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@ -1859,14 +1859,13 @@ character.ow={
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}
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},
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feiren:{
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trigger:{player:'useCard'},
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trigger:{source:'damageBegin'},
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forced:true,
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priority:10,
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filter:function(event){
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return event.card.name=='sha';
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filter:function(event,player){
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return event.card&&event.card.name=='sha'&&get.suit(event.card)=='spade'&&event.notLink();
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},
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content:function(){
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player.addTempSkill('unequip','useCardAfter');
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trigger.num++;
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},
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mod:{
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targetInRange:function(card){
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@ -1878,22 +1877,10 @@ character.ow={
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}
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},
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},
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group:['feiren2'],
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ai:{
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threaten:1.4
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}
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},
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feiren2:{
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trigger:{source:'damageBegin'},
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forced:true,
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popup:false,
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filter:function(event,player){
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return event.card&&event.card.name=='sha'&&get.suit(event.card)=='spade';
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},
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content:function(){
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trigger.num++;
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}
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},
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feiren3:{
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trigger:{player:'useCardAfter'},
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filter:function(event,player){
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@ -2993,7 +2980,7 @@ character.ow={
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mujing_old_info:'每当你对攻击范围不含你的角色使用一张牌,你可以弃置目标一张牌;若你的手牌数不多于目标,你摸一张牌',
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feiren:'飞刃',
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feiren2:'飞刃',
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feiren_info:'你的杀无视距离和防具;你的黑桃杀造成的伤害+1,梅花杀可以额外指定一个目标',
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feiren_info:'你的杀无视距离;你的黑桃杀造成的伤害+1,梅花杀可以额外指定一个目标',
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zhanlong:'斩龙',
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zhanlong_info:'限定技,准备阶段,若你体力值为1,你可以弃置所有牌(至少一张),然后将三张杀置入你的手牌,若如此做,你本回合使用杀无次数限制',
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xie:'谐',
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@ -60,6 +60,8 @@ window.characterRank={
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'hs_morgl',
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'ow_luxiao',
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'gjqt_ouyangshaogong',
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'ow_liekong',
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'ow_ana',
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],
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a:[
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'hs_khadgar',
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@ -113,8 +115,6 @@ window.characterRank={
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'bulianshi',
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'sp_pangtong',
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'liubiao',
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'jianyong',
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'zhoutai',
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'zhongyao',
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'liuchen',
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'baiwuchang',
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@ -125,9 +125,6 @@ window.characterRank={
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'hs_lafamu',
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'ow_chanyata',
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'ow_tianshi',
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'ow_liekong',
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'ow_ana',
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'ow_heibaihe',
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'ow_maikelei',
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'ow_kuangshu',
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'ow_tuobiang',
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@ -145,6 +142,8 @@ window.characterRank={
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],
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am:[
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'old_wangyi',
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'jianyong',
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'zhoutai',
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'zhugejin',
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'hs_totemic',
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'swd_duanmeng',
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@ -242,6 +241,7 @@ window.characterRank={
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'xiaoqiao',
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'sp_zhangjiao',
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'hs_tanghangu',
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'ow_heibaihe',
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'ow_luba',
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'pal_leiyuange',
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'dongbai',
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@ -5846,6 +5846,10 @@ character.swd={
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content:function(){
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"step 0"
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var card=target.get('h').randomGet();
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if(!card){
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event.finish();
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return;
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}
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target.discard(card);
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var color=get.color(card);
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var suit=get.suit(card);
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@ -7552,6 +7556,7 @@ character.swd={
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check:function(event,player){
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return ai.get.attitude(player,event.target)<=0;
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},
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logTarget:'target',
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content:function(){
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"step 0"
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player.judge(function(){
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@ -20061,6 +20061,9 @@
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ui.me.hide();
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ui.mebg.hide()
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ui.autonode.hide();
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if(lib.config.radius_size!='off'){
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ui.historybar.style.borderRadius='0 0 0 4px';
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}
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}
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if(game.online){
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var dialog=ui.create.dialog();
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