Update huanlekapai.js
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b753b3fe37
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@ -376,6 +376,9 @@ trigger:{
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player:"turnOverBefore",
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player:"turnOverBefore",
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},
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},
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forced:true,
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forced:true,
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filter:function (event,player){
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return !player.isTurnedOver();
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},
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content:function (){
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content:function (){
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trigger.cancel();
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trigger.cancel();
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},
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},
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@ -412,7 +415,7 @@ audio:true,
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},
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},
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priority:2018,
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priority:2018,
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direct:true,
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direct:true,
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createDialog:function (player,target,onlylist){
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/* createDialog:function (player,target,onlylist){
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var names=[];
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var names=[];
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var list=[];
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var list=[];
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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@ -457,9 +460,9 @@ audio:true,
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}
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}
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder'));
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return dialog;
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return dialog;
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},
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},*/
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content:function (){
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content:function (){
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'step 0'
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/* 'step 0'
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player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){
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player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){
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var names=[];
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var names=[];
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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@ -515,6 +518,34 @@ audio:true,
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player.addTempSkill(result);
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player.addTempSkill(result);
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player.popup(result);
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player.popup(result);
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game.log(player,'获得了','【'+get.translation(result)+'】');
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game.log(player,'获得了','【'+get.translation(result)+'】');
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*/
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'step 0'
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player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){
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return player!=target;
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}).set('ai',function(target){
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if(get.attitude(_status.event.player,target)>0) return Math.random();
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return get.attitude(_status.event.player,target)<=0;
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});
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'step 1'
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if(result.bool){
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event.target=result.targets[0];
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player.logSkill('xuelunyang',event.target);
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}
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else{
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event.finish();
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}
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'step 2'
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player.chooseSkill(event.target,function(info,skill){
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return player.isAlive();
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});
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'step 3'
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if(result.bool){
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var skill=result.skill;
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player.addTempSkill(skill);
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player.popup(skill);
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//player.markSkillCharacter('xuelunyang',event.target.name,get.skillTranslation(skill,player),get.skillInfoTranslation(skill));
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game.log(player,'获得了','【'+get.translation(skill)+'】');
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}
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},
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},
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},
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},
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@ -541,7 +572,7 @@ trigger:{
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"monkey":"猴子",
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"monkey":"猴子",
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"monkey_info":"猴子偷桃:当场上有其他角色使用【桃】时,你可以弃掉【猴子】,阻止【桃】的结算并将其收为手牌",
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"monkey_info":"猴子偷桃:当场上有其他角色使用【桃】时,你可以弃掉【猴子】,阻止【桃】的结算并将其收为手牌",
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"mianju":"漩涡面具",
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"mianju":"漩涡面具",
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"mianju_info":"<font color=#f00>锁定技</font> 你的武将牌不能被翻面",
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"mianju_info":"<font color=#f00>锁定技</font> 若你的武将牌正面向上,你的武将牌不能被翻面",
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"shoulijian":"手里剑",
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"shoulijian":"手里剑",
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"shoulijian_info":"出牌阶段,对一名距离1以外的角色使用,令其弃置一张装备牌或受到一点伤害",
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"shoulijian_info":"出牌阶段,对一名距离1以外的角色使用,令其弃置一张装备牌或受到一点伤害",
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"kuwu":"苦无",
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"kuwu":"苦无",
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