This commit is contained in:
parent
8ba7dbd2fe
commit
423d9e48fc
107
card/guozhan.js
107
card/guozhan.js
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@ -603,7 +603,112 @@ card.guozhan={
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},
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},
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feilongduofeng2:{
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trigger:{source:'dieAfter'},
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filter:function(event,player){
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return event.player.isDead()&&lib.group.contains(player.identity)&&player.isMinor();
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},
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logTarget:'player',
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content:function(){
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'step 0'
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var list=[];
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for(var i=0;i<_status.characterlist.length;i++){
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var info=lib.character[_status.characterlist[i]];
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if(info[4]&&info[4].contains('jun')) continue;
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if(info[1]==player.identity){
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list.push(_status.characterlist[i]);
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}
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}
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event.identity=event.player.identity;
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if(trigger.player==game.me&&!_status.auto){
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event.dialog=ui.create.dialog('是否选择一名角色重新加入游戏?',[list,'character']);
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event.filterButton=function(){return true};
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event.player=game.me;
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event.custom.replace.confirm=function(){
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event.directresult=ui.selected.buttons[0].link;
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event.dialog.close();
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if(ui.confirm) ui.confirm.close();
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delete event.player;
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game.resume();
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}
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event.switchToAuto=function(){
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event.directresult=list.randomGet();
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event.dialog.close();
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if(ui.confirm) ui.confirm.close();
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delete event.player;
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};
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game.check();
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game.pause();
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}
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else if(trigger.player.isOnline()){
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trigger.player.send(function(player,list){
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if(_status.auto){
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_status.event._result=list.randomGet();
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}
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else{
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var next=game.createEvent('replacePlayer');
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next.source=player;
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next.list=list;
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next.setContent(function(){
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event.dialog=ui.create.dialog('是否选择一名角色重新加入游戏?',[event.list,'character']);
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event.filterButton=function(){return true};
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event.player=event.source;
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event.custom.replace.confirm=function(){
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event.result=ui.selected.buttons[0].link;
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event.dialog.close();
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if(ui.confirm) ui.confirm.close();
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delete event.player;
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game.resume();
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game.uncheck();
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}
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event.switchToAuto=function(){
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event.result=list.randomGet();
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event.dialog.close();
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if(ui.confirm) ui.confirm.close();
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delete event.player;
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game.uncheck();
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};
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game.check();
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game.pause();
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});
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}
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game.resume();
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},trigger.player,list);
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trigger.player.wait();
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game.pause();
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}
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else{
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event.directresult=list.randomGet();
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}
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event.list=list;
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'step 1'
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game.uncheck();
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if(!event.directresult){
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if(event.resultOL){
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event.directresult=event.resultOL[trigger.player.playerid];
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}
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if(!event.directresult||event.directresult=='ai'){
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event.directresult=event.list.randomGet();
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}
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}
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game.log(trigger.player,'重新加入游戏');
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var name=event.directresult;
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game.log(trigger.player,'将主将替换为','#b'+name);
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_status.characterlist.remove(name);
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game.broadcastAll(function(source,name,identity){
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source.revive(2,false);
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source.identity=identity;
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source._group=identity;
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source.setIdentity();
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if(source==game.me){
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ui.arena.classList.remove('selecting');
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}
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},trigger.player,name,event.identity);
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trigger.player.draw();
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trigger.player.reinit(trigger.player.name1,name,false);
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trigger.player.removeCharacter(1);
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trigger.getParent('damage').untrigger(false,trigger.player);
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game.addVideo('setIdentity',trigger.player,event.identity);
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}
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},
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taipingyaoshu:{
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trigger:{player:'damageBefore'},
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@ -427,6 +427,8 @@ window.noname_asset_list=[
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'image/character/jsp_guanyu.jpg',
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'image/character/jsp_huangyueying.jpg',
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'image/character/jsp_zhaoyun.jpg',
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'image/character/jun_liubei.jpg',
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'image/character/jun_zhangjiao.jpg',
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'image/character/kanze.jpg',
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'image/character/kongrong.jpg',
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'image/character/liaohua.jpg',
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29
game/game.js
29
game/game.js
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@ -5915,7 +5915,12 @@
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else{
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target=game.me.next;
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}
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if(!lib.character[name]){
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target.node.avatar.setBackground(name,'character');
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}
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else{
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target.init(name);
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}
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if(i===true){
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if(lib.config.layout=='long2'){
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lib.init.layout('mobile');
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@ -10317,7 +10322,10 @@
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num=0;
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}
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else{
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num=(maxHp||info2[2])-info1[2];
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if(typeof maxHp!='number'){
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maxHp=info2[2];
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}
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num=maxHp-info1[2];
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}
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if(typeof this.singleHp=='boolean'){
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if(num%2==1){
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@ -10997,6 +11005,11 @@
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}
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}
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},
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syncSkills:function(){
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game.broadcast(function(player,skills){
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player.applySkills(skills);
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},this,get.skillState(this));
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},
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playerfocus:function(time){
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time=time||1000;
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this.classList.add('playerfocus');
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@ -12175,6 +12188,10 @@
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ui.revive.close();
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delete ui.revive;
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}
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if(ui.exit){
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ui.exit.close();
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delete ui.exit;
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}
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if(ui.swap){
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ui.swap.close();
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delete ui.swap;
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@ -18650,6 +18667,14 @@
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console.log(player);
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}
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},
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identityColor:function(player,str){
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if(player&&str){
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player.node.identity.dataset.color=str;
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}
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else{
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console.log(player);
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}
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},
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chessSwap:function(content){
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var me=game.playerMap[content[0]];
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var player=game.playerMap[content[1]];
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@ -22774,7 +22799,7 @@
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case 'y':color='yellow';break;
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case 'g':color='green';break;
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}
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str+='<span class="'+color+'text">'+arguments[i].slice(2)+'</span>';
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str+='<span class="'+color+'text">'+get.translation(arguments[i].slice(2))+'</span>';
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}
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else{
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str+=get.translation(arguments[i]);
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@ -887,13 +887,17 @@ mode.guozhan={
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var skills;
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if(result.control=='主将'){
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trigger.source.showCharacter(0);
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trigger.source.node.avatar.classList.add('disabled');
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game.broadcastAll(function(player){
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player.node.avatar.classList.add('disabled');
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},trigger.source);
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skills=lib.character[trigger.source.name][3];
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game.log(trigger.source,'失去了主将技能');
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}
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else{
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trigger.source.showCharacter(1);
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trigger.source.node.avatar2.classList.add('disabled');
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game.broadcastAll(function(player){
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player.node.avatar2.classList.add('disabled');
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},trigger.source);
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skills=lib.character[trigger.source.name2][3];
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game.log(trigger.source,'失去了副将技能');
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}
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@ -909,6 +913,7 @@ mode.guozhan={
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}
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}
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trigger.source.disableSkill('gzduanchang',list);
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trigger.source.syncSkills();
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},
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logTarget:'source',
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ai:{
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@ -1882,6 +1887,7 @@ mode.guozhan={
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if(lib.character[i][2]==3||lib.character[i][2]==4||lib.character[i][2]==5)
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event.list.push(i);
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}
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_status.characterlist=event.list.slice(0);
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if(_status.brawl&&_status.brawl.chooseCharacterFilter){
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event.list=_status.brawl.chooseCharacterFilter(event.list);
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}
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@ -2024,6 +2030,8 @@ mode.guozhan={
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for(var i=0;i<game.players.length;i++){
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game.players[i].classList.add('unseen');
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game.players[i].classList.add('unseen2');
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_status.characterlist.remove(game.players[i].name);
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_status.characterlist.remove(game.players[i].name2);
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if(game.players[i]!=game.me){
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game.players[i].node.identity.firstChild.innerHTML='猜';
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game.players[i].node.identity.dataset.color='unknown';
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else{
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list=get.charactersOL();
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}
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_status.characterlist=list.slice(0);
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event.list=list.slice(0);
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var list2=[];
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var num;
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@ -2160,6 +2169,8 @@ mode.guozhan={
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}
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for(var i=0;i<game.players.length;i++){
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_status.characterlist.remove(game.players[i].name);
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_status.characterlist.remove(game.players[i].name2);
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game.players[i].hiddenSkills=lib.character[game.players[i].name][3].slice(0);
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var hiddenSkills2=lib.character[game.players[i].name2][3];
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for(var j=0;j<hiddenSkills2.length;j++){
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var info=lib.character[name];
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if(!info) return;
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var to='gz_shibing'+(info[0]=='male'?1:2)+info[1];
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game.log(this,'移除了'+(num?'副将':'主将'),'#b'+get.translation(name));
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game.log(this,'移除了'+(num?'副将':'主将'),'#b'+name);
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this.reinit(name,to,false);
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this.showCharacter(num,false);
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},
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var skills;
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switch(num){
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case 0:
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if(log!==false) game.log(this,'展示了主将','#b'+get.translation(this.name1));
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if(log!==false) game.log(this,'展示了主将','#b'+this.name1);
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this.name=this.name1;
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skills=lib.character[this.name][3];
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this.sex=lib.character[this.name][0];
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this.classList.remove('unseen');
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break;
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case 1:
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if(log!==false) game.log(this,'展示了副将','#b'+get.translation(this.name2));
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if(log!==false) game.log(this,'展示了副将','#b'+this.name2);
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skills=lib.character[this.name2][3];
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if(this.sex=='unknown') this.sex=lib.character[this.name2][0];
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if(this.name.indexOf('unknown')==0) this.name=this.name2;
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this.classList.remove('unseen2');
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break;
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case 2:
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if(log!==false) game.log(this,'展示了主将','#b'+get.translation(this.name1),'、副将','#b'+get.translation(this.name2));
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if(log!==false) game.log(this,'展示了主将','#b'+this.name1,'、副将','#b'+this.name2);
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this.name=this.name1;
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skills=lib.character[this.name][3].concat(lib.character[this.name2][3]);
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this.sex=lib.character[this.name][0];
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