【酗酒】优化
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@ -4575,7 +4575,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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yuanjun_info:'出牌阶段,对至多两名已受伤的角色使用。目标角色回复1点体力。',
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xujiu:'酗酒',
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xujiu2:'酗酒',
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xujiu_info:'出牌阶段,对一名本回合未成为过此牌目标的一名敌方角色使用,其本回合受到的伤害+1。',
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xujiu_info:'出牌阶段,对一名敌方角色使用,其本回合受到的伤害+1。',
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huoshaowuchao:'火烧乌巢',
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huoshaowuchao_info:'锁定技,本局游戏内造成的无属性伤害均视为火属性。',
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liangcaokuifa:'粮草匮乏',
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@ -4648,7 +4648,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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xujiu2:{
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charlotte:true,
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onremove:true,
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trigger:{player:'damageBegin3'},
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trigger:{player:'damageBegin2'},
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forced:true,
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content:function(){
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trigger.num+=player.countMark('xujiu2');
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@ -6397,12 +6397,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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type:'basic',
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enable:true,
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filterTarget:function(card,player,target){
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return target.isEnemyOf(player)&&!target.hasSkill('xujiu2');
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return target.isEnemyOf(player);
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},
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selectTarget:1,
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content:function(){
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target.addTempSkill('xujiu2');
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target.addMark('xujiu2',1,false);
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target.addMark('xujiu2',(event.baseDamage||1),false);
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},
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ai:{
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basic:{
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