commit
68b6a39f67
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@ -4052,7 +4052,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseUseEnd'},
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trigger:{player:'phaseUseEnd'},
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zhuSkill:true,
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zhuSkill:true,
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unique:true,
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unique:true,
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direct:true,
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popup:false,
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filter:function(event,player){
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filter:function(event,player){
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if(!player.hasZhuSkill('sbjijiang')) return false;
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if(!player.hasZhuSkill('sbjijiang')) return false;
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return game.hasPlayer(current=>{
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return game.hasPlayer(current=>{
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@ -4060,17 +4060,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return game.hasPlayer(currentx=>current.inRange(currentx));
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return game.hasPlayer(currentx=>current.inRange(currentx));
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});
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});
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},
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},
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content:function(){
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async cost(event,trigger,player){
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'step 0'
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event.result=await player.chooseTarget(get.prompt2('sbjijiang'),2).set('filterTarget',(card,player,target)=>{
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var next=player.chooseTarget(get.prompt2('sbjijiang'),2);
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next.set('filterTarget',(card,player,target)=>{
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if(!ui.selected.targets.length) return target.group=='shu'&&target.hp>=player.hp&&target!=player;
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if(!ui.selected.targets.length) return target.group=='shu'&&target.hp>=player.hp&&target!=player;
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var current=ui.selected.targets[0];
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var current=ui.selected.targets[0];
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return current.inRange(target);
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return current.inRange(target);
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});
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}).set('targetprompt',['进行选择','出杀对象']).set('multitarget',true).set('ai',target=>{
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next.set('targetprompt',['进行选择','出杀对象']);
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next.set('multitarget',true);
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next.set('ai',target=>{
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var player=_status.event.player;
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var player=_status.event.player;
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if(ui.selected.targets.length){
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if(ui.selected.targets.length){
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var current=ui.selected.targets[0];
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var current=ui.selected.targets[0];
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@ -4085,25 +4080,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return -att*get.threaten(target,player);
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return -att*get.threaten(target,player);
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}
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}
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return curs.reduce((max,i)=>Math.max(max,get.effect(i,new lib.element.VCard({name:'sha'}),target,player)),-1);
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return curs.reduce((max,i)=>Math.max(max,get.effect(i,new lib.element.VCard({name:'sha'}),target,player)),-1);
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});
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}).forResult();
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'step 1'
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},
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if(result.bool){
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async content(event,trigger,player){
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var targets=result.targets;
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let targets=event.targets;
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event.targets=targets;
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if(targets[0].group!='shu'||targets[0].hp<player.hp||targets[0]==player) targets.reverse();
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player.logSkill('sbjijiang',targets,false);
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player.logSkill('sbjijiang',targets,false);
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player.line2(targets);
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player.line2(targets);
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var choiceList=[
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var choiceList=[
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'视为对'+get.translation(targets[1])+'使用一张【杀】',
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'视为对'+get.translation(targets[1])+'使用一张【杀】',
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'你的下一个出牌阶段开始前,跳过此阶段'
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'你的下一个出牌阶段开始前,跳过此阶段'
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];
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],result;
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if(!targets[0].canUse({name:'sha',isCard:true},targets[1],false)) event._result={index:1};
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if(!targets[0].canUse({name:'sha',isCard:true},targets[1],false)) result={index:1};
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else targets[0].chooseControl().set('choiceList',choiceList).set('ai',()=>{
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else result=await targets[0].chooseControl().set('choiceList',choiceList).set('ai',()=>{
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return _status.event.choice;
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return _status.event.choice;
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}).set('choice',get.effect(targets[1],{name:'sha'},targets[0],targets[0])>get.effect(targets[0],{name:'lebu'},targets[0],targets[0])?0:1);
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}).set('choice',get.effect(targets[1],{name:'sha'},targets[0],targets[0])>get.effect(targets[0],{name:'lebu'},targets[0],targets[0])?0:1).forResult();
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}
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else event.finish();
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'step 2'
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if(result.index==0){
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if(result.index==0){
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targets[0].useCard({name:'sha',isCard:true},targets[1],false);
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targets[0].useCard({name:'sha',isCard:true},targets[1],false);
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}
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}
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@ -718,8 +718,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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create:function(group,player){
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create:function(group,player){
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if(!lib.skill['starcanxi_'+group]){
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const skill='starcanxi_'+group;
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lib.skill['starcanxi_'+group]={
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get.info('starcanxi').createSkill(skill);
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if(!_status.postReconnect.starcanxi){
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_status.postReconnect.starcanxi=[get.info('starcanxi').createSkill,[]];
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}
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_status.postReconnect.starcanxi[1].add(skill);
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player.addSkill(skill);
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},
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createSkill(skill){
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if(!lib.skill[skill]) game.broadcastAll(skill=>{
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const group=skill.slice('starcanxi_'.length);
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lib.skill[skill]={
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mark:true,
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mark:true,
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charlotte:true,
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charlotte:true,
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onremove:function(player){
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onremove:function(player){
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@ -727,11 +737,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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intro:{content:'玉玺的一角'},
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intro:{content:'玉玺的一角'},
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};
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};
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lib.translate['starcanxi_'+group]='残玺·'+get.translation(group+'2');
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lib.translate[skill]='残玺·'+get.translation(group+'2');
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lib.skill['starcanxi_'+group].marktext=get.translation(group);
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lib.skill[skill].marktext=get.translation(group);
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lib.translate['starcanxi_'+group+'_bg']=get.translation(group);
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lib.translate[skill+'_bg']=get.translation(group);
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}
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},skill);
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player.addSkill('starcanxi_'+group);
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},
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},
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subSkill:{
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subSkill:{
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wangsheng:{
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wangsheng:{
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