谋张郃

添加手杀测试服武将谋张郃(unseen)
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mengxinzxz 2023-08-30 01:14:24 +08:00 committed by GitHub
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commit 45ae3c03c6
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1 changed files with 101 additions and 0 deletions

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@ -5,6 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
name:'sb',
connect:true,
character:{
sb_zhanghe:['male','wei',4,['sbqiaobian'],['unseen']],
sb_yujin:['male','wei',4,['sbxiayuan','sbjieyue']],
sb_huaxiong:['male','qun','3/4/1',['new_reyaowu','sbyangwei']],
liucheng:['female','qun',3,['splveying','spyingwu']],
@ -48,6 +49,103 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
skill:{
//张郃
sbqiaobian:{
audio:2,
trigger:{player:['phaseJudgeBefore','phaseDrawBefore','phaseUseBefore']},
filter:function(event,player){
if(event.name=='phaseJudge') return player.countCards('e');
return event.name!='phaseUse'||player.countCards('h')>6;
},
usable:1,
direct:true,
content:function(){
'step 0'
switch(trigger.name){
case 'phaseJudge':
player.chooseTarget(get.prompt('sbqiaobian'),'失去1点体力并跳过判定阶段将判定区里的牌移动给一名其他角色',lib.filter.notMe).set('ai',function(target){
var player=_status.event.player;
if(player.hp+player.countCards('h',function(card){
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
if(mod2!='unchanged') return mod2;
var mod=game.checkMod(card,player,player,'unchanged','cardSavable',player);
if(mod!='unchanged') return mod;
var savable=get.info(card).savable;
if(typeof savable=='function') savable=savable(card,player,player);
return savable;
})<=1) return 0;
var eff=0;
for(var card of player.getCards('e')){
var cardx;
if(card.viewAs) cardx=get.autoViewAs({name:card.viewAs},[card]);
else cardx=card;
if(target.canAddJudge(cardx)) eff+=get.effect(target,cardx,player,player);
else eff-=get.attitude(player,target)/114514;
}
return eff;
}).setHiddenSkill('sbqiaobian');
break;
case 'phaseDraw':
player.chooseBool(get.prompt('sbqiaobian'),'跳过摸牌阶段于下个准备阶段摸两张牌并回复1点体力').setHiddenSkill('sbqiaobian');
break;
case 'phaseUse':
var num=(player.countCards('h')-6);
player.chooseToDiscard(get.prompt('sbqiaobian'),num,'弃置'+get.cnNumber(num)+'张手牌并跳过出牌阶段和弃牌阶段,然后移动场上的一张牌').set('ai',function(card){
var player=_status.event.player;
if(!player.canMoveCard(true)||player.countCards('hs',card=>player.hasValueTarget(card))>=9) return 0;
return 7-get.value(card);
}).setHiddenSkill('sbqiaobian').logSkill='sbqiaobian';
break;
}
'step 1'
if(result.bool){
trigger.cancel();
switch(trigger.name){
case 'phaseJudge':
var target=result.targets[0];
player.logSkill('sbqiaobian',target);
player.loseHp();
game.log(player,'跳过了判定阶段');
for(var card of player.getCards('e')){
if(target.canAddJudge(card)){
player.$give(card,target,false);
if(card.viewAs) target.addJudge({name:card.viewAs},[card]);
else target.addJudge(card);
}
else player.discard(card);
}
break;
case 'phaseDraw':
player.logSkill('sbqiaobian');
game.log(player,'跳过了摸牌阶段');
player.addSkill('sbqiaobian_draw');
break;
case 'phaseUse':
player.skip('phaseDiscard');
game.log(player,'跳过了出牌阶段');
game.log(player,'跳过了弃牌阶段');
player.moveCard();
break;
}
}
else player.storage.counttrigger.sbqiaobian--;
},
subSkill:{
draw:{
charlotte:true,
mark:true,
intro:{content:'准备阶段摸两张牌并回复1点体力'},
audio:'sbqiaobian',
trigger:{player:'phaseZhunbeiBegin'},
forced:true,
content:function(){
player.removeSkill('sbqiaobian_draw');
player.draw(2);
player.recover();
},
},
},
},
//萌货
sbhuoshou:{
audio:2,
@ -4659,6 +4757,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sbhuoshou_info:'锁定技。①【南蛮入侵】对你无效。②当其他角色使用【南蛮入侵】指定第一个目标后,你代替其成为此牌的伤害来源。③出牌阶段开始时,你随机获得弃牌堆中的一张【南蛮入侵】。④出牌阶段,若你于此阶段使用过【南蛮入侵】,你不能使用【南蛮入侵】。',
sbzaiqi:'再起',
sbzaiqi_info:'蓄力技1/7。①弃牌阶段结束时你可以消耗任意点蓄力值并选择等量名角色然后令这些角色选择一项1.令你摸一张牌2.弃置一张牌然后你回复1点体力。②每回合限一次。当你造成伤害后你获得1点蓄力值。',
sb_zhanghe:'谋张郃',
sbqiaobian:'巧变',
sbqiaobian_info:'每回合限一次。①你可以失去1点体力并跳过判定阶段将判定区的所有牌移动给一名其他角色无法置入其判定区的牌改为弃置之。②你可以跳过摸牌阶段于下个准备阶段摸两张牌并回复1点体力。③你可以将手牌数弃置至六张并跳过出牌阶段和弃牌阶段然后移动场上的一张牌。',
sb_zhi:'谋攻篇·知',
sb_shi:'谋攻篇·识',