAD) { break; } + + /* check for end-of-block code (better have one) */ + if (state.lens[256] === 0) { + strm.msg = 'invalid code -- missing end-of-block'; + state.mode = BAD; + break; + } + + /* build code tables -- note: do not change the lenbits or distbits + values here (9 and 6) without reading the comments in inftrees.h + concerning the ENOUGH constants, which depend on those values */ + state.lenbits = 9; + + opts = { bits: state.lenbits }; + ret = inflate_table(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts); + // We have separate tables & no pointers. 2 commented lines below not needed. + // state.next_index = opts.table_index; + state.lenbits = opts.bits; + // state.lencode = state.next; + + if (ret) { + strm.msg = 'invalid literal/lengths set'; + state.mode = BAD; + break; + } + + state.distbits = 6; + //state.distcode.copy(state.codes); + // Switch to use dynamic table + state.distcode = state.distdyn; + opts = { bits: state.distbits }; + ret = inflate_table(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts); + // We have separate tables & no pointers. 2 commented lines below not needed. + // state.next_index = opts.table_index; + state.distbits = opts.bits; + // state.distcode = state.next; + + if (ret) { + strm.msg = 'invalid distances set'; + state.mode = BAD; + break; + } + //Tracev((stderr, 'inflate: codes ok\n')); + state.mode = LEN_; + if (flush === Z_TREES) { break inf_leave; } + /* falls through */ + case LEN_: + state.mode = LEN; + /* falls through */ + case LEN: + if (have >= 6 && left >= 258) { + //--- RESTORE() --- + strm.next_out = put; + strm.avail_out = left; + strm.next_in = next; + strm.avail_in = have; + state.hold = hold; + state.bits = bits; + //--- + inflate_fast(strm, _out); + //--- LOAD() --- + put = strm.next_out; + output = strm.output; + left = strm.avail_out; + next = strm.next_in; + input = strm.input; + have = strm.avail_in; + hold = state.hold; + bits = state.bits; + //--- + + if (state.mode === TYPE) { + state.back = -1; + } + break; + } + state.back = 0; + for (; ;) { + here = state.lencode[hold & ((1 << state.lenbits) - 1)]; /*BITS(state.lenbits)*/ + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if (here_bits <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + if (here_op && (here_op & 0xf0) === 0) { + last_bits = here_bits; + last_op = here_op; + last_val = here_val; + for (; ;) { + here = state.lencode[last_val + + ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)]; + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((last_bits + here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + //--- DROPBITS(last.bits) ---// + hold >>>= last_bits; + bits -= last_bits; + //---// + state.back += last_bits; + } + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + state.back += here_bits; + state.length = here_val; + if (here_op === 0) { + //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? + // "inflate: literal '%c'\n" : + // "inflate: literal 0x%02x\n", here.val)); + state.mode = LIT; + break; + } + if (here_op & 32) { + //Tracevv((stderr, "inflate: end of block\n")); + state.back = -1; + state.mode = TYPE; + break; + } + if (here_op & 64) { + strm.msg = 'invalid literal/length code'; + state.mode = BAD; + break; + } + state.extra = here_op & 15; + state.mode = LENEXT; + /* falls through */ + case LENEXT: + if (state.extra) { + //=== NEEDBITS(state.extra); + n = state.extra; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.length += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/; + //--- DROPBITS(state.extra) ---// + hold >>>= state.extra; + bits -= state.extra; + //---// + state.back += state.extra; + } + //Tracevv((stderr, "inflate: length %u\n", state.length)); + state.was = state.length; + state.mode = DIST; + /* falls through */ + case DIST: + for (; ;) { + here = state.distcode[hold & ((1 << state.distbits) - 1)];/*BITS(state.distbits)*/ + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + if ((here_op & 0xf0) === 0) { + last_bits = here_bits; + last_op = here_op; + last_val = here_val; + for (; ;) { + here = state.distcode[last_val + + ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)]; + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((last_bits + here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + //--- DROPBITS(last.bits) ---// + hold >>>= last_bits; + bits -= last_bits; + //---// + state.back += last_bits; + } + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + state.back += here_bits; + if (here_op & 64) { + strm.msg = 'invalid distance code'; + state.mode = BAD; + break; + } + state.offset = here_val; + state.extra = (here_op) & 15; + state.mode = DISTEXT; + /* falls through */ + case DISTEXT: + if (state.extra) { + //=== NEEDBITS(state.extra); + n = state.extra; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.offset += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/; + //--- DROPBITS(state.extra) ---// + hold >>>= state.extra; + bits -= state.extra; + //---// + state.back += state.extra; + } + //#ifdef INFLATE_STRICT + if (state.offset > state.dmax) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break; + } + //#endif + //Tracevv((stderr, "inflate: distance %u\n", state.offset)); + state.mode = MATCH; + /* falls through */ + case MATCH: + if (left === 0) { break inf_leave; } + copy = _out - left; + if (state.offset > copy) { /* copy from window */ + copy = state.offset - copy; + if (copy > state.whave) { + if (state.sane) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break; + } + // (!) This block is disabled in zlib defaults, + // don't enable it for binary compatibility + //#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR + // Trace((stderr, "inflate.c too far\n")); + // copy -= state.whave; + // if (copy > state.length) { copy = state.length; } + // if (copy > left) { copy = left; } + // left -= copy; + // state.length -= copy; + // do { + // output[put++] = 0; + // } while (--copy); + // if (state.length === 0) { state.mode = LEN; } + // break; + //#endif + } + if (copy > state.wnext) { + copy -= state.wnext; + from = state.wsize - copy; + } + else { + from = state.wnext - copy; + } + if (copy > state.length) { copy = state.length; } + from_source = state.window; + } + else { /* copy from output */ + from_source = output; + from = put - state.offset; + copy = state.length; + } + if (copy > left) { copy = left; } + left -= copy; + state.length -= copy; + do { + output[put++] = from_source[from++]; + } while (--copy); + if (state.length === 0) { state.mode = LEN; } + break; + case LIT: + if (left === 0) { break inf_leave; } + output[put++] = state.length; + left--; + state.mode = LEN; + break; + case CHECK: + if (state.wrap) { + //=== NEEDBITS(32); + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + // Use '|' instead of '+' to make sure that result is signed + hold |= input[next++] << bits; + bits += 8; + } + //===// + _out -= left; + strm.total_out += _out; + state.total += _out; + if (_out) { + strm.adler = state.check = + /*UPDATE(state.check, put - _out, _out);*/ + (state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out)); + + } + _out = left; + // NB: crc32 stored as signed 32-bit int, zswap32 returns signed too + if ((state.flags ? hold : zswap32(hold)) !== state.check) { + strm.msg = 'incorrect data check'; + state.mode = BAD; + break; + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + //Tracev((stderr, "inflate: check matches trailer\n")); + } + state.mode = LENGTH; + /* falls through */ + case LENGTH: + if (state.wrap && state.flags) { + //=== NEEDBITS(32); + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (hold !== (state.total & 0xffffffff)) { + strm.msg = 'incorrect length check'; + state.mode = BAD; + break; + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + //Tracev((stderr, "inflate: length matches trailer\n")); + } + state.mode = DONE; + /* falls through */ + case DONE: + ret = Z_STREAM_END; + break inf_leave; + case BAD: + ret = Z_DATA_ERROR; + break inf_leave; + case MEM: + return Z_MEM_ERROR; + case SYNC: + /* falls through */ + default: + return Z_STREAM_ERROR; } -// (!) This block is disabled in zlib defailts, -// don't enable it for binary compatibility -//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR -// Trace((stderr, "inflate.c too far\n")); -// copy -= state.whave; -// if (copy > state.length) { copy = state.length; } -// if (copy > left) { copy = left; } -// left -= copy; -// state.length -= copy; -// do { -// output[put++] = 0; -// } while (--copy); -// if (state.length === 0) { state.mode = LEN; } -// break; -//#endif } - if (copy > state.wnext) { - copy -= state.wnext; - from = state.wsize - copy; + + // inf_leave <- here is real place for "goto inf_leave", emulated via "break inf_leave" + + /* + Return from inflate(), updating the total counts and the check value. + If there was no progress during the inflate() call, return a buffer + error. Call updatewindow() to create and/or update the window state. + Note: a memory error from inflate() is non-recoverable. + */ + + //--- RESTORE() --- + strm.next_out = put; + strm.avail_out = left; + strm.next_in = next; + strm.avail_in = have; + state.hold = hold; + state.bits = bits; + //--- + + if (state.wsize || (_out !== strm.avail_out && state.mode < BAD && + (state.mode < CHECK || flush !== Z_FINISH))) { + if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) { + state.mode = MEM; + return Z_MEM_ERROR; + } } - else { - from = state.wnext - copy; - } - if (copy > state.length) { copy = state.length; } - from_source = state.window; - } - else { /* copy from output */ - from_source = output; - from = put - state.offset; - copy = state.length; - } - if (copy > left) { copy = left; } - left -= copy; - state.length -= copy; - do { - output[put++] = from_source[from++]; - } while (--copy); - if (state.length === 0) { state.mode = LEN; } - break; - case LIT: - if (left === 0) { break inf_leave; } - output[put++] = state.length; - left--; - state.mode = LEN; - break; - case CHECK: - if (state.wrap) { - //=== NEEDBITS(32); - while (bits < 32) { - if (have === 0) { break inf_leave; } - have--; - // Use '|' insdead of '+' to make sure that result is signed - hold |= input[next++] << bits; - bits += 8; - } - //===// - _out -= left; + _in -= strm.avail_in; + _out -= strm.avail_out; + strm.total_in += _in; strm.total_out += _out; state.total += _out; - if (_out) { - strm.adler = state.check = - /*UPDATE(state.check, put - _out, _out);*/ - (state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out)); - + if (state.wrap && _out) { + strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/ + (state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out)); } - _out = left; - // NB: crc32 stored as signed 32-bit int, ZSWAP32 returns signed too - if ((state.flags ? hold : ZSWAP32(hold)) !== state.check) { - strm.msg = 'incorrect data check'; - state.mode = BAD; - break; + strm.data_type = state.bits + (state.last ? 64 : 0) + + (state.mode === TYPE ? 128 : 0) + + (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0); + if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) { + ret = Z_BUF_ERROR; } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - //Tracev((stderr, "inflate: check matches trailer\n")); + return ret; } - state.mode = LENGTH; - /* falls through */ - case LENGTH: - if (state.wrap && state.flags) { - //=== NEEDBITS(32); - while (bits < 32) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; + + function inflateEnd(strm) { + + if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) { + return Z_STREAM_ERROR; } - //===// - if (hold !== (state.total & 0xffffffff)) { - strm.msg = 'incorrect length check'; - state.mode = BAD; - break; + + var state = strm.state; + if (state.window) { + state.window = null; } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - //Tracev((stderr, "inflate: length matches trailer\n")); - } - state.mode = DONE; - /* falls through */ - case DONE: - ret = Z_STREAM_END; - break inf_leave; - case BAD: - ret = Z_DATA_ERROR; - break inf_leave; - case MEM: - return Z_MEM_ERROR; - case SYNC: - /* falls through */ - default: - return Z_STREAM_ERROR; - } - } - - // inf_leave <- here is real place for "goto inf_leave", emulated via "break inf_leave" - - /* - Return from inflate(), updating the total counts and the check value. - If there was no progress during the inflate() call, return a buffer - error. Call updatewindow() to create and/or update the window state. - Note: a memory error from inflate() is non-recoverable. - */ - - //--- RESTORE() --- - strm.next_out = put; - strm.avail_out = left; - strm.next_in = next; - strm.avail_in = have; - state.hold = hold; - state.bits = bits; - //--- - - if (state.wsize || (_out !== strm.avail_out && state.mode < BAD && - (state.mode < CHECK || flush !== Z_FINISH))) { - if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) { - state.mode = MEM; - return Z_MEM_ERROR; - } - } - _in -= strm.avail_in; - _out -= strm.avail_out; - strm.total_in += _in; - strm.total_out += _out; - state.total += _out; - if (state.wrap && _out) { - strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/ - (state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out)); - } - strm.data_type = state.bits + (state.last ? 64 : 0) + - (state.mode === TYPE ? 128 : 0) + - (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0); - if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) { - ret = Z_BUF_ERROR; - } - return ret; -} - -function inflateEnd(strm) { - - if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) { - return Z_STREAM_ERROR; - } - - var state = strm.state; - if (state.window) { - state.window = null; - } - strm.state = null; - return Z_OK; -} - -function inflateGetHeader(strm, head) { - var state; - - /* check state */ - if (!strm || !strm.state) { return Z_STREAM_ERROR; } - state = strm.state; - if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR; } - - /* save header structure */ - state.head = head; - head.done = false; - return Z_OK; -} - - -exports.inflateReset = inflateReset; -exports.inflateReset2 = inflateReset2; -exports.inflateResetKeep = inflateResetKeep; -exports.inflateInit = inflateInit; -exports.inflateInit2 = inflateInit2; -exports.inflate = inflate; -exports.inflateEnd = inflateEnd; -exports.inflateGetHeader = inflateGetHeader; -exports.inflateInfo = 'pako inflate (from Nodeca project)'; - -/* Not implemented -exports.inflateCopy = inflateCopy; -exports.inflateGetDictionary = inflateGetDictionary; -exports.inflateMark = inflateMark; -exports.inflatePrime = inflatePrime; -exports.inflateSetDictionary = inflateSetDictionary; -exports.inflateSync = inflateSync; -exports.inflateSyncPoint = inflateSyncPoint; -exports.inflateUndermine = inflateUndermine; -*/ -},{"../utils/common":27,"./adler32":29,"./crc32":31,"./inffast":34,"./inftrees":36}],36:[function(_dereq_,module,exports){ -'use strict'; - - -var utils = _dereq_('../utils/common'); - -var MAXBITS = 15; -var ENOUGH_LENS = 852; -var ENOUGH_DISTS = 592; -//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS); - -var CODES = 0; -var LENS = 1; -var DISTS = 2; - -var lbase = [ /* Length codes 257..285 base */ - 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, - 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 -]; - -var lext = [ /* Length codes 257..285 extra */ - 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, - 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78 -]; - -var dbase = [ /* Distance codes 0..29 base */ - 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, - 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, - 8193, 12289, 16385, 24577, 0, 0 -]; - -var dext = [ /* Distance codes 0..29 extra */ - 16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, - 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, - 28, 28, 29, 29, 64, 64 -]; - -module.exports = function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts) -{ - var bits = opts.bits; - //here = opts.here; /* table entry for duplication */ - - var len = 0; /* a code's length in bits */ - var sym = 0; /* index of code symbols */ - var min = 0, max = 0; /* minimum and maximum code lengths */ - var root = 0; /* number of index bits for root table */ - var curr = 0; /* number of index bits for current table */ - var drop = 0; /* code bits to drop for sub-table */ - var left = 0; /* number of prefix codes available */ - var used = 0; /* code entries in table used */ - var huff = 0; /* Huffman code */ - var incr; /* for incrementing code, index */ - var fill; /* index for replicating entries */ - var low; /* low bits for current root entry */ - var mask; /* mask for low root bits */ - var next; /* next available space in table */ - var base = null; /* base value table to use */ - var base_index = 0; -// var shoextra; /* extra bits table to use */ - var end; /* use base and extra for symbol > end */ - var count = new utils.Buf16(MAXBITS+1); //[MAXBITS+1]; /* number of codes of each length */ - var offs = new utils.Buf16(MAXBITS+1); //[MAXBITS+1]; /* offsets in table for each length */ - var extra = null; - var extra_index = 0; - - var here_bits, here_op, here_val; - - /* - Process a set of code lengths to create a canonical Huffman code. The - code lengths are lens[0..codes-1]. Each length corresponds to the - symbols 0..codes-1. The Huffman code is generated by first sorting the - symbols by length from short to long, and retaining the symbol order - for codes with equal lengths. Then the code starts with all zero bits - for the first code of the shortest length, and the codes are integer - increments for the same length, and zeros are appended as the length - increases. For the deflate format, these bits are stored backwards - from their more natural integer increment ordering, and so when the - decoding tables are built in the large loop below, the integer codes - are incremented backwards. - - This routine assumes, but does not check, that all of the entries in - lens[] are in the range 0..MAXBITS. The caller must assure this. - 1..MAXBITS is interpreted as that code length. zero means that that - symbol does not occur in this code. - - The codes are sorted by computing a count of codes for each length, - creating from that a table of starting indices for each length in the - sorted table, and then entering the symbols in order in the sorted - table. The sorted table is work[], with that space being provided by - the caller. - - The length counts are used for other purposes as well, i.e. finding - the minimum and maximum length codes, determining if there are any - codes at all, checking for a valid set of lengths, and looking ahead - at length counts to determine sub-table sizes when building the - decoding tables. - */ - - /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */ - for (len = 0; len <= MAXBITS; len++) { - count[len] = 0; - } - for (sym = 0; sym < codes; sym++) { - count[lens[lens_index + sym]]++; - } - - /* bound code lengths, force root to be within code lengths */ - root = bits; - for (max = MAXBITS; max >= 1; max--) { - if (count[max] !== 0) { break; } - } - if (root > max) { - root = max; - } - if (max === 0) { /* no symbols to code at all */ - //table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */ - //table.bits[opts.table_index] = 1; //here.bits = (var char)1; - //table.val[opts.table_index++] = 0; //here.val = (var short)0; - table[table_index++] = (1 << 24) | (64 << 16) | 0; - - - //table.op[opts.table_index] = 64; - //table.bits[opts.table_index] = 1; - //table.val[opts.table_index++] = 0; - table[table_index++] = (1 << 24) | (64 << 16) | 0; - - opts.bits = 1; - return 0; /* no symbols, but wait for decoding to report error */ - } - for (min = 1; min < max; min++) { - if (count[min] !== 0) { break; } - } - if (root < min) { - root = min; - } - - /* check for an over-subscribed or incomplete set of lengths */ - left = 1; - for (len = 1; len <= MAXBITS; len++) { - left <<= 1; - left -= count[len]; - if (left < 0) { - return -1; - } /* over-subscribed */ - } - if (left > 0 && (type === CODES || max !== 1)) { - return -1; /* incomplete set */ - } - - /* generate offsets into symbol table for each length for sorting */ - offs[1] = 0; - for (len = 1; len < MAXBITS; len++) { - offs[len + 1] = offs[len] + count[len]; - } - - /* sort symbols by length, by symbol order within each length */ - for (sym = 0; sym < codes; sym++) { - if (lens[lens_index + sym] !== 0) { - work[offs[lens[lens_index + sym]]++] = sym; - } - } - - /* - Create and fill in decoding tables. In this loop, the table being - filled is at next and has curr index bits. The code being used is huff - with length len. That code is converted to an index by dropping drop - bits off of the bottom. For codes where len is less than drop + curr, - those top drop + curr - len bits are incremented through all values to - fill the table with replicated entries. - - root is the number of index bits for the root table. When len exceeds - root, sub-tables are created pointed to by the root entry with an index - of the low root bits of huff. This is saved in low to check for when a - new sub-table should be started. drop is zero when the root table is - being filled, and drop is root when sub-tables are being filled. - - When a new sub-table is needed, it is necessary to look ahead in the - code lengths to determine what size sub-table is needed. The length - counts are used for this, and so count[] is decremented as codes are - entered in the tables. - - used keeps track of how many table entries have been allocated from the - provided *table space. It is checked for LENS and DIST tables against - the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in - the initial root table size constants. See the comments in inftrees.h - for more information. - - sym increments through all symbols, and the loop terminates when - all codes of length max, i.e. all codes, have been processed. This - routine permits incomplete codes, so another loop after this one fills - in the rest of the decoding tables with invalid code markers. - */ - - /* set up for code type */ - // poor man optimization - use if-else instead of switch, - // to avoid deopts in old v8 - if (type === CODES) { - base = extra = work; /* dummy value--not used */ - end = 19; - } else if (type === LENS) { - base = lbase; - base_index -= 257; - extra = lext; - extra_index -= 257; - end = 256; - } else { /* DISTS */ - base = dbase; - extra = dext; - end = -1; - } - - /* initialize opts for loop */ - huff = 0; /* starting code */ - sym = 0; /* starting code symbol */ - len = min; /* starting code length */ - next = table_index; /* current table to fill in */ - curr = root; /* current table index bits */ - drop = 0; /* current bits to drop from code for index */ - low = -1; /* trigger new sub-table when len > root */ - used = 1 << root; /* use root table entries */ - mask = used - 1; /* mask for comparing low */ - - /* check available table space */ - if ((type === LENS && used > ENOUGH_LENS) || - (type === DISTS && used > ENOUGH_DISTS)) { - return 1; - } - - var i=0; - /* process all codes and make table entries */ - for (;;) { - i++; - /* create table entry */ - here_bits = len - drop; - if (work[sym] < end) { - here_op = 0; - here_val = work[sym]; - } - else if (work[sym] > end) { - here_op = extra[extra_index + work[sym]]; - here_val = base[base_index + work[sym]]; - } - else { - here_op = 32 + 64; /* end of block */ - here_val = 0; - } - - /* replicate for those indices with low len bits equal to huff */ - incr = 1 << (len - drop); - fill = 1 << curr; - min = fill; /* save offset to next table */ - do { - fill -= incr; - table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0; - } while (fill !== 0); - - /* backwards increment the len-bit code huff */ - incr = 1 << (len - 1); - while (huff & incr) { - incr >>= 1; - } - if (incr !== 0) { - huff &= incr - 1; - huff += incr; - } else { - huff = 0; - } - - /* go to next symbol, update count, len */ - sym++; - if (--count[len] === 0) { - if (len === max) { break; } - len = lens[lens_index + work[sym]]; - } - - /* create new sub-table if needed */ - if (len > root && (huff & mask) !== low) { - /* if first time, transition to sub-tables */ - if (drop === 0) { - drop = root; + strm.state = null; + return Z_OK; } - /* increment past last table */ - next += min; /* here min is 1 << curr */ + function inflateGetHeader(strm, head) { + var state; - /* determine length of next table */ - curr = len - drop; - left = 1 << curr; - while (curr + drop < max) { - left -= count[curr + drop]; - if (left <= 0) { break; } - curr++; - left <<= 1; + /* check state */ + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR; } + + /* save header structure */ + state.head = head; + head.done = false; + return Z_OK; } - /* check for enough space */ - used += 1 << curr; - if ((type === LENS && used > ENOUGH_LENS) || - (type === DISTS && used > ENOUGH_DISTS)) { - return 1; - } + function inflateSetDictionary(strm, dictionary) { + var dictLength = dictionary.length; - /* point entry in root table to sub-table */ - low = huff & mask; - /*table.op[low] = curr; - table.bits[low] = root; - table.val[low] = next - opts.table_index;*/ - table[low] = (root << 24) | (curr << 16) | (next - table_index) |0; - } - } + var state; + var dictid; + var ret; - /* fill in remaining table entry if code is incomplete (guaranteed to have - at most one remaining entry, since if the code is incomplete, the - maximum code length that was allowed to get this far is one bit) */ - if (huff !== 0) { - //table.op[next + huff] = 64; /* invalid code marker */ - //table.bits[next + huff] = len - drop; - //table.val[next + huff] = 0; - table[next + huff] = ((len - drop) << 24) | (64 << 16) |0; - } + /* check state */ + if (!strm /* == Z_NULL */ || !strm.state /* == Z_NULL */) { return Z_STREAM_ERROR; } + state = strm.state; - /* set return parameters */ - //opts.table_index += used; - opts.bits = root; - return 0; -}; - -},{"../utils/common":27}],37:[function(_dereq_,module,exports){ -'use strict'; - -module.exports = { - '2': 'need dictionary', /* Z_NEED_DICT 2 */ - '1': 'stream end', /* Z_STREAM_END 1 */ - '0': '', /* Z_OK 0 */ - '-1': 'file error', /* Z_ERRNO (-1) */ - '-2': 'stream error', /* Z_STREAM_ERROR (-2) */ - '-3': 'data error', /* Z_DATA_ERROR (-3) */ - '-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */ - '-5': 'buffer error', /* Z_BUF_ERROR (-5) */ - '-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */ -}; -},{}],38:[function(_dereq_,module,exports){ -'use strict'; - - -var utils = _dereq_('../utils/common'); - -/* Public constants ==========================================================*/ -/* ===========================================================================*/ - - -//var Z_FILTERED = 1; -//var Z_HUFFMAN_ONLY = 2; -//var Z_RLE = 3; -var Z_FIXED = 4; -//var Z_DEFAULT_STRATEGY = 0; - -/* Possible values of the data_type field (though see inflate()) */ -var Z_BINARY = 0; -var Z_TEXT = 1; -//var Z_ASCII = 1; // = Z_TEXT -var Z_UNKNOWN = 2; - -/*============================================================================*/ - - -function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } } - -// From zutil.h - -var STORED_BLOCK = 0; -var STATIC_TREES = 1; -var DYN_TREES = 2; -/* The three kinds of block type */ - -var MIN_MATCH = 3; -var MAX_MATCH = 258; -/* The minimum and maximum match lengths */ - -// From deflate.h -/* =========================================================================== - * Internal compression state. - */ - -var LENGTH_CODES = 29; -/* number of length codes, not counting the special END_BLOCK code */ - -var LITERALS = 256; -/* number of literal bytes 0..255 */ - -var L_CODES = LITERALS + 1 + LENGTH_CODES; -/* number of Literal or Length codes, including the END_BLOCK code */ - -var D_CODES = 30; -/* number of distance codes */ - -var BL_CODES = 19; -/* number of codes used to transfer the bit lengths */ - -var HEAP_SIZE = 2*L_CODES + 1; -/* maximum heap size */ - -var MAX_BITS = 15; -/* All codes must not exceed MAX_BITS bits */ - -var Buf_size = 16; -/* size of bit buffer in bi_buf */ - - -/* =========================================================================== - * Constants - */ - -var MAX_BL_BITS = 7; -/* Bit length codes must not exceed MAX_BL_BITS bits */ - -var END_BLOCK = 256; -/* end of block literal code */ - -var REP_3_6 = 16; -/* repeat previous bit length 3-6 times (2 bits of repeat count) */ - -var REPZ_3_10 = 17; -/* repeat a zero length 3-10 times (3 bits of repeat count) */ - -var REPZ_11_138 = 18; -/* repeat a zero length 11-138 times (7 bits of repeat count) */ - -var extra_lbits = /* extra bits for each length code */ - [0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0]; - -var extra_dbits = /* extra bits for each distance code */ - [0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13]; - -var extra_blbits = /* extra bits for each bit length code */ - [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7]; - -var bl_order = - [16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15]; -/* The lengths of the bit length codes are sent in order of decreasing - * probability, to avoid transmitting the lengths for unused bit length codes. - */ - -/* =========================================================================== - * Local data. These are initialized only once. - */ - -// We pre-fill arrays with 0 to avoid uninitialized gaps - -var DIST_CODE_LEN = 512; /* see definition of array dist_code below */ - -// !!!! Use flat array insdead of structure, Freq = i*2, Len = i*2+1 -var static_ltree = new Array((L_CODES+2) * 2); -zero(static_ltree); -/* The static literal tree. Since the bit lengths are imposed, there is no - * need for the L_CODES extra codes used during heap construction. However - * The codes 286 and 287 are needed to build a canonical tree (see _tr_init - * below). - */ - -var static_dtree = new Array(D_CODES * 2); -zero(static_dtree); -/* The static distance tree. (Actually a trivial tree since all codes use - * 5 bits.) - */ - -var _dist_code = new Array(DIST_CODE_LEN); -zero(_dist_code); -/* Distance codes. The first 256 values correspond to the distances - * 3 .. 258, the last 256 values correspond to the top 8 bits of - * the 15 bit distances. - */ - -var _length_code = new Array(MAX_MATCH-MIN_MATCH+1); -zero(_length_code); -/* length code for each normalized match length (0 == MIN_MATCH) */ - -var base_length = new Array(LENGTH_CODES); -zero(base_length); -/* First normalized length for each code (0 = MIN_MATCH) */ - -var base_dist = new Array(D_CODES); -zero(base_dist); -/* First normalized distance for each code (0 = distance of 1) */ - - -var StaticTreeDesc = function (static_tree, extra_bits, extra_base, elems, max_length) { - - this.static_tree = static_tree; /* static tree or NULL */ - this.extra_bits = extra_bits; /* extra bits for each code or NULL */ - this.extra_base = extra_base; /* base index for extra_bits */ - this.elems = elems; /* max number of elements in the tree */ - this.max_length = max_length; /* max bit length for the codes */ - - // show if `static_tree` has data or dummy - needed for monomorphic objects - this.has_stree = static_tree && static_tree.length; -}; - - -var static_l_desc; -var static_d_desc; -var static_bl_desc; - - -var TreeDesc = function(dyn_tree, stat_desc) { - this.dyn_tree = dyn_tree; /* the dynamic tree */ - this.max_code = 0; /* largest code with non zero frequency */ - this.stat_desc = stat_desc; /* the corresponding static tree */ -}; - - - -function d_code(dist) { - return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)]; -} - - -/* =========================================================================== - * Output a short LSB first on the stream. - * IN assertion: there is enough room in pendingBuf. - */ -function put_short (s, w) { -// put_byte(s, (uch)((w) & 0xff)); -// put_byte(s, (uch)((ush)(w) >> 8)); - s.pending_buf[s.pending++] = (w) & 0xff; - s.pending_buf[s.pending++] = (w >>> 8) & 0xff; -} - - -/* =========================================================================== - * Send a value on a given number of bits. - * IN assertion: length <= 16 and value fits in length bits. - */ -function send_bits(s, value, length) { - if (s.bi_valid > (Buf_size - length)) { - s.bi_buf |= (value << s.bi_valid) & 0xffff; - put_short(s, s.bi_buf); - s.bi_buf = value >> (Buf_size - s.bi_valid); - s.bi_valid += length - Buf_size; - } else { - s.bi_buf |= (value << s.bi_valid) & 0xffff; - s.bi_valid += length; - } -} - - -function send_code(s, c, tree) { - send_bits(s, tree[c*2]/*.Code*/, tree[c*2 + 1]/*.Len*/); -} - - -/* =========================================================================== - * Reverse the first len bits of a code, using straightforward code (a faster - * method would use a table) - * IN assertion: 1 <= len <= 15 - */ -function bi_reverse(code, len) { - var res = 0; - do { - res |= code & 1; - code >>>= 1; - res <<= 1; - } while (--len > 0); - return res >>> 1; -} - - -/* =========================================================================== - * Flush the bit buffer, keeping at most 7 bits in it. - */ -function bi_flush(s) { - if (s.bi_valid === 16) { - put_short(s, s.bi_buf); - s.bi_buf = 0; - s.bi_valid = 0; - - } else if (s.bi_valid >= 8) { - s.pending_buf[s.pending++] = s.bi_buf & 0xff; - s.bi_buf >>= 8; - s.bi_valid -= 8; - } -} - - -/* =========================================================================== - * Compute the optimal bit lengths for a tree and update the total bit length - * for the current block. - * IN assertion: the fields freq and dad are set, heap[heap_max] and - * above are the tree nodes sorted by increasing frequency. - * OUT assertions: the field len is set to the optimal bit length, the - * array bl_count contains the frequencies for each bit length. - * The length opt_len is updated; static_len is also updated if stree is - * not null. - */ -function gen_bitlen(s, desc) -// deflate_state *s; -// tree_desc *desc; /* the tree descriptor */ -{ - var tree = desc.dyn_tree; - var max_code = desc.max_code; - var stree = desc.stat_desc.static_tree; - var has_stree = desc.stat_desc.has_stree; - var extra = desc.stat_desc.extra_bits; - var base = desc.stat_desc.extra_base; - var max_length = desc.stat_desc.max_length; - var h; /* heap index */ - var n, m; /* iterate over the tree elements */ - var bits; /* bit length */ - var xbits; /* extra bits */ - var f; /* frequency */ - var overflow = 0; /* number of elements with bit length too large */ - - for (bits = 0; bits <= MAX_BITS; bits++) { - s.bl_count[bits] = 0; - } - - /* In a first pass, compute the optimal bit lengths (which may - * overflow in the case of the bit length tree). - */ - tree[s.heap[s.heap_max]*2 + 1]/*.Len*/ = 0; /* root of the heap */ - - for (h = s.heap_max+1; h < HEAP_SIZE; h++) { - n = s.heap[h]; - bits = tree[tree[n*2 +1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1; - if (bits > max_length) { - bits = max_length; - overflow++; - } - tree[n*2 + 1]/*.Len*/ = bits; - /* We overwrite tree[n].Dad which is no longer needed */ - - if (n > max_code) { continue; } /* not a leaf node */ - - s.bl_count[bits]++; - xbits = 0; - if (n >= base) { - xbits = extra[n-base]; - } - f = tree[n * 2]/*.Freq*/; - s.opt_len += f * (bits + xbits); - if (has_stree) { - s.static_len += f * (stree[n*2 + 1]/*.Len*/ + xbits); - } - } - if (overflow === 0) { return; } - - // Trace((stderr,"\nbit length overflow\n")); - /* This happens for example on obj2 and pic of the Calgary corpus */ - - /* Find the first bit length which could increase: */ - do { - bits = max_length-1; - while (s.bl_count[bits] === 0) { bits--; } - s.bl_count[bits]--; /* move one leaf down the tree */ - s.bl_count[bits+1] += 2; /* move one overflow item as its brother */ - s.bl_count[max_length]--; - /* The brother of the overflow item also moves one step up, - * but this does not affect bl_count[max_length] - */ - overflow -= 2; - } while (overflow > 0); - - /* Now recompute all bit lengths, scanning in increasing frequency. - * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all - * lengths instead of fixing only the wrong ones. This idea is taken - * from 'ar' written by Haruhiko Okumura.) - */ - for (bits = max_length; bits !== 0; bits--) { - n = s.bl_count[bits]; - while (n !== 0) { - m = s.heap[--h]; - if (m > max_code) { continue; } - if (tree[m*2 + 1]/*.Len*/ !== bits) { - // Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits)); - s.opt_len += (bits - tree[m*2 + 1]/*.Len*/)*tree[m*2]/*.Freq*/; - tree[m*2 + 1]/*.Len*/ = bits; - } - n--; - } - } -} - - -/* =========================================================================== - * Generate the codes for a given tree and bit counts (which need not be - * optimal). - * IN assertion: the array bl_count contains the bit length statistics for - * the given tree and the field len is set for all tree elements. - * OUT assertion: the field code is set for all tree elements of non - * zero code length. - */ -function gen_codes(tree, max_code, bl_count) -// ct_data *tree; /* the tree to decorate */ -// int max_code; /* largest code with non zero frequency */ -// ushf *bl_count; /* number of codes at each bit length */ -{ - var next_code = new Array(MAX_BITS+1); /* next code value for each bit length */ - var code = 0; /* running code value */ - var bits; /* bit index */ - var n; /* code index */ - - /* The distribution counts are first used to generate the code values - * without bit reversal. - */ - for (bits = 1; bits <= MAX_BITS; bits++) { - next_code[bits] = code = (code + bl_count[bits-1]) << 1; - } - /* Check that the bit counts in bl_count are consistent. The last code - * must be all ones. - */ - //Assert (code + bl_count[MAX_BITS]-1 == (1< length code (0..28) */ - length = 0; - for (code = 0; code < LENGTH_CODES-1; code++) { - base_length[code] = length; - for (n = 0; n < (1< dist code (0..29) */ - dist = 0; - for (code = 0 ; code < 16; code++) { - base_dist[code] = dist; - for (n = 0; n < (1<>= 7; /* from now on, all distances are divided by 128 */ - for ( ; code < D_CODES; code++) { - base_dist[code] = dist << 7; - for (n = 0; n < (1<<(extra_dbits[code]-7)); n++) { - _dist_code[256 + dist++] = code; - } - } - //Assert (dist == 256, "tr_static_init: 256+dist != 512"); - - /* Construct the codes of the static literal tree */ - for (bits = 0; bits <= MAX_BITS; bits++) { - bl_count[bits] = 0; - } - - n = 0; - while (n <= 143) { - static_ltree[n*2 + 1]/*.Len*/ = 8; - n++; - bl_count[8]++; - } - while (n <= 255) { - static_ltree[n*2 + 1]/*.Len*/ = 9; - n++; - bl_count[9]++; - } - while (n <= 279) { - static_ltree[n*2 + 1]/*.Len*/ = 7; - n++; - bl_count[7]++; - } - while (n <= 287) { - static_ltree[n*2 + 1]/*.Len*/ = 8; - n++; - bl_count[8]++; - } - /* Codes 286 and 287 do not exist, but we must include them in the - * tree construction to get a canonical Huffman tree (longest code - * all ones) - */ - gen_codes(static_ltree, L_CODES+1, bl_count); - - /* The static distance tree is trivial: */ - for (n = 0; n < D_CODES; n++) { - static_dtree[n*2 + 1]/*.Len*/ = 5; - static_dtree[n*2]/*.Code*/ = bi_reverse(n, 5); - } - - // Now data ready and we can init static trees - static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS); - static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES, MAX_BITS); - static_bl_desc =new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES, MAX_BL_BITS); - - //static_init_done = true; -} - - -/* =========================================================================== - * Initialize a new block. - */ -function init_block(s) { - var n; /* iterates over tree elements */ - - /* Initialize the trees. */ - for (n = 0; n < L_CODES; n++) { s.dyn_ltree[n*2]/*.Freq*/ = 0; } - for (n = 0; n < D_CODES; n++) { s.dyn_dtree[n*2]/*.Freq*/ = 0; } - for (n = 0; n < BL_CODES; n++) { s.bl_tree[n*2]/*.Freq*/ = 0; } - - s.dyn_ltree[END_BLOCK*2]/*.Freq*/ = 1; - s.opt_len = s.static_len = 0; - s.last_lit = s.matches = 0; -} - - -/* =========================================================================== - * Flush the bit buffer and align the output on a byte boundary - */ -function bi_windup(s) -{ - if (s.bi_valid > 8) { - put_short(s, s.bi_buf); - } else if (s.bi_valid > 0) { - //put_byte(s, (Byte)s->bi_buf); - s.pending_buf[s.pending++] = s.bi_buf; - } - s.bi_buf = 0; - s.bi_valid = 0; -} - -/* =========================================================================== - * Copy a stored block, storing first the length and its - * one's complement if requested. - */ -function copy_block(s, buf, len, header) -//DeflateState *s; -//charf *buf; /* the input data */ -//unsigned len; /* its length */ -//int header; /* true if block header must be written */ -{ - bi_windup(s); /* align on byte boundary */ - - if (header) { - put_short(s, len); - put_short(s, ~len); - } -// while (len--) { -// put_byte(s, *buf++); -// } - utils.arraySet(s.pending_buf, s.window, buf, len, s.pending); - s.pending += len; -} - -/* =========================================================================== - * Compares to subtrees, using the tree depth as tie breaker when - * the subtrees have equal frequency. This minimizes the worst case length. - */ -function smaller(tree, n, m, depth) { - var _n2 = n*2; - var _m2 = m*2; - return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ || - (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m])); -} - -/* =========================================================================== - * Restore the heap property by moving down the tree starting at node k, - * exchanging a node with the smallest of its two sons if necessary, stopping - * when the heap property is re-established (each father smaller than its - * two sons). - */ -function pqdownheap(s, tree, k) -// deflate_state *s; -// ct_data *tree; /* the tree to restore */ -// int k; /* node to move down */ -{ - var v = s.heap[k]; - var j = k << 1; /* left son of k */ - while (j <= s.heap_len) { - /* Set j to the smallest of the two sons: */ - if (j < s.heap_len && - smaller(tree, s.heap[j+1], s.heap[j], s.depth)) { - j++; - } - /* Exit if v is smaller than both sons */ - if (smaller(tree, v, s.heap[j], s.depth)) { break; } - - /* Exchange v with the smallest son */ - s.heap[k] = s.heap[j]; - k = j; - - /* And continue down the tree, setting j to the left son of k */ - j <<= 1; - } - s.heap[k] = v; -} - - -// inlined manually -// var SMALLEST = 1; - -/* =========================================================================== - * Send the block data compressed using the given Huffman trees - */ -function compress_block(s, ltree, dtree) -// deflate_state *s; -// const ct_data *ltree; /* literal tree */ -// const ct_data *dtree; /* distance tree */ -{ - var dist; /* distance of matched string */ - var lc; /* match length or unmatched char (if dist == 0) */ - var lx = 0; /* running index in l_buf */ - var code; /* the code to send */ - var extra; /* number of extra bits to send */ - - if (s.last_lit !== 0) { - do { - dist = (s.pending_buf[s.d_buf + lx*2] << 8) | (s.pending_buf[s.d_buf + lx*2 + 1]); - lc = s.pending_buf[s.l_buf + lx]; - lx++; - - if (dist === 0) { - send_code(s, lc, ltree); /* send a literal byte */ - //Tracecv(isgraph(lc), (stderr," '%c' ", lc)); - } else { - /* Here, lc is the match length - MIN_MATCH */ - code = _length_code[lc]; - send_code(s, code+LITERALS+1, ltree); /* send the length code */ - extra = extra_lbits[code]; - if (extra !== 0) { - lc -= base_length[code]; - send_bits(s, lc, extra); /* send the extra length bits */ + if (state.wrap !== 0 && state.mode !== DICT) { + return Z_STREAM_ERROR; } - dist--; /* dist is now the match distance - 1 */ - code = d_code(dist); - //Assert (code < D_CODES, "bad d_code"); - send_code(s, code, dtree); /* send the distance code */ - extra = extra_dbits[code]; - if (extra !== 0) { - dist -= base_dist[code]; - send_bits(s, dist, extra); /* send the extra distance bits */ + /* check for correct dictionary identifier */ + if (state.mode === DICT) { + dictid = 1; /* adler32(0, null, 0)*/ + /* dictid = adler32(dictid, dictionary, dictLength); */ + dictid = adler32(dictid, dictionary, dictLength, 0); + if (dictid !== state.check) { + return Z_DATA_ERROR; + } } - } /* literal or match pair ? */ - - /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */ - //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx, - // "pendingBuf overflow"); - - } while (lx < s.last_lit); - } - - send_code(s, END_BLOCK, ltree); -} - - -/* =========================================================================== - * Construct one Huffman tree and assigns the code bit strings and lengths. - * Update the total bit length for the current block. - * IN assertion: the field freq is set for all tree elements. - * OUT assertions: the fields len and code are set to the optimal bit length - * and corresponding code. The length opt_len is updated; static_len is - * also updated if stree is not null. The field max_code is set. - */ -function build_tree(s, desc) -// deflate_state *s; -// tree_desc *desc; /* the tree descriptor */ -{ - var tree = desc.dyn_tree; - var stree = desc.stat_desc.static_tree; - var has_stree = desc.stat_desc.has_stree; - var elems = desc.stat_desc.elems; - var n, m; /* iterate over heap elements */ - var max_code = -1; /* largest code with non zero frequency */ - var node; /* new node being created */ - - /* Construct the initial heap, with least frequent element in - * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1]. - * heap[0] is not used. - */ - s.heap_len = 0; - s.heap_max = HEAP_SIZE; - - for (n = 0; n < elems; n++) { - if (tree[n * 2]/*.Freq*/ !== 0) { - s.heap[++s.heap_len] = max_code = n; - s.depth[n] = 0; - - } else { - tree[n*2 + 1]/*.Len*/ = 0; - } - } - - /* The pkzip format requires that at least one distance code exists, - * and that at least one bit should be sent even if there is only one - * possible code. So to avoid special checks later on we force at least - * two codes of non zero frequency. - */ - while (s.heap_len < 2) { - node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0); - tree[node * 2]/*.Freq*/ = 1; - s.depth[node] = 0; - s.opt_len--; - - if (has_stree) { - s.static_len -= stree[node*2 + 1]/*.Len*/; - } - /* node is 0 or 1 so it does not have extra bits */ - } - desc.max_code = max_code; - - /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree, - * establish sub-heaps of increasing lengths: - */ - for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); } - - /* Construct the Huffman tree by repeatedly combining the least two - * frequent nodes. - */ - node = elems; /* next internal node of the tree */ - do { - //pqremove(s, tree, n); /* n = node of least frequency */ - /*** pqremove ***/ - n = s.heap[1/*SMALLEST*/]; - s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--]; - pqdownheap(s, tree, 1/*SMALLEST*/); - /***/ - - m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */ - - s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */ - s.heap[--s.heap_max] = m; - - /* Create a new node father of n and m */ - tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/; - s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1; - tree[n*2 + 1]/*.Dad*/ = tree[m*2 + 1]/*.Dad*/ = node; - - /* and insert the new node in the heap */ - s.heap[1/*SMALLEST*/] = node++; - pqdownheap(s, tree, 1/*SMALLEST*/); - - } while (s.heap_len >= 2); - - s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/]; - - /* At this point, the fields freq and dad are set. We can now - * generate the bit lengths. - */ - gen_bitlen(s, desc); - - /* The field len is now set, we can generate the bit codes */ - gen_codes(tree, max_code, s.bl_count); -} - - -/* =========================================================================== - * Scan a literal or distance tree to determine the frequencies of the codes - * in the bit length tree. - */ -function scan_tree(s, tree, max_code) -// deflate_state *s; -// ct_data *tree; /* the tree to be scanned */ -// int max_code; /* and its largest code of non zero frequency */ -{ - var n; /* iterates over all tree elements */ - var prevlen = -1; /* last emitted length */ - var curlen; /* length of current code */ - - var nextlen = tree[0*2 + 1]/*.Len*/; /* length of next code */ - - var count = 0; /* repeat count of the current code */ - var max_count = 7; /* max repeat count */ - var min_count = 4; /* min repeat count */ - - if (nextlen === 0) { - max_count = 138; - min_count = 3; - } - tree[(max_code+1)*2 + 1]/*.Len*/ = 0xffff; /* guard */ - - for (n = 0; n <= max_code; n++) { - curlen = nextlen; - nextlen = tree[(n+1)*2 + 1]/*.Len*/; - - if (++count < max_count && curlen === nextlen) { - continue; - - } else if (count < min_count) { - s.bl_tree[curlen * 2]/*.Freq*/ += count; - - } else if (curlen !== 0) { - - if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; } - s.bl_tree[REP_3_6*2]/*.Freq*/++; - - } else if (count <= 10) { - s.bl_tree[REPZ_3_10*2]/*.Freq*/++; - - } else { - s.bl_tree[REPZ_11_138*2]/*.Freq*/++; - } - - count = 0; - prevlen = curlen; - - if (nextlen === 0) { - max_count = 138; - min_count = 3; - - } else if (curlen === nextlen) { - max_count = 6; - min_count = 3; - - } else { - max_count = 7; - min_count = 4; - } - } -} - - -/* =========================================================================== - * Send a literal or distance tree in compressed form, using the codes in - * bl_tree. - */ -function send_tree(s, tree, max_code) -// deflate_state *s; -// ct_data *tree; /* the tree to be scanned */ -// int max_code; /* and its largest code of non zero frequency */ -{ - var n; /* iterates over all tree elements */ - var prevlen = -1; /* last emitted length */ - var curlen; /* length of current code */ - - var nextlen = tree[0*2 + 1]/*.Len*/; /* length of next code */ - - var count = 0; /* repeat count of the current code */ - var max_count = 7; /* max repeat count */ - var min_count = 4; /* min repeat count */ - - /* tree[max_code+1].Len = -1; */ /* guard already set */ - if (nextlen === 0) { - max_count = 138; - min_count = 3; - } - - for (n = 0; n <= max_code; n++) { - curlen = nextlen; - nextlen = tree[(n+1)*2 + 1]/*.Len*/; - - if (++count < max_count && curlen === nextlen) { - continue; - - } else if (count < min_count) { - do { send_code(s, curlen, s.bl_tree); } while (--count !== 0); - - } else if (curlen !== 0) { - if (curlen !== prevlen) { - send_code(s, curlen, s.bl_tree); - count--; + /* copy dictionary to window using updatewindow(), which will amend the + existing dictionary if appropriate */ + ret = updatewindow(strm, dictionary, dictLength, dictLength); + if (ret) { + state.mode = MEM; + return Z_MEM_ERROR; + } + state.havedict = 1; + // Tracev((stderr, "inflate: dictionary set\n")); + return Z_OK; } - //Assert(count >= 3 && count <= 6, " 3_6?"); - send_code(s, REP_3_6, s.bl_tree); - send_bits(s, count-3, 2); - } else if (count <= 10) { - send_code(s, REPZ_3_10, s.bl_tree); - send_bits(s, count-3, 3); + exports.inflateReset = inflateReset; + exports.inflateReset2 = inflateReset2; + exports.inflateResetKeep = inflateResetKeep; + exports.inflateInit = inflateInit; + exports.inflateInit2 = inflateInit2; + exports.inflate = inflate; + exports.inflateEnd = inflateEnd; + exports.inflateGetHeader = inflateGetHeader; + exports.inflateSetDictionary = inflateSetDictionary; + exports.inflateInfo = 'pako inflate (from Nodeca project)'; - } else { - send_code(s, REPZ_11_138, s.bl_tree); - send_bits(s, count-11, 7); - } + /* Not implemented + exports.inflateCopy = inflateCopy; + exports.inflateGetDictionary = inflateGetDictionary; + exports.inflateMark = inflateMark; + exports.inflatePrime = inflatePrime; + exports.inflateSync = inflateSync; + exports.inflateSyncPoint = inflateSyncPoint; + exports.inflateUndermine = inflateUndermine; + */ - count = 0; - prevlen = curlen; - if (nextlen === 0) { - max_count = 138; - min_count = 3; + }, { "../utils/common": 28, "./adler32": 30, "./crc32": 32, "./inffast": 35, "./inftrees": 37 }], 37: [function (require, module, exports) { + 'use strict'; - } else if (curlen === nextlen) { - max_count = 6; - min_count = 3; + // (C) 1995-2013 Jean-loup Gailly and Mark Adler + // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin + // + // This software is provided 'as-is', without any express or implied + // warranty. In no event will the authors be held liable for any damages + // arising from the use of this software. + // + // Permission is granted to anyone to use this software for any purpose, + // including commercial applications, and to alter it and redistribute it + // freely, subject to the following restrictions: + // + // 1. The origin of this software must not be misrepresented; you must not + // claim that you wrote the original software. If you use this software + // in a product, an acknowledgment in the product documentation would be + // appreciated but is not required. + // 2. Altered source versions must be plainly marked as such, and must not be + // misrepresented as being the original software. + // 3. This notice may not be removed or altered from any source distribution. - } else { - max_count = 7; - min_count = 4; - } - } -} + var utils = require('../utils/common'); + + var MAXBITS = 15; + var ENOUGH_LENS = 852; + var ENOUGH_DISTS = 592; + //var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS); + + var CODES = 0; + var LENS = 1; + var DISTS = 2; + + var lbase = [ /* Length codes 257..285 base */ + 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, + 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 + ]; + + var lext = [ /* Length codes 257..285 extra */ + 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, + 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78 + ]; + + var dbase = [ /* Distance codes 0..29 base */ + 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, + 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, + 8193, 12289, 16385, 24577, 0, 0 + ]; + + var dext = [ /* Distance codes 0..29 extra */ + 16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, + 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, + 28, 28, 29, 29, 64, 64 + ]; + + module.exports = function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts) { + var bits = opts.bits; + //here = opts.here; /* table entry for duplication */ + + var len = 0; /* a code's length in bits */ + var sym = 0; /* index of code symbols */ + var min = 0, max = 0; /* minimum and maximum code lengths */ + var root = 0; /* number of index bits for root table */ + var curr = 0; /* number of index bits for current table */ + var drop = 0; /* code bits to drop for sub-table */ + var left = 0; /* number of prefix codes available */ + var used = 0; /* code entries in table used */ + var huff = 0; /* Huffman code */ + var incr; /* for incrementing code, index */ + var fill; /* index for replicating entries */ + var low; /* low bits for current root entry */ + var mask; /* mask for low root bits */ + var next; /* next available space in table */ + var base = null; /* base value table to use */ + var base_index = 0; + // var shoextra; /* extra bits table to use */ + var end; /* use base and extra for symbol > end */ + var count = new utils.Buf16(MAXBITS + 1); //[MAXBITS+1]; /* number of codes of each length */ + var offs = new utils.Buf16(MAXBITS + 1); //[MAXBITS+1]; /* offsets in table for each length */ + var extra = null; + var extra_index = 0; + + var here_bits, here_op, here_val; + + /* + Process a set of code lengths to create a canonical Huffman code. The + code lengths are lens[0..codes-1]. Each length corresponds to the + symbols 0..codes-1. The Huffman code is generated by first sorting the + symbols by length from short to long, and retaining the symbol order + for codes with equal lengths. Then the code starts with all zero bits + for the first code of the shortest length, and the codes are integer + increments for the same length, and zeros are appended as the length + increases. For the deflate format, these bits are stored backwards + from their more natural integer increment ordering, and so when the + decoding tables are built in the large loop below, the integer codes + are incremented backwards. + + This routine assumes, but does not check, that all of the entries in + lens[] are in the range 0..MAXBITS. The caller must assure this. + 1..MAXBITS is interpreted as that code length. zero means that that + symbol does not occur in this code. + + The codes are sorted by computing a count of codes for each length, + creating from that a table of starting indices for each length in the + sorted table, and then entering the symbols in order in the sorted + table. The sorted table is work[], with that space being provided by + the caller. + + The length counts are used for other purposes as well, i.e. finding + the minimum and maximum length codes, determining if there are any + codes at all, checking for a valid set of lengths, and looking ahead + at length counts to determine sub-table sizes when building the + decoding tables. + */ + + /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */ + for (len = 0; len <= MAXBITS; len++) { + count[len] = 0; + } + for (sym = 0; sym < codes; sym++) { + count[lens[lens_index + sym]]++; + } + + /* bound code lengths, force root to be within code lengths */ + root = bits; + for (max = MAXBITS; max >= 1; max--) { + if (count[max] !== 0) { break; } + } + if (root > max) { + root = max; + } + if (max === 0) { /* no symbols to code at all */ + //table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */ + //table.bits[opts.table_index] = 1; //here.bits = (var char)1; + //table.val[opts.table_index++] = 0; //here.val = (var short)0; + table[table_index++] = (1 << 24) | (64 << 16) | 0; -/* =========================================================================== - * Construct the Huffman tree for the bit lengths and return the index in - * bl_order of the last bit length code to send. - */ -function build_bl_tree(s) { - var max_blindex; /* index of last bit length code of non zero freq */ + //table.op[opts.table_index] = 64; + //table.bits[opts.table_index] = 1; + //table.val[opts.table_index++] = 0; + table[table_index++] = (1 << 24) | (64 << 16) | 0; - /* Determine the bit length frequencies for literal and distance trees */ - scan_tree(s, s.dyn_ltree, s.l_desc.max_code); - scan_tree(s, s.dyn_dtree, s.d_desc.max_code); + opts.bits = 1; + return 0; /* no symbols, but wait for decoding to report error */ + } + for (min = 1; min < max; min++) { + if (count[min] !== 0) { break; } + } + if (root < min) { + root = min; + } - /* Build the bit length tree: */ - build_tree(s, s.bl_desc); - /* opt_len now includes the length of the tree representations, except - * the lengths of the bit lengths codes and the 5+5+4 bits for the counts. - */ + /* check for an over-subscribed or incomplete set of lengths */ + left = 1; + for (len = 1; len <= MAXBITS; len++) { + left <<= 1; + left -= count[len]; + if (left < 0) { + return -1; + } /* over-subscribed */ + } + if (left > 0 && (type === CODES || max !== 1)) { + return -1; /* incomplete set */ + } - /* Determine the number of bit length codes to send. The pkzip format - * requires that at least 4 bit length codes be sent. (appnote.txt says - * 3 but the actual value used is 4.) - */ - for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) { - if (s.bl_tree[bl_order[max_blindex]*2 + 1]/*.Len*/ !== 0) { - break; - } - } - /* Update opt_len to include the bit length tree and counts */ - s.opt_len += 3*(max_blindex+1) + 5+5+4; - //Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld", - // s->opt_len, s->static_len)); + /* generate offsets into symbol table for each length for sorting */ + offs[1] = 0; + for (len = 1; len < MAXBITS; len++) { + offs[len + 1] = offs[len] + count[len]; + } - return max_blindex; -} + /* sort symbols by length, by symbol order within each length */ + for (sym = 0; sym < codes; sym++) { + if (lens[lens_index + sym] !== 0) { + work[offs[lens[lens_index + sym]]++] = sym; + } + } + + /* + Create and fill in decoding tables. In this loop, the table being + filled is at next and has curr index bits. The code being used is huff + with length len. That code is converted to an index by dropping drop + bits off of the bottom. For codes where len is less than drop + curr, + those top drop + curr - len bits are incremented through all values to + fill the table with replicated entries. + + root is the number of index bits for the root table. When len exceeds + root, sub-tables are created pointed to by the root entry with an index + of the low root bits of huff. This is saved in low to check for when a + new sub-table should be started. drop is zero when the root table is + being filled, and drop is root when sub-tables are being filled. + + When a new sub-table is needed, it is necessary to look ahead in the + code lengths to determine what size sub-table is needed. The length + counts are used for this, and so count[] is decremented as codes are + entered in the tables. + + used keeps track of how many table entries have been allocated from the + provided *table space. It is checked for LENS and DIST tables against + the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in + the initial root table size constants. See the comments in inftrees.h + for more information. + + sym increments through all symbols, and the loop terminates when + all codes of length max, i.e. all codes, have been processed. This + routine permits incomplete codes, so another loop after this one fills + in the rest of the decoding tables with invalid code markers. + */ + + /* set up for code type */ + // poor man optimization - use if-else instead of switch, + // to avoid deopts in old v8 + if (type === CODES) { + base = extra = work; /* dummy value--not used */ + end = 19; + + } else if (type === LENS) { + base = lbase; + base_index -= 257; + extra = lext; + extra_index -= 257; + end = 256; + + } else { /* DISTS */ + base = dbase; + extra = dext; + end = -1; + } + + /* initialize opts for loop */ + huff = 0; /* starting code */ + sym = 0; /* starting code symbol */ + len = min; /* starting code length */ + next = table_index; /* current table to fill in */ + curr = root; /* current table index bits */ + drop = 0; /* current bits to drop from code for index */ + low = -1; /* trigger new sub-table when len > root */ + used = 1 << root; /* use root table entries */ + mask = used - 1; /* mask for comparing low */ + + /* check available table space */ + if ((type === LENS && used > ENOUGH_LENS) || + (type === DISTS && used > ENOUGH_DISTS)) { + return 1; + } + + /* process all codes and make table entries */ + for (; ;) { + /* create table entry */ + here_bits = len - drop; + if (work[sym] < end) { + here_op = 0; + here_val = work[sym]; + } + else if (work[sym] > end) { + here_op = extra[extra_index + work[sym]]; + here_val = base[base_index + work[sym]]; + } + else { + here_op = 32 + 64; /* end of block */ + here_val = 0; + } + + /* replicate for those indices with low len bits equal to huff */ + incr = 1 << (len - drop); + fill = 1 << curr; + min = fill; /* save offset to next table */ + do { + fill -= incr; + table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val | 0; + } while (fill !== 0); + + /* backwards increment the len-bit code huff */ + incr = 1 << (len - 1); + while (huff & incr) { + incr >>= 1; + } + if (incr !== 0) { + huff &= incr - 1; + huff += incr; + } else { + huff = 0; + } + + /* go to next symbol, update count, len */ + sym++; + if (--count[len] === 0) { + if (len === max) { break; } + len = lens[lens_index + work[sym]]; + } + + /* create new sub-table if needed */ + if (len > root && (huff & mask) !== low) { + /* if first time, transition to sub-tables */ + if (drop === 0) { + drop = root; + } + + /* increment past last table */ + next += min; /* here min is 1 << curr */ + + /* determine length of next table */ + curr = len - drop; + left = 1 << curr; + while (curr + drop < max) { + left -= count[curr + drop]; + if (left <= 0) { break; } + curr++; + left <<= 1; + } + + /* check for enough space */ + used += 1 << curr; + if ((type === LENS && used > ENOUGH_LENS) || + (type === DISTS && used > ENOUGH_DISTS)) { + return 1; + } + + /* point entry in root table to sub-table */ + low = huff & mask; + /*table.op[low] = curr; + table.bits[low] = root; + table.val[low] = next - opts.table_index;*/ + table[low] = (root << 24) | (curr << 16) | (next - table_index) | 0; + } + } + + /* fill in remaining table entry if code is incomplete (guaranteed to have + at most one remaining entry, since if the code is incomplete, the + maximum code length that was allowed to get this far is one bit) */ + if (huff !== 0) { + //table.op[next + huff] = 64; /* invalid code marker */ + //table.bits[next + huff] = len - drop; + //table.val[next + huff] = 0; + table[next + huff] = ((len - drop) << 24) | (64 << 16) | 0; + } + + /* set return parameters */ + //opts.table_index += used; + opts.bits = root; + return 0; + }; + + }, { "../utils/common": 28 }], 38: [function (require, module, exports) { + 'use strict'; + + // (C) 1995-2013 Jean-loup Gailly and Mark Adler + // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin + // + // This software is provided 'as-is', without any express or implied + // warranty. In no event will the authors be held liable for any damages + // arising from the use of this software. + // + // Permission is granted to anyone to use this software for any purpose, + // including commercial applications, and to alter it and redistribute it + // freely, subject to the following restrictions: + // + // 1. The origin of this software must not be misrepresented; you must not + // claim that you wrote the original software. If you use this software + // in a product, an acknowledgment in the product documentation would be + // appreciated but is not required. + // 2. Altered source versions must be plainly marked as such, and must not be + // misrepresented as being the original software. + // 3. This notice may not be removed or altered from any source distribution. + + module.exports = { + 2: 'need dictionary', /* Z_NEED_DICT 2 */ + 1: 'stream end', /* Z_STREAM_END 1 */ + 0: '', /* Z_OK 0 */ + '-1': 'file error', /* Z_ERRNO (-1) */ + '-2': 'stream error', /* Z_STREAM_ERROR (-2) */ + '-3': 'data error', /* Z_DATA_ERROR (-3) */ + '-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */ + '-5': 'buffer error', /* Z_BUF_ERROR (-5) */ + '-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */ + }; + + }, {}], 39: [function (require, module, exports) { + 'use strict'; + + // (C) 1995-2013 Jean-loup Gailly and Mark Adler + // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin + // + // This software is provided 'as-is', without any express or implied + // warranty. In no event will the authors be held liable for any damages + // arising from the use of this software. + // + // Permission is granted to anyone to use this software for any purpose, + // including commercial applications, and to alter it and redistribute it + // freely, subject to the following restrictions: + // + // 1. The origin of this software must not be misrepresented; you must not + // claim that you wrote the original software. If you use this software + // in a product, an acknowledgment in the product documentation would be + // appreciated but is not required. + // 2. Altered source versions must be plainly marked as such, and must not be + // misrepresented as being the original software. + // 3. This notice may not be removed or altered from any source distribution. + + /* eslint-disable space-unary-ops */ + + var utils = require('../utils/common'); + + /* Public constants ==========================================================*/ + /* ===========================================================================*/ -/* =========================================================================== - * Send the header for a block using dynamic Huffman trees: the counts, the - * lengths of the bit length codes, the literal tree and the distance tree. - * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4. - */ -function send_all_trees(s, lcodes, dcodes, blcodes) -// deflate_state *s; -// int lcodes, dcodes, blcodes; /* number of codes for each tree */ -{ - var rank; /* index in bl_order */ + //var Z_FILTERED = 1; + //var Z_HUFFMAN_ONLY = 2; + //var Z_RLE = 3; + var Z_FIXED = 4; + //var Z_DEFAULT_STRATEGY = 0; - //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes"); - //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES, - // "too many codes"); - //Tracev((stderr, "\nbl counts: ")); - send_bits(s, lcodes-257, 5); /* not +255 as stated in appnote.txt */ - send_bits(s, dcodes-1, 5); - send_bits(s, blcodes-4, 4); /* not -3 as stated in appnote.txt */ - for (rank = 0; rank < blcodes; rank++) { - //Tracev((stderr, "\nbl code %2d ", bl_order[rank])); - send_bits(s, s.bl_tree[bl_order[rank]*2 + 1]/*.Len*/, 3); - } - //Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent)); + /* Possible values of the data_type field (though see inflate()) */ + var Z_BINARY = 0; + var Z_TEXT = 1; + //var Z_ASCII = 1; // = Z_TEXT + var Z_UNKNOWN = 2; - send_tree(s, s.dyn_ltree, lcodes-1); /* literal tree */ - //Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent)); - - send_tree(s, s.dyn_dtree, dcodes-1); /* distance tree */ - //Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent)); -} + /*============================================================================*/ -/* =========================================================================== - * Check if the data type is TEXT or BINARY, using the following algorithm: - * - TEXT if the two conditions below are satisfied: - * a) There are no non-portable control characters belonging to the - * "black list" (0..6, 14..25, 28..31). - * b) There is at least one printable character belonging to the - * "white list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255). - * - BINARY otherwise. - * - The following partially-portable control characters form a - * "gray list" that is ignored in this detection algorithm: - * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}). - * IN assertion: the fields Freq of dyn_ltree are set. - */ -function detect_data_type(s) { - /* black_mask is the bit mask of black-listed bytes - * set bits 0..6, 14..25, and 28..31 - * 0xf3ffc07f = binary 11110011111111111100000001111111 - */ - var black_mask = 0xf3ffc07f; - var n; + function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } } - /* Check for non-textual ("black-listed") bytes. */ - for (n = 0; n <= 31; n++, black_mask >>>= 1) { - if ((black_mask & 1) && (s.dyn_ltree[n*2]/*.Freq*/ !== 0)) { - return Z_BINARY; - } - } + // From zutil.h - /* Check for textual ("white-listed") bytes. */ - if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 || - s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) { - return Z_TEXT; - } - for (n = 32; n < LITERALS; n++) { - if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) { - return Z_TEXT; - } - } + var STORED_BLOCK = 0; + var STATIC_TREES = 1; + var DYN_TREES = 2; + /* The three kinds of block type */ - /* There are no "black-listed" or "white-listed" bytes: - * this stream either is empty or has tolerated ("gray-listed") bytes only. - */ - return Z_BINARY; -} + var MIN_MATCH = 3; + var MAX_MATCH = 258; + /* The minimum and maximum match lengths */ + + // From deflate.h + /* =========================================================================== + * Internal compression state. + */ + + var LENGTH_CODES = 29; + /* number of length codes, not counting the special END_BLOCK code */ + + var LITERALS = 256; + /* number of literal bytes 0..255 */ + + var L_CODES = LITERALS + 1 + LENGTH_CODES; + /* number of Literal or Length codes, including the END_BLOCK code */ + + var D_CODES = 30; + /* number of distance codes */ + + var BL_CODES = 19; + /* number of codes used to transfer the bit lengths */ + + var HEAP_SIZE = 2 * L_CODES + 1; + /* maximum heap size */ + + var MAX_BITS = 15; + /* All codes must not exceed MAX_BITS bits */ + + var Buf_size = 16; + /* size of bit buffer in bi_buf */ -var static_init_done = false; + /* =========================================================================== + * Constants + */ -/* =========================================================================== - * Initialize the tree data structures for a new zlib stream. - */ -function _tr_init(s) -{ + var MAX_BL_BITS = 7; + /* Bit length codes must not exceed MAX_BL_BITS bits */ - if (!static_init_done) { - tr_static_init(); - static_init_done = true; - } + var END_BLOCK = 256; + /* end of block literal code */ - s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc); - s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc); - s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc); + var REP_3_6 = 16; + /* repeat previous bit length 3-6 times (2 bits of repeat count) */ - s.bi_buf = 0; - s.bi_valid = 0; + var REPZ_3_10 = 17; + /* repeat a zero length 3-10 times (3 bits of repeat count) */ - /* Initialize the first block of the first file: */ - init_block(s); -} + var REPZ_11_138 = 18; + /* repeat a zero length 11-138 times (7 bits of repeat count) */ + + /* eslint-disable comma-spacing,array-bracket-spacing */ + var extra_lbits = /* extra bits for each length code */ + [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0]; + + var extra_dbits = /* extra bits for each distance code */ + [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13]; + + var extra_blbits = /* extra bits for each bit length code */ + [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7]; + + var bl_order = + [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]; + /* eslint-enable comma-spacing,array-bracket-spacing */ + + /* The lengths of the bit length codes are sent in order of decreasing + * probability, to avoid transmitting the lengths for unused bit length codes. + */ + + /* =========================================================================== + * Local data. These are initialized only once. + */ + + // We pre-fill arrays with 0 to avoid uninitialized gaps + + var DIST_CODE_LEN = 512; /* see definition of array dist_code below */ + + // !!!! Use flat array instead of structure, Freq = i*2, Len = i*2+1 + var static_ltree = new Array((L_CODES + 2) * 2); + zero(static_ltree); + /* The static literal tree. Since the bit lengths are imposed, there is no + * need for the L_CODES extra codes used during heap construction. However + * The codes 286 and 287 are needed to build a canonical tree (see _tr_init + * below). + */ + + var static_dtree = new Array(D_CODES * 2); + zero(static_dtree); + /* The static distance tree. (Actually a trivial tree since all codes use + * 5 bits.) + */ + + var _dist_code = new Array(DIST_CODE_LEN); + zero(_dist_code); + /* Distance codes. The first 256 values correspond to the distances + * 3 .. 258, the last 256 values correspond to the top 8 bits of + * the 15 bit distances. + */ + + var _length_code = new Array(MAX_MATCH - MIN_MATCH + 1); + zero(_length_code); + /* length code for each normalized match length (0 == MIN_MATCH) */ + + var base_length = new Array(LENGTH_CODES); + zero(base_length); + /* First normalized length for each code (0 = MIN_MATCH) */ + + var base_dist = new Array(D_CODES); + zero(base_dist); + /* First normalized distance for each code (0 = distance of 1) */ -/* =========================================================================== - * Send a stored block - */ -function _tr_stored_block(s, buf, stored_len, last) -//DeflateState *s; -//charf *buf; /* input block */ -//ulg stored_len; /* length of input block */ -//int last; /* one if this is the last block for a file */ -{ - send_bits(s, (STORED_BLOCK<<1)+(last ? 1 : 0), 3); /* send block type */ - copy_block(s, buf, stored_len, true); /* with header */ -} + function StaticTreeDesc(static_tree, extra_bits, extra_base, elems, max_length) { + + this.static_tree = static_tree; /* static tree or NULL */ + this.extra_bits = extra_bits; /* extra bits for each code or NULL */ + this.extra_base = extra_base; /* base index for extra_bits */ + this.elems = elems; /* max number of elements in the tree */ + this.max_length = max_length; /* max bit length for the codes */ + + // show if `static_tree` has data or dummy - needed for monomorphic objects + this.has_stree = static_tree && static_tree.length; + } -/* =========================================================================== - * Send one empty static block to give enough lookahead for inflate. - * This takes 10 bits, of which 7 may remain in the bit buffer. - */ -function _tr_align(s) { - send_bits(s, STATIC_TREES<<1, 3); - send_code(s, END_BLOCK, static_ltree); - bi_flush(s); -} + var static_l_desc; + var static_d_desc; + var static_bl_desc; -/* =========================================================================== - * Determine the best encoding for the current block: dynamic trees, static - * trees or store, and output the encoded block to the zip file. - */ -function _tr_flush_block(s, buf, stored_len, last) -//DeflateState *s; -//charf *buf; /* input block, or NULL if too old */ -//ulg stored_len; /* length of input block */ -//int last; /* one if this is the last block for a file */ -{ - var opt_lenb, static_lenb; /* opt_len and static_len in bytes */ - var max_blindex = 0; /* index of last bit length code of non zero freq */ - - /* Build the Huffman trees unless a stored block is forced */ - if (s.level > 0) { - - /* Check if the file is binary or text */ - if (s.strm.data_type === Z_UNKNOWN) { - s.strm.data_type = detect_data_type(s); - } - - /* Construct the literal and distance trees */ - build_tree(s, s.l_desc); - // Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len, - // s->static_len)); - - build_tree(s, s.d_desc); - // Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len, - // s->static_len)); - /* At this point, opt_len and static_len are the total bit lengths of - * the compressed block data, excluding the tree representations. - */ - - /* Build the bit length tree for the above two trees, and get the index - * in bl_order of the last bit length code to send. - */ - max_blindex = build_bl_tree(s); - - /* Determine the best encoding. Compute the block lengths in bytes. */ - opt_lenb = (s.opt_len+3+7) >>> 3; - static_lenb = (s.static_len+3+7) >>> 3; - - // Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ", - // opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len, - // s->last_lit)); - - if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; } - - } else { - // Assert(buf != (char*)0, "lost buf"); - opt_lenb = static_lenb = stored_len + 5; /* force a stored block */ - } - - if ((stored_len+4 <= opt_lenb) && (buf !== -1)) { - /* 4: two words for the lengths */ - - /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE. - * Otherwise we can't have processed more than WSIZE input bytes since - * the last block flush, because compression would have been - * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to - * transform a block into a stored block. - */ - _tr_stored_block(s, buf, stored_len, last); - - } else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) { - - send_bits(s, (STATIC_TREES<<1) + (last ? 1 : 0), 3); - compress_block(s, static_ltree, static_dtree); - - } else { - send_bits(s, (DYN_TREES<<1) + (last ? 1 : 0), 3); - send_all_trees(s, s.l_desc.max_code+1, s.d_desc.max_code+1, max_blindex+1); - compress_block(s, s.dyn_ltree, s.dyn_dtree); - } - // Assert (s->compressed_len == s->bits_sent, "bad compressed size"); - /* The above check is made mod 2^32, for files larger than 512 MB - * and uLong implemented on 32 bits. - */ - init_block(s); - - if (last) { - bi_windup(s); - } - // Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3, - // s->compressed_len-7*last)); -} - -/* =========================================================================== - * Save the match info and tally the frequency counts. Return true if - * the current block must be flushed. - */ -function _tr_tally(s, dist, lc) -// deflate_state *s; -// unsigned dist; /* distance of matched string */ -// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */ -{ - //var out_length, in_length, dcode; - - s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff; - s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff; - - s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff; - s.last_lit++; - - if (dist === 0) { - /* lc is the unmatched char */ - s.dyn_ltree[lc*2]/*.Freq*/++; - } else { - s.matches++; - /* Here, lc is the match length - MIN_MATCH */ - dist--; /* dist = match distance - 1 */ - //Assert((ush)dist < (ush)MAX_DIST(s) && - // (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) && - // (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match"); - - s.dyn_ltree[(_length_code[lc]+LITERALS+1) * 2]/*.Freq*/++; - s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++; - } - -// (!) This block is disabled in zlib defailts, -// don't enable it for binary compatibility - -//#ifdef TRUNCATE_BLOCK -// /* Try to guess if it is profitable to stop the current block here */ -// if ((s.last_lit & 0x1fff) === 0 && s.level > 2) { -// /* Compute an upper bound for the compressed length */ -// out_length = s.last_lit*8; -// in_length = s.strstart - s.block_start; -// -// for (dcode = 0; dcode < D_CODES; dcode++) { -// out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]); -// } -// out_length >>>= 3; -// //Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ", -// // s->last_lit, in_length, out_length, -// // 100L - out_length*100L/in_length)); -// if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) { -// return true; -// } -// } -//#endif - - return (s.last_lit === s.lit_bufsize-1); - /* We avoid equality with lit_bufsize because of wraparound at 64K - * on 16 bit machines and because stored blocks are restricted to - * 64K-1 bytes. - */ -} - -exports._tr_init = _tr_init; -exports._tr_stored_block = _tr_stored_block; -exports._tr_flush_block = _tr_flush_block; -exports._tr_tally = _tr_tally; -exports._tr_align = _tr_align; -},{"../utils/common":27}],39:[function(_dereq_,module,exports){ -'use strict'; + function TreeDesc(dyn_tree, stat_desc) { + this.dyn_tree = dyn_tree; /* the dynamic tree */ + this.max_code = 0; /* largest code with non zero frequency */ + this.stat_desc = stat_desc; /* the corresponding static tree */ + } -function ZStream() { - /* next input byte */ - this.input = null; // JS specific, because we have no pointers - this.next_in = 0; - /* number of bytes available at input */ - this.avail_in = 0; - /* total number of input bytes read so far */ - this.total_in = 0; - /* next output byte should be put there */ - this.output = null; // JS specific, because we have no pointers - this.next_out = 0; - /* remaining free space at output */ - this.avail_out = 0; - /* total number of bytes output so far */ - this.total_out = 0; - /* last error message, NULL if no error */ - this.msg = ''/*Z_NULL*/; - /* not visible by applications */ - this.state = null; - /* best guess about the data type: binary or text */ - this.data_type = 2/*Z_UNKNOWN*/; - /* adler32 value of the uncompressed data */ - this.adler = 0; -} -module.exports = ZStream; -},{}]},{},[9]) -(9) + function d_code(dist) { + return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)]; + } + + + /* =========================================================================== + * Output a short LSB first on the stream. + * IN assertion: there is enough room in pendingBuf. + */ + function put_short(s, w) { + // put_byte(s, (uch)((w) & 0xff)); + // put_byte(s, (uch)((ush)(w) >> 8)); + s.pending_buf[s.pending++] = (w) & 0xff; + s.pending_buf[s.pending++] = (w >>> 8) & 0xff; + } + + + /* =========================================================================== + * Send a value on a given number of bits. + * IN assertion: length <= 16 and value fits in length bits. + */ + function send_bits(s, value, length) { + if (s.bi_valid > (Buf_size - length)) { + s.bi_buf |= (value << s.bi_valid) & 0xffff; + put_short(s, s.bi_buf); + s.bi_buf = value >> (Buf_size - s.bi_valid); + s.bi_valid += length - Buf_size; + } else { + s.bi_buf |= (value << s.bi_valid) & 0xffff; + s.bi_valid += length; + } + } + + + function send_code(s, c, tree) { + send_bits(s, tree[c * 2]/*.Code*/, tree[c * 2 + 1]/*.Len*/); + } + + + /* =========================================================================== + * Reverse the first len bits of a code, using straightforward code (a faster + * method would use a table) + * IN assertion: 1 <= len <= 15 + */ + function bi_reverse(code, len) { + var res = 0; + do { + res |= code & 1; + code >>>= 1; + res <<= 1; + } while (--len > 0); + return res >>> 1; + } + + + /* =========================================================================== + * Flush the bit buffer, keeping at most 7 bits in it. + */ + function bi_flush(s) { + if (s.bi_valid === 16) { + put_short(s, s.bi_buf); + s.bi_buf = 0; + s.bi_valid = 0; + + } else if (s.bi_valid >= 8) { + s.pending_buf[s.pending++] = s.bi_buf & 0xff; + s.bi_buf >>= 8; + s.bi_valid -= 8; + } + } + + + /* =========================================================================== + * Compute the optimal bit lengths for a tree and update the total bit length + * for the current block. + * IN assertion: the fields freq and dad are set, heap[heap_max] and + * above are the tree nodes sorted by increasing frequency. + * OUT assertions: the field len is set to the optimal bit length, the + * array bl_count contains the frequencies for each bit length. + * The length opt_len is updated; static_len is also updated if stree is + * not null. + */ + function gen_bitlen(s, desc) + // deflate_state *s; + // tree_desc *desc; /* the tree descriptor */ + { + var tree = desc.dyn_tree; + var max_code = desc.max_code; + var stree = desc.stat_desc.static_tree; + var has_stree = desc.stat_desc.has_stree; + var extra = desc.stat_desc.extra_bits; + var base = desc.stat_desc.extra_base; + var max_length = desc.stat_desc.max_length; + var h; /* heap index */ + var n, m; /* iterate over the tree elements */ + var bits; /* bit length */ + var xbits; /* extra bits */ + var f; /* frequency */ + var overflow = 0; /* number of elements with bit length too large */ + + for (bits = 0; bits <= MAX_BITS; bits++) { + s.bl_count[bits] = 0; + } + + /* In a first pass, compute the optimal bit lengths (which may + * overflow in the case of the bit length tree). + */ + tree[s.heap[s.heap_max] * 2 + 1]/*.Len*/ = 0; /* root of the heap */ + + for (h = s.heap_max + 1; h < HEAP_SIZE; h++) { + n = s.heap[h]; + bits = tree[tree[n * 2 + 1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1; + if (bits > max_length) { + bits = max_length; + overflow++; + } + tree[n * 2 + 1]/*.Len*/ = bits; + /* We overwrite tree[n].Dad which is no longer needed */ + + if (n > max_code) { continue; } /* not a leaf node */ + + s.bl_count[bits]++; + xbits = 0; + if (n >= base) { + xbits = extra[n - base]; + } + f = tree[n * 2]/*.Freq*/; + s.opt_len += f * (bits + xbits); + if (has_stree) { + s.static_len += f * (stree[n * 2 + 1]/*.Len*/ + xbits); + } + } + if (overflow === 0) { return; } + + // Trace((stderr,"\nbit length overflow\n")); + /* This happens for example on obj2 and pic of the Calgary corpus */ + + /* Find the first bit length which could increase: */ + do { + bits = max_length - 1; + while (s.bl_count[bits] === 0) { bits--; } + s.bl_count[bits]--; /* move one leaf down the tree */ + s.bl_count[bits + 1] += 2; /* move one overflow item as its brother */ + s.bl_count[max_length]--; + /* The brother of the overflow item also moves one step up, + * but this does not affect bl_count[max_length] + */ + overflow -= 2; + } while (overflow > 0); + + /* Now recompute all bit lengths, scanning in increasing frequency. + * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all + * lengths instead of fixing only the wrong ones. This idea is taken + * from 'ar' written by Haruhiko Okumura.) + */ + for (bits = max_length; bits !== 0; bits--) { + n = s.bl_count[bits]; + while (n !== 0) { + m = s.heap[--h]; + if (m > max_code) { continue; } + if (tree[m * 2 + 1]/*.Len*/ !== bits) { + // Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits)); + s.opt_len += (bits - tree[m * 2 + 1]/*.Len*/) * tree[m * 2]/*.Freq*/; + tree[m * 2 + 1]/*.Len*/ = bits; + } + n--; + } + } + } + + + /* =========================================================================== + * Generate the codes for a given tree and bit counts (which need not be + * optimal). + * IN assertion: the array bl_count contains the bit length statistics for + * the given tree and the field len is set for all tree elements. + * OUT assertion: the field code is set for all tree elements of non + * zero code length. + */ + function gen_codes(tree, max_code, bl_count) + // ct_data *tree; /* the tree to decorate */ + // int max_code; /* largest code with non zero frequency */ + // ushf *bl_count; /* number of codes at each bit length */ + { + var next_code = new Array(MAX_BITS + 1); /* next code value for each bit length */ + var code = 0; /* running code value */ + var bits; /* bit index */ + var n; /* code index */ + + /* The distribution counts are first used to generate the code values + * without bit reversal. + */ + for (bits = 1; bits <= MAX_BITS; bits++) { + next_code[bits] = code = (code + bl_count[bits - 1]) << 1; + } + /* Check that the bit counts in bl_count are consistent. The last code + * must be all ones. + */ + //Assert (code + bl_count[MAX_BITS]-1 == (1< length code (0..28) */ + length = 0; + for (code = 0; code < LENGTH_CODES - 1; code++) { + base_length[code] = length; + for (n = 0; n < (1 << extra_lbits[code]); n++) { + _length_code[length++] = code; + } + } + //Assert (length == 256, "tr_static_init: length != 256"); + /* Note that the length 255 (match length 258) can be represented + * in two different ways: code 284 + 5 bits or code 285, so we + * overwrite length_code[255] to use the best encoding: + */ + _length_code[length - 1] = code; + + /* Initialize the mapping dist (0..32K) -> dist code (0..29) */ + dist = 0; + for (code = 0; code < 16; code++) { + base_dist[code] = dist; + for (n = 0; n < (1 << extra_dbits[code]); n++) { + _dist_code[dist++] = code; + } + } + //Assert (dist == 256, "tr_static_init: dist != 256"); + dist >>= 7; /* from now on, all distances are divided by 128 */ + for (; code < D_CODES; code++) { + base_dist[code] = dist << 7; + for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) { + _dist_code[256 + dist++] = code; + } + } + //Assert (dist == 256, "tr_static_init: 256+dist != 512"); + + /* Construct the codes of the static literal tree */ + for (bits = 0; bits <= MAX_BITS; bits++) { + bl_count[bits] = 0; + } + + n = 0; + while (n <= 143) { + static_ltree[n * 2 + 1]/*.Len*/ = 8; + n++; + bl_count[8]++; + } + while (n <= 255) { + static_ltree[n * 2 + 1]/*.Len*/ = 9; + n++; + bl_count[9]++; + } + while (n <= 279) { + static_ltree[n * 2 + 1]/*.Len*/ = 7; + n++; + bl_count[7]++; + } + while (n <= 287) { + static_ltree[n * 2 + 1]/*.Len*/ = 8; + n++; + bl_count[8]++; + } + /* Codes 286 and 287 do not exist, but we must include them in the + * tree construction to get a canonical Huffman tree (longest code + * all ones) + */ + gen_codes(static_ltree, L_CODES + 1, bl_count); + + /* The static distance tree is trivial: */ + for (n = 0; n < D_CODES; n++) { + static_dtree[n * 2 + 1]/*.Len*/ = 5; + static_dtree[n * 2]/*.Code*/ = bi_reverse(n, 5); + } + + // Now data ready and we can init static trees + static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS + 1, L_CODES, MAX_BITS); + static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES, MAX_BITS); + static_bl_desc = new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES, MAX_BL_BITS); + + //static_init_done = true; + } + + + /* =========================================================================== + * Initialize a new block. + */ + function init_block(s) { + var n; /* iterates over tree elements */ + + /* Initialize the trees. */ + for (n = 0; n < L_CODES; n++) { s.dyn_ltree[n * 2]/*.Freq*/ = 0; } + for (n = 0; n < D_CODES; n++) { s.dyn_dtree[n * 2]/*.Freq*/ = 0; } + for (n = 0; n < BL_CODES; n++) { s.bl_tree[n * 2]/*.Freq*/ = 0; } + + s.dyn_ltree[END_BLOCK * 2]/*.Freq*/ = 1; + s.opt_len = s.static_len = 0; + s.last_lit = s.matches = 0; + } + + + /* =========================================================================== + * Flush the bit buffer and align the output on a byte boundary + */ + function bi_windup(s) { + if (s.bi_valid > 8) { + put_short(s, s.bi_buf); + } else if (s.bi_valid > 0) { + //put_byte(s, (Byte)s->bi_buf); + s.pending_buf[s.pending++] = s.bi_buf; + } + s.bi_buf = 0; + s.bi_valid = 0; + } + + /* =========================================================================== + * Copy a stored block, storing first the length and its + * one's complement if requested. + */ + function copy_block(s, buf, len, header) + //DeflateState *s; + //charf *buf; /* the input data */ + //unsigned len; /* its length */ + //int header; /* true if block header must be written */ + { + bi_windup(s); /* align on byte boundary */ + + if (header) { + put_short(s, len); + put_short(s, ~len); + } + // while (len--) { + // put_byte(s, *buf++); + // } + utils.arraySet(s.pending_buf, s.window, buf, len, s.pending); + s.pending += len; + } + + /* =========================================================================== + * Compares to subtrees, using the tree depth as tie breaker when + * the subtrees have equal frequency. This minimizes the worst case length. + */ + function smaller(tree, n, m, depth) { + var _n2 = n * 2; + var _m2 = m * 2; + return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ || + (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m])); + } + + /* =========================================================================== + * Restore the heap property by moving down the tree starting at node k, + * exchanging a node with the smallest of its two sons if necessary, stopping + * when the heap property is re-established (each father smaller than its + * two sons). + */ + function pqdownheap(s, tree, k) + // deflate_state *s; + // ct_data *tree; /* the tree to restore */ + // int k; /* node to move down */ + { + var v = s.heap[k]; + var j = k << 1; /* left son of k */ + while (j <= s.heap_len) { + /* Set j to the smallest of the two sons: */ + if (j < s.heap_len && + smaller(tree, s.heap[j + 1], s.heap[j], s.depth)) { + j++; + } + /* Exit if v is smaller than both sons */ + if (smaller(tree, v, s.heap[j], s.depth)) { break; } + + /* Exchange v with the smallest son */ + s.heap[k] = s.heap[j]; + k = j; + + /* And continue down the tree, setting j to the left son of k */ + j <<= 1; + } + s.heap[k] = v; + } + + + // inlined manually + // var SMALLEST = 1; + + /* =========================================================================== + * Send the block data compressed using the given Huffman trees + */ + function compress_block(s, ltree, dtree) + // deflate_state *s; + // const ct_data *ltree; /* literal tree */ + // const ct_data *dtree; /* distance tree */ + { + var dist; /* distance of matched string */ + var lc; /* match length or unmatched char (if dist == 0) */ + var lx = 0; /* running index in l_buf */ + var code; /* the code to send */ + var extra; /* number of extra bits to send */ + + if (s.last_lit !== 0) { + do { + dist = (s.pending_buf[s.d_buf + lx * 2] << 8) | (s.pending_buf[s.d_buf + lx * 2 + 1]); + lc = s.pending_buf[s.l_buf + lx]; + lx++; + + if (dist === 0) { + send_code(s, lc, ltree); /* send a literal byte */ + //Tracecv(isgraph(lc), (stderr," '%c' ", lc)); + } else { + /* Here, lc is the match length - MIN_MATCH */ + code = _length_code[lc]; + send_code(s, code + LITERALS + 1, ltree); /* send the length code */ + extra = extra_lbits[code]; + if (extra !== 0) { + lc -= base_length[code]; + send_bits(s, lc, extra); /* send the extra length bits */ + } + dist--; /* dist is now the match distance - 1 */ + code = d_code(dist); + //Assert (code < D_CODES, "bad d_code"); + + send_code(s, code, dtree); /* send the distance code */ + extra = extra_dbits[code]; + if (extra !== 0) { + dist -= base_dist[code]; + send_bits(s, dist, extra); /* send the extra distance bits */ + } + } /* literal or match pair ? */ + + /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */ + //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx, + // "pendingBuf overflow"); + + } while (lx < s.last_lit); + } + + send_code(s, END_BLOCK, ltree); + } + + + /* =========================================================================== + * Construct one Huffman tree and assigns the code bit strings and lengths. + * Update the total bit length for the current block. + * IN assertion: the field freq is set for all tree elements. + * OUT assertions: the fields len and code are set to the optimal bit length + * and corresponding code. The length opt_len is updated; static_len is + * also updated if stree is not null. The field max_code is set. + */ + function build_tree(s, desc) + // deflate_state *s; + // tree_desc *desc; /* the tree descriptor */ + { + var tree = desc.dyn_tree; + var stree = desc.stat_desc.static_tree; + var has_stree = desc.stat_desc.has_stree; + var elems = desc.stat_desc.elems; + var n, m; /* iterate over heap elements */ + var max_code = -1; /* largest code with non zero frequency */ + var node; /* new node being created */ + + /* Construct the initial heap, with least frequent element in + * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1]. + * heap[0] is not used. + */ + s.heap_len = 0; + s.heap_max = HEAP_SIZE; + + for (n = 0; n < elems; n++) { + if (tree[n * 2]/*.Freq*/ !== 0) { + s.heap[++s.heap_len] = max_code = n; + s.depth[n] = 0; + + } else { + tree[n * 2 + 1]/*.Len*/ = 0; + } + } + + /* The pkzip format requires that at least one distance code exists, + * and that at least one bit should be sent even if there is only one + * possible code. So to avoid special checks later on we force at least + * two codes of non zero frequency. + */ + while (s.heap_len < 2) { + node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0); + tree[node * 2]/*.Freq*/ = 1; + s.depth[node] = 0; + s.opt_len--; + + if (has_stree) { + s.static_len -= stree[node * 2 + 1]/*.Len*/; + } + /* node is 0 or 1 so it does not have extra bits */ + } + desc.max_code = max_code; + + /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree, + * establish sub-heaps of increasing lengths: + */ + for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); } + + /* Construct the Huffman tree by repeatedly combining the least two + * frequent nodes. + */ + node = elems; /* next internal node of the tree */ + do { + //pqremove(s, tree, n); /* n = node of least frequency */ + /*** pqremove ***/ + n = s.heap[1/*SMALLEST*/]; + s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--]; + pqdownheap(s, tree, 1/*SMALLEST*/); + /***/ + + m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */ + + s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */ + s.heap[--s.heap_max] = m; + + /* Create a new node father of n and m */ + tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/; + s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1; + tree[n * 2 + 1]/*.Dad*/ = tree[m * 2 + 1]/*.Dad*/ = node; + + /* and insert the new node in the heap */ + s.heap[1/*SMALLEST*/] = node++; + pqdownheap(s, tree, 1/*SMALLEST*/); + + } while (s.heap_len >= 2); + + s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/]; + + /* At this point, the fields freq and dad are set. We can now + * generate the bit lengths. + */ + gen_bitlen(s, desc); + + /* The field len is now set, we can generate the bit codes */ + gen_codes(tree, max_code, s.bl_count); + } + + + /* =========================================================================== + * Scan a literal or distance tree to determine the frequencies of the codes + * in the bit length tree. + */ + function scan_tree(s, tree, max_code) + // deflate_state *s; + // ct_data *tree; /* the tree to be scanned */ + // int max_code; /* and its largest code of non zero frequency */ + { + var n; /* iterates over all tree elements */ + var prevlen = -1; /* last emitted length */ + var curlen; /* length of current code */ + + var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */ + + var count = 0; /* repeat count of the current code */ + var max_count = 7; /* max repeat count */ + var min_count = 4; /* min repeat count */ + + if (nextlen === 0) { + max_count = 138; + min_count = 3; + } + tree[(max_code + 1) * 2 + 1]/*.Len*/ = 0xffff; /* guard */ + + for (n = 0; n <= max_code; n++) { + curlen = nextlen; + nextlen = tree[(n + 1) * 2 + 1]/*.Len*/; + + if (++count < max_count && curlen === nextlen) { + continue; + + } else if (count < min_count) { + s.bl_tree[curlen * 2]/*.Freq*/ += count; + + } else if (curlen !== 0) { + + if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; } + s.bl_tree[REP_3_6 * 2]/*.Freq*/++; + + } else if (count <= 10) { + s.bl_tree[REPZ_3_10 * 2]/*.Freq*/++; + + } else { + s.bl_tree[REPZ_11_138 * 2]/*.Freq*/++; + } + + count = 0; + prevlen = curlen; + + if (nextlen === 0) { + max_count = 138; + min_count = 3; + + } else if (curlen === nextlen) { + max_count = 6; + min_count = 3; + + } else { + max_count = 7; + min_count = 4; + } + } + } + + + /* =========================================================================== + * Send a literal or distance tree in compressed form, using the codes in + * bl_tree. + */ + function send_tree(s, tree, max_code) + // deflate_state *s; + // ct_data *tree; /* the tree to be scanned */ + // int max_code; /* and its largest code of non zero frequency */ + { + var n; /* iterates over all tree elements */ + var prevlen = -1; /* last emitted length */ + var curlen; /* length of current code */ + + var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */ + + var count = 0; /* repeat count of the current code */ + var max_count = 7; /* max repeat count */ + var min_count = 4; /* min repeat count */ + + /* tree[max_code+1].Len = -1; */ /* guard already set */ + if (nextlen === 0) { + max_count = 138; + min_count = 3; + } + + for (n = 0; n <= max_code; n++) { + curlen = nextlen; + nextlen = tree[(n + 1) * 2 + 1]/*.Len*/; + + if (++count < max_count && curlen === nextlen) { + continue; + + } else if (count < min_count) { + do { send_code(s, curlen, s.bl_tree); } while (--count !== 0); + + } else if (curlen !== 0) { + if (curlen !== prevlen) { + send_code(s, curlen, s.bl_tree); + count--; + } + //Assert(count >= 3 && count <= 6, " 3_6?"); + send_code(s, REP_3_6, s.bl_tree); + send_bits(s, count - 3, 2); + + } else if (count <= 10) { + send_code(s, REPZ_3_10, s.bl_tree); + send_bits(s, count - 3, 3); + + } else { + send_code(s, REPZ_11_138, s.bl_tree); + send_bits(s, count - 11, 7); + } + + count = 0; + prevlen = curlen; + if (nextlen === 0) { + max_count = 138; + min_count = 3; + + } else if (curlen === nextlen) { + max_count = 6; + min_count = 3; + + } else { + max_count = 7; + min_count = 4; + } + } + } + + + /* =========================================================================== + * Construct the Huffman tree for the bit lengths and return the index in + * bl_order of the last bit length code to send. + */ + function build_bl_tree(s) { + var max_blindex; /* index of last bit length code of non zero freq */ + + /* Determine the bit length frequencies for literal and distance trees */ + scan_tree(s, s.dyn_ltree, s.l_desc.max_code); + scan_tree(s, s.dyn_dtree, s.d_desc.max_code); + + /* Build the bit length tree: */ + build_tree(s, s.bl_desc); + /* opt_len now includes the length of the tree representations, except + * the lengths of the bit lengths codes and the 5+5+4 bits for the counts. + */ + + /* Determine the number of bit length codes to send. The pkzip format + * requires that at least 4 bit length codes be sent. (appnote.txt says + * 3 but the actual value used is 4.) + */ + for (max_blindex = BL_CODES - 1; max_blindex >= 3; max_blindex--) { + if (s.bl_tree[bl_order[max_blindex] * 2 + 1]/*.Len*/ !== 0) { + break; + } + } + /* Update opt_len to include the bit length tree and counts */ + s.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4; + //Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld", + // s->opt_len, s->static_len)); + + return max_blindex; + } + + + /* =========================================================================== + * Send the header for a block using dynamic Huffman trees: the counts, the + * lengths of the bit length codes, the literal tree and the distance tree. + * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4. + */ + function send_all_trees(s, lcodes, dcodes, blcodes) + // deflate_state *s; + // int lcodes, dcodes, blcodes; /* number of codes for each tree */ + { + var rank; /* index in bl_order */ + + //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes"); + //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES, + // "too many codes"); + //Tracev((stderr, "\nbl counts: ")); + send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */ + send_bits(s, dcodes - 1, 5); + send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */ + for (rank = 0; rank < blcodes; rank++) { + //Tracev((stderr, "\nbl code %2d ", bl_order[rank])); + send_bits(s, s.bl_tree[bl_order[rank] * 2 + 1]/*.Len*/, 3); + } + //Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent)); + + send_tree(s, s.dyn_ltree, lcodes - 1); /* literal tree */ + //Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent)); + + send_tree(s, s.dyn_dtree, dcodes - 1); /* distance tree */ + //Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent)); + } + + + /* =========================================================================== + * Check if the data type is TEXT or BINARY, using the following algorithm: + * - TEXT if the two conditions below are satisfied: + * a) There are no non-portable control characters belonging to the + * "black list" (0..6, 14..25, 28..31). + * b) There is at least one printable character belonging to the + * "white list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255). + * - BINARY otherwise. + * - The following partially-portable control characters form a + * "gray list" that is ignored in this detection algorithm: + * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}). + * IN assertion: the fields Freq of dyn_ltree are set. + */ + function detect_data_type(s) { + /* black_mask is the bit mask of black-listed bytes + * set bits 0..6, 14..25, and 28..31 + * 0xf3ffc07f = binary 11110011111111111100000001111111 + */ + var black_mask = 0xf3ffc07f; + var n; + + /* Check for non-textual ("black-listed") bytes. */ + for (n = 0; n <= 31; n++, black_mask >>>= 1) { + if ((black_mask & 1) && (s.dyn_ltree[n * 2]/*.Freq*/ !== 0)) { + return Z_BINARY; + } + } + + /* Check for textual ("white-listed") bytes. */ + if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 || + s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) { + return Z_TEXT; + } + for (n = 32; n < LITERALS; n++) { + if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) { + return Z_TEXT; + } + } + + /* There are no "black-listed" or "white-listed" bytes: + * this stream either is empty or has tolerated ("gray-listed") bytes only. + */ + return Z_BINARY; + } + + + var static_init_done = false; + + /* =========================================================================== + * Initialize the tree data structures for a new zlib stream. + */ + function _tr_init(s) { + + if (!static_init_done) { + tr_static_init(); + static_init_done = true; + } + + s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc); + s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc); + s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc); + + s.bi_buf = 0; + s.bi_valid = 0; + + /* Initialize the first block of the first file: */ + init_block(s); + } + + + /* =========================================================================== + * Send a stored block + */ + function _tr_stored_block(s, buf, stored_len, last) + //DeflateState *s; + //charf *buf; /* input block */ + //ulg stored_len; /* length of input block */ + //int last; /* one if this is the last block for a file */ + { + send_bits(s, (STORED_BLOCK << 1) + (last ? 1 : 0), 3); /* send block type */ + copy_block(s, buf, stored_len, true); /* with header */ + } + + + /* =========================================================================== + * Send one empty static block to give enough lookahead for inflate. + * This takes 10 bits, of which 7 may remain in the bit buffer. + */ + function _tr_align(s) { + send_bits(s, STATIC_TREES << 1, 3); + send_code(s, END_BLOCK, static_ltree); + bi_flush(s); + } + + + /* =========================================================================== + * Determine the best encoding for the current block: dynamic trees, static + * trees or store, and output the encoded block to the zip file. + */ + function _tr_flush_block(s, buf, stored_len, last) + //DeflateState *s; + //charf *buf; /* input block, or NULL if too old */ + //ulg stored_len; /* length of input block */ + //int last; /* one if this is the last block for a file */ + { + var opt_lenb, static_lenb; /* opt_len and static_len in bytes */ + var max_blindex = 0; /* index of last bit length code of non zero freq */ + + /* Build the Huffman trees unless a stored block is forced */ + if (s.level > 0) { + + /* Check if the file is binary or text */ + if (s.strm.data_type === Z_UNKNOWN) { + s.strm.data_type = detect_data_type(s); + } + + /* Construct the literal and distance trees */ + build_tree(s, s.l_desc); + // Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len, + // s->static_len)); + + build_tree(s, s.d_desc); + // Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len, + // s->static_len)); + /* At this point, opt_len and static_len are the total bit lengths of + * the compressed block data, excluding the tree representations. + */ + + /* Build the bit length tree for the above two trees, and get the index + * in bl_order of the last bit length code to send. + */ + max_blindex = build_bl_tree(s); + + /* Determine the best encoding. Compute the block lengths in bytes. */ + opt_lenb = (s.opt_len + 3 + 7) >>> 3; + static_lenb = (s.static_len + 3 + 7) >>> 3; + + // Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ", + // opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len, + // s->last_lit)); + + if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; } + + } else { + // Assert(buf != (char*)0, "lost buf"); + opt_lenb = static_lenb = stored_len + 5; /* force a stored block */ + } + + if ((stored_len + 4 <= opt_lenb) && (buf !== -1)) { + /* 4: two words for the lengths */ + + /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE. + * Otherwise we can't have processed more than WSIZE input bytes since + * the last block flush, because compression would have been + * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to + * transform a block into a stored block. + */ + _tr_stored_block(s, buf, stored_len, last); + + } else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) { + + send_bits(s, (STATIC_TREES << 1) + (last ? 1 : 0), 3); + compress_block(s, static_ltree, static_dtree); + + } else { + send_bits(s, (DYN_TREES << 1) + (last ? 1 : 0), 3); + send_all_trees(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, max_blindex + 1); + compress_block(s, s.dyn_ltree, s.dyn_dtree); + } + // Assert (s->compressed_len == s->bits_sent, "bad compressed size"); + /* The above check is made mod 2^32, for files larger than 512 MB + * and uLong implemented on 32 bits. + */ + init_block(s); + + if (last) { + bi_windup(s); + } + // Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3, + // s->compressed_len-7*last)); + } + + /* =========================================================================== + * Save the match info and tally the frequency counts. Return true if + * the current block must be flushed. + */ + function _tr_tally(s, dist, lc) + // deflate_state *s; + // unsigned dist; /* distance of matched string */ + // unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */ + { + //var out_length, in_length, dcode; + + s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff; + s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff; + + s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff; + s.last_lit++; + + if (dist === 0) { + /* lc is the unmatched char */ + s.dyn_ltree[lc * 2]/*.Freq*/++; + } else { + s.matches++; + /* Here, lc is the match length - MIN_MATCH */ + dist--; /* dist = match distance - 1 */ + //Assert((ush)dist < (ush)MAX_DIST(s) && + // (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) && + // (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match"); + + s.dyn_ltree[(_length_code[lc] + LITERALS + 1) * 2]/*.Freq*/++; + s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++; + } + + // (!) This block is disabled in zlib defaults, + // don't enable it for binary compatibility + + //#ifdef TRUNCATE_BLOCK + // /* Try to guess if it is profitable to stop the current block here */ + // if ((s.last_lit & 0x1fff) === 0 && s.level > 2) { + // /* Compute an upper bound for the compressed length */ + // out_length = s.last_lit*8; + // in_length = s.strstart - s.block_start; + // + // for (dcode = 0; dcode < D_CODES; dcode++) { + // out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]); + // } + // out_length >>>= 3; + // //Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ", + // // s->last_lit, in_length, out_length, + // // 100L - out_length*100L/in_length)); + // if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) { + // return true; + // } + // } + //#endif + + return (s.last_lit === s.lit_bufsize - 1); + /* We avoid equality with lit_bufsize because of wraparound at 64K + * on 16 bit machines and because stored blocks are restricted to + * 64K-1 bytes. + */ + } + + exports._tr_init = _tr_init; + exports._tr_stored_block = _tr_stored_block; + exports._tr_flush_block = _tr_flush_block; + exports._tr_tally = _tr_tally; + exports._tr_align = _tr_align; + + }, { "../utils/common": 28 }], 40: [function (require, module, exports) { + 'use strict'; + + // (C) 1995-2013 Jean-loup Gailly and Mark Adler + // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin + // + // This software is provided 'as-is', without any express or implied + // warranty. In no event will the authors be held liable for any damages + // arising from the use of this software. + // + // Permission is granted to anyone to use this software for any purpose, + // including commercial applications, and to alter it and redistribute it + // freely, subject to the following restrictions: + // + // 1. The origin of this software must not be misrepresented; you must not + // claim that you wrote the original software. If you use this software + // in a product, an acknowledgment in the product documentation would be + // appreciated but is not required. + // 2. Altered source versions must be plainly marked as such, and must not be + // misrepresented as being the original software. + // 3. This notice may not be removed or altered from any source distribution. + + function ZStream() { + /* next input byte */ + this.input = null; // JS specific, because we have no pointers + this.next_in = 0; + /* number of bytes available at input */ + this.avail_in = 0; + /* total number of input bytes read so far */ + this.total_in = 0; + /* next output byte should be put there */ + this.output = null; // JS specific, because we have no pointers + this.next_out = 0; + /* remaining free space at output */ + this.avail_out = 0; + /* total number of bytes output so far */ + this.total_out = 0; + /* last error message, NULL if no error */ + this.msg = ''/*Z_NULL*/; + /* not visible by applications */ + this.state = null; + /* best guess about the data type: binary or text */ + this.data_type = 2/*Z_UNKNOWN*/; + /* adler32 value of the uncompressed data */ + this.adler = 0; + } + + module.exports = ZStream; + + }, {}] + }, {}, [10])(10) }); diff --git a/node_modules/noname-typings/.github/workflows/release-package.yml b/node_modules/noname-typings/.github/workflows/release-package.yml deleted file mode 100644 index e88ad5b3a..000000000 --- a/node_modules/noname-typings/.github/workflows/release-package.yml +++ /dev/null @@ -1,20 +0,0 @@ -name: Node.js Package -on: - push: - tags: - - "v*" -jobs: - Publish: - runs-on: ubuntu-latest - permissions: - packages: write - contents: read - steps: - - uses: actions/checkout@v3 - - uses: actions/setup-node@v3 - with: - node-version: latest - registry-url: https://registry.npmjs.org - - run: npm publish - env: - NODE_AUTH_TOKEN: ${{secrets.NPM_TOKEN}} diff --git a/node_modules/noname-typings/ArrayEx.d.ts b/node_modules/noname-typings/ArrayEx.d.ts deleted file mode 100644 index 8e7bbb01e..000000000 --- a/node_modules/noname-typings/ArrayEx.d.ts +++ /dev/null @@ -1,104 +0,0 @@ -// noname内扩展的一些array方法: -declare interface Array { - /** - * @deprecated 已废弃,请使用includes - */ - contains(item: T): boolean; - /** - * 添加任意元素进数组中 - * @param args - * @returns - * 1. 当添加成功时,返回此数组 - * 2. 添加失败(已有此元素)时返回false,若传入多个参数,且添加失败时,后面的元素不再进行添加操作 - */ - add(...args: T[]): this | false; - /** - * 添加一个数组的所有元素到该数组中(循环执行this.add),此时参数arr中若有一个数组元素可能会出现bug - * @param arr - */ - addArray(arr: T[]): this; - /** - * 移除一个元素出该数组(该元素不能是数组) - * @param item - * @returns - * 1. 当移除成功时,返回此数组 - * 2. 移除失败(没有此元素)时返回false - * 3. 传入参数为一个数组时,返回undefined - */ - remove(item: T): this | false; - - remove(item: T[]): void; - /** - * 将一个数组的所有元素移除出该数组(循环执行this.remove),此时参数arr中若有一个数组元素可能会出现bug - * @param arr - */ - removeArray(arr: T[]): this; - /** - * 随机获得该数组的一个元素 - * @param args 设置需要排除掉的部分元素; - */ - randomGet(...args: T[]): T; - /** - * 随机移除数组的一个/多个元素 - * @param num 若num为数字的情况下,则移除num个元素,否则移除一个 - * @returns - * 1. 移除一个元素,只返回被移除的元素 - * 2. 移除多个元素,返回一个被移除元素组成的数组 - * 3. 数组无元素返回undefined - */ - randomRemove(num: number): T | T[]; - randomRemove(num: T): T | undefined; - /** - * 随机重新排序数组(数组乱序) - */ - randomSort(): this; - /** - * 随机获取数组的元素 - * - * 返回的是一个重新整合的数组 - * @param num 获取的数量, 不传参视为0 - */ - randomGets(num?: number): this; - /** - * 对所有玩家进行排序 - * - * 其排序,使用的是lib.sort.seat方法,按座位排序 - * @param target 目标玩家 - */ - sortBySeat(target?: Player): Player[]; - /** - * 将一个Array中所有位于处理区的卡牌过滤出来 - * - * 例:设一list为[c1,c2,c3,c4],其中c1和c3是位于处理区的卡牌 - * 那么list.filterInD()得到的结果即为[c1,c3] - * - * 在1.9.97.8.1或更高的版本中: - * 可通过直接在括号中填写一个区域 来判断处于特定区域的卡牌 - * 例:list.filterInD('h') 即判断数组中所有位于手牌区的卡牌 - * @param poiston 指定的区域,默认是 'o' - */ - filterInD(poiston?: string): Card[]; - - //关于处理区: - /* - 不知道处理区是什么的同学们 请自行查阅凌天翼规则集相关内容太长了我懒得贴 - 处理区在无名杀的代码为ui.ordering - 为方便兼容旧扩展 使用get.position(card)方法读取处理区的卡牌 默认得到的仍然是弃牌堆('d') - 使用get.position(card,true) 才会得到处理区('o')的结果 - - 处理区:(不清楚无名杀对其的实验是否满足这些要求) - 一个最常被用到,但是尚未命名的区域。 - 当你使用一张牌等待结算或处于结算中, - 当你和另一名角色拼点的两张牌失去时, - 当你和另一名角色交换的牌失去时, - 当你的牌被张辽或张郃搞的失去时…… - 总之,当一张牌不在任何角色的手牌、装备区或判定区里, - 也不在牌堆或弃牌堆里,也没有被移出游戏,那么它就是在这个尚未命名的区域里。 - 为了便于行文,在本规则与FAQ集中暂且称之为‘处理区’。 - */ - - /** - * 获取 item 在数组中出现的次数 - */ - numOf(item: T): number -} \ No newline at end of file diff --git a/node_modules/noname-typings/Card.d.ts b/node_modules/noname-typings/Card.d.ts deleted file mode 100644 index d5c34474c..000000000 --- a/node_modules/noname-typings/Card.d.ts +++ /dev/null @@ -1,23 +0,0 @@ -declare type CardBaseUIData = { - name?: string; - suit?: string; - number?: number; - nature?: string | null; - - //用于某些方法,用于过滤卡牌的额外结构 - type?: string | string[]; - subtype?: string; - color?: string; - - /** - * 是否时视为牌 - * - * 是本来的卡牌,则为true,作为视为牌则为false/undefined - * 在useCard使用时,作为视为牌,会把next.cards,设置为card.cards; - * - */ - isCard?: boolean; - - /** 真实使用的卡牌 */ - cards?: Card[]; -} \ No newline at end of file diff --git a/node_modules/noname-typings/DateEx.d.ts b/node_modules/noname-typings/DateEx.d.ts deleted file mode 100644 index 47bf74969..000000000 --- a/node_modules/noname-typings/DateEx.d.ts +++ /dev/null @@ -1,5 +0,0 @@ -// 一些额外需要增加的一些小提示提示 -interface Date { - /** 格式化 */ - format(format: string): string; -} \ No newline at end of file diff --git a/node_modules/noname-typings/HTMLDivElementEx.d.ts b/node_modules/noname-typings/HTMLDivElementEx.d.ts deleted file mode 100644 index a9f2df57e..000000000 --- a/node_modules/noname-typings/HTMLDivElementEx.d.ts +++ /dev/null @@ -1,78 +0,0 @@ -//noname内扩展的一些HTMLDivElement方法: -interface HTMLDivElement { - _link: any; - /** - * 增加一个动画(增加className动画标记) - * - * @param name className - * @param time 该动画多长时间自动销毁 - */ - addTempClass(name: string, time?: number): this; - /** - * 隐藏 - */ - hide(): this; - unfocus(): this; - refocus(): this; - show(): this; - /** - * 删除该节点div - * @param time 调用后删除的时间(延时删除) - * @param callback 删除后的回调 - */ - delete(time: number, callback?: () => void): this; - delete(): this; - /** - * 将该节点div移除,并添加到目标处 - * - * 会为card设置将position到destiny,在get.position中,获得得位置为将要设置得position目标处; - * @param position 目标处 - * @param time 延迟执行的时间 - */ - goto(position: HTMLDivElement, time?: number): this; - /** - * 立即移除 - */ - fix(): this; - /** - * 设置背景(卡面)/设置图片 - * @param name 自定义格式名: xxx:xxxxxxxx:xx(应该有各种命名格式,到时详细探讨) - * @param type 设置的卡面的类型 - * @param ext 文件类型后缀名(例:.jpg),填noskin,或者不填,默认为".jpg" - * @param subfolder 子文件夹路径(基本都是按规定文件夹放置,命名),不填走默认路径 - */ - setBackground(name: string, type?: string, ext?: string, subfolder?: string): this; - /** - * 设置游戏背景,并且缓存该设置 - * @param img - */ - setBackgroundDB(img: string): this; - /** - * 设置背景 - * @param img - */ - setBackgroundImage(img: string): this; - /** - * 设置触摸/点击监听 - * @param func - */ - listen(func: (this: HTMLDivElement, event: Event) => void): this; - /** - * 设置转换结束(webkitTransitionEnd)监听 - * @param func - * @param time - */ - listenTransition(func: () => void, time: number): number; - /** - * 设置位置 - * @param args - */ - setPosition(...args: number[]): this; - /** - * 添加css样式 - * @param style - */ - css(style: { - [key in T]?: string - }): this; -} diff --git a/node_modules/noname-typings/HTMLTableElementEx.d.ts b/node_modules/noname-typings/HTMLTableElementEx.d.ts deleted file mode 100644 index 13d6bff21..000000000 --- a/node_modules/noname-typings/HTMLTableElementEx.d.ts +++ /dev/null @@ -1,8 +0,0 @@ -interface HTMLTableElement { - /** - * 获取该div下表结构row行,col列的元素 - * @param row - * @param col - */ - get(row: number, col: number): HTMLElement; -} \ No newline at end of file diff --git a/node_modules/noname-typings/LICENSE b/node_modules/noname-typings/LICENSE deleted file mode 100644 index 94a9ed024..000000000 --- a/node_modules/noname-typings/LICENSE +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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But first, please read -. diff --git a/node_modules/noname-typings/MapEx.d.ts b/node_modules/noname-typings/MapEx.d.ts deleted file mode 100644 index 702e70ba6..000000000 --- a/node_modules/noname-typings/MapEx.d.ts +++ /dev/null @@ -1,27 +0,0 @@ -declare interface Map { - /** - * @deprecated 为了兼容array改为map而创建的方法,请使用has - */ - contains(item: K): boolean; - - /** - * @deprecated 为了兼容array改为map而创建的方法,请使用has - */ - inculdes(item: K): boolean; - /** - * @deprecated 为了兼容array改为map而创建的方法,请使用set - */ - add(item: K): this; - /** - * @deprecated 为了兼容array改为map而创建的方法,请使用set - */ - push(item: K): this; - /** - * @deprecated 为了兼容array改为map而创建的方法 - */ - addArray(arr: Array): this; - /** - * @deprecated 为了兼容array改为map而创建的方法,请使用delete - */ - remove(item: K): this; -} \ No newline at end of file diff --git a/node_modules/noname-typings/Result.d.ts b/node_modules/noname-typings/Result.d.ts deleted file mode 100644 index 24bfb85aa..000000000 --- a/node_modules/noname-typings/Result.d.ts +++ /dev/null @@ -1,43 +0,0 @@ -declare interface Result { - /** - * 最终结果 - * - * 大多代表该事件到达这一步骤过程中的结果; - * 一般用来标记当前事件是否按预定执行的,即执行成功 - * - * 大部分事件间接接触game.check,一般最终结果不变,大多数是这种 - * - * 其实主要是ok方法会有直接的bool,主要涉及game.check; - */ - bool?: boolean; - - //choose系 - /** 记录返回当前事件操作过程中的卡牌 */ - cards: Card[]; - /** 记录返回当前事件操作过程中的目标 */ - targets: Player[]; - /** 记录返回当前事件操作过程中的按钮 */ - buttons: Button[]; - /** 记录buttons内所有button.link(即该按钮的类型,link的类型很多,参考按钮的item) */ - links: any[]; - - //control系(直接control系列没有result.bool) - /** control操作面板的选中结果,即该按钮的link,即名字 */ - control: string; - /** 既control的下标 */ - index: number; - - //ok系 - /** 记录返回当前事件操作过程中,面板按钮的确定ok取消cancel */ - confirm: string; - /** 一般为触发的“视为”技能 */ - skill: string; - /** - * 当前事件操作的“视为”牌, - * 当前有“视为”操作,该card参数特供给视为牌,不需要cards[0]获取视为牌 ; - * 判断是否为视为牌:card.isCard,false为视为牌 - */ - card: Card; - - [key: string]: any; -} \ No newline at end of file diff --git a/node_modules/noname-typings/Skill.d.ts b/node_modules/noname-typings/Skill.d.ts deleted file mode 100644 index 17e8884da..000000000 --- a/node_modules/noname-typings/Skill.d.ts +++ /dev/null @@ -1,1928 +0,0 @@ -/** 时机 */ -declare interface SkillTrigger { - /** - * 全场任意一名角色 - * - * 代表所有人 - */ - global?: string | string[]; - /** - * 玩家自己 - * - * 触发时件中,技能拥有者为事件的发起者; - * - * 注:需要是自己引发的事件; - */ - player?: string | string[]; - /** - * 你自己成为目标时 - */ - target?: string | string[]; - /** - * 来源是你自己时 - */ - source?: string | string[]; -} - -/** - * hookTrigger在不同方法中触发的方法接口 - * - * 注:似乎时用于模式,作为,游戏全局的一些每次都需要触发的方法(算是不实用的一个接口) - */ -declare interface SkillHookTrigger { - /** - * 【hookTrigger相关】 - * - * 之后处理方法 - * - * 在createTrigger中最终步骤中,需要当前没有hookTrigger配置才调用到 - * - * 若返回true时,会触发“triggerAfter” - * - * @param event - * @param player - * @param triggername - */ - after?(event: GameEventPromise, player: Player, triggername: string): boolean; - /** - * 【hookTrigger相关】 - * - * 在filterTrigger中执行,过滤发动条件,和filter有些类似,具体功能稍后分析 - */ - block?(event: GameEventPromise, player: Player, name: string, skill: string): boolean; - /** - * 【hookTrigger相关】 - * - * 在logSkill中执行,每次触发logSkill都会触发 - */ - log?: ThreeParmFun; -} - -/** mod的配置 */ -declare interface Mod { - /** - * 卡牌是否可弃置 - * @param card:Card 牌 - * @param player:Player 玩家 - */ - cardDiscardable?(card: Card, player: Player): boolean | void; - /** - * 卡牌是否可用(卡牌能否被选择) - * cardEnabled一起使用 - * - * 适用范围:player.canUse,lib.filter.cardEnabled,默认lib.filter.filterCard - * - * @param card:Card 牌 - * @param player:Player 玩家 - */ - cardEnabled?(card: Card, player: Player): boolean | void; - /** - * 卡牌是否可用(适用范围基本可以视为所有情况下) - * - * 适用范围:event.backup中技能信息触发(viewAS),cardEnabled(优先于该mod的触发),cardRespondable(优先于该mod的触发),_save(优先于cardSavable的mod触发)中均触发 - */ - cardEnabled2?(card: Card, player: Player): boolean | void; - /** - * 卡牌是否可用(改变卡牌的使用次数) - * - * 要与cardEnabled一起使用(目前看来两个效果一致) - * - * @param card Card 牌 - * @param player Player 玩家 - * @param num 使用次数 - */ - cardUsable?(card: Card, player: Player, num: number): boolean | number | void; - /** - * 卡牌是否可以响应 - * - * 要与cardEnabled一起使用(目前看来两个效果一致) - * - * @param card:Card 牌 - * @param player:Player 玩家 - */ - cardRespondable?(card: Card, player: Player): boolean | void; - /** - * 卡牌是否可以救人 - * - * 要与cardEnabled一起使用(目前看来两个效果一致) - * - * 注:还是和cardEnabled不同,设置了该mod检测,只要是在_save,濒死求救阶段,都可以触发; - * - * 不过前提,可能还是要通过该阶段的cardEnabled的检测,目前还没确定,日后再做分析 - * - * 适用范围:濒死阶段的filterCard - * - * @param card:Card 牌 - * @param player:Player 玩家 - * @param taregt:Target 当前处于濒死求救得玩家 - */ - cardSavable?(card: Card, player: Player, taregt: Player): boolean | void; - /** - * 在全局的防御范围 - * - * 注:防御距离就是要和别人的距离越远,所以,拉开距离需要增加; - */ - globalTo?(from: Player, to: Player, current): number | void; - /** - * 在全局的进攻距离 - * - * 注:进攻距离就是要和别人的距离越近,所以,增加距离需要减掉; - */ - globalFrom?(from: Player, to: Player, distance: number): number | void; - /** - * 角色的攻击范围 - * @param from - * @param to - * @param range - * - * 注:和globalFrom同理,拉近距离,减去; - */ - attackFrom?(from: Player, to: Player, range: number): number | void; - /** - * 攻击到角色的范围 - * @param from - * @param to - * @param range - * - * 注:和globalTo同理,拉开距离,增加; - */ - attackTo?(from: Player, to: Player, range: number): number | void; - /** 手牌上限 */ - maxHandcard?(player: Player, num: number): number | void; - /** - * 选择的目标 - * - * card:牌; - * - * player:玩家; - * - * range: - * range[1]:目标个数; - */ - selectTarget?(card: Card, player: Player, range: Select): void; - - /** - * 该卡牌的发动源玩家是否能使用该卡牌(该角色是否能使用该牌) - * - * @param card:Card - * - * @param player:Player 源玩家(使用牌的角色) - * - * @param target:Target 目标玩家 - */ - playerEnabled?(card: Card, player: Player, target: Player): boolean | void; - /** - * 是否能成为目标 - * - * card:牌; - * - * player:使用牌的角色; - * - * target:玩家 - */ - targetEnabled?(card: Card, player: Player, target: Player): boolean | void; - - /** - * 可以指定任意(范围内)目标 - * - * @param card:Card 牌 - * - * @param player:Player 玩家(使用牌的角色) - * - * @param target:Target 目标 - * - * @return 返回bool值可以不接受,范围检测,使用返回的结果;返回number,即计算距离是增加该距离;不返回,默认正常的范围检测 - */ - targetInRange?(card: Card, player: Player, target: Player): boolean | number | void; - /** - * 弃牌阶段时,忽略的手牌 - * - * @param card:Card - * - * @param player:Player - */ - ignoredHandcard?(card: Card, player: Player): boolean | void; - - /** 过滤可以被丢弃的牌 */ - canBeDiscarded?(card: Card, player: Player, target: Player, eventName: string): boolean | void; - /** 过滤可以获得的牌 */ - canBeGained?(card: Card, player: Player, target: Player, eventName: string): boolean | void; - canBeReplaced?(card: Card, source: Player, player: Player): boolean | void; - /** - * 改变花色 - */ - suit?(card: Card, suit: string): string | void; - /** - * 改变判断结果 - * - * 注:目前似乎没有用到该mod.改变结果不影响判定的牌结果,影响判定的最终结果,即之后判定牌的effect会受该结果影响 - * @param player - * @param result - */ - judge?(player: Player, result: Result); - - //2020-2-23版本: - /** - * 为技能配置一个自定义在事件中处理的回调事件,该事件的使用需要自己使用,实际是一个自定义事件,没什么实际意义; - * - * 其设置的位置在技能content期间设置,设置在期间引发的事件中; - * - * 用于以下场合:judge,chooseToCompareMultiple,chooseToCompare - * - * 新版本的judge事件中 可以通过设置callback事件 在judgeEnd和judgeAfter时机之前对判定牌进行操作 - * - * 在判断结果出来后,若事件event.callback存在,则发送“judgeCallback”事件 - * - * 同理拼点,在拼点结果出来后,发送“compareMultiple”事件(“compare”暂时没有) - * - * callback就是作为以上事件的content使用 - */ - callback?: ContentFuncByAll | GeneratorContentFuncByAll | OldContentFuncByAll; - - //无懈相关:主要在_wuxie中,(此时应时无懈询问阶段),检测触发卡牌以下对应mod - /* - 主要参数解析: - card:trigger.card 触发该无懈阶段的卡牌; - - player:当前事件的玩家(应该也是触发该阶段的玩家) - - target:trigger.target 触发该无懈阶段的卡牌的玩家; - - current:当前game.filterPlayer,遍历过滤检测可以发动无懈的每一个玩家(即当前过滤检测中的玩家) - */ - //触发阶段为:phaseJudge(判定阶段) - /** 是否能在判定阶段使用无懈 */ - wuxieJudgeEnabled?(card: Card, player: Player, current: Player): boolean | void; - /** 是否能在判定阶段响应无懈 */ - wuxieJudgeRespondable?(card: Card, player: Player, current: Player): boolean | void; - //非判定阶段触发 - /** 是否能使用无懈 */ - wuxieEnabled?(card: Card, player: Player, target: Player, current: Player): boolean | void; - /** 是否能响应无懈 */ - wuxieRespondable?(card: Card, player: Player, target: Player, current: Player): boolean | void; - - //94版本 - /** 改变卡牌名字 用于get.name*/ - cardname?(card: Card, player: Player): string | void; - /** 改变卡牌伤害属性 用于get.nature*/ - cardnature?(card: Card, player: Player): string | void | boolean; - - /** 对特定角色使用牌的次数限制(用于优化【对特定角色使用牌无次数限制】的机制)【v1.9.105】 */ - cardUsableTarget?(card: Card, player: Player, target: Player): boolean | void; - - /** 用于get.value,对最后得返回value结果做处理 */ - aiValue?(player: Player, card: Card, num: number): number | void; - /** 用于get.order,对最后得返回order结果做处理 */ - aiOrder?(player: Player, card: Card, num: number): number | void; - - //player.inRange新增: - /** 在玩家范围内,即target是否在player的攻击范围内 */ - inRange?(from: Player, to: Player): boolean | void; - /** 在目标范围内,即player是否在source的攻击范围内 */ - inRangeOf?(from: Player, to: Player): boolean | void; - - maxHandcardBase?(player: Player, num: number): number | void; - - /** - * 强制判断卡牌能否重铸 - * 【v1.9.108.6~】 - */ - cardChongzhuable?(card: Card, player: Player): boolean | void; - - aiValue?(player: Player, card: Card, num: number): number | void; - aiUseful?(player: Player, card: Card, num: number): number | void; - - attackRange?(player: Player, num: number): number | void; - -} - -/** 技能 */ -declare interface Skill { - /** - * 技能按钮名字,不写则默认为此技能的翻译(可认为为该技能用于显示的翻译名) - * 注:用得挺少得,貌似主要是使用翻译得 - */ - name?: string; - /** - * 新版:用于记录自身名字key,希望能用于自身某些配置上直接使用......,需要测试过才肯定;【结果:失败,还是没用,屏蔽掉】 - * - * 旧版:用于解析用的key,不直接参与游戏逻辑,参与自己定义的解析流程,实质就是技能的名字,规范按技能名命名 - */ - // key?:string; - - /** - * 继承 - * - * 比较特殊的属性,继承当前技能没有的,而inherit继承技能中有的属性; - * 其中“audio”属性,尽可能直接继承赋值为inherit的名字; - * 同时,对应的翻译会覆盖成继承技能的翻译。 - */ - inherit?: string; - - //声音 - /** - * 配音: - * - * 主要分为:audioname(默认技能名),audioinfo(默认info.audio) - * - * 若为字符串时,带有“ext:”,则使用无名杀录目\extension\扩展名内的配音(扩展的配音) - * - * ,命名方法:技能名+这是第几个配音 - * - * - * 否则,该字符串指代的是另一个技能的名字,若该技能名存在,则audioinfo为该技能的audio; - * - * 若为数组,则是[audioname,audioinfo],分布覆盖原有的值。 - * - * audioinfo为数字时,数字为配音数量索引(同一技能有多个配音),从1开始,使用无名杀目录\audio\skill内的配音(audioname1~audioinfo序号); - * - * audioinfo为布尔值true或者字符串非空时,执行game.playSkillAudio(audioname),使用无名杀目录\audio\skill内的配音; - * - * 否则,若为false,空字符串,null结果,则不播音, - * - * 若info.audio:true,则使用game.playSkillAudio(audioname)。 - * - * 扩展(以game.trySkillAudio为准): - * - * 若info.audio是字符串: - * - * 1.则主要是播放扩展声音,格式:ext:扩展包的名字:额外参数; - * - * 2.直接就是技能名,即继承该技能的播放信息,audioinfo; - * - * 若info.audio是数组,则[扩展名,额外参数]; - * - * 额外参数:1."true",则直接播放该名字的声音;2.数字,则是随机选一个该"技能名+1-数字范围"的声音播放; - * - * 若info.audio是数字,则直接就是用解析出来的"audioname+1-数字范围"; - */ - audio?: number | string | boolean | [string, number]; - /** - * 指定武将名的音频。 - * - * 强制使用该audioname覆盖上面解析出来的audioname,其解析出来的audioname为“audioname_玩家武将名”, - * - * 最终路径为:无名杀目录\audio\“audioname_玩家武将名” - * - * 扩展: - * 若info.audioname存在,且是数组,且方法参数有player,则播放"audioname_玩家名"的声音(即可同一个技能,不同人播放不同声音) - */ - audioname?: string[]; - //【v1.9.102】 - /** - * 添加audioname2机制,用于重定向特定角色的语音到特定技能 - * - * 其key值为人物的name; - */ - audioname2?: SMap; - /** 强制播放音频 */ - forceaudio?: boolean; - - - //时机与触发相关 - /** - * 触发的时机 - * - * 一般用于触发技能(被动技能) - * - * 注1:主动触发enable,是没有event._trigger; - * - * 注2:有trigger,就表示这是一个触发技能,触发技能必须要有触发内容“content”,没有会引发报错; - */ - trigger?: SkillTrigger; - - /** - * 为true时,将该技能加入到_hookTrigger - * - * 根据代码理解: - * - * 通过addSkillTrigger,挂载在player._hookTrigger中; - * - * 作为一个单独触发的方式,每次createTrigger,logSkill,filterTriggers时执行所有挂载在_hookTrigger所有对应的hookTrigger; - * - * 目前可知,其相关使用方法:after,block,log【目前只有于国战方法中,应该是作为全局执行方法的一种简约写法,实用不大】 - */ - hookTrigger?: SkillHookTrigger; - - /** 同时机技能发动的优先度 */ - priority?: number; - - //基本都在核心createTrigger,addTrigger,trigger中逻辑触发相关,属于重要得属性 - /** - * 目前具体不知什么功能,当前所知,非常重要,和createTrigger,addTrigger,trigger相关 - * (推测,这属性是指明客户端是否显示该技能的操作按钮) - * - * 1.用于双将,若该设置不为true,该技能时在hiddenSkills隐藏技能列表中,且为“非明置”状态,结束当前“createTrigger”事件的触发; - * 即该设置,可以让隐藏技能触发; - * - * 2.用于event.addTrigger,event.trigger中,若该设置为true,默认为其priority+1,影响技能的触发顺序 - * (该顺序从代码看起来主要受priority影响,因为会*100,设置这个,会比其他同级优先一点) - * - * 3.当设置了该值为true, - * 若forced没设置到,则默认为true; - * 若popup没设置到,则默认为false; - * - * 故该设置核心功能:表明该技能是强行触发技能,并且不提示 - */ - silent?: boolean; - /** - * 目前具体不清楚什么功能,当前所知,也是个很重要得属性,估计是托管时是否触发得标记 - * - * 功能相当于forced+nopop ,会不会是被托管时的标记呢,正在验证 - * - * 用于双将,上面的silent为true,其非明置,该设置不为true,则触发“triggerHidden”; - * - * 功能好像是直接触发,在createTrigger中,直接event._result={bool:true}执行,否则可能需要(info.check进行ai检测); - */ - direct?: boolean; - /** - * 此技能是否可以被设置为自动发动(不询问) - * - * 设置了该属性的技能,可加入到配置选项中,自己设置是否自动发动(即该技能非必发技能) - * - * 若该属性值是“check”,则调用当前技能得check方法检测 - */ - frequent?: boolean | string | TwoParmFun; - /** - * 此技能是否可以被设置为自动发动2 - * - * 可以细分当前技能强制发动选项,(应该是为了细分子技能),保存到lib.config.autoskilllist, - * - * 在ui.click.autoskill2中执行, - * - * 取值为子技能的名字(注:目前,看来,只是在UI上作用,自动发动,更多是依赖frequent参数) - */ - subfrequent?: string[]; - /** - * 自动延迟的时间 - * - * 可以影响技能触发响应时间(主要影响loop之间的时间,即game.delayx的调用情况) - */ - autodelay?: boolean | number | TwoParmFun; - /** 第一时刻执行?(将发动顺序前置到列表前) */ - firstDo?: boolean; - /** 最后一刻做?(将发动顺序置于列表后方) */ - lastDo?: boolean; - - /** - * 此技能是否能固定触发(即自动发动)。 - * - * true为固定触发(可视为一种锁定技的,锁定技实质是mod里的技能) - * 国战可以触发亮将。 - * - * 【核心】作为game.check检测用的标准属性之一,在满足条件下强制执行。 - */ - forced?: boolean; - /** - * 死亡后是否可以发动技能 - */ - forceDie?: boolean; - /** - * 是否触发可以弹出选择技能的发动 - * - * 用于在arrangeTrigger过滤出多个同时机的触发技能时,在createTrigger中,询问玩家的技能发动, - * - * 若为false,不会加入询问触发的技能列表上(只有设置false才会); - * - * 若为字符串,则在createTrigger【step 3】触发技能时,使用player.popup弹出该提示文本; - */ - popup?: boolean | string; - /** - * player是否logSkill('此技能'). - * - * 设置true,则不弹出提示 - * - * 注:logSkill 则是在玩家确定要使用卡牌的情况下 弹出发动的技能(马里奥大佬的解释,到时看下) - * true为不 - */ - nopop?: boolean; - /** - * 取消触发后的处理 - * - * 在createTrigger中step 3处理 - * - * @param trigger - * @param player - */ - oncancel?(trigger: GameEventPromise, player: Player): void; - - //触发内容基本触发流程 - /** - * 在content之前执行 - * - * 在chooseToUse,step2中执行: - * 其执行时机和chooseButton一致,当chooseButton不存在时且game.online为false,则会执行这个 - * @param config - */ - precontent?: ContentFuncByAll | GeneratorContentFuncByAll | OldContentFuncByAll; - /** - * 在content之前触发内容 - * - * 在useSkill中使用,主动触发技能content之前 - */ - contentBefore?: ContentFuncByAll | GeneratorContentFuncByAll | OldContentFuncByAll; - /** - * 触发内容(技能内容) - * - * 作为被动触发技能: - * 在createTrigger,step3中创建当前技能的事件,设置该content为事件content作为触发内容; - * - * 作为主动触发技能: - * 在useSkill中创建当前技能的事件 - * 分步执行(通过step x分割开执行逻辑步骤) - * - * 注:此时的content,已经为触发该技能的效果而创建的,该技能执行中的事件,此时的event一般是不具备 - * 触发信息,触发的信息,主要在trigger触发事件中获取。 - */ - content?: ContentFuncByAll | GeneratorContentFuncByAll | OldContentFuncByAll; - /** - * 在content之后触发内容 - * - * 在useSkill中使用,主动触发技能content之后 - */ - contentAfter?: ContentFuncByAll | GeneratorContentFuncByAll | OldContentFuncByAll; - - //技能初始化与移除: - /** - * 获得技能时发动,初始化技能 - * - * 技能的话,则在addSkillTrigger,若第三个参数triggeronly取值为true,只设置触发,不初始化该技能; - * - * 正常在addSkill处理,this.addSkillTrigger(skill),使用此初始化; - */ - init?(player: Player, skill: string): void; - /** - * 添加技能时,初始化技能信息 - * - * 在addSkill中调用,每次添加都会执行 - */ - init2?(player: Player, skill: string): void; - /** 在执行player.disableSkill丧失技能时,若该属性为true,则执行技能的onremove */ - ondisable?: boolean; - /** - * 失去技能时发动 - * 当值为string时: - * - * 若为“storage”,删除player.storage中该技能的缓存(用于保存标记等信息); - * 注:失去这个技能时销毁标记。 - * - * 若为“discard”,若player.storage[skill]缓存的是卡牌时,执行game.cardsDiscard,并播放丢牌动画,然后移除player.storage[skill]; - * - * 若为“lose”,和“discard”差不多,不过不播丢牌动画; - * - * 当值为true时,直接移除player.storage[skill]; - * - * 当值为字符串集合时,则是删除集合中对应player.storage(即删除多个指定storage) - * - * 注:当前disableSkill中,若当前info.ondisable,调用onremove必须是方法,且不注入skill参数; - */ - onremove?: TwoParmFun | string | string[] | boolean; - /** 是否持续的附加技能,在removeSkill中使用 */ - keepSkill?: boolean; - - - //以下3个属性基本功能时一致:在某些模式下是否能使用,只使用一个就差不多 - /** - * 指定该技能在哪些模式下禁用 - * - * 注:在指定模式被禁用的技能,会被设置成空对象,并且“技能_info”的描述变成“此模式下不可用”。 - */ - forbid?: string[]; - /** 与forbid相反,只能在指定玩法模式下才能被使用,其他逻辑一致 */ - mode?: string[]; - /** 当前模式下是否能使用,返回false则不能使用,其实和forbid逻辑一致 */ - available?(mode: string): boolean; - - - //技能相关设置: - /** - * 技能组: - * - * 拥有这个技能时相当于拥有技能组内的技能 - * - * 注:一些特殊技能标签: - * - * “undist”:不计入距离的计算且不能使用牌且不是牌的合法目标 - * - * (被隔离玩家,目前确定的作用:player.getNext获取下一位玩家,player.getPrevious确定上一位玩家,player.distance计算玩家距离); - */ - group?: string | string[]; - /** - * 子技能: - * - * 你不会拥有写在这里面的技能,可以调用,可以用技能组联系起来; - * - * 子技能名字:“主技能_子技能”,翻译为主技能翻译 - * - * 注:子技能,会被视为“技能_子技能”独立保存起来。 - */ - subSkill?: SMap; - /** - * 全局技能?: - * - * 你拥有此技能时,所有角色拥有此技能(global的值为技能名) - * - * 注:无论是否拥有此技能,此技能都为全局技能写法:技能名前 + _ - */ - global?: string | string[]; - /** - * 在game.addGlobalSkill中使用: - * - * 强行设置global技能; - */ - globalSilent?: boolean; - - //技能相关设置=>功能设置 - /** - * 每回合限制使用次数 - * - * (若限制使用次数为变量时需写在filter内,即通过filter与变量动态判断) - * - * 主要在createTrigger,step3中触发计数。 - * - * 触发计数,会在玩家身上添加“counttrigger”技能,计数记录在:player.storage.counttrigger[当前技能名] - */ - usable?: number; - /** - * 每一轮的使用次数 - * - * 设置了该属性,会创建一个“技能名_roundcount”技能,将其加入group(技能组)中; - * - * 该技能的触发阶段“roundStart”(一轮的开始),用于记录当前技能的在一轮中使用的次数 - */ - round?: number; - /** 用于“技能名_roundcount”技能中,当前技能不可使用时,“n轮后”xxx,中xxx的部分显示(即后面部分) */ - roundtext?: string; - /** 增加显示的信息,这部分时增加,“n轮后”前面部分 */ - addintro?(storage: SMap, player: Player): string; - /** 延迟的时间 */ - delay?: number | boolean; - /** - * 锁定技 - * - * 若取值false,则get.is.locked,直接返回就false了; - * - * (锁定技的判定:1.info.trigger&&info.forced;2.info.mod;3.info.locked) - * - * 是否可以被“封印”(内置技能“fengyin”)的技能,取值为false时,get.is.locked返回为false;true则正常逻辑 - */ - locked?: boolean; - /** 是否是旧版技能,值为true,添加到lib.config.vintageSkills中,可以实现新/旧版技能切换,如果该为true,则“原翻译名_alter”即作为当前的翻译 */ - alter?: boolean; - - - //锁定技 - /** - * mod技能的设置 - * - * 如果有,技能视为锁定技 - * */ - mod?: Mod; - - //【重点】标记的key需要和技能名一致,游戏内都是通过对应skill取得对应的标记key,即player.storage[skill] - //限定技与觉醒技与技能标记 - /* - 关于限定技规范: - 一般情况下,需要在filter中,可加入!player.storage.xxx==true判定, - 在发动后,content内设置player.storage.xxx=true,代表已经触发了; - 目前,可以采用另一种简洁的方法,即觉醒技方法: - player.awakenSkill("xxx"); - 这样就会屏蔽发动过的技能,不会发动第二次; - */ - - /** - * 限定技(标记) - * - * 该标记为true时,若没有设置以下内容,则会自动设置: - * - * mark设置为true; - * - * intro.content设置为“limited”; - * - * skillAnimation设置为true; - * - * init设置为初始化玩家缓存的该技能名标记为false; - */ - limited?: boolean; - /** - * 是否开启觉醒动画 - * - * 准备来说,常用于觉醒动画,实际是指技能动画 - * - * 字符串时取值:epic,legend - */ - skillAnimation?: boolean | string; - /** 是否只显示文字特效 */ - textAnimation?: boolean; - /** 动画文字(可用于觉醒文字) */ - animationStr?: string; - /** 动画文字颜色(觉醒文字颜色) */ - animationColor?: string; - /** - * 觉醒技标记: - * - * (目前来看,这个目前单纯是技能标记,在主逻辑上并没使用,但貌似会被某些技能本身用到,或者类似左慈判断不能获得的技能的) - */ - juexingji?: boolean; - /** - * 获得技能时是否显示此标记, - * - * 若为false,可以用 markSkill 来显示此标记, - * - * 可以用 unmarkSkill 不显示标记 - * - * mark的常量值:"card","cards","image","character",表示,标记显示的特殊形式(UI上) - * - * 注:character,只能在表示一个角色时使用,标记以角色牌形式显示; - * - * 注:取值“auto”,在updateMark时,有计数时,执行unmarkSkill(?????) - */ - mark?: boolean | string; - /** 标记显示文本,一般为一个字 */ - marktext?: string; - /** 标记显示内容 */ - intro?: { - /** 自定义mark弹窗的显示内容 */ - mark?: ThreeParmFun; - /** 用于info.mark为“character”,添加,移除标记时,log显示的标记名(好像意义不大) */ - name?: string | TwoParmFun; - name2?: string | TwoParmFun; - /** - * 标记显示内容? - * 为cards时显示标记内的牌. - * - * 当标记显示内容是文本: - * - * "mark":有(数)个标记; - * - * "card":一张牌; - * - * "cards":多张牌; - * - * "limited":限定技,觉醒技专用;(若没设置,在info.limited为true下回默认设置这个) - * - * "time":剩余发动次数; - * - * "turn":剩余回合数; - * - * "cardCount":牌数; - * - * "info":技能描述; - * - * "character":武将牌; - * - * "player":一个玩家; - * - * "players":多个玩家; - * - * 可以只是一个描述文本; - * - * 在get.storageintro 中使用,以上,即为该方法的type,返回标记的描述内容 - * - * 若info.mark为“character”,则一般为一个描述文本; - * - * 注:info.mark为true时,也可以使用文本描述,比较自由(按道理都可以,不过默认搭配而已); - * - * 其中,文本可使用以下占位符: - * - * "#":(this.storage[skill])获取对应的计数, - * - * "&":get.cnNumber(this.storage[skill])获取对应的计数(需要使用到get.cnNumber来获取的数量), - * - * "$":get.translation(this.storage[skill])获取对应描述(一般是描述的角色名) - * - * 也可以是个自定义的方法 - */ - content?: string | ((storage: any, player: Player, skill: string) => string | void); - /** - * 标记数 - * - * 主要在player.updateMark时使用,实际顶替this.storage[i+'_markcount']获取标记数 - */ - markcount?: number | TwoParmFun | string; - /** 是否不启用技能标记计数 */ - nocount?: boolean; - /** - * 移除该标记时,在unmarkSkill执行 - * - * 若值为字符串“throw”,该玩家缓存中该技能标记的为牌时,播放丢牌动画; - * - * 若是方法,则直接使用该回调方法处理。 - * - * 注:该参数原本只在把整个标记移除时执行,后续可能自己扩展; - */ - onunmark?: TwoParmFun | string | boolean; - // id?:string; //id名字需带“subplayer”,用于特殊模式显示信息用 - }; - - //主公技 - /** - * 是否为主公技: - * - * true时,将这个技能设置为主公技 - * - * (目前来看,这个目前单纯是技能标记,在主逻辑上并没使用,但貌似会被某些技能本身用到) - */ - zhuSkill?: boolean; - - //主动技能(主动使用技能,包含技能使用的相关操作配置) - /** - * 可使用的阶段 - * - * 一般用于主动技能 - * - * 注:从这个info.enable==event.name看出,其实和trigger差不多,所有事件的发动都会阶段时点; - * - * 即,当前执行的事件,触发game.check,时,检测触发的技能的event.name,即是info.enable; - * - * 常用的阶段: - * - * phaseUse:出牌阶段使用; - * - * chooseToRespond:用以响应; - * - * chooseToUse:常用于“濒死使用”/打出使用 - */ - enable?: string | string[] | OneParmFun; - /** - * 是否显示弹出该技能使用卡牌的文字 - * - * useCard中使用, - * - * 若为true的话,则执行player.popup - * - * 例如:player.popup({使用卡牌名name,使用卡牌nature},'metal') - */ - popname?: boolean; - - //视为技(转换卡牌的技能) - /** - * (视为)目标卡牌 - * - * 一般用于视为技能 - * - * 【v1.9.102】扩展:可以使用函数式viewAs,目前核心支持使用地方:backup,ok; - */ - viewAs?: string | CardBaseUIData | ((cards: Card[], player: Player) => string | VCard | CardBaseUIData | null); - /** - * 视为技按钮出现条件(即发动条件) - * @param player - */ - viewAsFilter?(player: Player): boolean | void; - /** - * 使用视为牌时触发内容。 - * - * result.cards是视为前的牌 - * - * 注:实际是useResult,若当前处理的是技能,则先触发这个,后面再更具具体情况执行useCard,useSkill; - * - * 一般是用于视为技作为,效果处理,作为其他处理,会显得多余,算是视为技的扩展操作 - * - * @param result - * @param player - */ - onuse?(result: Result, player: Player): void; - /** - * 选择按钮(牌) - * - * 常用于视为技需要实现复杂的功能选项时使用; - * - * 当前使用范围: - * - * chooseToUse - * - * chooseToRespond - */ - chooseButton?: ChooseButtonConfigData; - /** - * 源技能 - * - * (该属性应该是动态生成的,用于记录执行backup的技能名,即执行backup的视为技能,实质是执行本技能) - * - * 在chooseToUse,step1中使用,若有,将器添加到event._aiexclude中; - * - * - * 目前来看,该字段不是配置进去的,而是chooseToUse,step3中,执行chooseButton的backup方法, - * - * 返回一个新的“视为”技能:“技能名_backup”,并设置到lib.skill中, - * - * 并且将技能名作为该技能的源技能设置到这个新技能的sourceSkill中。 - */ - sourceSkill?: string; - - - //具体功能的处理 - //弃牌,失去牌(默认不设置discard,lose,则直接player.discard弃置选择的牌) - //discard,lose其中一个false,都会为非视为技走lose事件失去卡牌,且提供丰富的参数设置; - /** - * 是否弃牌 - * - * 在useSkill中调用, - * - * 选择牌发动技能后,被选择的牌都要弃置 - * - * 取值false(因为undefined != false结果为true,故默认不填和true效果一致) - */ - discard?: boolean | ContentFuncByAll | OldContentFuncByAll; - /** - * 是否失去牌(是否调用player.lose) - * - * 与discard调用时机一致,都在useSkill中, - * 取值为false - */ - lose?: boolean; - /** - * 不弃牌,准备用这些牌来干什么(用于播放动画) - * - * 其字符串枚举有: - * - * give,give2,throw,throw2 - * - * 若不是字符串,则执行该方法 - */ - prepare?: string | ((cards: Card[], player: Player, targets: Player[]) => string | void); - /** 在lose事件中使用,触发执行“lose_卡牌名”事件的content */ - onLose?: OldContentFuncByAll | OldContentFuncByAll[]; - /** - * 在lose事件中使用,必须要失去的卡牌为“equips”(装备牌),有onLose才生效。 - * 若符合以上条件,则检测该牌是否需要后续触发执行“lose_卡牌名”事件,既上面配置的onLose - */ - filterLose?: TwoParmFun; - /** 在lose事件中使用,取值为true,作用貌似强制延迟弃牌动画处理 */ - loseDelay?: boolean; - - /** - * 是否触发lose失去牌阶段 - * - * 取值false; - * - * 若为false,则跳过该触发 - * - * 适合lose绑定一起使用,为false时,设置丢失牌事件_triggered为null - */ - //新版本出牌阶段主动技的新参数(均仅在discard为false且lose不为false时有效),且losetrigger不为false, - //是默认情况下:执行player.lose(cards,ui.special),以下为 - losetrigger?: boolean; - /** 让角色失去卡牌的过程中强制视为正面朝上失去(losetrigger不为false时,既默认情况下生效) */ - visible?: boolean; - /** - * 指定失去特殊区卡牌的去向 (即设置卡牌的position) - * - * 其值采用的是ui的成员,即通过ui[info.loseTo],获取实体对象设置; - * - * 默认为:"special", - * - * 取值:"special","discardPile","cardPile","ordering","control"(这一般都不会用上,好像没看见) - */ - loseTo?: string; - /** - * 需要失去的牌的区域ui.special(默认情况是这个,受loseTo影响), - * - * 设置lose事件的toStorage为true,失去的牌到牌记录到自己的storage中; - */ - toStorage?: boolean; - /** - * 用于将失去的牌置于某个区域的顶端(而非默认的顶端);【v1.9.108.6】 - */ - insert?: boolean; - - /** - * 技能响应前处理(非联机时,不在线时处理,估计时用于自动响应) - * - * 在chooseToRespond中使用 - */ - prerespond?(result, player: Player): void; - /** - * 技能响应(可直接使用技能来响应,在这里进行响应的处理) - * - * 在respond中使用 - */ - onrespond?(event: GameEventPromise, player: Player): void; - /** - * 过滤发动条件,返回true则可以发动此技能 - * - * 主要在filterTrigger,game.check中处理,返回false则不处理(可以不设置该配置,相当于默认true结果) - * - * 注: - * - * 1.主动触发:一般走的是game.check,其filter,传入的event指的是当前game.check处理的事件; - * - * 2.被动触发:一般走的是lib.filter.filterTrigger,其filter,传入的event指的是当前的触发事件,其中还会把触发事件名传入第三个参数; - * @param event 事件,即event._trigger,相当于trigger时机(此时的event为触发该技能时机时的事件) - * @param player - * @param name 触发名,为event.triggername,目前只有在lib.filter.filterTrigger中才传该值,即被动触发,主动触发不检测该值,目前暂未完善 - */ - filter?(event: GameEventPromise, player: Player, name?: string): boolean | void | null; - /** - * 选择的目标武将牌上出现什么字。 - * - * 使用地方:ui.click.target/player,.... - * - * 如果是数组第几元素对应第几个目标; - * - * 如果是方法,则直接根据入参target,判断返回的文本; - * - * 例子: - * targetprompt:['出杀','出闪'],依次就是你点击第一个角色后在其旁边显示出杀,第二个角色显示出闪 - */ - targetprompt?: string | string[] | OneParmFun; - /** - * 是否每个目标都结算一次(多个目标) - * - * true为可选择多名目标 - */ - multitarget?: boolean | number; - /** - * 指向线的颜色枚举: - * fire(橙红色FF9244),thunder(浅蓝色8DD8FF),green(青色8DFFD8), - */ - line?: string | { color: number[] } | boolean; - /** 是否显示多条指引线 */ - multiline?: boolean; - - /** - * 选中该技能使用时,进行处理 - * - * 在chooseToUse 的content中调用, - * - * 目前参考的例子中,大多数多是用于添加一些牌到待选择到event.set(key,收集的牌)中, - * - * 用于使用前先选牌的效果 - * - * 注:其调用时机应该远早于触发技能的,在选中牌时就开始处理。 - * @param event - */ - onChooseToUse?(event: GameEventPromise): void; - - /** - * 改变拼点用的牌 - * - * 在chooseToCompare和chooseToCompareMultiple,step2中使用,返回玩家用于的拼点的牌 - * @param player - */ - onCompare?(player: Player): Card[]; - - /** - * 在chooseToRespond时使用,会前置执行当前chooseToRespond事件player所有的技能该接口; - * - * 应该时用于chooseToRespond事件时,技能进行一些初始化处理(暂无使用实例) - * 【v1.9.106】 - * @param event - */ - onChooseToRespond?(event: GameEventPromise): void; - - //核心 - //event.bakcup设置的信息,game.check使用到的一些参数,其实就是把game.check需要的一些参数设置到技能中,作为check时的条件 - // 追加:这个主要用于game.check检测中,取代当前事件的条件;若没有主动申请检测,则其实用不上; - // 在表现上,主要用于:主动技,视为技 - /* 这些就是作为前提条件的主要属性 - filterButton - selectButton - filterTarget - selectTarget - filterCard - selectCard - position - forced - complexSelect?:boolean; - complexCard?:boolean; - complexTarget - ai1 - ai2 - */ - //目标 - /** - * 需要选择多少张牌才能发动 - * - * 选择的牌数 - * - * -1时,选择所有牌,否则就是指定数量的牌 - * - * 数组时,这个数组就是选择牌数的区间,其中任意(至少一张):[1,Infinity] - * - * 为变量时(具体情况具体分析),例:()=>number - */ - selectCard?: number | Select | NoneParmFum; - /** - * 需要选择多少个目标才能发动 - * - * 选择的目标数: - * - * 为-1时,选择全部人 - * - * 为数组时,这个数组就是选择目标数的区间 - */ - selectTarget?: number | Select | (() => number | Select); - /** - * 选择的牌需要满足的条件 - * - * 可以使用键值对的简便写法 - * - * 也可以使用函数返回值(推荐) - * - * 都是通过get.filter处理成事件的filterCard的方法; - * - * 直接填true,则有些地方,会优先触发过滤可使用的卡牌,例如ui.click.skill,ai.basic.chooseCard - * - * 注:game.check时,如果当前时viewAs“视为技”,则其过滤技能时filterCard,作为方法,多入参一个event参数,需要时可以使用; - * (一般没有) - */ - filterCard?: boolean | CardBaseUIData | TwoParmFun | boolean; - /** - * 是否使用mod检测 - * - * 取值true; - * - * 在event.backup使用, - * - * 当info.viewAs有值的时候(即该技能为视为技), - * - * 若没有设置filterCard,默认设置一个filterCard: - * 可以优先使用“cardEnabled2”的mod检测卡牌是否可使用; - * - * - * 已找不到,可能就是改成cardEnabled2 - * - * 则若当前事件为”chooseToUse“(选择卡牌使用),使用”cardEnabled“卡牌是否能使用mod检测; - * - * 则若当前事件为”chooseToRespond“(选择卡牌响应),使用”cardRespondable“卡牌是否能响应mod检测; - */ - ignoreMod?: boolean; - /** - * 选择的目标需要满足的条件 - */ - filterTarget?: ((card: Card, player: Player, target: Player) => boolean) | boolean; - /** - * 指定位置: - * 'h':手牌区, 'e':装备区, 'j':判定区 - */ - position?: string; - /** - * 选择时弹出的提示 - * - * 单参数的方法,主要用再技能点击使用时的提示; - * - * 注:即触发技能/主动发动技能的提示描述信息; - */ - prompt?: string | TwoParmFun; - //| TwoParmFun | TwoParmFun //好像没见到用 - /** - * 二次提示 - * - * 主要在createTrigger,step1中,设置event.prompt2 - * - * 若是boolean类型,则取值false,不显示prompt2,默认使用lib.translate[“技能名_info”]的描述 - * - * 注:即发动技能时,prompt提示下的提示(默认显示技能描述); - */ - prompt2?: string | TwoParmFun | boolean; - /** - * 在ui.click.skill中使用,若当前event.skillDialog不存在,可以用该方法生成的文本的dialog作为skillDialog; - * - * 若没有该方法,可以使用翻译中该技能的info信息代替。 - */ - promptfunc?: TwoParmFun; - /** 表示这次描述非常长(涉及用了h5文本),设置为true,重新执行ui.update(),设置skillDialog.forcebutton为true */ - longprompt?: boolean; - - //补充game.check相关参数的声明: - /** 过滤不可选择按钮 */ - filterButton?(button: Button, player: Player): boolean; - /** 按钮的可选数量,大多数情况下,默认1 */ - selectButton?: number | Select | NoneParmFum; - complexSelect?: boolean; - /** 复合选牌:即每选完一次牌后,都会重新下一次对所有牌的过滤 */ - complexCard?: boolean; - complexTarget?: boolean; - - /** 一般作为chooseCard相关ai */ - ai1?: Function; - /** 一般作为chooseTarget相关ai */ - ai2?: Function; - - /** - * 是否检测隐藏的卡牌 - * - * 使用范围:player.hasUsableCard,player.hasWuxie - * - * 常用:让系统知道玩家“有无懈”; - * - * 例子:可以参考“muniu”(木牛流马) - * @param player - * @param name - */ - hiddenCard?(player: Player, name: string): boolean | void; - - /** 录像相关,game.videoContent.skill中相关 */ - video?(player: Player, data: string | any[]): void; - - process?(player: Player): void; - - //在skillDisabled中,根据以下5个属性,检测技能是否是不能使用(若其中有一个时true都排除掉),在chooseSkill,选择获得技能时筛选列表 - //在getStockSkills中,有前3个标签属性的技能也是无法获取的 - /** - * 唯一 - * - * 在skillintro中使用(左慈不能化身) - * - * 注:该技能是否为特殊技能,即左慈化身能否获取等等,常与部分锁定技、主公技、觉醒技连用 - */ - unique?: boolean; - /** 临时技能,在die死亡时,会被移除 */ - temp?: boolean; - /** 子技能标签,在subSkill的技能中,会默认标记该属性为true */ - sub?: boolean; - /** 固有技,不能被removeSkill移除 */ - fixed?: boolean; - /** 一次性技能,在resetSkills时,直接移除该技能 */ - vanish?: boolean; - - /** - * 武将特有固有技能 - * - * 从逻辑上来看,比固定技优先级还高,不会受“fengyin”,“baiban”等技能移除; - * - * 在clearSkills时,如果不是“删除所有的all为true”的情况下,不会被移除; - * - * 不会被,“化身”之类的技能获得,删除; - */ - charlotte?: boolean; - /** 在clearSkills中使用,标记此标记,永远不会被该方法删除,该标记独立使用,一般其他方法没有对其进行处理 */ - superCharlotte?: boolean; - /** 作用不明,并没有什么用,与ui相关,在skillintro中使用,值为true */ - gainable?: boolean; - /** 在nodeintro中使用,添加classname:thundertext,值为true */ - thundertext?: boolean; - - //在nodeintro中使用的(这几个配置都没什么意义) - /** 设置nodeintro的点击事件 */ - clickable?(player: Player): void; - /** 过滤点击,应该是过滤弹出面板是否能点击,具体作用日后细究 */ - clickableFilter?(player: Player): boolean; - /** 技能名不带【】括号 */ - nobracket?: boolean; - - //日志相关: - /** 是否在历史日志中显示,取值未false不显示 */ - logv?: boolean; - /** - * 显示场上日志中显示 - * - * 在useSkill时,若值为“notarget”,则不显示出对所有“对...”目标相关描述的日志; - * - * 在useCard时,若该设置未false,则不执行player.logSkill; - */ - log?: boolean | string; - /** - * 目标日志 - * - * 若是字符串,则配置一个当前处理的trigger事件的一个玩家元素,例如"player","source","target"...; - * - * 若是方法,则配置一个方法直接返回文本,或者玩家 - * - * 若没有配置prompt,显示该配置的提示 - */ - logTarget?: string | TwoParmFun; - /** - * 是否通过logTarget显示触发者的目标日志; - * - * 目的:应该是为了细节化显示日志;在createTrigger,step3中使用,取值false,不使用logTarget,显示logSkill; - */ - logLine?: boolean; - - //技能的信息显示: - /** - * 内容描述 - * - * 在addCard时,设置“技能名_info”的翻译;(addCard很少使用) - * - * 若时subSkill子技能,则设置“技能名_子技能名_info”的翻译;(主要适用于子技能描述) - * - * 该技能的描述(自定义,非子技能时和game逻辑无关,用于自己的解析逻辑) - */ - description?: string; - /** 该技能的描述(自定义,和game逻辑无关,用于自己的解析逻辑) */ - // infoDescription?:string; - /** - * 来源: - * - * 若该来源技能不存在,则当前技能会被移除; - */ - derivation?: string[] | string; - - /** - * 强制加载该card配置, - * 例如,一些原本不用于contect模式得卡,设置该值可强制加载该card - */ - forceLoad?: boolean; - - //AI相关 - /** ai的详细配置 */ - ai?: SkillAI; - - /** - * ai用于检测的方法: - * - * 第一个参数好想有些不一样:event,card,子技能button; - * - * 基本ai.basic使用的check方法(既涉及choose系列时用的ai自动选择): - * - * 1)ai如何选牌: - * - * 在ai.basic.chooseCard中使用; - * - * 2)ai如何选按钮: - * - * 在ai.basic.chooseButton中使用; - * - * 3)ai如何选玩家: - * - * 在ai.basic.chooseTarget中使用; - * - * 注:其实这些应该都有两个参数的,既第二个参数其实当前所有选中的的数据; - * - * 有时甚至不传参,所以遇到保存,做好健壮性屏蔽; - * - * 特殊作用: - * - * 在触发createTrigger中使用,参数:trigger事件,player玩家; - * - * 1)在技能过滤触发时作为过滤条件(当前技能info.frequent=='check'): - * - * 2)告诉ai是否发动这个技能:返回true则发动此技能,即作为createTrigger过程中,设置ai如何chooseBool这个技能; - * - * 例: - * - * a.触发技判断敌友,大于0为选择队友发动,若<=0是对敌方发动:return get.attitude(player,event.player)>0; - * - * b.选取价值小于8的牌:return 8-get.value(card); 数字越大,会选用的牌范围越广,8以上甚至会选用桃发动技能,一般为6-ai.get.value(card); - * - * 注: - * - * 两个参数,用于事件触发技能:event:GameEvent,player:Player; - * - * 一个参数,用于主动使用触发技能:card:Card; - * - * 无参,简洁写法; - */ - check?: ((card: Card) => number | boolean | void) | ((event: GameEventPromise, player: Player) => number | boolean | void) | (() => number | boolean | void); - // check?(...any:any):number|boolean; - // /** ai用于检测的方法:用于主动使用触发技能 */ - // check?(card:Card):number|boolean; - // /** ai用于检测的方法:用于事件触发技能 */ - // check?(event:GameEventPromise,player:Player):number|boolean; - // check?():number|boolean; - // check?:OneParmFun | OneParmFun | OneParmFun | TwoParmFun; - - //event.addTrigger,默认对于技能优先度的标记:rule any); - - /** - * 手动设置技能的标签 - */ - categories?: (skill: string, player: Player) => string[]; - - //日后还有很多属性要添加的 - [key: string]: any; -} - -/** ai的配置信息 */ -declare interface SkillAI { - //****************************技能标签 start****************************** */ - //技能标签(告诉ai的细致的信息,用来自己处理时使用,甚至可以视为一般标记使用) - /* - player.hasSkillTag('xxxx') 检测是否有指定技能标签: - - 在流程中,优先检测 - info.ai.skillTagFilter - 若有这个,先用它过滤检测的技能标记,通过后, - 再检测ai[tag], - 若是字符串,则info.ai[tag]==arg; - 非字符串,则,只有true才可以成功(其实按代码,可以判定非0数字) - */ - - //无视防具系列: - /** - * 无防具(无视防具1) - * - * 在某些防具的filter中有所实现,拥有该技能标签,有些防具的效果不能发动 - */ - unequip?: boolean; - /** - * 无视防具2 - * - * 同样也是作为无视防具的效果的标签, - * 这个更直接,无需任何判定条件,直接无视 - */ - unequip2?: boolean; - /** 无视防具3 */ - unequip_ai?: boolean; - - /** - * 【响应闪】 - * 作用是告诉AI手里没『闪』也可能出『闪』,防止没『闪』直接掉血; - * 常用于视为技; - */ - respondShan?: boolean; - /** - * 【响应杀】 - * 作用是告诉AI手里没『杀』也可能出『杀』,防止没『杀』直接掉血; - * 常用于视为技; - */ - respondSha?: boolean; - /** - * 在createTrigger中使用,可以指示技能不强制发动,暂无用; - */ - nofrequent?: boolean; - /** - * 【卖血】 - * 用于其他AI检测是否是卖血流(if(target.hasSkillTag('maixie')))。并非加了这个AI就会卖血。 - */ - maixie?: boolean; - /** - * 【卖血2】 - * 用于chooseDrawRecover 选择抽牌还是回血,即表示该角色血量重要,告诉AI主动优先选择回血。 - */ - maixie_hp?: boolean; - /** - * 【卖血3】 - */ - maixie_defend?: boolean; - /** - * 【无护甲】 - * 视为无护甲,用于damage,作用是告诉AI,即使有护甲,也不不使用护甲抵扣伤害; - */ - nohujia?: boolean; - /** - * 【失去装备正收益】 - * 视为失去装备正收益,即失去装备可以发动某些效果,用于get.buttonValue中, - * 影响ui的选择项; - */ - noe?: boolean; - /** - * 【无手牌】 - * 视为无手牌,用于get.buttonValue中,目前只出现在“连营”和“伤逝”中,用于其它AI检测是否含有标签『无牌』,从而告诉其他AI不要拆迁(因为生生不息)。 - * 应该是影响ui的选择项 - */ - noh?: boolean; - /** - * 【不能发起拼点】 - * 用于player.canCompare 检测玩家是否能发起拼点(作为来源),可用于常规判定; - */ - noCompareSource?: boolean; - /** - * 【不能成为拼点目标】 - * 用于player.canCompare 检测目标是否能成为拼点的目标,可用于常规判定; - */ - noCompareTarget?: boolean; - /** - * 用于lib.filter.cardRespondable,检测是否可以响应卡牌(这个竟然参加逻辑中); - */ - norespond?: boolean; - /** - * 【不能自动无懈】 - * 影响lib.filter.wuxieSwap的检测; - */ - noautowuxie?: boolean; - /** - * 【可救助】 - * 在_save全局技能中检测,标记该技能是可用于濒死阶段救助;(即此技能可以用于自救) - * 现在参数3为寻求帮助的濒死角色【v1.9.108.2.1】。 - */ - save?: boolean; - /** - * 【响应桃】 - * 此技能可以用于救人, - * 一般用于视为技 - */ - respondTao?: boolean; - /** - * 【不明置】 - * 影响game.check的检测; - */ - nomingzhi?: boolean; - /** - * 反转装备的优先值,用于设置装备卡牌card.ai.basic.order的默认优先度; - */ - reverseEquip?: boolean; - /** 非身份,国战使用,濒死阶段,有该标记,可以强行进行复活求帮助 */ - revertsave?: boolean; - /** 改变判定 */ - rejudge?: boolean; - - //inRange方法相关标记,影响距离计算 - /** 逆时针计算距离 */ - left_hand?: boolean; - /** 顺时针计算距离 */ - right_hand?: boolean; - /** 计算距离时,无视本单位 */ - undist?: boolean; - - //其余一些有些少出场的: - /** 不会受到火焰伤害 */ - nofire?: boolean; - /** 不会受到雷电伤害 */ - nothunder?: boolean; - /** 不会受到伤害 */ - nodamage?: boolean; - /** 使用毒会有收益 */ - usedu?: boolean; - /** 不受毒影响 */ - nodu?: boolean; - notrick?: boolean; - notricksource?: boolean; - useShan?: boolean; - noShan?: boolean; - nolose?: boolean; - nodiscard?: boolean; - - /** 玩家不响应无懈 */ - playernowuxie?: boolean; - - /** 【响应酒】当你需要使用“酒”时,标记技能可响应 */ - jiuOther?: boolean; - - /** 【伤害减免】当你收到伤害时,伤害会减免 */ - filterDamage?: boolean; - - //个人额外扩展: - /** 不能被横置 */ - noLink?: boolean; - /** 不能被翻面 */ - noTurnover?: boolean; - - //【v1.9.102】 - /** - * 用于观看其他角色的手牌 - * - * 令其他角色的手牌对自己可见; - * 只需令自己拥有viewHandcard的技能标签即可,通过调整skillTagFilter即可实现对特定角色的手牌可见; - * 例: - * ai:{ - viewHandcard:true, - skillTagFilter:function(player,tag,arg){ //arg为目标,通过调整skillTagFilter即可实现对特定角色的手牌可见; - if(player==arg) return false; - }, //可看见除自己外所有人的手牌; - } - */ - viewHandcard?: boolean; - - /** - * 是否忽略技能检测 - * - * 用于get.effect,处理target时,检测是否处理target的result; - */ - ignoreSkill?: boolean; - //********************************技能标签 end********************************** */ - - - //ai基础属性值 - /** - * ai发动技能的优先度 【也用于卡牌的优先度】 - * 要具体比什么先发发动,可以使用函数返回结果 - */ - order?: number | ((item: SkillOrCard, player: Player) => number | void); - /** - * 发动技能是身份暴露度(0~1,相当于概率) - * 取值范围为0~1,用于帮助AI判断身份,AI中未写expose其他AI将会无法判断其身份 - */ - expose?: number; - /** - * 嘲讽值: - * 嘲讽值越大的角色越容易遭受到敌方的攻击,默认为1,一般在0~4中取值即可(缔盟threaten值为3) - */ - threaten?: number | ((player: Player, target: Player) => number | void); - /** - * 态度: - * 态度只由identity决定。不同身份对不同身份的att不同。 - * 例如:在身份局中,主对忠att值为6,忠对主att值为10; - * 注:配置不配该值; - */ - // attitude?: number; - - /** - * 效果: - * 影响ai出牌(例如什么时候不出杀)等 - * 效果值为正代表正效果,反之为负效果,AI会倾向于最大效果的目标/卡牌; - * - * 告诉ai有某技能时某牌的使用效果发生改变。 - * - * ai里面的effect是上帝视角,target不代表目标角色,player也不代表拥有此技能的玩家本身, - 因为effect是写给别的AI看的,所以target代表玩家本身,player代表其他人,可以是正在犹豫是否要杀你的任何一位玩家。 - - * 注:若不是个对象,可以直接是一个target(一种简写形式,不收录了) - * - * 应用: - * 〖主动技〗 - 如果技能发动无须指定目标: effect=result*ai.get.attitude(player,player); - 如果技能发动须指定目标 总效果=对使用者的收益值 * 使用者对自己的att+对目标的收益值 * 使用者对目标的att; 实际还会考虑嘲讽值,这里简化了; - 〖卖血技〗 - 总效果=对使用者的收益值 * 使用者对自己的att+对目标的收益值 * 使用者对目标的att; 实际还会考虑嘲讽值,这里简化了; - - 设对目标的原收益为n,对使用者的原收益为n',n>0代表正收益,n<0代表负收益; - 函数传入4个参数,分别为卡牌、使用者、目标以及n; - 返回值可有3种形式 - 1. 一个数a,对目标总的收益为a*n; - 2. 一个长度为2的数组[a,b],对目标的总收益为a*n+b; - 3. 一个长度为4的数组[a,b,c,d],对目标的总收益为a*n+b,对使用者的总收益为c*n'+d; - 假设n代表火杀对目标的效果 - 1. 技能为防止火焰伤害:return 0; - 2. 技能为防止火焰伤害并令目标摸一张牌:return [0,1]; - 3. 技能为防止火焰伤害并令使用者弃置一张牌:return [0,0,1,-1]; - - 〖倾向技〗 - 对确定的意向,反应准确的收益 - - 【收益论的检验】示例: - content:function(){ - game.log(player,'对',target,'的att是',ai.get.attitude(player,target)); - game.log(player,'对',player,'的att是',ai.get.attitude(player,player)); - game.log(player,'对',target,'发动【测试】的eff是',ai.get.effect(target,'测试',player,player)); - game.log(player,'对',target,'使用【杀】的eff是',ai.get.effect(target,{name:'sha'},player,player)); - }, - - 永远的萌新大佬的示例: - effect的返回值: - effect有3种可能的返回值,1个数字,长度为2的数组,长度为4的数组。 - 1个数字n:收益*n - 长度为2的数组[a,b]:a*收益+b - 长度为4的数组[a,b,c,d]:对目标为a*收益+b,对使用者为c*收益+d - *注意 zeroplayertarget 实际上是[0,0,0,0] zerotarget 实际上是[0,0 - "下面以target:function(){},别人对你使用杀为例,括号里为可能的技能描述" - return -1;//负影响(杀对你造成伤害时改为等量回复) - return 0;//无影响(杀对你无效) - return 2;//2倍影响(杀对你的伤害翻倍) - return 0.5;//一半影响(杀对你的伤害减半) - return [1,1];//正常影响+1(成为杀的目标摸一张牌) - return [1,-1];//正常影响-1(成为杀的目标弃一张牌) - return [0,1];//无影响+1(杀对你造成伤害时改为摸一张牌); - return [0,-1];//无影响-1(杀对你造成伤害时改为弃一张牌) - return [1,0,0,-1];//对你正常影响,对使用者无影响-1(刚烈) - return [1,1,1,1];//对双方正常影响+1(你成为杀的目标时你和使用者各摸一张牌) - */ - effect?: { - /** - * 牌对你的影响(你使用牌/技能对目标的影响) - * - * 返回结果的字符串:"zeroplayer","zerotarget","zeroplayertarget",指定最终结果的:对使用者的收益值,对目标的收益值为0 - * @param result1 即当前ai.result.player的结果 - */ - player?(card: Card, player: Player, target: Player, result1: number): string | number | number[] | void | boolean; - /** - * 一名角色以你为牌的目标时对你的影响(牌/技能对你的影响) - * - * 返回结果的字符串:"zeroplayer","zerotarget","zeroplayertarget",指定最终结果的:对使用者的收益值,对目标的收益值为0 - * @param result2 即当前ai.result.target的结果 - */ - target?(card: Card, player: Player, target: Player, result2: number): string | number | number[] | void | boolean; - }; - /** - * 收益: - * 收益值未在AI声明默认为0(对玩家对目标均是如此)。 - * 一般用于主动技; - * 关于收益的算法,待会再详细描述 - * - * 在get.result中使用; - * - */ - result?: { - /** - * ai如何选择目标(对目标的收益): - * 返回负,选敌人,返回正,选队友; - * 没有返回值则不选; - * 注:写了这个就不用写player(player){}了,因为player可以在这里进行判断......先继续研究好,再下定论; - */ - target?: number | ((player: Player, taregt: Player, card: Card) => number | void | boolean); - /** - * 主要用于get.effect_use中,优先于上面的target; - */ - target_use?: number | ((player: Player, taregt: Player, card: Card) => number | void) | boolean; - /** - * ai是否发动此技能(对玩家(自身)的收益): - * 返回正,发动,否则不发动; - * 注:最终 - */ - player?: number | ((player: Player, taregt: Player, card: Card) => number | void | boolean); - /** - * 主要用于get.effect_use中,优先于上面的player; - */ - player_use?: number | ((player: Player, taregt: Player, card: Card) => number | void | boolean); - - /** - * 取值为true时,不默认为“equip(装备)”卡牌,默认设置“card.ai.result.target”方法 - */ - keepAI?: boolean, - } - /** - * 技能标签的生效限制条件 - * - * 例:视为技中使用,ai什么时候可以发动视为技(决定某些技能标签的true/false) - * 在player.hasSkillTag,player.hasGlobalTag中使用 - */ - skillTagFilter?(player: Player, tag: string, arg: any): boolean | void; - - //------------------------------主要给卡牌使用的ai配置(也共享上面一些配置)-------------------------------- - //若武将使用以下配置,一般为该武将的“视为技”时使用,其配置对应“视为”的卡牌 - - //这些时在外的简写,一般详细处理,在basic内 - /** - * 回合外留牌的价值【一般用于卡牌的ai】 - * - * 大致的价值标准: - * tao [8,6.5,5,4]>shan [7,2]>wuxie [6,4]>sha,nanman [5,1]>wuzhong 4.5>shunshou,tiesuo 4 - * wugu,wanjian,juedou,guohe,jiedao,lebu,huogong,bingliang 1>shandian 0 - * 注:当value的结果为一个数组时,则标识当前card在手牌中位置,根据该牌所处位置,获得对应下标不同的value; - */ - useful?: number; - /** - * 牌的使用价值【一般用于卡牌的ai】 - * - * 数字越大,在一些ai会选用的牌范围越广,8以上甚至会选用桃发动技能,一般为6-ai.get.value(card); - * 大致的价值标准: - * wuzhong 9.2>shunshou 9>lebu 8>tao [8,6.5,5,4]>shan [7,2]>wuxie [6,4]>juedou 5.5>guohe,nanman,wanjian 5>sha [5,1] - * tiesuo,bingliang 4>huogong [3,1]>jiedao 2>taoyuan,shandian 0 - * 注:当value的结果为一个数组时,则标识当前card在手牌中位置,根据该牌所处位置,获得对应下标不同的value; - */ - value?: number | number[] | TwoParmFun; - /** 该装备的价值 */ - equipValue?: number | TwoParmFun; - /** 主要是使用在card的ai属性,武将技能可以无视 */ - basic?: { - /** 该装备的价值,同equipValue,优先使用equipValue,没有则ai.basic.equipValue */ - equipValue?: number | TwoParmFun; - /** 优先度 */ - order?: number | TwoParmFun; - /** 回合外留牌的价值(该牌可用价值),number为当前事件玩家的手牌的下标 */ - useful?: SAAType | TwoParmFun>; - /** 该牌的使用价值 */ - value?: SAAType | FourParmFun>; - - [key: string]: any; - }; - - //ai的tag【可用于标记卡牌的属性】 - //get.tag(卡牌,标签名) 检测是否有指定卡牌标签: - /** 主要是使用在card中,独立制定的一些标记来描述自身得一些特性,有则标记1,默认是没有(实质上用bool也行),可能有少许标记参与运算 */ - tag?: { - //比较常用:(以下为自己得理解) - /** 【响应杀】:即手上没有杀时,也有可能响应杀 */ - respondSha?: CardTagType; - /** 【响应闪】:即手上没有闪时,也有可能响应闪 */ - respondShan?: CardTagType; - /** 【不会受到伤害】 */ - damage?: CardTagType; - /** 【不受元素伤害】 */ - natureDamage?: CardTagType; - /** 【不受雷属性伤害】 */ - thunderDamage?: CardTagType; - /** 【不受冰属性伤害】【v1.9.107】 */ - iceDamage?: CardTagType; - /** 【不受火属性伤害】 */ - fireDamage?: CardTagType; - /** 【可以指定多个目标】 */ - multitarget?: CardTagType; - /** 【回复体力】 */ - recover?: CardTagType; - /** 【失去体力】 */ - loseHp?: CardTagType; - /** 【可获得牌】 */ - gain?: CardTagType; - /** 【可自救】 */ - save?: CardTagType; - /** 【可弃牌】,即弃牌可以有收益 */ - discard?: CardTagType; - /** 【失去牌】 */ - loseCard?: CardTagType; - /** 【多个目标结算时(?存疑)】 */ - multineg?: CardTagType; - /** 【可多次/再次判定/改变判定】 */ - rejudge?: CardTagType; - draw?: CardTagType; - norepeat?: CardTagType; - /** 【装备替换价值】 */ - valueswap?: CardTagType; - - [key: string]: CardTagType | void; - } - - /** - * 是否要对“连锁”状态下的目标处理; - * - * 新增,在get.effect中使用; - * @param player - * @param target - * @param card - */ - canLink?(player: Player, target: Player, card: Card): boolean; - - //日后还有很多属性要添加的 - [key: string]: any; -} - -/** 卡牌的tag的类型,注:作为方法的第二参数很少用上(一般用于二级类型判断) */ -type CardTagType = number | TwoParmFun | OneParmFun; - -/** - * 选择按钮配置 - * - * 时机:chooseToUse - * - * 当你在选择使用时,选择的是技能,若技能有chooseButton设置,则执行player.chooseButton方法: - * - * 以下则为调用该chooseButton的相关参数: - * - * 将操作返回的“视为”结果卡牌,通过event.backup通过视为卡牌的操作,重新操作该操作(一个绕的逻辑); - * - * 其实质:是一种视为技的操作,弥补一些视为使用某些xxx锦囊时的复杂操作; - * - * 在backup执行方法无法触发通信的原因: - 苏婆玛丽奥 11:50:33 - 主机不需要执行 - 这玩意是直接客机执行的 - 执行完了 把总的结果和生成的backup技能发过去; - 即chooseButton的所有方法都是交给客机执行的,主机只负责获取返回的backup信息; - - * 当前使用范围: - * - * chooseToUse - * - * chooseToRespond 【v1.9.106】 - */ -interface ChooseButtonConfigData { - //player.chooseButton的参数: - /** - * 选择内容的面板 - * - * 需要操作的内容,在这里创建; - * - * 返回传递给player.chooseButton的参数; - * - * 其中参数event,为当前chooseToUse事件 - */ - dialog?(event: GameEvent, player: Player): Dialog; - /** - * 卡牌选择条件 - * - * 既player.chooseButton的filterButton - * @param button - * @param player - */ - filter?(button: Button, player: Player): void; - /** - * ai如何选牌 - * - * 既player.chooseButton的ai - * @param button - */ - check?(button: Button): number; - /** - * 选择数目,默认为1 - * - * 既player.chooseButton的selectButton - */ - select?: number; - - //成功选择操作后的内容: - /** - * 返回“视为”部分(即当作该选择为视为的操作逻辑) - * - * 将该返回内容给event.backup,视为当前返回的信息条件作为使用; - * - * @param links result.links(由get.links获得,一般是指当前面板上的所有可选择按钮的link数据,一般为卡牌信息) - * @param player - */ - backup?(links: Result['links'], player: Player): Skill; - /** - * 选择时弹出的提示 - * @param links result.links(由get.links获得,一般是指当前面板上的所有可选择按钮的link数据,一般为卡牌信息) - * @param player - */ - prompt?(links: Result['links'], player: Player): string; - - /** - * 进行额外的选择时: - * 【v1.9.105】 - * - * 在chooseButton类出牌阶段技能中调用chooseControl函数而不是chooseButton函数进行第一段选择 - * - * 注1:使用参考 例:神户小鸟【花绽】 - * ; - * 注2:生成中所有选项,记得加上cancel2! - * - * 注3:其选择结果在:result.control - * - * 注4:返回的结果是提供给player.chooseControl方法的参数列表; - * - * 注5:默认是使用配置的dialog方法,返回的dialog,若设有该参数配置,则优先使用它返回的参数列表,从而构建的control; - * @param event - * @param player - */ - chooseControl?(event: GameEvent, player: Player): string[]; -} \ No newline at end of file diff --git a/node_modules/noname-typings/cordova-plugin-dialogs.d.ts b/node_modules/noname-typings/cordova-plugin-dialogs.d.ts deleted file mode 100644 index 8d22f886e..000000000 --- a/node_modules/noname-typings/cordova-plugin-dialogs.d.ts +++ /dev/null @@ -1,69 +0,0 @@ -// Type definitions for Apache Cordova Dialogs plugin -// Project: https://github.com/apache/cordova-plugin-dialogs -// Definitions by: Microsoft Open Technologies Inc -// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped -// -// Copyright (c) Microsoft Open Technologies Inc -// Licensed under the MIT license. - -interface Navigator { - /** This plugin provides access to some native dialog UI elements. */ - notification: Notification -} - -/** This plugin provides access to some native dialog UI elements. */ -interface Notification { - /** - * Shows a custom alert or dialog box. Most Cordova implementations use a native dialog box for this feature, - * but some platforms use the browser's alert function, which is typically less customizable. - * @param message Dialog message. - * @param alertCallback Callback to invoke when alert dialog is dismissed. - * @param title Dialog title, defaults to 'Alert'. - * @param buttonName Button name, defaults to OK. - */ - alert(message: string, - alertCallback: () => void, - title?: string, - buttonName?: string): void; - /** - * The device plays a beep sound. - * @param times The number of times to repeat the beep. - */ - beep(times: number): void; - /** - * Displays a customizable confirmation dialog box. - * @param message Dialog message. - * @param confirmCallback Callback to invoke with index of button pressed (1, 2, or 3) - * or when the dialog is dismissed without a button press (0). - * @param title Dialog title, defaults to Confirm. - * @param buttonLabels Array of strings specifying button labels, defaults to [OK,Cancel]. - */ - confirm(message: string, - confirmCallback: (choice: number) => void, - title?: string, - buttonLabels?: string[]): void; - /** - * Displays a native dialog box that is more customizable than the browser's prompt function. - * @param message Dialog message. - * @param promptCallback Callback to invoke when a button is pressed. - * @param title Dialog title, defaults to "Prompt". - * @param buttonLabels Array of strings specifying button labels, defaults to ["OK","Cancel"]. - * @param defaultText Default textbox input value, default: "". - */ - prompt(message: string, - promptCallback: (result: NotificationPromptResult) => void, - title?: string, - buttonLabels?: string[], - defaultText?: string): void; -} - -/** Object, passed to promptCallback */ -interface NotificationPromptResult { - /** - * The index of the pressed button. Note that the index uses one-based indexing, so the value is 1, 2, 3, etc. - * 0 is the result when the dialog is dismissed without a button press. - */ - buttonIndex: number; - /** The text entered in the prompt dialog box. */ - input1: string; -} \ No newline at end of file diff --git a/node_modules/noname-typings/cordova-plugin-file-transfer.d.ts b/node_modules/noname-typings/cordova-plugin-file-transfer.d.ts deleted file mode 100644 index ae758ea1f..000000000 --- a/node_modules/noname-typings/cordova-plugin-file-transfer.d.ts +++ /dev/null @@ -1,136 +0,0 @@ -// Type definitions for Apache Cordova FileTransfer plugin -// Project: https://github.com/apache/cordova-plugin-file-transfer -// Definitions by: Microsoft Open Technologies Inc. -// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped -// -// Copyright (c) Microsoft Open Technologies Inc -// Licensed under the MIT license - -/// - -/** - * The FileTransfer object provides a way to upload files using an HTTP multi-part POST request, - * and to download files as well. - */ -interface FileTransfer { - /** Called with a ProgressEvent whenever a new chunk of data is transferred. */ - onprogress: (event: ProgressEvent) => void; - /** - * Sends a file to a server. - * @param fileURL Filesystem URL representing the file on the device. For backwards compatibility, - * this can also be the full path of the file on the device. - * @param server URL of the server to receive the file, as encoded by encodeURI(). - * @param successCallback A callback that is passed a FileUploadResult object. - * @param errorCallback A callback that executes if an error occurs retrieving the FileUploadResult. - * Invoked with a FileTransferError object. - * @param options Optional parameters. - * @param trustAllHosts Optional parameter, defaults to false. If set to true, it accepts all security certificates. - * This is useful since Android rejects self-signed security certificates. - * Not recommended for production use. Supported on Android and iOS. - */ - upload( - fileURL: string, - server: string, - successCallback: (result: FileUploadResult) => void, - errorCallback: (error: FileTransferError) => void, - options?: FileUploadOptions, - trustAllHosts?: boolean): void; - /** - * downloads a file from server. - * @param source URL of the server to download the file, as encoded by encodeURI(). - * @param target Filesystem url representing the file on the device. For backwards compatibility, - * this can also be the full path of the file on the device. - * @param successCallback A callback that is passed a FileEntry object. (Function) - * @param errorCallback A callback that executes if an error occurs when retrieving the fileEntry. - * Invoked with a FileTransferError object. - * @param options Optional parameters. - * @param trustAllHosts Optional parameter, defaults to false. If set to true, it accepts all security certificates. - * This is useful since Android rejects self-signed security certificates. - * Not recommended for production use. Supported on Android and iOS. - */ - download( - source: string, - target: string, - successCallback: (fileEntry: FileEntry) => void, - errorCallback: (error: FileTransferError) => void, - trustAllHosts?: boolean, - options?: FileDownloadOptions): void; - /** - * Aborts an in-progress transfer. The onerror callback is passed a FileTransferError object - * which has an error code of FileTransferError.ABORT_ERR. - */ - abort(): void; -} - -declare var FileTransfer: { - new(): FileTransfer; -}; - -/** A FileUploadResult object is passed to the success callback of the FileTransfer object's upload() method. */ -interface FileUploadResult { - /** The number of bytes sent to the server as part of the upload. */ - bytesSent: number; - /** The HTTP response code returned by the server. */ - responseCode: number; - /** The HTTP response returned by the server. */ - response: string; - /** The HTTP response headers by the server. Currently supported on iOS only.*/ - headers: any; -} - -/** Optional parameters for upload method. */ -interface FileUploadOptions { - /** The name of the form element. Defaults to file. */ - fileKey?: string; - /** The file name to use when saving the file on the server. Defaults to image.jpg. */ - fileName?: string; - /** The HTTP method to use - either `PUT` or `POST`. Defaults to `POST`. */ - httpMethod?: string; - /** The mime type of the data to upload. Defaults to image/jpeg. */ - mimeType?: string; - /** A set of optional key/value pairs to pass in the HTTP request. */ - params?: Object; - /** Whether to upload the data in chunked streaming mode. Defaults to true. */ - chunkedMode?: boolean; - /** A map of header name/header values. Use an array to specify more than one value. */ - headers?: Object; -} - -/** Optional parameters for download method. */ -interface FileDownloadOptions { - /** A map of header name/header values. */ - headers?: {}; -} - -/** A FileTransferError object is passed to an error callback when an error occurs. */ -interface FileTransferError { - /** - * One of the predefined error codes listed below. - * FileTransferError.FILE_NOT_FOUND_ERR - * FileTransferError.INVALID_URL_ERR - * FileTransferError.CONNECTION_ERR - * FileTransferError.ABORT_ERR - * FileTransferError.NOT_MODIFIED_ERR - */ - code: number; - /** URL to the source. */ - source: string; - /** URL to the target. */ - target: string; - /** HTTP status code. This attribute is only available when a response code is received from the HTTP connection. */ - http_status: number; - /* Response body. This attribute is only available when a response is received from the HTTP connection. */ - body: string; - /* Exception that is thrown by native code */ - exception: any; -} - -declare var FileTransferError: { - /** Constructor for FileTransferError object */ - new(code?: number, source?: string, target?: string, status?: number, body?: any, exception?: any): FileTransferError; - FILE_NOT_FOUND_ERR: number; - INVALID_URL_ERR: number; - CONNECTION_ERR: number; - ABORT_ERR: number; - NOT_MODIFIED_ERR: number; -} \ No newline at end of file diff --git a/node_modules/noname-typings/cordova-plugin-file.d.ts b/node_modules/noname-typings/cordova-plugin-file.d.ts deleted file mode 100644 index 73cdac77b..000000000 --- a/node_modules/noname-typings/cordova-plugin-file.d.ts +++ /dev/null @@ -1,374 +0,0 @@ -// Type definitions for Apache Cordova File System plugin -// Project: https://github.com/apache/cordova-plugin-file -// Definitions by: Microsoft Open Technologies Inc -// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped -// -// Copyright (c) Microsoft Open Technologies, Inc. -// Licensed under the MIT license. - -interface Window { - /** - * Requests a filesystem in which to store application data. - * @param type Whether the filesystem requested should be persistent, as defined above. Use one of TEMPORARY or PERSISTENT. - * @param size This is an indicator of how much storage space, in bytes, the application expects to need. - * @param successCallback The callback that is called when the user agent provides a filesystem. - * @param errorCallback A callback that is called when errors happen, or when the request to obtain the filesystem is denied. - */ - requestFileSystem( - type: LocalFileSystem, - size: number, - successCallback: (fileSystem: FileSystem) => void, - errorCallback?: (fileError: FileError) => void): void; - /** - * Look up file system Entry referred to by local URL. - * @param string url URL referring to a local file or directory - * @param successCallback invoked with Entry object corresponding to URL - * @param errorCallback invoked if error occurs retrieving file system entry - */ - resolveLocalFileSystemURL(url: string, - successCallback: (entry: Entry) => void, - errorCallback?: (error: FileError) => void): void; - - resolveLocalFileSystemURL(url: string, - successCallback: (entry: DirectoryEntry) => void, - errorCallback?: (error: FileError) => void): void; - /** - * Look up file system Entry referred to by local URI. - * @param string uri URI referring to a local file or directory - * @param successCallback invoked with Entry object corresponding to URI - * @param errorCallback invoked if error occurs retrieving file system entry - */ - resolveLocalFileSystemURI(uri: string, - successCallback: (entry: Entry) => void, - errorCallback?: (error: FileError) => void): void; - TEMPORARY: number; - PERSISTENT: number; -} - -/** - * An abstract interface representing entries in a file system, - * each of which may be a File or DirectoryEntry. - */ -interface Entry { - /** Entry is a file. */ - isFile: boolean; - /** Entry is a directory. */ - isDirectory: boolean; - /** The name of the entry, excluding the path leading to it. */ - name: string; - /** The full absolute path from the root to the entry. */ - fullPath: string; - /** The file system on which the entry resides. */ - filesystem: FileSystem; - nativeURL: string; - /** - * Look up metadata about this entry. - * @param successCallback A callback that is called with the time of the last modification. - * @param errorCallback A callback that is called when errors happen. - */ - getMetadata( - successCallback: (metadata: Metadata) => void, - errorCallback?: (error: FileError) => void): void; - /** - * Move an entry to a different location on the file system. It is an error to try to: - * move a directory inside itself or to any child at any depth;move an entry into its parent if a name different from its current one isn't provided; - * move a file to a path occupied by a directory; - * move a directory to a path occupied by a file; - * move any element to a path occupied by a directory which is not empty. - * A move of a file on top of an existing file must attempt to delete and replace that file. - * A move of a directory on top of an existing empty directory must attempt to delete and replace that directory. - * @param parent The directory to which to move the entry. - * @param newName The new name of the entry. Defaults to the Entry's current name if unspecified. - * @param successCallback A callback that is called with the Entry for the new location. - * @param errorCallback A callback that is called when errors happen. - */ - moveTo(parent: DirectoryEntry, - newName?: string, - successCallback?: (entry: Entry) => void, - errorCallback?: (error: FileError) => void): void; - /** - * Copy an entry to a different location on the file system. It is an error to try to: - * copy a directory inside itself or to any child at any depth; - * copy an entry into its parent if a name different from its current one isn't provided; - * copy a file to a path occupied by a directory; - * copy a directory to a path occupied by a file; - * copy any element to a path occupied by a directory which is not empty. - * A copy of a file on top of an existing file must attempt to delete and replace that file. - * A copy of a directory on top of an existing empty directory must attempt to delete and replace that directory. - * Directory copies are always recursive--that is, they copy all contents of the directory. - * @param parent The directory to which to move the entry. - * @param newName The new name of the entry. Defaults to the Entry's current name if unspecified. - * @param successCallback A callback that is called with the Entry for the new object. - * @param errorCallback A callback that is called when errors happen. - */ - copyTo(parent: DirectoryEntry, - newName?: string, - successCallback?: (entry: Entry) => void, - errorCallback?: (error: FileError) => void): void; - /** - * Returns a URL that can be used as the src attribute of a