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0178efe55a
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@ -2360,7 +2360,7 @@ character.sp={
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player.chooseTarget(true,function(card,player,target){
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return player!=target;
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}).set('ai',function(target){
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return -ai.get.attitude(_status.event.player,target);
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return -ai.get.attitude(_status.event.player,target)/Math.sqrt(1+target.hp);
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});
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}
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else{
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@ -5056,14 +5056,9 @@ character.sp={
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}
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}
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target.gain(cards);
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if(event.isMine()){
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target.$draw(cards);
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}
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else{
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target.$gain2(cards);
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}
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target.$gain2(cards);
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if(target==game.me){
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game.delay();
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game.delayx();
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}
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}
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},
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@ -123,7 +123,6 @@ character.xianjian={
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yanzhan3:{
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mod:{
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cardRespondable:function(card,player){
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console.log(_status.event.parent.skill,_status.event.parent.name)
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if(_status.event.parent.skill=='yanzhan'&&
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get.suit(card)!=get.suit(_status.event.parent.cards[0])) return false;
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}
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@ -453,7 +453,7 @@ character.yxs={
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return !player.hasSkill('tongyu_guiyin')&&!player.getStat('damage');
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},
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content:function(){
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player.recover();
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player.draw();
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player.setAvatar('yxs_luobinhan','yxs_handingdun');
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player.removeSkill('lguiyin');
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player.removeSkill('sheshu');
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@ -1218,14 +1218,9 @@ character.yxs={
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}
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}
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target.gain(cards);
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if(event.isMine()){
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target.$draw(cards);
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}
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else{
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target.$gain2(cards);
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}
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target.$gain2(cards);
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if(target==game.me){
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game.delay();
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game.delayx();
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}
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}
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},
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@ -2693,7 +2688,7 @@ character.yxs={
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tongyu:'统御',
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tongyu_info:'出牌阶段,你可以弃置一张牌,并转变为罗宾汉(每回合只能转变一次)',
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lguiyin:'归隐',
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lguiyin_info:'出牌阶段,若你本回合内未造成伤害,你可以回复一点体力,并转变为汉丁顿伯爵(每回合只能转变一次)',
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lguiyin_info:'出牌阶段,若你本回合内未造成伤害,你可以摸一张牌,并转变为汉丁顿伯爵(每回合只能转变一次)',
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lzhangyi:'仗义',
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lzhangyi_info:'你可以将你弃置的卡牌交给一名其他角色',
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yizhuang:'易装',
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