Merge pull request #531 from S-N-O-R-L-A-X/PR-Branch

两个小fix
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Spmario233 2023-10-15 22:12:56 +08:00 committed by GitHub
commit 55ab4bf444
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9 changed files with 17 additions and 17 deletions

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@ -7697,7 +7697,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
shen_machao_prefix:'神',
shouli:'狩骊',
shouli_backup:'狩骊',
shouli_info:'①游戏开始时,你令场上所有角色从你的下家起,依次使用牌堆中的一张不为赠物的坐骑牌。②你可以将场上的一张进攻坐骑牌当做【杀】(无任何次数限制),防御坐骑牌当做【闪】使用或打出。若此坐骑牌的拥有者不为你,则其非锁定技于本回合内失效。且当你或其于本回合内受到伤害时,此伤害+1且改为雷属性。',
shouli_info:'①锁定技,游戏开始时,你令场上所有角色从你的下家起,依次使用牌堆中的一张不为赠物的坐骑牌。②你可以将场上的一张进攻坐骑牌当做【杀】(无任何次数限制),防御坐骑牌当做【闪】使用或打出。若此坐骑牌的拥有者不为你,则其非锁定技于本回合内失效。且当你或其于本回合内受到伤害时,此伤害+1且改为雷属性。',
hengwu:'横骛',
hengwu_info:'当你使用或打出有花色的牌时若你的手牌区内没有与此牌花色相同的牌则你可以摸X张牌X为场上装备区内花色与此牌相同的牌数。',
hengwu_append:'<span style="font-family: yuanli">棘手,怀念,摧毁!</span>',

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@ -11685,7 +11685,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:"wusheng",
audioname:['re_guanyu','guanzhang','jsp_guanyu','guansuo','re_guanzhang','dc_jsp_guanyu'],
audioname2:{
ol_guansuo:'wusheng_guansuo',
dc_guansuo:'wusheng_guansuo',
},
enable:["chooseToRespond","chooseToUse"],
filterCard:function(card,player){
@ -14771,7 +14771,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
qianxin_info:'觉醒技当你造成一次伤害后若你已受伤你须减1点体力上限并获得技能“荐言”。',
jianyan_info:'出牌阶段限一次,你可以声明一种牌的类别或颜色,并亮出牌库中第一张符合你声明的牌,然后你令一名男性角色获得此牌',
rekurou_info:'出牌阶段限一次你可以弃置一张牌然后失去1点体力。',
zhaxiang_info:'锁定技 每当你失去1点体力后你摸三张牌。然后若此时是你的出牌阶段则直到回合结束你使用红色【杀】无距离限制且不能被【闪】响应你可以额外使用一张【杀】。',
zhaxiang_info:'锁定技每当你失去1点体力后你摸三张牌。然后若此时是你的出牌阶段则直到回合结束你使用红色【杀】无距离限制且不能被【闪】响应你可以额外使用一张【杀】。',
qiaomeng_info:'当你使用黑色【杀】对一名角色造成伤害后,你可以弃置该角色装备区里的一张牌,若此牌是坐骑牌,你于此牌置入弃牌堆后获得之。',
reyicong_info:'锁定技,你计算与其他角色的距离时-1。若你的体力值不大于2则其他角色计算与你的距离时+1。',
refankui_info:'每当你受到1点伤害后你可以获得伤害来源的一张牌。',

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@ -24814,7 +24814,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
wangyun:['wangyun','dc_wangyun','re_wangyun','jsrg_wangyun','old_wangyun','pe_wangyun'],
zhangliang:['re_zhangliang','zhangliang'],
lingju:['lingju','old_lingju'],
guansuo:['guansuo','ol_guansuo'],
guansuo:['guansuo','dc_guansuo'],
zhangxingcai:['zhangxingcai','old_zhangxingcai'],
lisu:['ol_lisu','lisu'],
fuwan:['fuwan','tw_fuwan','sp_fuwan'],

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@ -5546,7 +5546,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else event.finish();
'step 2'
var list=game.filterPlayer(function(current){
return current.name=='ol_guansuo'||current.name2=='ol_guansuo';
return current.name=='dc_guansuo'||current.name2=='dc_guansuo';
});
if(list.length) game.asyncDraw(list);
else event.finish();
@ -5868,7 +5868,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
charlotte:true,
filter:function(event,player){
return event.decadexushen==true&&!game.hasPlayer(function(current){
return current.name=='ol_guansuo'||current.name2=='ol_guansuo';
return current.name=='dc_guansuo'||current.name2=='dc_guansuo';
});
},
content:function(){
@ -5894,11 +5894,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
else event.goto(4);
'step 3'
target.reinit(result.control,'ol_guansuo');
if(target.name=='ol_guansuo'&&target.group!='shu') target.changeGroup('shu');
target.reinit(result.control,'dc_guansuo');
if(target.name=='dc_guansuo'&&target.group!='shu') target.changeGroup('shu');
if(_status.characterlist){
_status.characterlist.add(result.control);
_status.characterlist.remove('ol_guansuo');
_status.characterlist.remove('dc_guansuo');
}
'step 4'
target.draw(3);

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@ -7,7 +7,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
wu_luxun:['male','wu',3,['dcxiongmu','dczhangcai','dcruxian']],
dc_xujing:['male','shu',3,['dcshangyu','dccaixia']],
dc_zhaoxiang:['female','shu',4,['refanghun','refuhan']],
ol_guansuo:['male','shu',4,['xinzhengnan','xiefang']],
dc_guansuo:['male','shu',4,['xinzhengnan','xiefang']],
dc_shixie:['male','qun',3,['rebiluan','ollixia']],
dc_sp_machao:['male','qun',4,['zhuiji','dc_olshichou']],
old_huangfusong:['male','qun',4,['xinfenyue']],
@ -95,7 +95,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao','tianshangyi'],
sp2_jichu:['zhaoang','dc_liuye','dc_wangyun','yanghong','huanfan','xizheng'],
sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun','zhoubuyi','dc_xujing'],
sp2_qifu:['ol_guansuo','dc_zhaoxiang'],
sp2_qifu:['dc_guansuo','dc_zhaoxiang'],
sp2_gaoshan:['wanglang','liuhui'],
sp2_wumiao:['wu_zhugeliang','wu_luxun'],
}
@ -12827,8 +12827,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
dc_sp_machao_prefix:'群',
dc_shixie:'新杀士燮',
dc_shixie_prefix:'新杀',
ol_guansuo:'新杀关索',
ol_guansuo_prefix:'新杀',
dc_guansuo:'新杀关索',
dc_guansuo_prefix:'新杀',
dc_zhaoxiang:'新杀赵襄',
dc_zhaoxiang_prefix:'新杀',
dc_xujing:'许靖',

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@ -2505,7 +2505,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:'dangxian',
audioname:['guansuo','xin_liaohua','re_liaohua'],
audioname2:{
ol_guansuo:'dangxian_guansuo',
dc_guansuo:'dangxian_guansuo',
},
content:function(){
trigger.phaseList.splice(trigger.num,0,'phaseUse|xindangxian');
@ -10178,7 +10178,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:'zhiman',
audioname:['guansuo','re_masu'],
audioname2:{
ol_guansuo:'zhiman_guansuo',
dc_guansuo:'zhiman_guansuo',
},
trigger:{source:'damageBegin2'},
filter:function(event,player){

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@ -6552,6 +6552,7 @@ window.noname_asset_list=[
'image/character/dc_ganfuren.jpg',
'image/character/dc_gaolan.jpg',
'image/character/dc_gongsunzan.jpg',
'image/character/dc_guansuo.jpg',
'image/character/dc_huangchengyan.jpg',
'image/character/dc_huanghao.jpg',
'image/character/dc_huangquan.jpg',
@ -7334,7 +7335,6 @@ window.noname_asset_list=[
'image/character/ol_dongzhao.jpg',
'image/character/ol_dongzhuo.jpg',
'image/character/ol_furong.jpg',
'image/character/ol_guansuo.jpg',
'image/character/ol_guohuai.jpg',
'image/character/ol_huangzhong.jpg',
'image/character/ol_huaxin.jpg',

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@ -14687,7 +14687,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
huangjintianbingfu:'黄巾天兵符',
huangjintianbingfu_ab:'兵符',
huangjintianbingfu_bg:'符',
huangjintianbingfu_info:'锁定技 当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。<br>当你失去体力时,你可改为将一张“天兵”置入弃牌堆。<br>与你势力相同的角色可将一张“天兵”当作【杀】使用或打出。',
huangjintianbingfu_info:'锁定技当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。<br>当你失去体力时,你可改为将一张“天兵”置入弃牌堆。<br>与你势力相同的角色可将一张“天兵”当作【杀】使用或打出。',
wuhujiangdaqi:'五虎将大旗',
wuhujiangdaqi_ab:'将旗',
wuhujiangdaqi_bg:'旗',