barnes
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@ -260,38 +260,98 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseUseBegin'},
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trigger:{player:'phaseUseBegin'},
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forced:true,
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forced:true,
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video:function(player,data){
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video:function(player,data){
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var skill=data[0];
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var skills=data[0];
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var name=data[1];
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var name=data[1];
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lib.skill.hsnitai.process(skill,name);
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lib.skill.hsnitai.process(skills,name);
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},
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},
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onremove:function(player){
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onremove:function(player){
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player.removeSkill('hsnitai_card');
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player.removeSkill('hsnitai_card');
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},
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},
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process:function(skill,name){
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process:function(skills,name){
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var cardname='hsnitai_'+skill;
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var cardname='hsnitai_'+name;
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lib.translate[cardname]=lib.translate[skill];
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lib.translate[cardname]=lib.translate[name];
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lib.translate[cardname+'_info']='出牌阶段对自己使用,获得技能'+lib.translate[skill]+'(替换前一个以此法获得的技能,效果持续2回合)';
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lib.translate[cardname+'_info']='出牌阶段对自己使用,获得'+get.translation(name)+'的一个技能(替换前一个以此法获得的技能,效果持续2回合)';
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lib.translate[cardname+'_append']='<div class="skill">【'+lib.translate[skill]+'】</div><div>'+
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lib.translate[cardname+'_append']='';
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get.skillInfoTranslation(skill)+'</div>';
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for(var i=0;i<skills.length;i++){
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lib.translate[cardname+'_append']+='<div class="skill">【'+lib.translate[skills[i]]+'】</div><div>'+
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get.skillInfoTranslation(skills[i])+'</div>';
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if(i<skills.length){
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lib.translate[cardname+'_append']+='<br>'
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}
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}
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lib.card[cardname]=lib.card[cardname]||{
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lib.card[cardname]=lib.card[cardname]||{
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enable:true,
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enable:true,
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type:'character',
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type:'character',
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image:'character/'+name,
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image:'character/'+name,
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fullimage:true,
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fullimage:true,
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vanish:true,
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vanish:true,
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skills:skills,
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derivation:'hs_barnes',
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derivation:'hs_barnes',
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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return player==target;
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return player==target;
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},
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},
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selectTarget:-1,
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selectTarget:-1,
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content:function(){
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content:function(){
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var skill=card.name.slice(8);
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'step 0'
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var list=lib.card[card.name].skills;
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for(var i=0;i<list.length;i++){
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if(target.hasSkill(list[i])){
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list.splice(i--,1);
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}
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}
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if(!list.length){
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event.finish();
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return;
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}
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if(list.length==1){
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event._result=list[0];
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}
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else if(event.isMine()){
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var dialog=ui.create.dialog('forcebutton');
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dialog.add('选择获得一项技能');
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var clickItem=function(){
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_status.event._result=this.link;
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dialog.close();
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game.resume();
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};
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for(var i=0;i<list.length;i++){
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if(lib.translate[list[i]+'_info']){
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var translation=get.translation(list[i]);
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if(translation[0]=='新'&&translation.length==3){
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translation=translation.slice(1,3);
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}
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else{
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translation=translation.slice(0,2);
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}
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var item=dialog.add('<div class="popup pointerdiv" style="width:80%;display:inline-block"><div class="skill">【'+
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translation+'】</div><div>'+lib.translate[list[i]+'_info']+'</div></div>');
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item.firstChild.addEventListener('click',clickItem);
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item.firstChild.link=list[i];
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}
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}
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dialog.add(ui.create.div('.placeholder'));
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event.switchToAuto=function(){
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event._result=event.skillai();
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dialog.close();
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game.resume();
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};
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_status.imchoosing=true;
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game.pause();
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}
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else{
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event._result=event.skillai();
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}
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'step 1'
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var skill=result;
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if(!target.hasSkill(skill)){
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if(!target.hasSkill(skill)){
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player.popup(skill);
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target.$gain2(card);
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target.$gain2(card);
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target.removeSkill('hsnitai_card');
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target.removeSkill('hsnitai_card');
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target.storage.hsnitai_card=card;
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target.storage.hsnitai_card=card;
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target.storage.hsnitai_card_count=1;
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target.storage.hsnitai_card_count=1;
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target.storage.hsnitai_card_skill=skill;
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player.syncStorage('hsnitai_card');
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player.syncStorage('hsnitai_card');
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player.syncStorage('hsnitai_card_skill');
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target.addAdditionalSkill('hsnitai_card',skill);
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target.addAdditionalSkill('hsnitai_card',skill);
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target.addSkill('hsnitai_card');
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target.addSkill('hsnitai_card');
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game.log(target,'获得技能','【'+get.translation(skill)+'】');
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game.log(target,'获得技能','【'+get.translation(skill)+'】');
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@ -331,17 +391,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return;
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return;
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}
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}
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var name=source.randomGet();
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var name=source.randomGet();
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game.addVideo('skill',player,['hsnitai',[skill,name]]);
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var skills=[skill];
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lib.skill.hsnitai.process(skill,name);
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var nameskills=lib.characterPack.hearth[name][3]
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player.gain(game.createCard('hsnitai_'+skill),'gain2');
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for(var i=0;i<nameskills.length;i++){
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if(list.contains(nameskills[i])){
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skills.add(nameskills[i]);
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}
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}
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game.addVideo('skill',player,['hsnitai',[skills,name]]);
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lib.skill.hsnitai.process(skills,name);
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player.gain(game.createCard('hsnitai_'+name),'gain2');
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},
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},
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subSkill:{
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subSkill:{
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card:{
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card:{
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mark:'card',
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mark:'card',
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onremove:['hsnitai_card','hsnitai_card_count'],
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onremove:['hsnitai_card','hsnitai_card_count','hsnitai_card_skill'],
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intro:{
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intro:{
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content:function(storage){
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content:function(storage,player){
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var skill=storage.name.slice(8);
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var skill=player.storage.hsnitai_card_skill;
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// var skill=storage.name.slice(8);
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return '<div class="skill">【'+lib.translate[skill]+'】</div><div>'+
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return '<div class="skill">【'+lib.translate[skill]+'】</div><div>'+
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get.skillInfoTranslation(skill)+'</div>';
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get.skillInfoTranslation(skill)+'</div>';
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}
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}
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11
game/game.js
11
game/game.js
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@ -44000,6 +44000,17 @@
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}
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}
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return str2;
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return str2;
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},
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},
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rawName2:function(str){
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var str2=lib.translate[str];
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if(!str2) return '';
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if(str2.indexOf('sp')==0){
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str2=str2.slice(2);
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}
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else if(str2.indexOf('界sp')==0){
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str2=str2.slice(3);
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}
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return str2;
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},
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slimName:function(str){
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slimName:function(str){
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var str2=lib.translate[str];
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var str2=lib.translate[str];
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if(!str2) return '';
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if(!str2) return '';
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