diff --git a/character/hearth.js b/character/hearth.js index 3ea1cc326..5ea5c0823 100755 --- a/character/hearth.js +++ b/character/hearth.js @@ -38,7 +38,7 @@ character.hearth={ hs_nozdormu:['male','qun',5,['shixu']], hs_sapphiron:['male','wei',4,['bingdong','stuxi']], hs_kchromaggus:['male','wei',4,['fenlie']], - hs_lreno:['male','shu',4,['tanbao']], + hs_lreno:['male','shu',4,['tanmi']], hs_brann:['male','shu',4,['qianghua']], hs_finley:['male','wu',3,['maoxian']], @@ -70,6 +70,19 @@ character.hearth={ hs_malfurion:['hs_malorne'], }, skill:{ + tanmi:{ + trigger:{global:'phaseEnd'}, + filter:function(event,player){ + return player.num('h')==0; + }, + content:function(){ + 'step 0' + player.draw(2); + player.recover(); + 'step 1' + player.chooseToUse(); + } + }, xueren:{ trigger:{source:'damageEnd'}, filter:function(event){ @@ -3579,14 +3592,14 @@ character.hearth={ hs_hudunren:'护盾人', hs_nate:'纳特', hs_shifazhe:'嗜法者', - + xueren:'血刃', xueren_info:'每当你使用杀造成伤害,你可以令受伤害角色与你各流失一点体力,然后你摸两张牌', maoxian:'冒险', maoxian2:'冒险', maoxian_info:'出牌阶段限两次,你可以从三个来自其他存活角色的技能中选择一个作为你的技能', - tanbao:'探秘', - tanbao_info:'出牌阶段限一次,若你的手牌类别均不相同,你可以展示手牌,然后回复等同于手牌数的体力', + tanmi:'探秘', + tanmi_info:'在任意一名角色的回合结束阶段,若你没有手牌,你可以摸两张牌并回复一点体力,然后你可以立即使用一张牌', yiwen:'轶闻', yiwen_info:'锁定技,每当其他角色于回合内首次使用卡牌指定你为惟一目标,你获得一张此牌的复制', tanbao_old:'探宝', diff --git a/game/game.js b/game/game.js index 1ebc62b39..280e07677 100755 --- a/game/game.js +++ b/game/game.js @@ -11095,20 +11095,21 @@ "step 0" if(lib.config.mode=='stone'&&_status.mode=='deck'&& !player.isMin()&&get.type(cards[0]).indexOf('stone')==0){ - var list=[]; - for(var i=0;i