diff --git a/mode/boss.js b/mode/boss.js index 9104c797f..7f5b8184b 100644 --- a/mode/boss.js +++ b/mode/boss.js @@ -2465,8 +2465,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ }, }, "shufazijinguan_skill":{ + equipSkill:true, trigger:{ - player:"phaseBegin", + player:"phaseZhunbeiBegin", }, direct:true, content:function(){ @@ -2484,30 +2485,31 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ }, }, "linglongshimandai_skill":{ + equipSkill:true, trigger:{ - global:["useCard"], + target:"useCardToTargeted", }, filter:function(event,player){ - if(event.targets&&event.targets.length>1) return false; + if(event.targets&&event.targets.length>1||event.player==player) return false; + if(player.hasSkillTag('unequip2')) return false; var evt=event.getParent(); if(evt.player&&evt.player.hasSkillTag('unequip',false,{ name:evt.card?evt.card.name:null, target:player, card:evt.card })) return false; - return event.targets.contains(player)&&event.player!=player; + return true; }, audio:true, check:function(event,player){ - if(get.attitude(player,event.player)>2) return false; - return true; + return get.effect(player,event.card,event.player,player)<=0; }, content:function(){ "step 0" player.judge('linglongshimandai',function(card){return (get.suit(card)=='heart')?1.5:-0.5}); "step 1" if(result.judge>0){ - trigger.cancel(); + trigger.getParent().excluded.add(player); } }, ai:{ @@ -2523,8 +2525,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ }, }, "hongmianbaihuapao_skill":{ + equipSkill:true, trigger:{ - player:"damageBefore", + player:"damageBegin4", }, filter:function(event,player){ if(event.source&&event.source.hasSkillTag('unequip',false,{ @@ -2554,15 +2557,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ }, }, "wushuangfangtianji_skill":{ + equipSkill:true, trigger:{ - source:"damageAfter", + source:"damageSource", }, filter:function(event,player){ return event.card&&event.card.name=='sha'; }, - check:function(event,player){ - return true; - }, content:function(){ 'step 0' player.line(trigger.player,'white'); @@ -3741,6 +3742,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } }, xuwangzhimian:{ + equipSkill:true, trigger:{player:'phaseDrawBegin'}, forced:true, content:function(){ @@ -3753,6 +3755,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } }, xiuluolianyuji2:{ + equipSkill:true, vanish:true, trigger:{player:'damageEnd'}, forced:true, @@ -3770,7 +3773,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ range[1]=Infinity; } }, - trigger:{source:'damageBegin'}, + trigger:{source:'damageBegin1'}, forced:true, filter:function(event){ return event.card&&event.card.name=='sha'; @@ -3781,9 +3784,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } }, juechenjinge:{ + equipSkill:true, global:'juechenjinge2' }, juechenjinge2:{ + equipSkill:true, mod:{ globalTo:function(from,to,distance){ return distance+game.countPlayer(function(current){ @@ -3795,13 +3800,15 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } }, chiyanzhenhunqin:{ - trigger:{source:'damageBefore'}, + equipSkill:true, + trigger:{source:'damageBegin1'}, forced:true, content:function(){ trigger.nature='fire'; } }, chixueqingfeng:{ + equipSkill:true, trigger:{player:'shaBegin'}, forced:true, content:function(){ @@ -3816,6 +3823,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } }, chixueqingfeng2:{ + equipSkill:true, mod:{ cardEnabled:function(){ return false; @@ -3832,9 +3840,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } }, qimenbagua:{ + equipSkill:true, trigger:{target:'shaBefore'}, forced:true, filter:function(event,player){ + if(player.hasSkillTag('unequip2')) return false; if(event.player.hasSkillTag('unequip',false,{ name:event.card?event.card.name:null, target:player, @@ -3859,6 +3869,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } }, guilongzhanyuedao:{ + equipSkill:true, trigger:{player:'shaBegin'}, forced:true, filter:function(event,player){ @@ -3869,8 +3880,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } }, guofengyupao:{ + equipSkill:true, mod:{ targetEnabled:function(card,player,target,now){ + if(player.hasSkillTag('unequip2')) return false; if(player!=target){ if(get.type(card)=='trick') return false; } @@ -3878,13 +3891,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } }, longfenghemingjian:{ + equipSkill:true, inherit:'cixiong_skill', filter:function(event,player){ return lib.linked.contains(event.card.nature); }, }, qicaishenlu:{ - trigger:{source:'damageBegin'}, + trigger:{source:'damageBegin1'}, forced:true, filter:function(event,player){ return lib.linked.contains(event.nature); diff --git a/mode/guozhan.js b/mode/guozhan.js index 486a340a1..3eef01ca2 100644 --- a/mode/guozhan.js +++ b/mode/guozhan.js @@ -367,7 +367,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ gz_pangde:['male','qun',4,['mashu','jianchu']], gz_zhangjiao:['male','qun',3,['leiji','guidao']], gz_caiwenji:['female','qun',3,['beige','gzduanchang']], - gz_mateng:['male','qun',4,['mashu','xiongyi']], + gz_mateng:['male','qun',4,['mashu2','xiongyi']], gz_kongrong:['male','qun',3,['gzmingshi','lirang']], gz_jiling:['male','qun',4,['shuangren']], gz_tianfeng:['male','qun',3,['sijian','gzsuishi']], @@ -384,7 +384,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ gz_re_lidian:['male','wei',3,['xunxun','wangxi']], gz_zangba:['male','wei',4,['hengjiang']], - gz_madai:['male','shu',4,['mashu','qianxi'],['gzskin']], + gz_madai:['male','shu',4,['mashu2','qianxi'],['gzskin']], gz_mifuren:['female','shu',3,['gzguixiu','gzcunsi']], gz_sunce:['male','wu',4,['jiang','yingyang','baka_hunshang'],['gzskin']], gz_chendong:['male','wu',4,['duanxie','fenming']], @@ -978,7 +978,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ eff1:{ sub:true, trigger:{global:'phaseDrawBegin'}, - priority:8, + //priority:8, forced:true, filter:function(event,player){ if(event.player!=player||event.num<=0) return false; @@ -992,7 +992,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ eff2:{ sub:true, trigger:{global:'phaseUseBegin'}, - priority:8, + //priority:8, forced:true, filter:function(event,player){ if(event.player!=player) return false; @@ -1010,7 +1010,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ eff3:{ sub:true, trigger:{global:'useCardToBegin'}, - priority:16, + //priority:16, forced:true, filter:function(event,player){ return event.target&&event.target==player&&event.card&&event.card.name=='zhibi' @@ -1105,9 +1105,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ global:'g_jianan', }, g_jianan:{ - trigger:{player:['phaseBegin','phaseBefore','dieBegin']}, + trigger:{player:['phaseZhunbeiBegin','phaseBefore','dieBegin']}, filter:function(event,player,name){ - if(name!='phaseBegin') return get.is.jun(player)&&player.identity=='wei'; + if(name!='phaseZhunbeiBegin') return get.is.jun(player)&&player.identity=='wei'; return this.filter2.apply(this,arguments); }, filter2:function(event,player){ @@ -1119,7 +1119,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ direct:true, content:function(){ 'step 0' - if(event.triggername!='phaseBegin'){ + if(event.triggername!='phaseZhunbeiBegin'){ event.trigger('jiananUpdate'); event.finish(); return; @@ -1529,7 +1529,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ }, gzjieyue:{ - trigger:{player:'phaseBegin'}, + trigger:{player:'phaseZhunbeiBegin'}, filter:function(event,player){ return player.countCards('h')&&game.hasPlayer(function(current){ return current!=player&¤t.identity!='wei'; @@ -1817,7 +1817,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ "new_jushou":{ audio:"jushou", trigger:{ - player:"phaseEnd", + player:"phaseJieshuBegin", }, content:function (){ 'step 0' @@ -2221,7 +2221,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ subSkill:{ reset:{ trigger:{ - player:"phaseEnd", + player:"phaseAfter", }, priority:1, silent:true, @@ -2282,9 +2282,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ }, "new_mouduan":{ trigger:{ - player:"phaseEnd", + player:"phaseJieshuBegin", }, - priority:2, + //priority:2, audio:"qinxue", filter:function (event,player){ if(player.storage.keji_suit&&player.storage.keji_suit.length>3) return true; @@ -2307,7 +2307,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ trigger:{ player:"respond", }, - priority:1, + //priority:1, filter:function (event,player){ return event.skill=='new_longdan_shan'&&event.getParent(2).name=='sha'; }, @@ -2354,7 +2354,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ trigger:{ player:["useCard","respond"], }, - priority:2, + //priority:2, forced:true, popup:false, filter:function (event,player){ @@ -2536,7 +2536,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } }, trigger:{ - player:"phaseBegin", + player:"phaseZhunbeiBegin", }, filter:function (event,player){ return player.hp<=1; @@ -2571,7 +2571,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ audio:"yinghun", audioname:["sunce"], trigger:{ - player:"phaseBegin", + player:"phaseZhunbeiBegin", }, direct:true, content:function (){ @@ -3918,7 +3918,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ if(get.position(card)=='e'&&get.subtype(card)=='equip5') return false; } }, - trigger:{player:'phaseEnd'}, + trigger:{player:'phaseJieshuBegin'}, audio:2, forced:true, unique:true, @@ -4019,6 +4019,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ }, discard:false, lose:true, + toStorage:true, prepare:function(cards,player){ var zhu=get.zhu(player,'jiahe'); player.$give(cards,zhu); @@ -4029,7 +4030,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ zhu.storage.yuanjiangfenghuotu.add(cards[0]); zhu.syncStorage('yuanjiangfenghuotu'); zhu.updateMarks('yuanjiangfenghuotu'); - event.trigger('addCardToStorage'); + //event.trigger('addCardToStorage'); }, ai:{ order:1, @@ -4039,7 +4040,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } }, jiahe_skill:{ - trigger:{player:'phaseBegin'}, + trigger:{player:'phaseZhunbeiBegin'}, direct:true, audio:"jiahe", filter:function(event,player){ @@ -4634,7 +4635,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } if(list.length==1){ target.storage.gzxiongsuan_restore=list[0]; - target.addTempSkill('gzxiongsuan_restore','phaseBegin'); + target.addTempSkill('gzxiongsuan_restore','phaseZhunbeiBegin'); event.finish(); } else if(list.length>1){ @@ -4645,7 +4646,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ } 'step 2' target.storage.gzxiongsuan_restore=result.control; - target.addTempSkill('gzxiongsuan_restore','phaseBegin'); + target.addTempSkill('gzxiongsuan_restore','phaseZhunbeiBegin'); }, subSkill:{ restore:{ @@ -4688,7 +4689,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ audio:'suishi', trigger:{global:'dying'}, forced:true, - priority:6.5, + //priority:6.5, check:function(){ return false; }, @@ -4810,16 +4811,18 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ derivation:'huangjintianbingfu', unique:true, forceunique:true, - trigger:{player:'phaseBegin'}, + trigger:{player:'phaseZhunbeiBegin'}, forced:true, filter:function(event,player){ return player.storage.huangjintianbingfu.length==0; }, content:function(){ - player.storage.huangjintianbingfu.addArray(get.cards(get.population('qun'))); + var cards=get.cards(get.population('qun')); + player.storage.huangjintianbingfu.addArray(cards); + game.cardsGotoSpecial(cards); player.syncStorage('huangjintianbingfu'); player.updateMarks('huangjintianbingfu'); - event.trigger('addCardToStorage'); + //event.trigger('addCardToStorage'); }, ai:{ threaten:2, @@ -5320,7 +5323,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ }, huyuan:{ audio:'yuanhu', - trigger:{player:'phaseEnd'}, + trigger:{player:'phaseJieshuBegin'}, direct:true, filter:function(event,player){ return player.countCards('he',{type:'equip'})>0; @@ -5459,8 +5462,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ global:'niaoxiang_sha' }, niaoxiang_sha:{ - trigger:{player:'shaBegin'}, + trigger:{player:'useCardToTargeted'}, filter:function(event,player){ + if(event.card.name!='sha') return false; if(game.countPlayer()<4) return false; return player.siege(event.target)&&game.hasPlayer(function(current){ return current.hasSkill('niaoxiang')&¤t.siege(event.target); @@ -5469,11 +5473,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ forced:true, logTarget:'target', content:function(){ - if(typeof trigger.shanRequired=='number'){ - trigger.shanRequired++; + var id=trigger.target.playerid; + var map=trigger.getParent().customArgs; + if(!map[id]) map[id]={}; + if(typeof map[id].shanRequired=='number'){ + map[id].shanRequired++; } else{ - trigger.shanRequired=2; + map[id].shanRequired=2; } } }, @@ -5722,7 +5729,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ }, gzqianxi:{ audio:'qianxi', - trigger:{player:'phaseBegin'}, + trigger:{player:'phaseZhunbeiBegin'}, content:function(){ "step 0" player.judge(); diff --git a/mode/identity.js b/mode/identity.js index 9eb23c3a3..9239aab32 100644 --- a/mode/identity.js +++ b/mode/identity.js @@ -585,7 +585,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ player.update(); } } - else if(player.identity=='zhong'&&Math.random()<0.5){ + else if(player.identity=='zhong'&&(Math.random()<0.5||game.zhu.name=='sunliang')){ var choice=0; for(var i=0;i