This commit is contained in:
libccy 2016-04-05 00:48:27 +08:00
parent 41ab4b06e0
commit 459098ab87
3 changed files with 34 additions and 19 deletions

View File

@ -38,7 +38,7 @@ character.hearth={
hs_nozdormu:['male','qun',5,['shixu']], hs_nozdormu:['male','qun',5,['shixu']],
hs_sapphiron:['male','wei',4,['bingdong','stuxi']], hs_sapphiron:['male','wei',4,['bingdong','stuxi']],
hs_kchromaggus:['male','wei',4,['fenlie']], hs_kchromaggus:['male','wei',4,['fenlie']],
hs_lreno:['male','shu',4,['tanbao']], hs_lreno:['male','shu',4,['tanmi']],
hs_brann:['male','shu',4,['qianghua']], hs_brann:['male','shu',4,['qianghua']],
hs_finley:['male','wu',3,['maoxian']], hs_finley:['male','wu',3,['maoxian']],
@ -70,6 +70,19 @@ character.hearth={
hs_malfurion:['hs_malorne'], hs_malfurion:['hs_malorne'],
}, },
skill:{ skill:{
tanmi:{
trigger:{global:'phaseEnd'},
filter:function(event,player){
return player.num('h')==0;
},
content:function(){
'step 0'
player.draw(2);
player.recover();
'step 1'
player.chooseToUse();
}
},
xueren:{ xueren:{
trigger:{source:'damageEnd'}, trigger:{source:'damageEnd'},
filter:function(event){ filter:function(event){
@ -3579,14 +3592,14 @@ character.hearth={
hs_hudunren:'护盾人', hs_hudunren:'护盾人',
hs_nate:'纳特', hs_nate:'纳特',
hs_shifazhe:'嗜法者', hs_shifazhe:'嗜法者',
xueren:'血刃', xueren:'血刃',
xueren_info:'每当你使用杀造成伤害,你可以令受伤害角色与你各流失一点体力,然后你摸两张牌', xueren_info:'每当你使用杀造成伤害,你可以令受伤害角色与你各流失一点体力,然后你摸两张牌',
maoxian:'冒险', maoxian:'冒险',
maoxian2:'冒险', maoxian2:'冒险',
maoxian_info:'出牌阶段限两次,你可以从三个来自其他存活角色的技能中选择一个作为你的技能', maoxian_info:'出牌阶段限两次,你可以从三个来自其他存活角色的技能中选择一个作为你的技能',
tanbao:'探秘', tanmi:'探秘',
tanbao_info:'出牌阶段限一次,若你的手牌类别均不相同,你可以展示手牌,然后回复等同于手牌数的体力', tanmi_info:'在任意一名角色的回合结束阶段,若你没有手牌,你可以摸两张牌并回复一点体力,然后你可以立即使用一张牌',
yiwen:'轶闻', yiwen:'轶闻',
yiwen_info:'锁定技,每当其他角色于回合内首次使用卡牌指定你为惟一目标,你获得一张此牌的复制', yiwen_info:'锁定技,每当其他角色于回合内首次使用卡牌指定你为惟一目标,你获得一张此牌的复制',
tanbao_old:'探宝', tanbao_old:'探宝',

View File

@ -11095,20 +11095,21 @@
"step 0" "step 0"
if(lib.config.mode=='stone'&&_status.mode=='deck'&& if(lib.config.mode=='stone'&&_status.mode=='deck'&&
!player.isMin()&&get.type(cards[0]).indexOf('stone')==0){ !player.isMin()&&get.type(cards[0]).indexOf('stone')==0){
var list=[]; // var list=[];
for(var i=0;i<player.deckCards.length;i++){ // for(var i=0;i<player.deckCards.length;i++){
if(get.type(player.deckCards[i])=='stonecard'){ // if(get.type(player.deckCards[i])=='stonecard'){
list.push(player.deckCards[i]); // list.push(player.deckCards[i]);
} // }
} // }
if(list.length){ // if(list.length){
var choice=list.randomGet(); // var choice=list.randomGet();
player.deckCards.remove(choice); // player.deckCards.remove(choice);
player.gain(choice,'draw'); // player.gain(choice,'draw');
} // }
else{ // else{
player.draw({drawDeck:1}) // player.draw({drawDeck:1})
} // }
player.draw({drawDeck:1})
} }
else{ else{
player.draw(); player.draw();

View File

@ -2,6 +2,7 @@ window.noname_update={
version:'1.8.2.9', version:'1.8.2.9',
changeLog:[ changeLog:[
'联机死亡后可退出', '联机死亡后可退出',
'修复双击换肤' '修复双击换肤',
'修复不能出酒的bug'
] ]
} }