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@ -8,12 +8,26 @@ card.guozhan={
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type:'equip',
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subtype:'equip1',
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distance:{attackFrom:-1},
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skills:['feilongduofeng','feilongduofeng2'],
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ai:{
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equipValue:9
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}
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},
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taipingyaoshu:{
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mode:['guozhan'],
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fullskin:true,
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type:'equip',
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subtype:'equip2',
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skills:['taipingyaoshu'],
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ai:{
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equipValue:9
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},
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onLose:function(){
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'step 0'
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player.loseHp();
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'step 1'
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player.draw(2);
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}
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},
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yuxi:{
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mode:['guozhan'],
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@ -549,6 +563,85 @@ card.guozhan={
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},
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},
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skill:{
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_feilongduofeng_ai:{
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ai:{
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effect:{
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player:function(card,player){
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if(player.hasSkill('zhangwu')) return;
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if(card.name=='feilongduofeng'&&game.hasPlayer(function(current){
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return current.hasSkill('zhangwu')&&ai.get.attitude(player,current)<=0;
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})){
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return [0,0,0,0];
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}
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}
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}
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}
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},
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_taipingyaoshu_ai:{
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ai:{
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effect:{
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player:function(card,player){
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if(player.hasSkill('wendao')) return;
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if(card.name=='taipingyaoshu'&&game.hasPlayer(function(current){
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return current.hasSkill('wendao')&&ai.get.attitude(player,current)<=0;
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})){
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return [0,0,0,0];
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}
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}
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}
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}
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},
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feilongduofeng:{
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trigger:{player:'shaBegin'},
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priority:5,
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logTarget:'target',
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filter:function(event,player){
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return event.target.num('he');
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},
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content:function(){
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trigger.target.chooseToDiscard('he',true);
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},
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},
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feilongduofeng2:{
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},
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taipingyaoshu:{
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trigger:{player:'damageBefore'},
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filter:function(event){
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if(event.source&&event.source.num('s','unequip')) return;
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if(event.nature) return true;
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},
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forced:true,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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},
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ai:{
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nofire:true,
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nothunder:true,
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effect:{
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target:function(card,player,target,current){
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if(get.tag(card,'natureDamage')) return 'zerotarget';
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if(card.name=='tiesuo'){
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return [0,0];
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}
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}
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}
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}
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},
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_taipingyaoshu:{
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mod:{
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maxHandcard:function(player,num){
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if(game.hasPlayer(function(current){
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return current.hasSkill('taipingyaoshu')&¤t.isFriendOf(player);
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})){
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return num+game.countPlayer(function(current){
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return current.isFriendOf(player);
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});
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}
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}
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},
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},
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yuxi_skill:{
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trigger:{player:'phaseDrawBegin'},
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forced:true,
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@ -850,6 +943,7 @@ card.guozhan={
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},
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translate:{
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feilongduofeng:'飞龙夺凤',
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feilongduofeng2:'飞龙夺凤',
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feilongduofeng_info:'当你使用【杀】指定一名角色为目标后,你可令该角色弃置一张牌。你使用【杀】杀死一名角色后,若你所属的势力是全场最少的(或之一),你可令该角色的使用者选择是否从未使用的武将牌中选择一张与你势力相同的武将牌重新加入游戏',
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taipingyaoshu:'太平要术',
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taipingyaoshu_info:'锁定技,防止你受到的所有属性伤害;全场每有一名与你势力相同的角色存活,所有此势力角色的手牌上限便+1;当你失去装备区里的【太平要术】时,你失去1点体力,然后摸两张牌',
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@ -71,7 +71,7 @@ character.swd={
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// swd_pepin:['male','qun',4,['rejianxiong','quhu']],
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swd_kangnalishi:['male','qun',1,['busi','xuying','yinguo']],
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swd_xuanyuanjiantong:['male','qun',3,['chengjian','huanling']],
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swd_huiyan:['male','qun',4,['wendao','lingfeng','hxunzhi']],
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swd_huiyan:['male','qun',4,['hwendao','lingfeng','hxunzhi']],
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// swd_chenfu:['male','qun',4,['xuanzhou','bingfeng']],
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// swd_chengyaojin:['male','qun',4,['jiuchi','jufu']],
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@ -534,7 +534,7 @@ character.swd={
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}
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}
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},
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wendao:{
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hwendao:{
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trigger:{player:['useCardAfter','respondAfter',]},
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check:function(event,player){
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return ai.get.attitude(player,_status.currentPhase)<=0;
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@ -2732,7 +2732,6 @@ character.swd={
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}
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}
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},
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threaten:2.2
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},
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},
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jilve:{
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@ -8833,8 +8832,8 @@ character.swd={
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shenyan_info:'限定技,当你即将造成火焰伤害时,你可以令此伤害+1,并对目标距离1以内的所有其他角色各造成一点火焰伤害',
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xuanying:'旋影',
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xuanying_info:'你可以横置你的武将牌,视为使用一张无视距离的杀;每当你于回合外失去牌,你可以竖置你的武将牌,视为使用一张无视距离的杀',
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wendao:'问道',
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wendao_info:'每当你于回合外使用或打出一张牌,你可以令当前回合角色弃置一张与之花色相同的牌,否则你获得其一张牌',
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hwendao:'问道',
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hwendao_info:'每当你于回合外使用或打出一张牌,你可以令当前回合角色弃置一张与之花色相同的牌,否则你获得其一张牌',
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lingfeng:'凌锋',
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lingfeng_info:'结束阶段,若你本回合内使用了至少X张牌,你可以选择一项:获得一点护甲,或对攻击范围内的一名角色造成一点伤害(X为你当前的体力值且最多为3)',
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hxunzhi:'殉志',
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