Update huanlekapai.js
This commit is contained in:
parent
b753b3fe37
commit
40093e3d54
|
@ -376,6 +376,9 @@ trigger:{
|
|||
player:"turnOverBefore",
|
||||
},
|
||||
forced:true,
|
||||
filter:function (event,player){
|
||||
return !player.isTurnedOver();
|
||||
},
|
||||
content:function (){
|
||||
trigger.cancel();
|
||||
},
|
||||
|
@ -412,7 +415,7 @@ audio:true,
|
|||
},
|
||||
priority:2018,
|
||||
direct:true,
|
||||
createDialog:function (player,target,onlylist){
|
||||
/* createDialog:function (player,target,onlylist){
|
||||
var names=[];
|
||||
var list=[];
|
||||
if(target.name&&!target.isUnseen(0)) names.add(target.name);
|
||||
|
@ -457,9 +460,9 @@ audio:true,
|
|||
}
|
||||
dialog.add(ui.create.div('.placeholder'));
|
||||
return dialog;
|
||||
},
|
||||
},*/
|
||||
content:function (){
|
||||
'step 0'
|
||||
/* 'step 0'
|
||||
player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){
|
||||
var names=[];
|
||||
if(target.name&&!target.isUnseen(0)) names.add(target.name);
|
||||
|
@ -515,6 +518,34 @@ audio:true,
|
|||
player.addTempSkill(result);
|
||||
player.popup(result);
|
||||
game.log(player,'获得了','【'+get.translation(result)+'】');
|
||||
*/
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){
|
||||
return player!=target;
|
||||
}).set('ai',function(target){
|
||||
if(get.attitude(_status.event.player,target)>0) return Math.random();
|
||||
return get.attitude(_status.event.player,target)<=0;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
event.target=result.targets[0];
|
||||
player.logSkill('xuelunyang',event.target);
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
player.chooseSkill(event.target,function(info,skill){
|
||||
return player.isAlive();
|
||||
});
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
var skill=result.skill;
|
||||
player.addTempSkill(skill);
|
||||
player.popup(skill);
|
||||
//player.markSkillCharacter('xuelunyang',event.target.name,get.skillTranslation(skill,player),get.skillInfoTranslation(skill));
|
||||
game.log(player,'获得了','【'+get.translation(skill)+'】');
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
|
@ -541,7 +572,7 @@ trigger:{
|
|||
"monkey":"猴子",
|
||||
"monkey_info":"猴子偷桃:当场上有其他角色使用【桃】时,你可以弃掉【猴子】,阻止【桃】的结算并将其收为手牌",
|
||||
"mianju":"漩涡面具",
|
||||
"mianju_info":"<font color=#f00>锁定技</font> 你的武将牌不能被翻面",
|
||||
"mianju_info":"<font color=#f00>锁定技</font> 若你的武将牌正面向上,你的武将牌不能被翻面",
|
||||
"shoulijian":"手里剑",
|
||||
"shoulijian_info":"出牌阶段,对一名距离1以外的角色使用,令其弃置一张装备牌或受到一点伤害",
|
||||
"kuwu":"苦无",
|
||||
|
|
Loading…
Reference in New Issue