commit
55ab4bf444
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@ -7697,7 +7697,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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shen_machao_prefix:'神',
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shouli:'狩骊',
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shouli_backup:'狩骊',
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shouli_info:'①游戏开始时,你令场上所有角色从你的下家起,依次使用牌堆中的一张不为赠物的坐骑牌。②你可以将场上的一张进攻坐骑牌当做【杀】(无任何次数限制),防御坐骑牌当做【闪】使用或打出。若此坐骑牌的拥有者不为你,则其非锁定技于本回合内失效。且当你或其于本回合内受到伤害时,此伤害+1且改为雷属性。',
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shouli_info:'①锁定技,游戏开始时,你令场上所有角色从你的下家起,依次使用牌堆中的一张不为赠物的坐骑牌。②你可以将场上的一张进攻坐骑牌当做【杀】(无任何次数限制),防御坐骑牌当做【闪】使用或打出。若此坐骑牌的拥有者不为你,则其非锁定技于本回合内失效。且当你或其于本回合内受到伤害时,此伤害+1且改为雷属性。',
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hengwu:'横骛',
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hengwu_info:'当你使用或打出有花色的牌时,若你的手牌区内没有与此牌花色相同的牌,则你可以摸X张牌(X为场上装备区内花色与此牌相同的牌数)。',
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hengwu_append:'<span style="font-family: yuanli">棘手,怀念,摧毁!</span>',
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@ -11685,7 +11685,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:"wusheng",
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audioname:['re_guanyu','guanzhang','jsp_guanyu','guansuo','re_guanzhang','dc_jsp_guanyu'],
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audioname2:{
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ol_guansuo:'wusheng_guansuo',
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dc_guansuo:'wusheng_guansuo',
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},
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enable:["chooseToRespond","chooseToUse"],
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filterCard:function(card,player){
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@ -14771,7 +14771,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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qianxin_info:'觉醒技,当你造成一次伤害后,若你已受伤,你须减1点体力上限,并获得技能“荐言”。',
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jianyan_info:'出牌阶段限一次,你可以声明一种牌的类别或颜色,并亮出牌库中第一张符合你声明的牌,然后你令一名男性角色获得此牌',
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rekurou_info:'出牌阶段限一次,你可以弃置一张牌,然后失去1点体力。',
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zhaxiang_info:'锁定技 每当你失去1点体力后,你摸三张牌。然后若此时是你的出牌阶段,则直到回合结束,你使用红色【杀】无距离限制且不能被【闪】响应,你可以额外使用一张【杀】。',
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zhaxiang_info:'锁定技,每当你失去1点体力后,你摸三张牌。然后若此时是你的出牌阶段,则直到回合结束,你使用红色【杀】无距离限制且不能被【闪】响应,你可以额外使用一张【杀】。',
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qiaomeng_info:'当你使用黑色【杀】对一名角色造成伤害后,你可以弃置该角色装备区里的一张牌,若此牌是坐骑牌,你于此牌置入弃牌堆后获得之。',
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reyicong_info:'锁定技,你计算与其他角色的距离时-1。若你的体力值不大于2,则其他角色计算与你的距离时+1。',
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refankui_info:'每当你受到1点伤害后,你可以获得伤害来源的一张牌。',
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@ -24814,7 +24814,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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wangyun:['wangyun','dc_wangyun','re_wangyun','jsrg_wangyun','old_wangyun','pe_wangyun'],
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zhangliang:['re_zhangliang','zhangliang'],
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lingju:['lingju','old_lingju'],
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guansuo:['guansuo','ol_guansuo'],
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guansuo:['guansuo','dc_guansuo'],
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zhangxingcai:['zhangxingcai','old_zhangxingcai'],
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lisu:['ol_lisu','lisu'],
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fuwan:['fuwan','tw_fuwan','sp_fuwan'],
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@ -5546,7 +5546,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else event.finish();
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'step 2'
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var list=game.filterPlayer(function(current){
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return current.name=='ol_guansuo'||current.name2=='ol_guansuo';
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return current.name=='dc_guansuo'||current.name2=='dc_guansuo';
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});
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if(list.length) game.asyncDraw(list);
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else event.finish();
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@ -5868,7 +5868,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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charlotte:true,
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filter:function(event,player){
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return event.decadexushen==true&&!game.hasPlayer(function(current){
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return current.name=='ol_guansuo'||current.name2=='ol_guansuo';
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return current.name=='dc_guansuo'||current.name2=='dc_guansuo';
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});
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},
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content:function(){
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@ -5894,11 +5894,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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else event.goto(4);
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'step 3'
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target.reinit(result.control,'ol_guansuo');
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if(target.name=='ol_guansuo'&&target.group!='shu') target.changeGroup('shu');
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target.reinit(result.control,'dc_guansuo');
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if(target.name=='dc_guansuo'&&target.group!='shu') target.changeGroup('shu');
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if(_status.characterlist){
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_status.characterlist.add(result.control);
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_status.characterlist.remove('ol_guansuo');
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_status.characterlist.remove('dc_guansuo');
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}
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'step 4'
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target.draw(3);
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@ -7,7 +7,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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wu_luxun:['male','wu',3,['dcxiongmu','dczhangcai','dcruxian']],
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dc_xujing:['male','shu',3,['dcshangyu','dccaixia']],
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dc_zhaoxiang:['female','shu',4,['refanghun','refuhan']],
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ol_guansuo:['male','shu',4,['xinzhengnan','xiefang']],
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dc_guansuo:['male','shu',4,['xinzhengnan','xiefang']],
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dc_shixie:['male','qun',3,['rebiluan','ollixia']],
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dc_sp_machao:['male','qun',4,['zhuiji','dc_olshichou']],
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old_huangfusong:['male','qun',4,['xinfenyue']],
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@ -95,7 +95,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao','tianshangyi'],
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sp2_jichu:['zhaoang','dc_liuye','dc_wangyun','yanghong','huanfan','xizheng'],
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sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun','zhoubuyi','dc_xujing'],
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sp2_qifu:['ol_guansuo','dc_zhaoxiang'],
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sp2_qifu:['dc_guansuo','dc_zhaoxiang'],
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sp2_gaoshan:['wanglang','liuhui'],
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sp2_wumiao:['wu_zhugeliang','wu_luxun'],
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}
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@ -12827,8 +12827,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dc_sp_machao_prefix:'群',
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dc_shixie:'新杀士燮',
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dc_shixie_prefix:'新杀',
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ol_guansuo:'新杀关索',
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ol_guansuo_prefix:'新杀',
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dc_guansuo:'新杀关索',
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dc_guansuo_prefix:'新杀',
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dc_zhaoxiang:'新杀赵襄',
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dc_zhaoxiang_prefix:'新杀',
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dc_xujing:'许靖',
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@ -2505,7 +2505,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:'dangxian',
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audioname:['guansuo','xin_liaohua','re_liaohua'],
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audioname2:{
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ol_guansuo:'dangxian_guansuo',
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dc_guansuo:'dangxian_guansuo',
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},
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content:function(){
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trigger.phaseList.splice(trigger.num,0,'phaseUse|xindangxian');
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@ -10178,7 +10178,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:'zhiman',
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audioname:['guansuo','re_masu'],
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audioname2:{
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ol_guansuo:'zhiman_guansuo',
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dc_guansuo:'zhiman_guansuo',
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},
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trigger:{source:'damageBegin2'},
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filter:function(event,player){
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@ -6552,6 +6552,7 @@ window.noname_asset_list=[
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'image/character/dc_ganfuren.jpg',
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'image/character/dc_gaolan.jpg',
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'image/character/dc_gongsunzan.jpg',
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'image/character/dc_guansuo.jpg',
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'image/character/dc_huangchengyan.jpg',
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'image/character/dc_huanghao.jpg',
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'image/character/dc_huangquan.jpg',
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@ -7334,7 +7335,6 @@ window.noname_asset_list=[
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'image/character/ol_dongzhao.jpg',
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'image/character/ol_dongzhuo.jpg',
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'image/character/ol_furong.jpg',
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'image/character/ol_guansuo.jpg',
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'image/character/ol_guohuai.jpg',
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'image/character/ol_huangzhong.jpg',
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'image/character/ol_huaxin.jpg',
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Before Width: | Height: | Size: 193 KiB After Width: | Height: | Size: 193 KiB |
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@ -14687,7 +14687,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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huangjintianbingfu:'黄巾天兵符',
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huangjintianbingfu_ab:'兵符',
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huangjintianbingfu_bg:'符',
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huangjintianbingfu_info:'锁定技 :当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。<br>当你失去体力时,你可改为将一张“天兵”置入弃牌堆。<br>与你势力相同的角色可将一张“天兵”当作【杀】使用或打出。',
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huangjintianbingfu_info:'锁定技,当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。<br>当你失去体力时,你可改为将一张“天兵”置入弃牌堆。<br>与你势力相同的角色可将一张“天兵”当作【杀】使用或打出。',
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wuhujiangdaqi:'五虎将大旗',
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wuhujiangdaqi_ab:'将旗',
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wuhujiangdaqi_bg:'旗',
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Loading…
Reference in New Issue