This commit is contained in:
parent
8ee21026da
commit
72b8f9d030
|
@ -1,7 +1,7 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
character.hearth={
|
character.hearth={
|
||||||
character:{
|
character:{
|
||||||
hs_jaina:['female','wei',3,['huopu','bianxing','bingjia']],
|
hs_jaina:['female','wei',3,['huopu','aoshu','bingjia']],
|
||||||
hs_lrexxar:['male','shu',4,['shoulie','gongji']],
|
hs_lrexxar:['male','shu',4,['shoulie','gongji']],
|
||||||
hs_wuther:['male','qun',4,['fengxian','jieming']],
|
hs_wuther:['male','qun',4,['fengxian','jieming']],
|
||||||
hs_jgarrosh:['male','shu',4,['zhanhou','qiangxi']],
|
hs_jgarrosh:['male','shu',4,['zhanhou','qiangxi']],
|
||||||
|
@ -95,6 +95,24 @@ character.hearth={
|
||||||
hs_malfurion:['hs_malorne'],
|
hs_malfurion:['hs_malorne'],
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
aoshu:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
position:'he',
|
||||||
|
filterCard:function(card){
|
||||||
|
return get.suit(card)=='spade';
|
||||||
|
},
|
||||||
|
viewAs:{name:'wuzhong'},
|
||||||
|
viewAsFilter:function(player){
|
||||||
|
if(!player.num('he',{suit:'spade'})) return false;
|
||||||
|
},
|
||||||
|
prompt:'将一张黑桃手牌当作无中生有使用',
|
||||||
|
check:function(card){return 7-ai.get.value(card)},
|
||||||
|
ai:{
|
||||||
|
threaten:1.4,
|
||||||
|
order:9,
|
||||||
|
}
|
||||||
|
},
|
||||||
bzhuiji:{
|
bzhuiji:{
|
||||||
trigger:{global:'dieAfter'},
|
trigger:{global:'dieAfter'},
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
|
@ -5072,9 +5090,9 @@ character.hearth={
|
||||||
kuixin_info:'回合结束阶段,你可以将你的手牌与一名其他角色交换(手牌数之差不能多于1)',
|
kuixin_info:'回合结束阶段,你可以将你的手牌与一名其他角色交换(手牌数之差不能多于1)',
|
||||||
lianzhan:'连斩',
|
lianzhan:'连斩',
|
||||||
lianzhan_info:'出牌阶段结束时,你可以摸X张牌,X为你本回合使用的卡牌数',
|
lianzhan_info:'出牌阶段结束时,你可以摸X张牌,X为你本回合使用的卡牌数',
|
||||||
yanshu:'炎术',
|
yanshu:'炎爆',
|
||||||
yanshu_info:'每回合限一次,当你弃置非基本牌后,你可以获得一张流星火雨',
|
yanshu_info:'每回合限一次,当你弃置非基本牌后,你可以获得一张流星火雨',
|
||||||
bingshuang:'冰霜',
|
bingshuang:'冰枪',
|
||||||
bingshuang_info:'你使用锦囊牌造成伤害后,可令目标摸两张牌并翻面',
|
bingshuang_info:'你使用锦囊牌造成伤害后,可令目标摸两张牌并翻面',
|
||||||
shengyan:'圣言',
|
shengyan:'圣言',
|
||||||
shengyan_info:'任意一名角色回复体力后,你可以令其额外回复一点体力,每回合限发动一次',
|
shengyan_info:'任意一名角色回复体力后,你可以令其额外回复一点体力,每回合限发动一次',
|
||||||
|
@ -5082,6 +5100,8 @@ character.hearth={
|
||||||
qingliu_info:'锁定技,你防止即将受到的火焰伤害',
|
qingliu_info:'锁定技,你防止即将受到的火焰伤害',
|
||||||
liechao:'猎潮',
|
liechao:'猎潮',
|
||||||
liechao_info:'出牌阶阶段限一次,若你的武将牌正面朝上且手牌数不大于当前体力值,你可以翻面并摸四张牌,若如此做,你跳过本回合的弃牌阶段',
|
liechao_info:'出牌阶阶段限一次,若你的武将牌正面朝上且手牌数不大于当前体力值,你可以翻面并摸四张牌,若如此做,你跳过本回合的弃牌阶段',
|
||||||
|
aoshu:'奥术',
|
||||||
|
aoshu_info:'出牌阶段限一次,你可以将一张黑桃牌当作无中生有使用',
|
||||||
|
|
||||||
fengxing:'风行',
|
fengxing:'风行',
|
||||||
fengxing_info:'每当你使用一张杀,你可以摸一张牌',
|
fengxing_info:'每当你使用一张杀,你可以摸一张牌',
|
||||||
|
|
|
@ -345,11 +345,12 @@ window.characterRank={
|
||||||
'hs_zhouzhuo',
|
'hs_zhouzhuo',
|
||||||
'hs_liadrin',
|
'hs_liadrin',
|
||||||
'hs_anomalus',
|
'hs_anomalus',
|
||||||
'sp_pangde',
|
'mifuren',
|
||||||
'sp_jiaxu',
|
|
||||||
],
|
],
|
||||||
b:[
|
b:[
|
||||||
'caochun',
|
'caochun',
|
||||||
|
'sp_pangde',
|
||||||
|
'sp_jiaxu',
|
||||||
'sp_liubei',
|
'sp_liubei',
|
||||||
'zhuling',
|
'zhuling',
|
||||||
'xin_liru',
|
'xin_liru',
|
||||||
|
@ -392,7 +393,6 @@ window.characterRank={
|
||||||
're_lidian',
|
're_lidian',
|
||||||
'jiangqing',
|
'jiangqing',
|
||||||
'hs_lrexxar',
|
'hs_lrexxar',
|
||||||
'mifuren',
|
|
||||||
'diy_huangzhong',
|
'diy_huangzhong',
|
||||||
'diy_weiyan',
|
'diy_weiyan',
|
||||||
're_simayi',
|
're_simayi',
|
||||||
|
|
108
character/sp.js
108
character/sp.js
|
@ -700,20 +700,26 @@ character.sp={
|
||||||
'step 0'
|
'step 0'
|
||||||
target.draw();
|
target.draw();
|
||||||
'step 1'
|
'step 1'
|
||||||
var goon=ai.get.damageEffect(target,player,target)>0&&ai.get.attitude(target,player)>=0;
|
var goon=ai.get.damageEffect(target,player,target)>=0;
|
||||||
|
if(!goon&&target.hp>=4&&ai.get.attitude(player,target)<0){
|
||||||
|
var es=target.get('e');
|
||||||
|
for(var i=0;i<es.length;i++){
|
||||||
|
if(ai.get.equipValue(es[i],target)>=8){
|
||||||
|
goon=true;break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
target.chooseControl('选项一','选项二',function(){
|
target.chooseControl('选项一','选项二',function(){
|
||||||
if(_status.event.goon) return '选项二';
|
if(_status.event.goon) return '选项二';
|
||||||
return '选项一';
|
return '选项一';
|
||||||
}).set('goon',goon).set('prompt','定叛<br><br><div class="text">选项一:令'+get.translation(player)+'弃置你装备区里的一张牌</div><br><div class="text">选项二:令'+get.translation(player)+'获得你装备区内的所有牌并对你造成一点伤害</div>');
|
}).set('goon',goon).set('prompt','定叛<br><br><div class="text">选项一:令'+get.translation(player)+'弃置你装备区里的一张牌</div><br><div class="text">选项二:获得你装备区内的所有牌并受到一点伤害</div>');
|
||||||
'step 2'
|
'step 2'
|
||||||
if(result.control=='选项一'){
|
if(result.control=='选项一'){
|
||||||
player.discardPlayerCard(target,true,'e');
|
player.discardPlayerCard(target,true,'e');
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
var es=target.get('e');
|
target.gain(target.get('e'),'gain2');
|
||||||
player.gain(es,target);
|
|
||||||
target.$give(es,player);
|
|
||||||
}
|
}
|
||||||
'step 3'
|
'step 3'
|
||||||
game.delay(0.5);
|
game.delay(0.5);
|
||||||
|
@ -723,18 +729,22 @@ character.sp={
|
||||||
order:7,
|
order:7,
|
||||||
result:{
|
result:{
|
||||||
target:function(player,target){
|
target:function(player,target){
|
||||||
if(ai.get.damageEffect(target,player,target)>0) return 2;
|
if(ai.get.damageEffect(target,player,target)>=0) return 2;
|
||||||
var att=ai.get.attitude(player,target);
|
var att=ai.get.attitude(player,target);
|
||||||
if(att==0) return 0;
|
if(att==0) return 0;
|
||||||
var es=target.get('e');
|
var es=target.get('e');
|
||||||
var goon=false;
|
|
||||||
if(att>0&&target.num('h')<target.hp){
|
|
||||||
goon=true;
|
|
||||||
}
|
|
||||||
for(var i=0;i<es.length;i++){
|
for(var i=0;i<es.length;i++){
|
||||||
var val=ai.get.equipValue(es[i],target);
|
var val=ai.get.equipValue(es[i],target);
|
||||||
if(val>=7&&att<0) return -1;
|
if(val<=4){
|
||||||
if(val<=4&&att>0&&goon) return 1;
|
if(att>0){
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(val>=7){
|
||||||
|
if(att<0){
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -4329,41 +4339,57 @@ character.sp={
|
||||||
trigger:{player:'damageEnd'},
|
trigger:{player:'damageEnd'},
|
||||||
priority:9,
|
priority:9,
|
||||||
audio:2,
|
audio:2,
|
||||||
check:function(event,player){
|
direct:true,
|
||||||
return ai.get.attitude(player,event.source)<0;
|
|
||||||
},
|
|
||||||
filter:function(event){
|
filter:function(event){
|
||||||
return event&&event.source;
|
return event&&event.source;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
trigger.source.addSkill('jilei2');
|
'step 0'
|
||||||
|
player.chooseControl('basic','trick','equip','cancel',function(){
|
||||||
|
var source=_status.event.source;
|
||||||
|
if(_status.currentPhase!=source) return 'trick';
|
||||||
|
if(lib.filter.cardUsable({name:'sha'},source)&&source.num('h')>=2) return 'basic';
|
||||||
|
return 'trick';
|
||||||
|
}).set('prompt',get.prompt('jilei',trigger.source)).set('source',trigger.source);
|
||||||
|
'step 1'
|
||||||
|
if(result.control!='cancel'){
|
||||||
|
player.logSkill('jilei',trigger.source);
|
||||||
|
player.popup(get.translation(result.control)+'牌');
|
||||||
|
trigger.source.storage.jilei2=result.control;
|
||||||
|
trigger.source.addTempSkill('jilei2','phaseAfter');
|
||||||
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
threaten:0.6
|
threaten:0.7
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
jilei2:{
|
jilei2:{
|
||||||
unique:true,
|
unique:true,
|
||||||
trigger:{global:'phaseAfter'},
|
intro:{
|
||||||
forced:true,
|
content:function(storage){
|
||||||
priority:10,
|
return '不能使用、打出或弃置'+get.translation(storage)+'牌';
|
||||||
audio:2,
|
|
||||||
mod:{
|
|
||||||
cardEnabled:function(){
|
|
||||||
return false;
|
|
||||||
},
|
|
||||||
cardUsable:function(){
|
|
||||||
return false;
|
|
||||||
},
|
|
||||||
cardRespondable:function(){
|
|
||||||
return false;
|
|
||||||
},
|
|
||||||
cardSavable:function(){
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
content:function(){
|
mark:true,
|
||||||
player.removeSkill('jilei2')
|
onremove:function(player){
|
||||||
|
delete player.storage.jilei2;
|
||||||
|
},
|
||||||
|
mod:{
|
||||||
|
cardDiscardable:function(card,player){
|
||||||
|
if(player.storage.jilei2==get.type(card,'trick')) return false;
|
||||||
|
},
|
||||||
|
cardEnabled:function(card,player){
|
||||||
|
if(player.storage.jilei2==get.type(card,'trick')) return false;
|
||||||
|
},
|
||||||
|
cardUsable:function(card,player){
|
||||||
|
if(player.storage.jilei2==get.type(card,'trick')) return false;
|
||||||
|
},
|
||||||
|
cardRespondable:function(card,player){
|
||||||
|
if(player.storage.jilei2==get.type(card,'trick')) return false;
|
||||||
|
},
|
||||||
|
cardSavable:function(card,player){
|
||||||
|
if(player.storage.jilei2==get.type(card,'trick')) return false;
|
||||||
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
danlao:{
|
danlao:{
|
||||||
|
@ -5394,11 +5420,11 @@ character.sp={
|
||||||
yongjue:{
|
yongjue:{
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{global:'useCardEnd'},
|
trigger:{global:'useCardEnd'},
|
||||||
|
usable:1,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(event.card.name!='sha') return false;
|
if(event.card.name!='sha') return false;
|
||||||
if(event.player==player) return false;
|
if(event.player==player) return false;
|
||||||
if(event.targets.contains(player)) return false;
|
if(event.targets.contains(player)) return false;
|
||||||
if(player.tempSkills.yongjue2) return false;
|
|
||||||
if(event.cards){
|
if(event.cards){
|
||||||
for(var i=0;i<event.cards.length;i++){
|
for(var i=0;i<event.cards.length;i++){
|
||||||
if(get.position(event.cards[i])=='d') return true;
|
if(get.position(event.cards[i])=='d') return true;
|
||||||
|
@ -5415,10 +5441,8 @@ character.sp={
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
player.gain(cards,'gain2');
|
player.gain(cards,'gain2');
|
||||||
player.addTempSkill('yongjue2','phaseAfter');
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
yongjue2:{},
|
|
||||||
guixiu:{
|
guixiu:{
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{target:'shaBegin'},
|
trigger:{target:'shaBegin'},
|
||||||
|
@ -5454,10 +5478,9 @@ character.sp={
|
||||||
player.storage.cunsi=true;
|
player.storage.cunsi=true;
|
||||||
game.delay();
|
game.delay();
|
||||||
target.addSkill('yongjue');
|
target.addSkill('yongjue');
|
||||||
target.markSkillCharacter('yongjue',player,'存嗣','$<div><div class="skill">【勇决】</div><div>每当其他角色于回合内使用一张杀,若目标不是你,你可以获得之(每回合最多能以此法获得一张杀)</div></div>');
|
target.markSkillCharacter('yongjue',player,'存嗣','$<div><div class="skill">【勇决】</div><div>每当其他角色于回合内使用一张杀,若目标不是你,你可以获得之,每回合限一次</div></div>');
|
||||||
"step 1"
|
"step 1"
|
||||||
player.turnOver();
|
player.turnOver();
|
||||||
player.removeSkill('guixiu');
|
|
||||||
},
|
},
|
||||||
intro:{
|
intro:{
|
||||||
content:'limited'
|
content:'limited'
|
||||||
|
@ -7335,6 +7358,7 @@ character.sp={
|
||||||
taichen:'抬榇',
|
taichen:'抬榇',
|
||||||
jilei:'鸡肋',
|
jilei:'鸡肋',
|
||||||
jilei2:'鸡肋',
|
jilei2:'鸡肋',
|
||||||
|
jilei2_bg:'肋',
|
||||||
fulu:'符箓',
|
fulu:'符箓',
|
||||||
fuji:'助祭',
|
fuji:'助祭',
|
||||||
fenyin:'奋音',
|
fenyin:'奋音',
|
||||||
|
@ -7347,7 +7371,7 @@ character.sp={
|
||||||
fenyin_info:'你的回合内,当你使用牌时,若此牌与你于此回合内使用的上一张牌颜色不同,则你可以摸一张牌,每回合最多发动3次',
|
fenyin_info:'你的回合内,当你使用牌时,若此牌与你于此回合内使用的上一张牌颜色不同,则你可以摸一张牌,每回合最多发动3次',
|
||||||
fuji_info:'当一名角色造成雷电伤害时,你可以令其进行一次判定,若结果为黑色,此伤害+1;若结果为红色,该角色获得此牌。',
|
fuji_info:'当一名角色造成雷电伤害时,你可以令其进行一次判定,若结果为黑色,此伤害+1;若结果为红色,该角色获得此牌。',
|
||||||
fulu_info:'你可以将【杀】当雷【杀】使用。',
|
fulu_info:'你可以将【杀】当雷【杀】使用。',
|
||||||
jilei_info:'每当你受到一次伤害,可以令伤害来源不能使用或打出其手牌直到回合结束',
|
jilei_info:'每当你受到有来源的伤害时,你可以选择一种牌的类别,令伤害来源不能使用、打出或弃置其此类别的手牌,直到回合结束',
|
||||||
danlao:'啖酪',
|
danlao:'啖酪',
|
||||||
danlao_info:'当你成为一张指定了多个目标的锦囊牌的目标时,你可以取消之,并摸一张牌。',
|
danlao_info:'当你成为一张指定了多个目标的锦囊牌的目标时,你可以取消之,并摸一张牌。',
|
||||||
gongao:'功獒',
|
gongao:'功獒',
|
||||||
|
@ -7403,7 +7427,7 @@ character.sp={
|
||||||
shoucheng_info:'每当一名其他角色在其回合外失去最后的手牌时,你可令该角色摸一张牌。',
|
shoucheng_info:'每当一名其他角色在其回合外失去最后的手牌时,你可令该角色摸一张牌。',
|
||||||
shengxi_info:'若你于出牌阶段未造成伤害,你可在弃牌阶段开始时摸两张牌。',
|
shengxi_info:'若你于出牌阶段未造成伤害,你可在弃牌阶段开始时摸两张牌。',
|
||||||
hengzheng_info:'摸牌阶段开始时,若你的体力值为1或你没有手牌,你可以放弃摸牌,获得每名其他角色区域里的一张牌。',
|
hengzheng_info:'摸牌阶段开始时,若你的体力值为1或你没有手牌,你可以放弃摸牌,获得每名其他角色区域里的一张牌。',
|
||||||
cunsi_info:'限定技,出牌阶段,你可以将所有手牌交给一名男性角色,令该角色获得技能【勇决】,然后翻面并失去技能【闺秀】',
|
cunsi_info:'限定技,出牌阶段,你可以将所有手牌交给一名男性角色,令该角色获得技能【勇决】,然后将武将牌翻面',
|
||||||
guixiu_info:'每当你成为杀的目标,若你的手牌数小于体力值,可以摸一张牌',
|
guixiu_info:'每当你成为杀的目标,若你的手牌数小于体力值,可以摸一张牌',
|
||||||
fenming_info:'结束阶段开始时,若你处于连环状态,你可以弃置处于连环状态的每名角色的一张牌。',
|
fenming_info:'结束阶段开始时,若你处于连环状态,你可以弃置处于连环状态的每名角色的一张牌。',
|
||||||
duanxie_info:'出牌阶段限一次,你可以令一名其他角色横置武将牌,若如此做,你横置武将牌。',
|
duanxie_info:'出牌阶段限一次,你可以令一名其他角色横置武将牌,若如此做,你横置武将牌。',
|
||||||
|
|
|
@ -3564,6 +3564,8 @@ character.swd={
|
||||||
},
|
},
|
||||||
huopu:{
|
huopu:{
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
position:'he',
|
||||||
filterCard:function(card){
|
filterCard:function(card){
|
||||||
return get.suit(card)=='heart';
|
return get.suit(card)=='heart';
|
||||||
},
|
},
|
||||||
|
@ -8274,7 +8276,7 @@ character.swd={
|
||||||
rexue:'热血',
|
rexue:'热血',
|
||||||
rexue_info:'任意一名角色的回合开始阶段,你可以对其使用一张杀,然后摸一张牌',
|
rexue_info:'任意一名角色的回合开始阶段,你可以对其使用一张杀,然后摸一张牌',
|
||||||
huopu:'火瀑',
|
huopu:'火瀑',
|
||||||
huopu_info:'你可以将一张红桃手牌当作流星火羽使用',
|
huopu_info:'出牌阶段限一次,你可以将一张红桃牌当作流星火羽使用',
|
||||||
benlei:'奔雷',
|
benlei:'奔雷',
|
||||||
benlei2:'奔雷',
|
benlei2:'奔雷',
|
||||||
benlei_info:'你可以将三张牌当惊雷闪使用;每当你造成一次雷属性伤害,你回复一点体力',
|
benlei_info:'你可以将三张牌当惊雷闪使用;每当你造成一次雷属性伤害,你回复一点体力',
|
||||||
|
|
21
game/game.js
21
game/game.js
|
@ -5117,11 +5117,14 @@
|
||||||
game.reload();
|
game.reload();
|
||||||
},
|
},
|
||||||
u:function(){
|
u:function(){
|
||||||
var card={name:'sha'},source=game.me.next;
|
var card={name:'sha'},source=game.me.next,targets=[];
|
||||||
for(var i=0;i<arguments.length;i++){
|
for(var i=0;i<arguments.length;i++){
|
||||||
if(get.itemtype(arguments[i])=='player'){
|
if(get.itemtype(arguments[i])=='player'){
|
||||||
source=arguments[i];
|
source=arguments[i];
|
||||||
}
|
}
|
||||||
|
else if(Array.isArray(arguments[i])){
|
||||||
|
targets=arguments[i];
|
||||||
|
}
|
||||||
else if(typeof arguments[i]=='object'){
|
else if(typeof arguments[i]=='object'){
|
||||||
card=arguments[i];
|
card=arguments[i];
|
||||||
}
|
}
|
||||||
|
@ -5129,7 +5132,8 @@
|
||||||
card={name:arguments[i]}
|
card={name:arguments[i]}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
source.useCard(game.createCard(card.name,card.suit,card.number,card.nature),game.me);
|
targets.add(game.me);
|
||||||
|
source.useCard(game.createCard(card.name,card.suit,card.number,card.nature),targets);
|
||||||
},
|
},
|
||||||
rank:function(){
|
rank:function(){
|
||||||
var list=lib.rank.s.concat(lib.rank.ap).concat(lib.rank.a).concat(lib.rank.am).
|
var list=lib.rank.s.concat(lib.rank.ap).concat(lib.rank.a).concat(lib.rank.am).
|
||||||
|
@ -5232,8 +5236,10 @@
|
||||||
ui.updatehl();
|
ui.updatehl();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
s:function(skill){
|
s:function(){
|
||||||
game.me.addSkill(skill,true);
|
for(var i=0;i<arguments.length;i++){
|
||||||
|
game.me.addSkill(arguments[i],true);
|
||||||
|
}
|
||||||
game.check();
|
game.check();
|
||||||
},
|
},
|
||||||
t:function(num){
|
t:function(num){
|
||||||
|
@ -8042,10 +8048,9 @@
|
||||||
gain:function(){
|
gain:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
if(cards){
|
if(cards){
|
||||||
var owner=get.owner(cards[0]);
|
var owner=event.source||get.owner(cards[0]);
|
||||||
event.source=event.source;
|
if(owner){
|
||||||
if(event.source&&event.source==owner){
|
owner.lose(cards,ui.special);
|
||||||
event.source.lose(cards,ui.special);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
|
Loading…
Reference in New Issue