v1.9.95.4
This commit is contained in:
parent
810d156e21
commit
57b207be03
44
mode/boss.js
44
mode/boss.js
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@ -2465,8 +2465,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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"shufazijinguan_skill":{
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equipSkill:true,
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trigger:{
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player:"phaseBegin",
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player:"phaseZhunbeiBegin",
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},
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direct:true,
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content:function(){
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@ -2484,30 +2485,31 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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"linglongshimandai_skill":{
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equipSkill:true,
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trigger:{
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global:["useCard"],
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target:"useCardToTargeted",
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},
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filter:function(event,player){
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if(event.targets&&event.targets.length>1) return false;
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if(event.targets&&event.targets.length>1||event.player==player) return false;
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if(player.hasSkillTag('unequip2')) return false;
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var evt=event.getParent();
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if(evt.player&&evt.player.hasSkillTag('unequip',false,{
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name:evt.card?evt.card.name:null,
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target:player,
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card:evt.card
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})) return false;
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return event.targets.contains(player)&&event.player!=player;
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return true;
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},
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audio:true,
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check:function(event,player){
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if(get.attitude(player,event.player)>2) return false;
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return true;
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return get.effect(player,event.card,event.player,player)<=0;
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},
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content:function(){
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"step 0"
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player.judge('linglongshimandai',function(card){return (get.suit(card)=='heart')?1.5:-0.5});
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"step 1"
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if(result.judge>0){
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trigger.cancel();
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trigger.getParent().excluded.add(player);
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}
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},
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ai:{
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@ -2523,8 +2525,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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"hongmianbaihuapao_skill":{
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equipSkill:true,
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trigger:{
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player:"damageBefore",
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player:"damageBegin4",
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},
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filter:function(event,player){
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if(event.source&&event.source.hasSkillTag('unequip',false,{
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@ -2554,15 +2557,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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"wushuangfangtianji_skill":{
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equipSkill:true,
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trigger:{
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source:"damageAfter",
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source:"damageSource",
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},
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filter:function(event,player){
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return event.card&&event.card.name=='sha';
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},
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check:function(event,player){
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return true;
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},
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content:function(){
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'step 0'
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player.line(trigger.player,'white');
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@ -3741,6 +3742,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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xuwangzhimian:{
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equipSkill:true,
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trigger:{player:'phaseDrawBegin'},
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forced:true,
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content:function(){
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@ -3753,6 +3755,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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xiuluolianyuji2:{
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equipSkill:true,
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vanish:true,
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trigger:{player:'damageEnd'},
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forced:true,
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@ -3770,7 +3773,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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range[1]=Infinity;
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}
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},
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trigger:{source:'damageBegin'},
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trigger:{source:'damageBegin1'},
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forced:true,
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filter:function(event){
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return event.card&&event.card.name=='sha';
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@ -3781,9 +3784,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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juechenjinge:{
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equipSkill:true,
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global:'juechenjinge2'
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},
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juechenjinge2:{
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equipSkill:true,
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mod:{
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globalTo:function(from,to,distance){
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return distance+game.countPlayer(function(current){
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@ -3795,13 +3800,15 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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chiyanzhenhunqin:{
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trigger:{source:'damageBefore'},
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equipSkill:true,
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trigger:{source:'damageBegin1'},
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forced:true,
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content:function(){
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trigger.nature='fire';
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}
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},
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chixueqingfeng:{
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equipSkill:true,
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trigger:{player:'shaBegin'},
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forced:true,
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content:function(){
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@ -3816,6 +3823,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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chixueqingfeng2:{
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equipSkill:true,
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mod:{
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cardEnabled:function(){
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return false;
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@ -3832,9 +3840,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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qimenbagua:{
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equipSkill:true,
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trigger:{target:'shaBefore'},
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forced:true,
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filter:function(event,player){
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if(player.hasSkillTag('unequip2')) return false;
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if(event.player.hasSkillTag('unequip',false,{
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name:event.card?event.card.name:null,
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target:player,
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@ -3859,6 +3869,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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guilongzhanyuedao:{
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equipSkill:true,
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trigger:{player:'shaBegin'},
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forced:true,
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filter:function(event,player){
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@ -3869,8 +3880,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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guofengyupao:{
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equipSkill:true,
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mod:{
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targetEnabled:function(card,player,target,now){
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if(player.hasSkillTag('unequip2')) return false;
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if(player!=target){
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if(get.type(card)=='trick') return false;
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}
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@ -3878,13 +3891,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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longfenghemingjian:{
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equipSkill:true,
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inherit:'cixiong_skill',
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filter:function(event,player){
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return lib.linked.contains(event.card.nature);
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},
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},
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qicaishenlu:{
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trigger:{source:'damageBegin'},
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trigger:{source:'damageBegin1'},
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forced:true,
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filter:function(event,player){
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return lib.linked.contains(event.nature);
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@ -367,7 +367,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_pangde:['male','qun',4,['mashu','jianchu']],
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gz_zhangjiao:['male','qun',3,['leiji','guidao']],
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gz_caiwenji:['female','qun',3,['beige','gzduanchang']],
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gz_mateng:['male','qun',4,['mashu','xiongyi']],
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gz_mateng:['male','qun',4,['mashu2','xiongyi']],
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gz_kongrong:['male','qun',3,['gzmingshi','lirang']],
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gz_jiling:['male','qun',4,['shuangren']],
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gz_tianfeng:['male','qun',3,['sijian','gzsuishi']],
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@ -384,7 +384,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_re_lidian:['male','wei',3,['xunxun','wangxi']],
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gz_zangba:['male','wei',4,['hengjiang']],
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gz_madai:['male','shu',4,['mashu','qianxi'],['gzskin']],
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gz_madai:['male','shu',4,['mashu2','qianxi'],['gzskin']],
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gz_mifuren:['female','shu',3,['gzguixiu','gzcunsi']],
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gz_sunce:['male','wu',4,['jiang','yingyang','baka_hunshang'],['gzskin']],
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gz_chendong:['male','wu',4,['duanxie','fenming']],
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@ -978,7 +978,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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eff1:{
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sub:true,
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trigger:{global:'phaseDrawBegin'},
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priority:8,
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//priority:8,
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forced:true,
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filter:function(event,player){
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if(event.player!=player||event.num<=0) return false;
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@ -992,7 +992,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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eff2:{
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sub:true,
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trigger:{global:'phaseUseBegin'},
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priority:8,
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//priority:8,
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forced:true,
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filter:function(event,player){
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if(event.player!=player) return false;
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@ -1010,7 +1010,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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eff3:{
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sub:true,
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trigger:{global:'useCardToBegin'},
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priority:16,
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//priority:16,
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forced:true,
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filter:function(event,player){
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return event.target&&event.target==player&&event.card&&event.card.name=='zhibi'
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@ -1105,9 +1105,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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global:'g_jianan',
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},
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g_jianan:{
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trigger:{player:['phaseBegin','phaseBefore','dieBegin']},
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trigger:{player:['phaseZhunbeiBegin','phaseBefore','dieBegin']},
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filter:function(event,player,name){
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if(name!='phaseBegin') return get.is.jun(player)&&player.identity=='wei';
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if(name!='phaseZhunbeiBegin') return get.is.jun(player)&&player.identity=='wei';
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return this.filter2.apply(this,arguments);
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},
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filter2:function(event,player){
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@ -1119,7 +1119,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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direct:true,
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content:function(){
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'step 0'
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if(event.triggername!='phaseBegin'){
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if(event.triggername!='phaseZhunbeiBegin'){
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event.trigger('jiananUpdate');
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event.finish();
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return;
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@ -1529,7 +1529,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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gzjieyue:{
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseZhunbeiBegin'},
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filter:function(event,player){
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return player.countCards('h')&&game.hasPlayer(function(current){
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return current!=player&¤t.identity!='wei';
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@ -1817,7 +1817,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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"new_jushou":{
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audio:"jushou",
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trigger:{
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player:"phaseEnd",
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player:"phaseJieshuBegin",
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},
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content:function (){
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'step 0'
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@ -2221,7 +2221,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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subSkill:{
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reset:{
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trigger:{
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player:"phaseEnd",
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player:"phaseAfter",
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},
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priority:1,
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silent:true,
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@ -2282,9 +2282,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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"new_mouduan":{
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trigger:{
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player:"phaseEnd",
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player:"phaseJieshuBegin",
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},
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priority:2,
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//priority:2,
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audio:"qinxue",
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filter:function (event,player){
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if(player.storage.keji_suit&&player.storage.keji_suit.length>3) return true;
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@ -2307,7 +2307,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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trigger:{
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player:"respond",
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},
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priority:1,
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//priority:1,
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filter:function (event,player){
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return event.skill=='new_longdan_shan'&&event.getParent(2).name=='sha';
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},
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@ -2354,7 +2354,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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trigger:{
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player:["useCard","respond"],
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},
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priority:2,
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//priority:2,
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forced:true,
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popup:false,
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filter:function (event,player){
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@ -2536,7 +2536,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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trigger:{
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player:"phaseBegin",
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player:"phaseZhunbeiBegin",
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},
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filter:function (event,player){
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return player.hp<=1;
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@ -2571,7 +2571,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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audio:"yinghun",
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audioname:["sunce"],
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trigger:{
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player:"phaseBegin",
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player:"phaseZhunbeiBegin",
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},
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direct:true,
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content:function (){
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@ -3918,7 +3918,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(get.position(card)=='e'&&get.subtype(card)=='equip5') return false;
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}
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},
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseJieshuBegin'},
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audio:2,
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forced:true,
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unique:true,
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@ -4019,6 +4019,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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discard:false,
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lose:true,
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toStorage:true,
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prepare:function(cards,player){
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var zhu=get.zhu(player,'jiahe');
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player.$give(cards,zhu);
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@ -4029,7 +4030,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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zhu.storage.yuanjiangfenghuotu.add(cards[0]);
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zhu.syncStorage('yuanjiangfenghuotu');
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zhu.updateMarks('yuanjiangfenghuotu');
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event.trigger('addCardToStorage');
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//event.trigger('addCardToStorage');
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},
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ai:{
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order:1,
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@ -4039,7 +4040,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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jiahe_skill:{
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseZhunbeiBegin'},
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direct:true,
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audio:"jiahe",
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filter:function(event,player){
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@ -4634,7 +4635,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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if(list.length==1){
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target.storage.gzxiongsuan_restore=list[0];
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target.addTempSkill('gzxiongsuan_restore','phaseBegin');
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target.addTempSkill('gzxiongsuan_restore','phaseZhunbeiBegin');
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event.finish();
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}
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else if(list.length>1){
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@ -4645,7 +4646,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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'step 2'
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target.storage.gzxiongsuan_restore=result.control;
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target.addTempSkill('gzxiongsuan_restore','phaseBegin');
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target.addTempSkill('gzxiongsuan_restore','phaseZhunbeiBegin');
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},
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subSkill:{
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restore:{
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@ -4688,7 +4689,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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audio:'suishi',
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trigger:{global:'dying'},
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forced:true,
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priority:6.5,
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//priority:6.5,
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check:function(){
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return false;
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},
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@ -4810,16 +4811,18 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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derivation:'huangjintianbingfu',
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unique:true,
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forceunique:true,
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseZhunbeiBegin'},
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forced:true,
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filter:function(event,player){
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return player.storage.huangjintianbingfu.length==0;
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},
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content:function(){
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player.storage.huangjintianbingfu.addArray(get.cards(get.population('qun')));
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var cards=get.cards(get.population('qun'));
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player.storage.huangjintianbingfu.addArray(cards);
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game.cardsGotoSpecial(cards);
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player.syncStorage('huangjintianbingfu');
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player.updateMarks('huangjintianbingfu');
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event.trigger('addCardToStorage');
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//event.trigger('addCardToStorage');
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},
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ai:{
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threaten:2,
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@ -5320,7 +5323,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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huyuan:{
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audio:'yuanhu',
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseJieshuBegin'},
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direct:true,
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filter:function(event,player){
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return player.countCards('he',{type:'equip'})>0;
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@ -5459,8 +5462,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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global:'niaoxiang_sha'
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},
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niaoxiang_sha:{
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trigger:{player:'shaBegin'},
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trigger:{player:'useCardToTargeted'},
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filter:function(event,player){
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if(event.card.name!='sha') return false;
|
||||
if(game.countPlayer()<4) return false;
|
||||
return player.siege(event.target)&&game.hasPlayer(function(current){
|
||||
return current.hasSkill('niaoxiang')&¤t.siege(event.target);
|
||||
|
@ -5469,11 +5473,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
forced:true,
|
||||
logTarget:'target',
|
||||
content:function(){
|
||||
if(typeof trigger.shanRequired=='number'){
|
||||
trigger.shanRequired++;
|
||||
var id=trigger.target.playerid;
|
||||
var map=trigger.getParent().customArgs;
|
||||
if(!map[id]) map[id]={};
|
||||
if(typeof map[id].shanRequired=='number'){
|
||||
map[id].shanRequired++;
|
||||
}
|
||||
else{
|
||||
trigger.shanRequired=2;
|
||||
map[id].shanRequired=2;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -5722,7 +5729,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
gzqianxi:{
|
||||
audio:'qianxi',
|
||||
trigger:{player:'phaseBegin'},
|
||||
trigger:{player:'phaseZhunbeiBegin'},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.judge();
|
||||
|
|
|
@ -585,7 +585,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
player.update();
|
||||
}
|
||||
}
|
||||
else if(player.identity=='zhong'&&Math.random()<0.5){
|
||||
else if(player.identity=='zhong'&&(Math.random()<0.5||game.zhu.name=='sunliang')){
|
||||
var choice=0;
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(lib.character[list[i]][1]==game.zhu.group){
|
||||
|
@ -620,7 +620,21 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(get.config('choose_group')&&player.group=='shen'){
|
||||
var list=lib.group.slice(0);
|
||||
list.remove('shen');
|
||||
if(list.length) player.group=list.randomGet();
|
||||
if(list.length) player.group=function(){
|
||||
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
|
||||
if(['liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu'].contains(game.zhu.name)) return game.zhu.group;
|
||||
if(game.zhu.name=='sunhao'&&player.identity=='zhong') return 'wu';
|
||||
if(game.zhu.name=='yl_yuanshu'){
|
||||
if(player.identity=='zhong') list.remove('qun');
|
||||
else return 'qun';
|
||||
}
|
||||
if(['sunhao','xin_yuanshao','re_yuanshao'].contains(game.zhu.name)){
|
||||
if(player.identity!='zhong') list.remove(game.zhu.group);
|
||||
else return game.zhu.group;
|
||||
}
|
||||
}
|
||||
return list.randomGet();
|
||||
}();
|
||||
}
|
||||
player.node.name.dataset.nature=get.groupnature(player.group);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue