手杀郭照,手杀张嶷,手杀孙亮+手杀异构神话包分解
添加手杀测试服武将手杀郭照,手杀张嶷(unseen) 添加手杀异构武将手杀孙亮 手杀异构神话包分解为风火林山阴雷六个小包
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@ -6,22 +6,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connect:true,
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characterSort:{
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mobile:{
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mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer","gongsunkang","nanhualaoxian","zhouqun","qiaozhou","fuqian","simafu","mayuanyi","yanpu","sunhanhua","sp_maojie","peixiu","sp_jianggan","ruanhui","xin_mamidi","sp_caosong","yangfu","wangjun","sp_pengyang","qianzhao","old_wanglang",'shichangshi'],
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mobile_default:['xin_guozhao',"miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer","gongsunkang","nanhualaoxian","zhouqun","qiaozhou","fuqian","simafu","mayuanyi","yanpu","sunhanhua","sp_maojie","peixiu","sp_jianggan","ruanhui","xin_mamidi","sp_caosong","yangfu","wangjun","sp_pengyang","qianzhao","old_wanglang",'shichangshi'],
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mobile_yijiang:["yj_zhanghe","yj_zhangliao","yj_xuhuang","yj_ganning",'yj_huangzhong','yj_weiyan'],
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mobile_sunben:["re_sunben"],
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mobile_standard:["xin_xiahoudun","xin_zhangfei"],
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mobile_shenhua:["re_pangtong","re_guanqiujian","xin_yuanshao","re_liushan","re_dongzhuo","re_sp_zhugeliang","re_sunjian","re_dengai","re_jiangwei","re_zhurong","re_caiwenji","re_xunyu","re_dianwei","xin_zhoutai","re_yanwen",'re_zhangzhang','re_xiaoqiao'],
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mobile_shenhua_feng:['re_xiaoqiao',"xin_zhoutai"],
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mobile_shenhua_huo:["re_pangtong","re_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","xin_yuanshao"],
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mobile_shenhua_lin:["re_dongzhuo","re_sunjian","re_zhurong"],
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mobile_shenhua_shan:["re_liushan","re_dengai","re_jiangwei","re_caiwenji",'re_zhangzhang',"re_sunben"],
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mobile_shenhua_yin:['xin_sunliang'],
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mobile_shenhua_lei:["re_guanqiujian"],
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mobile_yijiang1:["re_xusheng","re_lingtong","ol_yujin","re_wuguotai","re_gaoshun",'re_caozhi'],
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mobile_yijiang2:["xin_liaohua","xin_caozhang","re_liubiao","re_handang","xin_chengpu","xin_gongsunzan","re_zhonghui","re_bulianshi"],
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mobile_yijiang3:["re_liru","xin_jianyong","xin_zhuran","xin_guohuai","xin_panzhangmazhong","xin_fuhuanghou","re_yufan"],
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mobile_yijiang4:["xin_zhoucang","xin_caifuren","xin_guyong","xin_sunluban","xin_caozhen","xin_jushou","xin_wuyi","xin_zhuhuan","re_chenqun"],
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mobile_yijiang5:['xin_sunxiu','xin_quancong','xin_zhuzhi','xin_caoxiu'],
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mobile_yijiang5:['xin_zhangyi','xin_sunxiu','xin_quancong','xin_zhuzhi','xin_caoxiu'],
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mobile_yijiang67:["re_jikang"],
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mobile_changshi:['scs_zhangrang','scs_zhaozhong','scs_sunzhang','scs_bilan','scs_xiayun','scs_hankui','scs_lisong','scs_duangui','scs_guosheng','scs_gaowang'],
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mobile_sp:["old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","re_heqi","liuzan","xin_hansui"],
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},
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},
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character:{
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xin_guozhao:['female','wei',3,['yichong','wufei'],['unseen']],
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xin_zhangyi:['male','shu',4,['xinwurong','shizhi'],['unseen']],
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xin_sunliang:['male','wu',3,['xinzhizheng','xinkuizhu','xinlijun'],['zhu']],
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re_xiaoqiao:['female','wu',3,['retianxiang','xinhongyan']],
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shichangshi:['male','qun',1,['mbdanggu','mbmowang']],
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re_zhangzhang:['male','wu',3,['rezhijian','guzheng']],
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@ -387,6 +394,368 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//郭照
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yichong:{
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init:function(player){
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if(!lib.skill['yichong_'+player.playerid]){
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lib.skill['yichong_'+player.playerid]={
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init:function(player){
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player.storage['yichong_'+player.playerid]=0;
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},
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onremove:true,
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mark:true,
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marktext:'雀',
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intro:{
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content:function(storage){
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return '已被掠夺'+(storage||0)+'张牌';
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},
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},
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};
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lib.translate['yichong_'+player.playerid]='易宠';
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lib.translate['yichong_'+player.playerid+'_bg']='雀';
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}
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},
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audio:2,
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trigger:{player:'phaseZhunbeiBegin'},
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt('meihun'),'选择一名其他角色并选择一个花色,获得其此花色的所有牌并令其获得“雀”标记',lib.filter.notMe).set('ai',function(target){
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var player=_status.event.player;
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var att=get.attitude(player,target);
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if(att>0) return 0;
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var getNum=function(player){
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var list=[];
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for(var i of lib.suit) list.push((player.countCards('he',{suit:i})+3));
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return list.sort((a,b)=>b-a)[0];
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};
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return getNum(target)+target.countCards('h')/10;
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});
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('yichong',target);
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event.target=target;
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player.chooseControl(lib.suit.slice(0).reverse()).set('prompt','请声明一个花色').set('ai',function(){
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var target=_status.event.target,cards=target.getCards('he');
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var suits=lib.suit.slice(0);
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suits.sort(function(a,b){
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var num=function(suit){
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return cards.filter(function(card){
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return get.suit(card)==suit;
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}).length;
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};
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return num(b)-num(a);
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});
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return suits[0];
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}).set('target',target);
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}
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else event.finish();
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'step 2'
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var suit=result.control;
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player.chat(get.translation(suit+2));
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game.log(player,'选择了','#y'+get.translation(suit+2));
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player.storage.yichong=suit;
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player.markSkill('yichong');
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game.broadcastAll(function(player,suit){
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if(player.marks.yichong) player.marks.yichong.firstChild.innerHTML=get.translation(suit);
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},player,suit)
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if(target.countCards('he',{suit:suit})) player.gain(target.getCards('he',{suit:suit}),target,'giveAuto');
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game.countPlayer(function(current){
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current.removeSkill('yichong_'+player.playerid);
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if(current==target) target.addSkill('yichong_'+player.playerid);
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});
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},
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onremove:true,
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intro:{content:'拥有“雀”标记的角色获得$牌后,你获得之'},
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group:'yichong_gain',
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subSkill:{
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gain:{
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audio:'yichong',
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trigger:{global:['gainAfter','loseAsyncAfter']},
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filter:function(event,player){
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if(!player.storage.yichong) return false;
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return game.hasPlayer(function(current){
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if(!event.getg(current).length||!current.hasSkill('yichong_'+player.playerid)) return false;
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if(current.countMark('yichong_'+player.playerid)>=5) return false;
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return event.getg(current).some(card=>get.suit(card,current)==player.storage.yichong&&lib.filter.canBeGained(card,current,player));
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});
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},
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forced:true,
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content:function(){
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'step 0'
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var target=game.findPlayer(function(current){
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if(!trigger.getg(current).length||!current.hasSkill('yichong_'+player.playerid)) return false;
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if(current.countMark('yichong_'+player.playerid)>=5) return false;
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return trigger.getg(current).some(card=>get.suit(card,current)==player.storage.yichong&&lib.filter.canBeGained(card,current,player));
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});
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event.target=target;
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var cards=trigger.getg(target).filter(card=>get.suit(card,target)==player.storage.yichong&&lib.filter.canBeGained(card,target,player));
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if(cards.length<=5-target.countMark('yichong_'+player.playerid)) event._result={bool:true,links:cards};
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else{
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var num=(5-target.countMark('yichong_'+player.playerid));
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player.chooseButton(['易宠:获得其中的'+get.cnNumber(num)+'张牌',cards],num,true).set('ai',function(button){
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return get.value(button.link);
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});
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}
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'step 1'
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if(result.bool){
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player.gain(result.links,target,'give');
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target.addMark('yichong_'+player.playerid,result.links.length,false);
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}
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},
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},
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},
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},
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wufei:{
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audio:2,
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trigger:{player:['useCardToPlayered','damageEnd']},
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filter:function(event,player){
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var target=game.findPlayer(current=>current.hasSkill('yichong_'+player.playerid));
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if(!target) return false;
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if(event.name=='damage') return target.hp>Math.max(1,player.hp);
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return event.isFirstTarget&&(event.card.name=='sha'||(get.type(event.card)=='trick'&&get.tag(event.card,'damage')));
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},
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direct:true,
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content:function(){
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'step 0'
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var target=game.findPlayer(current=>current.hasSkill('yichong_'+player.playerid));
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event.target=target;
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if(trigger.name=='damage'){
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player.chooseBool(get.prompt('wufei',target),'对'+get.translation(target)+'造成1点伤害').set('choice',get.damageEffect(target,player,player)>0);
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}
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else{
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player.logSkill('wufei',target);
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player.addTempSkill('wufei_effect');
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player.markAuto('wufei_effect',[trigger.card]);
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game.log(target,'成为了',trigger.card,'的伤害来源');
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event.finish();
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}
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'step 1'
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if(result.bool){
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player.logSkill('wufei',target);
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target.damage();
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}
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},
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subSkill:{
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effect:{
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charlotte:true,
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trigger:{source:'damageBefore'},
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filter:function(event,player){
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if(!event.card) return false;
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return player.getStorage('wufei_effect').contains(event.card);
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},
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forced:true,
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popup:false,
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firstDo:true,
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content:function(){
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var target=game.findPlayer(current=>current.hasSkill('yichong_'+player.playerid));
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if(!target) delete trigger.source;
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else trigger.source=target;
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},
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},
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},
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},
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//张嶷
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xinwurong:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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filterTarget:lib.filter.notMe,
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content:function(){
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'step 0'
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player.chooseToDuiben(target).set('title','谋弈').set('namelist',[
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'反抗','归顺','镇压','安抚'
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]).set('ai',button=>1+Math.random());
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'step 1'
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if(result.bool){
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if(result.player=='db_def1'){
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target.damage();
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player.draw();
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event.finish();
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}
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else{
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var cards=target.getCards('he');
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if(cards.length<2){
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target.skip('phaseDraw');
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target.addTempSkill('xinwurong_skip',{player:'phaseDrawSkipped'});
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event.finish();
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}
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else if(cards.length==2) event._result={bool:true,cards:cards};
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else target.chooseCard('怃戎:交给'+get.translation(player)+'两张牌',2,true,'he');
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}
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}
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else{
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if(result.player=='db_def1'){
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player.gainPlayerCard(target,'he',true);
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event.goto(3);
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}
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else{
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player.damage();
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player.draw();
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event.finish();
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}
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}
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'step 2'
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if(result.bool) player.gain(result.cards,target,'giveAuto');
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event.finish();
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'step 3'
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var cards=player.getCards('he');
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if(!cards.length) event.finish();
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else if(cards.length<=2) event._result={bool:true,cards:cards};
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else player.chooseCard('怃戎:交给'+get.translation(target)+'两张牌',2,true,'he');
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'step 4'
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if(result.bool) target.gain(result.cards,player,'giveAuto');
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},
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ai:{
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order:7,
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result:{
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player:1,
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target:-1,
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},
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},
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subSkill:{
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skip:{
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charlotte:true,
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mark:true,
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intro:{content:'跳过下个摸牌阶段'},
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},
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},
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},
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//孙亮
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xinkuizhu:{
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audio:'nzry_kuizhu',
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trigger:{player:'phaseDiscardAfter'},
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filter:function(event,player){
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return player.getHistory('lose',function(evt){
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return evt.type=='discard'&&evt.getParent('phaseDiscard')==event;
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}).length;
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},
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direct:true,
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content:function(){
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'step 0'
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var cards=[];
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player.getHistory('lose',function(evt){
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if(evt.type=='discard'&&evt.getParent('phaseDiscard')==trigger) cards.addArray(evt.cards2);
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});
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event.num=cards.length;
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event.str1='令至多'+event.num+'名角色摸一张牌';
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event.str2='对任意名体力值之和为'+event.num+'的角色造成1点伤害';
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player.chooseControl('cancel2').set('ai',function(){
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if(game.countPlayer(function(current){return get.attitude(player,current)<0&¤t.hp==event.num})>0&&event.num<=3) return 1;
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return 0;
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}).set('choiceList',[event.str1,event.str2]).set('prompt','是否发动【溃诛】?');
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'step 1'
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if(result.control=='cancel2') event.finish();
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event.control=[event.str1,event.str2][result.index];
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'step 2'
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var str='请选择〖溃诛〗的目标';
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if(event.bool==false) str='<br>所选目标体力之和不足'+event.num+',请重选';
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if(event.control==event.str2){
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player.chooseTarget(str,function(card,player,target){
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var targets=ui.selected.targets;
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var num=0;
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for(var i=0;i<targets.length;i++) num+=targets[i].hp;
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return num+target.hp<=_status.event.num;
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}).set('ai',function(target){
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if(ui.selected.targets[0]!=undefined) return -1;
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return get.attitude(player,target)<0;
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}).set('promptbar','none').set('num',event.num).set('selectTarget',function(){
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var targets=ui.selected.targets;
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var num=0;
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for(var i=0;i<targets.length;i++) num+=targets[i].hp;
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if(num==_status.event.num) return ui.selected.targets.length;
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return ui.selected.targets.length+1;
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});
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}
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else{
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player.chooseTarget('请选择〖溃诛〗的目标','令至多'+get.cnNumber(event.num)+'名角色各摸一张牌',[1,event.num]).set('ai',function(target){
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return get.attitude(_status.event.player,target);
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});
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}
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'step 3'
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if(result.bool){
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var targets=result.targets.sortBySeat();
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if(event.control==event.str1){
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player.logSkill('xinkuizhu',targets);
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game.asyncDraw(targets);
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}
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else{
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var num=0;
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for(var i=0;i<targets.length;i++) num+=targets[i].hp;
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if(num<event.num){
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event.bool=false;
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event.goto(2);
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}
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else{
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player.logSkill('xinkuizhu',targets);
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for(var i of targets) i.damage();
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if(targets.length>=2) player.loseHp();
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}
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}
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}
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},
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},
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xinzhizheng:{
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audio:'nzry_zhizheng',
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mod:{
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playerEnabled:function(card,player,target){
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var info=get.info(card);
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if(target!=player&&(!info||!info.singleCard||!ui.selected.targets.length)&&player.isPhaseUsing()&&!target.inRange(player)) return false;
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},
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},
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trigger:{player:'phaseUseEnd'},
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filter:function(event,player){
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return player.getHistory('useCard',function(evt){
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return evt.getParent('phaseUse')==event;
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}).length<game.countPlayer(function(current){
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return current!=player&&!current.inRange(player);
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})&&game.hasPlayer(function(target){
|
||||
return target!=player&&!target.inRange(player)&&target.countDiscardableCards(player,'he');
|
||||
});
|
||||
},
|
||||
forced:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('请选择〖掣政〗的目标','弃置一名攻击范围内不包含你的角色的一张牌',true,function(card,player,target){
|
||||
return target!=player&&!target.inRange(player)&&target.countDiscardableCards(player,'he');
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
return get.effect(target,{name:'guohe_copy2'},player,player);
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.line(result.targets);
|
||||
player.discardPlayerCard(result.targets[0],'he',true);
|
||||
}
|
||||
},
|
||||
},
|
||||
xinlijun:{
|
||||
unique:true,
|
||||
audio:'nzry_lijun1',
|
||||
trigger:{global:'useCardAfter'},
|
||||
filter:function(event,player){
|
||||
if(event.card.name!='sha') return false;
|
||||
if(_status.currentPhase!=event.player||event.player.group!='wu') return false;
|
||||
if(!player.hasZhuSkill('xinlijun',event.player)||player==event.player) return false;
|
||||
return event.cards.filterInD().length;
|
||||
},
|
||||
zhuSkill:true,
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
trigger.player.chooseBool(get.prompt('xinlijun'),'将'+get.translation(trigger.cards)+'交给'+get.translation(player)).set('choice',get.attitude(trigger.player,player)>0);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('xinlijun',trigger.player);
|
||||
player.gain(trigger.cards.filterInD(),'gain2');
|
||||
player.chooseBool().set('prompt','是否令'+get.translation(trigger.player)+'摸一张牌?').set('choice',get.attitude(player,trigger.player)>0);
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(result.bool) trigger.player.draw();
|
||||
},
|
||||
},
|
||||
//十常侍
|
||||
mbdanggu:{
|
||||
audio:2,
|
||||
|
@ -13374,8 +13743,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//伊吹 风子
|
||||
qiaosi_c6:'<img src="'+lib.assetURL+'image/card/qiaosi_card6.png" width="60" height="60"> ',
|
||||
//仲村 由理
|
||||
mobile_sunben:'那个男人',
|
||||
//孙笨
|
||||
|
||||
yangbiao:'手杀杨彪',
|
||||
zhaohan:'昭汉',
|
||||
|
@ -13820,10 +14187,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
scsmiaoyu:'妙语',
|
||||
scsmiaoyu_info:'你可以将至多两张相同花色的牌按照以下规则使用或打出:♦牌当作火【杀】,♥牌当作【桃】,♣牌当作【闪】,♠牌当作【无懈可击】。若你以此法使用了两张红色牌,则此牌回复值或伤害值+1。若你以此法使用了两张黑色牌,则你弃置当前回合角色一张牌。',
|
||||
re_xiaoqiao:'手杀小乔',
|
||||
|
||||
xin_sunliang:'手杀孙亮',
|
||||
xinkuizhu:'溃诛',
|
||||
xinkuizhu_info:'弃牌阶段结束后,你可以选择一项:1.令至多X名角色各摸一张牌。2.对任意名体力值之和为X的角色造成1点伤害,若你以此法选择的角色数不小于2,你失去1点体力。(X为你此阶段弃置的牌数)',
|
||||
xinzhizheng:'掣政',
|
||||
xinzhizheng_info:'锁定技,你的出牌阶段内,攻击范围内不包含你的其他角色不能成为你使用牌的目标。出牌阶段结束时,若你本阶段内使用的牌数小于这些角色的数量,则你弃置其中一名角色的一张牌。',
|
||||
xinlijun:'立军',
|
||||
xinlijun_info:'主公技,其他吴势力角色于其回合内使用【杀】结算完毕后,其可以将此【杀】对应的实体牌交给你,然后你可以令其摸一张牌。',
|
||||
xin_zhangyi:'手杀张嶷',
|
||||
xinwurong:'怃戎',
|
||||
xinwurong_info:'出牌阶段限一次,你可以与一名其他角色进行谋弈:<br><li>若你选择“镇压”且其选择“反抗”,你对其造成1点伤害,然后你摸一张牌。<br><li>若你选择“安抚”且其选择“归顺”,其须交给你两张牌(若其手牌数不足两张,则改为令其跳过其下个摸牌阶段)。<br><li>若你选择“镇压”且其选择“归顺”,你获得其一张牌,然后你交给其两张牌。<br><li>若你选择“安抚”且其选择“反抗”,你受到1点伤害,然后你摸一张牌。',
|
||||
xin_guozhao:'手杀郭照',
|
||||
yichong:'易宠',
|
||||
yichong_info:'①准备阶段,你可以选择一名其他角色并选择一个花色,然后你获得其所有此花色的牌,移除场上的所有“雀”标记并令其获得“雀”标记。②拥有“雀”标记的角色获得你最后一次发动〖易宠①〗选择的花色的牌后,你获得这些牌,你至多通过每个“雀”获得五张牌。',
|
||||
wufei:'诬诽',
|
||||
wufei_info:'若场上有拥有“雀”的角色A,则:①当你使用【杀】或伤害类锦囊牌指定第一个目标后,你令A成为此牌伤害来源。②当你受到伤害后,若A的体力值大于1且A的体力值大于你,则你可以对A造成1点伤害。',
|
||||
|
||||
mobile_standard:'手杀异构·标准包',
|
||||
mobile_shenhua:'手杀异构·神话再临',
|
||||
mobile_shenhua_feng:'手杀异构·其疾如风',
|
||||
mobile_shenhua_huo:'手杀异构·侵掠如火',
|
||||
mobile_shenhua_lin:'手杀异构·其徐如林',
|
||||
mobile_shenhua_shan:'手杀异构·不动如山',
|
||||
mobile_shenhua_yin:'手杀异构·难知如阴',
|
||||
mobile_shenhua_lei:'手杀异构·动如雷霆',
|
||||
mobile_yijiang1:'手杀异构·将1',
|
||||
mobile_yijiang2:'手杀异构·将2',
|
||||
mobile_yijiang3:'手杀异构·将3',
|
||||
|
|
Loading…
Reference in New Issue